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Boa Noite, vou direto ao assunto, meu problema é que da para tacar Pokeballs nos Pokemons dos Líderes do Ginasio...

Alguém sabe como conserta isso?

Base do Server é PDA, sem lvl e sem sexo (male ou female).

 

Script de um dos Gyn \/

local focus = 0


local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 300 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 1 -- don't change
local challenger_turn = 0 -- don't change

local pokemons = {
{name = "Scizor", optionalLevel = 400, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Shiny Vileplume", optionalLevel = 300, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Exeggutor", optionalLevel = 400, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Shiny Meganium", optionalLevel = 300, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Shiny Venusaur", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Shiny Scyther", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "normal"},

}


local function doSummonGymPokemon(npc)
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
doSummonMonster(this, it.name)
local summon = getCreatureSummons(this)[1]
local balleffect = pokeballs["normal"].effect
if it.ball and pokeballs[it.ball] then
balleffect = pokeballs[it.ball].effect
end
doSendMagicEffect(getThingPos(summon), balleffect)
setPlayerStorageValue(summon, 10000, balleffect)
setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
doSetMonsterGym(summon, focus)
addEvent(adjustWildPoke, 15, summon, it.optionalLevel)
local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
fighting = true
battle_turn = battle_turn + 1
end

local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)] + 8
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
doPlayerSendCancel(cid, "#getBadges# "..getCreatureName(this).." "..getPlayerItemCount(cid, gymbadges[getCreatureName(this)]))
end

function onCreatureSay(cid, type, msg)

local msg = string.lower(msg)

if focus == cid then
talk_start = os.clock()
end

if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Erika and I'm Celadon's Gym Leader. How may I help you?")
return true
end

if isDuelMsg(msg) and conv == 1 and focus == cid then

--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Rainbow Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end

if not hasPokemon(cid) then
selfSay("To battle agains't a gym leader you need pokemons.")
return true
end

selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2

return true
end

if isConfirmMsg(msg) and conv == 2 and focus == cid then

challenger = focus
setPlayerStorageValue(cid, 990, 1)
selfSay("Yea, let's fight!")
talk_start = os.clock()
addEvent(doSummonGymPokemon, 850, getThis())
conv = 3

return true
end

if isNegMsg(msg) and conv == 2 and focus == cid then

focus = 0
selfSay("It is better for you to refuse a battle against me!")

return true
end

if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
end

local afk_warning = false

function onThink()

--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)

if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 1
afk_time = 0
afk_warning = false

if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
end

return true
else

if not isCreature(focus) then
focus = 0
return true
end

if fighting then

talk_start = os.clock()

if not isCreature(getCreatureTarget(getThis())) then
if #getCreatureSummons(challenger) >= 1 then
if getCreatureOutfit(getCreatureSummons(challenger)[1]).lookType ~= 2 then --alterado v1.6
selfAttackCreature(getCreatureSummons(challenger)[1])
challenger_turn = challenger_turn + 1
afk_time = 0
end
else
afk_time = afk_time + 0.5
end
end

if afk_time > afk_limit_time then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end

if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end


if #getCreatureSummons(getThis()) == 0 then
if battle_turn > #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
addEvent(doSummonGymPokemon, 1000, getThis())
end

if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end

end

local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)

if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("Bye then.")
return true
end

if (os.clock() - talk_start) > 30 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
focus = 0
end

if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end

local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true

end

Aguardo Respostas.

Desde já,

Obrigado!

Editado por Marcelo Couto (veja o histórico de edições)
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Deve ter algum script relacionado aos gyms em creaturescripts, poderia verificar e se houver postar aqui?

Se não for esse script me avise qual vc que ver que eu posto

 

Script da NPC Erika \/

 

local focus = 0

local max_distance = 8

local talk_start = 0

local conv = 0

local fighting = false

local challenger = 0

local afk_limit_time = 300 -- seconds

local afk_time = 0 -- don't change

local battle_turn = 1 -- don't change

local challenger_turn = 0 -- don't change

local pokemons = {

{name = "Scizor", optionalLevel = 400, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Shiny Vileplume", optionalLevel = 300, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Exeggutor", optionalLevel = 400, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Shiny Meganium", optionalLevel = 300, sex = SEX_FEMALE, nick = "", ball = "normal"},

{name = "Shiny Venusaur", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "normal"},

{name = "Shiny Scyther", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "normal"},

}

local function doSummonGymPokemon(npc)

local this = npc

if #getCreatureSummons(this) >= 1 or focus == 0 then return true end

local it = pokemons[battle_turn]

doSummonMonster(this, it.name)

local summon = getCreatureSummons(this)[1]

local balleffect = pokeballs["normal"].effect

if it.ball and pokeballs[it.ball] then

balleffect = pokeballs[it.ball].effect

end

doSendMagicEffect(getThingPos(summon), balleffect)

setPlayerStorageValue(summon, 10000, balleffect)

setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))

setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)

doSetMonsterGym(summon, focus)

addEvent(adjustWildPoke, 15, summon, it.optionalLevel)

local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name

doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)

fighting = true

battle_turn = battle_turn + 1

end

local function doWinDuel(cid, npc)

if not isCreature(cid) then return true end

local this = npc

local a = gymbadges[getCreatureName(this)] + 8

doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)

local b = getPlayerItemById(cid, true, a)

if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end

doPlayerSendCancel(cid, "#getBadges# "..getCreatureName(this).." "..getPlayerItemCount(cid, gymbadges[getCreatureName(this)]))

end

function onCreatureSay(cid, type, msg)

local msg = string.lower(msg)

if focus == cid then

talk_start = os.clock()

end

if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then

focus = cid

talk_start = os.clock()

conv = 1

selfSay("Hello "..getCreatureName(cid)..", my name is Erika and I'm Celadon's Gym Leader. How may I help you?")

return true

end

if isDuelMsg(msg) and conv == 1 and focus == cid then

--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then

-- selfSay("You have already won my Rainbow Badge, maybe some other day we can fight.")

-- focus = 0

--return true

--end

if not hasPokemon(cid) then

selfSay("To battle agains't a gym leader you need pokemons.")

return true

end

selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")

conv = 2

return true

end

if isConfirmMsg(msg) and conv == 2 and focus == cid then

challenger = focus

setPlayerStorageValue(cid, 990, 1)

selfSay("Yea, let's fight!")

talk_start = os.clock()

addEvent(doSummonGymPokemon, 850, getThis())

conv = 3

return true

end

if isNegMsg(msg) and conv == 2 and focus == cid then

focus = 0

selfSay("It is better for you to refuse a battle against me!")

return true

end

if msgcontains(msg, 'bye') and focus == cid then

selfSay('Bye and do your best trainer!')

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

end

local afk_warning = false

function onThink()

--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)

if focus == 0 then

selfTurn(2)

fighting = false

challenger = 0

challenger_turn = 0

battle_turn = 1

afk_time = 0

afk_warning = false

if #getCreatureSummons(getThis()) >= 1 then

setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)

doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))

end

return true

else

if not isCreature(focus) then

focus = 0

return true

end

if fighting then

talk_start = os.clock()

if not isCreature(getCreatureTarget(getThis())) then

if #getCreatureSummons(challenger) >= 1 then

if getCreatureOutfit(getCreatureSummons(challenger)[1]).lookType ~= 2 then --alterado v1.6

selfAttackCreature(getCreatureSummons(challenger)[1])

challenger_turn = challenger_turn + 1

afk_time = 0

end

else

afk_time = afk_time + 0.5

end

end

if afk_time > afk_limit_time then

setPlayerStorageValue(focus, 990, -1)

focus = 0

selfSay("I have waited too long, come back when you are ready!")

return true

end

if not afk_warning and afk_time > afk_limit_time / 2 then

selfSay("Where's your pokemon? Let's fight!")

afk_warning = true

end

if #getCreatureSummons(getThis()) == 0 then

if battle_turn > #pokemons then

addEvent(doWinDuel, 1000, focus, getThis())

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

addEvent(doSummonGymPokemon, 1000, getThis())

end

if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then

selfSay("You lost our duel! Maybe some other time you'll defeat me.")

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

end

local npcpos = getThingPos(getThis())

local focpos = getThingPos(focus)

if npcpos.z ~= focpos.z then

setPlayerStorageValue(focus, 990, -1)

focus = 0

selfSay("Bye then.")

return true

end

if (os.clock() - talk_start) > 30 then

selfSay("Good bye and keep training!")

setPlayerStorageValue(focus, 990, -1)

focus = 0

end

if getDistanceToCreature(focus) > max_distance then

setPlayerStorageValue(focus, 990, -1)

focus = 0

return true

end

local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))

selfTurn(dir)

end

return true

end

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