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  • Trabalhos do Comedinha Por Bruno Carvalho

    • SEM VALOR ESPECIFICADO
    • 9 meses e 4 dias  
    Estou começando agora com freelancers e faço serviços do tipo Edição de Arquivos Correção de Bugs Adaptações de Scripts   Só trabalho com TFS 1.0+ e não trabalho com Tibia Alternativo!   Já trabalhei com CaterOT Evolutions Server (antigo alissow) OTPokemon Muitos outros...
  • SQUIRREL OTServer Freelance: Programação/OTClient Modules Por Snowsz

    • SEM VALOR ESPECIFICADO
    • 1 mês e 23 dias  
    • Sobre:
        Ofereço meus serviços de criação/edição de Scripts Lua TFS(0.3.6, 0.4, 1.1+), OTClient Module, e arrisco um pouco no TFS C++. Tenho mais de 5 anos de experiência em Scripts Lua. Faço meus trabalhos com flexibilidade de configuração e otimizados da melhor forma possível.

    • Exemplo de configuração de um código:
      Bomberman = { Event = { Players = { Min = 10, --Event minimum players. Max = 150, --Event maximum players. MultiClient = false, Level = { Min = 1, --Player Minimum level. Max = 99999999, --Player Maximum level. } }, --Enter Teleport. EnterTp = { ItemID = 1387, --Teleport Item ID. ActionID = 6770, --Teleport Action ID. Position = Position(196, 47, 7), --Where the teleport will appear. Destination = Position(200, 48, 7) --Wait Room Position. }, WaitRoom = { WaitTime = 10, --Time to start event in seconds. Destination = Position(150, 150, 7), --After the wait room, the player will be teleported to this position Points = { --Wait room points, top left and down right points. Top_Left = Position(10, 10, 7), Down_Right = Position(150, 150, 7) } }, Days = { --[week day] = {"hour", "maybe another hour"}, [1] = {"13:00", "15:00"}, [2] = {"13:00", "15:00"}, [3] = {"13:00", "15:00"}, [4] = {"13:00", "15:00"}, [5] = {"13:00", "15:00"}, [6] = {"13:00", "15:00"}, [7] = {"13:00", "15:00"}, }, }, Upgrade = { ActionID = 6671, --Movements actionid RemoveTime = 500, --Delay to remove the upgrade item when exploded. RemoveEffect = 11, --Effect when the upgrade item is removed. DropChance = 30, DropEffect = 33, Items = { --ItemID = id of the item, UpValue = how much this item will add. Bomb = {ItemID = 2152, UpValue = 1}, --Bomb upgrade item, this item add more bombs to the player. Range = {ItemID = 2152, UpValue = 1}, --Range upgrade item, this item add more range to the player bombs. Speed = {ItemID = 2152, UpValue = 200} --Speed upgrade item, this item add more speed to the player. } }, --Basic player stats BaseStats = { Bombs = 1, --How much bombs the player can place when the game start without upgrades. Range = 2, --How much range the player bombs can have when the game start without upgrades. Speed = 600, --How much speed the player can have when the game start without upgrades. }, --The game bomb. Bomb = { ID = 9468, --Bomb item id. Text = "BOOM!!", --Bomb text when exploded. Time = 3000, --Time to explode the bomb. Effect = 6, --Effect when the bomb explode. PlaceEffect = 40, --Effect when place the bomb. RemovePlayerEffect = 42, --Effect when kill a player. }, ExplosiveItems = { IDs = {2160, 2707}, --Bomb explosive items, when the bomb explode any of this items, the item will be removed. RemoveTime = 500, --Time to remove the exploded item. RemoveEffect = 3, --Effect when remove the exploded item. }, --The bomberman channel Channel = { ID = 30, --The channel id CanClose = false, -- The player can close the channel while in the game? }, Messages = { Event = { CreateTeleport = "[BOMBERMAN] The teleport are open, enter in the teleport in the temple, the event will start in %s.", Start = "[BOMBERMAN] The teleport has closed, event started!", NotEnoughtPlayers = "[BOMBERMAN] The minimum necessary players is %s, event closed.", }, Player = { NoMultiClient = "[BOMBERMAN] The event is not allowing multi-client (Tibia MC) at the moment.", MaxPlayers = "[BOMBERMAN] The maximum number of players is %s, sorry but you will not be able to participate.", NotEnoughtLevel = "[BOMBERMAN] The minimum level required is %s, sorry but you will not be able to participate.", MaxLevel = "[BOMBERMAN] The maximum level is %s, sorry but you will not be able to participate.", }, Map = { Reward = "[BOMBERMAN] Your reward:%s.", RankingList = "[BOMBERMAN] Top Kills:%s", RankingReward = "[BOMBERMAN] Your position in the Top Kills is %s°, your reward:%s." }, Bomb = { Kill = "[BOMBERMAN] You kill %s.", Death = "[BOMBERMAN] You are death! %s has killed you.", Suicide = "[BOMBERMAN] You committed suicide.", GotPowerUp = "[BOMBERMAN] You got a powerup!", Spell = "[BOMBERMAN] You can't use this spell in the Bomberman." }, Lever = { Enter = "[BOMBERMAN] Welcome to the Bomberman, to place a bomb type !bomb, you are in the map %s.", NoMap = "[BOMBERMAN] No map is available for this lever at the moment.", NoPlayers = "[BOMBERMAN] You need more players to play.", TooMuchPlayers = "[BOMBERMAN] You have many players to play, remove one player.", NoMoney = "[BOMBERMAN] You or any player needs %s gold to play Bomberman." }, Talkaction = { NoGame = "[BOMBERMAN] You need stay in a game to use this command.", NoBombs = "[BOMBERMAN] You don't have more bombs.", NoBombPlace = "[BOMBERMAN] You can't place a bomb here.", DeathBombPlace = "[BOMBERMAN] You are death, you can't place a bomb.", BombPlace = "[BOMBERMAN] You put a bomb. Bombs remaining: %s." }, Channel = { Enter = "[BOMBERMAN] Welcome to the Bomberman Channel. Here you will receive all the information of the game. You are in the Map [%s].", Leave = "[BOMBERMAN] You can't close that channel while stay in the game.", Winner = "[BOMBERMAN] Map [%s]: %s won the game!", GotPowerUp = "[BOMBERMAN] Map [%s]: %s got a powerup!", Suicide = "[BOMBERMAN] Map [%s]: %s committed suicide.", Kill = "[BOMBERMAN] Map [%s]: %s kill %s.", RankingList = "[BOMBERMAN] Map [%s]: Top Kills:%s", CantTalk = "[BOMBERMAN] You can't talk in this channel." } }, --The bomberman levers to enter in the game Levers = { [1] = { LeverPosition = Position(190, 47, 7), --Position of this lever. MoneyCost = 0, --This lever needs money to enter? Maps = {"Comi tua mãe"}, --The lever can use this maps. Players = { --The lever player tiles positions. Position(191, 48, 7), Position(192, 48, 7) } } }, --The bomberman maps Maps = { --Map Name ["Comi tua mãe"] = { Spectator = { --The Spectator mode teleport the player when die to a up position in the map, with invisible tiles to watch the match. Enabled = true, --Enable Spectator mode? Position = Position(198, 45, 7), --The position to teleport the player. Ranking = { --Top Kills Ranking, this only works if the Spectator mode are enabled. Enabled = true, --You can use this mode or not, but to use need the spectator mode enabled. Reward = { --The rewards, the rewards determinate the top kills positions and if will receive reward or not. --[position in the ranking] [1] = { --Put the rewards here, this can be empty to no reward. {ItemID = 2160, Count = 1}, {ItemID = 2160, Count = 1}, {ItemID = 2160, Count = 1}, }, [2] = { --Put the rewards here, this can be empty to no reward. {ItemID = 2160, Count = 1}, }, [3] = { --Put the rewards here, this can be empty to no reward. {ItemID = 2152, Count = 1}, }, [4] = { --Put the rewards here, this can be empty to no reward. }, } }, }, --Map players configuration Players = { Min = 2, --Minimun of players to play this map. Tiles = { --The positions that the players will stop. The number of positions determines the maximum number of players on that map. Position(188, 50, 7), Position(189, 50, 7), } }, --The reward that the last alive player will receive: Reward = { {ItemID = 2160, Count = 10}, {ItemID = 2160, Count = 10}, } } }, --Don't touch here. Cache = { Items = { Upgrade = { --{ItemID = 2160, Position = Position(150, 150, 7), Map = "abc"} }, Destroyed = { --{ItemID = 2160, Position = Position(150, 150, 7), Map = "abc"} }, }, Players = { --[pid] = {NormalSpeed = 300, Range = 2, Bombs = 2, PlacedBombs = {}, Kills = 0, Spectating = false, Map = "abc"} } } }
    • Preços:
        Explique o que você quer e combinamos :).

    • Métodos de pagamento:
        Depósito Bancário, Paypal, Pagseguro, PicPay.

    • Contato: 
        WhatsApp: (82) 9 8134-2389
        Discord: Snowsz#5520
        Mensagem privada aqui.

    Obrigado por ler, espero que goste dos meus serviços.

    Whatsapp atualizado!
  • Mapper (Pago por trabalho) Por Bondx

    • SEM VALOR ESPECIFICADO
    Olá, Estou desenvolvendo um servidor há pelo menos 6 anos, onde, em muitas idas e vindas resolvi inaugura-lo este ano.   Como estou trabalhando sozinho, resolvi terceirizar algumas partes para agilizar os processos, então dedico a maior parte do meu tempo livre para mappear e resolver problemas encontrados.   Meu foco principal é finalizar o mapa. Já possuo itens para o próximo update finalizado, porém quero lançar com uma quantidade X de quests exclusivas, e um continente grande liberado para os players normais.   Trabalho: (Servidor versão 8.6). Desenvolver quests (longas e demoradas), com boss room. O Rpg e detalhamento serão essenciais. Continente feito, ou ideias para desenvolver um continente focado em medium-level, com respawns de dragon lords, dragons, wyrms, heros, warlocks, infernalists, bog raiders, nightmares, necromancers, giant spiders, e afins...   O valor a ser pago será acertado antes da realização do serviço. Você só começará se aceitar os termos e condições. O pagamento é realizado após apresentação e teste da área.   Favor entrar em contato via: Whatsapp: (67) 99853-7993 Discord: Bondzera#8721   * Favor enviar algum item de showoff, projeto, ou trabalho realizado na área (preferêncialmente 8.6). ** Vou apresentar a idéia do serviço e aguardar o orçamento. Não coloco valores nos produtos/serviços de terceiros.  

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