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3 horas atrás, djoko disse:

Galera eu entreguei 9 tomes e mesmo assim não consigo vender os items que é pra vender após entregar os 9 tomes, alguem me ajuda?



usa esse script aqui. no esrik

 

Spoiler

local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function getTable(player) local itemsList = { {name="axe", id=2386, buy=20, sell=7}, {name="battle axe", id=2378, buy=235, sell=80}, {name="battle hammer", id=2417, buy=350, sell=120}, {name="battle shield", id=2417, sell=95}, {name="brass armor", id=2465, buy=450, sell=150}, {name="brass Helmet", id=2460, buy=120, sell=30}, {name="brass Legs", id=2478, buy=195, sell=49}, {name="brass Shield", id=2511, buy=65, sell=25}, {name="Carlin Sword", id=2395, buy=473, sell=118}, {name="chain armor", id=2464, buy=200, sell=70}, {name="chain helmet", id=2458, buy=52, sell=17}, {name="chain legs", id=2648, buy=80, sell=25}, {name="Club", id=2382, buy=5, sell=1}, {name="Coat", id=2651, buy=8, sell=1}, {name="Crowbar", id=2416, buy=260, sell=50}, {name="dagger", id=2379, buy=5, sell=2}, {name="Doublet", id=2485, buy=16, sell=3}, {name="Dwarven Shield", id=2525, buy=500, sell=100}, {name="hand axe", id=2380, buy=8, sell=4}, {name="leather armor", id=2467, buy=35, sell=12}, {name="leather Boots", id=2643, buy=10, sell=2}, {name="leather helmet", id=2461, buy=12, sell=9}, {name="leather Legs", id=2649, buy=10, sell=22}, {name="Longsword", id=2397, buy=160, sell=51}, {name="mace", id=2398, buy=90, sell=30}, {name="Morning Star", id=2394, buy=430, sell=100}, {name="plate armor", id=2463, buy=1200, sell=400}, {name="plate Shield", id=2510, buy=125, sell=45}, {name="rapier", id=2384, buy=15, sell=5}, {name="sabre", id=2385, buy=35, sell=12}, {name="Scale Armor", id=2483, buy=260, sell=75}, {name="spear", id=2389, buy=10, sell=3}, {name="Short Sword", id=2406, buy=26, sell=10}, {name="Sickle", id=2405, buy=7, sell=3}, {name="Soldier Helmet", id=2481, buy=110, sell=16}, {name="Spike Sword", id=2383, buy=8000, sell=240}, {name="steel Helmet", id=2457, buy=580, sell=293}, {name="steel shield", id=2509, buy=240, sell=80}, {name="Studded Armor", id=2484, buy=90, sell=25}, {name="Studded Helmet", id=2482, buy=63, sell=20}, {name="Studded Legs", id=2468, buy=50, sell=15}, {name="Studded Shield", id=2526, buy=50, sell=16}, {name="swampling club", id=20104, sell=40}, {name="sword", id=2376, buy=85, sell=25}, {name="throwing knife", id=2410, buy=25}, {name="wooden shield", id=2512, buy=15, sell=3}, {name="morning star", id=2394, sell=90}, {name="steel helmet", id=2457, sell=190}, {name="two handed sword", id=2377, sell=450}, {name="lizard weapon rack kit", id=11126, buy=500}, {name="bone shoulderplate", id=11321, sell=150}, {name="broken draken mail", id=12616, sell=340}, {name="broken halberd", id=11335, sell=100}, {name="Broken Slicer", id=12617, sell=120}, {name="cursed shoulder spikes", id=11327, sell=320}, {name="drachaku", id=11308, sell=10000}, {name="draken boots", id=12646, sell=40000}, {name="draken wristbands", id=12615, sell=430}, {name="drakinata", id=11305, sell=10000}, {name="Elite Draken Mail", id=12607, sell=50000}, {name="guardian boots", id=11240, sell=35000}, {name="high guard's shoulderplates", id=11333, sell=130}, {name="sais", id=11306, sell=16500}, {name="spiked iron ball", id=11325, sell=100}, {name="twiceslicer", id=12613, sell=28000}, {name="twin hooks", id=11309, buy=1100, sell=500}, {name="wailing widow's necklace", id=11329, sell=3000}, {name="warmaster's wristguards", id=11322, sell=200}, {name="zaoan armor", id=11301, sell=14000}, {name="zaoan halberd", id=11323, buy=1200, sell=500}, {name="zaoan helmet", id=11302, sell=45000}, {name="zaoan legs", id=11304, sell=14000}, {name="zaoan shoes", id=11303, sell=5000}, {name="zaoan sword", id=11307, sell=30000}, {name="zaogun's shoulderplates", id=11331, sell=150} } return itemsList end local function setNewTradeTable(table) local items, item = {} for i = 1, #table do item = table items[item.id] = {itemId = item.id, buyPrice = item.buy, sellPrice = item.sell, subType = 0, realName = item.name} end return items end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, "trade") then local player = Player(cid) local items = setNewTradeTable(getTable(player)) local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks) if (ignoreCap == false and (player:getFreeCapacity() < ItemType(items[item].itemId):getWeight(amount) or inBackpacks and player:getFreeCapacity() < (ItemType(items[item].itemId):getWeight(amount) + ItemType(1988):getWeight()))) then return player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You don\'t have enough cap.') end if items[item].buyPrice <= player:getMoney() then if inBackpacks then local container = Game.createItem(1988, 1) local bp = player:addItemEx(container) if(bp ~= 1) then return player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You don\'t have enough container.') end for i = 1, amount do container:addItem(items[item].itemId, items[item]) end else return player:addItem(items[item].itemId, amount, false, items[item]) and player:removeMoney(amount * items[item].buyPrice) and player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') end player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') player:removeMoney(amount * items[item].buyPrice) else player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You do not have enough money.') end return true end local function onSell(cid, item, subType, amount, ignoreEquipped) if items[item].sellPrice then return player:removeItem(items[item].itemId, amount, -1, ignoreEquipped) and player:addMoney(items[item].sellPrice * amount) and player:sendTextMessage(MESSAGE_INFO_DESCR, 'You sold '..amount..'x '..items[item].realName..' for '..items[item].sellPrice * amount..' gold coins.') end return true end openShopWindow(cid, getTable(player), onBuy, onSell) npcHandler:say("Of course, just browse through my wares.", cid) end return true end npcHandler:setMessage(MESSAGE_GREET, 'Hello, |PLAYERNAME| and welcome to my little forge.') npcHandler:setMessage(MESSAGE_FAREWELL, 'Bye.') npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())

 

Scriptszinhos:

 

Não abandone seu tópico, quando você tiver a dúvida resolvida sozinho tente ensinar aos outros como resolve-la (você pode não ser o único com o problema) e quando ela for resolvida por outra pessoa não se esqueça de marcar como melhor resposta e deixar o gostei.

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Em 09/02/2017 ás 23:08, pablobion disse:



usa esse script aqui. no esrik

 

  Mostrar conteúdo oculto

local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function getTable(player) local itemsList = { {name="axe", id=2386, buy=20, sell=7}, {name="battle axe", id=2378, buy=235, sell=80}, {name="battle hammer", id=2417, buy=350, sell=120}, {name="battle shield", id=2417, sell=95}, {name="brass armor", id=2465, buy=450, sell=150}, {name="brass Helmet", id=2460, buy=120, sell=30}, {name="brass Legs", id=2478, buy=195, sell=49}, {name="brass Shield", id=2511, buy=65, sell=25}, {name="Carlin Sword", id=2395, buy=473, sell=118}, {name="chain armor", id=2464, buy=200, sell=70}, {name="chain helmet", id=2458, buy=52, sell=17}, {name="chain legs", id=2648, buy=80, sell=25}, {name="Club", id=2382, buy=5, sell=1}, {name="Coat", id=2651, buy=8, sell=1}, {name="Crowbar", id=2416, buy=260, sell=50}, {name="dagger", id=2379, buy=5, sell=2}, {name="Doublet", id=2485, buy=16, sell=3}, {name="Dwarven Shield", id=2525, buy=500, sell=100}, {name="hand axe", id=2380, buy=8, sell=4}, {name="leather armor", id=2467, buy=35, sell=12}, {name="leather Boots", id=2643, buy=10, sell=2}, {name="leather helmet", id=2461, buy=12, sell=9}, {name="leather Legs", id=2649, buy=10, sell=22}, {name="Longsword", id=2397, buy=160, sell=51}, {name="mace", id=2398, buy=90, sell=30}, {name="Morning Star", id=2394, buy=430, sell=100}, {name="plate armor", id=2463, buy=1200, sell=400}, {name="plate Shield", id=2510, buy=125, sell=45}, {name="rapier", id=2384, buy=15, sell=5}, {name="sabre", id=2385, buy=35, sell=12}, {name="Scale Armor", id=2483, buy=260, sell=75}, {name="spear", id=2389, buy=10, sell=3}, {name="Short Sword", id=2406, buy=26, sell=10}, {name="Sickle", id=2405, buy=7, sell=3}, {name="Soldier Helmet", id=2481, buy=110, sell=16}, {name="Spike Sword", id=2383, buy=8000, sell=240}, {name="steel Helmet", id=2457, buy=580, sell=293}, {name="steel shield", id=2509, buy=240, sell=80}, {name="Studded Armor", id=2484, buy=90, sell=25}, {name="Studded Helmet", id=2482, buy=63, sell=20}, {name="Studded Legs", id=2468, buy=50, sell=15}, {name="Studded Shield", id=2526, buy=50, sell=16}, {name="swampling club", id=20104, sell=40}, {name="sword", id=2376, buy=85, sell=25}, {name="throwing knife", id=2410, buy=25}, {name="wooden shield", id=2512, buy=15, sell=3}, {name="morning star", id=2394, sell=90}, {name="steel helmet", id=2457, sell=190}, {name="two handed sword", id=2377, sell=450}, {name="lizard weapon rack kit", id=11126, buy=500}, {name="bone shoulderplate", id=11321, sell=150}, {name="broken draken mail", id=12616, sell=340}, {name="broken halberd", id=11335, sell=100}, {name="Broken Slicer", id=12617, sell=120}, {name="cursed shoulder spikes", id=11327, sell=320}, {name="drachaku", id=11308, sell=10000}, {name="draken boots", id=12646, sell=40000}, {name="draken wristbands", id=12615, sell=430}, {name="drakinata", id=11305, sell=10000}, {name="Elite Draken Mail", id=12607, sell=50000}, {name="guardian boots", id=11240, sell=35000}, {name="high guard's shoulderplates", id=11333, sell=130}, {name="sais", id=11306, sell=16500}, {name="spiked iron ball", id=11325, sell=100}, {name="twiceslicer", id=12613, sell=28000}, {name="twin hooks", id=11309, buy=1100, sell=500}, {name="wailing widow's necklace", id=11329, sell=3000}, {name="warmaster's wristguards", id=11322, sell=200}, {name="zaoan armor", id=11301, sell=14000}, {name="zaoan halberd", id=11323, buy=1200, sell=500}, {name="zaoan helmet", id=11302, sell=45000}, {name="zaoan legs", id=11304, sell=14000}, {name="zaoan shoes", id=11303, sell=5000}, {name="zaoan sword", id=11307, sell=30000}, {name="zaogun's shoulderplates", id=11331, sell=150} } return itemsList end local function setNewTradeTable(table) local items, item = {} for i = 1, #table do item = table items[item.id] = {itemId = item.id, buyPrice = item.buy, sellPrice = item.sell, subType = 0, realName = item.name} end return items end local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, "trade") then local player = Player(cid) local items = setNewTradeTable(getTable(player)) local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks) if (ignoreCap == false and (player:getFreeCapacity() < ItemType(items[item].itemId):getWeight(amount) or inBackpacks and player:getFreeCapacity() < (ItemType(items[item].itemId):getWeight(amount) + ItemType(1988):getWeight()))) then return player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You don\'t have enough cap.') end if items[item].buyPrice <= player:getMoney() then if inBackpacks then local container = Game.createItem(1988, 1) local bp = player:addItemEx(container) if(bp ~= 1) then return player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You don\'t have enough container.') end for i = 1, amount do container:addItem(items[item].itemId, items[item]) end else return player:addItem(items[item].itemId, amount, false, items[item]) and player:removeMoney(amount * items[item].buyPrice) and player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') end player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') player:removeMoney(amount * items[item].buyPrice) else player:sendTextMessage(MESSAGE_STATUS_SMALL, 'You do not have enough money.') end return true end local function onSell(cid, item, subType, amount, ignoreEquipped) if items[item].sellPrice then return player:removeItem(items[item].itemId, amount, -1, ignoreEquipped) and player:addMoney(items[item].sellPrice * amount) and player:sendTextMessage(MESSAGE_INFO_DESCR, 'You sold '..amount..'x '..items[item].realName..' for '..items[item].sellPrice * amount..' gold coins.') end return true end openShopWindow(cid, getTable(player), onBuy, onSell) npcHandler:say("Of course, just browse through my wares.", cid) end return true end npcHandler:setMessage(MESSAGE_GREET, 'Hello, |PLAYERNAME| and welcome to my little forge.') npcHandler:setMessage(MESSAGE_FAREWELL, 'Bye.') npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())

 

pow consegui achar outro script mas valeu ai pela ajuda xD

 

agr to com problema no npc gnomelvis... eu falo hi-looking-musical e ele nao faz nada =/

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9 horas atrás, djoko disse:

pow consegui achar outro script mas valeu ai pela ajuda xD

 

agr to com problema no npc gnomelvis... eu falo hi-looking-musical e ele nao faz nada =/


da um google rapidao "gnomelvis script" que você acha, tem pra 1.1

Scriptszinhos:

 

Não abandone seu tópico, quando você tiver a dúvida resolvida sozinho tente ensinar aos outros como resolve-la (você pode não ser o único com o problema) e quando ela for resolvida por outra pessoa não se esqueça de marcar como melhor resposta e deixar o gostei.

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13 horas atrás, pablobion disse:


da um google rapidao "gnomelvis script" que você acha, tem pra 1.1

consegui resolver ! xDD poréeem tem outro bug kkkkkk

 

o npc Gnomission, eu falo hi-warzones ou mission e ele não faz nada ... to procurando mas ta foda kk

 

esse npc serve para entrar nas warzones =/

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11 horas atrás, djoko disse:

consegui resolver ! xDD poréeem tem outro bug kkkkkk

 

o npc Gnomission, eu falo hi-warzones ou mission e ele não faz nada ... to procurando mas ta foda kk

 

esse npc serve para entrar nas warzones =/


você tem o .xml dele?

se tiver coloca isso na pasta npcs>script no gnomission e ve se da certo.

 

Spoiler

local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local player = Player(cid) if(msgcontains(msg, "warzones")) then if player:getStorageValue(Storage.BigfootBurden.QuestLine) == 17 then npcHandler:say({ "There are three warzones. In each warzone you will find fearsome foes. At the end you'll find their mean master. The masters is well protected though. ...", "Make sure to talk to our gnomish agent in there for specifics of its' protection. ...", "Oh, and to be able to enter the second warzone you have to best the first. To enter the third you have to best the second. ...", "And you can enter each one only once every twenty hours. Your normal teleport crystals won't work on these teleporters. You will have to get mission crystals from Gnomally." }, cid) npcHandler.topic[cid] = 1 end elseif(msgcontains(msg, "job")) then if player:getStorageValue(Storage.BigfootBurden.QuestLine) == 17 then npcHandler:say("I am responsible for our war missions, to trade with seasoned soldiers and rewarding war heroes. You have to be rank 4 to enter the warzones.", cid) npcHandler.topic[cid] = 2 end elseif(msgcontains(msg, "heroes")) then if(npcHandler.topic[cid] == 2) then npcHandler:say({ "You can trade special spoils of war to get a permission to use the war teleporters to the area of the corresponding boss without need of mission crystals. ...", "Which one would you like to trade: the deathstrike's snippet, gnomevil's hat or the abyssador lash?" }, cid) npcHandler.topic[cid] = 3 end elseif(msgcontains(msg, "snippet")) then if(npcHandler.topic[cid] == 3) then if player:removeItem(18430, 1) then player:setStorageValue(Storage.BigfootBurden.Warzone1Access, 1) npcHandler:say("As a war hero you are allowed to use the warzone teleporter one for free!", cid) npcHandler.topic[cid] = 0 end end elseif(msgcontains(msg, "lash")) then if(npcHandler.topic[cid] == 3) then if player:removeItem(18496, 1) then player:setStorageValue(Storage.BigfootBurden.Warzone2Access, 1) npcHandler:say("As a war hero you are allowed to use the warzone teleporter two for free!", cid) npcHandler.topic[cid] = 0 end end elseif(msgcontains(msg, "hat")) then if(npcHandler.topic[cid] == 3) then if player:removeItem(18495, 1) then player:setStorageValue(Storage.BigfootBurden.Warzone3Access, 1) npcHandler:say("As a war hero you are allowed to use the warzone teleporter three for free!", cid) npcHandler.topic[cid] = 0 end end elseif(msgcontains(msg, "mission")) then if(npcHandler.topic[cid] == 1) then npcHandler:say("Fine, I grant you the permission to enter the warzones. Be warned though, this will be not a picnic. Better bring some friends with you. Bringing a lot of them sounds like a good idea.", cid) player:setStorageValue(Storage.BigfootBurden.QuestLine, 18) player:setStorageValue(Storage.BigfootBurden.WarzoneStatus, 1) npcHandler.topic[cid] = 0 end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())

 

Scriptszinhos:

 

Não abandone seu tópico, quando você tiver a dúvida resolvida sozinho tente ensinar aos outros como resolve-la (você pode não ser o único com o problema) e quando ela for resolvida por outra pessoa não se esqueça de marcar como melhor resposta e deixar o gostei.

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23 horas atrás, pablobion disse:


você tem o .xml dele?

se tiver coloca isso na pasta npcs>script no gnomission e ve se da certo.

 

  Ocultar conteúdo

local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local player = Player(cid) if(msgcontains(msg, "warzones")) then if player:getStorageValue(Storage.BigfootBurden.QuestLine) == 17 then npcHandler:say({ "There are three warzones. In each warzone you will find fearsome foes. At the end you'll find their mean master. The masters is well protected though. ...", "Make sure to talk to our gnomish agent in there for specifics of its' protection. ...", "Oh, and to be able to enter the second warzone you have to best the first. To enter the third you have to best the second. ...", "And you can enter each one only once every twenty hours. Your normal teleport crystals won't work on these teleporters. You will have to get mission crystals from Gnomally." }, cid) npcHandler.topic[cid] = 1 end elseif(msgcontains(msg, "job")) then if player:getStorageValue(Storage.BigfootBurden.QuestLine) == 17 then npcHandler:say("I am responsible for our war missions, to trade with seasoned soldiers and rewarding war heroes. You have to be rank 4 to enter the warzones.", cid) npcHandler.topic[cid] = 2 end elseif(msgcontains(msg, "heroes")) then if(npcHandler.topic[cid] == 2) then npcHandler:say({ "You can trade special spoils of war to get a permission to use the war teleporters to the area of the corresponding boss without need of mission crystals. ...", "Which one would you like to trade: the deathstrike's snippet, gnomevil's hat or the abyssador lash?" }, cid) npcHandler.topic[cid] = 3 end elseif(msgcontains(msg, "snippet")) then if(npcHandler.topic[cid] == 3) then if player:removeItem(18430, 1) then player:setStorageValue(Storage.BigfootBurden.Warzone1Access, 1) npcHandler:say("As a war hero you are allowed to use the warzone teleporter one for free!", cid) npcHandler.topic[cid] = 0 end end elseif(msgcontains(msg, "lash")) then if(npcHandler.topic[cid] == 3) then if player:removeItem(18496, 1) then player:setStorageValue(Storage.BigfootBurden.Warzone2Access, 1) npcHandler:say("As a war hero you are allowed to use the warzone teleporter two for free!", cid) npcHandler.topic[cid] = 0 end end elseif(msgcontains(msg, "hat")) then if(npcHandler.topic[cid] == 3) then if player:removeItem(18495, 1) then player:setStorageValue(Storage.BigfootBurden.Warzone3Access, 1) npcHandler:say("As a war hero you are allowed to use the warzone teleporter three for free!", cid) npcHandler.topic[cid] = 0 end end elseif(msgcontains(msg, "mission")) then if(npcHandler.topic[cid] == 1) then npcHandler:say("Fine, I grant you the permission to enter the warzones. Be warned though, this will be not a picnic. Better bring some friends with you. Bringing a lot of them sounds like a good idea.", cid) player:setStorageValue(Storage.BigfootBurden.QuestLine, 18) player:setStorageValue(Storage.BigfootBurden.WarzoneStatus, 1) npcHandler.topic[cid] = 0 end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())

 

o teu script nao muda nada do meu =/ e nao da certo... o teu dá ?

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