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Scripting spells que trapa a frente do jogador


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.Qual servidor ou website você utiliza como base? 

8.6 tfs 0.4

Qual o motivo deste tópico? 

queria que comforme a posiçao do personagem a parede ia tmbm

------------------------------------------------------------------------------------

Você tem o código disponível? Se tiver publique-o aqui: 

local remove_time = 10 -- tempo em segundos para remover as magic wall
local item_id = 8633 -- id da magic wall

function onCastSpell(cid, var)

local pos = getThingPosition(getCreatureTarget(cid))
posTile1 = {x=pos.x+1,y=pos.y+1,z=pos.z,stackpos=1}
posTile2 = {x=pos.x+1,y=pos.y,z=pos.z,stackpos=1}
posTile3 = {x=pos.x+1,y=pos.y-1,z=pos.z,stackpos=1}
posTile4 = {x=pos.x+1,y=pos.y-2,z=pos.z,stackpos=1}
posTile5 = {x=pos.x+1,y=pos.y+2,z=pos.z,stackpos=1}

posAll = {posTile1,posTile2,posTile3,posTile4,posTile5}

for i=1, #posAll do
    if isWalkable(posAll) then
        doCreateItem(item_id, 1, posAll)
    end
end 
addEvent(removeItem, remove_time*1000, posAll)

return true
end

function isWalkable(pos, creature, pz, proj)
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
    local creature = getTopCreature(pos)
    if creature.type > 0 then    return false end
    if getTilePzInfo(pos) and not pz then return false end
    local n = not proj and 3 or 2
    for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end
return true
end

function removeItem(posAll)
    for i=1, #posAll do
        for j=0, 255 do
            pos_stack = {x=posAll.x,y=posAll.y,z=posAll.z,stackpos=j}
            removeTile = getThingfromPos(pos_stack)
            if removeTile.itemid == item_id then
                doRemoveItem(removeTile.uid)
            end
        end
    end
end

 

Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. 

image.thumb.png.392c4f0a310007328a3ba341fa11f9a3.png

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Em 07/10/2020 em 12:35, Senju uchira disse:

@up

Existe esse botão para você subir se tópico, não pode ficar comentando isso..

image.thumb.png.76f1880fadf737cfd4aff66f2fc03d57.png

 

 

 

E sobre o seu pedido..

não dá pra entender nada.
pelo que eu entendi vc quer uma spell que já tem...

Quando for assim explica melhor em detalhes para que possamos entender.

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Em 10/10/2020 em 09:07, diarmaint disse:

Existe esse botão para você subir se tópico, não pode ficar comentando isso..

image.thumb.png.76f1880fadf737cfd4aff66f2fc03d57.png

 

 

 

E sobre o seu pedido..

não dá pra entender nada.
pelo que eu entendi vc quer uma spell que já tem...

Quando for assim explica melhor em detalhes para que possamos entender.

eu apertei tantas vezes que achei que paro de funcionar rsrs

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Em 19/10/2020 em 17:21, Fabi Marzan disse:

nao entendo

exemplo vc usa a spells no target, se ele tiver correndo pra direita faz um parede na frente dele

se ee estiver correndo pra esquerda e eu usa a spells ele fica com uma parede na frente, north e sult tmbm viu

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  • Assistente

Então vc queria q mandasse a parede conforme a direção que ele está virado? 

Discord: Naze#3578

 

Ter Linux Dentro de Windows com Acesso 'localhost' para testes e +

AutoLoot Otimizado Direto na Source (tfs 0.4/otx)

 

// Pirataria é crime, original é roubo, compartilhar é legal.

 

tumblr_muk78tEwDQ1qah4nko1_500.gif

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é muito parecido com o que você quer
local combat_lv1 = createCombatObject()
setCombatParam(combat_lv1, COMBAT_PARAM_EFFECT, 111)
setCombatParam(combat_lv1, COMBAT_PARAM_CREATEITEM, 1706)

local combat_lv2 = createCombatObject()
setCombatParam(combat_lv2, COMBAT_PARAM_EFFECT, 111)
setCombatParam(combat_lv2, COMBAT_PARAM_CREATEITEM, 1706)

local combat_lv3 = createCombatObject()
setCombatParam(combat_lv3, COMBAT_PARAM_EFFECT, 111)
setCombatParam(combat_lv3, COMBAT_PARAM_CREATEITEM, 1706)

local combat_lv4 = createCombatObject()
setCombatParam(combat_lv4, COMBAT_PARAM_EFFECT, 111)
setCombatParam(combat_lv4, COMBAT_PARAM_CREATEITEM, 1706)

local area_lv1 = createCombatArea({
{1, 0, 1},
{1, 0, 1},
{0, 1, 0},
{0, 2, 0}
})

local area_lv2 = createCombatArea({
{0, 1, 0},
{1, 1, 1},
{1, 1, 1},
{0, 1, 0},
{0, 2, 0}
})

local area_lv3 = createCombatArea({
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 0, 1, 0, 0},
{0, 0, 2, 0, 0}
})

local area_lv4 = createCombatArea({
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0}
})

setCombatArea(combat_lv1, area_lv1)
setCombatArea(combat_lv2, area_lv2)
setCombatArea(combat_lv3, area_lv3)
setCombatArea(combat_lv4, area_lv4)

local function onCastSpell1(parameters)
doCombat(parameters.cid, combat_lv1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, combat_lv2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, combat_lv3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, combat_lv4, parameters.var)
end

function onCastSpell(cid, var)
local waittime = 10 -- Tempo de exhaustion
local storage = 5439

if exhaustion.check(cid, storage) then
return false
end

local from,to = {x=901, y=701, z=7},{x=931, y=733, z=7} -- começo e final do mapa
if isInRange(getCreaturePosition(cid), from, to) then
doPlayerSendCancel(cid, "Você não pode usar esse jutsu nessa area!") return true
end
local position = getCreaturePosition(cid)
local t = {
[0] = {x = position.x, y = position.y - 3, z = position.z},
[1] = {x = position.x + 3, y = position.y, z = position.z},
[2] = {x = position.x, y = position.y + 3, z = position.z},
[3] = {x = position.x - 3, y = position.y, z = position.z},
[4] = {x = position.x - 3, y = position.y, z = position.z},
}

local parameters = { cid = cid, var = var}
local spell_storage = 42552

if getPlayerStorageValue(cid, spell_storage) < 100 then
addEvent(onCastSpell1, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
elseif getPlayerStorageValue(cid, spell_storage) == 100 then
addEvent(onCastSpell2, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
doPlayerSendTextMessage(cid, 22, "Seu jutsu progrediu para o level 2")
doSendMagicEffect(getCreaturePosition(cid),28)
doSendAnimatedText(getCreaturePosition(cid), 'Jutsu UP', 210)
elseif getPlayerStorageValue(cid, spell_storage) > 100 and getPlayerStorageValue(cid, spell_storage) < 300 then
addEvent(onCastSpell2, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
elseif getPlayerStorageValue(cid, spell_storage) == 300 then
addEvent(onCastSpell3, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
doPlayerSendTextMessage(cid, 22, "Seu jutsu progrediu para o level 3")
doSendMagicEffect(getCreaturePosition(cid),28)
doSendAnimatedText(getCreaturePosition(cid), 'Jutsu UP', 210)
elseif getPlayerStorageValue(cid, spell_storage) > 300 and getPlayerStorageValue(cid, spell_storage) < 500 then
addEvent(onCastSpell3, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
elseif getPlayerStorageValue(cid, spell_storage) == 500 then
addEvent(onCastSpell4, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
doPlayerSendTextMessage(cid, 22, "Seu jutsu progrediu para o level 4")
doSendMagicEffect(getCreaturePosition(cid),28)
doSendAnimatedText(getCreaturePosition(cid), 'Jutsu UP', 210)
elseif getPlayerStorageValue(cid, spell_storage) > 500 then
addEvent(onCastSpell4, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
end

exhaustion.set(cid, storage, waittime)
return TRUE
end

 

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32 minutos atrás, Fabi Marzan disse:

é muito parecido com o que você quer

local combat_lv1 = createCombatObject()
setCombatParam(combat_lv1, COMBAT_PARAM_EFFECT, 111)
setCombatParam(combat_lv1, COMBAT_PARAM_CREATEITEM, 1706)

local combat_lv2 = createCombatObject()
setCombatParam(combat_lv2, COMBAT_PARAM_EFFECT, 111)
setCombatParam(combat_lv2, COMBAT_PARAM_CREATEITEM, 1706)

local combat_lv3 = createCombatObject()
setCombatParam(combat_lv3, COMBAT_PARAM_EFFECT, 111)
setCombatParam(combat_lv3, COMBAT_PARAM_CREATEITEM, 1706)

local combat_lv4 = createCombatObject()
setCombatParam(combat_lv4, COMBAT_PARAM_EFFECT, 111)
setCombatParam(combat_lv4, COMBAT_PARAM_CREATEITEM, 1706)

local area_lv1 = createCombatArea({
{1, 0, 1},
{1, 0, 1},
{0, 1, 0},
{0, 2, 0}
})

local area_lv2 = createCombatArea({
{0, 1, 0},
{1, 1, 1},
{1, 1, 1},
{0, 1, 0},
{0, 2, 0}
})

local area_lv3 = createCombatArea({
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1},
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 0, 1, 0, 0},
{0, 0, 2, 0, 0}
})

local area_lv4 = createCombatArea({
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0}
})

setCombatArea(combat_lv1, area_lv1)
setCombatArea(combat_lv2, area_lv2)
setCombatArea(combat_lv3, area_lv3)
setCombatArea(combat_lv4, area_lv4)

local function onCastSpell1(parameters)
doCombat(parameters.cid, combat_lv1, parameters.var)
end

local function onCastSpell2(parameters)
doCombat(parameters.cid, combat_lv2, parameters.var)
end

local function onCastSpell3(parameters)
doCombat(parameters.cid, combat_lv3, parameters.var)
end

local function onCastSpell4(parameters)
doCombat(parameters.cid, combat_lv4, parameters.var)
end

function onCastSpell(cid, var)
local waittime = 10 -- Tempo de exhaustion
local storage = 5439

if exhaustion.check(cid, storage) then
return false
end

local from,to = {x=901, y=701, z=7},{x=931, y=733, z=7} -- começo e final do mapa
if isInRange(getCreaturePosition(cid), from, to) then
doPlayerSendCancel(cid, "Você não pode usar esse jutsu nessa area!") return true
end
local position = getCreaturePosition(cid)
local t = {
[0] = {x = position.x, y = position.y - 3, z = position.z},
[1] = {x = position.x + 3, y = position.y, z = position.z},
[2] = {x = position.x, y = position.y + 3, z = position.z},
[3] = {x = position.x - 3, y = position.y, z = position.z},
[4] = {x = position.x - 3, y = position.y, z = position.z},
}

local parameters = { cid = cid, var = var}
local spell_storage = 42552

if getPlayerStorageValue(cid, spell_storage) < 100 then
addEvent(onCastSpell1, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
elseif getPlayerStorageValue(cid, spell_storage) == 100 then
addEvent(onCastSpell2, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
doPlayerSendTextMessage(cid, 22, "Seu jutsu progrediu para o level 2")
doSendMagicEffect(getCreaturePosition(cid),28)
doSendAnimatedText(getCreaturePosition(cid), 'Jutsu UP', 210)
elseif getPlayerStorageValue(cid, spell_storage) > 100 and getPlayerStorageValue(cid, spell_storage) < 300 then
addEvent(onCastSpell2, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
elseif getPlayerStorageValue(cid, spell_storage) == 300 then
addEvent(onCastSpell3, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
doPlayerSendTextMessage(cid, 22, "Seu jutsu progrediu para o level 3")
doSendMagicEffect(getCreaturePosition(cid),28)
doSendAnimatedText(getCreaturePosition(cid), 'Jutsu UP', 210)
elseif getPlayerStorageValue(cid, spell_storage) > 300 and getPlayerStorageValue(cid, spell_storage) < 500 then
addEvent(onCastSpell3, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
elseif getPlayerStorageValue(cid, spell_storage) == 500 then
addEvent(onCastSpell4, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
doPlayerSendTextMessage(cid, 22, "Seu jutsu progrediu para o level 4")
doSendMagicEffect(getCreaturePosition(cid),28)
doSendAnimatedText(getCreaturePosition(cid), 'Jutsu UP', 210)
elseif getPlayerStorageValue(cid, spell_storage) > 500 then
addEvent(onCastSpell4, 0, parameters)
setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1)
end

exhaustion.set(cid, storage, waittime)
return TRUE
end

 

irei testa

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      Você tem o código disponível? Se tiver publique-o aqui: 
         
      Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. 
       

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          defaultPriority = "high"
          niceLevel = 5
          coresUsed = "-1"
          -- Startup
          optimizeDatabaseAtStartup = true
          removePremiumOnInit = true
          confirmOutdatedVersion = false
          -- Spells
          formulaLevel = 5.0
          formulaMagic = 1.0
          bufferMutedOnSpellFailure = false
          spellNameInsteadOfWords = false
          emoteSpells = true
          -- Outfits
          allowChangeOutfit = true
          allowChangeColors = true
          allowChangeAddons = true
          disableOutfitsForPrivilegedPlayers = false
          addonsOnlyPremium = true
          -- Miscellaneous
          -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
          -- called "exception tracer" (__EXCEPTION_TRACER__ flag).
          dataDirectory = "data/"
          bankSystem = true
          displaySkillLevelOnAdvance = false
          promptExceptionTracerErrorBox = true
          separateViplistPerCharacter = false
          maximumDoorLevel = 500
          maxMessageBuffer = 4
          -- Saving-related
          -- useHouseDataStorage usage may be found at README.
          saveGlobalStorage = true
          useHouseDataStorage = false
          storePlayerDirection = false
          -- Loot
          -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
          checkCorpseOwner = true
          monsterLootMessage = 3
          monsterLootMessageType = 25
          -- Ghost mode
          ghostModeInvisibleEffect = false
          ghostModeSpellEffects = true
          -- Limits
          idleWarningTime = 14 * 60 * 1000
          idleKickTime = 15 * 60 * 1000
          expireReportsAfterReads = 1
          playerQueryDeepness = 2
          maxItemsPerPZTile = 0
          maxItemsPerHouseTile = 0
          -- Premium-related
          freePremium = false
          premiumForPromotion = true
          -- Blessings
          -- NOTE: blessingReduction* regards items/containers loss.
          -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
          blessingOnlyPremium = true
          blessingReductionBase = 30
          blessingReductionDecreament = 5
          eachBlessReduction = 8
          -- Rates
          -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
          -- rateExperienceFromPlayers 0 to disable.
          experienceStages = true
          rateExperience = 5.0
          rateExperienceFromPlayers = 0
          rateSkill = 3.0
          rateMagic = 3.0
          rateLoot = 2.0
          rateSpawn = 1
          -- Monster rates
          rateMonsterHealth = 1.0
          rateMonsterMana = 1.0
          rateMonsterAttack = 1.0
          rateMonsterDefense = 1.0
          -- Experience from players
          -- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
          -- player will gain experience from every lower leveled player.
          -- max~Threshold* set to 0 will disable the maximum threshold:
          -- player will gain experience from every higher leveled player.
          minLevelThresholdForKilledPlayer = 0.9
          maxLevelThresholdForKilledPlayer = 1.1
          -- Stamina
          -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
          -- rateStaminaHits multiplies every hit done a creature, which are later
          -- mult
      lied by player attack speed.
          -- rateStaminaGain is divider of every logged out second, eg:
          -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
          -- rateStaminaThresholdGain is divider for the premium stamina.
          -- staminaRatingLimit* is in minutes.
          rateStaminaLoss = 1
          rateStaminaGain = 3
          rateStaminaThresholdGain = 12
          staminaRatingLimitTop = 41 * 60
          staminaRatingLimitBottom = 14 * 60
          rateStaminaAboveNormal = 1.5
          rateStaminaUnderNormal = 0.5
          staminaThresholdOnlyPremium = true
          -- Party
          -- NOTE: experienceShareLevelDifference is float number.
          -- experienceShareLevelDifference is highestLevel * value
          experienceShareRadiusX = 30
          experienceShareRadiusY = 30
          experienceShareRadiusZ = 1
          experienceShareLevelDifference = 2 / 3
          extraPartyExperienceLimit = 20
          extraPartyExperiencePercent = 5
          experienceShareActivity = 2 * 60 * 1000
          -- Global save
          -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
          -- if you want such a system please check out data/globalevents/globalevents.xml.
          globalSaveEnabled = false
          globalSaveHour = 8
          shutdownAtGlobalSave = true
          cleanMapAtGlobalSave = false
          -- Spawns
          deSpawnRange = 2
          deSpawnRadius = 50
          -- Summons
          maxPlayerSummons = 2
          teleportAllSummons = false
          teleportPlayerSummons = false
          -- Status
          ownerName = ""
          ownerEmail = "@otland.net"
          url = "http://otland.net/"
          location = "Europe"
          displayGamemastersWithOnlineCommand = false
          -- Logs
          -- NOTE: This kind of logging does not work in GUI version.
          -- For such, please compile the software with __GUI_LOGS__ flag.
          adminLogsEnabled = false
          displayPlayersLogging = true
          prefixChannelLogs = ""
          runFile = ""
          outLogName = ""
          errorLogName = ""
          truncateLogsOnStartup = false
       
    • By magrelo751
      Salve Familia do TK, bom venho pedir uma ajuda por aqui, pois tentei de diversas maneiras e não tive exito...
      Quando tento por o servidor online com o TFS, simplemente aparece um erro de dll que fica na pasta System32, eu já atualizei o pc pelo update, já substitui o arquivo diretamente na system32, já instalei varias vezes o visual 2010/2013/2015 e o erro ainda persiste, alguma dica?
       

      Problema já solucionado, podem fechar o tópico!
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