Ir para conteúdo
  • Cadastre-se

Posts Recomendados

Show de bola Max, curti a ideia, seu script com certeza será muito útil para alguém!

Tópico aprovado, reputado e movido para a seção correta. ;)

 

Este tópico foi movido:
De: "OTServAprovação de Tópicos de Conteúdos"
Para: "OTServScriptingCreatureScripts, GlobalEvents e MoveMents"

Link para o post
Compartilhar em outros sites

Meu servidor é todo baseado em ML, e tem magias no normal q são só de ML teria como você muda pra em vez de qnd upar de level, mostrar a magia pra por ML, qnd upa-se de ML mostrava a magia que liberou com esse ml

Link para o post
Compartilhar em outros sites

Meu servidor é todo baseado em ML, e tem magias no normal q são só de ML teria como você muda pra em vez de qnd upar de level, mostrar a magia pra por ML, qnd upa-se de ML mostrava a magia que liberou com esse ml

 

 

 

Tenta assim:

if not SERVER_SPELLS then
	SERVER_SPELLS = {}
 
	local file = io.open("data/spells/spells.xml")
	local str = file:read("*all")
	file:close()
 
 
	for line in str:gmatch("<instant name=\"(.-)</instant>") do
		for voc in line:gmatch("<vocation id=\"(.-)\"") do
			for _, vocation in pairs(string.explode(voc, ";")) do
				if SERVER_SPELLS[tonumber(vocation)] then
					table.insert(SERVER_SPELLS[tonumber(vocation)], line:match("(.-)\""))
				else
					SERVER_SPELLS[tonumber(vocation)] = {line:match("(.-)\"")}
				end
			end
		end
	end
end
 
function onAdvance(cid, skill, oldLevel, newLevel)
	if skill == SKILL__MAGLEVEL then
		local str = ""
 
		for _, name in pairs(SERVER_SPELLS[getPlayerVocation(cid)]) do
			local spell = getInstantSpellInfo(false, name)
			if spell.mlevel > oldLevel and spell.mlevel <= newLevel then
				str = str .. "\n   [".. name .."] \"".. spell.words .. "\" Mana[".. spell.mana .."]"
			end
		end
 
		if str ~= "" then
			doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, "You have just advanced to magic level ".. newLevel .." and learned new spells!" .. str)
		end
	end
 
	return true
end

Show de bola Max, curti a ideia, seu script com certeza será muito útil para alguém!

Tópico aprovado, reputado e movido para a seção correta. ;)

 

Este tópico foi movido:

De: "OTServAprovação de Tópicos de Conteúdos"

Para: "OTServScriptingCreatureScripts, GlobalEvents e MoveMents"

 

Obrigado, Matheus :D

Editado por MaXwEllDeN (veja o histórico de edições)

-"Supra Omnes Lux Lucis"

- Acima de todos brilha a Luz -

5VGnDyBz.png

Link para o post
Compartilhar em outros sites

eu ia perguntar pq vc tava definindo file duas vezes mas vc já editou AUHEHUAUH script muito bom, to até seguindo pra usar de modelo um dia. Só 2 dúvidas:
1) e se for aquelas versões de server que usam 

 <vocation name="Paladin"/>
 <vocation name="Royal Paladin"/>
??


2) essa linha aqui tá certa?
for _, vocation in pairs(string.explode(voc, ";")) do

 

vc tá usando o explode como ; mas (pelo menos aqui), não tem ; em nenhum lugar do spells.xml ;~

<instant name="KAMUI" words="kamui in" lvl="120" mana="200" prem="1" blockwalls="1" exhaustion="1000" needlearn="0" event="script" value="especiais/kamui.lua">
<vocation id="5"/>
<vocation id="6"/>
<vocation id="7"/>
<vocation id="8"/>
</instant>

me corrija se eu estiver errado...

Edit: esse ; também serviria como verificar pulagem de linha?

Editado por xWhiteWolf (veja o histórico de edições)

Todos os meus trabalhos importantes estão na seção "Sobre mim" no meu perfil; Dá uma passada lá!

"Há três caminhos para o fracasso: não ensinar o que se sabe, não praticar o que se ensina, e não perguntar o que se ignora." - São Beda

I7Pm6ih.png

(obg ao @Beeny por fazer essa linda sign <3)

Link para o post
Compartilhar em outros sites

eu ia perguntar pq vc tava definindo file duas vezes mas vc já editou AUHEHUAUH script muito bom, to até seguindo pra usar de modelo um dia. Só 2 dúvidas:

1) e se for aquelas versões de server que usam 

 <vocation name="Paladin"/>
 <vocation name="Royal Paladin"/>

??

2) essa linha aqui tá certa?

vc tá usando o explode como ; mas (pelo menos aqui), não tem ; em nenhum lugar do spells.xml ;~

<instant name="KAMUI" words="kamui in" lvl="120" mana="200" prem="1" blockwalls="1" exhaustion="1000" needlearn="0" event="script" value="especiais/kamui.lua">
<vocation id="5"/>
<vocation id="6"/>
<vocation id="7"/>
<vocation id="8"/>
</instant>

me corrija se eu estiver errado...

Edit: esse ; também serviria como verificar pulagem de linha?

 

1º Não sabia que dava pra colocar a vocação literamente assim. Mas com um método deve dar pra corrigir isso fácil, é só pegar o id da vocation baseado no nome

 

 

2º O string explode separa uma string com base em um padrão. Como por exemplo nesse script. Caso em vez de uma ocorrência como "1;2;3;4;5", ele encontre algo assim "1", ele vai retornar a própria string.

 

E não, o ; não serve como quebra de linha. Na verdade ele funciona assim:

 

 

  • O primeiro for pega todo o conteúdo de uma tag de Spell usando esse padrão: <instant name="(.-)</instant>

No caso, se eu tiver um arquivo spells.xml com alguma spell assim:

<instant name="KAMUI" words="kamui in" lvl="120" mana="200" prem="1" blockwalls="1" exhaustion="1000" needlearn="0" event="script" value="especiais/kamui.lua">
   <vocation id="5"/>
   <vocation id="6"/>
   <vocation id="7"/>
   <vocation id="8"/>
</instant>

Como primeira ocorrência o string.gmatch ia me retornar isso:

 

 

KAMUI" words="kamui in" lvl="120" mana="200" prem="1" blockwalls="1" exhaustion="1000" needlearn="0" event="script" value="especiais/kamui.lua">

   <vocation id="5"/>

   <vocation id="6"/>

   <vocation id="7"/>

   <vocation id="8"/>

 

 

 

  • Para pegar o nome da spell eu uso um string.match com esse padrão: "(.-)\""
  • Em seguida, com a string que sobrou(no quote acima) eu rodo mais um for usando string.gmatch, mas com o padrão:  "<vocation id=\"(.-)\""

Usando o padrão acima, o for vai me retornar os seguintes valores em cada execução:

  1. 5
  2. 6
  3. 7
  4. 8

 

Eu não interpreto as quebras de linhas, não é necessário. Pois o padrão "<vocation id=\"(.-)\"" vai me retornar exatamente o que preciso.

 

Segue uma aula sobre patterns, feita pelo Lwkass: http://www.tibiaking.com/forum/topic/25675-patterns/

 

Abraços (=

-"Supra Omnes Lux Lucis"

- Acima de todos brilha a Luz -

5VGnDyBz.png

Link para o post
Compartilhar em outros sites

Tenta assim:

if not SERVER_SPELLS then
	SERVER_SPELLS = {}
 
	local file = io.open("data/spells/spells.xml")
	local str = file:read("*all")
	file:close()
 
 
	for line in str:gmatch("<instant name=\"(.-)</instant>") do
		for voc in line:gmatch("<vocation id=\"(.-)\"") do
			for _, vocation in pairs(string.explode(voc, ";")) do
				if SERVER_SPELLS[tonumber(vocation)] then
					table.insert(SERVER_SPELLS[tonumber(vocation)], line:match("(.-)\""))
				else
					SERVER_SPELLS[tonumber(vocation)] = {line:match("(.-)\"")}
				end
			end
		end
	end
end
 
function onAdvance(cid, skill, oldLevel, newLevel)
	if skill == SKILL__MAGLEVEL then
		local str = ""
 
		for _, name in pairs(SERVER_SPELLS[getPlayerVocation(cid)]) do
			local spell = getInstantSpellInfo(false, name)
			if spell.mlevel > oldLevel and spell.mlevel <= newLevel then
				str = str .. "\n   [".. name .."] \"".. spell.words .. "\" Mana[".. spell.mana .."]"
			end
		end
 
		if str ~= "" then
			doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, "You have just advanced to magic level ".. newLevel .." and learned new spells!" .. str)
		end
	end
 
	return true
end

Obrigado, Matheus :D

 

Cara te dei um REP por tentar me ajudar, mas não funcionou :(

Tentei esse script, peguei ML 1

<conjure name="Light Magic Missile" words="adori" maglv="1" mana="40" soul="0" conjureId="2287" conjureCount="5" exhaustion="1000" needlearn="0" event="function" value="conjureRune">
<vocation id="1"/>
<vocation id="2"/>
<vocation id="5"/>
<vocation id="6"/>
</conjure>
Link para o post
Compartilhar em outros sites

Cara te dei um REP por tentar me ajudar, mas não funcionou :(

Tentei esse script, peguei ML 1

 

Tenta esse aqui:

function onAdvance(cid, skill, oldLevel, newLevel)
	if skill == SKILL__MAGLEVEL then		
		local spells = {}
		for index = 0, 	getPlayerInstantSpellCount(cid) - 1 do
			local spell = getPlayerInstantSpellInfo(cid, index)
			if spell.mlevel > oldLevel and spell.mlevel <= newLevel then
				table.insert(spells, "   [".. spell.name .."] \"".. spell.words .. "\" Mana[".. spell.mana .."]")
			end
		end
	
		if #spells > 0 then			
			doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, "You have just advanced to magic level ".. newLevel .." and learned new spells!")

			for _, v in pairs(spells) do
				doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, v)
			end
		end
	end
	
	return true
end

Se não der certo, me passa ta lib 000-const.lua

 

Ah, e detalhe: Ele só funciona com instant spells, spells de conjuração não são identificadas pelo script, para que fossem uma gambiarrazinha teria que ser feita :P

Editado por MaXwEllDeN (veja o histórico de edições)

-"Supra Omnes Lux Lucis"

- Acima de todos brilha a Luz -

5VGnDyBz.png

Link para o post
Compartilhar em outros sites

Tenta esse aqui:

function onAdvance(cid, skill, oldLevel, newLevel)
	if skill == SKILL__MAGLEVEL then		
		local spells = {}
		for index = 0, 	getPlayerInstantSpellCount(cid) - 1 do
			local spell = getPlayerInstantSpellInfo(cid, index)
			doCreatureSay(cid, spell.mlevel)
			if spell.mlevel > oldLevel and spell.mlevel <= newLevel then
				table.insert(spells, "   [".. spell.name .."] \"".. spell.words .. "\" Mana[".. spell.mana .."]")
			end
		end
	
		if #spells > 0 then			
			doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, "You have just advanced to magic level ".. newLevel .." and learned new spells!")

			for _, v in pairs(spells) do
				doPlayerSendTextMessage(cid, MESSAGE_EVENT_ORANGE, v)
			end
		end
	end
	
	return true
end

Se não der certo, me passa ta lib 000-const.lua

 

Ah, e detalhe: Ele só funciona com instant spells, spells de conjuração não são identificadas pelo script, para que fossem uma gambiarrazinha teria que ser feita :P

 

Outro REP, mas algo muito estranho aconteceu, eu queria muito q as conjure aparecessem porque meu ot depende delas, e funcionou muito bem a primeira no caso adori foi mostrada pros jogadores, mas toda vez q upa o ML o jogador fala 0 e 1 e tem outro problema só adori que foi mostrada, todas as outras magias não, será q é pq as outras magias estão como: needlearn="1" ?

Pq lá precisa comprar as magias pra poder aprender, mas queria esse texto mais pra indicar tipo ó vc pode usar essa nova magia vai lá comprar, pq as magias são custons

 

 

00:02 Spellup [9]: 0
00:02 You have just advanced to magic level 1 and learned new spells!
00:02    [Light Magic Missile] "adori" Mana[40]
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: a
00:03 Spellup [9]: a
00:03 Spellup [9]: a
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
00:03 Spellup [9]: 1
00:03 Spellup [9]: 0
 
Minha 000contan..

NORTH = 0
EAST = 1
SOUTH = 2
WEST = 3
SOUTHWEST = 4
SOUTHEAST = 5
NORTHWEST = 6
NORTHEAST = 7
 
COMBAT_FORMULA_UNDEFINED = 0
COMBAT_FORMULA_LEVELMAGIC = 1
COMBAT_FORMULA_SKILL = 2
COMBAT_FORMULA_DAMAGE = 3
 
CONDITION_PARAM_OWNER = 1
CONDITION_PARAM_TICKS = 2
CONDITION_PARAM_OUTFIT = 3
CONDITION_PARAM_HEALTHGAIN = 4
CONDITION_PARAM_HEALTHTICKS = 5
CONDITION_PARAM_MANAGAIN = 6
CONDITION_PARAM_MANATICKS = 7
CONDITION_PARAM_DELAYED = 8
CONDITION_PARAM_SPEED = 9
CONDITION_PARAM_LIGHT_LEVEL = 10
CONDITION_PARAM_LIGHT_COLOR = 11
CONDITION_PARAM_SOULGAIN = 12
CONDITION_PARAM_SOULTICKS = 13
CONDITION_PARAM_MINVALUE = 14
CONDITION_PARAM_MAXVALUE = 15
CONDITION_PARAM_STARTVALUE = 16
CONDITION_PARAM_TICKINTERVAL = 17
CONDITION_PARAM_FORCEUPDATE = 18
CONDITION_PARAM_SKILL_MELEE = 19
CONDITION_PARAM_SKILL_FIST = 20
CONDITION_PARAM_SKILL_CLUB = 21
CONDITION_PARAM_SKILL_SWORD = 22
CONDITION_PARAM_SKILL_AXE = 23
CONDITION_PARAM_SKILL_DISTANCE = 24
CONDITION_PARAM_SKILL_SHIELD = 25
CONDITION_PARAM_SKILL_FISHING = 26
CONDITION_PARAM_STAT_MAXHEALTH = 27
CONDITION_PARAM_STAT_MAXMANA = 28
CONDITION_PARAM_STAT_SOUL = 29
CONDITION_PARAM_STAT_MAGICLEVEL = 30
CONDITION_PARAM_STAT_MAXHEALTHPERCENT = 31
CONDITION_PARAM_STAT_MAXMANAPERCENT = 32
CONDITION_PARAM_STAT_SOULPERCENT = 33
CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34
CONDITION_PARAM_SKILL_MELEEPERCENT = 35
CONDITION_PARAM_SKILL_FISTPERCENT = 36
CONDITION_PARAM_SKILL_CLUBPERCENT = 37
CONDITION_PARAM_SKILL_SWORDPERCENT = 38
CONDITION_PARAM_SKILL_AXEPERCENT = 39
CONDITION_PARAM_SKILL_DISTANCEPERCENT = 40
CONDITION_PARAM_SKILL_SHIELDPERCENT = 41
CONDITION_PARAM_SKILL_FISHINGPERCENT = 42
CONDITION_PARAM_PERIODICDAMAGE = 43
CONDITION_PARAM_BUFF = 44
CONDITION_PARAM_SUBID = 45
 
COMBAT_PARAM_TYPE = 1
COMBAT_PARAM_EFFECT = 2
COMBAT_PARAM_DISTANCEEFFECT = 3
COMBAT_PARAM_BLOCKSHIELD = 4
COMBAT_PARAM_BLOCKARMOR = 5
COMBAT_PARAM_TARGETCASTERORTOPMOST = 6
COMBAT_PARAM_CREATEITEM = 7
COMBAT_PARAM_AGGRESSIVE = 8
COMBAT_PARAM_DISPEL = 9
COMBAT_PARAM_USECHARGES = 10
COMBAT_PARAM_TARGETPLAYERSORSUMMONS = 11
COMBAT_PARAM_DIFFERENTAREADAMAGE = 12
COMBAT_PARAM_HITEFFECT = 13
COMBAT_PARAM_HITCOLOR = 14
 
CALLBACK_PARAM_LEVELMAGICVALUE = 1
CALLBACK_PARAM_SKILLVALUE = 2
CALLBACK_PARAM_TARGETTILE = 3
CALLBACK_PARAM_TARGETCREATURE = 4
 
COMBAT_NONE = 0
COMBAT_PHYSICALDAMAGE = 1
COMBAT_ENERGYDAMAGE = 2
COMBAT_EARTHDAMAGE = 4
COMBAT_POISONDAMAGE = 4
COMBAT_FIREDAMAGE = 8
COMBAT_UNDEFINEDDAMAGE = 16
COMBAT_LIFEDRAIN = 32
COMBAT_MANADRAIN = 64
COMBAT_HEALING = 128
COMBAT_DROWNDAMAGE = 256
COMBAT_ICEDAMAGE = 512
COMBAT_HOLYDAMAGE = 1024
COMBAT_DEATHDAMAGE = 2048
 
CONDITION_NONE = 0
CONDITION_POISON = 1
CONDITION_FIRE = 2
CONDITION_ENERGY = 4
CONDITION_PHYSICAL = 8
CONDITION_HASTE = 16
CONDITION_PARALYZE = 32
CONDITION_OUTFIT = 64
CONDITION_INVISIBLE = 128
CONDITION_LIGHT = 256
CONDITION_MANASHIELD = 512
CONDITION_INFIGHT = 1024
CONDITION_DRUNK = 2048
CONDITION_EXHAUST = 4096
CONDITION_FOOD = 8192
CONDITION_REGENERATION = 8192
CONDITION_SOUL = 16384
CONDITION_DROWN = 32768
CONDITION_MUTED = 65536
CONDITION_ATTRIBUTES = 131072
CONDITION_FREEZING = 262144
CONDITION_DAZZLED = 524288
CONDITION_CURSED = 1048576
CONDITION_PACIFIED = 2097152
CONDITION_GAMEMASTER = 4194304
CONDITION_HUNTING = 8388608
 
EXHAUST_OTHER = 0
EXHAUST_COMBAT = 1
EXHAUST_HEALING = 2
EXHAUST_WEAPON = 3
 
MUTED_BUFFER = 0
MUTED_YELL = 1
MUTED_TRADE = 2
MUTED_TRADE_ROOK = 3
 
GAMEMASTER_INVISIBLE = 0
GAMEMASTER_IGNORE = 1
GAMEMASTER_TELEPORT = 2
 
CONST_SLOT_FIRST = 1
CONST_SLOT_HEAD = CONST_SLOT_FIRST
CONST_SLOT_NECKLACE = 2
CONST_SLOT_BACKPACK = 3
CONST_SLOT_ARMOR = 4
CONST_SLOT_RIGHT = 5
CONST_SLOT_LEFT = 6
CONST_SLOT_LEGS = 7
CONST_SLOT_FEET = 8
CONST_SLOT_RING = 9
CONST_SLOT_AMMO = 10
CONST_SLOT_LAST = CONST_SLOT_AMMO
 
CONST_ME_DRAWBLOOD = 0
CONST_ME_LOSEENERGY = 1
CONST_ME_POFF = 2
CONST_ME_BLOCKHIT = 3
CONST_ME_EXPLOSIONAREA = 4
CONST_ME_EXPLOSIONHIT = 5
CONST_ME_FIREAREA = 6
CONST_ME_YELLOW_RINGS = 7
CONST_ME_GREEN_RINGS = 8
CONST_ME_HITAREA = 9
CONST_ME_TELEPORT = 10
CONST_ME_ENERGYHIT = 11
CONST_ME_MAGIC_BLUE = 12
CONST_ME_MAGIC_RED = 13
CONST_ME_MAGIC_GREEN = 14
CONST_ME_HITBYFIRE = 15
CONST_ME_HITBYPOISON = 16
CONST_ME_MORTAREA = 17
CONST_ME_SOUND_GREEN = 18
CONST_ME_SOUND_RED = 19
CONST_ME_POISONAREA = 20
CONST_ME_SOUND_YELLOW = 21
CONST_ME_SOUND_PURPLE = 22
CONST_ME_SOUND_BLUE = 23
CONST_ME_SOUND_WHITE = 24
CONST_ME_BUBBLES = 25
CONST_ME_CRAPS = 26
CONST_ME_GIFT_WRAPS = 27
CONST_ME_FIREWORK_YELLOW = 28
CONST_ME_FIREWORK_RED = 29
CONST_ME_FIREWORK_BLUE = 30
CONST_ME_STUN = 31
CONST_ME_SLEEP = 32
CONST_ME_WATERCREATURE = 33
CONST_ME_GROUNDSHAKER = 34
CONST_ME_HEARTS = 35
CONST_ME_FIREATTACK = 36
CONST_ME_ENERGYAREA = 37
CONST_ME_SMALLCLOUDS = 38
CONST_ME_HOLYDAMAGE = 39
CONST_ME_BIGCLOUDS = 40
CONST_ME_ICEAREA = 41
CONST_ME_ICETORNADO = 42
CONST_ME_ICEATTACK = 43
CONST_ME_STONES = 44
CONST_ME_SMALLPLANTS = 45
CONST_ME_CARNIPHILA = 46
CONST_ME_PURPLEENERGY = 47
CONST_ME_YELLOWENERGY = 48
CONST_ME_HOLYAREA = 49
CONST_ME_BIGPLANTS = 50
CONST_ME_CAKE = 51
CONST_ME_GIANTICE = 52
CONST_ME_WATERSPLASH = 53
CONST_ME_PLANTATTACK = 54
CONST_ME_TUTORIALARROW = 55
CONST_ME_TUTORIALSQUARE = 56
CONST_ME_MIRRORHORIZONTAL = 57
CONST_ME_MIRRORVERTICAL = 58
CONST_ME_SKULLHORIZONTAL = 59
CONST_ME_SKULLVERTICAL = 60
CONST_ME_ASSASSIN = 61
CONST_ME_STEPSHORIZONTAL = 62
CONST_ME_BLOODYSTEPS = 63
CONST_ME_STEPSVERTICAL = 64
CONST_ME_YALAHARIGHOST = 65
CONST_ME_BATS = 66
CONST_ME_SMOKE = 67
CONST_ME_INSECTS = 68
CONST_ME_DRAGONHEAD = 69
CONST_ME_NONE = 255
CONST_ME_LAST = CONST_ME_DRAGONHEAD
 
CONST_ANI_SPEAR = 0
CONST_ANI_BOLT = 1
CONST_ANI_ARROW = 2
CONST_ANI_FIRE = 3
CONST_ANI_ENERGY = 4
CONST_ANI_POISONARROW = 5
CONST_ANI_BURSTARROW = 6
CONST_ANI_THROWINGSTAR = 7
CONST_ANI_THROWINGKNIFE = 8
CONST_ANI_SMALLSTONE = 9
CONST_ANI_DEATH = 10
CONST_ANI_LARGEROCK = 11
CONST_ANI_SNOWBALL = 12
CONST_ANI_POWERBOLT = 13
CONST_ANI_POISON = 14
CONST_ANI_INFERNALBOLT = 15
CONST_ANI_HUNTINGSPEAR = 16
CONST_ANI_ENCHANTEDSPEAR = 17
CONST_ANI_REDSTAR = 18
CONST_ANI_GREENSTAR = 19
CONST_ANI_ROYALSPEAR = 20
CONST_ANI_SNIPERARROW = 21
CONST_ANI_ONYXARROW = 22
CONST_ANI_PIERCINGBOLT = 23
CONST_ANI_WHIRLWINDSWORD = 24
CONST_ANI_WHIRLWINDAXE = 25
CONST_ANI_WHIRLWINDCLUB = 26
CONST_ANI_ETHEREALSPEAR = 27
CONST_ANI_ICE = 28
CONST_ANI_EARTH = 29
CONST_ANI_HOLY = 30
CONST_ANI_SUDDENDEATH = 31
CONST_ANI_FLASHARROW = 32
CONST_ANI_FLAMMINGARROW = 33
CONST_ANI_SHIVERARROW = 34
CONST_ANI_ENERGYBALL = 35
CONST_ANI_SMALLICE = 36
CONST_ANI_SMALLHOLY = 37
CONST_ANI_SMALLEARTH = 38
CONST_ANI_EARTHARROW = 39
CONST_ANI_EXPLOSION = 40
CONST_ANI_CAKE = 41
CONST_ANI_WEAPONTYPE = 254
CONST_ANI_NONE = 255
CONST_ANI_LAST = CONST_ANI_CAKE
 
TALKTYPE_FIRST = 1
TALKTYPE_SAY = TALKTYPE_FIRST
TALKTYPE_WHISPER = 2
TALKTYPE_YELL = 3
TALKTYPE_PRIVATE_PN = 4
TALKTYPE_PRIVATE_NP = 5
TALKTYPE_PRIVATE = 6
TALKTYPE_CHANNEL_Y = 7
TALKTYPE_CHANNEL_W = 8
TALKTYPE_RVR_CHANNEL = 9
TALKTYPE_RVR_ANSWER = 10
TALKTYPE_RVR_CONTINUE = 11
TALKTYPE_BROADCAST = 12
TALKTYPE_CHANNEL_RN = 13
TALKTYPE_PRIVATE_RED = 14
TALKTYPE_CHANNEL_O = 15
TALKTYPE_CHANNEL_RA = 17
TALKTYPE_MONSTER = 19
TALKTYPE_MONSTER_YELL = 20
TALKTYPE_LAST = TALKTYPE_MONSTER_YELL
 
TALKTYPE_TYPES = {
["say"] = TALKTYPE_SAY,
["whisper"] = TALKTYPE_WHISPER,
["yell"] = TALKTYPE_YELL,
["private-playernpc"] = TALKTYPE_PRIVATE_PN,
["private-npcplayer"] = TALKTYPE_PRIVATE_NP,
["private"] = TALKTYPE_PRIVATE,
["channel-yellow"] = TALKTYPE_CHANNEL_Y,
["channel-white"] = TALKTYPE_CHANNEL_W,
["rvr-channel"] = TALKTYPE_RVR_CHANNEL,
["rvr-answer"] = TALKTYPE_RVR_ANSWER,
["rvr-continue"] = TALKTYPE_RVR_CONTINUE,
["broadcast"] = TALKTYPE_BROADCAST,
["channel-red"] = TALKTYPE_CHANNEL_RN,
["channel-orange"] = TALKTYPE_CHANNEL_O,
["channel-redanonymous"] = TALKTYPE_CHANNEL_RA,
["monster"] = TALKTYPE_MONSTER,
["monster-yell"] = TALKTYPE_MONSTER_YELL
}
 
MESSAGE_FIRST = 18
MESSAGE_STATUS_CONSOLE_RED = MESSAGE_FIRST
MESSAGE_EVENT_ORANGE = 19
MESSAGE_STATUS_CONSOLE_ORANGE = 20
MESSAGE_STATUS_WARNING = 21
MESSAGE_EVENT_ADVANCE = 22
MESSAGE_EVENT_DEFAULT = 23
MESSAGE_STATUS_DEFAULT = 24
MESSAGE_INFO_DESCR = 25
MESSAGE_STATUS_SMALL = 26
MESSAGE_STATUS_CONSOLE_BLUE = 27
MESSAGE_LAST = MESSAGE_STATUS_CONSOLE_BLUE
 
MESSAGE_TYPES = {
["advance"] = MESSAGE_EVENT_ADVANCE,
["event"] = MESSAGE_EVENT_DEFAULT,
["white"] = MESSAGE_EVENT_DEFAULT,
["orange"] = MESSAGE_STATUS_CONSOLE_ORANGE,
["info"] = MESSAGE_INFO_DESCR,
["green"] = MESSAGE_INFO_DESCR,
["small"] = MESSAGE_STATUS_SMALL,
["blue"] = MESSAGE_STATUS_CONSOLE_BLUE,
["red"] = MESSAGE_STATUS_CONSOLE_RED,
["warning"] = MESSAGE_STATUS_WARNING,
["status"] = MESSAGE_STATUS_DEFAULT
}
 
COLOR_BLACK = 0
COLOR_BLUE = 5
COLOR_GREEN = 18
COLOR_LIGHTGREEN = 66
COLOR_DARKBROWN = 78
COLOR_LIGHTBLUE = 89
COLOR_DARKRED = 108
COLOR_DARKPURPLE = 112
COLOR_BROWN = 120
COLOR_GREY = 129
COLOR_TEAL = 143
COLOR_DARKPINK = 152
COLOR_PURPLE = 154
COLOR_DARKORANGE = 156
COLOR_RED = 180
COLOR_PINK = 190
COLOR_ORANGE = 192
COLOR_DARKYELLOW = 205
COLOR_YELLOW = 210
COLOR_WHITE = 215
COLOR_NONE = 255
 
MAPMARK_TICK = 0
MAPMARK_QUESTION = 1
MAPMARK_EXCLAMATION = 2
MAPMARK_STAR = 3
MAPMARK_CROSS = 4
MAPMARK_TEMPLE = 5
MAPMARK_KISS = 6
MAPMARK_SHOVEL = 7
MAPMARK_SWORD = 8
MAPMARK_FLAG = 9
MAPMARK_LOCK = 10
MAPMARK_BAG = 11
MAPMARK_SKULL = 12
MAPMARK_DOLLAR = 13
MAPMARK_REDNORTH = 14
MAPMARK_REDSOUTH = 15
MAPMARK_REDEAST = 16
MAPMARK_REDWEST = 17
MAPMARK_GREENNORTH = 18
MAPMARK_GREENSOUTH = 19
 
ITEM_TYPE_NONE = 0
ITEM_TYPE_DEPOT = 1
ITEM_TYPE_MAILBOX = 2
ITEM_TYPE_TRASHHOLDER = 3
ITEM_TYPE_CONTAINER = 4
ITEM_TYPE_DOOR = 5
ITEM_TYPE_MAGICFIELD = 6
ITEM_TYPE_TELEPORT = 7
ITEM_TYPE_BED = 8
ITEM_TYPE_KEY = 9
ITEM_TYPE_RUNE = 10
 
ITEM_GROUP_NONE = 0
ITEM_GROUP_GROUND = 1
ITEM_GROUP_CONTAINER = 2
ITEM_GROUP_CHARGES = 6
ITEM_GROUP_SPLASH = 11
ITEM_GROUP_FLUID = 12
 
CONST_PROP_BLOCKSOLID = 0
CONST_PROP_HASHEIGHT = 1
CONST_PROP_BLOCKPROJECTILE = 2
CONST_PROP_BLOCKPATHFIND = 3
CONST_PROP_ISVERTICAL = 4
CONST_PROP_ISHORIZONTAL = 5
CONST_PROP_MOVABLE = 6
CONST_PROP_BLOCKINGANDNOTMOVABLE = 7
CONST_PROP_SUPPORTHANGABLE = 8
 
CHASEMODE_STANDSTILL = 0
CHASEMODE_FOLLOW = 1
 
FIGHTMODE_ATTACK = 0
FIGHTMODE_BALANCED = 1
FIGHTMODE_DEFENSE = 2
 
SECUREMODE_ON = 0
SECUREMODE_OFF = 1
 
TRADE_NONE = 0
TRADE_INITIATED = 1
TRADE_ACCEPT = 2
TRADE_ACKNOWLEDGE = 3
TRADE_TRANSFER = 4
 
MANAGER_NONE = 0
MANAGER_NEW = 1
MANAGER_ACCOUNT = 2
MANAGER_NAMELOCK = 3
 
PLAYERSEX_FEMALE = 0
PLAYERSEX_MALE = 1
PLAYERSEX_GAMEMASTER = 2
 
PLAYERLOSS_EXPERIENCE = 0
PLAYERLOSS_MANA = 1
PLAYERLOSS_SKILLS = 2
PLAYERLOSS_CONTAINERS = 3
PLAYERLOSS_ITEMS = 4
 
STATSCHANGE_HEALTHGAIN = 0
STATSCHANGE_HEALTHLOSS = 1
STATSCHANGE_MANAGAIN = 2
STATSCHANGE_MANALOSS = 3
 
SKILL_FIRST = 0
SKILL_FIST = SKILL_FIRST
SKILL_CLUB = 1
SKILL_SWORD = 2
SKILL_AXE = 3
SKILL_DISTANCE = 4
SKILL_SHIELD = 5
SKILL_FISHING = 6
SKILL__MAGLEVEL = 7
SKILL__LEVEL = 8
SKILL_LAST = SKILL_FISHING
SKILL__LAST = SKILL__LEVEL
 
SKILL_NAMES = {
[sKILL_FIST] = "fist fighting",
[sKILL_CLUB] = "club fighting",
[sKILL_SWORD] = "sword fighting",
[sKILL_AXE] = "axe fighting",
[sKILL_DISTANCE] = "distance fighting",
[sKILL_SHIELD] = "shielding",
[sKILL_FISHING] = "fishing",
[sKILL__LEVEL] = "level",
[sKILL__MAGLEVEL] = "magic level"
}
 
SKILL_IDS = {
["fist"] = SKILL_FIST,
["club"] = SKILL_CLUB,
["sword"] = SKILL_SWORD,
["axe"] = SKILL_AXE,
["distance"] = SKILL_DISTANCE,
["dist"] = SKILL_DISTANCE,
["shielding"] = SKILL_SHIELD,
["shield"] = SKILL_SHIELD,
["fishing"] = SKILL_FISHING,
["fish"] = SKILL_FISHING,
["level"] = SKILL__LEVEL,
["magic"] = SKILL__MAGLEVEL
}
 
GUILD_MEMBER = 1
GUILD_VICE = 2
GUILD_LEADER = 3
 
SKULL_NONE = 0
SKULL_YELLOW = 1
SKULL_GREEN = 2
SKULL_WHITE = 3
SKULL_RED = 4
SKULL_BLACK = 5
SKULL_LAST = SKULL_BLACK
 
SHIELD_NONE = 0
SHIELD_WHITEYELLOW = 1
SHIELD_WHITEBLUE = 2
SHIELD_BLUE = 3
SHIELD_YELLOW = 4
SHIELD_BLUE_SHAREDEXP = 5
SHIELD_YELLOW_SHAREDEXP = 6
SHIELD_BLUE_NOSHAREDEXP_BLINK = 7
SHIELD_YELLOW_NOSHAREDEXP_BLINK = 8
SHIELD_BLUE_NOSHAREDEXP = 9
SHIELD_YELLOW_NOSHAREDEXP = 10
SHIELD_LAST = SHIELD_YELLOW_NOSHAREDEXP
 
EMBLEM_NONE = 0
EMBLEM_GREEN = 1
EMBLEM_RED = 2
EMBLEM_BLUE = 3
 
WORLDTYPE_OPTIONAL = 1
WORLDTYPE_OPEN = 2
WORLDTYPE_HARDCORE = 3
 
DATABASE_NONE = 0
DATABASE_MYSQL = 1
DATABASE_SQLITE = 2
DATABASE_POSTGRESQL = 3
DATABASE_ODBC = 4
 
GAMESTATE_STARTUP = 1
GAMESTATE_INIT = 2
GAMESTATE_NORMAL = 3
GAMESTATE_MAINTAIN = 4
GAMESTATE_CLOSED = 5
GAMESTATE_CLOSING = 6
GAMESTATE_SHUTDOWN = 7
 
RELOAD_ACTIONS = 1
RELOAD_CHAT = 2
RELOAD_CONFIG = 3
RELOAD_CREATUREEVENTS = 4
RELOAD_GAMESERVERS = 5
RELOAD_GLOBALEVENTS = 6
RELOAD_GROUPS = 7
RELOAD_HIGHSCORES = 8
RELOAD_HOUSEPRICES = 9
RELOAD_ITEMS = 10
RELOAD_MONSTERS = 11
RELOAD_MOVEEVENTS = 12
RELOAD_NPCS = 13
RELOAD_OUTFITS = 14
RELOAD_QUESTS = 15
RELOAD_RAIDS = 16
RELOAD_SPELLS = 17
RELOAD_STAGES = 18
RELOAD_TALKACTIONS = 19
RELOAD_VOCATIONS = 20
RELOAD_WEAPONS = 21
RELOAD_MODS = 22
RELOAD_ALL = 23
 
BAN_NONE = 0
BAN_IP = 1
BAN_PLAYER = 2
BAN_ACCOUNT = 3
BAN_NOTATION = 4
BAN_STATEMENT = 5
 
PLAYERBAN_NONE = 0
PLAYERBAN_REPORT = 1
PLAYERBAN_LOCK = 2
PLAYERBAN_BANISHMENT = 3
 
CHANNEL_GUILD = 0
CHANNEL_PARTY = 1
CHANNEL_RVR = 3
CHANNEL_HELP = 9
CHANNEL_DEFAULT = 0xFFFE
CHANNEL_PRIVATE = 0xFFFF
 
STACKPOS_GROUND = 0
STACKPOS_TOP_CREATURE = 253
STACKPOS_TOP_FIELD = 254
STACKPOS_TOP_MOVABLE_ITEM_OR_CREATURE = 255
 
WEAPON_NONE = 0
WEAPON_SWORD = 1
WEAPON_CLUB = 2
WEAPON_AXE = 3
WEAPON_DIST = 4
WEAPON_SHIELD = 5
WEAPON_FIST = 6
WEAPON_WAND = 7
WEAPON_AMMO = 8
 
ACTION_NOTATION = 0
ACTION_NAMEREPORT = 1
ACTION_BANISHMENT = 2
ACTION_BANREPORT = 3
ACTION_BANFINAL = 4
ACTION_BANREPORTFINAL = 5
ACTION_STATEMENT = 6
ACTION_DELETION = 7
ACTION_NAMELOCK = 8
ACTION_BANLOCK = 9
ACTION_BANLOCKFINAL = 10
ACTION_PLACEHOLDER = 11
 
ITEM_GOLD_COIN = 2148
ITEM_PLATINUM_COIN = 2152
ITEM_CRYSTAL_COIN = 2160
ITEM_SCARAB_COIN = 2159
ITEM_FISH = 2667
ITEM_WORM = 3976
ITEM_MECHANICAL_FISH = 10224
ITEM_NAIL = 8309
ITEM_MECHANICAL_FISHING_ROD = 10223
ITEM_GREEN_PERCH = 7159
ITEM_RAINBOW_TROUT = 7158
ITEM_NORTHERN_PIKE = 2669
ITEM_PARCEL = 2595
ITEM_LABEL = 2599
 
RETURNVALUE_DONTSHOWMESSAGE = 0
RETURNVALUE_NOERROR = 1
RETURNVALUE_NOTPOSSIBLE = 2
RETURNVALUE_NOTENOUGHROOM = 3
RETURNVALUE_PLAYERISPZLOCKED = 4
RETURNVALUE_PLAYERISNOTINVITED = 5
RETURNVALUE_CANNOTTHROW = 6
RETURNVALUE_THEREISNOWAY = 7
RETURNVALUE_DESTINATIONOUTOFREACH = 8
RETURNVALUE_CREATUREBLOCK = 9
RETURNVALUE_NOTMOVABLE = 10
RETURNVALUE_DROPTWOHANDEDITEM = 11
RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12
RETURNVALUE_CANONLYUSEONEWEAPON = 13
RETURNVALUE_NEEDEXCHANGE = 14
RETURNVALUE_CANNOTBEDRESSED = 15
RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16
RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17
RETURNVALUE_TOOFARAWAY = 18
RETURNVALUE_FIRSTGODOWNSTAIRS = 19
RETURNVALUE_FIRSTGOUPSTAIRS = 20
RETURNVALUE_CONTAINERNOTENOUGHROOM = 21
RETURNVALUE_NOTENOUGHCAPACITY = 22
RETURNVALUE_CANNOTPICKUP = 23
RETURNVALUE_THISISIMPOSSIBLE = 24
RETURNVALUE_DEPOTISFULL = 25
RETURNVALUE_CREATUREDOESNOTEXIST = 26
RETURNVALUE_CANNOTUSETHISOBJECT = 27
RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28
RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29
RETURNVALUE_YOUAREALREADYTRADING = 30
RETURNVALUE_THISPLAYERISALREADYTRADING = 31
RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32
RETURNVALUE_DIRECTPLAYERSHOOT = 33
RETURNVALUE_NOTENOUGHLEVEL = 34
RETURNVALUE_NOTENOUGHMAGICLEVEL = 35
RETURNVALUE_NOTENOUGHMANA = 36
RETURNVALUE_NOTENOUGHSOUL = 37
RETURNVALUE_YOUAREEXHAUSTED = 38
RETURNVALUE_PLAYERISNOTREACHABLE = 39
RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40
RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41
RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42
RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43
RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44
RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45
RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46
RETURNVALUE_CREATUREISNOTREACHABLE = 47
RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48
RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49
RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50
RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51
RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52
RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53
RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54
RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55
RETURNVALUE_YOUCANNOTLOGOUTHERE = 56
RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL = 57
RETURNVALUE_CANNOTCONJUREITEMHERE = 58
RETURNVALUE_TILEISFULL = 59
RETURNVALUE_NAMEISTOOAMBIGUOUS = 60
RETURNVALUE_CANONLYUSEONESHIELD = 61
RETURNVALUE_YOUARENOTTHEOWNER = 62
RETURNVALUE_YOUMAYNOTCASTAREAONBLACKSKULL = 63
 
CONTAINER_POSITION = 0xFFFF
EMPTY_STORAGE = -1
EMPTY_RESULT = -1
ITEMCOUNT_MAX = 100
 
AUTOID_PLAYERS = 0x10000000
AUTOID_MONSTERS = 0x40000000
AUTOID_NPCS = 0x80000000
 
PLAYERFLAG_CANNOTUSECOMBAT = 0
PLAYERFLAG_CANNOTATTACKPLAYER = 1
PLAYERFLAG_CANNOTATTACKMONSTER = 2
PLAYERFLAG_CANNOTBEATTACKED = 3
PLAYERFLAG_CANCONVINCEALL = 4
PLAYERFLAG_CANSUMMONALL = 5
PLAYERFLAG_CANILLUSIONALL = 6
PLAYERFLAG_CANSENSEINVISIBILITY = 7
PLAYERFLAG_IGNOREDBYMONSTERS = 8
PLAYERFLAG_NOTGAININFIGHT = 9
PLAYERFLAG_HASINFINITEMANA = 10
PLAYERFLAG_HASINFINITESOUL = 11
PLAYERFLAG_HASNOEXHAUSTION = 12
PLAYERFLAG_CANNOTUSESPELLS = 13
PLAYERFLAG_CANNOTPICKUPITEM = 14
PLAYERFLAG_CANALWAYSLOGIN = 15
PLAYERFLAG_CANBROADCAST = 16
PLAYERFLAG_CANEDITHOUSES = 17
PLAYERFLAG_CANNOTBEBANNED = 18
PLAYERFLAG_CANNOTBEPUSHED = 19
PLAYERFLAG_HASINFINITECAPACITY = 20
PLAYERFLAG_CANPUSHALLCREATURES = 21
PLAYERFLAG_CANTALKREDPRIVATE = 22
PLAYERFLAG_CANTALKREDCHANNEL = 23
PLAYERFLAG_TALKORANGEHELPCHANNEL = 24
PLAYERFLAG_NOTGAINEXPERIENCE = 25
PLAYERFLAG_NOTGAINMANA = 26
PLAYERFLAG_NOTGAINHEALTH = 27
PLAYERFLAG_NOTGAINSKILL = 28
PLAYERFLAG_SETMAXSPEED = 29
PLAYERFLAG_SPECIALVIP = 30
PLAYERFLAG_NOTGENERATELOOT = 31
PLAYERFLAG_CANTALKREDCHANNELANONYMOUS = 32
PLAYERFLAG_IGNOREPROTECTIONZONE = 33
PLAYERFLAG_IGNORESPELLCHECK = 34
PLAYERFLAG_IGNOREWEAPONCHECK = 35
PLAYERFLAG_CANNOTBEMUTED = 36
PLAYERFLAG_ISALWAYSPREMIUM = 37
PLAYERFLAG_CANANSWERRULEVIOLATIONS = 38
PLAYERFLAG_39 = 39 -- ignore
PLAYERFLAG_SHOWGROUPINSTEADOFVOCATION = 40
PLAYERFLAG_HASINFINITESTAMINA = 41
PLAYERFLAG_CANNOTMOVEITEMS = 42
PLAYERFLAG_CANNOTMOVECREATURES = 43
PLAYERFLAG_CANREPORTBUGS = 44
PLAYERFLAG_45 = 45 -- ignore
PLAYERFLAG_CANNOTBESEEN = 46
PLAYERFLAG_HIDEHEALTH = 47
 
PLAYERCUSTOMFLAG_ALLOWIDLE = 0
PLAYERCUSTOMFLAG_CANSEEPOSITION = 1
PLAYERCUSTOMFLAG_CANSEEITEMDETAILS = 2
PLAYERCUSTOMFLAG_CANSEECREATUREDETAILS = 3
PLAYERCUSTOMFLAG_NOTSEARCHABLE = 4
PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES = 5
PLAYERCUSTOMFLAG_CANTHROWANYWHERE = 6
PLAYERCUSTOMFLAG_CANPUSHALLITEMS = 7
PLAYERCUSTOMFLAG_CANMOVEANYWHERE = 8
PLAYERCUSTOMFLAG_CANMOVEFROMFAR = 9
PLAYERCUSTOMFLAG_CANLOGINMULTIPLECHARACTERS = 10
PLAYERCUSTOMFLAG_HASFULLLIGHT = 11
PLAYERCUSTOMFLAG_CANLOGOUTANYTIME = 12
PLAYERCUSTOMFLAG_HIDELEVEL = 13
PLAYERCUSTOMFLAG_ISPROTECTED = 14
PLAYERCUSTOMFLAG_ISIMMUNE = 15
PLAYERCUSTOMFLAG_NOTGAINSKULL = 16
PLAYERCUSTOMFLAG_NOTGAINUNJUSTIFIED = 17
PLAYERCUSTOMFLAG_IGNOREPACIFICATION = 18
PLAYERCUSTOMFLAG_IGNORELOGINDELAY = 19
PLAYERCUSTOMFLAG_CANSTAIRHOP = 20
PLAYERCUSTOMFLAG_CANTURNHOP = 21
PLAYERCUSTOMFLAG_IGNOREHOUSERENT = 22
PLAYERCUSTOMFLAG_CANWEARALLADDONS = 23
PLAYERCUSTOMFLAG_ISWALKABLE = 24
PLAYERCUSTOMFLAG_CANWALKTHROUGH = 25
 
maleOutfits = {128, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289, 325, 328, 335, 367}
femaleOutfits = {136, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288, 324, 329, 336, 366}
 
doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 9167, [9168] = 9170, [9169] = 9170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276, [10276] = 10277, [10274] = 10275, [10268] = 10270, [10269] = 10270, [10271] = 10273, [10272] = 10273, [10471] = 10472, [10480] = 10481, [10477] = 10479, [10478] = 10479, [10468] = 10470, [10469] = 10470, [10775] = 10777, [10776] = 10777, [10780] = 10781, [10782] = 10783, [10784] = 10786, [10785] = 10786, [10789] = 10790, [10791] = 10792}
closingDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284, 10279, 10281, 10283, 10285, 10474, 10476, 10483, 10485, 10781, 10783, 10790, 10792}
verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274, 9278, 9282, 10270, 10275, 10279, 10283, 10479, 10481, 10483, 10485, 10790, 10792}
horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276, 9280, 9284, 10273, 10277, 10281, 10285, 10470, 10472, 10474, 10476, 10781, 10783}
specialDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279, 10278, 10280, 10475, 10484, 10782, 10791}
keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092, 10032, 10091}
 
enchantableGems = {2147, 2146, 2149, 2150}
enchantableItems = {2383, 7383, 7384, 7406, 7402, 2429, 2430, 7389, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905}
enchantingAltars = {
{7504, 7505, 7506, 7507},
{7508, 7509, 7510, 7511},
{7516, 7517, 7518, 7519},
{7512, 7513, 7514, 7515}
}
enchantedGems = {7760, 7759, 7761, 7762}
enchantedItems = {
[2383] = {7744, 7763, 7854, 7869},
[7383] = {7745, 7764, 7855, 7870},
[7384] = {7746, 7765, 7856, 7871},
[7406] = {7747, 7766, 7857, 7872},
[7402] = {7748, 7767, 7858, 7873},
[2429] = {7749, 7768, 7859, 7874},
[2430] = {7750, 7769, 7860, 7875},
[7389] = {7751, 7770, 7861, 7876},
[7380] = {7752, 7771, 7862, 7877},
[2454] = {7753, 7772, 7863, 7878},
[2423] = {7754, 7773, 7864, 7879},
[2445] = {7755, 7774, 7865, 7880},
[7415] = {7756, 7775, 7866, 7881},
[7392] = {7757, 7776, 7867, 7882},
[2391] = {7758, 7777, 7868, 7883},
[2544] = {7840, 7839, 7850, 7838},
[8905] = {8906, 8907, 8909, 8908}
}
 
Config_meta =
{
__index = function(t, k)
if(k == "type") then
return function()
return "Config"
end
end
 
return getConfigValue(k)
end,
 
__newindex = function(t, k, v)
return false
end
}
 
CONFIG = {}
setmetatable(CONFIG, Config_meta)
 
Storage_meta =
{
__index = function(t, k)
if(k == "type") then
return function()
return "Storage"
end
end
 
return getStorage(k)
end,
 
__newindex = function(t, k, v)
return doSetStorage(k, v)
end
}
 
STORAGE = {}
setmetatable(STORAGE, Storage_meta)
 
Editado por maikons (veja o histórico de edições)
Link para o post
Compartilhar em outros sites

 

Outro REP, mas algo muito estranho aconteceu, eu queria muito q as conjure aparecessem porque meu ot depende delas, e funcionou muito bem a primeira no caso adori foi mostrada pros jogadores, mas toda vez q upa o ML o jogador fala 0 e 1 e tem outro problema só adori que foi mostrada, todas as outras magias não, será q é pq as outras magias estão como: needlearn="1" ?

Pq lá precisa comprar as magias pra poder aprender, mas queria esse texto mais pra indicar tipo ó vc pode usar essa nova magia vai lá comprar, pq as magias são custons

 

 

 
Minha 000contan..

 

 

Removi a parte que fazia o player falar os números. Esqueci de remover durante os testes..

 

Bem, provavelmente ele não mostra a spell por causa do needlearn sim. Vou desenvolver algo para que possa usar com o conjure. Em breve posto

-"Supra Omnes Lux Lucis"

- Acima de todos brilha a Luz -

5VGnDyBz.png

Link para o post
Compartilhar em outros sites

Pô você me salvou, vou dar mais uns 5 REPS, vou ver se consigo botar pra aparecer as que tão needlearn="1", se você souber como ajuda aí tbm, vou te dar mais uns REPS aleatórios dps, vlw

Link para o post
Compartilhar em outros sites
  • 3 months later...

Desculpe por re-abrir o tópico, mais não teria como por pra determinado level? Por exemplo

No level 200 e 150 eu quero que apareçam as novas magias que ganhei, mais nos restos dos leveis não.. vlw

:bleh:-.-

I helped you ? REP +.

 

Att: Abreu

Link para o post
Compartilhar em outros sites
  • 2 years later...

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Apenas 75 emojis são permitidos.

×   Seu link foi automaticamente incorporado.   Mostrar como link

×   Seu conteúdo anterior foi restaurado.   Limpar o editor

×   Não é possível colar imagens diretamente. Carregar ou inserir imagens do URL.

×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo