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(Resolvido){Pedido} Por spell no Crystal


Ir para solução Resolvido por Rusherzin,

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Boa Tarde TK , 

Gostaria de por 2 tipos de magias de area no Crystal, que seria um de ice e flam...

Que o Crystal jogasse no target dele como se fosse um Avalanche, deu pra entender? Ai poderia na verdade ser, energy,ice,flam , esses 3 . 
Vou deixar abaixo o Script do Crystal !

 

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Castle Generator" nameDescription="a Castle Generator" race="blood" experience="150000" speed="0" manacost="0">
  <health now="1009999" max="1000099"/>
  <look typeex="9779" head="0" body="100" legs="100" feet="100" corpse="0"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="0" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="0"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="1"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="8"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="0" attack="0"/>
  </attacks>
  <defenses armor="1" defense="2"/>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence=""/>
  </voices>
</monster>
 
Editado por brendoonh (veja o histórico de edições)
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Boa tarde,

espero que possa te ajudar..

 

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Castle Generator" nameDescription="a Castle Generator" race="blood" experience="150000" speed="0" manacost="0">
  <health now="1009999" max="1000099"/>
  <look typeex="9779" head="0" body="100" legs="100" feet="100" corpse="0"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="0" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="0"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="1"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="8"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="0" attack="0"/>
    <attack name="ice" interval="2000" chance="25" radius="4" target="1" min="-100" max="-500">
<attribute key="shootEffect" value="smallice"/>
<attribute key="areaEffect" value="iceattack"/>
</attack>
<attack name="fire" interval="2000" chance="25" radius="4" target="1" min="-100" max="-500">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
  </attacks>
  <defenses armor="1" defense="2"/>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence=""/>
  </voices>
</monster>

 

Configura o dano na parte azul.

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Boa tarde,

espero que possa te ajudar..

 

 

Configura o dano na parte azul.

Coloquei assim:

 

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Castle Generator" nameDescription="a Castle Generator" race="blood" experience="150000" speed="0" manacost="0">
  <health now="1009999" max="1000099"/>
  <look typeex="9779" head="0" body="100" legs="100" feet="100" corpse="0"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="0" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="0"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="1"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="8"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="0" attack="0"/>
    <attack name="ice" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500">
<attribute key="shootEffect" value="smallice"/>
<attribute key="areaEffect" value="iceattack"/>
</attack>
<attack name="fire" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
  </attacks>
  <defenses armor="1" defense="2"/>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence=""/>
  </voices>
</monster>

E nao deu nd, ele n ataca os players !

up

up

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  • Solução
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Castle Generator" nameDescription="a Castle Generator" race="blood" experience="150000" speed="0" manacost="0">
  <health now="1009999" max="1000099"/>
  <look typeex="9779" head="0" body="100" legs="100" feet="100" corpse="0"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="0" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="1"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="8"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="0" attack="0"/>
    <attack name="ice" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500">
<attribute key="shootEffect" value="smallice"/>
<attribute key="areaEffect" value="iceattack"/>
</attack>
<attack name="fire" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
  </attacks>
  <defenses armor="1" defense="2"/>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence=""/>
  </voices>
</monster>

Créditos ao BloodWalker.

                                                                     Ajudei? De nada \o/                                            Att Rusherzin

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<?xml version="1.0" encoding="UTF-8"?>
<monster name="Castle Generator" nameDescription="a Castle Generator" race="blood" experience="150000" speed="0" manacost="0">
  <health now="1009999" max="1000099"/>
  <look typeex="9779" head="0" body="100" legs="100" feet="100" corpse="0"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="0" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="1"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="8"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="0" attack="0"/>
    <attack name="ice" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500">
<attribute key="shootEffect" value="smallice"/>
<attribute key="areaEffect" value="iceattack"/>
</attack>
<attack name="fire" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
  </attacks>
  <defenses armor="1" defense="2"/>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence=""/>
  </voices>
</monster>

Créditos ao BloodWalker.

 

Perfeito ! Obrigado.

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