Ir para conteúdo
  • Cadastre-se

Posts Recomendados

Estou com um problema com o Npc Bank de meu servidor, não é possível depositar nenhuma quantia de gold nele mesmo eu falando  Hi-Deposit-100000-Yes  o npc dis que foi depositado o dinheiro porém o balance continua 0 e o dinheiro na bp do player...Oque mais prejudica é que no servidor tem um sistema de auto-loot funcionando perfeitamente e o único erro e por parte do npc bank pois quando liga o auto-loot para coletar gold ele coleta o dinheiro do mostro mas não vai para o banco pq o npc esta com algum erro... abaixo segue o script do npc alguém pode me ajudar?

No servidor tem uma quarta moeda que seria o gold ingot pois é possível transforma 1kk em 1 gold ingot.

 

<?xml version="1.0" encoding="UTF-8"?>

<npc name="Lyke" script="data/npc/scripts/bank.lua" walkinterval="2000" floorchange="0">
    <health now="100" max="100"/>
    <look type="136" head="78" body="10" legs="96" feet="95" addons="0"/>
    <parameters>
        <parameter key="message_greet" value="Welcome to the Tibian {bank}, |PLAYERNAME|! What can I do for you?"/>
        <parameter key="message_farewell" value="Good bye."/>
        <parameter key="module_keywords" value="1" />
        <parameter key="keywords" value="bank;job;" />
        <parameter key="keyword_reply1" value="We can change money for you. You can also access your bank account." />
        <parameter key="keyword_reply2" value="I work in this bank. I can change money for you and help you with your bank account." />
 
        <parameter key="module_shop" value="1"/>
        <parameter key="shop_sellable" value="" />
        <parameter key="shop_buyable" value="" />
    </parameters>
</npc>

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

--------------------MESSAGES------------------------------------------------------------------------------
if msgcontains(msg, 'deposit') then
selfSay('Please tell me how much gold it is you would like to deposit.', cid)
talkState[talkUser] = 1

elseif msgcontains(msg, 'withdraw') then
selfSay('Please tell me how much gold you would like to withdraw.', cid)
talkState[talkUser] = 3

elseif msgcontains(msg, 'transfer') then
selfSay('Please tell me the amount of gold coins you would like to transfer.', cid)
talkState[talkUser] = 5

elseif msgcontains(msg, 'change gold') then
selfSay('How many platinum coins do you want to get?', cid)
talkState[talkUser] = 8

elseif msgcontains(msg, 'change platinum') then
selfSay('Do you want to change your platinum coins to gold or crystal?', cid)
talkState[talkUser] = 10

elseif msgcontains(msg, 'change crystal') then
selfSay('How many crystal coins do you want to change to platinum?', cid)
talkState[talkUser] = 15

elseif msgcontains(msg, 'balance') then
n = getPlayerBalance(cid)
selfSay('Your balance are '..n..' golds.', cid)
talkState[talkUser] = 0


----------------------DEPOSIT-------------------------------------------------------
elseif talkState[talkUser] == 1 then
if msgcontains(msg, 'all') then
n = getPlayerMoney(cid)
selfSay('Do you want deposit '..n..' golds ?', cid)
talkState[talkUser] = 2
else
n = getNumber(msg)
selfSay('Do you want deposit '..n..' golds ?', cid)
talkState[talkUser] = 2
end

elseif talkState[talkUser] == 2 then
if msgcontains(msg, 'yes') then
if getPlayerMoney(cid) >= n then
doPlayerDepositMoney(cid,n)
selfSay('Sucessfull. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid)
talkState[talkUser] = 0
else
selfSay('You don\'t have money.', cid)
end
else
selfSay('Ok then', cid)
end

----------------------WITHDRAW-------------------------------------------------------------------------------------

elseif talkState[talkUser] == 3 then
if msgcontains(msg, 'all') then
n = getPlayerBalance(cid)
selfSay('Do you want withdraw '..n..' golds ?', cid)
talkState[talkUser] = 4
else
n = getNumber(msg)
selfSay('Do you want withdraw '..n..' golds ?', cid)
talkState[talkUser] = 4
end

elseif talkState[talkUser] == 4 then
if msgcontains(msg, 'yes') then
if getPlayerBalance(cid) >= n then
doPlayerWithdrawMoney(cid, n)
selfSay('Here you are, '..n..' gold. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid)
talkState[talkUser] = 0
else
selfSay('There is not enough gold on your account', cid)
end
else
selfSay('Ok then', cid)
end

----------------------TRANSFER----------------------------------------------------------------------------------------

elseif talkState[talkUser] == 5 then
if msgcontains(msg, 'all') then
n = getPlayerBalance(cid)
selfSay('Who would you like transfer '..n..' gold to?', cid)
talkState[talkUser] = 6
else
n = getNumber(msg)
selfSay('Who would you like transfer '..n..' gold to?', cid)
talkState[talkUser] = 6
end

elseif talkState[talkUser] == 6 then
p = msg
selfSay('So you would like to transfer '..n..' gold to '..p..'?', cid)
talkState[talkUser] = 7

elseif talkState[talkUser] == 7 then
if msgcontains(msg, 'yes') then
if getPlayerBalance(cid) >= n then
if doPlayerTransferMoneyTo(cid, p, n) == TRUE then
selfSay('You have transferred '..n..' gold to '..p..' and your account balance is '..getPlayerBalance(cid)..' golds.', cid)
talkState[talkUser] = 0
else
selfSay('This player does not exist. Please tell me a valid name!', cid)
talkState[talkUser] = 0
end
else
selfSay('There is not enough gold on your account', cid)
talkState[talkUser] = 0
end
else
selfSay('Ok then', cid)
talkState[talkUser] = 0
end

----------------------CHANGE GOLD---------------------------------------------------------------------------------
elseif talkState[talkUser] == 8 then
n = getNumber(msg)
b = n * 100
selfSay('So I should change '..b..' of your gold coins to '..n..' platinum coins for you?', cid)
talkState[talkUser] = 9

elseif talkState[talkUser] == 9 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2148, b) == TRUE then
doPlayerAddItem(cid, 2152, n)
talkState[talkUser] = 0
else
selfSay('You don\'t have money.', cid)
talkState[talkUser] = 0
end
else
selfSay('Ok. We cancel.', cid)
talkState[talkUser] = 0
end

---------------------CHANGE PLATINUM-------------------------------------------------------------------------
elseif talkState[talkUser] == 10 then
if msgcontains(msg, 'gold') then
selfSay('How many platinum coins do you want to change to gold?', cid)
talkState[talkUser] = 11
elseif msgcontains(msg, 'crystal') then
selfSay('How many crystal coins do you want to get?', cid)
talkState[talkUser] = 13
end


elseif talkState[talkUser] == 11 then
n = getNumber(msg)
b = n * 100
selfSay('So I should change '..n..' of your platinum coins to '..b..' gold coins for you?', cid)
talkState[talkUser] = 12

elseif talkState[talkUser] == 12 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2152, n) == TRUE then
doPlayerAddItem(cid, 2148, b)
talkState[talkUser] = 0
else
selfSay('You don\'t have money.', cid)
talkState[talkUser] = 0
end
else
selfSay('Ok. We cancel.', cid)
talkState[talkUser] = 0
end

elseif talkState[talkUser] == 13 then
n = getNumber(msg)
b = n * 100
selfSay('So I should change '..b..' of your platinum coins to '..n..' crystal coins for you?', cid)
talkState[talkUser] = 14

elseif talkState[talkUser] == 14 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2152, b) == TRUE then
doPlayerAddItem(cid, 2160, n)
talkState[talkUser] = 0
else
selfSay('You don\'t have money.', cid)
talkState[talkUser] = 0
end
else
selfSay('Ok. We cancel.', cid)
talkState[talkUser] = 0
end

---------------------CHANGE CRYSTAL-------------------------------------------------------------------------------
elseif talkState[talkUser] == 15 then
n = getNumber(msg)
b = n * 100
selfSay('So I should change '..n..' of your crystal coins to '..b..' platinum coins for you?', cid)
talkState[talkUser] = 16

elseif talkState[talkUser] == 16 then
if msgcontains(msg, 'yes') then
if doPlayerRemoveItem(cid, 2160, n) == TRUE then
doPlayerAddItem(cid, 2152, b)
talkState[talkUser] = 0
else
selfSay('You don\'t have money.', cid)
talkState[talkUser] = 0
end
else
selfSay('Ok. We cancel.', cid)
talkState[talkUser] = 0
end
end
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

-- function maded by Gesior--
function getNumber(txt) --return number if its number and is > 0, else return 0
x = string.gsub(txt,"%a","")
x = tonumber(x)
if x ~= nill and x > 0 then
return x
else
return 0
end
end

Link para o post
Compartilhar em outros sites
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
local moneyTo = {}
local playerTo = {}

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)        end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)        end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                npcHandler:onThink()                end

local function isValidMoney(money)
    if isNumber(money) == TRUE and money > 0 and money < 999999999 then
        return TRUE
    end
    return FALSE
end

function creatureSayCallback(cid, type, msg)

    if(not npcHandler:isFocused(cid)) then
        return false
    end

    if msgcontains(msg, 'help') or msgcontains(msg, 'offer') then
        selfSay("You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.", cid)
        talkState[cid] = 0
-----------------------------------------------------------------
---------------------------- Balance ----------------------------
-----------------------------------------------------------------
    elseif msgcontains(msg, 'balance') or msgcontains(msg, 'Balance') then
        selfSay('Your account balance is '..getPlayerBalance(cid)..' gold.', cid)
        talkState[cid] = 0
-----------------------------------------------------------------
---------------------------- Help -------------------------------
-----------------------------------------------------------------
    elseif msgcontains(msg, 'basic functions') then
        selfSay('You can check the {balance{ of your bank account, Pdeposit{ money or Pwithdraw{ it. You can also {transfer} money to othercharacters, provided that they have a vocation.', cid)
        talkState[cid] = 0
    elseif msgcontains(msg, 'advanced functions') then
        selfSay('Renting a house has never been this easy. Simply make a bid for an auction. We will check immediately if you haveenough money.', cid)
        talkState[cid] = 0
-----------------------------------------------------------------
---------------------------- Deposit ----------------------------
-----------------------------------------------------------------
    elseif msgcontains(msg, 'deposit all') then
        moneyTo[cid] = getPlayerMoney(cid)
        if moneyTo[cid] < 1 then
            selfSay('You don\'t have any money to deposit in you inventory..', cid)
            talkState[cid] = 0
        else
            selfSay('Would you really like to deposit '..moneyTo[cid]..' gold?', cid)
            talkState[cid] = 2
        end
    elseif msgcontains(msg, 'deposit') then
        selfSay("Please tell me how much gold it is you would like to deposit.", cid)
        talkState[cid] = 1
    elseif talkState[cid] == 1 then
        moneyTo[cid] = tonumber(msg)
        if isValidMoney(moneyTo[cid]) == TRUE then
            selfSay('Would you really like to deposit '..moneyTo[cid]..' gold?', cid)
            talkState[cid] = 2
        else
            selfSay('Is isnt valid amount of gold to deposit.', cid)
            talkState[cid] = 0
        end
    elseif talkState[cid] == 2 then
        if msgcontains(msg, 'yes') then
            if doPlayerDepositMoney(cid, moneyTo[cid], 1) ~= TRUE then
                selfSay('You do not have enough gold.', cid)
            else
                selfSay('Alright, we have added the amount of '..moneyTo[cid]..' gold to your balance. You can withdraw your money anytime you want to. Your account balance is ' .. getPlayerBalance(cid) .. '.', cid)
            end
        elseif msgcontains(msg, 'no') then
            selfSay('As you wish. Is there something else I can do for you?', cid)
        end
        talkState[cid] = 0
-----------------------------------------------------------------
---------------------------- Withdraw ---------------------------
-----------------------------------------------------------------
    elseif msgcontains(msg, 'withdraw') then
        selfSay("Please tell me how much gold you would like to withdraw.", cid)
        talkState[cid] = 6
    elseif talkState[cid] == 6 then
        moneyTo[cid] = tonumber(msg)
        if isValidMoney(moneyTo[cid]) == TRUE then
            selfSay('Are you sure you wish to withdraw '..moneyTo[cid]..' gold from your bank account?', cid)
            talkState[cid] = 7
        else
            selfSay('Is isnt valid amount of gold to withdraw.', cid)
            talkState[cid] = 0
        end
    elseif talkState[cid] == 7 then
        if msgcontains(msg, 'yes') then
            if doPlayerWithdrawMoney(cid, moneyTo[cid]) ~= TRUE then
                selfSay('There is not enough gold on your account. Your account balance is '..getPlayerBalance(cid)..'. Please tell me the amount of gold coins you would like to withdraw.', cid)
            else
                selfSay('Here you are, ' .. moneyTo[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid)
                talkState[cid] = 0
            end
        elseif msgcontains(msg, 'no') then
            selfSay('As you wish. Is there something else I can do for you?', cid)
            talkState[cid] = 0
        end
-----------------------------------------------------------------
---------------------------- Transfer ---------------------------
-----------------------------------------------------------------
    elseif msgcontains(msg, 'transfer') then
        selfSay("Please tell me the amount of gold you would like to transfer.", cid)
        talkState[cid] = 11
    elseif talkState[cid] == 11 then
        moneyTo[cid] = tonumber(msg)
        if isValidMoney(moneyTo[cid]) == TRUE then
            selfSay('Who would you like transfer '..moneyTo[cid]..' gold to?', cid)
            talkState[cid] = 12
        else
            selfSay('Is isnt valid amount of gold to transfer.', cid)
            talkState[cid] = 0
        end
    elseif talkState[cid] == 12 then
        playerTo[cid] = msg

        if getCreatureName(cid) == playerTo[cid] then
            selfSay('Ehm, You want transfer money to yourself? Its impossible!', cid)
            talkState[cid] = 0
            return TRUE
        end

        if playerExists(playerTo[cid]) then
            selfSay('So you would like to transfer ' .. moneyTo[cid] .. ' gold to "' .. playerTo[cid] .. '" ?', cid)
            talkState[cid] = 13
        else
            selfSay('Player with name "' .. playerTo[cid] .. '" doesnt exist.', cid)
            talkState[cid] = 0
        end
    elseif talkState[cid] == 13 then
        if msgcontains(msg, 'yes') then
            if getPlayerBalance(cid) < moneyTo[cid] then
                selfSay('You dont have enought money on your bank account.', cid)
                return TRUE
            end

            if doPlayerTransferMoneyTo(cid, playerTo[cid], moneyTo[cid]) ~= TRUE then
                selfSay('This player does not exist on this world or have no vocation.', cid)
            else
                selfSay('You have transferred ' .. moneyTo[cid] .. ' gold to "' .. playerTo[cid] ..' ".', cid)
                playerTo[cid] = nil
            end
        elseif msgcontains(msg, 'no') then
            selfSay('As you wish. Is there something else I can do for you?', cid)
        end
        talkState[cid] = 0
    end
    return TRUE
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())  

 

e

 

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Bankman" script="data/npc/scripts/bankeiro.lua" walkinterval="2000" floorchange="0" access="5" level="1" maglevel="1">
    <health now="150" max="150"/>
    <look type="151" head="115" body="0" legs="114" feet="0" addons="3" corpse="2212"/>
    
    <parameters>
        <parameter key="message_greet" value="Welcome |PLAYERNAME|! Here, you can {deposit}, {withdraw} or {transfer} your money from your bank account. I can change your coins too."/>
        <parameter key="message_alreadyfocused" value="You are drunked ? I talk with you."/>
        <parameter key="message_farewell" value="Goodbye. I wanna see your money... oh you again."/>
    </parameters>
</npc>

 

Link para o post
Compartilhar em outros sites

@JcA Testei esse script porém na hora de depositar o dinheiro, mesmo estando com ele na Bp o Npc não o reconhece exemplo:

 

00:38 ADM [103]: hi
00:38 ADM [103]: deposit all
00:38 Banker: Would you really like to deposit 1000000 gold?
00:38 ADM [103]: yes
00:38 Banker: You do not have enough gold.

 

npc sabe quantos eu tenho para depositar mas na hora ele dis que eu não tenho nada... e quando mato os monstros com altoloot gold ligado o autoloot dis que recolheu o gold porém não está indo para o npc tbm

Link para o post
Compartilhar em outros sites

vai no config.lua e procure por "bank"

 

deixe assim:

 

 

bankSystem = "yes" -- Bank system

 

ou se for caso entre 'true' ou 'false'

 

 

bankSystem = true

vodkart_logo.png

[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

Link para o post
Compartilhar em outros sites
  • 4 years later...
Em 17/07/2017 em 10:43, Vodkart disse:

vai no config.lua e procure por "bank"

 

deixe assim:

 

 

bankSystem = "yes" -- Bank system

 

ou se for caso entre 'true' ou 'false'

 

 

bankSystem = true

Estive com o mesmo problema, ajustei no config.lua e funcionou, muito obrigado!

Link para o post
Compartilhar em outros sites

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Apenas 75 emojis são permitidos.

×   Seu link foi automaticamente incorporado.   Mostrar como link

×   Seu conteúdo anterior foi restaurado.   Limpar o editor

×   Não é possível colar imagens diretamente. Carregar ou inserir imagens do URL.

  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.


  • Conteúdo Similar

    • Por Jaurez
      .
    • Por Cat
      Em alguns casos, o tibia 8.60 comum não abre de jeito nenhum no map editor, mesmo desmarcando check file signatures e configurando o path corretamente.
       
      Este é o client 8.60 adaptado para o Remere's Map Editor. Resolvi postar já que ele foi removido do site oficial do RME. (ficou apenas a versão para linux lá)
      Se estiver tendo problemas para abrir a versão 8.60, tente utilizar este.
                                                                                                                     
      Baixar o Tibia Client 8.60 que funciona no Remere’s Map Editor
      Essa versão do Tibia 8.60 client resolve o erro unsupported client version ou Could not locate tibia.dat and/or tibia.spr, please navigate to your tibia 8.60 installation folder.
       
      Downloads
      https://tibiaking.com/applications/core/interface/file/attachment.php?id=47333

      Scan: https://www.virustotal.com/gui/file/333e172ac49ba2028db9eb5889994509e7d2de28ebccfa428c04e86defbe15cc
       
    • Por danilo belato
      Fala Galera To Com um problema aki 
       
      quero exporta umas sprites de um server para colocar em outro 
       
      eu clico na sprites ai aparece tds a forma delas do lado de la >>
       
      ai eu clico nela e ponho a opiçao de export mais quando salvo a sprite ela n abri 
       
      aparece isso quando tento vê-la 
       
      visualização não disponível ( no formatos png e bitmap)
       
      Agora no formato idc fala que o paint n pode ler 
       
      me ajudem ae...
    • Por Vitor Bicaleto
      Galera to com o script do addon doll aqui, quando eu digito apenas "!addon" ele aparece assim: Digite novamente, algo está errado!"
      quando digito por exemplo: "!addon citizen" ele não funciona e não da nenhum erro
       
      mesma coisa acontece com o mount doll.. 
    • Por Ayron5
      Substitui uma stone no serve, deu tudo certo fora  esse  erro ajudem  Valendo  Rep+  Grato  

      Erro: data/actions/scripts/boost.lua:557: table index is nil
       [Warning - Event::loadScript] Cannot load script (data/actions/scripts/boost.lua)

      Script:
×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo