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Olá denovo hahaha. Tá virando rotina já.

 

To usando o sistema de simple task no meu servidor. Ta funcionando normalmente, porém não to conseguindo colocar pra depois que terminar a task refazer-la denovo.

 

Codigos.

 

Creaturescript.

['hydra'] = {amount = 1, storage = 19008, startstorage = 5018, startvalue = 1},

npc.lua

   ["Hydra"] = {storage = 5018, mstorage = 19008, amount = 1, exp = 35000, items = {{id = 13247, count = 1}, {id = 2160, count = 8}}},

eu queria que essa task podesse ser feita varias vezes. Help? :s


up? ;x

Editado por pedrook (veja o histórico de edições)
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Uma solução pode ser quando o player vier entregar a task ao npc vc reseta o storage correspondente, só com o que vc postou ai fica dificil de ajudar.

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como eu faria isso? meu npc está da seguinte forma.

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local xmsg = {}

function onCreatureAppear(cid)  npcHandler:onCreatureAppear(cid)  end
function onCreatureDisappear(cid)  npcHandler:onCreatureDisappear(cid)  end
function onCreatureSay(cid, type, msg)  npcHandler:onCreatureSay(cid, type, msg)  end
function onThink()  npcHandler:onThink()  end

local storage = 62003

local monsters = {
   ["Dragons"] = {storage = 5010, mstorage = 19000, amount = 100, exp = 5000, items = {{id = 2160, count = 3}}},
   ["Dragon Lords"] = {storage = 5011, mstorage = 19001, amount = 4500, exp = 35000, items = {{id = 2504, count = 1}}},
   ["Medusas"] = {storage = 5012, mstorage = 19002, amount = 2000, exp = 150000, items = {{id = 8869, count = 1}}},
   ["Hydras"] = {storage = 5018, mstorage = 19008, amount = 2500, exp = 35000, items = {{id = 13247, count = 2}}},
   ["Serpent Spawns"] = {storage = 5017, mstorage = 19007, amount = 1500, exp = 25000, items = {{id = 10310, count = 1}}},
   ["Ghastly Dragons"] = {storage = 5014, mstorage = 19004, amount = 900, exp = 35000, items = {{id = 13938, count = 2}}},
   ["Necromancers"] = {storage = 5015, mstorage = 19005, amount = 4000, exp = 15000, items = {{id = 5809, count = 1}}},
   ["Minotaurs"] = {storage = 5016, mstorage = 19006, amount = 5000, exp = 15000, items = {{id = 5804, count = 1}}},
   ["Demons"] = {storage = 5013, mstorage = 19003, amount = 6666, exp = 350000, items = {{id = 2495, count = 1}}},
}


local function getItemsFromTable(itemtable)
     local text = ""
     for v = 1, #itemtable do
         count, info = itemtable[v].count, ItemType(itemtable[v].id)
         local ret = ", "
         if v == 1 then
             ret = ""
         elseif v == #itemtable then
             ret = " and "
         end
         text = text .. ret
         text = text .. (count > 1 and count or info:getArticle()).." "..(count > 1 and info:getPluralName() or info:getName())
     end
     return text
end

local function Cptl(f, r)
     return f:upper()..r:lower()
end

function creatureSayCallback(cid, type, msg)

     local player, cmsg = Player(cid), msg:gsub("(%a)([%w_']*)", Cptl)
     if not npcHandler:isFocused(cid) then
         if msg == "hi" or msg == "hello" then
             npcHandler:addFocus(cid)
             if player:getStorageValue(storage) == -1 then
                 local text, n = "",  0
                 for k, x in pairs(monsters) do
                     if player:getStorageValue(x.mstorage) < x.amount then
                         n = n + 1
                         text = text .. ", "
                         text = text .. ""..x.amount.." {"..k.."}"
                     end
                 end
                 if n > 1 then
                     npcHandler:say("I have several tasks for you to kill monsters"..text..", which one do you choose? I can also show you a {list} with rewards and you can {stop} a task if you want.", cid)
                     npcHandler.topic[cid] = 1
                     xmsg[cid] = msg
                 elseif n == 1 then
                     npcHandler:say("I have one last task for you"..text..".", cid)
                     npcHandler.topic[cid] = 1
                 else
                     npcHandler:say("You already did all tasks, I have nothing for you to do anymore, good job though.", cid)
                 end
             elseif player:getStorageValue(storage) == 1 then
                 for k, x in pairs(monsters) do
                     if player:getStorageValue(x.storage) == 1 then
                         npcHandler:say("Did you kill "..x.amount.." "..k.."?", cid)
                         npcHandler.topic[cid] = 2
                         xmsg[cid] = k
                     end
                 end
             end
         else
             return false
         end
     elseif monsters[cmsg] and npcHandler.topic[cid] == 1 then
         if player:getStorageValue(monsters[cmsg].storage) == -1 then
             npcHandler:say("Good luck, come back when you killed "..monsters[cmsg].amount.." "..cmsg..".", cid)
             player:setStorageValue(storage, 1)
             player:setStorageValue(monsters[cmsg].storage, 1)
         else
             npcHandler:say("You already did the "..cmsg.." mission.", cid)
         end
         npcHandler.topic[cid] = 0
     elseif msgcontains(msg, "yes") and npcHandler.topic[cid] == 2 then
         local x = monsters[xmsg[cid]]
         if player:getStorageValue(x.mstorage) >= x.amount then
             npcHandler:say("Good job, here is your reward, "..getItemsFromTable(x.items)..".", cid)
             for g = 1, #x.items do
                 player:addItem(x.items[g].id, x.items[g].count)
             end
             player:addExperience(x.exp)
             player:setStorageValue(x.storage, 2)
             player:setStorageValue(storage, -1)
             npcHandler.topic[cid] = 3
         else
             npcHandler:say("You didn't kill them all, you still need to kill "..x.amount -(player:getStorageValue(x.mstorage) + 1).." "..xmsg[cid]..".", cid)
         end
     elseif msgcontains(msg, "task") and npcHandler.topic[cid] == 3 then
         local text, n = "",  0
         for k, x in pairs(monsters) do
             if player:getStorageValue(x.mstorage) < x.amount then
                 n = n + 1
                 text = text .. (n == 1 and "" or ", ")
                 text = text .. "{"..k.."}"
             end
         end
         if text ~= "" then
             npcHandler:say("Want to do another task? You can choose "..text..".", cid)
             npcHandler.topic[cid] = 1
         else
             npcHandler:say("You already did all tasks.", cid)
         end
     elseif msgcontains(msg, "no") and npcHandler.topic[cid] == 1 then
         npcHandler:say("Ok then.", cid)
         npcHandler.topic[cid] = 0
     elseif msgcontains(msg, "stop") then
         local text, n = "",  0
         for k, x in pairs(monsters) do
             if player:getStorageValue(x.mstorage) < x.amount then
                 n = n + 1
                 text = text .. (n == 1 and "" or ", ")
                 text = text .. "{"..k.."}"
                 if player:getStorageValue(x.storage) == 1 then
                      player:setStorageValue(x.storage, -1)
                 end
             end
         end
         if player:getStorageValue(storage) == 1 then
             npcHandler:say("Alright, let me know if you want to continue an other task, you can still choose "..text..".", cid)
         else
             npcHandler:say("You didn't start any new task yet, if you want to start one, you can choose "..text..".", cid)
         end
         player:setStorageValue(storage, -1)
         npcHandler.topic[cid] = 1
     elseif msgcontains(msg, "list") then
         local text = "Tasks\n\n"
         for k, x in pairs(monsters) do
             if player:getStorageValue(x.mstorage) < x.amount then
                 text = text ..k .." ["..(player:getStorageValue(x.mstorage) + 1).."/"..x.amount.."]:\n  Rewards:\n  "..getItemsFromTable(x.items).."\n  "..x.exp.." experience \n\n"
             else
                 text = text .. k .." [DONE]\n"
             end
         end
         player:showTextDialog(1949, "" .. text)
         npcHandler:say("Here you are.", cid)
     elseif msgcontains(msg, "bye") then
         npcHandler:say("Bye.", cid)
         npcHandler:releaseFocus(cid)
     else
         npcHandler:say("What?", cid)
     end
     return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

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