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(Resolvido)Player não esta Upando após lvl~101


Ir para solução Resolvido por alissonfgp,

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O player em meu server upa até o level 101 e não consegue upa mais do que isso ,aonde devo verificar ?

 

Estou postando akie o Stages.Xml

<?xml version="1.0" encoding="UTF-8"?>
<stages>
	<world id="0" multiplier="1">
		<stage minlevel="1" maxlevel="50" multiplier="100"/>
		<stage minlevel="50" maxlevel="100" multiplier="70"/>
		<stage minlevel="120" maxlevel="150" multiplier="55"/>
		<stage minlevel="150" maxlevel="187" multiplier="35"/>
		<stage minlevel="187" maxlevel="198" multiplier="25"/>
		<stage minlevel="198" maxlevel="210" multiplier="20"/>
		<stage minlevel="210" multiplier="240"/>
	</world>
</stages>

e akie config.lua

experienceStages = true
rateExperience = 700.0
rateExperienceFromPlayers = 0
rateSkill = 40.0
rateMagic = 30.0
rateLoot = 5.0
rateSpawnMin = 1
rateSpawnMax = 1
formulaLevel = 5.0
formulaMagic = 1.0

rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0

minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1
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ta aqui o erro

        <stage minlevel="50" maxlevel="100" multiplier="70"/>
        <stage minlevel="120" maxlevel="150" multiplier="55"/>

muda pra esse ou algum outro stage se estiver exp stages

<stage minlevel="50" maxlevel="120" multiplier="70"/>
<stage minlevel="121" maxlevel="150" multiplier="55"/>
Editado por alissonfgp (veja o histórico de edições)

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Bota seu stages assim:

<stages>
	<world id="0" multiplier="1">
		<stage minlevel="1" maxlevel="50" multiplier="100"/>
		<stage minlevel="51" maxlevel="120" multiplier="70"/>
		<stage minlevel="121" maxlevel="150" multiplier="55"/>
		<stage minlevel="151" maxlevel="187" multiplier="35"/>
		<stage minlevel="188" maxlevel="198" multiplier="25"/>
		<stage minlevel="199" maxlevel="210" multiplier="20"/>
		<stage minlevel="211" multiplier="240"/>
	</world>
</stages>

Ajudei??? Rep + ae! :D

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Ok ja editei essa parte ,agora é só aguardar o servidor responder se é isso mesmo.Dai eu edito aqui


Aproveitando a boa vontade de vocês gostaria de que você me ajudassem nesse problema aqui:

 

Loading talkactions... [Error - LuaInterface::loadFile] data/talkactions/scripts/war.lua:177: 'end' expected (to close 'function' at line 1) near '<eof>'
[30/7/2014 20:53:30] [Error - Event::checkScript] Cannot load script (data/talkactions/scripts/war.lua)
[30/7/2014 20:53:30] data/talkactions/scripts/war.lua:177: 'end' expected (to close 'function' at line 1) near '<eof>'
[30/7/2014 20:53:30] (done).
 
War.lua
function onSay(cid, words, param, channel)
		local guild = getPlayerGuildId(cid)
		if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
				doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
				return true
		end
 
		local t = string.explode(param, ",")
		if(not t[2]) then
				doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
				return true
		end
 
		local enemy = getGuildId(t[2])
		if(not enemy) then
				doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
				return true
		end
 
		if(enemy == guild) then
				doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
				return true
		end
 
		local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
		if(tmp:getID() ~= -1) then
				enemyName = tmp:getDataString("name")
				tmp:free()
		end
 
		if(isInArray({"accept", "reject", "cancel"}, t[1])) then
				local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
				if(t[1] == "cancel") then
						query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
				end
 
				tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
				if(tmp:getID() == -1) then
						doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
						return true
				end
 
				if(t[1] == "accept") then
						local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
						local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")
 
						_tmp:free()
						if(state) then
								doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
								return true
						end
 
						db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
				end
 
				query = "UPDATE `guild_wars` SET "
				local msg = "accepted " .. enemyName .. " invitation to war."
				if(t[1] == "reject") then
						query = query .. "`end` = " .. os.time() .. ", `status` = 2"
						msg = "rejected " .. enemyName .. " invitation to war."
				elseif(t[1] == "cancel") then
						query = query .. "`end` = " .. os.time() .. ", `status` = 3"
						msg = "canceled invitation to a war with " .. enemyName .. "."
				else
						query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
				end
 
				query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
				if(t[1] == "accept") then
						doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
						doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
				end
 
				tmp:free()
				db.query(query)
				doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
				return true
		end
 
		if(t[1] == "invite") then
				local str = ""
				tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
				if(tmp:getID() ~= -1) then
						if(tmp:getDataInt("status") == 0) then
								if(tmp:getDataInt("guild_id") == guild) then
										str = "You have already invited " .. enemyName .. " to war."
								else
										str = enemyName .. " have already invited you to war."
								end
						else
								str = "You are already on a war with " .. enemyName .. "."
						end
 
						tmp:free()
				end
 
				if(str ~= "") then
						doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
						return true
				end
 
				local frags = tonumber(t[3])
				if(frags ~= nil) then
						frags = math.max(10, math.min(1000, frags))
				else
						frags = 100
				end
 
				local payment = tonumber(t[4])
				if(payment ~= nil) then
						payment = math.max(100000, math.min(1000000000, payment))
						tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
 
						local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
						tmp:free()
						if(state) then
								doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
								return true
						end
 
						db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
				else
						payment = 0
				end
 
				local begining, ending = os.time(), tonumber(t[5])
				if(ending ~= nil and ending ~= 0) then
						ending = begining + (ending * 86400)
				else
						ending = 0
				end
 
				db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
				doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
				return true
		end
 
		if(not isInArray({"end", "finish"}, t[1])) then
				return false
		end
 
		local status = (t[1] == "end" and 1 or 4)
		tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
		if(tmp:getID() ~= -1) then
				local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
				tmp:free()
				doGuildRemoveEnemy(guild, enemy)
				doGuildRemoveEnemy(enemy, guild)
 
				db.query(query)
				doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
				return true
		end
 
		if(status == 4) then
				doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
				return true
		end
 
		tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
		if(tmp:getID() ~= -1) then
				if(tmp:getDataInt("end") > 0) then
						tmp:free()
						doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
						return true
				end
 
				local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
				tmp:free()
 
				db.query(query)
				doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
				return true
		end
 
		doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
	    return true
Editado por animatuudo (veja o histórico de edições)
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  • Solução

add um 'end' no final ai pra ver, abaixo do return true

Editado por alissonfgp (veja o histórico de edições)

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Cast System, Reward System, Flash Client, Support Versão 12.30, All areas, Ferumbras Quest e muito mais...

 

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