Ir para conteúdo
  • Cadastre-se

Posts Recomendados

Boa tarde pessoal do TIBIA KING!

Recentemente baixei a base Poketibia Cyan, nele tem um sistema de trocar TOKENS por HELD itens, só que eu estou com os tokens na bolsa, mas mesmo assim diz que estou sem eles..

Os ids dos tokens são:

 

Devoted Token: ItemID: [14752].

Mighty Token: ItemID: [14750].

Honored Token: ItemID: [14751].

 

esse é o scrip da troca:

function onSay(cid, words, param, channel)
	if not isCreature(cid) then return true end
devotedCount = getPlayerItemCount(cid, devotedToken)
mightyCount = getPlayerItemCount(cid, mightyToken)
honoredCount = getPlayerItemCount(cid, honoredToken)

	if words == "#devoted#" then
		if devotedCount >= 20 then
			if math.random(1,2) == 1 then
				tierTable = helds.tiers1
			else
				tierTable = helds.tiers2
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, DevotedToken, 20)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 20 Devoted Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	return true
	end
	
	if words == "#mighty1#" then
		if mightyCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty2#" then
		if mightyCount >= 100 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty3#" then
		if mightyCount >= 200 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 200)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 200 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored1#" then
		if honoredCount >= 25 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 25)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 25 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#honored2#" then
		if honoredCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored3#" then
		if honoredCount >= 100 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#heldCount#" then
		doPlayerSendCancel(cid, "#held#,"..devotedCount..","..mightyCount..","..honoredCount..",")
	return true
	end
return true
end

Por favor me ajudem, nao consigo de jeito nenhum.

 

 

ESTE É O CÓDIGO ORIGINAL>>

function onSay(cid, words, param, channel)
	if not isCreature(cid) then return true end
devotedCount = getPlayerItemCount(cid, devotedToken)
mightyCount = getPlayerItemCount(cid, mightyToken)
honoredCount = getPlayerItemCount(cid, honoredToken)

	if words == "#devoted#" then
		if devotedCount >= 20 then
			if math.random(1,2) == 1 then
				tierTable = helds.tiers1
			else
				tierTable = helds.tiers2
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, DevotedToken, 20)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 20 Devoted Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	return true
	end
	
	if words == "#mighty1#" then
		if mightyCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty2#" then
		if mightyCount >= 100 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty3#" then
		if mightyCount >= 200 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 200)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 200 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored1#" then
		if honoredCount >= 25 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 25)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 25 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#honored2#" then
		if honoredCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored3#" then
		if honoredCount >= 100 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#heldCount#" then
		doPlayerSendCancel(cid, "#held#,"..devotedCount..","..mightyCount..","..honoredCount..",")
	return true
	end
return true
end

 

Editado por Shinob (veja o histórico de edições)

Gregorio, HaxYu

Corporation Of Technology

Link para o post
Compartilhar em outros sites

Tenta Assim !

function onSay(cid, words, param, channel)
	if not isCreature(cid) then return true
	
devotedCount = getPlayerItemCount(cid, 14752)
mightyCount = getPlayerItemCount(cid, 14750)
honoredCount = getPlayerItemCount(cid, 14751)

	if words == "#devoted#" then
		if devotedCount >= 20 then
			if math.random(1,2) == 1 then
				tierTable = helds.tiers1
			else
				tierTable = helds.tiers2
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			if doPlayerRemoveItem(cid,14752,1) == TRUE then
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 20 Devoted Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	return true
	end
	
	if words == "#mighty1#" then
		if mightyCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14750, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty2#" then
		if mightyCount >= 100 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14750, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty3#" then
		if mightyCount >= 200 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14750, 200)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 200 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored1#" then
		if honoredCount >= 25 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14751, 25)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 25 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#honored2#" then
		if honoredCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14751, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored3#" then
		if honoredCount >= 100 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14751, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#heldCount#" then
		doPlayerSendCancel(cid, "#held#,"..devotedCount..","..mightyCount..","..honoredCount..",")
	return true
	end
return true
end

 

Kirito_in_the_snow.gif

 

 

Link para o post
Compartilhar em outros sites
2 minutos atrás, wesquel disse:

Tenta Assim !


function onSay(cid, words, param, channel)
	if not isCreature(cid) then return true
	
devotedCount = getPlayerItemCount(cid, 14752)
mightyCount = getPlayerItemCount(cid, 14750)
honoredCount = getPlayerItemCount(cid, 14751)

	if words == "#devoted#" then
		if devotedCount >= 20 then
			if math.random(1,2) == 1 then
				tierTable = helds.tiers1
			else
				tierTable = helds.tiers2
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			if doPlayerRemoveItem(cid,14752,1) == TRUE then
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 20 Devoted Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	return true
	end
	
	if words == "#mighty1#" then
		if mightyCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14750, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty2#" then
		if mightyCount >= 100 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14750, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty3#" then
		if mightyCount >= 200 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14750, 200)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 200 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored1#" then
		if honoredCount >= 25 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14751, 25)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 25 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#honored2#" then
		if honoredCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14751, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored3#" then
		if honoredCount >= 100 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14751, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#heldCount#" then
		doPlayerSendCancel(cid, "#held#,"..devotedCount..","..mightyCount..","..honoredCount..",")
	return true
	end
return true
end

Tentei, ai apresentou isso:

[31/01/2017 14:37:10] [Error - LuaScriptInterface::loadFile] data/talkactions/scripts/otc held.lua:4: 'end' expected (to close 'if' at line 2) near 'devotedCount'
[31/01/2017 14:37:10] [Warning - Event::loadScript] Cannot load script (data/talkactions/scripts/otc held.lua)
[31/01/2017 14:37:10] data/talkactions/scripts/otc held.lua:4: 'end' expected (to close 'if' at line 2) near 'devotedCount'

 

Gregorio, HaxYu

Corporation Of Technology

Link para o post
Compartilhar em outros sites
Agora, Shinob disse:


 

Spoiler


function onSay(cid, words, param, channel)
	if not isCreature(cid) then return true
	
devotedCount = getPlayerItemCount(cid, 14752)
mightyCount = getPlayerItemCount(cid, 14750)
honoredCount = getPlayerItemCount(cid, 14751)

	if words == "#devoted#" then
		if devotedCount >= 20 then
			if math.random(1,2) == 1 then
				tierTable = helds.tiers1
			else
				tierTable = helds.tiers2
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid,14752,1)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 20 Devoted Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	return true
	end
	
	if words == "#mighty1#" then
		if mightyCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14750, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty2#" then
		if mightyCount >= 100 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14750, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty3#" then
		if mightyCount >= 200 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14750, 200)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 200 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored1#" then
		if honoredCount >= 25 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14751, 25)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 25 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#honored2#" then
		if honoredCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14751, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored3#" then
		if honoredCount >= 100 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, 14751, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#heldCount#" then
		doPlayerSendCancel(cid, "#held#,"..devotedCount..","..mightyCount..","..honoredCount..",")
	return true
	end
return true
end

 

 

Tenta Esse !

Editado por wesquel (veja o histórico de edições)

Kirito_in_the_snow.gif

 

 

Link para o post
Compartilhar em outros sites

Mesmo erro :(

/2017 14:42:48] [Error - LuaScriptInterface::loadFile] data/talkactions/scripts/otc held.lua:4: 'end' expected (to close 'if' at line 2) near 'devotedCount'
[31/01/2017 14:42:48] [Warning - Event::loadScript] Cannot load script (data/talkactions/scripts/otc held.lua)
[31/01/2017 14:42:48] data/talkactions/scripts/otc held.lua:4: 'end' expected (to close 'if' at line 2) near 'devotedCount'

 

Gregorio, HaxYu

Corporation Of Technology

Link para o post
Compartilhar em outros sites

 

Esse post é a base, eu baixei ai, 

O Script abriu normal com este código:

function onSay(cid, words, param, channel)
	if not isCreature(cid) then return true end
devotedCount = getPlayerItemCount(cid, devotedToken)
mightyCount = getPlayerItemCount(cid, mightyToken)
honoredCount = getPlayerItemCount(cid, honoredToken)

	if words == "#devoted#" then
		if devotedCount >= 20 then
			if math.random(1,2) == 1 then
				tierTable = helds.tiers1
			else
				tierTable = helds.tiers2
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, DevotedToken, 20)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 20 Devoted Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	return true
	end
	
	if words == "#mighty1#" then
		if mightyCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty2#" then
		if mightyCount >= 100 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#mighty3#" then
		if mightyCount >= 200 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, mightyToken, 200)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 200 Mighty Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored1#" then
		if honoredCount >= 25 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers1
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers2
			else
				tierTable = helds.tiers3
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 25)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 25 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#honored2#" then
		if honoredCount >= 50 then
			if math.random(1,3) == 1 then
				tierTable = helds.tiers2
			elseif math.random(1,3) == 2 then
				tierTable = helds.tiers3
			else
				tierTable = helds.tiers4
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 50)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 50 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	
	if words == "#honored3#" then
		if honoredCount >= 100 then
			if math.random(1,4) == 1 then
				tierTable = helds.tiers3
			elseif math.random(1,4) == 2 then
				tierTable = helds.tiers4
			elseif math.random(1,4) == 3 then
				tierTable = helds.tiers5
			else
				tierTable = helds.tiers6
			end
			prize = tierTable[math.random(#tierTable)]
			doPlayerAddItem(cid, prize, 1)
			doPlayerRemoveItem(cid, honoredToken, 100)
			doPlayerSendTextMessage(cid, 19, "You received a "..getItemInfo(prize).name..".")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		else
			doPlayerSendTextMessage(cid, 27, "You need 100 Honored Tokens to pick a held item!")
			doCreatureExecuteTalkAction(cid, "#heldCount#")
		return true
		end
	end
	if words == "#heldCount#" then
		doPlayerSendCancel(cid, "#held#,"..devotedCount..","..mightyCount..","..honoredCount..",")
	return true
	end
return true
end

Mas o que acontece é que ele fala que não tenho os itens em minha bolsa..

Gregorio, HaxYu

Corporation Of Technology

Link para o post
Compartilhar em outros sites

Ok!

Com o script original ele carregou normal, só que quando eu clico em trocar o token pelo held aparece isso:

 

[31/01/2017 15:24:40] [Error - TalkAction Interface] 
[31/01/2017 15:24:40] data/talkactions/scripts/otc held.lua:onSay
[31/01/2017 15:24:40] Description: 
[31/01/2017 15:24:40] data/talkactions/scripts/otc held.lua:10: attempt to index global 'helds' (a nil value)
[31/01/2017 15:24:40] stack traceback:
[31/01/2017 15:24:40]     data/talkactions/scripts/otc held.lua:10: in function <data/talkactions/scripts/otc held.lua:1>

Gregorio, HaxYu

Corporation Of Technology

Link para o post
Compartilhar em outros sites
1 hora atrás, Shinob disse:

Ok!

Com o script original ele carregou normal, só que quando eu clico em trocar o token pelo held aparece isso:

 

[31/01/2017 15:24:40] [Error - TalkAction Interface] 
[31/01/2017 15:24:40] data/talkactions/scripts/otc held.lua:onSay
[31/01/2017 15:24:40] Description: 
[31/01/2017 15:24:40] data/talkactions/scripts/otc held.lua:10: attempt to index global 'helds' (a nil value)
[31/01/2017 15:24:40] stack traceback:
[31/01/2017 15:24:40]     data/talkactions/scripts/otc held.lua:10: in function <data/talkactions/scripts/otc held.lua:1>

 

Troque o script por esse ai:

 


local a = {
ITEM = {14752, 20},
ITEM2 = {14723, 1},  
ITEM3 = {14750, 50},
ITEM4 = {14724, 1},  
ITEM5 = {14750, 100},
ITEM6 = {14725, 1}, 
ITEM7 = {14750, 200},
ITEM8 = {14726, 1}, 
ITEM9 = {14751, 25},
ITEM10 = {14727, 1},
ITEM11 = {14751, 50},
ITEM12 = {14728, 1},
ITEM13 = {14751, 100},
ITEM14 = {14729, 1},
}

function onSay(cid, words, param, channel)
mightyCount = getPlayerItemCount(cid, mightyToken)
honoredCount = getPlayerItemCount(cid, honoredToken)

    if words == "#devoted#" then
    if getPlayerItemCount(cid, a.ITEM[1]) >= a.ITEM[2] then
        doPlayerAddItem(cid, a.ITEM2[1], a.ITEM2[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM[1], a.ITEM[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
    
    if words == "#mighty1#" then
    if getPlayerItemCount(cid, a.ITEM3[1]) >= a.ITEM3[2] then
        doPlayerAddItem(cid, a.ITEM4[1], a.ITEM4[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM3[1], a.ITEM3[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
    
    if words == "#mighty2#" then
    if getPlayerItemCount(cid, a.ITEM5[1]) >= a.ITEM5[2] then
        doPlayerAddItem(cid, a.ITEM6[1], a.ITEM6[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM5[1], a.ITEM5[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
    
    if words == "#mighty3#" then
    if getPlayerItemCount(cid, a.ITEM7[1]) >= a.ITEM7[2] then
        doPlayerAddItem(cid, a.ITEM8[1], a.ITEM8[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM7[1], a.ITEM7[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
    
    if words == "#honored1#" then
    if getPlayerItemCount(cid, a.ITEM9[1]) >= a.ITEM9[2] then
        doPlayerAddItem(cid, a.ITEM10[1], a.ITEM10[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM9[1], a.ITEM9[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end

    if words == "#honored2#" then
    if getPlayerItemCount(cid, a.ITEM11[1]) >= a.ITEM11[2] then
        doPlayerAddItem(cid, a.ITEM12[1], a.ITEM12[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM11[1], a.ITEM11[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
    
    if words == "#honored3#" then
    if getPlayerItemCount(cid, a.ITEM13[1]) >= a.ITEM13[2] then
        doPlayerAddItem(cid, a.ITEM14[1], a.ITEM14[2])
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Voce recebeu um item!")
        doSendMagicEffect(getCreaturePosition(cid), 28)
        doPlayerRemoveItem(cid, a.ITEM13[1], a.ITEM13[2])
    else
        doSendMagicEffect(getCreaturePosition(cid), 2)
        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Desculpe.")
    end
return TRUE
end
return true
end

 

Esse script original do servidor está cheio de gambiarra junto com o MOD!

Ai alterei ele quase todo para funcionar normal, teste ai ^^

Link para o post
Compartilhar em outros sites

Cara, muito obrigado! Sério, valeu mesmo.

Muito obrigado pela atenção.

 

Gregorio, HaxYu

Corporation Of Technology

Link para o post
Compartilhar em outros sites
  • 2 months later...

 

Em 31/01/2017 ás 20:06, Noob II disse:

Precisando ^^

Eu testei o seu scrit, achei muito bacana, obrigado!

Mas está vindo somente Held "Haste"

Como eu faço pra deixar aleatório entre os helds do meu servidor?

 

Creio que tenho que adicionar os novos IDS's nos Helds (onde estão somente os Hastes)

e em "doPlayerAddItem(cid, a.ITEM2[1], a.ITEM2[2]) " preciso colocar um "cid, items[math.random(1, a.ITEM2[1], a.ITEM2[2])], 1" Sei lá algo do tipo.. não entendi muito bem de linguagem Lua kkk

Editado por Dornellas (veja o histórico de edições)
Link para o post
Compartilhar em outros sites

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Apenas 75 emojis são permitidos.

×   Seu link foi automaticamente incorporado.   Mostrar como link

×   Seu conteúdo anterior foi restaurado.   Limpar o editor

×   Não é possível colar imagens diretamente. Carregar ou inserir imagens do URL.

  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.


  • Conteúdo Similar

    • Por LeoTK
      Salve galera neste tópico irei postar algumas prints do mapa do servidor para quem queira acompanhar e quem sabe até utilizar de inspiração para mapear o seu NTO.
       
      #Att 11/08/2022

       
       
       
       
      Konoha (Em Desenvolvimento)
       
       
       
       
    • Por DiigooMix
      Como o título já diz, será que alguém possui sprite do hitto e se possível as transformações dele?
    • Por OmegaZero
      Olá gostaria que alguém me ajudasse com uma "scripting" não sei se é pela mesma, seria o seguinte uma determinada arma teria a chance de dar double hit e não sei oque fazer alguem poderia ajudar?

      OBS:não sei se é o local correto se não for mova, desculpe
    • Por Madarasenju
      Olá galera do Tibia King, queria por uns npc's no meu server que não tem função de trade nem nada do tipo, queria que eles só andassem como enfeite, Rep+ Pra quem me ajudar... grato desde já.
    • Por SilenceRoot
      A magia é assim o você usa a a magia e ela ficará ativado por 10 segundos, até que o inimigo lance a primeira magia ou todos de uma vez, quando ele lançar a primeira magia, ele não lhe acertará ou seja esquivando dela, e logo em seguida será teletransportado aleatoriamente ao redor do inimigo que usou.
×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo