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(Resolvido)Arrumar o Exhaustion


Ir para solução Resolvido por Thayguroficial,

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Queria pedir que alguém arrume a Exhaustion de umas Spells ( para combo ).

Elas estavam corretas mas meu Spell.xml apagou tudo ( do nada '-' ) e agora não consigo mais fazer combo com essas Spells ( sai apenas 2 magias )

tentei varias exhaustions diferentes mas mesmo assim , sem sucesso :/

 

Sequência ---> Genjutsu Paralyze --> Katon: Fire Storm --> Susanoo Tsukumo --> Kotoamatsukami

 

Spells.xml :

Spoiler

<instant name="Susanoo Tsukumo" words="susanoo tsukumo" lvl="200" mana="3200" needtarget="1" range="6" prem="0" blockwalls="1" exhaustion="1000" needlearn="0" event="script" value="shisui/Susanoo Tsukumo.lua">
<vocation id="7"/>
</instant>

 

<instant name="Genjutsu Paralyze" words="genjutsu paralyze" lvl="250" mana="7500" aggressive="1" range="2" needtarget="1" exhaustion="0" needlearn="0" event="script" value="shisui/genjutsu infinito.lua">
<vocation id="7"/>
</instant>

 

<instant name="Katon: Fire Storm" words="katon: fire storm" lvl="300" mana="8200" needtarget="1" range="6" prem="0" blockwalls="1" exhaustion="1500" needlearn="0" event="script" value="shisui/katon.lua">
<vocation id="7"/>
</instant>

 

<instant name="Kotoamatsukami" words="kotoamatsukami" lvl="450" mana="8200" needtarget="0" range="6" prem="0" blockwalls="1" exhaustion="1200" needlearn="0" event="script" value="shisui/Kotoamatsukami.lua">
<vocation id="7"/>
</instant>

 

Paralyze :

Spoiler

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 5000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -5000)

function onCastSpell(cid, var)

local target = getCreatureTarget(cid)
local targetpos = getCreaturePosition(target)
local efepos = {x=targetpos.x+2, y=targetpos.y+2, z=targetpos.z}
local time = 5 -- tempo paralyzado

if isPlayer(cid) and exhaustion.check(cid, 7000) == TRUE then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, 7000) .. " segundos para usar novamente.")
return FALSE
end

local function No_Move_Target()
if isCreature(target) then
doCreatureSetNoMove(target, 0)
end
return TRUE
end

exhaustion.set(cid, 7000, 8)
doCreatureSetNoMove(target, 1)
doAddCondition(target, condition)
doSendMagicEffect(efepos, 193)
addEvent(No_Move_Target, time*1000)
return TRUE
end

 

 

Katon :

Spoiler

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -135.3, 1, -150.4, 1)

local function onCastSpell1(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var)
end
 
function onCastSpell(cid, var)
local parameters = {cid = cid, var = var}
local enemy = getCreaturePosition(getCreatureTarget(cid))
local pos1 = {x=enemy.x+1, y=enemy.y, z=enemy.z}
local pos2 = {x=enemy.x+1, y=enemy.y, z=enemy.z}

if isPlayer(cid) and exhaustion.check(cid, 15231) == TRUE then
doPlayerSendCancel(cid, "You are exhausted.")
doSendMagicEffect(getCreaturePosition(cid), 2)
return FALSE
end

exhaustion.set(cid, 15231, 1)
doSendMagicEffect(pos1, 0)
addEvent(onCastSpell1, 850, parameters)
addEvent(doSendMagicEffect, 200, enemy, 0)
addEvent(doSendMagicEffect, 400, pos2, 230)
return TRUE
end

 

Tsukumo :

Spoiler

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)

local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)

local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)


arr1 = {
    {3}
}

arr2 = {
    {3}
}

arr3 = {
    {3}
}

arr4 = {
    {3}
}
arr5 = {
    {3}
}

arr6 = {
    {3}
}

arr7 = {
    {3}
}

arr8 = {
    {3}
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
 
local function onCastSpell1(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end

local function onCastSpell3(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
end

local function onCastSpell4(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)
end

local function onCastSpell5(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var)
end
 
local function onCastSpell6(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var)
end

local function onCastSpell7(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat7, parameters.var)
end

local function onCastSpell8(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat8, parameters.var)
end
 
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 700, parameters)
addEvent(onCastSpell5, 900, parameters)
addEvent(onCastSpell6, 1100, parameters)
addEvent(onCastSpell7, 1400, parameters)
addEvent(onCastSpell8, 1600, parameters)
return TRUE
end

 

Katoamatsukami :

Spoiler

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 226)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -232.3, 1, -245.3, 1)

arr1 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 3, 2, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)

local function onCastSpell1(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end

local function onCastSpell2(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end

function onCastSpell(cid, var)
local pos = getCreaturePosition(cid)
local pos1 = {x=pos.x+3, y=pos.y+2, z=pos.z}


local parameters = {cid = cid, var = var}
doSendMagicEffect(pos1, 202)
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 100, parameters)
return TRUE
end

 

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@zLockey9 Se você quiser exhaust com menos ou mais segundos é só configurar o 

local waittime = 2 --tempo em segundos

 

Spells.xml

Spoiler

<instant name="Susanoo Tsukumo" words="susanoo tsukumo" lvl="200" mana="3200" needtarget="1" range="6" prem="0" blockwalls="1" exhaustion="0" needlearn="0" event="script" value="shisui/Susanoo Tsukumo.lua">
<vocation id="7"/>
</instant>
 
<instant name="Genjutsu Paralyze" words="genjutsu paralyze" lvl="250" mana="7500" aggressive="1" range="2" needtarget="1" exhaustion="0" needlearn="0" event="script" value="shisui/genjutsu infinito.lua">
<vocation id="7"/>
</instant>
 
<instant name="Katon: Fire Storm" words="katon: fire storm" lvl="300" mana="8200" needtarget="1" range="6" prem="0" blockwalls="1" exhaustion="0" needlearn="0" event="script" value="shisui/katon.lua">
<vocation id="7"/>
</instant>
 
<instant name="Kotoamatsukami" words="kotoamatsukami" lvl="450" mana="8200" needtarget="0" range="6" prem="0" blockwalls="1" exhaustion="0" needlearn="0" event="script" value="shisui/Kotoamatsukami.lua">
<vocation id="7"/>
</instant>

 

 

Spoiler

 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -135.3, 1, -150.4, 1)
local function onCastSpell1(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat, parameters.var)
end
 
function onCastSpell(cid, var)
local waittime = 2 --tempo em segundos
local storage = 2522 --storage do exuast, em cada magia uma storage diferente.
local parameters = {cid = cid, var = var}
local enemy = getCreaturePosition(getCreatureTarget(cid))
local pos1 = {x=enemy.x+1, y=enemy.y, z=enemy.z}
local pos2 = {x=enemy.x+1, y=enemy.y, z=enemy.z}
doSendMagicEffect(getCreaturePosition(cid), 2)
  if exhaustion.check(cid, storage) then
   doPlayerSendTextMessage(cid, 23, "Essa magia saira do cooldown em " .. exhaustion.get(cid, storage) .. " segundos.")
return FALSE
end
  
exhaustion.set(cid, storage, waittime)
doSendMagicEffect(pos1, 0)
addEvent(onCastSpell1, 850, parameters)
addEvent(doSendMagicEffect, 200, enemy, 0)
addEvent(doSendMagicEffect, 400, pos2, 230)
return TRUE
end

Tsukumo :

Spoiler

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 8)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -20.3, 1, -50.3, 1)

arr1 = {
    {3}
}
arr2 = {
    {3}
}
arr3 = {
    {3}
}
arr4 = {
    {3}
}
arr5 = {
    {3}
}
arr6 = {
    {3}
}
arr7 = {
    {3}
}
arr8 = {
    {3}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
 
local function onCastSpell1(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)
end
local function onCastSpell5(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat5, parameters.var)
end
 
local function onCastSpell6(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat7, parameters.var)
end
local function onCastSpell8(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat8, parameters.var)
end
 
function onCastSpell(cid, var)
local waittime = 2 --tempo em segundos
local storage = 2523 --storage do exuast, em cada magia uma storage diferente.

if exhaustion.check(cid, storage) then
   doPlayerSendTextMessage(cid, 23, "Essa magia saira do cooldown em " .. exhaustion.get(cid, storage) .. " segundos.")
return false 
end
  
exhaustion.set(cid, storage, waittime)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 700, parameters)
addEvent(onCastSpell5, 900, parameters)
addEvent(onCastSpell6, 1100, parameters)
addEvent(onCastSpell7, 1400, parameters)
addEvent(onCastSpell8, 1600, parameters)
return TRUE
end

 

 

Katoamatsukami :

Spoiler

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 226)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -232.3, 1, -245.3, 1)
arr1 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 3, 2, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
function onCastSpell(cid, var)
local pos = getCreaturePosition(cid)
local pos1 = {x=pos.x+3, y=pos.y+2, z=pos.z}
return TRUE
end  
function onCastSpell(cid, var)
if exhaustion.get(cid, 346) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, 346) .. " segundos para usar a spell novamente.")
return true
end
local parameters = {cid = cid, var = var}
doSendMagicEffect(pos1, 202)
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 100, parameters)
exhaustion.set(cid, 346, 1)
return TRUE
end

 

 

Editado por Thayguroficial (veja o histórico de edições)
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11 horas atrás, Thayguroficial disse:

@zLockey9 Se você quiser exhaust com menos ou mais segundos é só configurar o 


local waittime = 2 --tempo em segundos

 

 

Apenas o Katoamatukami que deu erro ,

os outros estão PERFEITOS :grin:

 

Screenshot_1.png.551a34447ac7523102f573bef10102e6.png

 

 

Editado por zLockey9 (veja o histórico de edições)
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  • Solução

@zLockey9 Tenta assim:

 

Katoamatsukami 

 

Spoiler

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 226)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -232.3, 1, -245.3, 1)
arr1 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 3, 2, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
local function onCastSpell1(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
function onCastSpell(cid, var)
local waittime = 2 --tempo em segundos
local storage = 2522 --storage do exuast, em cada magia uma storage diferente.

if exhaustion.check(cid, storage) then
   doPlayerSendTextMessage(cid, 23, "Essa magia saira do cooldown em " .. exhaustion.get(cid, storage) .. " segundos.")
return false 
end

exhaustion.set(cid, storage, waittime)
local pos = getCreaturePosition(cid)
local pos1 = {x=pos.x+3, y=pos.y+2, z=pos.z}

local parameters = {cid = cid, var = var}
doSendMagicEffect(pos1, 202)
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 100, parameters)
return TRUE
end

 

 

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42 minutos atrás, Thayguroficial disse:

@zLockey9 Tenta assim:

 

Katoamatsukami 

 

Cara , Perfeito ! <3

 

Só duas duvidas , para colocar o exhaustion em 1400 , tem que trocar o "2" por 1.4" ?

local waittime = 2 --tempo em segundos

 

 

 

 

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19 minutos atrás, Thayguroficial disse:

@zLockey9 Pra ser sincero eu não testei se ele lê numeros quebrados.

De boa ^^ vou testar aqui . Tópico mais que Resolvido !

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