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[talkaction] Sistema de reset com stages (sem logout)


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Olá!

Fiz umas alterações com funções 1.0 e deu certo.

local config = {
    backToLevel = 8,
    redskull = false, -- need to be without redskull to reset?
    battle = true, -- need to be without battle to reset?
    pz = false, -- need to be in protect zone to reset?
    stages = {
        {resets = 4, level = 350, premium = 330},
        {resets = 9, level = 355, premium = 340},
        {resets = 14, level = 360, premium = 355},
        {resets = 19, level = 365, premium = 360},
        {resets = 24, level = 380, premium = 370},
        {resets = 29, level = 390, premium = 380},
        {resets = 34, level = 410, premium = 400},
        {resets = 39, level = 430, premium = 420},
        {resets = 44, level = 450, premium = 440},
        {resets = 49, level = 480, premium = 470},
        {resets = 54, level = 510, premium = 500},
        {resets = 59, level = 550, premium = 540},
        {resets = 64, level = 590, premium = 580},
        {resets = 69, level = 630, premium = 620},
        {resets = 74, level = 680, premium = 670},
        {resets = 79, level = 730, premium = 720},
        {resets = 84, level = 780, premium = 770},
        {resets = 89, level = 860, premium = 840},
        {resets = 94, level = 930, premium = 910},
        {resets = 2^1024, level = 1010, premium = 990}
    }
}

function onSay(cid, words, param)
    local function getPlayerResets(cid)
        local resets = getPlayerStorageValue(cid, 500)
        return resets < 0 and 0 or resets
    end

    local function doPlayerAddResets(cid, count)
        setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count)
    end

    if config.redskull and getCreatureSkullType(cid) == 4 then
        return doPlayerSendCancel(cid, "You need to be without red skull to reset.")
    elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then
        return doPlayerSendCancel(cid, "You need to be in protection zone to reset.")
    elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then
        return doPlayerSendCancel(cid, "You need to be without battle to reset.")
    end

    local resetLevel = 0
    for x, y in ipairs(config.stages) do
        if getPlayerResets(cid) <= y.resets then
            resetLevel = isPremium(cid) and y.premium or y.level
            break
        end
    end

    if getPlayerLevel(cid) < resetLevel then
        return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.")
    end

    doPlayerAddResets(cid, 1)
    local healthMax, manaMax = getCreatureHealth(cid), getPlayerMaxMana(cid)
    getPlayerLevel(cid, -(getPlayerLevel(cid) - config.backToLevel))
    getCreatureHealth(cid, healthMax)
    getPlayerMaxMana(cid, manaMax)
    doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED)
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".")
    return true
end

--------

21:57 Now you have 1 reset.
21:57 Now you have 2 resets.

 

Mas o level nao volta ao nivel 8.

 

Obs : TFS 1.0 tem como ajudar? E se possivel um sistema de reset no Look.

Na verdade... preciso de um sistema de reset com look, para TFS 1.0

Estou com um projeto 10.76 se alguem poder me ajudar eu agradeço!

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Olá!

Fiz umas alterações com funções 1.0 e deu certo.

local config = {
    backToLevel = 8,
    redskull = false, -- need to be without redskull to reset?
    battle = true, -- need to be without battle to reset?
    pz = false, -- need to be in protect zone to reset?
    stages = {
        {resets = 4, level = 350, premium = 330},
        {resets = 9, level = 355, premium = 340},
        {resets = 14, level = 360, premium = 355},
        {resets = 19, level = 365, premium = 360},
        {resets = 24, level = 380, premium = 370},
        {resets = 29, level = 390, premium = 380},
        {resets = 34, level = 410, premium = 400},
        {resets = 39, level = 430, premium = 420},
        {resets = 44, level = 450, premium = 440},
        {resets = 49, level = 480, premium = 470},
        {resets = 54, level = 510, premium = 500},
        {resets = 59, level = 550, premium = 540},
        {resets = 64, level = 590, premium = 580},
        {resets = 69, level = 630, premium = 620},
        {resets = 74, level = 680, premium = 670},
        {resets = 79, level = 730, premium = 720},
        {resets = 84, level = 780, premium = 770},
        {resets = 89, level = 860, premium = 840},
        {resets = 94, level = 930, premium = 910},
        {resets = 2^1024, level = 1010, premium = 990}
    }
}

function onSay(cid, words, param)
    local function getPlayerResets(cid)
        local resets = getPlayerStorageValue(cid, 500)
        return resets < 0 and 0 or resets
    end

    local function doPlayerAddResets(cid, count)
        setPlayerStorageValue(cid, 500, getPlayerResets(cid) + count)
    end

    if config.redskull and getCreatureSkullType(cid) == 4 then
        return doPlayerSendCancel(cid, "You need to be without red skull to reset.")
    elseif config.pz and not getTilePzInfo(getCreaturePosition(cid)) then
        return doPlayerSendCancel(cid, "You need to be in protection zone to reset.")
    elseif config.battle and getCreatureCondition(cid, CONDITION_INFIGHT) then
        return doPlayerSendCancel(cid, "You need to be without battle to reset.")
    end

    local resetLevel = 0
    for x, y in ipairs(config.stages) do
        if getPlayerResets() <= y.resets then
            resetLevel = player:isPremium() and y.premium or y.level
            break
        end
    end

    if getPlayerLevel(cid) < resetLevel then
        return doPlayerSendCancel(cid, "You need level " .. resetLevel .. " or more to reset.")
    end

    doPlayerAddResets(cid, 1)
    local healthMax, manaMax = getCreatureHealth(cid), getPlayerMaxMana(cid)
    getPlayerLevel(cid, -(getPlayerLevel(cid) - config.backToLevel))
    getCreatureHealth(cid, healthMax)
    getPlayerMaxMana(cid, manaMax)
    doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_RED)
    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets(cid) .. " " .. (getPlayerResets(cid) == 1 and "reset" or "resets") .. ".")
    return true
end

--------

21:57 Now you have 1 reset.

21:57 Now you have 2 resets.

 

Mas o level nao volta ao nivel 8.

 

Obs : TFS 1.0 tem como ajudar? E se possivel um sistema de reset no Look.

Na verdade... preciso de um sistema de reset com look, para TFS 1.0

Estou com um projeto 10.76 se alguem poder me ajudar eu agradeço!

 

Testei aqui e o TFS tem um bug na função addMana =/

local config = {
    backToLevel = 8,
    redskull = false, -- need to be without redskull to reset?
    battle = true, -- need to be without battle to reset?
    pz = false, -- need to be in protect zone to reset?
    stages = {
        {resets = 4, level = 350, premium = 330},
        {resets = 9, level = 355, premium = 340},
        {resets = 14, level = 360, premium = 355},
        {resets = 19, level = 365, premium = 360},
        {resets = 24, level = 380, premium = 370},
        {resets = 29, level = 390, premium = 380},
        {resets = 34, level = 410, premium = 400},
        {resets = 39, level = 430, premium = 420},
        {resets = 44, level = 450, premium = 440},
        {resets = 49, level = 480, premium = 470},
        {resets = 54, level = 510, premium = 500},
        {resets = 59, level = 550, premium = 540},
        {resets = 64, level = 590, premium = 580},
        {resets = 69, level = 630, premium = 620},
        {resets = 74, level = 680, premium = 670},
        {resets = 79, level = 730, premium = 720},
        {resets = 84, level = 780, premium = 770},
        {resets = 89, level = 860, premium = 840},
        {resets = 94, level = 930, premium = 910},
        {resets = 2^1024, level = 1010, premium = 990}
    }
}

function onSay(player, words, param)
    local function getExperienceForLevel(lv)
        lv = lv - 1
        return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
    end
 
    local function getPlayerResets()
        local resets = player:getStorageValue(500)
        return resets < 0 and 0 or resets
    end
    
    local function doPlayerAddResets(count)
        player:setStorageValue(500, getPlayerResets() + count)
    end
    
    if config.redskull and player:getSkull() == 4 then
        player:sendCancelMessage("You need to be without red skull to reset.")
        return false
    elseif config.pz and not getTilePzInfo(player:getPosition()) then
        player:sendCancelMessage("You need to be in protection zone to reset.")
        return false
    elseif config.battle and player:getCondition(CONDITION_INFIGHT) then
        player:sendCancelMessage("You need to be without battle to reset.")
        return false
    end
    
    local resetLevel = 0
    for x, y in ipairs(config.stages) do
        if getPlayerResets() <= y.resets then
            resetLevel = player:isPremium() and y.premium or y.level
            break
        end
    end
    
    if getPlayerLevel(player) < resetLevel then
        player:sendCancelMessage("You need level " .. resetLevel .. " or more to reset.")
        return false
    end
    
    doPlayerAddResets(1)
    local healthMax, manaMax, health, mana = player:getMaxHealth(), player:getMaxMana(), player:getHealth(), player:getMana()
    player:removeExperience(getExperienceForLevel(player:getLevel()) - getExperienceForLevel(config.backToLevel))
    player:setMaxHealth(healthMax)
    player:setMaxMana(manaMax)
    player:addHealth(health)
    player:addMana(mana)
    player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_RED)
    player:sendTextMessage(MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets() .. " " .. (getPlayerResets() == 1 and "reset" or "resets") .. ".")
    return false
end

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Nao reseta.

Da erro :

    elseif config.battle and player:getCondition(CONDITION_INFIGHT) then

Nessa linha, por causa do "Player"

 

Meu querido tem como colocar para aparecer no look também ?

Mas acredito que pra isso irei precisar adiciona uma query na Database.

Se possivel passar agradeço!

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Nao reseta.

Da erro :

    elseif config.battle and player:getCondition(CONDITION_INFIGHT) then

Nessa linha, por causa do "Player"

 

Meu querido tem como colocar para aparecer no look também ?

Mas acredito que pra isso irei precisar adiciona uma query na Database.

Se possivel passar agradeço!

Não precisa de query, mas tem que editar a source: http://www.tibiaking.com/forum/topic/55082-script-reset-1076/?p=329363

local config = {
    backToLevel = 8,
    redskull = false, -- need to be without redskull to reset?
    battle = true, -- need to be without battle to reset?
    pz = false, -- need to be in protect zone to reset?
    stages = {
        {resets = 4, level = 350, premium = 330},
        {resets = 9, level = 355, premium = 340},
        {resets = 14, level = 360, premium = 355},
        {resets = 19, level = 365, premium = 360},
        {resets = 24, level = 380, premium = 370},
        {resets = 29, level = 390, premium = 380},
        {resets = 34, level = 410, premium = 400},
        {resets = 39, level = 430, premium = 420},
        {resets = 44, level = 450, premium = 440},
        {resets = 49, level = 480, premium = 470},
        {resets = 54, level = 510, premium = 500},
        {resets = 59, level = 550, premium = 540},
        {resets = 64, level = 590, premium = 580},
        {resets = 69, level = 630, premium = 620},
        {resets = 74, level = 680, premium = 670},
        {resets = 79, level = 730, premium = 720},
        {resets = 84, level = 780, premium = 770},
        {resets = 89, level = 860, premium = 840},
        {resets = 94, level = 930, premium = 910},
        {resets = 2^1024, level = 1010, premium = 990}
    }
}

function onSay(cid, words, param)
    local player = Player(cid)
    local function getExperienceForLevel(lv)
        lv = lv - 1
        return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
    end
 
    local function getPlayerResets()
        local resets = player:getStorageValue(500)
        return resets < 0 and 0 or resets
    end
    
    local function doPlayerAddResets(count)
        player:setStorageValue(500, getPlayerResets() + count)
    end
    
    if config.redskull and player:getSkull() == 4 then
        player:sendCancelMessage("You need to be without red skull to reset.")
        return false
    elseif config.pz and not getTilePzInfo(player:getPosition()) then
        player:sendCancelMessage("You need to be in protection zone to reset.")
        return false
    elseif config.battle and player:getCondition(CONDITION_INFIGHT) then
        player:sendCancelMessage("You need to be without battle to reset.")
        return false
    end
    
    local resetLevel = 0
    for x, y in ipairs(config.stages) do
        if getPlayerResets() <= y.resets then
            resetLevel = player:isPremium() and y.premium or y.level
            break
        end
    end
    
    if getPlayerLevel(player) < resetLevel then
        player:sendCancelMessage("You need level " .. resetLevel .. " or more to reset.")
        return false
    end
    
    doPlayerAddResets(1)
    local healthMax, manaMax, health, mana = player:getMaxHealth(), player:getMaxMana(), player:getHealth(), player:getMana()
    player:removeExperience(getExperienceForLevel(player:getLevel()) - getExperienceForLevel(config.backToLevel))
    player:setMaxHealth(healthMax)
    player:setMaxMana(manaMax)
    player:addHealth(health)
    player:addMana(mana)
    player:getPosition():sendMagicEffect(CONST_ME_FIREWORK_RED)
    player:sendTextMessage(MESSAGE_INFO_DESCR, "Now you have " .. getPlayerResets() .. " " .. (getPlayerResets() == 1 and "reset" or "resets") .. ".")
    return false
end

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  • 1 year later...

Tem como colocar, para ter 1 level máximo? exemplo não pode resetar caso tiver 5% a mais do level do reset.

exemplo:

{resets = 4, level = 350, premium = 330},

 

não pode ter 5% a mais. OU SEJA não pode passar muito do level de reset...

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  • 11 months later...

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