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Quando estou akatsuke eu consigo transformar e queria que nao pudesse transformar + quando ele vira akatsuke

 

 

 

local config = {
--[vocation id] = { level, nova voc, looktype, efeito}
[1] = { 25, 2, 66, 208}, -- NARUTO
[2] = { 50, 3, 91, 208}, -- NARUTO
[3] = { 75, 4, 18, 208}, -- NARUTO
[4] = { 100, 5, 31, 208}, -- NARUTO
[5] = { 125, 6, 92, 208}, -- NARUTO
[6] = { 150, 7, 40, 208}, -- NARUTO
[7] = { 175, 8, 305, 208}, -- NARUTO
[8] = { 200, 9, 320, 208}, -- NARUTO
[9] = { 225, 10, 179, 208}, -- NARUTO
[10] = { 250, 11, 394, 208}, -- NARUTO
[11] = { 300, 12, 397, 208}, -- NARUTO
[12] = { 400, 301, 124, 208}, -- NARUTO
[13] = { 25, 14, 93, 108}, -- SASUKE
[14] = { 50, 15, 6, 108}, -- SASUKE
[15] = { 75, 16, 5, 108}, -- SASUKE
[16] = { 100, 17, 306, 108}, -- SASUKE
[17] = { 125, 18, 7, 108}, -- SASUKE
[18] = { 150, 19, 94, 108}, -- SASUKE
[19] = { 175, 20, 59, 108}, -- SASUKE
[20] = { 200, 21, 8, 108}, -- SASUKE
[21] = { 225, 22, 178, 110}, -- SASUKE
[22] = { 250, 23, 95, 110}, -- SASUKE
[23] = { 300, 24, 54, 110}, -- SASUKE
[24] = { 400, 310, 164, 110}, -- SASUKE
[25] = { 25, 26, 80, 87}, -- ROCK LEE
[26] = { 50, 27, 190, 87}, -- ROCK LEE
[27] = { 75, 28, 83, 87}, -- ROCK LEE
[25] = { 25, 26, 80, 87}, -- ROCK LEE
[26] = { 50, 27, 190, 87}, -- ROCK LEE
[27] = { 75, 28, 83, 87}, -- ROCK LEE
[28] = { 100, 29, 191, 87}, -- ROCK LEE
[29] = { 150, 30, 192, 87}, -- ROCK LEE
[30] = { 175, 31, 193, 87}, -- ROCK LEE
[31] = { 200, 32, 392, 87}, -- ROCK LEE
[32] = { 250, 33, 109, 87}, -- ROCK LEE
[33] = { 300, 304, 330, 87}, -- ROCK LEE
[304] = { 400, 305, 111, 87}, -- ROCK LEE
[34] = { 25, 35, 194, 5}, -- SAKURA
[35] = { 50, 36, 175, 5}, -- SAKURA
[36] = { 75, 37, 169, 5}, -- SAKURA
[37] = { 100, 38, 173, 5}, -- SAKURA
[38] = { 150, 39, 172, 5}, -- SAKURA
[39] = { 175, 40, 171, 5}, -- SAKURA
[40] = { 225, 41, 174, 5}, -- SAKURA
[41] = { 250, 42, 170, 5}, -- SAKURA
[50] = { 25, 51, 67, 205}, -- GAARA
[51] = { 50, 52, 72, 205}, -- GAARA
[52] = { 75, 53, 158, 205}, -- GAARA
[53] = { 100, 54, 65, 205}, -- GAARA
[54] = { 125, 55, 329, 205}, -- GAARA
[55] = { 150, 56, 188, 205}, -- GAARA
[56] = { 175, 57, 62, 205}, -- GAARA
[57] = { 200, 58, 189, 205}, -- GAARA
[58] = { 225, 59, 335, 205}, -- GAARA
[59] = { 250, 60, 57, 205}, -- GAARA
[70] = { 25, 71, 102, 124}, -- NEJI
[71] = { 50, 72, 103, 124}, -- NEJI
[72] = { 75, 73, 105, 124}, -- NEJI
[73] = { 100, 74, 107, 124}, -- NEJI
[74] = { 150, 75, 108, 124}, -- NEJI
[75] = { 175, 76, 314, 124}, -- NEJI
[76] = { 225, 77, 315, 124}, -- NEJI
[77] = { 250, 78, 333, 124}, -- NEJI
[90] = { 25, 91, 331, 209}, -- KIBA
[91] = { 50, 92, 69, 209}, -- KIBA
[92] = { 75, 93, 70, 209}, -- KIBA
[93] = { 100, 94, 199, 209}, -- KIBA
[94] = { 150, 95, 196, 209}, -- KIBA
[95] = { 175, 96, 197, 209}, -- KIBA
[96] = { 225, 97, 198, 209}, -- KIBA
[97] = { 250, 98, 332, 209}, -- KIBA
[110] = { 50, 111, 88, 187}, -- SHIKAMARU
[111] = { 100, 112, 341, 187}, -- SHIKAMARU
[112] = { 150, 113, 343, 187}, -- SHIKAMARU
[114] = { 200, 115, 344, 187}, -- SHIKAMARU
[115] = { 250, 116, 345, 187}, -- SHIKAMARU
[130] = { 25, 131, 296, 124}, -- HINATA
[131] = { 75, 132, 297, 124}, -- HINATA
[132] = { 150, 133, 298, 124}, -- HINATA
[133] = { 200, 134, 299, 124}, -- HINATA
[134] = { 250, 135, 300, 124}, -- HINATA
[150] = { 25, 151, 384, 126}, -- TENTEN
[151] = { 75, 152, 385, 126}, -- TENTEN
[152] = { 150, 153, 386, 126}, -- TENTEN
[153] = { 200, 154, 396, 126}, -- TENTEN
[170] = { 25, 171, 97, 108}, -- ITACHI
[171] = { 50, 172, 285, 108}, -- ITACHI
[172] = { 75, 173, 282, 108}, -- ITACHI
[173] = { 100, 174, 98, 108}, -- ITACHI
[174] = { 125, 175, 284, 109}, -- ITACHI
[175] = { 150, 176, 99, 109}, -- ITACHI
[176] = { 200, 177, 283, 109}, -- ITACHI
[190] = { 25, 191, 373, 4}, -- KILLER BEE
[191] = { 75, 192, 374, 4}, -- KILLER BEE
[192] = { 125, 193, 375, 4}, -- KILLER BEE
[193] = { 150, 194, 376, 4}, -- KILLER BEE
[194] = { 200, 195, 318, 4}, -- KILLER BEE
[195] = { 250, 196, 377, 4}, -- KILLER BEE
[200] = { 25, 201, 11, 10}, -- KAKASHI
[201] = { 50, 202, 287, 10}, -- KAKASHI
[202] = { 75, 203, 12, 10}, -- KAKASHI
[203] = { 125, 204, 10, 10}, -- KAKASHI
[204] = { 150, 205, 289, 10}, -- KAKASHI
[205] = { 175, 206, 288, 10}, -- KAKASHI
[206] = { 200, 207, 13, 10}, -- KAKASHI
[207] = { 250, 208, 14, 10}, -- KAKASHI
[620] = { 50, 621, 429, 110}, --YAMATO
[621] = { 100, 622, 430, 110}, --YAMATO
[622] = { 150, 623, 431, 110}, --YAMATO
[623] = { 200, 624, 432, 110}, --YAMATO
[624] = { 225, 625, 433, 110}, --YAMATO
[625] = { 250, 626, 434, 110}, --YAMATO
[626] = { 300, 627, 435, 110}, --YAMATO
[627] = { 400, 628, 436, 110}, --YAMATO
[220] = { 25, 221, 477, 30}, --TOBI
[221] = { 50, 222, 478, 30}, --TOBI
[222] = { 75, 223, 479, 30}, --TOBI
[223] = { 100, 224, 480, 30}, --TOBI
[224] = { 125, 225, 481, 30}, --TOBI
[225] = { 150, 226, 482, 30}, --TOBI
[226] = { 175, 227, 483, 30}, --TOBI
[227] = { 200, 228, 484, 30}, --TOBI
[228] = { 225, 229, 485, 30}, --TOBI
[229] = { 250, 230, 487, 30}, --TOBI
[230] = { 275, 231, 488, 30}, --TOBI
[231] = { 300, 232, 486, 30}, --TOBI
[232] = { 400, 233, 489, 30}, --TOBI
[580] = { 50, 581, 465, 67}, --KAKUZU
[581] = { 100, 582, 466, 67}, --KAKUZU
[582] = { 150, 583, 467, 67}, --KAKUZU
[583] = { 200, 584, 468, 67}, --KAKUZU
[584] = { 250, 585, 469, 67}, --KAKUZU
[585] = { 300, 586, 470, 67}, --KAKUZU
[586] = { 400, 587, 471, 67}, --KAKUZU
[550] = { 50, 551, 445, 67}, --HIDAN
[551] = { 100, 552, 446, 67}, --HIDAN
[552] = { 150, 553, 447, 67}, --HIDAN
[553] = { 200, 554, 448, 67}, --HIDAN
[554] = { 250, 555, 449, 67}, --HIDAN
[555] = { 300, 556, 450, 67}, --HIDAN
[556] = { 400, 557, 451, 67}, --HIDAN
[235] = { 50, 235, 579, 242}, --MINATO
[235] = { 100, 236, 585, 242}, --MINATO
[236] = { 125, 237, 586, 242}, --MINATO
[237] = { 150, 238, 580, 242}, --MINATO
[238] = { 200, 239, 645, 242}, --MINATO
[240] = { 200, 241, 581, 242}, --MINATO
[241] = { 200, 242, 581, 242}, --MINATO
[242] = { 200, 243, 581, 242}, --MINATO
[500] = { 25, 501, 411, 34}, --KISAME
[501] = { 50, 502, 412, 34}, --KISAME
[502] = { 75, 503, 413, 34}, --KISAME
[503] = { 100, 504, 414, 34}, --KISAME
[504] = { 125, 505, 415, 34}, --KISAME
[505] = { 150, 506, 416, 34}, --KISAME
[506] = { 175, 507, 417, 34}, --KISAME
[507] = { 200, 508, 418, 34}, --KISAME
[508] = { 225, 509, 419, 34}, --KISAME
[509] = { 250, 510, 420, 34}, --KISAME
[510] = { 300, 511, 423, 34}, --KISAME
[511] = { 400, 512, 426, 34}, --KISAME
[600] = { 50, 601, 453, 30}, --MADARA
[601] = { 100, 602, 454, 30}, --MADARA
[602] = { 150, 603, 455, 30}, --MADARA
[603] = { 200, 604, 456, 30}, --MADARA
[604] = { 225, 605, 457, 30}, --MADARA
[605] = { 250, 606, 458, 30}, --MADARA
[606] = { 300, 607, 459, 30}, --MADARA
[607] = { 400, 608, 460, 30}, --MADARA
[635] = { 25, 635, 600, 13}, --Tobirama
[635] = { 50, 636, 598, 13}, --Tobirama
[636] = { 75, 637, 599, 13}, --Tobirama
[637] = { 100, 638, 588, 13}, --Tobirama
[638] = { 125, 639, 590, 13}, --Tobirama
[639] = { 150, 640, 591, 13}, --Tobirama
[640] = { 175, 641, 589, 13}, --Tobirama
[641] = { 200, 642, 592, 13}, --Tobirama
[642] = { 225, 643, 593, 13}, --Tobirama
[643] = { 250, 644, 594, 13}, --Tobirama
[644] = { 300, 645, 596, 13}, --Tobirama
[645] = { 350, 646, 594, 13}, --Tobirama
[665] = { 25, 665, 569, 13}, --SHIN
[666] = { 75, 665, 569, 13}, --SHIN
[667] = { 100, 666, 570, 13}, --SHIN
[668] = { 350, 667, 571, 13}, --SHIN
[670] = { 25, 670, 572, 13}, --MENMA
[670] = { 75, 671, 557, 13}, --MENMA
[671] = { 100, 672, 558, 13}, --MENMA
[672] = { 275, 673, 559, 13}, --MENMA
[673] = { 350, 674, 560, 13}, --MENMA
}

function onSay(cid, words, param, channel)
local from,to = {x=1001, y=705, z=7},{x=1031, y=737, z=7} -- começo e final do mapa
local from2,to2 = {x=1011, y=705, z=6},{x=1031, y=738, z=6} -- começo e final do mapa
local from3,to3 = {x=1012, y=706, z=5},{x=1032, y=739, z=5} -- começo e final do mapa
local from4,to4 = {x=985, y=598, z=7},{x=1044, y=652, z=7} -- começo e final do mapa
local from5,to5 = {x=986, y=615, z=6},{x=1039, y=647, z=7} -- começo e final do mapa
local from6,to6 = {x=990, y=616, z=5},{x=1040, y=647, z=5} -- começo e final do mapa
if isInRange(getCreaturePosition(cid), from, to) or isInRange(getCreaturePosition(cid), from2, to2) or isInRange(getCreaturePosition(cid), from3, to3) or isInRange(getCreaturePosition(cid), from4, to4) or isInRange(getCreaturePosition(cid), from5, to5) or isInRange(getCreaturePosition(cid), from6, to6) then
doPlayerSendCancel(cid, "Você não pode se Transformar nesta área!") return true
end
doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return true
end

 

 

PRA VIRAR AKATSUKE

 

-- Script Akatsuki System Advance 1.0 --
-- By RigBy --
-- tibiaking.com --
 
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
 
local level = 1 -- Level preciso pra entra para akatsuki
local itemid = 5943 -- id do coração
local quantidade = 6 -- quantos hearts e preciso
local bonushp = 300000 -- quanto de bonus de life vai ganha
local bonusmp = 30000 -- quanto de bonus de mana vai ganha
local experience = 20 -- Experience rates no caso 2x a experiencia do seu servidor.
local config = {
--[Vocation] = ( Nova Vocation, New Outfit )
[1] = { 5, 516}, -- Naruto 100%
[13] = { 14, 517}, -- Sasuke 100%
[25] = { 26, 555}, -- Rock Lee 100%
[34] = { 35, 518}, -- Sakura 100%
[50] = { 51, 528}, -- Gaara 100%
[70] = { 71, 522}, -- Neji 100%
[90] = { 91, 524}, -- Kiba 100%
[110] = { 111, 579}, -- Shikamaru 100%
[130] = { 131, 526}, -- Hinata 100%
[150] = { 151, 523}, -- Tenten 100% 
[170] = { 171, 545}, -- Itachi 100%
[190] = { 191, 520}, -- Killer Bee 100%
[200] = { 201, 578}, -- Kakashi 100%
[210] = { 211, 565}, -- Temari 100%
[220] = { 221, 571}, -- Obito 100%
[235] = { 235, 534}, -- Minato 100%
[500] = { 501, 574}, -- Kisame 100%
[520] = { 521, 586}, -- Raikage 100%
[550] = { 551, 572}, -- Hidan 100%
[580] = { 581, 573}, -- Kakuzo 100%
[600] = { 601, 582}, -- Madara 100%
[627] = { 628, 527}, -- Yamato 100%
[646] = { 645, 532}, -- Tobirama 100%
}
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
 return false
end
 
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
 
 
if msgcontains(msg, 'akatsuki') then
    if getPlayerVocation(cid) ~= config then
        if getPlayerStorageValue(cid, 89745) == -1 then
            if getPlayerLevel(cid) >= level then
                selfSay('Kkkk. Para ser da Membro da Akatsuki, você terá que matar alguns Shinobi, até mesmo seus amigos. Tem certeza que quer ser da Akatsuki ?', cid)
                talkState[talkUser] = 1
            else
                selfSay('Você nem sabe o nível que é pra entrar na akatsuki, suma da minha frente seu idiota.', cid)
            end
        else
            selfSay('Você já faz parte da Akatsuki!', cid)
        end
    else
        selfSay('Não preciso de você agora!', cid)
    end
end
 
if talkState[talkUser] == 1 and msgcontains(msg, 'yes') then
    selfSay('KKkkkkkkkkkkkk, acha que é tão simples ? Para ser da Akatsuki você terá que me trazer '..quantidade..' {coraçao} para provar que merece ser da Akatsuki.', cid)
    talkState[talkUser] = 2
end
 
local voc = config[getPlayerVocation(cid)]
if talkState[talkUser] == 2 and msgcontains(msg, 'coraçao') then
    if voc then
    if getPlayerItemCount(cid, 5943) >= 6 then
        doPlayerSetVocation(cid, voc[1])
    local outfit = {lookType = voc[2]}
        doCreatureChangeOutfit(cid, outfit)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+bonushp)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+bonusmp)
        doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
        doPlayerRemoveItem(cid, 5943, 6)
        doCreatureAddMana(cid, getCreatureMaxMana(cid))
        setPlayerStorageValue(cid,89745,6)
        doPlayerSetExperienceRate(cid, experience)
        selfSay('Parabéns agora você faz parte da Akatsuki.', cid)
        talkState[talkUser] = 0
    else
        selfSay('Não adianta me enganar, você não tem '..quantidade..' corações, vai atrás, e só volte com eles.', cid)
    end
 end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

quando eu coloco storage na transformar.lua nao vai buga e nao transfoma +

O 1 ali que tem Naruto etc

 

e o Transformar.lua

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Cara, você só esta mudando a outfit. 

nessa parte  doPlayerSetVocation(cid, voc[1])  

esta puxando a vocação do naruto. Você terá que fazer novas vocações para akatsuki. 

doCreatureChangeOutfit(cid, outfit)  essa parte só esta fazendo parecer que o cara é da akatsuki. mas na verdade não é. 

abra a pasta do seu ot data/xml/vocations.xml e cria novas vocações para akatsuki.

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13 horas atrás, koete disse:

Cara, você só esta mudando a outfit. 

nessa parte  doPlayerSetVocation(cid, voc[1])  

esta puxando a vocação do naruto. Você terá que fazer novas vocações para akatsuki. 

doCreatureChangeOutfit(cid, outfit)  essa parte só esta fazendo parecer que o cara é da akatsuki. mas na verdade não é. 

abra a pasta do seu ot data/xml/vocations.xml e cria novas vocações para akatsuki.

tipo Naruto Akatsuki etc etc

mas tipo quando vc vira akatsuke e da look em algum akat eles tem Showvoc tipo Membro Da Akatsuke

 

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1 minuto atrás, koete disse:

posta seu vocations.xml pra mim dar uma olhada

Spoiler

<?xml version="1.0" encoding="UTF-8"?>
<vocations>
<vocation id="0" name="None" description="none" needpremium="0" gaincap="5" gainhp="5" gainmana="5" gainhpticks="6" gainhpamount="1" gainmanaticks="6" gainmanaamount="1" manamultiplier="1.0" attackspeed="200" soulmax="100" gainsoulticks="120" fromvoc="0" attackable="no">
<formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>
<skill fist="1.5" club="2.0" sword="2.0" axe="2.0" distance="2.0" shielding="1.5" fishing="1.1" experience="1.0"/>
</vocation>
<vocation id="1" name="Naruto" description="Naruto" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="1">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="2.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="2.0" club="2.0" sword="4.0" axe="2.0" distance="2.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="2" name="Naruto" description="Naruto" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="1">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="2.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="2.0" club="2.0" sword="4.0" axe="2.0" distance="2.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="3" name="Naruto" description="Naruto" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="2">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="2.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="2.0" club="2.0" sword="4.0" axe="2.0" distance="2.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="4" name="Naruto" description="Naruto" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="3">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="2.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="2.0" club="2.0" sword="4.0" axe="2.0" distance="2.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="5" name="Naruto" description="Naruto" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="4">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="2.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="2.0" club="2.0" sword="4.0" axe="2.0" distance="2.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="6" name="Naruto" description="Naruto" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="5">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="2.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="2.0" club="2.0" sword="4.0" axe="2.0" distance="2.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
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</vocation>
<vocation id="659" name="Raikage" description="Raikage" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="658">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="2.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="4.0" axe="2.0" distance="4.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="660" name="Kakuzu" description="Kakuzu" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="660">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="665" name="Shin Uchiha" description="Shin Uchiha" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="665">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="666" name="Shin Uchiha" description="Shin Uchiha" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="665">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="667" name="Shin Uchiha" description="Shin Uchiha" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="666">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="668" name="Shin Uchiha" description="Shin Uchiha" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="667">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="670" name="Menma" description="Menma" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="670">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="671" name="Menma" description="Menma" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="670">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="672" name="Menma" description="Menma" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="671">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="673" name="Menma" description="Menma" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="672">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
<vocation id="674" name="Menma" description="Menma" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="673">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>
</vocations>

 

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então cara, como eu disse antes não tem a vocação akatsuki no seu ot. O que esta acontecendo é que os players da akatsuki ganham uma storage   setPlayerStorageValue(cid,89745,6) . quando você da look ele checa essa storage e se tiver ela ele retorna dizendo que o player é da akatsuki. justamente para o player continuar dando transform. Porém como você não quer que ele dê mais transform o jeito é você criar novas classes para akatsuki.

 

 

ou você pode acrescentar isso nessa parte do script

acrescentei para checar se o jogador é akatsuki com 

if getPlayerStorageValue(cid, 89745) >= 0 then

se for akatsuki ele vai dar return false e não vai transformar. Testa e me fala.

 

 

Citar

 


end
	doPlayerSay(cid, "transformar")
	local voc = config[getPlayerVocation(cid)]
if getPlayerStorageValue(cid, 89745) &gt;= 0 then
	if voc then
	if getPlayerLevel(cid) &gt;= voc[1] then
	doPlayerSetVocation(cid, voc[2])
	doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
	local outfit = {lookType = voc[3]}
	doCreatureChangeOutfit(cid, outfit)
	doSendMagicEffect(getCreaturePosition(cid), voc[4])
	else
	doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
	end
	else
	doPlayerSendCancel(cid, "Você não pode se Transformar!")
	end
return false
	end
	return true
	end

 

 

Editado por koete (veja o histórico de edições)
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7 minutos atrás, koete disse:

então cara, como eu disse antes não tem a vocação akatsuki no seu ot. O que esta acontecendo é que os players da akatsuki ganham uma storage   setPlayerStorageValue(cid,89745,6) . quando você da look ele checa essa storage e se tiver ela ele retorna dizendo que o player é da akatsuki. justamente para o player continuar dando transform. Porém como você não quer que ele dê mais transform o jeito é você criar novas classes para akatsuki.

 

 

ou você pode acrescentar isso nessa parte do script

 

 

 

Spoiler

local config = {
--[vocation id] = { level, nova voc, looktype, efeito}
[1] = { 25, 2, 66, 208}, -- NARUTO
[2] = { 50, 3, 91, 208}, -- NARUTO
[3] = { 75, 4, 18, 208}, -- NARUTO
[4] = { 100, 5, 31, 208}, -- NARUTO
[5] = { 125, 6, 92, 208}, -- NARUTO
[6] = { 150, 7, 40, 208}, -- NARUTO
[7] = { 175, 8, 305, 208}, -- NARUTO
[8] = { 200, 9, 320, 208}, -- NARUTO
[9] = { 225, 10, 179, 208}, -- NARUTO
[10] = { 250, 11, 394, 208}, -- NARUTO
[11] = { 300, 12, 397, 208}, -- NARUTO
[12] = { 400, 301, 124, 208}, -- NARUTO
[13] = { 25, 14, 93, 108}, -- SASUKE
[14] = { 50, 15, 6, 108}, -- SASUKE
[15] = { 75, 16, 5, 108}, -- SASUKE
[16] = { 100, 17, 306, 108}, -- SASUKE
[17] = { 125, 18, 7, 108}, -- SASUKE
[18] = { 150, 19, 94, 108}, -- SASUKE
[19] = { 175, 20, 59, 108}, -- SASUKE
[20] = { 200, 21, 8, 108}, -- SASUKE
[21] = { 225, 22, 178, 110}, -- SASUKE
[22] = { 250, 23, 95, 110}, -- SASUKE
[23] = { 300, 24, 54, 110}, -- SASUKE
[24] = { 400, 310, 164, 110}, -- SASUKE
[25] = { 25, 26, 80, 87}, -- ROCK LEE
[26] = { 50, 27, 190, 87}, -- ROCK LEE
[27] = { 75, 28, 83, 87}, -- ROCK LEE
[25] = { 25, 26, 80, 87}, -- ROCK LEE
[26] = { 50, 27, 190, 87}, -- ROCK LEE
[27] = { 75, 28, 83, 87}, -- ROCK LEE
[28] = { 100, 29, 191, 87}, -- ROCK LEE
[29] = { 150, 30, 192, 87}, -- ROCK LEE
[30] = { 175, 31, 193, 87}, -- ROCK LEE
[31] = { 200, 32, 392, 87}, -- ROCK LEE
[32] = { 250, 33, 109, 87}, -- ROCK LEE
[33] = { 300, 304, 330, 87}, -- ROCK LEE
[304] = { 400, 305, 111, 87}, -- ROCK LEE
[34] = { 25, 35, 194, 5}, -- SAKURA
[35] = { 50, 36, 175, 5}, -- SAKURA
[36] = { 75, 37, 169, 5}, -- SAKURA
[37] = { 100, 38, 173, 5}, -- SAKURA
[38] = { 150, 39, 172, 5}, -- SAKURA
[39] = { 175, 40, 171, 5}, -- SAKURA
[40] = { 225, 41, 174, 5}, -- SAKURA
[41] = { 250, 42, 170, 5}, -- SAKURA
[50] = { 25, 51, 67, 205}, -- GAARA
[51] = { 50, 52, 72, 205}, -- GAARA
[52] = { 75, 53, 158, 205}, -- GAARA
[53] = { 100, 54, 65, 205}, -- GAARA
[54] = { 125, 55, 329, 205}, -- GAARA
[55] = { 150, 56, 188, 205}, -- GAARA
[56] = { 175, 57, 62, 205}, -- GAARA
[57] = { 200, 58, 189, 205}, -- GAARA
[58] = { 225, 59, 335, 205}, -- GAARA
[59] = { 250, 60, 57, 205}, -- GAARA
[70] = { 25, 71, 102, 124}, -- NEJI
[71] = { 50, 72, 103, 124}, -- NEJI
[72] = { 75, 73, 105, 124}, -- NEJI
[73] = { 100, 74, 107, 124}, -- NEJI
[74] = { 150, 75, 108, 124}, -- NEJI
[75] = { 175, 76, 314, 124}, -- NEJI
[76] = { 225, 77, 315, 124}, -- NEJI
[77] = { 250, 78, 333, 124}, -- NEJI
[90] = { 25, 91, 331, 209}, -- KIBA
[91] = { 50, 92, 69, 209}, -- KIBA
[92] = { 75, 93, 70, 209}, -- KIBA
[93] = { 100, 94, 199, 209}, -- KIBA
[94] = { 150, 95, 196, 209}, -- KIBA
[95] = { 175, 96, 197, 209}, -- KIBA
[96] = { 225, 97, 198, 209}, -- KIBA
[97] = { 250, 98, 332, 209}, -- KIBA
[110] = { 50, 111, 88, 187}, -- SHIKAMARU
[111] = { 100, 112, 341, 187}, -- SHIKAMARU
[112] = { 150, 113, 343, 187}, -- SHIKAMARU
[114] = { 200, 115, 344, 187}, -- SHIKAMARU
[115] = { 250, 116, 345, 187}, -- SHIKAMARU
[130] = { 25, 131, 296, 124}, -- HINATA
[131] = { 75, 132, 297, 124}, -- HINATA
[132] = { 150, 133, 298, 124}, -- HINATA
[133] = { 200, 134, 299, 124}, -- HINATA
[134] = { 250, 135, 300, 124}, -- HINATA
[150] = { 25, 151, 384, 126}, -- TENTEN
[151] = { 75, 152, 385, 126}, -- TENTEN
[152] = { 150, 153, 386, 126}, -- TENTEN
[153] = { 200, 154, 396, 126}, -- TENTEN
[170] = { 25, 171, 97, 108}, -- ITACHI
[171] = { 50, 172, 285, 108}, -- ITACHI
[172] = { 75, 173, 282, 108}, -- ITACHI
[173] = { 100, 174, 98, 108}, -- ITACHI
[174] = { 125, 175, 284, 109}, -- ITACHI
[175] = { 150, 176, 99, 109}, -- ITACHI
[176] = { 200, 177, 283, 109}, -- ITACHI
[190] = { 25, 191, 373, 4}, -- KILLER BEE
[191] = { 75, 192, 374, 4}, -- KILLER BEE
[192] = { 125, 193, 375, 4}, -- KILLER BEE
[193] = { 150, 194, 376, 4}, -- KILLER BEE
[194] = { 200, 195, 318, 4}, -- KILLER BEE
[195] = { 250, 196, 377, 4}, -- KILLER BEE
[200] = { 25, 201, 11, 10}, -- KAKASHI
[201] = { 50, 202, 287, 10}, -- KAKASHI
[202] = { 75, 203, 12, 10}, -- KAKASHI
[203] = { 125, 204, 10, 10}, -- KAKASHI
[204] = { 150, 205, 289, 10}, -- KAKASHI
[205] = { 175, 206, 288, 10}, -- KAKASHI
[206] = { 200, 207, 13, 10}, -- KAKASHI
[207] = { 250, 208, 14, 10}, -- KAKASHI
[620] = { 50, 621, 429, 110}, --YAMATO
[621] = { 100, 622, 430, 110}, --YAMATO
[622] = { 150, 623, 431, 110}, --YAMATO
[623] = { 200, 624, 432, 110}, --YAMATO
[624] = { 225, 625, 433, 110}, --YAMATO
[625] = { 250, 626, 434, 110}, --YAMATO
[626] = { 300, 627, 435, 110}, --YAMATO
[627] = { 400, 628, 436, 110}, --YAMATO
[220] = { 25, 221, 477, 30}, --TOBI
[221] = { 50, 222, 478, 30}, --TOBI
[222] = { 75, 223, 479, 30}, --TOBI
[223] = { 100, 224, 480, 30}, --TOBI
[224] = { 125, 225, 481, 30}, --TOBI
[225] = { 150, 226, 482, 30}, --TOBI
[226] = { 175, 227, 483, 30}, --TOBI
[227] = { 200, 228, 484, 30}, --TOBI
[228] = { 225, 229, 485, 30}, --TOBI
[229] = { 250, 230, 487, 30}, --TOBI
[230] = { 275, 231, 488, 30}, --TOBI
[231] = { 300, 232, 486, 30}, --TOBI
[232] = { 400, 233, 489, 30}, --TOBI
[580] = { 50, 581, 465, 67}, --KAKUZU
[581] = { 100, 582, 466, 67}, --KAKUZU
[582] = { 150, 583, 467, 67}, --KAKUZU
[583] = { 200, 584, 468, 67}, --KAKUZU
[584] = { 250, 585, 469, 67}, --KAKUZU
[585] = { 300, 586, 470, 67}, --KAKUZU
[586] = { 400, 587, 471, 67}, --KAKUZU
[550] = { 50, 551, 445, 67}, --HIDAN
[551] = { 100, 552, 446, 67}, --HIDAN
[552] = { 150, 553, 447, 67}, --HIDAN
[553] = { 200, 554, 448, 67}, --HIDAN
[554] = { 250, 555, 449, 67}, --HIDAN
[555] = { 300, 556, 450, 67}, --HIDAN
[556] = { 400, 557, 451, 67}, --HIDAN
[235] = { 50, 235, 579, 242}, --MINATO
[235] = { 100, 236, 585, 242}, --MINATO
[236] = { 125, 237, 586, 242}, --MINATO
[237] = { 150, 238, 580, 242}, --MINATO
[238] = { 200, 239, 645, 242}, --MINATO
[240] = { 200, 241, 581, 242}, --MINATO
[241] = { 200, 242, 581, 242}, --MINATO
[242] = { 200, 243, 581, 242}, --MINATO
[500] = { 25, 501, 411, 34}, --KISAME
[501] = { 50, 502, 412, 34}, --KISAME
[502] = { 75, 503, 413, 34}, --KISAME
[503] = { 100, 504, 414, 34}, --KISAME
[504] = { 125, 505, 415, 34}, --KISAME
[505] = { 150, 506, 416, 34}, --KISAME
[506] = { 175, 507, 417, 34}, --KISAME
[507] = { 200, 508, 418, 34}, --KISAME
[508] = { 225, 509, 419, 34}, --KISAME
[509] = { 250, 510, 420, 34}, --KISAME
[510] = { 300, 511, 423, 34}, --KISAME
[511] = { 400, 512, 426, 34}, --KISAME
[600] = { 50, 601, 453, 30}, --MADARA
[601] = { 100, 602, 454, 30}, --MADARA
[602] = { 150, 603, 455, 30}, --MADARA
[603] = { 200, 604, 456, 30}, --MADARA
[604] = { 225, 605, 457, 30}, --MADARA
[605] = { 250, 606, 458, 30}, --MADARA
[606] = { 300, 607, 459, 30}, --MADARA
[607] = { 400, 608, 460, 30}, --MADARA
[635] = { 25, 635, 600, 13}, --Tobirama
[635] = { 50, 636, 598, 13}, --Tobirama
[636] = { 75, 637, 599, 13}, --Tobirama
[637] = { 100, 638, 588, 13}, --Tobirama
[638] = { 125, 639, 590, 13}, --Tobirama
[639] = { 150, 640, 591, 13}, --Tobirama
[640] = { 175, 641, 589, 13}, --Tobirama
[641] = { 200, 642, 592, 13}, --Tobirama
[642] = { 225, 643, 593, 13}, --Tobirama
[643] = { 250, 644, 594, 13}, --Tobirama
[644] = { 300, 645, 596, 13}, --Tobirama
[645] = { 350, 646, 594, 13}, --Tobirama
[665] = { 25, 665, 569, 13}, --SHIN
[666] = { 75, 665, 569, 13}, --SHIN
[667] = { 100, 666, 570, 13}, --SHIN
[668] = { 350, 667, 571, 13}, --SHIN
[670] = { 25, 670, 572, 13}, --MENMA
[670] = { 75, 671, 557, 13}, --MENMA
[671] = { 100, 672, 558, 13}, --MENMA
[672] = { 275, 673, 559, 13}, --MENMA
[673] = { 350, 674, 560, 13}, --MENMA
}

function onSay(cid, words, param, channel)
local from,to = {x=1001, y=705, z=7},{x=1031, y=737, z=7} -- começo e final do mapa
local from2,to2 = {x=1011, y=705, z=6},{x=1031, y=738, z=6} -- começo e final do mapa
local from3,to3 = {x=1012, y=706, z=5},{x=1032, y=739, z=5} -- começo e final do mapa
local from4,to4 = {x=985, y=598, z=7},{x=1044, y=652, z=7} -- começo e final do mapa
local from5,to5 = {x=986, y=615, z=6},{x=1039, y=647, z=7} -- começo e final do mapa
local from6,to6 = {x=990, y=616, z=5},{x=1040, y=647, z=5} -- começo e final do mapa
if isInRange(getCreaturePosition(cid), from, to) or isInRange(getCreaturePosition(cid), from2, to2) or isInRange(getCreaturePosition(cid), from3, to3) or isInRange(getCreaturePosition(cid), from4, to4) or isInRange(getCreaturePosition(cid), from5, to5) or isInRange(getCreaturePosition(cid), from6, to6) then
doPlayerSendCancel(cid, "Você não pode se Transformar nesta área!") return true
end
doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return true
end
    doPlayerSay(cid, "transformar")
    local voc = config[getPlayerVocation(cid)]
if getPlayerStorageValue(cid, 89745) &gt;= 0 then
    if voc then
    if getPlayerLevel(cid) &gt;= voc[1] then
    doPlayerSetVocation(cid, voc[2])
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
    local outfit = {lookType = voc[3]}
    doCreatureChangeOutfit(cid, outfit)
    doSendMagicEffect(getCreaturePosition(cid), voc[4])
    else
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
    end
    else
    doPlayerSendCancel(cid, "Você não pode se Transformar!")
    end
return false
    end
    return true
    end
end

Dando erro :/

 

Link do Print:http://prntscr.com/b7nes5

 

 

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quando coloco formato php ele muda alguns símbolos desculpe copie e cole esse de baixo aqui.

 

 

 

doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if getPlayerStorageValue(cid, 89745) >= 0 then
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return false
end
return true
end

Editado por koete (veja o histórico de edições)
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8 minutos atrás, koete disse:

quando coloco formato php ele muda alguns símbolos desculpe copie e cole esse de baixo aqui.

 

 

 

doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if getPlayerStorageValue(cid, 89745) >= 0 then
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return false
end
return true
end

A Script Fica ASSIM ENTAO

Spoiler

local config = {
--[vocation id] = { level, nova voc, looktype, efeito}
[1] = { 25, 2, 66, 208}, -- NARUTO
[2] = { 50, 3, 91, 208}, -- NARUTO
[3] = { 75, 4, 18, 208}, -- NARUTO
[4] = { 100, 5, 31, 208}, -- NARUTO
[5] = { 125, 6, 92, 208}, -- NARUTO
[6] = { 150, 7, 40, 208}, -- NARUTO
[7] = { 175, 8, 305, 208}, -- NARUTO
[8] = { 200, 9, 320, 208}, -- NARUTO
[9] = { 225, 10, 179, 208}, -- NARUTO
[10] = { 250, 11, 394, 208}, -- NARUTO
[11] = { 300, 12, 397, 208}, -- NARUTO
[12] = { 400, 301, 124, 208}, -- NARUTO
[13] = { 25, 14, 93, 108}, -- SASUKE
[14] = { 50, 15, 6, 108}, -- SASUKE
[15] = { 75, 16, 5, 108}, -- SASUKE
[16] = { 100, 17, 306, 108}, -- SASUKE
[17] = { 125, 18, 7, 108}, -- SASUKE
[18] = { 150, 19, 94, 108}, -- SASUKE
[19] = { 175, 20, 59, 108}, -- SASUKE
[20] = { 200, 21, 8, 108}, -- SASUKE
[21] = { 225, 22, 178, 110}, -- SASUKE
[22] = { 250, 23, 95, 110}, -- SASUKE
[23] = { 300, 24, 54, 110}, -- SASUKE
[24] = { 400, 310, 164, 110}, -- SASUKE
[25] = { 25, 26, 80, 87}, -- ROCK LEE
[26] = { 50, 27, 190, 87}, -- ROCK LEE
[27] = { 75, 28, 83, 87}, -- ROCK LEE
[25] = { 25, 26, 80, 87}, -- ROCK LEE
[26] = { 50, 27, 190, 87}, -- ROCK LEE
[27] = { 75, 28, 83, 87}, -- ROCK LEE
[28] = { 100, 29, 191, 87}, -- ROCK LEE
[29] = { 150, 30, 192, 87}, -- ROCK LEE
[30] = { 175, 31, 193, 87}, -- ROCK LEE
[31] = { 200, 32, 392, 87}, -- ROCK LEE
[32] = { 250, 33, 109, 87}, -- ROCK LEE
[33] = { 300, 304, 330, 87}, -- ROCK LEE
[304] = { 400, 305, 111, 87}, -- ROCK LEE
[34] = { 25, 35, 194, 5}, -- SAKURA
[35] = { 50, 36, 175, 5}, -- SAKURA
[36] = { 75, 37, 169, 5}, -- SAKURA
[37] = { 100, 38, 173, 5}, -- SAKURA
[38] = { 150, 39, 172, 5}, -- SAKURA
[39] = { 175, 40, 171, 5}, -- SAKURA
[40] = { 225, 41, 174, 5}, -- SAKURA
[41] = { 250, 42, 170, 5}, -- SAKURA
[50] = { 25, 51, 67, 205}, -- GAARA
[51] = { 50, 52, 72, 205}, -- GAARA
[52] = { 75, 53, 158, 205}, -- GAARA
[53] = { 100, 54, 65, 205}, -- GAARA
[54] = { 125, 55, 329, 205}, -- GAARA
[55] = { 150, 56, 188, 205}, -- GAARA
[56] = { 175, 57, 62, 205}, -- GAARA
[57] = { 200, 58, 189, 205}, -- GAARA
[58] = { 225, 59, 335, 205}, -- GAARA
[59] = { 250, 60, 57, 205}, -- GAARA
[70] = { 25, 71, 102, 124}, -- NEJI
[71] = { 50, 72, 103, 124}, -- NEJI
[72] = { 75, 73, 105, 124}, -- NEJI
[73] = { 100, 74, 107, 124}, -- NEJI
[74] = { 150, 75, 108, 124}, -- NEJI
[75] = { 175, 76, 314, 124}, -- NEJI
[76] = { 225, 77, 315, 124}, -- NEJI
[77] = { 250, 78, 333, 124}, -- NEJI
[90] = { 25, 91, 331, 209}, -- KIBA
[91] = { 50, 92, 69, 209}, -- KIBA
[92] = { 75, 93, 70, 209}, -- KIBA
[93] = { 100, 94, 199, 209}, -- KIBA
[94] = { 150, 95, 196, 209}, -- KIBA
[95] = { 175, 96, 197, 209}, -- KIBA
[96] = { 225, 97, 198, 209}, -- KIBA
[97] = { 250, 98, 332, 209}, -- KIBA
[110] = { 50, 111, 88, 187}, -- SHIKAMARU
[111] = { 100, 112, 341, 187}, -- SHIKAMARU
[112] = { 150, 113, 343, 187}, -- SHIKAMARU
[114] = { 200, 115, 344, 187}, -- SHIKAMARU
[115] = { 250, 116, 345, 187}, -- SHIKAMARU
[130] = { 25, 131, 296, 124}, -- HINATA
[131] = { 75, 132, 297, 124}, -- HINATA
[132] = { 150, 133, 298, 124}, -- HINATA
[133] = { 200, 134, 299, 124}, -- HINATA
[134] = { 250, 135, 300, 124}, -- HINATA
[150] = { 25, 151, 384, 126}, -- TENTEN
[151] = { 75, 152, 385, 126}, -- TENTEN
[152] = { 150, 153, 386, 126}, -- TENTEN
[153] = { 200, 154, 396, 126}, -- TENTEN
[170] = { 25, 171, 97, 108}, -- ITACHI
[171] = { 50, 172, 285, 108}, -- ITACHI
[172] = { 75, 173, 282, 108}, -- ITACHI
[173] = { 100, 174, 98, 108}, -- ITACHI
[174] = { 125, 175, 284, 109}, -- ITACHI
[175] = { 150, 176, 99, 109}, -- ITACHI
[176] = { 200, 177, 283, 109}, -- ITACHI
[190] = { 25, 191, 373, 4}, -- KILLER BEE
[191] = { 75, 192, 374, 4}, -- KILLER BEE
[192] = { 125, 193, 375, 4}, -- KILLER BEE
[193] = { 150, 194, 376, 4}, -- KILLER BEE
[194] = { 200, 195, 318, 4}, -- KILLER BEE
[195] = { 250, 196, 377, 4}, -- KILLER BEE
[200] = { 25, 201, 11, 10}, -- KAKASHI
[201] = { 50, 202, 287, 10}, -- KAKASHI
[202] = { 75, 203, 12, 10}, -- KAKASHI
[203] = { 125, 204, 10, 10}, -- KAKASHI
[204] = { 150, 205, 289, 10}, -- KAKASHI
[205] = { 175, 206, 288, 10}, -- KAKASHI
[206] = { 200, 207, 13, 10}, -- KAKASHI
[207] = { 250, 208, 14, 10}, -- KAKASHI
[620] = { 50, 621, 429, 110}, --YAMATO
[621] = { 100, 622, 430, 110}, --YAMATO
[622] = { 150, 623, 431, 110}, --YAMATO
[623] = { 200, 624, 432, 110}, --YAMATO
[624] = { 225, 625, 433, 110}, --YAMATO
[625] = { 250, 626, 434, 110}, --YAMATO
[626] = { 300, 627, 435, 110}, --YAMATO
[627] = { 400, 628, 436, 110}, --YAMATO
[220] = { 25, 221, 477, 30}, --TOBI
[221] = { 50, 222, 478, 30}, --TOBI
[222] = { 75, 223, 479, 30}, --TOBI
[223] = { 100, 224, 480, 30}, --TOBI
[224] = { 125, 225, 481, 30}, --TOBI
[225] = { 150, 226, 482, 30}, --TOBI
[226] = { 175, 227, 483, 30}, --TOBI
[227] = { 200, 228, 484, 30}, --TOBI
[228] = { 225, 229, 485, 30}, --TOBI
[229] = { 250, 230, 487, 30}, --TOBI
[230] = { 275, 231, 488, 30}, --TOBI
[231] = { 300, 232, 486, 30}, --TOBI
[232] = { 400, 233, 489, 30}, --TOBI
[580] = { 50, 581, 465, 67}, --KAKUZU
[581] = { 100, 582, 466, 67}, --KAKUZU
[582] = { 150, 583, 467, 67}, --KAKUZU
[583] = { 200, 584, 468, 67}, --KAKUZU
[584] = { 250, 585, 469, 67}, --KAKUZU
[585] = { 300, 586, 470, 67}, --KAKUZU
[586] = { 400, 587, 471, 67}, --KAKUZU
[550] = { 50, 551, 445, 67}, --HIDAN
[551] = { 100, 552, 446, 67}, --HIDAN
[552] = { 150, 553, 447, 67}, --HIDAN
[553] = { 200, 554, 448, 67}, --HIDAN
[554] = { 250, 555, 449, 67}, --HIDAN
[555] = { 300, 556, 450, 67}, --HIDAN
[556] = { 400, 557, 451, 67}, --HIDAN
[235] = { 50, 235, 579, 242}, --MINATO
[235] = { 100, 236, 585, 242}, --MINATO
[236] = { 125, 237, 586, 242}, --MINATO
[237] = { 150, 238, 580, 242}, --MINATO
[238] = { 200, 239, 645, 242}, --MINATO
[240] = { 200, 241, 581, 242}, --MINATO
[241] = { 200, 242, 581, 242}, --MINATO
[242] = { 200, 243, 581, 242}, --MINATO
[500] = { 25, 501, 411, 34}, --KISAME
[501] = { 50, 502, 412, 34}, --KISAME
[502] = { 75, 503, 413, 34}, --KISAME
[503] = { 100, 504, 414, 34}, --KISAME
[504] = { 125, 505, 415, 34}, --KISAME
[505] = { 150, 506, 416, 34}, --KISAME
[506] = { 175, 507, 417, 34}, --KISAME
[507] = { 200, 508, 418, 34}, --KISAME
[508] = { 225, 509, 419, 34}, --KISAME
[509] = { 250, 510, 420, 34}, --KISAME
[510] = { 300, 511, 423, 34}, --KISAME
[511] = { 400, 512, 426, 34}, --KISAME
[600] = { 50, 601, 453, 30}, --MADARA
[601] = { 100, 602, 454, 30}, --MADARA
[602] = { 150, 603, 455, 30}, --MADARA
[603] = { 200, 604, 456, 30}, --MADARA
[604] = { 225, 605, 457, 30}, --MADARA
[605] = { 250, 606, 458, 30}, --MADARA
[606] = { 300, 607, 459, 30}, --MADARA
[607] = { 400, 608, 460, 30}, --MADARA
[635] = { 25, 635, 600, 13}, --Tobirama
[635] = { 50, 636, 598, 13}, --Tobirama
[636] = { 75, 637, 599, 13}, --Tobirama
[637] = { 100, 638, 588, 13}, --Tobirama
[638] = { 125, 639, 590, 13}, --Tobirama
[639] = { 150, 640, 591, 13}, --Tobirama
[640] = { 175, 641, 589, 13}, --Tobirama
[641] = { 200, 642, 592, 13}, --Tobirama
[642] = { 225, 643, 593, 13}, --Tobirama
[643] = { 250, 644, 594, 13}, --Tobirama
[644] = { 300, 645, 596, 13}, --Tobirama
[645] = { 350, 646, 594, 13}, --Tobirama
[665] = { 25, 665, 569, 13}, --SHIN
[666] = { 75, 665, 569, 13}, --SHIN
[667] = { 100, 666, 570, 13}, --SHIN
[668] = { 350, 667, 571, 13}, --SHIN
[670] = { 25, 670, 572, 13}, --MENMA
[670] = { 75, 671, 557, 13}, --MENMA
[671] = { 100, 672, 558, 13}, --MENMA
[672] = { 275, 673, 559, 13}, --MENMA
[673] = { 350, 674, 560, 13}, --MENMA
}
function onSay(cid, words, param, channel)
local from,to = {x=1001, y=705, z=7},{x=1031, y=737, z=7} -- começo e final do mapa
local from2,to2 = {x=1011, y=705, z=6},{x=1031, y=738, z=6} -- começo e final do mapa
local from3,to3 = {x=1012, y=706, z=5},{x=1032, y=739, z=5} -- começo e final do mapa
local from4,to4 = {x=985, y=598, z=7},{x=1044, y=652, z=7} -- começo e final do mapa
local from5,to5 = {x=986, y=615, z=6},{x=1039, y=647, z=7} -- começo e final do mapa
local from6,to6 = {x=990, y=616, z=5},{x=1040, y=647, z=5} -- começo e final do mapa
if isInRange(getCreaturePosition(cid), from, to) or isInRange(getCreaturePosition(cid), from2, to2) or isInRange(getCreaturePosition(cid), from3, to3) or isInRange(getCreaturePosition(cid), from4, to4) or isInRange(getCreaturePosition(cid), from5, to5) or isInRange(getCreaturePosition(cid), from6, to6) then
doPlayerSendCancel(cid, "Você não pode se Transformar nesta área!") return true
end
doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return true
end
doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if getPlayerStorageValue(cid, 89745) >= 0 then
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return false
end
return true
end

 

10 minutos atrás, koete disse:

quando coloco formato php ele muda alguns símbolos desculpe copie e cole esse de baixo aqui.

 

 

 

doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if getPlayerStorageValue(cid, 89745) >= 0 then
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return false
end
return true
end

quando eu tiro aquela parte e deixo essa nao da erro no Forgoton mas quando esta dentro do jogo o player nao transforma

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Tem certeza que você não esta tentando transformar com um player que ja está na akatsuki? cria outro player e tente os transforms se funciona.

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2 minutos atrás, koete disse:

Tem certeza que você não esta tentando transformar com um player que ja está na akatsuki? cria outro player e tente os transforms se funciona.

eu criei outro char e esse char nao transforma 

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4 minutos atrás, koete disse:

Acho que die bobeira, mude a parte  if getPlayerStorageValue(cid, 89745) >= 0 then  para  if getPlayerStorageValue(cid, 89745) == -1 then

DANDO ESSE ERRO

http://prntscr.com/b7nr0s

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doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if getPlayerStorageValue(cid, 89745) == -1 then
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return false
end
return true
end

Editado por koete (veja o histórico de edições)
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5 minutos atrás, koete disse:

doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if getPlayerStorageValue(cid, 89745) == -1 then
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return false
end
return true
end

NAO SEI O ERRO SE VC QUISER NAO AJUDAR + EU ENTENDO ESSE O ERRO

Spoiler

config = {
--[vocation id] = { level, nova voc, looktype, efeito}
[1] = { 25, 2, 66, 208}, -- NARUTO
[2] = { 50, 3, 91, 208}, -- NARUTO
[3] = { 75, 4, 18, 208}, -- NARUTO
[4] = { 100, 5, 31, 208}, -- NARUTO
[5] = { 125, 6, 92, 208}, -- NARUTO
[6] = { 150, 7, 40, 208}, -- NARUTO
[7] = { 175, 8, 305, 208}, -- NARUTO
[8] = { 200, 9, 320, 208}, -- NARUTO
[9] = { 225, 10, 179, 208}, -- NARUTO
[10] = { 250, 11, 394, 208}, -- NARUTO
[11] = { 300, 12, 397, 208}, -- NARUTO
[12] = { 400, 301, 124, 208}, -- NARUTO
[13] = { 25, 14, 93, 108}, -- SASUKE
[14] = { 50, 15, 6, 108}, -- SASUKE
[15] = { 75, 16, 5, 108}, -- SASUKE
[16] = { 100, 17, 306, 108}, -- SASUKE
[17] = { 125, 18, 7, 108}, -- SASUKE
[18] = { 150, 19, 94, 108}, -- SASUKE
[19] = { 175, 20, 59, 108}, -- SASUKE
[20] = { 200, 21, 8, 108}, -- SASUKE
[21] = { 225, 22, 178, 110}, -- SASUKE
[22] = { 250, 23, 95, 110}, -- SASUKE
[23] = { 300, 24, 54, 110}, -- SASUKE
[24] = { 400, 310, 164, 110}, -- SASUKE
[25] = { 25, 26, 80, 87}, -- ROCK LEE
[26] = { 50, 27, 190, 87}, -- ROCK LEE
[27] = { 75, 28, 83, 87}, -- ROCK LEE
[25] = { 25, 26, 80, 87}, -- ROCK LEE
[26] = { 50, 27, 190, 87}, -- ROCK LEE
[27] = { 75, 28, 83, 87}, -- ROCK LEE
[28] = { 100, 29, 191, 87}, -- ROCK LEE
[29] = { 150, 30, 192, 87}, -- ROCK LEE
[30] = { 175, 31, 193, 87}, -- ROCK LEE
[31] = { 200, 32, 392, 87}, -- ROCK LEE
[32] = { 250, 33, 109, 87}, -- ROCK LEE
[33] = { 300, 304, 330, 87}, -- ROCK LEE
[304] = { 400, 305, 111, 87}, -- ROCK LEE
[34] = { 25, 35, 194, 5}, -- SAKURA
[35] = { 50, 36, 175, 5}, -- SAKURA
[36] = { 75, 37, 169, 5}, -- SAKURA
[37] = { 100, 38, 173, 5}, -- SAKURA
[38] = { 150, 39, 172, 5}, -- SAKURA
[39] = { 175, 40, 171, 5}, -- SAKURA
[40] = { 225, 41, 174, 5}, -- SAKURA
[41] = { 250, 42, 170, 5}, -- SAKURA
[50] = { 25, 51, 67, 205}, -- GAARA
[51] = { 50, 52, 72, 205}, -- GAARA
[52] = { 75, 53, 158, 205}, -- GAARA
[53] = { 100, 54, 65, 205}, -- GAARA
[54] = { 125, 55, 329, 205}, -- GAARA
[55] = { 150, 56, 188, 205}, -- GAARA
[56] = { 175, 57, 62, 205}, -- GAARA
[57] = { 200, 58, 189, 205}, -- GAARA
[58] = { 225, 59, 335, 205}, -- GAARA
[59] = { 250, 60, 57, 205}, -- GAARA
[70] = { 25, 71, 102, 124}, -- NEJI
[71] = { 50, 72, 103, 124}, -- NEJI
[72] = { 75, 73, 105, 124}, -- NEJI
[73] = { 100, 74, 107, 124}, -- NEJI
[74] = { 150, 75, 108, 124}, -- NEJI
[75] = { 175, 76, 314, 124}, -- NEJI
[76] = { 225, 77, 315, 124}, -- NEJI
[77] = { 250, 78, 333, 124}, -- NEJI
[90] = { 25, 91, 331, 209}, -- KIBA
[91] = { 50, 92, 69, 209}, -- KIBA
[92] = { 75, 93, 70, 209}, -- KIBA
[93] = { 100, 94, 199, 209}, -- KIBA
[94] = { 150, 95, 196, 209}, -- KIBA
[95] = { 175, 96, 197, 209}, -- KIBA
[96] = { 225, 97, 198, 209}, -- KIBA
[97] = { 250, 98, 332, 209}, -- KIBA
[110] = { 50, 111, 88, 187}, -- SHIKAMARU
[111] = { 100, 112, 341, 187}, -- SHIKAMARU
[112] = { 150, 113, 343, 187}, -- SHIKAMARU
[114] = { 200, 115, 344, 187}, -- SHIKAMARU
[115] = { 250, 116, 345, 187}, -- SHIKAMARU
[130] = { 25, 131, 296, 124}, -- HINATA
[131] = { 75, 132, 297, 124}, -- HINATA
[132] = { 150, 133, 298, 124}, -- HINATA
[133] = { 200, 134, 299, 124}, -- HINATA
[134] = { 250, 135, 300, 124}, -- HINATA
[150] = { 25, 151, 384, 126}, -- TENTEN
[151] = { 75, 152, 385, 126}, -- TENTEN
[152] = { 150, 153, 386, 126}, -- TENTEN
[153] = { 200, 154, 396, 126}, -- TENTEN
[170] = { 25, 171, 97, 108}, -- ITACHI
[171] = { 50, 172, 285, 108}, -- ITACHI
[172] = { 75, 173, 282, 108}, -- ITACHI
[173] = { 100, 174, 98, 108}, -- ITACHI
[174] = { 125, 175, 284, 109}, -- ITACHI
[175] = { 150, 176, 99, 109}, -- ITACHI
[176] = { 200, 177, 283, 109}, -- ITACHI
[190] = { 25, 191, 373, 4}, -- KILLER BEE
[191] = { 75, 192, 374, 4}, -- KILLER BEE
[192] = { 125, 193, 375, 4}, -- KILLER BEE
[193] = { 150, 194, 376, 4}, -- KILLER BEE
[194] = { 200, 195, 318, 4}, -- KILLER BEE
[195] = { 250, 196, 377, 4}, -- KILLER BEE
[200] = { 25, 201, 11, 10}, -- KAKASHI
[201] = { 50, 202, 287, 10}, -- KAKASHI
[202] = { 75, 203, 12, 10}, -- KAKASHI
[203] = { 125, 204, 10, 10}, -- KAKASHI
[204] = { 150, 205, 289, 10}, -- KAKASHI
[205] = { 175, 206, 288, 10}, -- KAKASHI
[206] = { 200, 207, 13, 10}, -- KAKASHI
[207] = { 250, 208, 14, 10}, -- KAKASHI
[620] = { 50, 621, 429, 110}, --YAMATO
[621] = { 100, 622, 430, 110}, --YAMATO
[622] = { 150, 623, 431, 110}, --YAMATO
[623] = { 200, 624, 432, 110}, --YAMATO
[624] = { 225, 625, 433, 110}, --YAMATO
[625] = { 250, 626, 434, 110}, --YAMATO
[626] = { 300, 627, 435, 110}, --YAMATO
[627] = { 400, 628, 436, 110}, --YAMATO
[220] = { 25, 221, 477, 30}, --TOBI
[221] = { 50, 222, 478, 30}, --TOBI
[222] = { 75, 223, 479, 30}, --TOBI
[223] = { 100, 224, 480, 30}, --TOBI
[224] = { 125, 225, 481, 30}, --TOBI
[225] = { 150, 226, 482, 30}, --TOBI
[226] = { 175, 227, 483, 30}, --TOBI
[227] = { 200, 228, 484, 30}, --TOBI
[228] = { 225, 229, 485, 30}, --TOBI
[229] = { 250, 230, 487, 30}, --TOBI
[230] = { 275, 231, 488, 30}, --TOBI
[231] = { 300, 232, 486, 30}, --TOBI
[232] = { 400, 233, 489, 30}, --TOBI
[580] = { 50, 581, 465, 67}, --KAKUZU
[581] = { 100, 582, 466, 67}, --KAKUZU
[582] = { 150, 583, 467, 67}, --KAKUZU
[583] = { 200, 584, 468, 67}, --KAKUZU
[584] = { 250, 585, 469, 67}, --KAKUZU
[585] = { 300, 586, 470, 67}, --KAKUZU
[586] = { 400, 587, 471, 67}, --KAKUZU
[550] = { 50, 551, 445, 67}, --HIDAN
[551] = { 100, 552, 446, 67}, --HIDAN
[552] = { 150, 553, 447, 67}, --HIDAN
[553] = { 200, 554, 448, 67}, --HIDAN
[554] = { 250, 555, 449, 67}, --HIDAN
[555] = { 300, 556, 450, 67}, --HIDAN
[556] = { 400, 557, 451, 67}, --HIDAN
[235] = { 50, 235, 579, 242}, --MINATO
[235] = { 100, 236, 585, 242}, --MINATO
[236] = { 125, 237, 586, 242}, --MINATO
[237] = { 150, 238, 580, 242}, --MINATO
[238] = { 200, 239, 645, 242}, --MINATO
[240] = { 200, 241, 581, 242}, --MINATO
[241] = { 200, 242, 581, 242}, --MINATO
[242] = { 200, 243, 581, 242}, --MINATO
[500] = { 25, 501, 411, 34}, --KISAME
[501] = { 50, 502, 412, 34}, --KISAME
[502] = { 75, 503, 413, 34}, --KISAME
[503] = { 100, 504, 414, 34}, --KISAME
[504] = { 125, 505, 415, 34}, --KISAME
[505] = { 150, 506, 416, 34}, --KISAME
[506] = { 175, 507, 417, 34}, --KISAME
[507] = { 200, 508, 418, 34}, --KISAME
[508] = { 225, 509, 419, 34}, --KISAME
[509] = { 250, 510, 420, 34}, --KISAME
[510] = { 300, 511, 423, 34}, --KISAME
[511] = { 400, 512, 426, 34}, --KISAME
[600] = { 50, 601, 453, 30}, --MADARA
[601] = { 100, 602, 454, 30}, --MADARA
[602] = { 150, 603, 455, 30}, --MADARA
[603] = { 200, 604, 456, 30}, --MADARA
[604] = { 225, 605, 457, 30}, --MADARA
[605] = { 250, 606, 458, 30}, --MADARA
[606] = { 300, 607, 459, 30}, --MADARA
[607] = { 400, 608, 460, 30}, --MADARA
[635] = { 25, 635, 600, 13}, --Tobirama
[635] = { 50, 636, 598, 13}, --Tobirama
[636] = { 75, 637, 599, 13}, --Tobirama
[637] = { 100, 638, 588, 13}, --Tobirama
[638] = { 125, 639, 590, 13}, --Tobirama
[639] = { 150, 640, 591, 13}, --Tobirama
[640] = { 175, 641, 589, 13}, --Tobirama
[641] = { 200, 642, 592, 13}, --Tobirama
[642] = { 225, 643, 593, 13}, --Tobirama
[643] = { 250, 644, 594, 13}, --Tobirama
[644] = { 300, 645, 596, 13}, --Tobirama
[645] = { 350, 646, 594, 13}, --Tobirama
[665] = { 25, 665, 569, 13}, --SHIN
[666] = { 75, 665, 569, 13}, --SHIN
[667] = { 100, 666, 570, 13}, --SHIN
[668] = { 350, 667, 571, 13}, --SHIN
[670] = { 25, 670, 572, 13}, --MENMA
[670] = { 75, 671, 557, 13}, --MENMA
[671] = { 100, 672, 558, 13}, --MENMA
[672] = { 275, 673, 559, 13}, --MENMA
[673] = { 350, 674, 560, 13}, --MENMA
}
function onSay(cid, words, param, channel)
local from,to = {x=1001, y=705, z=7},{x=1031, y=737, z=7} -- começo e final do mapa
local from2,to2 = {x=1011, y=705, z=6},{x=1031, y=738, z=6} -- começo e final do mapa
local from3,to3 = {x=1012, y=706, z=5},{x=1032, y=739, z=5} -- começo e final do mapa
local from4,to4 = {x=985, y=598, z=7},{x=1044, y=652, z=7} -- começo e final do mapa
local from5,to5 = {x=986, y=615, z=6},{x=1039, y=647, z=7} -- começo e final do mapa
local from6,to6 = {x=990, y=616, z=5},{x=1040, y=647, z=5} -- começo e final do mapa
if isInRange(getCreaturePosition(cid), from, to) or isInRange(getCreaturePosition(cid), from2, to2) or isInRange(getCreaturePosition(cid), from3, to3) or isInRange(getCreaturePosition(cid), from4, to4) or isInRange(getCreaturePosition(cid), from5, to5) or isInRange(getCreaturePosition(cid), from6, to6) then
doPlayerSendCancel(cid, "Você não pode se Transformar nesta área!") return true
end
doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return true
end
doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if getPlayerStorageValue(cid, 89745) == -1 then
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
return false
end
return true
end

 

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local config = {
--[vocation id] = { level, nova voc, looktype, efeito}
[1] = { 25, 2, 66, 208}, -- NARUTO
[2] = { 50, 3, 91, 208}, -- NARUTO
[3] = { 75, 4, 18, 208}, -- NARUTO
[4] = { 100, 5, 31, 208}, -- NARUTO
[5] = { 125, 6, 92, 208}, -- NARUTO
[6] = { 150, 7, 40, 208}, -- NARUTO
[7] = { 175, 8, 305, 208}, -- NARUTO
[8] = { 200, 9, 320, 208}, -- NARUTO
[9] = { 225, 10, 179, 208}, -- NARUTO
[10] = { 250, 11, 394, 208}, -- NARUTO
[11] = { 300, 12, 397, 208}, -- NARUTO
[12] = { 400, 301, 124, 208}, -- NARUTO
[13] = { 25, 14, 93, 108}, -- SASUKE
[14] = { 50, 15, 6, 108}, -- SASUKE
[15] = { 75, 16, 5, 108}, -- SASUKE
[16] = { 100, 17, 306, 108}, -- SASUKE
[17] = { 125, 18, 7, 108}, -- SASUKE
[18] = { 150, 19, 94, 108}, -- SASUKE
[19] = { 175, 20, 59, 108}, -- SASUKE
[20] = { 200, 21, 8, 108}, -- SASUKE
[21] = { 225, 22, 178, 110}, -- SASUKE
[22] = { 250, 23, 95, 110}, -- SASUKE
[23] = { 300, 24, 54, 110}, -- SASUKE
[24] = { 400, 310, 164, 110}, -- SASUKE
[25] = { 25, 26, 80, 87}, -- ROCK LEE
[26] = { 50, 27, 190, 87}, -- ROCK LEE
[27] = { 75, 28, 83, 87}, -- ROCK LEE
[25] = { 25, 26, 80, 87}, -- ROCK LEE
[26] = { 50, 27, 190, 87}, -- ROCK LEE
[27] = { 75, 28, 83, 87}, -- ROCK LEE
[28] = { 100, 29, 191, 87}, -- ROCK LEE
[29] = { 150, 30, 192, 87}, -- ROCK LEE
[30] = { 175, 31, 193, 87}, -- ROCK LEE
[31] = { 200, 32, 392, 87}, -- ROCK LEE
[32] = { 250, 33, 109, 87}, -- ROCK LEE
[33] = { 300, 304, 330, 87}, -- ROCK LEE
[304] = { 400, 305, 111, 87}, -- ROCK LEE
[34] = { 25, 35, 194, 5}, -- SAKURA
[35] = { 50, 36, 175, 5}, -- SAKURA
[36] = { 75, 37, 169, 5}, -- SAKURA
[37] = { 100, 38, 173, 5}, -- SAKURA
[38] = { 150, 39, 172, 5}, -- SAKURA
[39] = { 175, 40, 171, 5}, -- SAKURA
[40] = { 225, 41, 174, 5}, -- SAKURA
[41] = { 250, 42, 170, 5}, -- SAKURA
[50] = { 25, 51, 67, 205}, -- GAARA
[51] = { 50, 52, 72, 205}, -- GAARA
[52] = { 75, 53, 158, 205}, -- GAARA
[53] = { 100, 54, 65, 205}, -- GAARA
[54] = { 125, 55, 329, 205}, -- GAARA
[55] = { 150, 56, 188, 205}, -- GAARA
[56] = { 175, 57, 62, 205}, -- GAARA
[57] = { 200, 58, 189, 205}, -- GAARA
[58] = { 225, 59, 335, 205}, -- GAARA
[59] = { 250, 60, 57, 205}, -- GAARA
[70] = { 25, 71, 102, 124}, -- NEJI
[71] = { 50, 72, 103, 124}, -- NEJI
[72] = { 75, 73, 105, 124}, -- NEJI
[73] = { 100, 74, 107, 124}, -- NEJI
[74] = { 150, 75, 108, 124}, -- NEJI
[75] = { 175, 76, 314, 124}, -- NEJI
[76] = { 225, 77, 315, 124}, -- NEJI
[77] = { 250, 78, 333, 124}, -- NEJI
[90] = { 25, 91, 331, 209}, -- KIBA
[91] = { 50, 92, 69, 209}, -- KIBA
[92] = { 75, 93, 70, 209}, -- KIBA
[93] = { 100, 94, 199, 209}, -- KIBA
[94] = { 150, 95, 196, 209}, -- KIBA
[95] = { 175, 96, 197, 209}, -- KIBA
[96] = { 225, 97, 198, 209}, -- KIBA
[97] = { 250, 98, 332, 209}, -- KIBA
[110] = { 50, 111, 88, 187}, -- SHIKAMARU
[111] = { 100, 112, 341, 187}, -- SHIKAMARU
[112] = { 150, 113, 343, 187}, -- SHIKAMARU
[114] = { 200, 115, 344, 187}, -- SHIKAMARU
[115] = { 250, 116, 345, 187}, -- SHIKAMARU
[130] = { 25, 131, 296, 124}, -- HINATA
[131] = { 75, 132, 297, 124}, -- HINATA
[132] = { 150, 133, 298, 124}, -- HINATA
[133] = { 200, 134, 299, 124}, -- HINATA
[134] = { 250, 135, 300, 124}, -- HINATA
[150] = { 25, 151, 384, 126}, -- TENTEN
[151] = { 75, 152, 385, 126}, -- TENTEN
[152] = { 150, 153, 386, 126}, -- TENTEN
[153] = { 200, 154, 396, 126}, -- TENTEN
[170] = { 25, 171, 97, 108}, -- ITACHI
[171] = { 50, 172, 285, 108}, -- ITACHI
[172] = { 75, 173, 282, 108}, -- ITACHI
[173] = { 100, 174, 98, 108}, -- ITACHI
[174] = { 125, 175, 284, 109}, -- ITACHI
[175] = { 150, 176, 99, 109}, -- ITACHI
[176] = { 200, 177, 283, 109}, -- ITACHI
[190] = { 25, 191, 373, 4}, -- KILLER BEE
[191] = { 75, 192, 374, 4}, -- KILLER BEE
[192] = { 125, 193, 375, 4}, -- KILLER BEE
[193] = { 150, 194, 376, 4}, -- KILLER BEE
[194] = { 200, 195, 318, 4}, -- KILLER BEE
[195] = { 250, 196, 377, 4}, -- KILLER BEE
[200] = { 25, 201, 11, 10}, -- KAKASHI
[201] = { 50, 202, 287, 10}, -- KAKASHI
[202] = { 75, 203, 12, 10}, -- KAKASHI
[203] = { 125, 204, 10, 10}, -- KAKASHI
[204] = { 150, 205, 289, 10}, -- KAKASHI
[205] = { 175, 206, 288, 10}, -- KAKASHI
[206] = { 200, 207, 13, 10}, -- KAKASHI
[207] = { 250, 208, 14, 10}, -- KAKASHI
[620] = { 50, 621, 429, 110}, --YAMATO
[621] = { 100, 622, 430, 110}, --YAMATO
[622] = { 150, 623, 431, 110}, --YAMATO
[623] = { 200, 624, 432, 110}, --YAMATO
[624] = { 225, 625, 433, 110}, --YAMATO
[625] = { 250, 626, 434, 110}, --YAMATO
[626] = { 300, 627, 435, 110}, --YAMATO
[627] = { 400, 628, 436, 110}, --YAMATO
[220] = { 25, 221, 477, 30}, --TOBI
[221] = { 50, 222, 478, 30}, --TOBI
[222] = { 75, 223, 479, 30}, --TOBI
[223] = { 100, 224, 480, 30}, --TOBI
[224] = { 125, 225, 481, 30}, --TOBI
[225] = { 150, 226, 482, 30}, --TOBI
[226] = { 175, 227, 483, 30}, --TOBI
[227] = { 200, 228, 484, 30}, --TOBI
[228] = { 225, 229, 485, 30}, --TOBI
[229] = { 250, 230, 487, 30}, --TOBI
[230] = { 275, 231, 488, 30}, --TOBI
[231] = { 300, 232, 486, 30}, --TOBI
[232] = { 400, 233, 489, 30}, --TOBI
[580] = { 50, 581, 465, 67}, --KAKUZU
[581] = { 100, 582, 466, 67}, --KAKUZU
[582] = { 150, 583, 467, 67}, --KAKUZU
[583] = { 200, 584, 468, 67}, --KAKUZU
[584] = { 250, 585, 469, 67}, --KAKUZU
[585] = { 300, 586, 470, 67}, --KAKUZU
[586] = { 400, 587, 471, 67}, --KAKUZU
[550] = { 50, 551, 445, 67}, --HIDAN
[551] = { 100, 552, 446, 67}, --HIDAN
[552] = { 150, 553, 447, 67}, --HIDAN
[553] = { 200, 554, 448, 67}, --HIDAN
[554] = { 250, 555, 449, 67}, --HIDAN
[555] = { 300, 556, 450, 67}, --HIDAN
[556] = { 400, 557, 451, 67}, --HIDAN
[235] = { 50, 235, 579, 242}, --MINATO
[235] = { 100, 236, 585, 242}, --MINATO
[236] = { 125, 237, 586, 242}, --MINATO
[237] = { 150, 238, 580, 242}, --MINATO
[238] = { 200, 239, 645, 242}, --MINATO
[240] = { 200, 241, 581, 242}, --MINATO
[241] = { 200, 242, 581, 242}, --MINATO
[242] = { 200, 243, 581, 242}, --MINATO
[500] = { 25, 501, 411, 34}, --KISAME
[501] = { 50, 502, 412, 34}, --KISAME
[502] = { 75, 503, 413, 34}, --KISAME
[503] = { 100, 504, 414, 34}, --KISAME
[504] = { 125, 505, 415, 34}, --KISAME
[505] = { 150, 506, 416, 34}, --KISAME
[506] = { 175, 507, 417, 34}, --KISAME
[507] = { 200, 508, 418, 34}, --KISAME
[508] = { 225, 509, 419, 34}, --KISAME
[509] = { 250, 510, 420, 34}, --KISAME
[510] = { 300, 511, 423, 34}, --KISAME
[511] = { 400, 512, 426, 34}, --KISAME
[600] = { 50, 601, 453, 30}, --MADARA
[601] = { 100, 602, 454, 30}, --MADARA
[602] = { 150, 603, 455, 30}, --MADARA
[603] = { 200, 604, 456, 30}, --MADARA
[604] = { 225, 605, 457, 30}, --MADARA
[605] = { 250, 606, 458, 30}, --MADARA
[606] = { 300, 607, 459, 30}, --MADARA
[607] = { 400, 608, 460, 30}, --MADARA
[635] = { 25, 635, 600, 13}, --Tobirama
[635] = { 50, 636, 598, 13}, --Tobirama
[636] = { 75, 637, 599, 13}, --Tobirama
[637] = { 100, 638, 588, 13}, --Tobirama
[638] = { 125, 639, 590, 13}, --Tobirama
[639] = { 150, 640, 591, 13}, --Tobirama
[640] = { 175, 641, 589, 13}, --Tobirama
[641] = { 200, 642, 592, 13}, --Tobirama
[642] = { 225, 643, 593, 13}, --Tobirama
[643] = { 250, 644, 594, 13}, --Tobirama
[644] = { 300, 645, 596, 13}, --Tobirama
[645] = { 350, 646, 594, 13}, --Tobirama
[665] = { 25, 665, 569, 13}, --SHIN
[666] = { 75, 665, 569, 13}, --SHIN
[667] = { 100, 666, 570, 13}, --SHIN
[668] = { 350, 667, 571, 13}, --SHIN
[670] = { 25, 670, 572, 13}, --MENMA
[670] = { 75, 671, 557, 13}, --MENMA
[671] = { 100, 672, 558, 13}, --MENMA
[672] = { 275, 673, 559, 13}, --MENMA
[673] = { 350, 674, 560, 13}, --MENMA
}
function onSay(cid, words, param, channel)
local from,to = {x=1001, y=705, z=7},{x=1031, y=737, z=7} -- começo e final do mapa
local from2,to2 = {x=1011, y=705, z=6},{x=1031, y=738, z=6} -- começo e final do mapa
local from3,to3 = {x=1012, y=706, z=5},{x=1032, y=739, z=5} -- começo e final do mapa
local from4,to4 = {x=985, y=598, z=7},{x=1044, y=652, z=7} -- começo e final do mapa
local from5,to5 = {x=986, y=615, z=6},{x=1039, y=647, z=7} -- começo e final do mapa
local from6,to6 = {x=990, y=616, z=5},{x=1040, y=647, z=5} -- começo e final do mapa
if isInRange(getCreaturePosition(cid), from, to) or isInRange(getCreaturePosition(cid), from2, to2) or isInRange(getCreaturePosition(cid), from3, to3) or isInRange(getCreaturePosition(cid), from4, to4) or isInRange(getCreaturePosition(cid), from5, to5) or isInRange(getCreaturePosition(cid), from6, to6) then
doPlayerSendCancel(cid, "Você não pode se Transformar nesta área!") return true
end
doPlayerSay(cid, "transformar")
local voc = config[getPlayerVocation(cid)]
if voc then
if getPlayerLevel(cid) >= voc[1] then
doPlayerSetVocation(cid, voc[2])
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!")
local outfit = {lookType = voc[3]}
doCreatureChangeOutfit(cid, outfit)
doSendMagicEffect(getCreaturePosition(cid), voc[4])
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.")
end
else
doPlayerSendCancel(cid, "Você não pode se Transformar!")
end
if getPlayerStorageValue(cid, 89745) == 6 then
return doPlayerSendCancel(cid, "Akatsuki não pode se Transformar!")
end
return true
end

Se for da akatsuki nao pode se transformar. e isso que pediu? Leia minha mensagem privada ai pfv.

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Abra Vocations.xml

Vai até o final e cole isso antes do </vocations>

 

<vocation id="675" name="Akatsuki" description="Membro da Akatsuki" needpremium="0" gaincap="20" gainhp="350" gainmana="350" gainhpticks="1" gainhpamount="150" gainmanaticks="1" gainmanaamount="250" manamultiplier="1.1" attackspeed="1200" soulmax="300" gainsoulticks="60" fromvoc="675">
<formula meleeDamage="2.0" distDamage="2.0" wandDamage="2.0" magDamage="1.0" magHealingDamage="2.0" defense="2.0" magDefense="2.0" armor="2.0"/>
<skill fist="4.0" club="2.0" sword="2.0" axe="2.0" distance="5.0" shielding="2.0" fishing="2.0" experience="2.0"/>
</vocation>

 

Explicando a nova vocação.

Vocation id: é o id da vocação quando você for usar doPlayerSetVocation(cid, 675) 675 é o id da Akatsuki.

name: é o nome da vocação, nada de mais. 

description: o que aparecerá no look. 

needpremium: se for 0 não precisará de premium account para ter essa vocation, se for 1 precisará de premium account. 

gaincap: o quanto de capacidade que o player irá ganhar por level. 

gainhp: quanto de hp o player ganhará por level.

gainmana: quanto de mana o player ganhará por level.

gainhpticks: de quanto em quanto segundos irá subir a vida do player.

gainhpamount: caso o player tenha comido food, o quanto de vida encherá com o tempo de acordo com o gainhpticks.

gainmanaticks: de quanto em quanto segundos irá subir a mana do player.

gainmanaamount: caso o player tenha comido food, o quanto de mana encherá com o tempo de acordo com o gainmanaticks.

manamultiplier: o quanto dificil será para o player upar Magic Level (ninjutsu). se 1.1 upará rapido se 1.9 upará devagar. OBS: se 1.0 ele upará para sempre a mesma quantia.

attackspeed: velocidade do ataque fisico em mile segundos. caso seja 1000 de um em um segundo o player dará um hit.

soulmax: o máximo de soul que o player terá.

gainsoulticks: de quanto em quanto segundo o player ganhará 1 de soul.

fromvoc: nesse caso da akatsuki deixa a mesma da vocation id. 675

formula meleeDamage: se 1.0 o player bate normal com ataque fisico no caso, sword, axe... etc. se 2.0 bate mais forte e assim por diante.

distDamage: se 1.0 o player bate normal com ataque a distância no caso Spear, arco e flexa e etc. se 2.0 bate mais forte e assim por diante.

WandDamage: se 1.0 o player bate normal com ataque de wands e rods. se 2.0 bate mais forte e assim por diante.
magDamage: se 1.0 o player bate normal com ataque de magia. se 2.0 bate mais forte e assim por diante.
magHealingDamage: se 1.0 o player heala a vida normal. se 2.0 heala mais e assim por diante.
magDefense: se 1.0 o player defende ataques de magias normal. se 2.0 defende mais e assim por diante.
armor: se 1.0 o player ao usar helmet, armor, legs, boots ou tudo que tenha arm irá defender normal. se 2.0 defende mais e assim por diante.
nos skills a mesma coisa se quanto maior o número mais difícil de upar e quanto menos mais facil.

 

 

Depois de editar a nova vocation da akatsuki do jeito que você quiser vá no seu script e volte tudo ao normal exatamente como estava no início, e mude só a parte do 

doPlayerSetVocation(cid, voc[1]) para doPlayerSetVocation(cid, 675)

como fiz aqui em baixo.

 

 

local voc = config[getPlayerVocation(cid)]
if talkState[talkUser] == 2 and msgcontains(msg, 'coraçao') then
    if voc then
    if getPlayerItemCount(cid, 5943) >= 6 then
        doPlayerSetVocation(cid, 675)
    local outfit = {lookType = voc[2]}
        doCreatureChangeOutfit(cid, outfit)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+bonushp)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+bonusmp)
        doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
        doPlayerRemoveItem(cid, 5943, 6)
        doCreatureAddMana(cid, getCreatureMaxMana(cid))
        setPlayerStorageValue(cid,89745,6)
        doPlayerSetExperienceRate(cid, experience)
        selfSay('Parabéns agora você faz parte da Akatsuki.', cid)
        talkState[talkUser] = 0
    else
        selfSay('Não adianta me enganar, você não tem '..quantidade..' corações, vai atrás, e só volte com eles.', cid)
    end
 end
end
return true
end

 

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recomendo usa isto em vez do transformar

Link : http://www.tibiaking.com/forum/topic/43148-comando-saga/

Não precisa fazer 1000 vocations e pode botar qnts roupas você quiser

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