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local invisible = createConditionObject(4194304, -1, false, 0)

local condition = createConditionObject(CONDITION_PHYSICAL)
setConditionParam(condition, CONDITION_PARAM_DELAYED, TRUE)
addDamageCondition(condition, -1, 1500, -500)


function onEquip(cid, item, slot)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "By using this ring you will become fully invisible and lose health over time because of it's curse.")
doAddCondition(cid, condition)
doAddCondition(cid, invisible)
doSendMagicEffect(getCreaturePos(cid), 12)
return true
end

function onDeEquip(cid, item, slot)
doTransformItem(item.uid, 2165)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You're no longer receiving the special bonus..")
doRemoveCondition(cid, CONDITION_PHYSICAL)
doSendMagicEffect(getCreaturePos(cid), 12)
doRemoveCondition(cid, 4194304, 0)
return true
end

não sei oque pode ser.. só se a condition do utana vid estiver conflitando com a do GM (oque eu acho muito improvável).. testa assim e me fala oque deu

 

 

Coloco o ring desconta o life mas nao aparece o efeito de utana vid

 

Do ponto de vista de outro char: da pra ver como se tivesse de utana vid, mesmo tirando o ring continua, só sai qndo desce escada.

-Problema aparenta estar no condition (apesar de estar GAMEMASTER_INVISIBLE = 0)

-Aparenta ter problema no "dequip" pois ao tirar ring o efeito continua (apesar de aparecer o broadcast)

Xy7nBlq.png

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Fala galera do TK, criei esse anelzinho pra servers que procuram inovar..  bom, oque ele faz?? Simples, ele torna o usuário invisível. aff, mas já existe o stealth ring que faz isso! Sim mas d

eu só queria ver a cara dos players qnd eles tivessem no meio de um pvp insano e o cara desaparecesse auhuheuhauhe

escolha uma das versões e adicione num arquivo chamado stealth.lua em movements\scripts  

muito estranho isso cara, aqui pegou perfeito e eu uso a TFS 0.3.6 (tibia 8.54) que é uma das TFS mais bugadas que existe auhuheuha era pra funcionar em qualquer outro server

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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muito estranho isso cara, aqui pegou perfeito e eu uso a TFS 0.3.6 (tibia 8.54) que é uma das TFS mais bugadas que existe auhuheuha era pra funcionar em qualquer outro server

 depois de um tempo estudando, pensei em introduzir o seguinte no seu script algo assim:

 

local outfit = createConditionObject(CONDITION_INVISIBLE, -1, false)
local condition = createConditionObject(CONDITION_PHYSICAL)
setConditionParam(condition, CONDITION_PARAM_DELAYED, TRUE)
addDamageCondition(condition, -1, 1500, -1)
 
 
function onEquip(cid, item, slot)
doCreatureExecuteTalkAction(cid, "/ghost", TRUE)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "By using this ring you will become fully invisible andYou can hear the evil whispering")
doAddCondition(cid, condition)
doAddCondition(cid, outfit)
doSendMagicEffect(getCreaturePos(cid), 12)
return true
end
 
function onDeEquip(cid, item, slot)
doCreatureExecuteTalkAction(cid, "/ghost", TRUE)
doTransformItem(item.uid, 2165)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "")
doRemoveCondition(cid, CONDITION_PHYSICAL)
doRemoveCondition(cid, CONDITION_INVISIBLE)
doSendMagicEffect(getCreaturePos(cid), 12)
doRemoveCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE)
return true
end
Editado por oclipper (veja o histórico de edições)

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  • 3 weeks later...

Não existe como impedir que players passem por cima de ti? Porque aí em quests tipo Anihi que precisa de X players em tal sqm, vai poder ter muita gente no mesmo sqm apos usarem o ring, e aí a quest que era só pra X players fica pra varios.

 

EDIT: Ou então me falar como mudar que a ghost do gm não deixe players o atravessarem..

Editado por Danves (veja o histórico de edições)



 tumblr_mwfeg45FIV1qk4cb3o4_500.gif

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as quests de 4 players só teleportam o player da posição mais alta, logo os invisíveis não serão teleportados ou serão no lugar dos outros players. Pra mudar isso de atravessar enquanto tá invisível só mexendo nas sources mesmo e eu não faço a mínima idéia de como fazer isso.

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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  • 3 months later...

gostei do anel da versão 2 mas achei meio confuso a parte inicial eu n entendi em q lugar tem  qpor pode me ajudar

 

Fala galera do TK, criei esse anelzinho pra servers que procuram inovar.. 
bom, oque ele faz??
Simples, ele torna o usuário invisível.
aff, mas já existe o stealth ring que faz isso!
Sim mas dessa vez eu digo invisível mesmo, nenhum monstro ou players conseguirá te ver.
que lixo, assim qualquer player vai poder ficar invisível e passar no meio dos monstros e players.. vai estragar o server
Aí é que vc se engana porque o anel vem uma maldição, quem usar ele vai perdendo 3% de vida por segundo (ajustável) e só vai estragar o server se vc sair distribuindo o anel pra todos os players haha

O anel em si possui duas versões, na primeira ele retira 3% de vida por segundo, na segunda ele adiciona uma condição que te deixa perdendo uma quantidade fixa de vida, CONTUDO, na segunda versão aparece uma poça de sangue cada vez que toma o dano então dá pros players te pegarem caso vc coloque o anel e resolva fugir kkkkk
Vou chamar aqui de versão 1 e 2 respectivamente.
OBS: ISSO É EM MOVEMENTS!


 

 

1ª versão (sem sangue mas que tira 3% de vida por segundo):

local invisible = createConditionObject(CONDITION_GAMEMASTER, -1, false, GAMEMASTER_INVISIBLE)
local outfit = createConditionObject(CONDITION_INVISIBLE, -1, false)
local percent = 3
local tempo = 1 -- em segundos

function onEquip(cid, item, slot)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "By using this ring you will become fully invisible and lose health over time because of it's curse.")
function lifesteal(cid)
     if isCreature(cid) then
	   doSendAnimatedText(getCreaturePos(cid), "-"..math.floor((getCreatureMaxHealth(cid) * (percent/100))), 144, cid)
        doCreatureAddHealth(cid, -math.floor(getCreatureMaxHealth(cid) * (percent/100)))
     end
	steal = addEvent(lifesteal, 1000*tempo, cid)
	end	 
	lifesteal(cid)
doAddCondition(cid, invisible)
doAddCondition(cid, outfit)
doSendMagicEffect(getCreaturePos(cid), 12)
return true
end

function onDeEquip(cid, item, slot)
doTransformItem(item.uid, 2165)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You're no longer receiving the special bonus..")
stopEvent(steal)
doRemoveCondition(cid, CONDITION_INVISIBLE)
doSendMagicEffect(getCreaturePos(cid), 12)
doRemoveCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE)
return true
end

2ª versão (a cada 1,5 segundos ele te tira um dano configurado e deixa uma poça de sangue embaixo de vc facilitando que te identifiquem mesmo estando invisivel):

local invisible = createConditionObject(CONDITION_GAMEMASTER, -1, false, GAMEMASTER_INVISIBLE)
local outfit = createConditionObject(CONDITION_INVISIBLE, -1, false)

local condition = createConditionObject(CONDITION_PHYSICAL)
setConditionParam(condition, CONDITION_PARAM_DELAYED, TRUE)
addDamageCondition(condition, -1, 1500, -500)


function onEquip(cid, item, slot)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "By using this ring you will become fully invisible and lose health over time because of it's curse.")
doAddCondition(cid, condition)
doAddCondition(cid, invisible)
doAddCondition(cid, outfit)
doSendMagicEffect(getCreaturePos(cid), 12)
return true
end

function onDeEquip(cid, item, slot)
doTransformItem(item.uid, 2165)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You're no longer receiving the special bonus..")
doRemoveCondition(cid, CONDITION_PHYSICAL)
doRemoveCondition(cid, CONDITION_INVISIBLE)
doSendMagicEffect(getCreaturePos(cid), 12)
doRemoveCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE)
return true
end

Agora edite no items.xml o stealth ring pra que ele seja infinito:

<item id="2202" article="a" name="stealth ring">
<attribute key="weight" value="100" />
<attribute key="slotType" value="ring" />
<attribute key="transformDeEquipTo" value="2165" />
</item>

e em movements.xml adicione essas linhas:

<movevent type="Equip" itemid="2202" slot="ring" event="script" value="stealth.lua"/>
<movevent type="DeEquip" itemid="2202" slot="ring" event="script" value="stealth.lua"/>

Editando:
Na primeira versão vc pode alterar as seguintes coisas que estão em colorido:
local invisible = createConditionObject(CONDITION_GAMEMASTER, -1, false, GAMEMASTER_INVISIBLE)
local outfit = createConditionObject(CONDITION_INVISIBLE, -1, false)
local percent = 3
local tempo = 1 -- em segundos

 

em vermelho é o tempo que dura a invisibilidade... -1 é infinito

em azul é a porcentagem de vida que perde por tempo
em verde é o tempo em que se perde vida.. nesse caso a cada 1 segundo perde 3%

 

Na segunda versão vc pode editar as mesmas coisas do primeiro só que o tempo e o dano pelo tempo estão na condition:

 

local condition = createConditionObject(CONDITION_PHYSICAL)
setConditionParam(condition, CONDITION_PARAM_DELAYED, TRUE)
addDamageCondition(condition, -1, 1500, -500)
 

em vermelho é o numero de vezes que vai tirar vida. Mais uma vez -1 significa infinito (infinito até remover o anel)

em azul é o dano que vc toma a cada tempo (lembre-se de deixar sempre um - na frente se não ele vai adicionar vida)
em verde é o tempo em que se perde vida.. nesse caso a cada 1 segundo e meio retira 500 de vida

 

 

Bom, é isso.. um script simples mas que vai ajudar muita gente pelo fato de usar conditions não tão comuns e de uma forma diferente haha

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escolha uma das versões e adicione num arquivo chamado stealth.lua em movements\scripts

 

 

 

O anel em si possui duas versões, na primeira ele retira 3% de vida por segundo, na segunda ele adiciona uma condição que te deixa perdendo uma quantidade fixa de vida, CONTUDO, na segunda versão aparece uma poça de sangue cada vez que toma o dano então dá pros players te pegarem caso vc coloque o anel e resolva fugir kkkkk
Vou chamar aqui de versão 1 e 2 respectivamente.
OBS: ISSO É EM MOVEMENTS!

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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Fantastico o seu script, da pra fazer bastante coisa legal no servidor utilizando o mesmo

Agora imagina uma guild dos possuidores do anel kkk,,   o  cara persegue um membro da guild, quando menos espera aparece 20 nego ao redor dele   ksadkasdk..

 

. Bacana parabens..

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escolha uma das versões e adicione num arquivo chamado stealth.lua em movements\scripts

 

gostei muito do anel mas quando eu ponho no movements ele buga diz q da erro e n consigo abrir o serv tem como voce editar o movements para min para ver se eu não estou fazendo nada de errado ?

 

<?xml version="1.0" encoding="UTF-8"?>
<movements>
<movevent type="AddItem" tileitem="1" actionid="6577" event="script" value="cassino.lua"/>
<movevent type="Equip" itemid="2202" slot="ring" event="script" value="stealth.lua"/>
<movevent type="DeEquip" itemid="2202" slot="ring" event="script" value="stealth.lua"/>


<movevent type="StepIn" actionid="60042" event="script" value="rook_leveltile.lua"/>


<movevent type="StepIn" uniqueid="10300" event="script" value="rokbridge.lua"/>
<movevent type="StepIn" uniqueid="10301" event="script" value="rokbridge.lua"/>
<movevent type="StepIn" uniqueid="10302" event="script" value="rokbridge.lua"/>
<movevent type="StepIn" uniqueid="10303" event="script" value="rokbridge.lua"/> 


<movevent type="StepIn" actionid="9000" event="script" value="treiners.lua"/>
<movevent type="StepOut" actionid="9000" event="script" value="treiners.lua"/>
<movevent type="StepIn" actionid="9001" event="script" value="treiners.lua"/>
<movevent type="StepOut" actionid="9001" event="script" value="treiners.lua"/>
<movevent type="StepIn" actionid="9002" event="script" value="treiners.lua"/>
<movevent type="StepOut" actionid="9002" event="script" value="treiners.lua"/>
<movevent type="StepIn" actionid="9003" event="script" value="treiners.lua"/>
<movevent type="StepOut" actionid="9003" event="script" value="treiners.lua"/>
<movevent type="StepIn" actionid="9004" event="script" value="treinersxd.lua"/>
<movevent type="StepOut" actionid="9004" event="script" value="treinersxd.lua"/>


<movevent type="StepIn" uniqueid="8800" event="script" value="premium2.lua"/>
<movevent type="StepIn" uniqueid="8801" event="script" value="premium.lua"/>


<movevent type="AddItem" tileitem="0" itemid="2109" event="script" value="fut.lua"/>


<movevent type="StepIn" actionid="24152" event="script" value="unna.lua"/> <!-- Dance zone AID -->


   <movevent type="AddItem" tileitem="1" actionid="60626" event="script" value="merge.lua"/>
<movevent type="StepIn" fromaid="3950" toaid="3956" event="script" value="teleports.lua"/>




<movevent type="StepIn" fromaid="62375" toaid="62377" event="script" value="banutashortcut.lua"/>


<movevent type="AddItem" tileitem="1" fromid="8568" toid="8570" event="script" value="SummonOverlord.lua"/>
<movevent type="AddItem" tileitem="1" itemid="8578" event="script" value="SummonOverlord.lua"/>
<movevent type="StepIn" uniqueid="7672" event="script" value="script.lua" />
<movevent type="StepIn" uniqueid="16000" event="script" value="trainingmonk.lua" />
<movevent type="StepIn" uniqueid="7232" event="script" value="holyicon.lua" />
<movevent type="StepIn" fromid="1487" toid="1488" event="script" value="firewalker.lua"/> 
<movevent type="StepIn" fromid="1492" toid="1493" event="script" value="firewalker.lua"/>


  <!-- PYthius -->
   <movevent type="AddItem" tileitem="1" actionid="60126" event="script" value="PythiusTheRotten/PythiusTheRotten_Enterance.lua"/>
    <movevent type="StepIn" actionid="60126" event="script" value="PythiusTheRotten/PythiusTheRotten_Enterance.lua"/>
  <movevent type="AddItem" tileitem="1" uniqueid="60127" event="script" value="PythiusTheRotten/PythiusTheRotten_Exit.lua"/>
    <movevent type="StepIn" uniqueid="60127" event="script" value="PythiusTheRotten/PythiusTheRotten_Exit.lua"/>


<!-- Decaying tiles -->
<movevent type="StepIn" itemid="293" event="script" value="decay.lua"/>
<movevent type="StepIn" itemid="461" event="script" value="decay.lua"/>


<!-- yalahar demony -->
<movevent type="StepIn" fromaid="1391" toaid="1394" event="script" value="yalahar.lua"/>


<!-- children of the revolution -->


<movevent type="StepIn" actionid="25025" event="script" value="childrenrev2.lua"/>
<movevent type="StepIn" fromaid="3931" toaid="3932" event="script" value="childrenrev.lua"/>


<!-- task quest -->
       <movevent type="StepIn" uniqueid="14001-14005" event="script" value="tasks.lua"/>
       <movevent type="StepIn" uniqueid="14505-14506" event="script" value="tasks.lua"/>
       <movevent type="StepIn" uniqueid="14007-14008" event="script" value="tasks.lua"/>
       <movevent type="StepIn" uniqueid="14012" event="script" value="tasks.lua"/>
       <movevent type="StepIn" uniqueid="14019-14022" event="script" value="tasks.lua"/>


<!-- Swimming -->
<movevent type="StepIn" itemid="8863" event="script" value="swimming.lua"/>
<movevent type="StepIn" itemid="7943-7954" event="script" value="swimming.lua"/>


<!-- Paradox Movements-->
<movevent type="StepIn" actionid="11009" event="script" value="paradox_movements/paradox_questroom.lua"/>
<movevent type="StepIn" actionid="11006" event="script" value="paradox_movements/paradox_questroom.lua"/>
<movevent type="StepIn" actionid="11007" event="script" value="paradox_movements/paradox_questroom.lua"/>
<movevent type="StepIn" actionid="11008" event="script" value="paradox_movements/paradox_questroom.lua"/>
<movevent type="AddItem" tileitem="1" actionid="11004" event="script" value="paradox_movements/paradox_lvl3.lua"/>
<movevent type="RemoveItem" tileitem="1" actionid="11004" event="script" value="paradox_movements/paradox_lvl3.lua"/>
<movevent type="StepIn" actionid="13003" event="script" value="paradox_movements/paradox_lvl1.lua"/>
<movevent type="StepIn" actionid="13001" event="script" value="paradox_movements/paradox_entrance.lua"/>
<movevent type="StepIn" actionid="13004" event="script" value="paradox_movements/paradox_exit.lua"/>
<movevent type="StepIn" actionid="13002" event="script" value="paradox_movements/paradox_deadtree.lua"/>






<movevent type="StepIn" actionid="24061" event="script" value="yalaharr.lua" />
<movevent type="StepIn" fromaid="9105" toaid="9106" event="script" value="yalaharr.lua"/>
<movevent type="StepIn" actionid="14061" event="script" value="pythius.lua" />
<!-- ZAO -->
<movevent type="StepIn" actionid="62325" event="script" value="stair.lua" />
<movevent type="AddItem" tileitem="1" actionid="6413" event="script" value="bsword.lua" />
<movevent type="StepIn" actionid="14116" event="script" value="dragonlord.lua"/>  




<!-- Tasks -->
<movevent type="StepIn" actionid="16335" event="script" value="task/revange.lua"/>  
<movevent type="StepIn" actionid="16337" event="script" value="task/fox.lua"/>  
<movevent type="StepIn" actionid="16339" event="script" value="task/pirate.lua"/>  
<movevent type="StepIn" actionid="16340" event="script" value="task/necropharus.lua"/>  
<movevent type="StepIn" actionid="16345" event="script" value="task/demodras.lua"/>  
<movevent type="StepIn" actionid="16350" event="script" value="task/nexious.lua"/>  
<!-- Map marks -->
<movevent type="StepIn" actionid="8113" event="script" value="mapmarks.lua"/>
<!-- Citizen teleport -->




<!-- Yalahar 10th --> 
    <movevent type="StepIn" itemid="9738" event="script" value="azerusdeath.lua"/> 
    <movevent type="StepIn" actionid="58262" event="script" value="azerusarmy.lua"/>  
 <!-- blue legs quest-->
<movevent type="StepIn" actionid="21190" event="script" value="Koshei the Deathless.lua"/>
<movevent type="StepIn" actionid="21191" event="script" value="Koshei the Deathless.lua"/>
  <!--Arena Quest-->
        <movevent type="StepIn" actionid="42360" event="script" value="arenagoblet.lua"/>
    <movevent type="StepIn" actionid="42370" event="script" value="arenagoblet.lua"/>
    <movevent type="StepIn" actionid="42380" event="script" value="arenagoblet.lua"/>
    <movevent type="StepOut" actionid="42360" event="script" value="arenagoblet.lua"/>
    <movevent type="StepOut" actionid="42370" event="script" value="arenagoblet.lua"/>
    <movevent type="StepOut" actionid="42380" event="script" value="arenagoblet.lua"/>
    <movevent type="StepIn" fromaid="42300" toaid="42309" event="script" value="arenaroom.lua"/>
    <movevent type="StepIn" actionid="42310" event="script" value="didarenalevel.lua"/>
    <movevent type="StepIn" fromaid="42321" toaid="42330" event="script" value="leavearena.lua"/>


<!-- Underwater drown -->
<movevent type="StepIn" fromid="5405" toid="5410" event="script" value="drown.lua"/>
<movevent type="StepOut" fromid="5405" toid="5410" event="script" value="drown.lua"/>
<movevent type="StepOut" fromid="9671" toid="9672" event="script" value="drown.lua"/>


<!-- (Depot & Level) tiles -->
<movevent type="StepIn" itemid="416" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="417" event="script" value="tiles.lua"/>
<movevent type="StepIn" itemid="426" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="425" event="script" value="tiles.lua"/>
<movevent type="StepIn" itemid="446" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="447" event="script" value="tiles.lua"/>
<movevent type="StepIn" itemid="3216" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="3217" event="script" value="tiles.lua"/>
<movevent type="StepIn" itemid="3202" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="3215" event="script" value="tiles.lua"/>
<movevent type="StepIn" itemid="11059" event="script" value="tiles.lua"/>
<movevent type="StepOut" itemid="11060" event="script" value="tiles.lua"/>
<!-- <movevent type="StepIn" itemid="8714" event="script" value="tiles.lua"/> -->


<!-- Traps -->
<movevent type="StepIn" itemid="1510" event="script" value="trap.lua"/>
<movevent type="StepOut" itemid="1511" event="script" value="trap.lua"/>
<movevent type="StepIn" itemid="1512" event="script" value="trap.lua"/>
<movevent type="StepOut" itemid="1513" event="script" value="trap.lua"/>
<movevent type="StepIn" itemid="2579" event="script" value="trap.lua"/>
<movevent type="RemoveItem" itemid="2579" event="script" value="trap.lua"/>


<!-- Citizen teleport -->
<movevent type="StepIn" itemid="1387" event="script" value="citizen.lua"/>


<!-- Walkback when walking on quest chest -->
<movevent type="StepIn" itemid="1738" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1740" event="script" value="walkback.lua"/>
<movevent type="StepIn" fromid="1746" toid="1749" event="script" value="walkback.lua"/>


<!-- (Level & quest) doors -->
<movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10279" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10281" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10283" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10285" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10474" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10476" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10483" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10485" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10780" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10782" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10789" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="10791" event="script" value="closingdoor.lua"/>
<movevent type="StepIn" itemid="1228" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1230" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1246" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1248" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1260" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1262" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="3541" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="3550" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5104" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5113" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5122" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5131" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5293" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5295" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1224" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1226" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1242" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1244" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1256" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="1258" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="3543" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="3552" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5106" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5115" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5124" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5133" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5289" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5291" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5746" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="5749" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6203" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6205" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6207" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6209" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6260" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6262" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6264" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6266" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6897" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6899" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6906" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="6908" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="7039" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="7041" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="7048" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="7050" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="8552" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="8554" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="8556" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="8558" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9176" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9178" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9180" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9182" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9278" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9280" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9282" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="9284" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10279" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10281" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10283" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10285" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10474" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10476" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10483" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10485" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10780" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10782" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10789" event="script" value="walkback.lua"/>
<movevent type="StepIn" itemid="10791" event="script" value="walkback.lua"/>


<!-- Snow footprint tiles -->
<movevent type="StepIn" itemid="670" event="script" value="snow.lua"/>
<movevent type="StepIn" itemid="6594" event="script" value="snow.lua"/>


<!-- Create bread movements -->
<movevent type="AddItem" tileitem="1" itemid="1786" event="script" value="dough.lua"/>
<movevent type="AddItem" tileitem="1" itemid="1788" event="script" value="dough.lua"/>
<movevent type="AddItem" tileitem="1" itemid="1790" event="script" value="dough.lua"/>
<movevent type="AddItem" tileitem="1" itemid="1792" event="script" value="dough.lua"/>


<!-- Campfires -->
<movevent type="StepIn" itemid="1423" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1423" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1424" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1424" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1425" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1425" event="function" value="onAddField"/>


<!-- Fields -->


<movevent type="StepIn" itemid="1489" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1489" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1490" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1490" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1491" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1491" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1494" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1494" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1495" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1495" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1496" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1496" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1497" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1497" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1498" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1498" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1499" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1499" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1500" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1500" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1501" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1501" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1502" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1502" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1503" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1503" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1504" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1504" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1505" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1505" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1506" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1506" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1507" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1507" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="1508" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="1508" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="7359" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="7359" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="7360" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="7360" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="7465-7473" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="7465-7473" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="11095" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="11095" event="function" value="onAddField"/>
<movevent type="StepIn" itemid="11096" event="function" value="onStepInField"/>
<movevent type="AddItem" itemid="11096" event="function" value="onAddField"/>


<!-- Boots -->
<movevent type="Equip" itemid="2195" slot="feet" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2195" slot="feet" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2640" slot="feet" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2640" slot="feet" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="6132" slot="feet" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="6132" slot="feet" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7457" slot="feet" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="7457" slot="feet" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7886" slot="feet" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7886" slot="feet" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7892" slot="feet" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7892" slot="feet" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7891" slot="feet" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7891" slot="feet" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7893" slot="feet" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7893" slot="feet" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="9932" slot="feet" level="130" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="9932" slot="feet" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="9933" slot="feet" level="130" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="9933" slot="feet" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="11114" slot="feet" level="70" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="4"/>
<vocation id="7" showInDescription="0"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="11114" slot="feet" level="70" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="11234" slot="feet" level="70" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="4"/>
<vocation id="7" showInDescription="0"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="11234" slot="feet" level="70" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="11297" slot="feet" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="11297" slot="feet" event="function" value="onDeEquipItem"/>


<!-- Amulets -->
<movevent type="Equip" itemid="2161" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2161" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2170" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2170" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2172" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2172" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2197" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2197" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2198" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2198" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2199" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2199" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2200" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2200" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2201" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2201" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2173" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2173" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7887" slot="necklace" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7887" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7888" slot="necklace" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7888" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7889" slot="necklace" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7889" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7890" slot="necklace" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7890" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" fromid="10218" toid="10221" slot="necklace" level="80" event="function" value="onEquipItem"/>
<movevent type="DeEquip" fromid="10218" toid="10221" slot="necklace" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="11368" slot="necklace" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="11368" slot="necklace" event="function" value="onDeEquipItem"/>


<!-- Rings -->
<movevent type="Equip" itemid="2164" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2164" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2165" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2202" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2202" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2166" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2203" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2203" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2167" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2204" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2204" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2168" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2205" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2205" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2169" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2206" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2206" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2207" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2210" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2210" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2208" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2211" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2211" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2209" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2212" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2212" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2213" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2215" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2215" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2214" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2216" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2216" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="6300" slot="ring" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="6301" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="6301" slot="ring" event="function" value="onDeEquipItem"/>


<!-- Helmets -->
<movevent type="Equip" itemid="2323" slot="head" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2323" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2343" slot="head" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2343" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2474" slot="head" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2474" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2502" slot="head" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2502" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="5461" slot="head" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="5461" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7459" slot="head" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="7459" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7900" slot="head" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7900" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7901" slot="head" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7901" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7902" slot="head" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7902" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7903" slot="head" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7903" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8820" slot="head" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8820" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="9778" slot="head" level="80" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="9778" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="10016" slot="head" level="50" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="10016" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="10569" slot="head" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="2"/>
<vocation id="5" showInDescription="0"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="10569" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="11296" slot="head" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="4"/>
<vocation id="7" showInDescription="0"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="11296" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="11362" slot="head" level="60" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="2"/>
<vocation id="5" showInDescription="0"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="11362" slot="head" event="function" value="onDeEquipItem"/>


<!-- Armors -->
<movevent type="Equip" itemid="2472" slot="armor" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2472" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2487" slot="armor" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2487" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2492" slot="armor" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2492" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2466" slot="armor" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2466" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2476" slot="armor" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2476" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2500" slot="armor" level="60" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2500" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2503" slot="armor" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2503" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2660" slot="armor" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2660" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7884" slot="armor" level="50" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7884" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7897" slot="armor" level="50" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7897" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7898" slot="armor" level="50" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7898" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7899" slot="armor" level="50" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7899" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8819" slot="armor" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8819" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8821" slot="armor" level="50" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="8821" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8865" slot="armor" level="65" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8865" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8866" slot="armor" event="function" value="onEquipItem">
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8866" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8867" slot="armor" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8867" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8868" slot="armor" level="75" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8868" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8869" slot="armor" level="75" event="function" value="onEquipItem">
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8869" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8870" slot="armor" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8870" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8871" slot="armor" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8871" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8872" slot="armor" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8872" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8877" slot="armor" level="60" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8877" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8878" slot="armor" level="60" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8878" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8879" slot="armor" level="60" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8879" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8880" slot="armor" level="60" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8880" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8881" slot="armor" level="90" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8881" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8882" slot="armor" level="90" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8882" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8883" slot="armor" level="90" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8883" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8884" slot="armor" level="90" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8884" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8885" slot="armor" level="75" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8885" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8886" slot="armor" level="75" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8886" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8887" slot="armor" level="75" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8887" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8888" slot="armor" level="100" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8888" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8889" slot="armor" level="100" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8889" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8890" slot="armor" level="100" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8890" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8891" slot="armor" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8891" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8892" slot="armor" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8892" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="9776" slot="armor" level="80" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="9776" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="11295" slot="armor" level="50" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="4"/>
<vocation id="7" showInDescription="0"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="11295" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="11349" slot="armor" level="60" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="2"/>
<vocation id="5" showInDescription="0"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="11349" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="11350" slot="armor" level="60" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="2"/>
<vocation id="5" showInDescription="0"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="11350" slot="armor" event="function" value="onDeEquipItem"/>


<!-- Legs -->
<movevent type="Equip" itemid="2477" slot="legs" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2477" slot="legs" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2488" slot="legs" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2488" slot="legs" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2470" slot="legs" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="2470" slot="legs" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2504" slot="legs" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2504" slot="legs" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7885" slot="legs" level="40" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7885" slot="legs" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7894" slot="legs" level="40" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7894" slot="legs" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7895" slot="legs" level="40" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7895" slot="legs" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="7896" slot="legs" level="40" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="7896" slot="legs" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="9777" slot="legs" level="80" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="9777" slot="legs" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="11298" slot="legs" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="11298" slot="legs" event="function" value="onDeEquipItem"/>


<!-- Shields -->
<movevent type="Equip" fromid="8905" toid="8909" slot="shield" level="100" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" fromid="8905" toid="8909" slot="shield" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8900" slot="shield" level="30" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8900" slot="shield" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8901" slot="shield" level="40" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8901" slot="shield" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8902" slot="shield" level="50" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8902" slot="shield" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8903" slot="shield" level="60" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8903" slot="shield" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8904" slot="shield" level="70" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8904" slot="shield" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="8918" slot="shield" level="80" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="8918" slot="shield" event="function" value="onDeEquipItem"/>
<!-- HomeTowns -->
<movevent type="StepIn" actionid="30016" event="script" value="Hometown/Farmine_Citizen.lua" />
<movevent type="StepIn" actionid="30039" event="script" value="Hometown/Yalahar_Citizen.lua" />
<movevent type="StepIn" actionid="30022" event="script" value="Hometown/Thais_Citizen.lua" />
<movevent type="StepIn" actionid="30023" event="script" value="Hometown/Kazordoon_Citizen.lua" />
<movevent type="StepIn" actionid="30024" event="script" value="Hometown/Ab Dendriel_Citizen.lua" />
<movevent type="StepIn" actionid="30025" event="script" value="Hometown/Carlin_Citizen.lua" />
<movevent type="StepIn" actionid="30026" event="script" value="Hometown/Venore_Citizen.lua" />
<movevent type="StepIn" actionid="30027" event="script" value="Hometown/Ankrahmun_Citizen.lua" />
<movevent type="StepIn" actionid="30028" event="script" value="Hometown/Edron_Citizen.lua" />
<movevent type="StepIn" actionid="30029" event="script" value="Hometown/Darashia_Citizen.lua" />
<movevent type="StepIn" actionid="30030" event="script" value="Hometown/Liberty Bay_Citizen.lua" />
<movevent type="StepIn" actionid="30031" event="script" value="Hometown/Port Hope_Citizen.lua" />
<movevent type="StepIn" actionid="30032" event="script" value="Hometown/Svargrond_Citizen.lua" />


<!-- Fibula -->
<movevent type="StepIn" actionid="30049" event="script" value="fibula.lua" />
<movevent type="StepIn" actionid="30081" event="script" value="fibula_back.lua" />
<!--BK-->
<movevent type="StepIn" actionid="65535" event="script" value="bk.lua" />
<movevent type="StepIn" actionid="1453" event="script" value="bk2.lua" />
<!-- sunken -->
<movevent type="StepIn" actionid="32560" event="script" value="sunken.lua" />


<!-- dark_shield-->
<movevent type="StepIn" actionid="47486" event="script" value="darkshield_back.lua" />
<movevent type="StepIn" uniqueid="10055" event="script" value="dark_shield.lua" />
<movevent type="StepOut" uniqueid="10055" event="script" value="dark_shield.lua"/>


<!--- Ankrahmun Tomb Mystic Fires -->
<movevent type="StepIn" uniqueid="6003" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60064" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60065" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60066" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60067" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60068" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60069" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60070" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60071" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60072" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60073" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60074" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60075" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60076" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60077" event="script" value="tomb.lua" />
<movevent type="StepIn" uniqueid="60078" event="script" value="tomb.lua" />






<!-- Vengoth -->
<movevent type="StepIn" actionid="49331" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49332" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49333" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49334" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49335" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49336" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49337" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49338" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49339" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49340" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49341" event="script" value="vengoth.lua" />
<movevent type="StepIn" actionid="49342" event="script" value="vengoth.lua" />


<!-- others-->
<movevent type="StepIn" fromaid="1001" toaid="1006" event="script" value="inq.lua"/>
<movevent type="StepIn" fromaid="2001" toaid="2005" event="script" value="inq.lua"/>
<movevent type="StepIn" fromaid="3000" toaid="3010" event="script" value="inq.lua"/>
<movevent type="StepIn" actionid="14429" event="script" value="calassa.lua" />
<movevent type="StepIn" actionid="5400" event="script" value="pillow.lua" />
<movevent type="StepOut" actionid="5400" event="script" value="pillow.lua" />
<movevent type="StepIn" actionid="5401" event="script" value="pillow.lua" />
<movevent type="StepOut" actionid="5401" event="script" value="pillow.lua" />
<movevent type="StepOut" actionid="5408" event="script" value="pillow.lua" />
<movevent type="StepIn" actionid="19911" event ="script" value="elvanir.lua"/>
<movevent type="StepIn" itemid="4208" event ="script" value="trawa.lua"/>
<movevent type="AddItem" tileitem="1" itemid="4208" event="script" value="trawa.lua"/>
<movevent type="StepIn" fromaid="20991" toaid="20998" event="script" value="venore.lua"/>
<movevent type="StepIn" actionid="12772" event="script" value="banuta4.lua" />
<movevent type="StepIn" actionid="12771" event="script" value="banuta3.lua" />
<movevent type="StepIn" actionid="12770" event="script" value="banuta2.lua" />
<movevent type="StepIn" actionid="32778" event="script" value="banuta1.lua" />
<movevent type="StepIn" actionid="32772" event="script" value="banuta.lua" />
<movevent type="StepIn" actionid="19914" event="script" value="parchment.lua" />
<movevent type="StepIn" actionid="51191" event="script" value="zolw1.lua" />
<movevent type="StepIn" actionid="51192" event="script" value="zolw1.lua" />
<movevent type="StepIn" actionid="51193" event="script" value="zolw1.lua" />
<movevent type="StepIn" actionid="51194" event="script" value="zolw1.lua" />
<movevent type="StepIn" actionid="51195" event="script" value="zolw1.lua" />
<movevent type="StepIn" actionid="51196" event="script" value="zolw1.lua" />
<movevent type="StepIn" actionid="51197" event="script" value="zolw1.lua" />
<movevent type="StepIn" actionid="51198" event="script" value="zolw1.lua" />
<movevent type="StepIn" actionid="14171" event="script" value="explorer.lua" />


<!-- Inquisition-->
<movevent type="StepIn" actionid="41142" event="script" value="exit_demona.lua" />
<movevent type="StepIn" actionid="9933" event="script" value="dh.lua" />
<movevent type="StepIn" actionid="9934" event="script" value="dhback.lua" />
<movevent type="StepIn" actionid="13246" event="script" value="senja.lua" />
<movevent type="StepIn" actionid="13244" event="script" value="senja.lua" />
<movevent type="StepIn" actionid="12333" event="script" value="desert_escape.lua" />
<movevent type="StepIn" actionid="5630" event="script" value="whitepearl.lua" />
<movevent type="StepIn" actionid="5631" event="script" value="whitepearl_back.lua" />
<movevent type="StepIn" actionid="7449" event="script" value="poh.lua" />
<!-- Pits of Inferno -->
<movevent type="StepIn" actionid="28810" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28811" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28812" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28813" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28814" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28815" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28816" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28817" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28818" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28819" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28820" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28821" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28822" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28823" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28824" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28825" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" actionid="28826" event="script" value="pitsofinferno/teleports.lua" />
<movevent type="StepIn" uniqueid="14334" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="14333" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="14332" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="14339" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="14330" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="14329" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="14328" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="10001" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="10002" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="10003" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="10004" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="10005" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="10007" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" uniqueid="10008" event="script" value="pitsofinferno/thrones.lua" />
<movevent type="StepIn" actionid="16774" event="script" value="pitsofinferno/poi_teles.lua" />
<movevent type="StepIn" actionid="16773" event="script" value="pitsofinferno/poi_teles.lua" />
<movevent type="StepIn" actionid="16772" event="script" value="pitsofinferno/poi_teles.lua" />
<movevent type="StepIn" uniqueid="14551" event="script" value="pitsofinferno/poi_explosion.lua" />
<movevent type="StepIn" uniqueid="14550" event="script" value="pitsofinferno/poi_glowny.lua" />
<movevent type="StepIn" uniqueid="10251" event="script" value="pitsofinferno/tpmiddle1.lua" />
<movevent type="StepIn" uniqueid="10252" event="script" value="pitsofinferno/tpmiddle2.lua" />
<movevent type="StepIn" uniqueid="10253" event="script" value="pitsofinferno/tpmiddle3.lua" />
<movevent type="StepIn" actionid="43119" event="script" value="pitsofinferno/sqmpoi.lua" />
<movevent type="StepIn" uniqueid="51886" event="script" value="pitsofinferno/poi_ladder.lua" />
<movevent type="StepOut" uniqueid="51886" event="script" value="pitsofinferno/poi_ladder.lua" />
<movevent type="StepIn" actionid="10201" event="script" value="pitsofinferno/MagicWallEntrance.lua" />
<movevent type="StepIn" actionid="10202" event="script" value="pitsofinferno/MagicWallExit.lua" />
<movevent type="StepIn" actionid="9877" event="script" value="pitsofinferno/fireknight.lua" />
<movevent type="StepIn" actionid="9878" event="script" value="pitsofinferno/firedruid.lua" />
<movevent type="StepIn" actionid="9879" event="script" value="pitsofinferno/firepaladin.lua" />
<movevent type="StepIn" actionid="9880" event="script" value="pitsofinferno/firesorcerer.lua" />
<movevent type="StepIn" actionid="9882" event="script" value="pitsofinferno/firedruidall.lua" />
<movevent type="StepIn" actionid="9881" event="script" value="pitsofinferno/fireknightall.lua" />
<movevent type="StepIn" actionid="9883" event="script" value="pitsofinferno/firepaladinall.lua" />
<movevent type="StepIn" actionid="9884" event="script" value="pitsofinferno/firesorcererall.lua" />




<movevent type="StepOut" uniqueid="32193" event="script" value="demonOakTree.lua" />
     <movevent type="StepIn" itemid="8292" event="script" value="demonOakArea.lua" />
<!-- dcq -->
<movevent type="StepIn" actionid="9631" event="script" value="dcq/teleport_tower.lua" />
<movevent type="StepIn" actionid="9632" event="script" value="dcq/teleport_tower1.lua" />
<movevent type="StepIn" actionid="9633" event="script" value="dcq/teleport_tower2.lua" />
<movevent type="StepIn" actionid="9634" event="script" value="dcq/teleport_tower3.lua" />
<movevent type="StepIn" actionid="9635" event="script" value="dcq/teleport_tower4.lua" />
<movevent type="StepIn" actionid="9636" event="script" value="dcq/teleport_tower5.lua" />
<movevent type="StepIn" actionid="9637" event="script" value="dcq/teleport_tower6.lua" />
<movevent type="StepIn" actionid="9638" event="script" value="dcq/teleport_tower7.lua" />
<movevent type="StepIn" actionid="9639" event="script" value="dcq/teleport_tower8.lua" />
<movevent type="StepIn" fromaid="37601" toaid="37605" event="script" value="dcq/teleporciki.lua"/>
<movevent type="StepIn" actionid="14497" event="script" value="dcq/teleport.lua" />
<movevent type="StepIn" actionid="2223" event="script" value="dcq/go2.lua" />
<movevent type="StepIn" actionid="2222" event="script" value="dcq/go1.lua" />
<movevent type="StepIn" actionid="33227" event="script" value="dcq/go.lua" />
<movevent type="StepIn" actionid="189" event="script" value="trollsabotage.lua" />
<movevent type="StepIn" actionid="190" event="script" value="trollsabotage.lua" />
<movevent type="AddItem" tileitem="1" actionid="6462" event="script" value="dcq/d-ring.lua" />
<movevent type="StepIn" actionid="61005" event="script" value="dcq/carrot.lua" />
<movevent type="StepIn" actionid="61004" event="script" value="dcq/carrot_back.lua" />
<!-- Other -->


<movevent type="Equip" itemid="9956" slot="pickupable" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="9956" slot="pickupable" event="function" value="onDeEquipItem"/>


<!-- Enchanting -->


<movevent type="StepIn" fromaid="7801" toaid="7804" event="script" value="alters/alterstpthais.lua" />
<movevent type="StepIn" fromaid="7805" toaid="7808" event="script" value="alters/alterstpvenore.lua" />
<movevent type="StepIn" fromaid="7809" toaid="7812" event="script" value="alters/alterstpkazo.lua" />
<movevent type="StepIn" fromaid="7813" toaid="7816" event="script" value="alters/alterstpcarlin.lua" />
<movevent type="StepIn" fromaid="7817" toaid="7820" event="script" value="alters/alterstpab.lua" />
<movevent type="StepIn" fromaid="7821" toaid="7824" event="script" value="alters/alterstplb.lua" />
<movevent type="StepIn" fromaid="7825" toaid="7828" event="script" value="alters/alterstpph.lua" />
<movevent type="StepIn" fromaid="7829" toaid="7832" event="script" value="alters/alterstpankrahmun.lua" />
<movevent type="StepIn" fromaid="7833" toaid="7836" event="script" value="alters/alterstpdarashia.lua" />
<movevent type="StepIn" fromaid="7837" toaid="7840" event="script" value="alters/alterstpedron.lua" />
<movevent type="StepIn" fromaid="7841" toaid="7844" event="script" value="alters/alterstpsvar.lua" />
<movevent type="StepIn" fromaid="7845" toaid="7848" event="script" value="alters/alterstpyala.lua" />


<!-- alters -->
<movevent type="StepIn" actionid="15111" event="script" value="alters/ice.lua" />
<movevent type="StepIn" actionid="15112" event="script" value="alters/earth.lua" />
<movevent type="StepIn" actionid="15113" event="script" value="alters/energy.lua" />
<movevent type="StepIn" actionid="15114" event="script" value="alters/fire.lua" />








<movevent type="Equip" itemid="12591" slot="head" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="12591" slot="head" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="12606" slot="head" level="100" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="12606" slot="head" level="100" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="12604" slot="armor" level="100" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="12604" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="12603" slot="armor" level="100" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="12603" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="12608" slot="shield" level="100" event="function" value="onEquipItem">
<vocation id="1"/>
<vocation id="5" showInDescription="0"/>
<vocation id="2"/>
<vocation id="6" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="12608" slot="shield" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="12605" slot="shield" level="80" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="12605" slot="shield" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="12568" slot="armor" level="100" event="function" value="onEquipItem">
<vocation id="4"/>
<vocation id="8" showInDescription="0"/>
<vocation id="3"/>
<vocation id="7" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="12568" slot="armor" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="12621" slot="feet" level="80" event="function" value="onEquipItem">
<vocation id="3"/>
<vocation id="4"/>
<vocation id="7" showInDescription="0"/>
<vocation id="8" showInDescription="0"/>
</movevent>
<movevent type="DeEquip" itemid="12621" slot="feet" level="70" event="function" value="onDeEquipItem"/>
</movements>

Editado por xWhiteWolf (veja o histórico de edições)
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pronto

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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eita, dá algum erro no console? Era pra parar o evento ao remover o anel... qual a versão do seu TFS?

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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  • 2 weeks later...

tem como ajustar esse anel para ficar invisivel a cada 20 segundos e a duraçao da invisibilidade seja ajustavel, dai quando voltar a ser visivel dps de 20 segundos fica invisivel denovo? como se fosse uma passiva do anel, alem disso teria como fazer isso com invencibilidade? para nao tomar danos, se puder fazer isso nossa eu agradeço mt

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  • 3 months later...

UP -- GALERA, DESCOBRI UM BUG.

Eu tava testando em um char player e um char GM e eu acabei descobrindo por um amigo no skype que a condition de deixar invisivel só fica invisivel pras pessoas que o groupid sejam menores que o seu, eu tentei fazer um esquema pra aumentar o groupid pra tutor quando usar o ring e removi todas as permissões de tutor. Funcionou mas crasha o tibia dos players, pelo que eu entendi essa condition está bugada e eu não vejo como arrumar. Me desculpem por ter postado um script que não faz oque eu disse que fazia, em especial, peço desculpas ao membro @oclipper que me avisou que dava pros players verem como se tivesse com utana vid e eu não havia entendido na época.

O ring em si é inutil, ele não vai te deixar invisivel (apenas pros monstros).
Peço perdão a todos pelo vacilo.


@Thiago Virtuoso, esse erro acontecia qnd vc botava o anel e tirava antes de dar 1 segundo de uso (caso usasse a primeira versão), eu editei o código agr. 

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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  • 2 weeks later...

ao que tudo indica, sim

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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  • 4 years later...

Oi, Wolf. Desculpe reviver um tópico de 2014 kkk

Eu vi seu sistema e gostei, só que uso TFS 1.3, então resolvi tentar fazer algo parecido. 
Teria basicamente as mesmas funções, só que eu quero adicionar algo para quando o jogador ser atacado voltar a ficar visível por x segundos e depois ficar invisível novamente (sem o ring ser removido)
E, bem, ao inicio do desenvolvimento do script me deparei com um pequeno problema: o modo invisível faz com que os jogadores não possam ser atacados. 
Sabe me dizer como posso resolver isso? 

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@Eduardozim eu vou te explicar com o maior número de detalhes que eu conseguir mas não vou poder fazer o código pra você.
1. Depois que eu fiz esse sistema e fui testar num sv de verdade eu notei que realmente usando a função de ghost ele trata o jogador como gamemaster (não atacável, etc). Pra contornar isso você precisa usar somente a função de setar outfit, mas usando uma peculiaridade dela que pouca gente conhece que é a de usar lookTypeEx
(ex: setOutfit({lookType = 267})

Com o lookTypeEx você consegue passar um id de um item para que o jogador fique com a looktype do item, o 267 no caso é um id que no tibia original é um chão sem imagem, logo vc ficará invisível, contudo outros jogadores ainda poderão ver seu nome/vida. Para ficar com a vida e nome invisivel você usa a função creature:setHiddenHealth(true).

No seu caso, você precisa fazer o seguinte, qnd equipar o ring ativar o movements que seta hiddenHealth = true e deixa esse outfit no player. E aí você faz um creaturescripts onHealthChange que se o jogador tiver com hiddenHealth ele perde o hiddenHealth e remove a condition de outfit. Aí nessa mesma lógica você faz uma função recursiva (semelhante com a do tópico)

function lifesteal(cid)
	steal = addEvent(lifesteal, 1000*tempo, cid)
		if isCreature(cid) then
			doSendAnimatedText(getCreaturePos(cid), "-"..math.floor((getCreatureMaxHealth(cid) * (percent/100))), 144, cid)
			doCreatureAddHealth(cid, -math.floor(getCreatureMaxHealth(cid) * (percent/100)))
		end	
	end	 
lifesteal(cid)

só que pra checar se o jogador está com battle, ela vai ficar chamando a si mesma de 1 em 1 segundo até o jogador não ter mais battle. Assim q ele perder o battle, vc seta hidden health e o outfit dnv

 

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

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@xWhiteWolf, mano consegui resolver isso com a ajuda de um membro da Otland (nesse caso a ajuda foi referente a em que lugar da source eu poderia alterar para que o ghostmode identificasse que o jogador de fato deve ser atacado pois não tem acesso de gm/god

O que fiz foi o seguinte

Eu alterei a função que era para todos os players e coloquei para que somente se for god ou gm ele não possa ser atacado (em game.cpp


Na pasta src/game.cpp troque da linha 3738 até a linha 3747 por:

Spoiler

bool Game::combatBlockHit(CombatDamage& damage, Creature* attacker, Creature* target, bool checkDefense, bool checkArmor, bool field)

{

    Player* targetPlayer = target->getPlayer();

    if (damage.primary.type == COMBAT_NONE && damage.secondary.type == COMBAT_NONE) {

        return true;

    }

 

    if (target->isInGhostMode() && targetPlayer->getAccountType() < ACCOUNT_TYPE_GAMEMASTER && targetPlayer->getAccountType() < ACCOUNT_TYPE_GOD) {

        return true;

 

Passei dias mexendo para conseguir fazer essa função funcionar, espero que seja de bom uso para quem vier aqui. Já aproveito para deixar o script que criei (funciona para tfs 1.3, to usando a base do maluco)

Lembrando que o script só deixa invisível e retira a invisbilidade (on equip e deequip) porém está sem nenhuma condition (como as que você colocou no seu script.) essa parte eu ainda irei criar para o meu ot.

Espero que seja de bom uso mano, e se puder adicionar isso ao post, acho q ajudaria muita gente.

 

Spoiler

function onEquip(cid, item, slot)
local player = Player(cid)
    if isPlayer() then
        return true
    end
    
    local position = player:getPosition()
    local isGhost = not player:isInGhostMode()
        item:transform(2202)
        player:setGhostMode(isGhost)
        player:sendTextMessage(MESSAGE_INFO_DESCR, "You are invisible.")
        -- position.x = position.x + 1
        position:sendMagicEffect(67)
    return true
end

function onDeEquip(cid, item, slot)
local player = Player(cid)
    if isPlayer() then
        return true
    end

    local position = player:getPosition()
    local isGhost = not player:isInGhostMode()
        item:transform(2165)
        player:setGhostMode(isGhost)
        player:sendTextMessage(MESSAGE_INFO_DESCR, "You are visible again.")
        -- position.x = position.x + 1
        position:sendMagicEffect(67)
    return true
end

 

Editado por Eduardozim (veja o histórico de edições)
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      Npc Minoru - leva você diretamente para outras vilas e várias hunts do mapa. Area Free: Konoha, Kirigakure, Sunagakure, Iwagakure, Kumogakure, Amegakure, Valley of the End, South Forest, South Island, West Desert. Area VIP: Zetsu Covil, Member Akatsuki Covil, Northwest Island, Hunt Nagato, Hunt Samurais, Paper Island, Orochimaru Island, Vila Shinobi area com casas exclusivas para compra.
      Reviva vários arcos do Anime: Lute contra diversos personagens do anime com habilidades únicas
      Sistema Chakra Bijuu - torne-se jinchuuriki das bestas de cauda e utilize seu poder em batalha
      Diversas armas e equipamentos do anime
      Tasks da Tsunade - derrote os shinobi mais poderosos do mundo ninja e ganhe recompensas em Gold: 
      deidara da pedra 
      hidan das fonte
      itachi da folha 
      kabuto da folha
      kakuzo da cachoeira 
      kisame da nevoa
      konan da chuva
      madara da folha
      nagato da chuva
      orochimaru da folha
      pain da chuva
      sasori da areia
      tobi da folha
      Vários Npcs de Tasks espalhados pelo mapa: derrote inimigos e traga itens em troca de experiência e recompensas.
      Quests: Temos várias Quests Disponíveis e várias outras em desenvolvimento:
      ->Quest Nto Points FREE - Ganhe Nto Points para comprar itens vip com o Npc Shop (compre Premium Account, Vocações e itens)
      -> Shukaku Quest - Quest realizada em quatro pessoas 
      -> Sambi Quest - Quest realizada em duas pessoas 
      -> Akatsuki Ring Quest 
      -> Kurama Quest
      -> Quest Templo do Fogo
      -> Minato Quest
      -> Itachi Quest 
      -> Sasuke Boss Quest 
      -> Hidan Quest
      -> Kakuzo Quest 
      -> Sasori Quest 
      ->Pain Quest
      ->Tobirama Quest
      Jogo utiliza base parecida com o ntoultimate dos velhos tempos.
      Jogue e ajude a manter o servidor aberto até o lançamento da versão final
      Crie sua conta e baixe o jogo no site oficial: otshinobi.servegame.com 
      DIVIRTA-SE!
      DISPONÍVEL TAMBÉM CLIENT MOBILE!


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