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Error na distro do meu ot


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nao sei se area correta mais por que esta dando esse erro na distro do meu ot :S

[12/12/2012 23:03:31] OTSYS_SQLITE3_PREPARE(): SQLITE ERROR: no such column: rep (UPDATE "players" SET "rep" = "rep" + 4 WHERE "id" = 186;)

[12/12/2012 23:04:13] OTSYS_SQLITE3_PREPARE(): SQLITE ERROR: no such column: rep (UPDATE "players" SET "rep" = "rep" + 3 WHERE "id" = 186;)

[12/12/2012 23:04:48] OTSYS_SQLITE3_PREPARE(): SQLITE ERROR: no such column: rep (UPDATE "players" SET "rep" = "rep" + 3 WHERE "id" = 186;)

[13/12/2012 09:42:00] Error during getDataInt(rep).

[13/12/2012 09:42:00] Error during getDataInt(rep).

[13/12/2012 09:42:00] Error during getDataInt(rep).

[13/12/2012 09:42:00] Error during getDataInt(rep).

[13/12/2012 09:42:01] Error during getDataInt(rep).

[12/12/2012 22:07:16] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (122)

[12/12/2012 22:07:16] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (123)

[12/12/2012 22:07:31] [Warning - Monster::Monster] Unknown event name - inquisitionPortals

sao esses os erros que dao na minha distro esse during getData nao para de aparecer na distro e rapido quando aparece ! ;s

distro.bmp

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em mods/rep_system

 

<?xml version="1.0" encoding="UTF-8"?>
<!-- NECESSARY SQL QUERY FOR THE REPUTATION SYSTEM
MySQL: ALTER TABLE `players` ADD `rep` INT( 11 ) NOT NULL DEFAULT '0';
SQLite: ALTER TABLE "players" ADD "rep" INT( 11 ) NOT NULL DEFAULT "0";
CREDITS: Sync.darkhaos.Colandus.Shawak.Absolute Mango.nsanee -->
<mod name="Cyber's REPutation System" revision="5.0" author="Cybermaster" contact="otland.net" enabled="no">

<config name="repSystem"><![CDATA[
rep = {
    --[[ GLOBAL CONFIG ]]--
    interval = 6 * 60 * 60, --This is [6] hours, in seconds. Time between rep.
    lastTime = 5136, --Used to store the player's last Rep Timestamp
    lastName = 5138, --Used to store the last repped's GUID
    minLevel = 20, --From this level onwards player can use commands
    pvpLevel = 30, --Minimum level for PVP Rep'ing
    skull = {4,5}, --these skulled player won't receive rep when killing

    getArticle = function(cid, uppercase) 
        return getPlayerSex(cid) == 0 and (uppercase and 'S' or 's') ..'he' or (uppercase and 'H' or 'h') ..'e' 
    end,
    
    getPoints = function(cid)
        local Info = db.getResult("SELECT `rep` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        local rep = Info:getDataInt("rep")
        Info:free()
        return rep
    end,
    
    getPower = function(points) 
        local power = {{0,2},{300,3},{500,4},{1000,5},{1500,6},{2000,8},{5000,10}}
        table.sort(power, function(a, b) return a[1] > b[1] end)
        for _, t in ipairs(power) do    
            if(math.abs(points) >= t[1]) then
                return t[2]
            end
        end
        return power[1][2]
    end,
    
    getRank = function(points)
        local ranks = {
            {-5000, 'Power Abuser (*<<==========)'},
            {-2000, 'Evil (=*<==========)'},
            {-1500, 'Slayer (==*==========)'},
            {-1000, 'Killer (===|=========)'},
            {-500, 'Villain (====|========)'},
            {-300, 'Creeping (======|======)'},
            {-299, 'Unknown (======|======)'},
            {300, 'Avowed (=======|=====)'},
            {500, 'Popular (========|====)'},
            {1000, 'Hailed (=========|===)'},
            {1500, 'Acclaimed (==========+==)'},
            {2000, 'Hero (==========>+=)'},
            {5000, 'Legend (==========>>+)'},
        }
        if points > -1 then
            table.sort(ranks, function(a, b) return a[1] > b[1] end)
            for _, t in ipairs(ranks) do if points >= t[1] then return t[2] end end
        else
            table.sort(ranks, function(a, b) return a[1] < b[1] end)
            for _, t in ipairs(ranks) do if points <= t[1] then return t[2] end end
        end        
    return ranks[1][2]
    end,
    
    set = function(cid, points) 
        db.executeQuery("UPDATE `players` SET `rep` = " .. points .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";") 
    end,

    add = function(cid, amount, color)
        db.executeQuery("UPDATE `players` SET `rep` = `rep` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), '+REP', color)
        doPlayerSendCancel(cid,'You have just been hailed and gained '.. amount ..' reputation points.')
    end,
    
    remove = function(cid, amount, color)
        db.executeQuery("UPDATE `players` SET `rep` = `rep` - " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), '-REP', color)
        doPlayerSendCancel(cid,'You have just been repudiated and lost '.. amount ..' reputation points.')
    end,

    getTime = function(timeDiff)
        local dateFormat = {
            {'h', timeDiff / 60 / 60 % 6},
            {'m', timeDiff / 60 % 60},
        }
        local out = {}
        for k, t in ipairs(dateFormat) do
            local v = math.floor(t[2])
            if(v > 0) then
                table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. t[1])
            end
        end
    return table.concat(out)
    end,  
    
    formatNum = function(str, sep)
        str = tostring(str):reverse()
        str = str:gsub("(%d)(%d)(%d)", '%1%2%3' .. (sep or " "), math.ceil(str:len() / 3)-1)
    return str:reverse()
    end,
}]]>
</config>
       
<event type="login" name="repRegister" event="script"><![CDATA[
    function onLogin(cid)
        registerCreatureEvent(cid, "repLook")  
        registerCreatureEvent(cid, "repKill")  
        registerCreatureEvent(cid, "repMonster")
    return true
    end]]>
</event>
       
<event type="look" name="repLook" event="script"><![CDATA[
    domodlib('repSystem')
    function onLook(cid, thing, position, lookDistance)
        if isPlayer(thing.uid) then 
            doPlayerSetSpecialDescription(thing.uid,'.\n' .. (thing.uid == cid and 'You are' or rep.getArticle(thing.uid, true) .. ' is') .. ' ' .. rep.getRank(rep.getPoints(thing.uid)))
        end            
    return true
    end]]>
</event>
               
<event type="kill" name="repKill" event="script"><![CDATA[
    domodlib('repSystem')
    local t = {
    [SKULL_WHITE] = 15, 
    [SKULL_RED] = 30, 
    [SKULL_BLACK] = 45, 
    [SKULL_NONE] = -30,
    }

    function onKill(cid, target, lastHit)
        if isPlayer(cid) and isPlayer(target) then
        --THE KILLER 
            if isInArray({0,3,4,5}, getCreatureSkullType(target)) then
                if getPlayerLevel(target) >= rep.pvpLevel and not isInArray(rep.skull, getCreatureSkullType(cid)) then
                    doSendAnimatedText(getCreaturePosition(cid), getCreatureSkullType(target) == 0 and '-REP' or '+REP', math.random(1,255))
                    rep.set(cid, rep.getPoints(cid)+t[getCreatureSkullType(target)])
                    doPlayerSendTextMessage(cid, 20, 'You '.. (getCreatureSkullType(target) == 0 and 'lose' or 'gain') ..' reputation because you killed a player.')
                end
            end
        --THE VICTIM
            if rep.getPoints(target) == 0 then 
                return true
            elseif rep.getPoints(target) > 0 then
                rep.remove(target, 5, TEXTCOLOR_RED)
                doPlayerSendTextMessage(target, 20, 'You lose reputation because you were killed by a player.')
            else
                rep.add(target, 5, TEXTCOLOR_LIGHTBLUE)
                doPlayerSendTextMessage(target, 20, 'You lose reputation because you were killed by a player.')
            end
        end
    return true
    end]]>
</event>
               
<event type="kill" name="repMonster" event="script"><![CDATA[
    domodlib('repSystem')
    function onKill(cid, target, lastHit)
        if not isPlayer(cid) or not isMonster(target) then
            return true
        end

        local monsters = {
            ["demon"] = 3,
            ["behemoth"] = 4,
            ["hellfire fighter"] = 5,
            ["orshabaal"] = 10,
        }
        
        local name = getCreatureName(target)
        local monster = monsters[string.lower(name)]
        
        if monster then
            rep.add(cid, monsters[string.lower(getCreatureName(target))], TEXTCOLOR_LIGHTBLUE)
        end
    return true
    end]]>
</event>
       
<talkaction log= "yes" words="/hail;/fuck;/set" access="4" event="buffer"><![CDATA[
    domodlib('repSystem')
    
        if param == '' then
            doPlayerSendCancel(cid,'You must write a player\'s name.')
        return true
        end

        local t = string.explode(param, ',')
        local tid = getPlayerByName(t[1])

        if not isPlayer(tid) then
            doPlayerSendCancel(cid, 'Player ' .. param .. ' not found or is not online.')
        return true
        end
       
        if not t[2] and isPlayer(tid) then  
            if words == '/hail' then
                rep.add(tid, 5, TEXTCOLOR_TEAL)
                doPlayerSendCancel(cid, 'You added +5 rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.')
            return true
            end
               
            if words == '/fuck' then
                rep.remove(tid, 5, TEXTCOLOR_RED)
                doPlayerSendCancel(cid, 'You removed -5 rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.')
            return true
            end
        end
       
        if t[2] and isInArray({'/set','/hail','fuck'}, words) then
            if not tonumber(t[2]) then
                doPlayerSendCancel(cid, 'Reputation amount is invalid.')
            return true
            end                                    
        end
       
        if words == '/hail' then
            rep.add(tid, t[2], TEXTCOLOR_TEAL)
            doPlayerSendCancel(cid, 'You added ' .. t[2] .. ' rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.')
        return true
        end
               
        if words == '/fuck' then
            rep.remove(tid, t[2], TEXTCOLOR_RED)
            doPlayerSendCancel(cid, 'You removed ' .. t[2] .. ' rep points to ' .. getPlayerName(tid) .. ', and now ' .. rep.getArticle(tid, false) .. ' has ' .. rep.getPoints(tid) .. ' points.')
        return true
        end
               
        if t[2] and words == '/set' then
            rep.set(tid, t[2])
            doPlayerSendCancel(cid, 'You have set ' .. getPlayerName(tid) .. '\'s points to ' .. rep.getPoints(tid))
        else
            doPlayerSendCancel(cid, 'Absolute reputation amount not specified.')
        return true
        end
       
        if not t[2] then
            doPlayerSendCancel(cid, 'Absolute reputation amount not specified.')
        return true
        end    
    return true]]>
</talkaction>
       
<talkaction words="!ranks" event="buffer"><![CDATA[
    domodlib('repSystem')
        local players = 10 
        local str, value, name, result = "","","",0,nil
        if isInArray({'hero','pos','1','+'}, param) then
            str,value,name = "[#]-[Name]-[Points]-[Rank]\n--[Positive Rep Highscores]--\n","rep","name"
            result = db.getResult("SELECT `name`, `rep` FROM `players` WHERE `rep` > -1 AND `id` > 6 AND `group_id` < 2 ORDER BY `rep` DESC, `name` ASC;")
        elseif isInArray({'evil','neg','2','-'}, param) then
            str,value,name = "[#]-[Name]-[Points]-[Rank]\n--[Negative Rep Highscores]--\n","rep","name"
            result = db.getResult("SELECT `name`, `rep` FROM `players` WHERE `rep` < 0 AND `id` > 6 AND `group_id` < 2 ORDER BY `rep` ASC, `name` DESC;")    
        else
             doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Unknown Paramater: '" .. param .. "'")
             return true
        end

        if (result:getID() ~= -1) then
            local i = 1
            while true do
                str = str .. "\n " .. i .. ". " .. result:getDataString("name") .. " - [" .. result:getDataInt(value) .. "] - " .. rep.getRank(result:getDataInt(value)) .. ""
                i = i+1
                if not(result:next()) or i > players then
                    break
                end
            end
            result:free()
        end
        if str ~= "" then
            doPlayerPopupFYI(cid, str)
        end
    return true]]>
</talkaction>
       
<talkaction words="!rep" event="buffer"><![CDATA[
    domodlib('repSystem')
        local points, lastName, action = rep.getPoints(cid), getPlayerStorageValue(cid, rep.lastName), false
        doPlayerSendTextMessage(cid, 19, 'You have ' .. rep.formatNum(points, ",")  .. ' reputation points. You are ' .. rep.getRank(points) .. '\nYour Rep Power is ' .. rep.getPower(points) ..'. ' .. (getPlayerStorageValue(cid, rep.lastName) ~= -1 and 'You last reputed ' .. getPlayerNameByGUID(lastName) .. '.' or ''))
 
        if points > 4999 then --female rep+++ queen outfit
            disguise, text, action = (getPlayerSex(cid) == 0 and {lookType = 331} or {lookType = 332}), (getPlayerSex(cid) == 0 and 'Queen!!' or 'King!!'), true
        elseif points > 1999 then --rep++ cm outfit
            disguise, text, action = {lookType = 73}, 'Hero!!', true
        elseif points > 1499 then --rep+ hero outfit
            disguise, text, action = {lookType = 63}, 'Acclaimed!!', true
        elseif points < -4999 then --rep*** devil outfit
            disguise, text, action = {lookType = 334}, 'P.O.!', true
        elseif points < -1999  then --rep** pig outfit 
            disguise, text, action = {lookType = 306}, 'Evil!!', true
        elseif points < -1499 then --rep* orc outfit 
            disguise, text, action = {lookType = 5}, "Slayer!!", true   
        end
        
        if action and getCreatureOutfit(cid).lookType ~= disguise.lookType then
            doSetCreatureOutfit(cid, disguise, -1)
            doSendAnimatedText(getCreaturePosition(cid), text, math.random(1,255))
        return true
        end    
    return true]]>
</talkaction>
       
<talkaction words="!hail;!fuck" event="buffer"><![CDATA[
    domodlib('repSystem')
        if param == '' then 
            doPlayerSendCancel(cid, 'Command requires a player\'s name.') 
        return true 
        end
       
        local target, oldTime = getPlayerByName(param), getPlayerStorageValue(cid, rep.lastTime)
    
        if not isPlayer(target) then 
            doPlayerSendCancel(cid, 'That player does not exist or is offline.') 
        return true 
        end
    
        if oldTime == -1 then 
            setPlayerStorageValue(cid, rep.lastTime, os.time()) 
        end
                                   
        if getPlayerLevel(cid) < rep.minLevel then
            doPlayerSendCancel(cid,'You may repute from level ' .. rep.minLevel ..' onwards.')
        return true
        end
       
        if getPlayerGUID(target) == getPlayerStorageValue(cid, rep.lastName) then
            doPlayerSendCancel(cid, 'You may not repute that player two times in a row.')  
        return true
        end
    
        if (os.time() - oldTime) < rep.interval then
            doPlayerSendCancel(cid, 'You may repute in ' .. rep.getTime(oldTime - os.time()) .. ' [' .. os.date("%b.%d %X", oldTime + rep.interval) ..']')
        return true
        end
                    
        if getPlayerIp(cid) == getPlayerIp(target) then
            doPlayerSendCancel(cid, 'You may not repute neither yourself nor someone in your IP.')  
        return true
        end
                
        if words == '!hail' then
            setPlayerStorageValue(cid, rep.lastName, getPlayerGUID(target))
            rep.add(target, rep.getPower(cid), TEXTCOLOR_LIGHTBLUE)
            setPlayerStorageValue(cid, rep.lastTime, os.time())
            doPlayerSendCancel(cid, 'You have just reputed ' .. getCreatureName(target))
        elseif words == '!fuck' then
            setPlayerStorageValue(cid, rep.lastName, getPlayerGUID(target))
            rep.remove(target, rep.getPower(cid), TEXTCOLOR_RED)
            setPlayerStorageValue(cid, rep.lastTime, os.time())
            doPlayerSendCancel(cid, 'You have just reputed ' .. getCreatureName(target))
        end
    return true]]>
</talkaction>
</mod>

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