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Este script faz com que ao digitar o comando !guildpoints, a guild receba um tanto de pontos configuraveis com a condição de que não tenha IP's repetidos, que tenha o Level requisitado e a quantidade de jogadores necessários. Tudo configurável.

Execute essa query em seu mysql

ALTER TABLE `guilds` ADD `gotpoints` INT NOT NULL DEFAULT '0'

Configuração:

local ipsNeeded = QUANTIDADE DE PLAYERS NA GUILD

local minimumLevel = LEVEL NECESSÁRIO

local pointsForPlayer = PONTOS PRA CADA PLAYER

local pointsForLeader = PONTO PRO LIDER

O resto NÃO mexa.

Em talkactions.xml

<talkaction words="!guildpoints" script="guildpoints.lua" />

Em talkactions/scripts crie um arquivo guildpoints.lua

local playersNeeded = 15

local ipsNeeded = 12

local minimumLevel = 150

local storageId = 47578

local playerGotPoints = 47579

local pointsForPlayer = 60

local pointsForLeader = 200

local exhaustionInSec = 60

local function sendPlayersList(cid, list)

for i, pid in ipairs(list) do

local level = getPlayerLevel(pid) < minimumLevel and " - " .. getPlayerLevel(cid) .. " level " or ""

local valid = getCreatureStorage(pid, storageId) > 1 and " - already received!" or ""

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, getCreatureName(pid) .. level)

end

end

function doAddPoints(cid, points)

db.executeQuery("UPDATE `accounts` SET `premium_points` = `premium_points` + " .. points .. " WHERE `id` = " .. getPlayerAccountId(cid) .. ";")

end

function onSay(cid, words, param, channel)

if exhaustion.check(cid, 2000) == false then

exhaustion.set(cid, 2000, exhaustionInSec)

local gotpoints = db.getResult("SELECT `gotpoints` FROM `guilds` WHERE `id` = " .. getPlayerGuildId(cid) .. ";"):getDataInt("gotpoints")

if gotpoints == 0 then

if getCreatureStorage(cid, playerGotPoints) ~= 1 then

if(getPlayerGuildLevel(cid) == 3) then

local leaderGuild = getPlayerGuildId(cid)

local players = getPlayersOnline()

local guildMembersValid = {}

local guildMembersInvalid = {}

for i, pid in ipairs(players) do

if(leaderGuild == getPlayerGuildId(pid)) then

if(getPlayerLevel(pid) >= minimumLevel and tonumber(getCreatureStorage(pid, storageId)) < 2) then

table.insert(guildMembersValid, pid)

else

table.insert(guildMembersInvalid, pid)

end

end

end

if(#guildMembersValid >= playersNeeded) then

local IPs = {}

for _, v in ipairs(guildMembersValid) do

local ip = getPlayerIp(v)

if isInArray(IPs, ip) == false then

table.insert(IPs, ip)

end

end

if(#IPs >= ipsNeeded) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Players that received points:")

sendPlayersList(cid, guildMembersValid)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Players that did not receive points:")

sendPlayersList(cid, guildMembersInvalid)

local accounts = {}

for i, pid in ipairs(guildMembersValid) do

table.insert(accounts, getPlayerAccountId(pid))

doCreatureSetStorage(pid, storageId, os.time())

end

db.executeQuery("UPDATE `guilds` SET `gotpoints` = 1 WHERE `id` = " .. getPlayerGuildId(cid) .. ";")

doAddPoints(cid, (pointsForLeader - pointsForPlayer))

setPlayerStorageValue(cid, playerGotPoints, 1)

db.executeQuery("UPDATE `accounts` SET `premium_points` = `premium_points`+" .. pointsForPlayer .. " WHERE `id` IN (" .. table.concat(accounts, ',') .. ");")

else

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, #guildMembersValid .. " players from your guild are valid (" .. playersNeeded .. " required), but you have together only " .. #IPs .. " IPs (" .. ipsNeeded .. " required)")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Valid players:")

sendPlayersList(cid, guildMembersValid)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Invalid players:")

sendPlayersList(cid, guildMembersInvalid)

end

else

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, #guildMembersValid .. " players from your guild are valid, " .. playersNeeded .. " required. Minimum level required is " .. minimumLevel)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Valid players:")

sendPlayersList(cid, guildMembersValid)

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Invalid players:")

sendPlayersList(cid, guildMembersInvalid)

end

else

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Only guild leader can request points.")

end

else

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your guild have already recived points.")

end

else

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your guild have already recived points.")

end

else

doPlayerSendCancel(cid, "You can use this command only 1 time per 60 sec.")

end

return true

end

Seja feliz :)

Testado em 0.4

Editado por WarW0lf (veja o histórico de edições)
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aff igual as outras ;/ vo por no tópico, em talkactions nao tem diferença.

muitos teriam essa duvida...

outra coisa , só lider pode usar esse comando , como é ?

bem util , rep +

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