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(Resolvido)script de addon para free


Ir para solução Resolvido por ViitinG,

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Bom galera no meu otserv para conseguir os addons tem que fazer quest para adquirir so que tem um problema,assim que o player termina a quest ele tem que clica numa estatua para ganhar o addon, Blz o player consegui ganhar o addon normal sem problema,mais so que tem um porem para o player poder usufruir desse addon ele so pode ser premium.

 

Eu tenho a script queria que alguem alterasse ela pra min pros players free tbm poderem usufruir dos addons que eles ganha em quest.

Do Rep+ pra quem me ajudar nessa Flws Abraços

 

 

local addons = {

        [8913] = {[0] = 136, [1] = 128, name = "Citizen"},
        [8914] = {[1] = 137, [1] = 129, name = "Hunter"},
        [8915] = {[0] = 138, [1] = 130, name = "Mage"},
        [8916] = {[0] = 139, [1] = 131, name = "Knight"},
        [8917] = {[0] = 140, [1] = 132, name = "Nobleman/Noblewoman"},
        [8918] = {[0] = 141, [1] = 133, name = "Summoner"},
        [8919] = {[0] = 142, [1] = 134, name = "Warrior"},
        [8920] = {[0] = 147, [1] = 143, name = "Barbarian"},
        [8921] = {[0] = 148, [1] = 144, name = "Druid"},
        [8922] = {[0] = 149, [1] = 145, name = "Wizard"},
        [8923] = {[0] = 150, [1] = 146, name = "Oriental"},
        [8924] = {[0] = 155, [1] = 151, name = "Pirate"},
        [8925] = {[0] = 156, [1] = 152, name = "Assassin"},
        [8926] = {[0] = 157, [1] = 153, name = "Beggar"},
        [8927] = {[0] = 158, [1] = 154, name = "Shaman"},
        [8928] = {[0] = 252, [1] = 251, name = "Norseman/Norsewoman"},
        [8929] = {[0] = 269, [1] = 268, name = "Nightmare"},
        [8930] = {[0] = 270, [1] = 273, name = "Jester"},
        [8931] = {[0] = 279, [1] = 278, name = "Brotherhood"},
        [8932] = {[0] = 288, [1] = 289, name = "Demonhunter"},
        [8933] = {[0] = 324, [1] = 325, name = "Yalaharian"},
[8934] = {[0] = 366, [1] = 367, name = "Wayfarer"}
}
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
        if addons[item.uid] then
                local storage = item.uid + 10000
                if getPlayerStorageValue(cid, storage) == -1 then
                        doPlayerSendTextMessage(cid, 25, "Você achou o conjunto de addons ".. addons[item.uid].name ..".")
                        doPlayerAddOutfit(cid, addons[item.uid][getPlayerSex(cid)], 3)
                        setPlayerStorageValue(cid, storage, 1)
                else
                        doPlayerSendTextMessage(cid, 25, "Você já possui este addon.")
                end
                return true
        end
end

 

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Procure no seu config.lua por  :  addonsOnlyPremium

E bote "false", assim :  addonsOnlyPremium = false

"A alma permanece em suas criações" V89E5aN.png


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(Não dou suporte por mensagem privada.)

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-- The Forgotten Server Config

 
-- Account manager
accountManager = "yes"
namelockManager = "no"
newPlayerChooseVoc = "yes"
newPlayerSpawnPosX = 160
newPlayerSpawnPosY = 54
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 10
newPlayerMagicLevel = 1
generateAccountNumber = "no"
--startupLight = 40
 
-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
redSkullLength = 200 * 60 * 1000
blackSkullLength = 200 * 60 * 1000
dailyFragsToRedSkull = 20
weeklyFragsToRedSkull = 60
monthlyFragsToRedSkull = 300
dailyFragsToBlackSkull = 25
weeklyFragsToBlackSkull = 70
monthlyFragsToBlackSkull = 350
dailyFragsToBanishment = 50
weeklyFragsToBanishment = 300
monthlyFragsToBanishment = 400
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false
 
-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 1
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 2 * 60 * 60
broadcastBanishments = false
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
 
-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp"
protectionLevel = 50
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 1 * 60 * 1000
huntingDuration = 60 * 300
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = false
removeWeaponCharges = true
removeRuneCharges = "no"
whiteSkullTime = 4 * 60 * 1000 
noDamageToSameLookfeet = false
showHealingDamage = true
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
oldConditionAccuracy = false
loginProtectionPeriod = 2 * 1000
deathLostPercent = 20
stairhopDelay = 0 * 1000
pushCreatureDelay = 1 * 1000
deathContainerId = 1987
gainExperienceColor = 180
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
 
-- Connection config
worldId = 0
ip = "127.0.0.1"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 4 * 1000
loginTimeout = 10 * 1000
maxPlayers = 200
motd = "Bem vindo aoBaiak."
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = false
allowClones = false
serverName = "Baiak"
loginMessage = ""
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false
 
-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "theforgottenserver"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"
 
-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 5
maxDeathRecords = 5
 
-- Guilds
ingameGuildManagement = true
levelToFormGuild = 50
premiumDaysToFormGuild = 0
guildNameMinLength = 5
guildNameMaxLength = 20
 
-- Highscores
highscoreDisplayPlayers = 20
updateHighscoresAfterMinutes = 1
 
-- Houses
buyableAndSellableHouses = true
houseNeedPremium = false
bedsRequirePremium = false
levelToBuyHouse = 50
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 2000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false
 
-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
checkCorpseOwner = false
hotkeyAimbotEnabled = true
maximumDoorLevel = 500
 
-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
-- useHouseDataStorage usage may be found at README.
mapName = "Baiak Barao"
mapAuthor = "{ADM} Barao"
randomizeTiles = true
useHouseDataStorage = false
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = "-1"
 
-- Startup
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "4"
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false
 
-- Muted buffer
maxMessageBuffer = 6
bufferMutedOnSpellFailure = false
 
-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
dataDirectory = "data/"
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
bankSystem = true
saveGlobalStorage = true
displaySkillLevelOnAdvance = false
spellNameInsteadOfWords = false
emoteSpells = true
promptExceptionTracerErrorBox = true
storePlayerDirection = false
monsterLootMessage = 3
monsterLootMessageType = 27
separateViplistPerCharacter = false
 
-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true
 
-- Limits
idleWarningTime = 14 * 60 * 1000
idleKickTime = 15 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0
maxPlayers = 150
 
-- Premium-related
freePremium = false
premiumForPromotion = true
 
-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = false
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8
 
-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = "yes"
rateExperience = 600
rateExperienceFromPlayers = 0
rateSkill = 80
rateMagic = 40
rateLoot = 20
rateSpawn = 10
 
-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
 
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
 
--minLevelThresholdForKilledPlayer = 0.9
--maxLevelThresholdForKilledPlayer = 1.1
 
-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is divider of every logged out second, eg:
-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
-- rateStaminaThresholdGain is divider for the premium stamina.
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true
 
-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000
 
-- Global save
-- NOTE: globalSaveHour means like 01:00, not that it will save every 1 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = false
cleanMapAtGlobalSave = false
 
-- Spawns
deSpawnRange = 2
deSpawnRadius = 50
 
-- Summons
maxPlayerSummons = 4
teleportAllSummons = false
teleportPlayerSummons = false
 
-- Status
ownerName = "[ADM] Elisios"
ownerEmail = ""
url = ""
location = "Brazil"
displayGamemastersWithOnlineCommand = false
 
-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = false
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = false
 
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  • Solução

Faça um backup deste config.lua e tente usar esse :

-- The Forgotten Server Config
 
-- Account manager
accountManager = "yes"
namelockManager = "no"
newPlayerChooseVoc = "yes"
newPlayerSpawnPosX = 160
newPlayerSpawnPosY = 54
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 10
newPlayerMagicLevel = 1
generateAccountNumber = "no"
--startupLight = 40
 
-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
redSkullLength = 200 * 60 * 1000
blackSkullLength = 200 * 60 * 1000
dailyFragsToRedSkull = 20
weeklyFragsToRedSkull = 60
monthlyFragsToRedSkull = 300
dailyFragsToBlackSkull = 25
weeklyFragsToBlackSkull = 70
monthlyFragsToBlackSkull = 350
dailyFragsToBanishment = 50
weeklyFragsToBanishment = 300
monthlyFragsToBanishment = 400
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = false
 
-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 1
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 2 * 60 * 60
broadcastBanishments = false
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false
 
-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp"
protectionLevel = 50
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 1 * 60 * 1000
huntingDuration = 60 * 300
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = false
removeWeaponCharges = true
removeRuneCharges = "no"
whiteSkullTime = 4 * 60 * 1000 
noDamageToSameLookfeet = false
showHealingDamage = true
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
oldConditionAccuracy = false
loginProtectionPeriod = 2 * 1000
deathLostPercent = 20
stairhopDelay = 0 * 1000
pushCreatureDelay = 1 * 1000
addonsOnlyPremium = false
deathContainerId = 1987
gainExperienceColor = 180
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
 
-- Connection config
worldId = 0
ip = "127.0.0.1"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 10
retryTimeout = 4 * 1000
loginTimeout = 10 * 1000
maxPlayers = 200
motd = "Bem vindo aoBaiak."
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = false
allowClones = false
serverName = "Baiak"
loginMessage = ""
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false
 
-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "theforgottenserver"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"
 
-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 5
maxDeathRecords = 5
 
-- Guilds
ingameGuildManagement = true
levelToFormGuild = 50
premiumDaysToFormGuild = 0
guildNameMinLength = 5
guildNameMaxLength = 20
 
-- Highscores
highscoreDisplayPlayers = 20
updateHighscoresAfterMinutes = 1
 
-- Houses
buyableAndSellableHouses = true
houseNeedPremium = false
bedsRequirePremium = false
levelToBuyHouse = 50
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 2000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false
 
-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
checkCorpseOwner = false
hotkeyAimbotEnabled = true
maximumDoorLevel = 500
 
-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
-- useHouseDataStorage usage may be found at README.
mapName = "Baiak Barao"
mapAuthor = "{ADM} Barao"
randomizeTiles = true
useHouseDataStorage = false
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = "-1"
 
-- Startup
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "4"
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false
 
-- Muted buffer
maxMessageBuffer = 6
bufferMutedOnSpellFailure = false
 
-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
dataDirectory = "data/"
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
bankSystem = true
saveGlobalStorage = true
displaySkillLevelOnAdvance = false
spellNameInsteadOfWords = false
emoteSpells = true
promptExceptionTracerErrorBox = true
storePlayerDirection = false
monsterLootMessage = 3
monsterLootMessageType = 27
separateViplistPerCharacter = false
 
-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true
 
-- Limits
idleWarningTime = 14 * 60 * 1000
idleKickTime = 15 * 60 * 1000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0
maxPlayers = 150
 
-- Premium-related
freePremium = false
premiumForPromotion = true
 
-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = false
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 8
 
-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = "yes"
rateExperience = 600
rateExperienceFromPlayers = 0
rateSkill = 80
rateMagic = 40
rateLoot = 20
rateSpawn = 10
 
-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
 
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
 
--minLevelThresholdForKilledPlayer = 0.9
--maxLevelThresholdForKilledPlayer = 1.1
 
-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is divider of every logged out second, eg:
-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
-- rateStaminaThresholdGain is divider for the premium stamina.
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true
 
-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000
 
-- Global save
-- NOTE: globalSaveHour means like 01:00, not that it will save every 1 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = false
cleanMapAtGlobalSave = false
 
-- Spawns
deSpawnRange = 2
deSpawnRadius = 50
 
-- Summons
maxPlayerSummons = 4
teleportAllSummons = false
teleportPlayerSummons = false
 
-- Status
ownerName = "[ADM] Elisios"
ownerEmail = ""
url = ""
location = "Brazil"
displayGamemastersWithOnlineCommand = false
 
-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = false
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsOnStartup = false
 
Editado por phodarks (veja o histórico de edições)
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Resolvido !!

Não cometa flood quando estiver resolvido.

Apenis clique Relatar para a equipe! e iremos saber...

Bruno de Carvalho Câmara / Administrador TibiaKing

[email protected]


 

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Em 26/12/2016 em 03:47, Spraypaint disse:

A força da alienação vem dessa fragilidade dos indivíduos, quando apenas conseguem identificar o que os separa e não o que os une.

-miltinho

 

wMwSJFE.png?1

 

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