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Programação [BUG] pokemon.lua


Ir para solução Resolvido por Toruk,

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Bug ocorre ao tentar abrir a bag, vara de pescar ou Oder com personagem normal, OBS: Com ADM consigo abrir normalmalmente
1.thumb.png.259ea3dbadc4fe01d8eed8d4847cec2b.png


pokemon.lua:
 

local colors = {
[1] = "#59B200",
[2] = "#00CCFF",
[3] = "#FF0000",
[4] = "#F5B325",
[5] = "#00FF00"
}

HOTKEY_MANAGER_NOUSE = nil
HOTKEY_MANAGER_USEONSELF = 1
HOTKEY_MANAGER_USEINMYPOKEMON = 2
HOTKEY_MANAGER_USEWITH = 3
HOTKEY_MANAGER_MOVETOHAND = 4
HOTKEY_MANAGER_ONLYUSE = 5

InventorySlotStyles = {
  [InventorySlotHead] = "HeadSlot",
  [InventorySlotNeck] = "NeckSlot",
  [InventorySlotBack] = "BackSlot",
  [InventorySlotBody] = "BodySlot",
  [InventorySlotRight] = "RightSlot",
  [InventorySlotLeft] = "LeftSlot",
  [InventorySlotLeg] = "LegSlot",
  [InventorySlotFeet] = "FeetSlot",
  [InventorySlotFinger] = "FingerSlot",
  [InventorySlotAmmo] = "AmmoSlot"
}

function init()
  connect(LocalPlayer, { onHealthChange = onHealthChange,
                         onInventoryChange = onInventoryChange,
                         onLevelChange = onLevelChange })

  connect(g_game, { onGameStart = refresh,
                    onGameEnd = hide })

  bottomPanel = g_ui.loadUI('pokemon', modules.game_interface.getRootPanel())
  movesBarWindow = bottomPanel:getChildByIndex(1)
  playerWindow = bottomPanel:recursiveGetChildById('playerWindow')
  buttonsWindow = bottomPanel:recursiveGetChildById('menuWindow')
  playerHealth = movesBarWindow:recursiveGetChildById('playerHealth')
  playerExp = movesBarWindow:recursiveGetChildById('playerExp')
  
  ProtocolGame.registerExtendedOpcode(71, function(protocol, opcode, buffer) onClanChange(protocol, opcode, buffer) end)
  ProtocolGame.registerExtendedOpcode(72, function(protocol, opcode, buffer) onSexChange(protocol, opcode, buffer) end)
  
  g_keyboard.bindKeyPress("Ctrl+i", function()  local player = g_game.getLocalPlayer() if modules.game_console.consoleMode == 1 then return end g_game.useInventoryItem(player:getInventoryItem(3):getId()) end)
  g_keyboard.bindKeyPress("Ctrl+z", function()  local player = g_game.getLocalPlayer() if modules.game_console.consoleMode == 1 then return end safeUseInventoryItemWith(player:getInventoryItem(2):getId()) end)
  g_keyboard.bindKeyPress("Ctrl+d", function()  local player = g_game.getLocalPlayer() if modules.game_console.consoleMode == 1 then return end startChoosePos() end)

  g_keyboard.bindKeyPress("r", function()  local player = g_game.getLocalPlayer() if modules.game_console.consoleMode == 1 then return end g_game.useInventoryItem(player:getInventoryItem(8):getId()) end)
  g_keyboard.bindKeyPress("1", function()  local player = g_game.getLocalPlayer() if modules.game_console.consoleMode == 1 then return end useSlotItem(10, 8) end)
  g_keyboard.bindKeyPress("2", function()  local player = g_game.getLocalPlayer() if modules.game_console.consoleMode == 1 then return end useSlotItem(9, 8) end)
  g_keyboard.bindKeyPress("3", function()  local player = g_game.getLocalPlayer() if modules.game_console.consoleMode == 1 then return end useSlotItem(7, 8) end)
  g_keyboard.bindKeyPress("4", function()  local player = g_game.getLocalPlayer() if modules.game_console.consoleMode == 1 then return end useSlotItem(6, 8) end)
  g_keyboard.bindKeyPress("5", function()  local player = g_game.getLocalPlayer() if modules.game_console.consoleMode == 1 then return end useSlotItem(1, 8) end)
  movesBarWindow:recursiveGetChildById('slot1').onMouseRelease = onSlotItemMouseRelease
  movesBarWindow:recursiveGetChildById('slot9').onMouseRelease = onSlotItemMouseRelease
  movesBarWindow:recursiveGetChildById('slot10').onMouseRelease = onSlotItemMouseRelease
  movesBarWindow:recursiveGetChildById('slot7').onMouseRelease = onSlotItemMouseRelease
  movesBarWindow:recursiveGetChildById('slot6').onMouseRelease = onSlotItemMouseRelease
  refresh()
end

function onClanChange(protocol, opcode, buffer)
  playerWindow:getChildById('clan'):setImageSource('/images/game/pokemon/clan/'..buffer)
end

function useVara()
	local player = g_game.getLocalPlayer() 
	safeUseInventoryItemWith(player:getInventoryItem(2):getId())
end

function useInventory()
	local player = g_game.getLocalPlayer() 
	g_game.useInventoryItem(player:getInventoryItem(3):getId())
end

function useOrder()
	local player = g_game.getLocalPlayer() 
	g_game.useInventoryItem(player:getInventoryItem(3):getId())
end

function startChoosePos()
  if g_ui.isMouseGrabbed() then return end

  local mouseGrabberWidget = g_ui.createWidget('UIWidget')
  mouseGrabberWidget:setVisible(false)
  mouseGrabberWidget:setFocusable(false)
  mouseGrabberWidget.onMouseRelease = onClickWithMouse

  mouseGrabberWidget:grabMouse()
  g_mouse.pushCursor('target')
end

function onClickWithMouse(self, mousePosition, mouseButton)
	if mouseButton == MouseLeftButton or mouseButton == MouseMidButton then
		local clickedWidget = modules.game_interface.getRootPanel():recursiveGetChildByPos(mousePosition, false)
		if clickedWidget then
			local protocol = g_game.getProtocolGame()
			if clickedWidget:getClassName() == 'UIGameMap' then
				local tile = clickedWidget:getTile(mousePosition)
				local pos = tile:getPosition()
				if tile then
					local thing = tile:getTopMoveThing()
					if thing:isCreature() then
						if protocol then
							protocol:sendExtendedOpcode(53, thing:getId())
						end
						if thing:isLocalPlayer() then
							modules.game_pokedex.show(0)
						elseif thing:isMonster() then
							if string.find(getPokemonNameByOutfit(tile:getTopCreature():getOutfit().type), 'Shiny') then
								modules.game_pokedex.show(getPokemonIdByName(string.lower(string.explode(getPokemonNameByOutfit(tile:getTopCreature():getOutfit().type), 'Shiny ')[2])), true)
							else
								modules.game_pokedex.show(getPokemonIdByName(string.lower(getPokemonNameByOutfit(tile:getTopCreature():getOutfit().type))), false)
							end
							print(tile:getTopCreature():getOutfit().type)
						end
					end
				end
			elseif clickedWidget:getClassName() == 'UICreatureButton' then
				local creature = clickedWidget:getCreature()
				protocol:sendExtendedOpcode(53, creature:getId())
			end
		end
  end
  g_mouse.popCursor('target')
  self:ungrabMouse()
  self:destroy()
  return true
end

function onSexChange(protocol, opcode, buffer)
  if tonumber(buffer) == 0 then 
	buffer = "female" 
  elseif tonumber(buffer) == 1 then 
    buffer = "male" 
  end
  playerWindow:getChildById('portrait'):setImageSource('/images/game/card/'..buffer)
end

function terminate()
  disconnect(LocalPlayer, { onHealthChange = onHealthChange,
                            onInventoryChange = onInventoryChange,
                            onLevelChange = onLevelChange,
                            })

  disconnect(g_game, { onGameStart = refresh,
                       onGameEnd = hide })
  save()
  bottomPanel:destroy()
end

function refresh()
  local player = g_game.getLocalPlayer()
  if g_game.isOnline() then
    onHealthChange(player, player:getHealth(), player:getMaxHealth())
    onLevelChange(player, player:getLevel(), player:getLevelPercent())
    bottomPanel:show()
	load()
  else
    bottomPanel:hide()
  end
  for i = 1, 10 do
    if g_game.isOnline() then
      onInventoryChange(player, i, player:getInventoryItem(i))
    else
      onInventoryChange(player, i, nil)
    end
  end
end

function hide()
  g_keyboard.unbindKeyDown('Ctrl+D')
  g_keyboard.unbindKeyDown('Ctrl+Z')
  save()
  bottomPanel:hide()
end

function expForLevel(level)
  return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200)
end

function expToAdvance(currentLevel, currentExp)
  return expForLevel(currentLevel+1) - currentExp
end

function useSlotItem(slot, slot2)
  if not g_game.isOnline() then return end
  local item = g_game.getLocalPlayer():getInventoryItem(slot)
  local myPokemon = g_game.getLocalPlayer():getInventoryItem(8)
  if not item then return end
  if modules.game_console.getConsoleEnabled() and not modules.client_options.getOption('forceItemShortcuts') then return end
  if movesBarWindow:getChildById('slot'..slot).useType == HOTKEY_MANAGER_NOUSE then return end
  if item:isMultiUse() then
    if movesBarWindow:getChildById('slot'..slot).useType == HOTKEY_MANAGER_USEONSELF then
      g_game.useInventoryItemWith(item:getId(), g_game.getLocalPlayer())
    elseif movesBarWindow:getChildById('slot'..slot).useType == HOTKEY_MANAGER_USEINMYPOKEMON then
      g_game.useInventoryItemWith(item:getId(), myPokemon)
    else
      modules.game_interface.startUseWith(item)
    end
  else
  end
end

function save()
  local settings = {}
  
  settings.useType1 = movesBarWindow:getChildById('slot10').useType
  settings.useType2 = movesBarWindow:getChildById('slot9').useType
  settings.useType3 = movesBarWindow:getChildById('slot1').useType
  settings.useType4 = movesBarWindow:getChildById('slot7').useType
  settings.useType5 = movesBarWindow:getChildById('slot6').useType
  g_settings.setNode('game_pokemon', settings)
end

function load()
  local settings = g_settings.getNode('game_pokemon')
  for i = 1, 10 do
	if i ~= 8 then
		movesBarWindow:getChildById('slot'..i).useType = HOTKEY_MANAGER_NOUSE
		movesBarWindow:getChildById('slot'..i):setImageColor('#FF2525')
	end
  end
  if settings.useType1 then
    movesBarWindow:getChildById('slot10').useType = settings.useType1
    movesBarWindow:getChildById('slot10'):setImageColor(colors[settings.useType1])
  end
  if settings.useType2 then
    movesBarWindow:getChildById('slot9').useType = settings.useType2
    movesBarWindow:getChildById('slot9'):setImageColor(colors[settings.useType2])
  end
  if settings.useType3 then
    movesBarWindow:getChildById('slot1').useType = settings.useType3
    movesBarWindow:getChildById('slot1'):setImageColor(colors[settings.useType3])
  end
  if settings.useType4 then
    movesBarWindow:getChildById('slot7').useType = settings.useType4
    movesBarWindow:getChildById('slot7'):setImageColor(colors[settings.useType4])
  end
  if settings.useType5 then
    movesBarWindow:getChildById('slot6').useType = settings.useType5
    movesBarWindow:getChildById('slot6'):setImageColor(colors[settings.useType5])
  end
end

function onSlotItemMouseRelease(self, mousePosition, mouseButton)
  local item = self:getItem()
  if mouseButton ~= MouseMidButton and g_keyboard.isAltPressed() then
    local menu = g_ui.createWidget('PopupMenu')
    menu:setGameMenu(true)
	if item:isMultiUse() then
		menu:addOption(tr('Use object on yourself'), function() self.useType = HOTKEY_MANAGER_USEONSELF self:setImageColor('#59B200') end)
		menu:addOption(tr('Use object in my Pokeball'), function() self.useType = HOTKEY_MANAGER_USEINMYPOKEMON self:setImageColor('#00CCFF') end)
		menu:addOption(tr('Use object with crosshair'), function() self.useType = HOTKEY_MANAGER_USEWITH self:setImageColor('#FF0000') end)
		menu:addSeparator()
		menu:addOption(tr('No use object'), function() self.useType = HOTKEY_MANAGER_NOUSE self:setImageColor('#AAAAAA') end)
	else
		menu:addOption(tr('Use'), function() self.useType = HOTKEY_MANAGER_ONLYUSE self:setImageColor('#00FF00') end)
		menu:addSeparator()
		menu:addOption(tr('No use object'), function() self.useType = HOTKEY_MANAGER_NOUSE self:setImageColor('#AAAAAA') end)
	end
    menu:display(mousePos)
  else
    if item then
      modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, nil)
    end
  end
end

function moveItemToSlot(slotItem, SlotGo)
	local backPackPos = {x = 65535, y = 5, z = 0}
	local goPos = {x = 65535, y = SlotGo, z = 0}
	if g_game.isOnline() then
		local player = g_game.getLocalPlayer()
		local slotGoItem = player:getInventoryItem(SlotGo)
		local slotOldItem = player:getInventoryItem(slotItem)
		if slotGoItem then
			g_game.move(slotGoItem, backPackPos, slotGoItem:getCount())
		end
		if slotOldItem then
			g_game.move(slotOldItem, goPos, slotOldItem:getCount())
		end
		scheduleEvent(function() local player = g_game.getLocalPlayer() local oldPos = {x = 65535, y = slotItem, z = 0}  g_game.move(player:getInventoryItem(5), oldPos, player:getInventoryItem(5):getCount()) end, 200)
	end
end

function onLevelChange(localPlayer, value, percent)
  local player = g_game.getLocalPlayer()
    local text = tr(string.format('You have %s percent to go', 100 - percent)) .. '\n' ..
               tr(string.format('%s of experience left', expToAdvance(player:getLevel(), localPlayer:getLevel())))

  if player.expSpeed ~= nil then
     local expPerHour = math.floor(player.expSpeed * 3600)
     if expPerHour > 0 then
        local nextLevelExp = expForLevel(player:getLevel()+1)
        local hoursLeft = (nextLevelExp - player:getExperience()) / expPerHour
        local minutesLeft = math.floor((hoursLeft - math.floor(hoursLeft))*60)
        hoursLeft = math.floor(hoursLeft)
        text = text .. '\n' .. tr(string.format('%d of experience per hour', expPerHour))
        text = text .. '\n' .. tr(string.format('Next level in %d hours and %d minutes', hoursLeft, minutesLeft))
     end
  end
  playerWindow:getChildById('levelLabel'):setText(tr('Lv')..'. '..value)
  playerWindow:getChildById('levelLabel'):setTooltip(tr('Level')..' '..value)
  local nextLevelExp = expForLevel(player:getLevel()+1)
  -- playerExp:setValue(player:getExperience(), 0, nextLevelExp)
  playerExp:setPercent(math.floor(percent))
  -- playerExp:setText(math.floor(percent).."%")
  playerExp:setTooltip(text)
end

function safeUseInventoryItemWith(itemId)
    local player = g_game.getLocalPlayer()
	local item = Item.create(itemId)
    modules.game_interface.startUseWith(item)
  return true
end

function useSlotWith(slot)  
	local player = g_game.getLocalPlayer() 
	if modules.game_console.consoleMode == 1 then 
		return 
	end 
	safeUseInventoryItemWith(player:getInventoryItem(slot):getId()) 
end

function onInventoryChange(player, slot, item, oldItem)
	local itemWidget = movesBarWindow:getChildById('slot'..slot)
	if item then
		itemWidget:setItem(item)
	else
		itemWidget:setItem(nil)
	end
end

function onHealthChange(localPlayer, health, maxHealth)
  playerHealth:setText(health..' / '..maxHealth)
  playerHealth:setValue(health, 0, maxHealth)
end

function getPokemon()
  return pokemon
end

function getPlayerWindow()
  return playerWindow
end

function getbuttonsWindow()
  return buttonsWindow
end



pokemon.otui
 

WindowButton < UIButton
  opacity: 0.8

  $pressed:
    opacity: 0.6

  $on !pressed:
    opacity: 1.0

SlotItem < Item
  text-align: topleft
  text-offset: 3 2
  image-source: /images/game/pokemon/slots/suport
  focusable: false

HeadSlot < SlotItem
  id: slot1
  text: 5
  &position: {x=65535, y=1, z=0}

BodySlot < SlotItem
  id: slot4
  &position: {x=65535, y=4, z=0}

LegSlot < SlotItem
  text: 3
  id: slot7
  &position: {x=65535, y=7, z=0}

FeetSlot < SlotItem
  id: slot8
  text: R
  &position: {x=65535, y=8, z=0}

NeckSlot < SlotItem
  id: slot2
  &position: {x=65535, y=2, z=0}

LeftSlot < SlotItem
  id: slot6
  text: 4
  &position: {x=65535, y=6, z=0}

FingerSlot < SlotItem
  text: 2
  id: slot9
  &position: {x=65535, y=9, z=0}

BackSlot < SlotItem
  id: slot3
  &position: {x=65535, y=3, z=0}

RightSlot < SlotItem
  id: slot5
  &position: {x=65535, y=5, z=0}

AmmoSlot < SlotItem
  id: slot10
  text: 1
  &position: {x=65535, y=10, z=0}

UIWidget
  height: 200
  draggable: false
  anchors.right: parent.right
  anchors.left: parent.left
  anchors.bottom: parent.bottom
  focusable: false
  phantom: true

  HeadlessWindow
    id: itemsWindow
    size: 326 82
    draggable: false
    focusable: false
    anchors.horizontalCenter: parent.horizontalCenter
    anchors.bottom: parent.bottom
    margin-bottom: 10

    FeetSlot
      anchors.top: parent.top
      anchors.left: prev.right

    VerticalSeparator
      id: separator
      height: 38
      anchors.top: parent.top
      anchors.left: prev.right
      margin-left: 5

    AmmoSlot
      image-source: /images/game/pokemon/slots/pokeball
      anchors.top: prev.top
      anchors.left: prev.right
      margin-left: 5

    FingerSlot
      image-source: /images/game/pokemon/slots/pokeball
      anchors.top: parent.top
      anchors.left: prev.right
      margin-left: 2

    LegSlot
      image-source: /images/game/pokemon/slots/pokeball
      anchors.top: parent.top
      anchors.left: prev.right
      margin-left: 2

    LeftSlot
      image-source: /images/game/pokemon/slots/pokeball
      anchors.top: parent.top
      anchors.left: prev.right
      margin-left: 2

    HeadSlot
      image-source: /images/game/pokemon/slots/pokeball
      anchors.top: parent.top
      anchors.left: prev.right
      margin-left: 2

    RightSlot
      image-source: /images/game/pokemon/slots/pokeball
      anchors.top: parent.top
      anchors.left: prev.right
      margin-left: 5
      visible: false

    BodySlot
      image-source: /images/game/pokemon/slots/pokeball
      anchors.top: parent.top
      anchors.left: prev.right
      margin-left: 2
      visible: false

    NeckSlot
      image-source: /images/game/pokemon/slots/pokeball
      anchors.top: parent.top
      anchors.left: prev.right
      margin-left: 2
      visible: false

    BackSlot
      image-source: /images/game/pokemon/slots/pokeball
      anchors.top: parent.top
      anchors.left: prev.right
      margin-left: 2
      visible: false

    HorizontalSeparator
      anchors.top: separator.bottom
      anchors.right: parent.right
      anchors.left: parent.left

    ProgressBar
      id: playerHealth
      height: 16
      border-width: 0
      background-color: #0075AA
      anchors.right: parent.right
      anchors.left: parent.left
      anchors.top: prev.bottom
      margin-top: 6
      UIParticles
        effect: player-effect
        anchors.fill: parent
        phantom: true
      UIWidget
        image-border: 1
        image-border-left: 3
        image-border-right: 3
        image-source: /images/game/pokemon/progressbar_border
        anchors.fill: parent

    ProgressBar
      id: playerExp
      height: 8
      border-width: 0
      background-color: #FFC926
      anchors.right: parent.right
      anchors.left: parent.left
      anchors.bottom: parent.bottom
      UIWidget
        image-border: 1
        image-border-left: 3
        image-border-right: 3
        image-source: /images/game/pokemon/progressbar_border
        anchors.fill: parent

  HeadlessWindow
    id: playerWindow
    size: 112 112
    anchors.right: prev.left
    anchors.bottom: parent.bottom
    margin-bottom: 10
    margin-right: 1
    draggable: false
    focusable: false

    UIWidget
      id: portrait
      size: 81 81
      anchors.centerIn: parent
      phantom: true

    UIWidget
      id: clan
      size: 32 32
      image-source: /images/game/pokemon/clan/pokemon_trainer
      anchors.bottom: parent.bottom
      anchors.right: parent.left
      margin-right: -22
      margin-bottom: -9
      phantom: true

    Label
      id: levelLabel
      font: verdana-11px-rounded
      text-auto-resize: true
      anchors.top: parent.top
      anchors.right: parent.right
      phantom: false

  HeadlessWindow
    id: menuWindow
    size: 112 112
    anchors.left: itemsWindow.right
    anchors.bottom: parent.bottom
    margin-bottom: 10
    margin-left: 1
    draggable: false
    focusable: false

    UIWidget
      id: pokedex
      size: 20 20
      opacity: 1.0
      tooltip: Pokedex (Ctrl+D)
      image-source: /images/game/pokemon/pokedex
      anchors.left: parent.left
      anchors.bottom: parent.bottom
      margin-left: -3
      margin-bottom: -3
      @onClick: modules.game_pokemon.startChoosePos()
      $hover:
        opacity: 0.8
      $pressed:
        opacity: 0.6

    UIWidget
      id: fishing
      size: 20 20
      opacity: 1.0
      !tooltip: tr('Fishing Rod')..' (Ctrl+Z)'
      image-source: /images/game/pokemon/fishing
      anchors.left: prev.right
      anchors.bottom: prev.bottom
      margin-left: 4
      @onClick: modules.game_pokemon.useVara()
      $hover:
        opacity: 0.8
      $pressed:
        opacity: 0.6

    UIWidget
      id: order
      size: 20 20
      opacity: 1.0
      !tooltip: tr('Order Pokemon')
      image-source: /images/game/pokemon/order
      anchors.left: prev.right
      anchors.bottom: prev.bottom
      margin-left: 4
      @onClick: modules.game_hotkeys.useOrder()
      $hover:
        opacity: 0.8
      $pressed:
        opacity: 0.6

    WindowButton
      id: guideButton
      size: 20 20
      !tooltip: tr('Inventory')..' (Ctrl+I)'
      image-source: /images/topbuttons/ptb
      anchors.left: parent.left
      anchors.bottom: parent.bottom
      margin-left: -3
      margin-bottom: 17
      @onClick: modules.game_pokemon.useInventory()

    WindowButton
      id: vipButton
      size: 25 25
      !tooltip: tr('VIP List')..' (Ctrl+F)'
      image-source: /images/topbuttons/viplist
      anchors.left: prev.right
      anchors.bottom: prev.bottom
      margin-left: 2
      @onClick: modules.game_viplist.toggle()

    WindowButton
      id: battleButton
      size: 25 25
      !tooltip: tr('Battle')..' (Ctrl+B)'
      image-source: /images/topbuttons/battle
      anchors.left: prev.right
      anchors.bottom: prev.bottom
      margin-left: 1
      @onClick: modules.game_battle.toggle()

    WindowButton
      id: hotkeysButton
      size: 20 20
      !tooltip: tr('Hotkeys')..' (Ctrl+K)'
      image-source: /images/game/pokemon/hotkeys
      anchors.left: prev.right
      anchors.bottom: prev.bottom
      margin-left: 1
      margin-bottom: 3
      @onClick: modules.game_hotkeys.toggle()

    WindowButton
      id: questLogButton
      size: 20 20
      !tooltip: tr('Quest Log')
      image-source: /images/game/pokemon/questlog
      anchors.left: parent.left
      anchors.bottom: parent.bottom
      margin-left: -3
      margin-bottom: 37
      @onClick: g_game.requestQuestLog()

    WindowButton
      id: skillButton
      size: 25 25
      !tooltip: tr('Skills')..' (Ctrl+S)'
      image-source: /images/topbuttons/skills
      anchors.left: prev.right
      anchors.bottom: prev.bottom
      margin-left: 50
      margin-bottom: -43
      @onClick: modules.game_skills.toggle()

 

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    • Por Muvuka
      Alguem tem anti-nuker igual a esse 
       

       
    • Por Muvuka
      [SQLite] -=[TFS]=- 0.4 8.60 Alguem faz apk mobile pra mim ip: dexsoft.ddns.net
       
      pra mim
       
      https://www.mediafire.com/file/5klqnyy6k7jda0u/OTClientV8.rar/file
       
      TA TUDO AI
    • Por yuriowns
      Salve rapazes, estou precisando de um client próprio para o meu servidor 7.4, preciso que algum programador experiente e com referências faça um client do jeito que eu procuro. Responda aqui para fazermos um orçamento, obrigado!

      Não sei se estou no lugar certo, se não me desculpem e peço que movam por gentileza!
    • Por paulo thush
      Pessoal to com um grande problema, estou com um servidor TFS 1.4x 10.98, recentemente começou dar um problema, sempre quando falava "trade" com o npc dava um erros, com qual quer npc, o erro e o seguinte.
       
       
      me falaram que o problema e nas sourcer que precisava mudar umas coisas me passaram um link no github esse aqui 
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      porem eu vi vídeos no youtube ensinando a compilar, já vi muitos tópicos como compilar a sourcer, ai quando vou compilar da esse erro
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      https://github.com/otland/forgottenserver
       
       
      Alguém poderia me ajuda com esse erro, ou ate compilar 100% as sourcer. os Tópicos que eu tentei para compilar e esse daqui, se não poder o link me desculpe.
      https://forums.otserv.com.br/index.php?/forums/topic/169234-windowsvc2019-compilando-sources-tfs-14-vcpkg/
       
      alguém me da uma luz por favor kkk
    • Por Ryzek
      Uso tfs 0.4 trunk3884 bem simples.
      Queria acrescentar magic effects para 255 pois o meu só vai até 69. Encontrei um tópico que falava sobre porém parece ter sido removido, não consigo acessar!
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