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[Actions] Potions Baseadas no Level


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Em

data/actions/actions.xml

coloque:

Código:

<action itemid="7588-7591;8472-8473;7618;7620;8704" event="script" value="potions.lua"/>
Em
data/actions/scripts/potions.lua
apague o que tem dentro e cole:

local config = {

removeOnUse = "no",

usableOnTarget = "yes", -- can be used on target? (fe. healing friend)

splashable = "yes",

range = -1,

realAnimation = "no" -- make text effect visible only for players in range 1x1

}


local min, max = 0, 0

local POTIONS = {

[8704] = {empty = 7636, splash = 42, health = {1.0, 1.25}, min = 50, max = 100}, -- small health potion

[7618] = {empty = 7636, splash = 42, health = {1.25, 1.75}, min = 50, max = 150}, -- health potion

[7588] = {empty = 7634, splash = 42, health = {1.75, 2.25}, min = 0, max = 350, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion

[7591] = {empty = 7635, splash = 42, health = {2.25, 2.5}, min = 0, max = 500, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion

[8473] = {empty = 7635, splash = 42, health = {2.5, 3.0}, min = 0, max = 800, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion


[7620] = {empty = 7636, splash = 47, mana = {1.0, 1.5}, min = 50, max = 150}, -- mana potion

[7589] = {empty = 7634, splash = 47, mana = {1.5, 2.0}, min = 0, max = 250, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion

[7590] = {empty = 7635, splash = 47, mana = {2.0, 2.5}, min = 0, max = 350, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion


[8472] = {empty = 7635, splash = 43, health = {1.25, 2.25}, mana = {1.25, 2.25}, min = 0, max = 320, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion

}


for index, potion in pairs(POTIONS) do

if(type(index) == "number")then

  for k, v in pairs(config) do

   if(not potion[k]) then

	potion[k] = v

   end

  end


  if(potion.removeOnUse) then

   potion.removeOnUse = getBooleanFromString(potion.removeOnUse)

  end


  if(potion.usableOnTarget) then

   potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)

  end


  if(potion.splashable) then

   potion.splashable = getBooleanFromString(potion.splashable)

  end


  if(potion.realAnimation) then

   potion.realAnimation = getBooleanFromString(potion.realAnimation)

  end


  POTIONS[index] = potion

end

end


function onUse(cid, item, fromPosition, itemEx, toPosition)

local potion = POTIONS[item.itemid]

if(not potion) then

  return false

end


if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then

  if(not potion.splashable or not potion.splash) then

   return false

  end


  if(toPosition.x == CONTAINER_POSITION) then

   toPosition = getThingPosition(item.uid)

  end


  doDecayItem(doCreateItem(POOL, potion.splash, toPosition))

  doRemoveItem(item.uid, 1)

  if(not potion.empty or potion.removeOnUse) then

   return true

  end


  if(fromPosition.x ~= CONTAINER_POSITION) then

   doCreateItem(potion.empty, fromPosition)

  else

   doPlayerAddItem(cid, potion.empty, 1)

  end


  return true

end


if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and

  not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))

then

  doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)

  return true

end


if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range) then

  return false

end


local x = getPlayerLevel(cid)

local min_, max_ = potion.min, potion.max


local health = potion.health

if health then

  local hp = math.ceil(math.random(health[1] * x, health[2] * x))

  if hp < min_ then

   hp = math.random(min_, max_)

  elseif hp > max_ then

   hp = math.random(max_, max_ + 100)

  end


  doCreatureAddHealth(itemEx.uid, hp)

end


local mana = potion.mana

if mana then

  local mp = math.ceil(math.random(mana[1] * x, mana[2] * x))

  if mp < min_ then

   mp = math.random(min_, max_)

  elseif mp > max_ then

   mp = math.random(max_, max_ + 100)

  end


  doPlayerAddMana(itemEx.uid, mp)

end


doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)

if(not potion.realAnimation) then

  doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

else

  for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do

   if(isPlayer(tid)) then

	doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)

   end

  end

end


doRemoveItem(item.uid, 1)

if(not potion.empty or potion.removeOnUse) then

  return true

end


if(fromPosition.x ~= CONTAINER_POSITION) then

  doCreateItem(potion.empty, fromPosition)

else

  doPlayerAddItem(cid, potion.empty, 1)

end


return true

end

Ps:Antes de substituir o seu potions.lua faça 1 backup =]

Creditos:

J.Dre

15nra01.gif

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