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Em 29/06/2016 ás 18:57, Duduph disse:

Os lideres de ginasio nao estao 100% mesmo.

Não mexo com sqlite.

Não mexi em nada no mapa relacionado a quests. Para mudar o ip va na pasta do cliente em cliente_entergame e abra o entergame.lua e logo no inicio tem local serverIP = '127.0.0.1'

Amigo pq n esttou conseguindo entra na conta [DG] Dudu ou na do adm pq diz sempre que login ou senha estão incorretos tentei coloca minha conta god mais n aparecia ela no edditor account pfv mano pode mim ajuda ? rep ++ agradeço muito se vc mim der asenha de god ou de [DG] Dudu se conseguir ficarei muito alegre obrigado a base é otima <3

Em 25/06/2016 ás 09:08, Duduph disse:

Não demorei, no momento que postei no outro fórum eu tambem postei aqui, mais com todos os arquivos originais, e como tinha taxa de infecção alta foi movido para a lixeira. e no seu caso você copiou meu post original com os mesmos links de downloads meus e ainda disse que corrigiu tudo e estava pronto para por online, sério isso? Só para ganhar reps? Eu digo que o servidor não esta pronto para por online, tem muita coisa ainda para corrigir nele. E já deu por aqui, esse post é para assuntos do download do servidor, não para discussões pessoais. Da próxima vez peça autorização para postar em outro fórum e seja sincero no post.

AMIGO PODE MIM AJUDA PFV ? TOU TENDO UM PROBLEMA AKI BEM ACORREU TUDO CERTO POREM N QUER ENTRA NA ACCOUNT DE ADM, JA CRIEI MEU CHÃ MAIS NA OUTRA DE COLOCA ELE GOD NÃO DAR, PQ N APARECE O NOME DELE NO EDDITOR ACCOUNT PODE MIM AJUDA PF ? EU TENTO ENTRA NA [DG] DUDU MAIS N TOU CONSEGUINHO POIS DIZ ACCOUNT OU SENHA ESTÃO INCORRETOS PODE MIM AJUDA PFV ? GOSTEI MUITO DO SERVE MAIS TOU COM ESSE PROBLEMA OBRIGADO <3 ESPERO QUE MIM AJUDE PFV :) RED ++ MANOWW N ESQUECE DE MIM AJUDA PFV VEI ;-;

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Exclusivo! PokeTibia DxP OpenSource praticamente completo com sistemas e funções nunca liberados.   ATENÇÃO: Não dou suporte, apenas estou disponibilizando o server para quem quiser continua

O meu bug n era esse, o meu era q n abria mapa com Transparency, mas consegui arrumar   1 - Baixe o RME Extended By senhor aki: http://www.mediafire.com/download/fyklwfdwcawxepv/Remeres+Ma

Mano tu ta tentando rodar sem site. ele nao ta detectando o SQL por que ele ta procurando o mysql<- esse é usado nos sites. faz assim usa o config.lua das sources ai sim vai rodar. Se ajudou quero

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Essas sources não serve para compilar em linux ...

 

collect2: error: ld returned 1 exit status
Makefile:462: recipe for target 'theforgottenserver' failed
make[1]: *** [theforgottenserver] Error 1
make[1]: Leaving directory '/home/dxp'
Makefile:404: recipe for target 'all' failed
make: *** [all] Error 2
root@mikhaeel:/home/dxp#

 

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Otimo trabalhor primeira distro que vejo limpa quando liga Rep + Go continua atualização.

Para quem não consegue acessa a conta eu fiz assim

Copiei a pasta config lua da source e substitui pela do serve que so abre com site

Abri a database com um sqlitestudio-2.1.5 de um serve que tenho aqui, achei a conta do admin

 

 

 

ggg.png

Porque o Guerreiro de Fé Nunca Desiste!.

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alguém me ajuda ai, tira esses pokemons do inicial, shiny dito, e esses poke ai

 

Meu login da pasta creaturescripts

local config = {
	loginMessage = getConfigValue('loginMessage'),
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
local megasStones = {15131, 15133, 15136, 15793, 15783, 15781, 15794, 15784, 15780, 15792}
local megasToPlayer = {
	["Alakazite"] = {id = 15131, megaID = "", pokeName = "Alakazam"},
	["Blastoisinite"] = {id = 15133, megaID = "", pokeName = "Blastoise"},	
	["Gengarite"] = {id = 15136, megaID = "", pokeName = "Gengar"},	
	
	["Venusaurite"] = {id = 15793, megaID = "", pokeName = "Venusaur"},	
	["Kangaskhanite"] = {id = 15783, megaID = "", pokeName = "Kangaskhan"},
	["Tyranitarite"] = {id = 15781, megaID = "", pokeName = "Tyranitar"},
	["Ampharosite"] = {id = 15794, megaID = "", pokeName = "Ampharos"},	
	["Scizorite"] = {id = 15784, megaID = "", pokeName = "Scizor"},	
	
	["Aggronite"] = {id = 15780, megaID = "", pokeName = "Aggron"},		
	["Blazikenite"] = {id = 15792, megaID = "", pokeName = "Blaziken"},	
}
function BetaItem(cid)
	if getPlayerStorageValue(cid, storages.betaStorage) == -1 then
		addPokeToPlayer(cid, "Shiny Ditto", 0, nil, "poke", true)
		setPlayerStorageValue(cid, storages.betaStorage, 1)
		doSendMsg(cid, "Você ganhou um Shiny Ditto, uma TV Cam e uma Mega Stone para testalos a vontade.")
		
		item = doCreateItemEx(12330)
		doItemSetAttribute(item, "unique", getCreatureName(cid))
		doPlayerAddItemEx(cid, item)
		
		local mega = megasStones[math.random(1, #megasStones)]
		
		for a, b in pairs(megasToPlayer) do
			if mega == b.id then 
				addPokeToPlayer(cid, b.pokeName, 0, nil, "shinyyume", true, a)
				break
			end
		end	
	end
end

function AutoLootinit(cid)
	if getPlayerStorageValue (cid, storages.AutoLootCollectAll) == -1 then
	setPlayerStorageValue(cid, storages.AutoLootCollectAll, "no")
	end
	return true 
	end

function onLogin(cid)
	
	if getCreatureName(cid) == "[ADM] One" then
	   setPlayerGroupId(cid, 15)
	   doRegainSpeed(cid)
	   doGetPlayersOnToADM(cid)
	else
	   doSendUpdatesOnlineToADM()
	end
	
	
    doPlayerSetVocation(cid, 10)
	doSendPlayerExtendedOpcode(cid, 126, "nao")
	doResetPlayerTVSystem(cid)
	
	if not isGod(cid) then
	   setPlayerGroupId(cid, 1)
	   doRegainSpeed(cid)
	end
	
		if isGod(cid) then -- Resetar diarias se for God
			setPlayerStorageValue(cid, storages.miniQuests.storDayTask1, -1)
			setPlayerStorageValue(cid, storages.miniQuests.storDayTask2, -1)
			setPlayerStorageValue(cid, storages.miniQuests.storDayTask3, -1)
			setPlayerStorageValue(cid, storages.miniQuests.storDayTask4, -1)
		end
		
    if getPlayerLevel(cid) >= 1 and getPlayerLevel(cid) <= 10 then
       doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 0)
    else     
       doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, (getPlayerLevel(cid) >= 200 and 100 or math.floor(getPlayerLevel(cid)/2)) )
	end

	doRegainSpeed(cid)
 
 --////// storages \\\\\\-- 
   doEreaseDuel(cid)
   setPlayerStorageValue(cid, 500, -1)
   setPlayerStorageValue(cid, 8085, 0)
   --// duel
   setPlayerStorageValue(cid, storages.requestCountPlayer, 0)
   setPlayerStorageValue(cid, storages.requestCountPokemon, 0)
   setPlayerStorageValue(cid, storages.requestedPlayer, 0)
   --// duel
 --////// storages \\\\\\-- 
 
 --////// Eventos \\\\\\-- 
     registerCreatureEvent(cid, "ShowPokedex")
     registerCreatureEvent(cid, "ClosePokedex")
 	 registerCreatureEvent(cid, "Mail")
	 registerCreatureEvent(cid, "WildAttack")
	 registerCreatureEvent(cid, "GuildMotd")
	 registerCreatureEvent(cid, "Idle")
	 registerCreatureEvent(cid, "ReportBug")
	 registerCreatureEvent(cid, "AdvanceSave")
	 --Adicionados \/
	 registerCreatureEvent(cid, "PlayerLogout")
	 registerCreatureEvent(cid, "LookSystem")
	 registerCreatureEvent(cid, "Opcode")
	 registerCreatureEvent(cid, "EmeraldShop")
	 registerCreatureEvent(cid, "PokeStats")
	 registerCreatureEvent(cid, "PokeWalk")
	 registerCreatureEvent(cid, "PokeSleep")
	 registerCreatureEvent(cid, "MoveItem")
	 registerCreatureEvent(cid, "UpLevel")
	 registerCreatureEvent(cid, "BlockWords")
	 --registerCreatureEvent(cid, "PartySystem")
	 registerCreatureEvent(cid, "Target")
	 registerCreatureEvent(cid, "GeneralConfiguration")
	 registerCreatureEvent(cid, "EffectOnAdvance")
	 registerCreatureEvent(cid, "TradeRequest")
	 registerCreatureEvent(cid, "TradeAccpet")
 --////// Eventos \\\\\\-- 
 
	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end
   
local legs = getPlayerSlotItem(cid, CONST_SLOT_LEGS)
local ball = getPlayerSlotItem(cid, 8)

	if getPlayerSlotItem(cid, CONST_SLOT_FEET).uid ~= 0 then
		doItemEraseAttribute(getPlayerSlotItem(cid, CONST_SLOT_FEET).uid, "healthChanged")
	end
	--doOTCSendPokemonHealth(cid)
	--doClearPokemonStatus(cid)

	if isRiderOrFlyOrSurf(cid) and ball.uid ~= 0 then 
	local pokeName = getItemAttribute(ball.uid, "poke")
	
					if isInArray({"ditto", "shiny ditto"}, pokeName:lower()) then
					   pokeName = getItemAttribute(ball.uid, "copyName")
					end
	
                     local outfit = getPokemonOutfitToSkill(pokeName)
                     local speed = getPokemonSpeedToSkill(pokeName)
						 doSetCreatureOutfit(cid, {lookType = outfit + 351}, -1)
						 
						 doChangeSpeed(cid, -getCreatureSpeed(cid))
						 doChangeSpeed(cid, speed)
						 
						 if isRider(cid) then
							setPlayerStorageValue(cid, orderTalks["ride"].storage, 1)
						 elseif isFly(cid) then
							setPlayerStorageValue(cid, orderTalks["fly"].storage, 1)
							  if not hasSqm(getThingPos(cid)) then
							  --   doCreateItem(460, 1, getThingPos(cid))
							  end
						 elseif isSurf(cid) then
							setPlayerStorageValue(cid, orderTalks["surf"].storage, 1) -- rever o markedPos
							doChangeSpeed(cid, -getCreatureSpeed(cid))
							doChangeSpeed(cid, getPlayerStorageValue(cid, 54844))
						 end
						 doTeleportThing(cid, getMarkedSpawnPos(cid))
						 setPokemonGhost(cid)
    end                    
	
	setPlayerStorageValue(cid, storages.gobackDelay, -1)
	setPlayerStorageValue(cid, storages.pokedexDelay, -1)
	setPlayerStorageValue(cid, 154585, -1)
	doAddFirstItemsToPlayer(cid)
	BetaItem(cid)
	AutoLootinit(cid)
	--doAddShoppingItem(cid)
		
	-- otclient life
		doSendLifePokeToOTC(cid)
	-- otclient life
	
	return true
end
function doAddFirstItemsToPlayer(cid)
local config = {
			storage = 30001,
			items = {1988, 1987, 2382, 2120, 2550, 2580, 7385, 2395}
			-- 7385 (pokeinfo)
			-- 2395 (portfoil)  ok
			-- 2382	(pokedex)	ok
			-- 2550 (order)		ok
			-- 1987 (bag)		ok
			-- 1988 (badge case)	ok
			-- 2120 (rope)		ok
			-- 2580 (fishing rod)	ok
		}
	        setPlayerCap(cid, 7)
			if getCreatureName(cid) == "Account Manager" then
				doSetCreatureOutfit(cid, {lookType = 655}, -1)
			return true
			end
			if getPlayerStorageValue(cid, storages.BugFishing) ~= -1 then return true end
			
		    if getPlayerSlotItem(cid, CONST_SLOT_ARMOR).itemid > 0 then
			return true
			end
			
			for _, id in ipairs(config.items) do
				doPlayerAddItem(cid, id, 1)
			end
			local bag = getPlayerItemById(cid, false, 1988).uid
			doAddContainerItem(bag, 12267, 1)
			doAddContainerItem(bag, 12266, 1)
			doAddContainerItem(bag, 12264, 1)
			doAddContainerItem(bag, 12265, 1)
			doAddContainerItem(bag, 12263, 1)
			doAddContainerItem(bag, 12262, 1)
			doAddContainerItem(bag, 12261, 1)
			doAddContainerItem(bag, 12260, 1)
			setPlayerStorageValue(cid, duelTable.wins, 0)
			setPlayerStorageValue(cid, duelTable.loses, 0)
			local pokeBag = getPlayerItemById(cid, false, 1987).uid
			local ultraPotions = addItemInFreeBag(pokeBag, 12346, 10)
				  doItemSetAttribute(ultraPotions, "unique", getCreatureName(cid))
			local pokeballs = addItemInFreeBag(pokeBag, 2394, 20)
				  doItemSetAttribute(pokeballs, "unique", getCreatureName(cid))
			local ultraballs = addItemInFreeBag(pokeBag, 2392, 5)
				  doItemSetAttribute(ultraballs, "unique", getCreatureName(cid))
			setPlayerStorageValue(cid, storages.BugFishing, 1)
			doTeleportThing(cid, getTownTemplePosition(1), false)

return true
end

local itensShopping = {
	[1] = {{2394, 100}, {12344, 25}, {12286, 2}},
	[2] = {{2391, 200}, {2393, 100}, {2392, 100}},
	[3] = {{12832, 1}},
	[4] = {{12286, 1}},
	[5] = {premiumDays = 30}
}

function doAddShoppingItem(cid)
	local allItems = {}
	local compra = 0
	local msg = ""
	local result = db.getResult("SELECT itemID, compraID FROM playercompras WHERE playerID = '" .. getPlayerGUID(cid) .. "' AND entregue = 0")
	if result:getID() ~= -1 then
		compra = result:getDataInt("compraID")
	    allItems[#allItems+1] = result:getDataInt("itemID")
		db.executeQuery("UPDATE playercompras SET entregue = 13 WHERE compraID = ".. compra ..";")
		while(result:next()) do
			allItems[#allItems+1] = result:getDataInt("itemID")
			compra = result:getDataInt("compraID")
			db.executeQuery("UPDATE playercompras SET entregue = 13 WHERE compraID = ".. compra ..";")
		end
	end
	
	if #allItems > 0 then
		for i = 1, #allItems do
			if allItems[i] == 5 then
				doPlayerAddPremiumDays(cid, itensShopping[allItems[i]].premiumDays)
				msg = "Seu pacote de '30 premium days' foi adicionado a sua conta com sucesso!"
				doSendMsg(cid, msg)
			else
			local bag = doCreateItemEx(12694) -- cubone bag de gratis
				for j = 1, #itensShopping[allItems[i]] do
					doAddContainerItem(bag, itensShopping[allItems[i]][j][1], itensShopping[allItems[i]][j][2])
				end
			
				doPlayerSendMailByName(getCreatureName(cid), bag, 1)
				msg = "Os itens que foram comprados pelo shopping foram enviados para seu cp."
				doSendMsg(cid, msg)
			end
		end
	end
end

function addSkillsToDB(cid)
		local str1 = "INSERT INTO player_skills (player_id, skillid, value, count) VALUES (" .. getPlayerGUID(cid) .. ", 5, 5, 0);"
		local str2 = "INSERT INTO player_skills (player_id, skillid, value, count) VALUES (" .. getPlayerGUID(cid) .. ", 6, 5, 0);"
			db.executeQuery(str1)
			db.executeQuery(str2)
end

 

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14 horas atrás, apf0st disse:

alguém me ajuda ai, tira esses pokemons do inicial, shiny dito, e esses poke ai

 

só coloca dois traços nessa linha


BetaItem(cid)

ficando 


--BetaItem(cid)

com isso não vai chamar a função que dá pokemons mega e shiny ditto.

Editado por Schiffert (veja o histórico de edições)

Se Ajudei Rep+ pra mim ^^

tumblr_lyd1xtGgx81qf9l6uo1_500.gif

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Alguém pode me ajudara compilar para linux??

 

Estou usando ubuntu 14.04

 

collect2: error: ld returned 1 exit status
Makefile:462: recipe for target 'theforgottenserver' failed
make[1]: *** [theforgottenserver] Error 1
make[1]: Leaving directory '/home/dxp'
Makefile:404: recipe for target 'all' failed
make: *** [all] Error 2
root@mikhaeel:/home/dxp#

 

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1 hora atrás, Gabriel.Souza disse:

Como eu mudo o xp rate do server, queria colocar para funcionaar pelo stages...

vai na config.lua na pasta do seu serv e procura Rates

-- Rates
    -- NOTE: experienceStages configuration is located in data/XML/stages.xml.
    -- rateExperienceFromPlayers 0 to disable.
    experienceStages = true <<<<< aqui bota true pra ser por stages 
    rateExperience = 50.0 <<<<< aqui e a xp do serv mais so vai funcionar se tiver false ali em  experienceStages
    rateExperienceFromPlayers = 0
    rateSkill = 3.0
    rateMagic = 50
    rateLoot = 10.0
    rateSpawn = 7

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Alguém pode me ajudar com o mapa, pois estou tentando abrir e dá erro, abre todo bugado...

 

Estou usando o seguinte RME:

http://www.tibiaking.com/forum/forums/topic/38665-remeres-map-editor-vers%C3%A3o-cliente-estendidaextended/

 

 

 

mapeditordxp.png

 

 

 

EDITADO

Estou com o seguinte problema para editar qualquer mapa na versão do DXP

 

 

 

 

erro_no_mapa.gif

Editado por Mikhael (veja o histórico de edições)
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Em 02/07/2016 ás 03:58, bjerg disse:

O meu bug n era esse, o meu era q n abria mapa com Transparency, mas consegui arrumar

 

1 - Baixe o RME Extended By senhor aki: http://www.mediafire.com/download/fyklwfdwcawxepv/Remeres+Map+Editor+By+Senhor.rar
2 - Depois de extrair o RME Extended, coloque-o na pasta do RME 2.2 e substitua todos arquivos.
3 - Apague as pastar extensions, etc. ( MENOS A DATA E SOURCE )
4 - Abra a pasta Source do RME e delete tudo, entao abra as source do Dxp e coloque tudo ( menos o arquivo .Rar ) na pasta Source do RME
5 - Se pedir algumas DLL, baixe aki: http://www.4shared.com/rar/pPS8rMZyba/DLLS.html#_=_
6 - Coloque o items.otb e items.xml na pasta do RME/data/854 e coloque pra substituir arquivos
7 - Se nao tiver o Tibia 8.54 no seu pc baixe no site do RME, entao va no Client Dxp/data/thing, copie o arquivo DAT e o SPR para uma pasta qualquer, entao muda o nome deles para Tibia ( pro arquivo Dat ), e Tibia.spr ( pro arquivo spr ) e coloque-os na pasta do tibia 8.54 e coloque para substituir os arquivos
8 - Ao abrir o RME va em File/Preferences/Client Version, coloque 8.54, marque Extended e Transparency e onde ta pedindo o arquivo dat e spr vc coloca onde ta sua pasta do tibia 8.54
Se ajudei da REP+

 

Nada cara fiz tudo que você flw porem não abre direito ta mesma coisa...

 

mapeditordxp.png

 

 

 

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Nesse servidor na pasta lib configuration n tem aonde editar as spells dos pokemons nem o damage nem nada...pra onde foi mudado agr?

MEU DEUS SERVIDOR E CLIENTE CHEIO DE ERROS, POKEDEX N PEGA, BACKPACK N ABRE, ADM E GOD N TEM COMANDOS DE CRIAR POKEMONS PUXAR POKEMONS ENTRE OUTROS .... CMO VOU TESTAR O SERVIDOR ASSIM? da naum

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To com um bug no servidor ... quando vc está caçando charizard,ampharos,blastoise,venusaur etc... do nada vc está atacando ele, eles viram méga do nada... alguem sabe como tirar isso? rep ++

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      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=5-Features+-Creature+Behavior.

      Creature spawns
      ShadeCores has the very same spawn system that CipSoft's had back in the day.
      All creatures that spawns has a "home".
      And this "home" has a set amount of creatures that belongs to it, always same type of creature.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=3-Features+-Creature+spawns.

      Accurate creature loot & inventory
      ShadeCores have an accurate loot & inventory system for creatures, working identically as it did in CipSoft's back in the day.
      Which means that creatures with items that give light, will also light up the creature, or armors that will increase the armor of the creature, or that when a creature wear boots of haste, it will run noticeably faster!
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=1-Features+-Creatures+equipping+their+loot+%26amp%3B+loot+system.

      Authentic exhaustions
      Believe it or not, OT's have it completely wrong, OTs uses 1 or 2 kind of exhaustions depending on which version they're meant to reflect (healing + attacking spells).
      However, in CipSoft's, there were 3 different exhaustions in the old days, 4 if you include "using item on.." exhaustion which was 1 second.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=6-Features+-Exhaustion+system.

      Floor saving
      ShadeCores are running with a map-saving system that allow the map to save certain edits done by players.
      The edits can almost be anything from items added to certain places, to open doors, wall torches that's lit or not, items hiding in boxes, book cases or even unexpected containers invisible to the naked eye.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=12-Features+-Floor+saving+system.

      Game health balance
      To ensure that ShadeCores become as perfect as possible, a lot has to be considered and corrected.
      Our goal is to make a long lasting and functional game that doesn't run a course of being broken after a few years.
      In ShadeCores, you're not meant to get unlimited supplies, hunting dragons, dragon lords, demons or other demonic critters, we don't fancy the rushed pace much of Tibia has become along with the community.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=13-Features+-Game+Health+Balance+(creatures%2C+supplies%2C+gold).

      Keep valuables valuable
      In ShadeCores it's harder to obtain "good" equipment, which will turn lower level equipment into the new good equipment.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=14-Features+-Game+Health+Balance+(equipment).

      Line of sight system
      In ShadeCores we use the same line-of-sight system as in CipSoft's.
      You may notice when you're playing that sometimes you can throw things in a way you can't do in most OT's.
      And you' may also notice that sometimes, you cannot throw things in same way as in most OT's.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=8-Features+-Line+of+sight+system.

      Poison storm
      Almost every OT either has ticking poison damage from around 50 counting down until 0, while others have an instant damage followed by poison or some other mixtures.
      While in reality, damage of the poison storm is decided by level and magic level, from the first tick of damage, it decreases with a few % until it reaches 0.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=7-Features+-Poison+storm.

      Traps functionality
      Traps does a static amount of damage. 30 to be exact, it's always 30.
      However, traps cause a physical damage that listen to the creatures armor.
      It means that the damage can and will be reduced by any armor the creature may have.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=2-Features+-Traps+(item).

      World light & watches
      In ShadeCores, time and world light works exactly like it did in CipSoft's back in the day.
      Read more at: https://shadecores.com/?subtopic=support&view=faq&topic=9-Features+-World+lights+%26amp%3B+watches.

      Anti-Cheat system
      We have a very advanced and automatic anti-cheat system that detects all kind of cheats rather quickly, be it bot, macro, tasker or others.
      This system was first developed and proven to work very well in RetroCores world "Cleanera".
      It has since then been improved to be faster and detect a wider array of cheats that people could use.

      A lot of servers has basically lied about that they're anti-bot, most of players have been in "anti-bot" servers that's been exploding with cheats and nobody gets punished, which is why most with good reason wont trust whenever someone says they're "antibot".
      But through Cleanera@RetroCores, we've verified for a lot of people that we're not bullshitting you, we're legit, we have a system that works and a lot of people have tested it and found themselves shocked when their "secret cheat" got caught even though nobody was nearby them.

      Additionally to the anti-cheat, ShadeCores does not allow multi-clienting
      Multi-Clienting will be treated as a cheat and lead to a deletion.
      To make sure nobody accidentally use multi-client without knowing the rules, we've made so that it's not possible to start more than one instance of the client.
      If you try to start a new client while already having one open, you will face this little message.

      Other Game Features
      Ability to play for free. No level restrictions on items nor spells. Non-stackable runes/fluids. No Runes from NPCs. No item-hotkeys. No wands/rods. No protection zone on boats/carpets. Manual aiming Anti-lag system. Great and improved monster systems. Monsters can be lured anywhere. No stairjump exhaust. Possibility to make UH traps. Accurate 7.4 formulas. Classic premium system. Classic promotion system. Many and random raids with possibility to loot raid-rare items.
      If you're new to the community, you're welcome to join the ShadeCores Discord server to chat with other players and staff!
      plain link: https://discord.gg/BtZmNDNUz6


      ShadeCores will officially launch on April 24 at 17:00 CEST!
      You will be able to create characters starting at 16:00 CEST the same day!

      Sincerely,
      ShadeCores Staff
    • Por Kill of sumoners
      olá sou o takezo e estou caminhando para desenvolver um novo ot de naruto 100% com sprites 45°, ja contamos com mais de 25 vocations, cliente com layout reformulado, som ambiente e em ataques, porem a staff conta apenas comigo e mais um amigo, vim aqui procurar pessoas que possam querer integrar a staff, sejam elas devs, designers, mappers entre outros, para mais informações entre em contato privado comigo, desde ja muito obrigado!
       
      https://gyazo.com/745b10c56f4571464645fdea192cf350
    • Por matiasz123
      [OTCLIENT SHOWOFF] Questlog Actualizado
      Updated quest log, showing quest details:
      Npc name Npc level Npc outfit Mission status Description Amount of reward experience Number of reward points Enemies you must kill Items to collect  
       

       
      When you click on the follow button, an alternative map opens that shows you the next objective of the mission and at what coordinates:


       
      If you want the system write a comment with your discord
    • Por Zagaf
      ShowOff Poketibia
       
      Bom a alguns dias atrás eu comecei a reformular um mapa de poketibia que eu baixei (pokexmaster) , ate o momento eu refiz a cidade de saffron.
       
       
       
       
       

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