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(Resolvido)Spawn de mega aleatório igual de shiny


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Olá , gostaria que os megas spawnassem igual aos shinys , aleatoriamente

 

Agradeço desde já 

 

Spawn.lua

 

Citar

local shinys = {
"Venusaur", "Dratini", "Milotic", "Houndoomm", "Magikarp", "Rapidash", "Wobbuffet", "Grimer", "Larvitar", "Pupitar", "Flygon", "Umbreon", "Dodrio", "Muk", "Sandslash", "Magmar", "Electabuzz", "Magneton", "Ariados", "Scizor", "Ludicolo", "Ninetales", "Rhydon", "Swellow", "Kabutops", "Miltank", "Houndoom", "Magcargo", "Venomoth", "Politoed", "Mr. Mime", "Tropius", "Metagross", "Lanturn", "Tangrowth", "Slowking", "Swampert", "Sceptile", "Blaziken", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", 
"Kingler", "Cubone", "Horsea", "Seadra", "Kingdra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"}

local raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"}                               

local function ShinyName(cid)
if isCreature(cid) then
   if string.find(tostring(getCreatureName(cid)), "Shiny") then
      local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")             
      doCreatureSetNick(cid, newName)
      if isMonster(cid) then
         doSetCreatureDropLoot(cid, false)  
      end
   end
end
end

local function doSetRandomGender(cid)
    if not isCreature(cid) then return true end
    if isSummon(cid) then return true end
    local gender = 0
    local name = getCreatureName(cid)
    if not newpokedex[name] then return true end
    local rate = newpokedex[name].gender
        if rate == 0 then
            gender = 3
        elseif rate == 500 then
            gender = 4
        elseif rate == -1 then
            gender = 0
        elseif math.random(1, 500) <= rate then
            gender = 4
        else
            gender = 3
        end
    doCreatureSetSkullType(cid, gender)
end

local function doShiny(cid)
if isCreature(cid) then
   if isSummon(cid) then return true end
   if getPlayerStorageValue(cid, 74469) >= 1 then return true end
   if getPlayerStorageValue(cid, 22546) >= 1 then return true end 
   if isNpcSummon(cid) then return true end
   if getPlayerStorageValue(cid, 637500) >= 1 then return true end  --alterado v1.9
   
if isInArray(shinys, getCreatureName(cid)) then  --alterado v1.9 \/
   chance = 2.0    --4% chance        
elseif isInArray(raros, getCreatureName(cid)) then   --n coloquem valores menores que 0.1 !!
   chance = 1  --2% chance       
else
   return true
end    
    if math.random(1, 500) <= chance*10 then  
      doSendMagicEffect(getThingPos(cid), 18)               
      local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid)
      doRemoveCreature(cid)
      local shi = doCreateMonster(name, pos, false)
      setPlayerStorageValue(shi, 74469, 1)      
   else
       setPlayerStorageValue(cid, 74469, 1)
   end                                        --/\
else                                                            
return true
end
end
                                                                
function onSpawn(cid)

    registerCreatureEvent(cid, "Experience")
    registerCreatureEvent(cid, "GeneralConfiguration")
    registerCreatureEvent(cid, "DirectionSystem")
    registerCreatureEvent(cid, "CastSystem")
    
    if isSummon(cid) then
        registerCreatureEvent(cid, "SummonDeath")
    return true
    end
    
    addEvent(doShiny, 10, cid)
    addEvent(ShinyName, 15, cid)
    addEvent(adjustWildPoke, 5, cid)

return true
end

 

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no começo do arquivo, abaixo de

local raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"}       

adicione:

local megas = { 
"Blastoise", "Alakazam", "Absol", "Venusaur", "Aggron", "Tyranitar", "Gengar", "Ampharos", "Lucario", "Manectric", "Pidgeot", "Scizor"} 

depois do ultimo end adicione:

function doShiny(cid)
    if isCreature(cid) then
           if isSummon(cid) then return true end
           if isNpcSummon(cid) then return true end
            local chance = 0
            if isInArray(megas, doCorrectString(getCreatureName(cid))) then  --alterado v1.9 \/
               chance = 500   --50% chance  
            end    
            local sid = cid
            if math.random(1, 1000) <= chance then  
              doSendMagicEffect(getThingPos(cid), 18)               
              local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid)
              if not pokes[name] then return true end
              doRemoveCreature(cid)
              --print(name .. ", " .. retireShinyName(name))
              local shi = doCreateMonsterNick(sid, name, retireShinyName(name), pos, false)          
           end  
    else
                                                               
    return true
    end
end

 

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Spoiler

local shinys = {
"Venusaur", "Dratini", "Milotic", "Houndoomm", "Magikarp", "Rapidash", "Wobbuffet", "Grimer", "Larvitar", "Pupitar", "Flygon", "Umbreon", "Dodrio", "Muk", "Sandslash", "Magmar", "Electabuzz", "Magneton", "Ariados", "Scizor", "Ludicolo", "Ninetales", "Rhydon", "Swellow", "Kabutops", "Miltank", "Houndoom", "Magcargo", "Venomoth", "Politoed", "Mr. Mime", "Tropius", "Metagross", "Lanturn", "Tangrowth", "Slowking", "Swampert", "Sceptile", "Blaziken", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", 
"Kingler", "Cubone", "Horsea", "Seadra", "Kingdra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"}

local shinys_raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"}                               


local megas = {


["normal"] = {
chance = 5, -- 1-100

pokemon = {"Venusaur","Blatoise"},

},


["raro"] = {
chance = 2, -- 1-100

pokemon = {"X","Y"},

},
--- by Cryter
}




local function ShinyName(cid)
if isCreature(cid) then
   if string.find(tostring(getCreatureName(cid)), "Shiny") then
      local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")             
      doCreatureSetNick(cid, newName)
      if isMonster(cid) then
         doSetCreatureDropLoot(cid, false)  
      end
   end
end
end

local function doSetRandomGender(cid)
    if not isCreature(cid) then return true end
    if isSummon(cid) then return true end
    local gender = 0
    local name = getCreatureName(cid)
    if not newpokedex[name] then return true end
    local rate = newpokedex[name].gender
        if rate == 0 then
            gender = 3
        elseif rate == 500 then
            gender = 4
        elseif rate == -1 then
            gender = 0
        elseif math.random(1, 500) <= rate then
            gender = 4
        else
            gender = 3
        end
    doCreatureSetSkullType(cid, gender)
end


local function Respawn_Change(cid)
if isCreature(cid) then
   if isSummon(cid) then return true end
   if getPlayerStorageValue(cid, 74469) >= 1 then return true end
   if getPlayerStorageValue(cid, 22546) >= 1 then return true end 
   if isNpcSummon(cid) then return true end
   if getPlayerStorageValue(cid, 637500) >= 1 then return true end  --alterado v1.9
   
	if isInArray(shinys, getCreatureName(cid)) then  --alterado v1.9 \/
	   chance = 2.0    --4% chance        
	elseif isInArray(shinys_raros, getCreatureName(cid)) then   --n coloquem valores menores que 0.1 !!
	   chance = 1  --2% chance   
	else
	   return true
	end    
	setPlayerStorageValue(shi, 74469, 1)
    if math.random(1, 500) <= chance*10 then  
      doSendMagicEffect(getThingPos(cid), 18)               
      local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid)
      doRemoveCreature(cid)
      local shi = doCreateMonster(name, pos, false) 
		--- by Cryter
	elseif isInArray(megas["normal"].pokemon, getCreatureName(cid)) then
		chance = math.ceil(megas["normal"].chance)
		if math.random(1, 100) <= chance then  
			doSendMagicEffect(getThingPos(cid), 18)               
			local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid)
			doRemoveCreature(cid)
			local shi = doCreateMonster(name, pos, false)   
	elseif isInArray(megas["raro"].pokemon, getCreatureName(cid)) then
		chance = math.ceil(megas["raro"].chance)
		if math.random(1, 100) <= chance then  
			doSendMagicEffect(getThingPos(cid), 18)               
			local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid)
			doRemoveCreature(cid)
			local shi = doCreateMonster(name, pos, false)   
		end
    end
	--- by Cryter
else                                                            
return true
end
end
                                                                
function onSpawn(cid)

    registerCreatureEvent(cid, "Experience")
    registerCreatureEvent(cid, "GeneralConfiguration")
    registerCreatureEvent(cid, "DirectionSystem")
    registerCreatureEvent(cid, "CastSystem")
    
    if isSummon(cid) then
        registerCreatureEvent(cid, "SummonDeath")
    return true
    end
    
    addEvent(Respawn_Change, 10, cid)
    addEvent(ShinyName, 15, cid)
    addEvent(adjustWildPoke, 5, cid)

return true
end

 

 

 

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21 horas atrás, Danxi disse:

no começo do arquivo, abaixo de


local raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"}       

adicione:


local megas = { 
"Blastoise", "Alakazam", "Absol", "Venusaur", "Aggron", "Tyranitar", "Gengar", "Ampharos", "Lucario", "Manectric", "Pidgeot", "Scizor"} 

depois do ultimo end adicione:


function doShiny(cid)
    if isCreature(cid) then
           if isSummon(cid) then return true end
           if isNpcSummon(cid) then return true end
            local chance = 0
            if isInArray(megas, doCorrectString(getCreatureName(cid))) then  --alterado v1.9 \/
               chance = 500   --50% chance  
            end    
            local sid = cid
            if math.random(1, 1000) <= chance then  
              doSendMagicEffect(getThingPos(cid), 18)               
              local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid)
              if not pokes[name] then return true end
              doRemoveCreature(cid)
              --print(name .. ", " .. retireShinyName(name))
              local shi = doCreateMonsterNick(sid, name, retireShinyName(name), pos, false)          
           end  
    else
                                                               
    return true
    end
end

 

este , deu erro na distro e não ligou mais o server

19 horas atrás, DboExplorer disse:
  Mostrar conteúdo oculto


local shinys = {
"Venusaur", "Dratini", "Milotic", "Houndoomm", "Magikarp", "Rapidash", "Wobbuffet", "Grimer", "Larvitar", "Pupitar", "Flygon", "Umbreon", "Dodrio", "Muk", "Sandslash", "Magmar", "Electabuzz", "Magneton", "Ariados", "Scizor", "Ludicolo", "Ninetales", "Rhydon", "Swellow", "Kabutops", "Miltank", "Houndoom", "Magcargo", "Venomoth", "Politoed", "Mr. Mime", "Tropius", "Metagross", "Lanturn", "Tangrowth", "Slowking", "Swampert", "Sceptile", "Blaziken", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", 
"Kingler", "Cubone", "Horsea", "Seadra", "Kingdra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"}

local shinys_raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"}                               


local megas = {


["normal"] = {
chance = 5, -- 1-100

pokemon = {"Venusaur","Blatoise"},

},


["raro"] = {
chance = 2, -- 1-100

pokemon = {"X","Y"},

},
--- by Cryter
}




local function ShinyName(cid)
if isCreature(cid) then
   if string.find(tostring(getCreatureName(cid)), "Shiny") then
      local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")             
      doCreatureSetNick(cid, newName)
      if isMonster(cid) then
         doSetCreatureDropLoot(cid, false)  
      end
   end
end
end

local function doSetRandomGender(cid)
    if not isCreature(cid) then return true end
    if isSummon(cid) then return true end
    local gender = 0
    local name = getCreatureName(cid)
    if not newpokedex[name] then return true end
    local rate = newpokedex[name].gender
        if rate == 0 then
            gender = 3
        elseif rate == 500 then
            gender = 4
        elseif rate == -1 then
            gender = 0
        elseif math.random(1, 500) <= rate then
            gender = 4
        else
            gender = 3
        end
    doCreatureSetSkullType(cid, gender)
end


local function Respawn_Change(cid)
if isCreature(cid) then
   if isSummon(cid) then return true end
   if getPlayerStorageValue(cid, 74469) >= 1 then return true end
   if getPlayerStorageValue(cid, 22546) >= 1 then return true end 
   if isNpcSummon(cid) then return true end
   if getPlayerStorageValue(cid, 637500) >= 1 then return true end  --alterado v1.9
   
	if isInArray(shinys, getCreatureName(cid)) then  --alterado v1.9 \/
	   chance = 2.0    --4% chance        
	elseif isInArray(shinys_raros, getCreatureName(cid)) then   --n coloquem valores menores que 0.1 !!
	   chance = 1  --2% chance   
	else
	   return true
	end    
	setPlayerStorageValue(shi, 74469, 1)
    if math.random(1, 500) <= chance*10 then  
      doSendMagicEffect(getThingPos(cid), 18)               
      local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid)
      doRemoveCreature(cid)
      local shi = doCreateMonster(name, pos, false) 
		--- by Cryter
	elseif isInArray(megas["normal"].pokemon, getCreatureName(cid)) then
		chance = math.ceil(megas["normal"].chance)
		if math.random(1, 100) <= chance then  
			doSendMagicEffect(getThingPos(cid), 18)               
			local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid)
			doRemoveCreature(cid)
			local shi = doCreateMonster(name, pos, false)   
	elseif isInArray(megas["raro"].pokemon, getCreatureName(cid)) then
		chance = math.ceil(megas["raro"].chance)
		if math.random(1, 100) <= chance then  
			doSendMagicEffect(getThingPos(cid), 18)               
			local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid)
			doRemoveCreature(cid)
			local shi = doCreateMonster(name, pos, false)   
		end
    end
	--- by Cryter
else                                                            
return true
end
end
                                                                
function onSpawn(cid)

    registerCreatureEvent(cid, "Experience")
    registerCreatureEvent(cid, "GeneralConfiguration")
    registerCreatureEvent(cid, "DirectionSystem")
    registerCreatureEvent(cid, "CastSystem")
    
    if isSummon(cid) then
        registerCreatureEvent(cid, "SummonDeath")
    return true
    end
    
    addEvent(Respawn_Change, 10, cid)
    addEvent(ShinyName, 15, cid)
    addEvent(adjustWildPoke, 5, cid)

return true
end

 

 

Este deu este erro :

 

image.thumb.png.5e11df886ed3c29d81a289d9f01459f2.png

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  • Solução
Spoiler

local shinys = {
"Venusaur", "Dratini", "Milotic", "Houndoomm", "Magikarp", "Rapidash", "Wobbuffet", "Grimer", "Larvitar", "Pupitar", "Flygon", "Umbreon", "Dodrio", "Muk", "Sandslash", "Magmar", "Electabuzz", "Magneton", "Ariados", "Scizor", "Ludicolo", "Ninetales", "Rhydon", "Swellow", "Kabutops", "Miltank", "Houndoom", "Magcargo", "Venomoth", "Politoed", "Mr. Mime", "Tropius", "Metagross", "Lanturn", "Tangrowth", "Slowking", "Swampert", "Sceptile", "Blaziken", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", 
"Kingler", "Cubone", "Horsea", "Seadra", "Kingdra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"}

local shinys_raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"}                               


local megas = {


["normal"] = {
chance = 5, -- 1-100

pokemon = {"Venusaur","Blatoise"}

},


["raro"] = {
chance = 2, -- 1-100

pokemon = {"X","Y"}

},
--- by Cryter
}




local function ShinyName(cid)
if isCreature(cid) then
   if string.find(tostring(getCreatureName(cid)), "Shiny") then
      local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")             
      doCreatureSetNick(cid, newName)
      if isMonster(cid) then
         doSetCreatureDropLoot(cid, false)  
      end
   end
end
end

local function doSetRandomGender(cid)
    if not isCreature(cid) then return true end
    if isSummon(cid) then return true end
    local gender = 0
    local name = getCreatureName(cid)
    if not newpokedex[name] then return true end
    local rate = newpokedex[name].gender
        if rate == 0 then
            gender = 3
        elseif rate == 500 then
            gender = 4
        elseif rate == -1 then
            gender = 0
        elseif math.random(1, 500) <= rate then
            gender = 4
        else
            gender = 3
        end
    doCreatureSetSkullType(cid, gender)
end


local function Respawn_Change(cid)
if isCreature(cid) then
   if isSummon(cid) then return true end
   if getPlayerStorageValue(cid, 74469) >= 1 then return true end
   if getPlayerStorageValue(cid, 22546) >= 1 then return true end 
   if isNpcSummon(cid) then return true end
   if getPlayerStorageValue(cid, 637500) >= 1 then return true end  --alterado v1.9
   
	if isInArray(shinys, getCreatureName(cid)) then  --alterado v1.9 \/
	   chance = 2.0    --4% chance        
	elseif isInArray(shinys_raros, getCreatureName(cid)) then   --n coloquem valores menores que 0.1 !!
	   chance = 1  --2% chance   
	else
	   return true
	end    
	setPlayerStorageValue(shi, 74469, 1)
    if math.random(1, 500) <= chance*10 then  
      doSendMagicEffect(getThingPos(cid), 18)               
      local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid)
      doRemoveCreature(cid)
      local shi = doCreateMonster(name, pos, false) 
		--- by Cryter
	elseif isInArray(megas["normal"].pokemon, getCreatureName(cid)) then
		chance = math.ceil(megas["normal"].chance)
		if math.random(1, 100) <= chance then  
			doSendMagicEffect(getThingPos(cid), 18)               
			local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid)
			doRemoveCreature(cid)
			local shi = doCreateMonster(name, pos, false)   
       end
	elseif isInArray(megas["raro"].pokemon, getCreatureName(cid)) then
		chance = math.ceil(megas["raro"].chance)
		if math.random(1, 100) <= chance then  
			doSendMagicEffect(getThingPos(cid), 18)               
			local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid)
			doRemoveCreature(cid)
			local shi = doCreateMonster(name, pos, false)   
		end
    end
	--- by Cryter
else                                                            
return true
end
end
                                                                
function onSpawn(cid)

    registerCreatureEvent(cid, "Experience")
    registerCreatureEvent(cid, "GeneralConfiguration")
    registerCreatureEvent(cid, "DirectionSystem")
    registerCreatureEvent(cid, "CastSystem")
    
    if isSummon(cid) then
        registerCreatureEvent(cid, "SummonDeath")
    return true
    end
    
    addEvent(Respawn_Change, 10, cid)
    addEvent(ShinyName, 15, cid)
    addEvent(adjustWildPoke, 5, cid)

return true
end

 

 

Editado por DboExplorer (veja o histórico de edições)

 

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1 hora atrás, DboExplorer disse:
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local shinys = {
"Venusaur", "Dratini", "Milotic", "Houndoomm", "Magikarp", "Rapidash", "Wobbuffet", "Grimer", "Larvitar", "Pupitar", "Flygon", "Umbreon", "Dodrio", "Muk", "Sandslash", "Magmar", "Electabuzz", "Magneton", "Ariados", "Scizor", "Ludicolo", "Ninetales", "Rhydon", "Swellow", "Kabutops", "Miltank", "Houndoom", "Magcargo", "Venomoth", "Politoed", "Mr. Mime", "Tropius", "Metagross", "Lanturn", "Tangrowth", "Slowking", "Swampert", "Sceptile", "Blaziken", "Blastoise", "Butterfree", "Beedrill", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Farfetch'd", "Gengar", "Krabby", "Tauros", 
"Kingler", "Cubone", "Horsea", "Seadra", "Kingdra", "Weezing", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"}

local shinys_raros = {"Dragonair", "Snorlax", "Dratini", "Giant Magikarp", "Gyarados", "Magmortar", "Electivire", "Salamence", "Mantine"}                               


local megas = {


["normal"] = {
chance = 5, -- 1-100

pokemon = {"Venusaur","Blatoise"}

},


["raro"] = {
chance = 2, -- 1-100

pokemon = {"X","Y"}

},
--- by Cryter
}




local function ShinyName(cid)
if isCreature(cid) then
   if string.find(tostring(getCreatureName(cid)), "Shiny") then
      local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")             
      doCreatureSetNick(cid, newName)
      if isMonster(cid) then
         doSetCreatureDropLoot(cid, false)  
      end
   end
end
end

local function doSetRandomGender(cid)
    if not isCreature(cid) then return true end
    if isSummon(cid) then return true end
    local gender = 0
    local name = getCreatureName(cid)
    if not newpokedex[name] then return true end
    local rate = newpokedex[name].gender
        if rate == 0 then
            gender = 3
        elseif rate == 500 then
            gender = 4
        elseif rate == -1 then
            gender = 0
        elseif math.random(1, 500) <= rate then
            gender = 4
        else
            gender = 3
        end
    doCreatureSetSkullType(cid, gender)
end


local function Respawn_Change(cid)
if isCreature(cid) then
   if isSummon(cid) then return true end
   if getPlayerStorageValue(cid, 74469) >= 1 then return true end
   if getPlayerStorageValue(cid, 22546) >= 1 then return true end 
   if isNpcSummon(cid) then return true end
   if getPlayerStorageValue(cid, 637500) >= 1 then return true end  --alterado v1.9
   
	if isInArray(shinys, getCreatureName(cid)) then  --alterado v1.9 \/
	   chance = 2.0    --4% chance        
	elseif isInArray(shinys_raros, getCreatureName(cid)) then   --n coloquem valores menores que 0.1 !!
	   chance = 1  --2% chance   
	else
	   return true
	end    
	setPlayerStorageValue(shi, 74469, 1)
    if math.random(1, 500) <= chance*10 then  
      doSendMagicEffect(getThingPos(cid), 18)               
      local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid)
      doRemoveCreature(cid)
      local shi = doCreateMonster(name, pos, false) 
		--- by Cryter
	elseif isInArray(megas["normal"].pokemon, getCreatureName(cid)) then
		chance = math.ceil(megas["normal"].chance)
		if math.random(1, 100) <= chance then  
			doSendMagicEffect(getThingPos(cid), 18)               
			local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid)
			doRemoveCreature(cid)
			local shi = doCreateMonster(name, pos, false)   
	elseif isInArray(megas["raro"].pokemon, getCreatureName(cid)) then
		chance = math.ceil(megas["raro"].chance)
		if math.random(1, 100) <= chance then  
			doSendMagicEffect(getThingPos(cid), 18)               
			local name, pos = "Mega ".. getCreatureName(cid), getThingPos(cid)
			doRemoveCreature(cid)
			local shi = doCreateMonster(name, pos, false)   
		end
    end
	--- by Cryter
else                                                            
return true
end
end
                                                                
function onSpawn(cid)

    registerCreatureEvent(cid, "Experience")
    registerCreatureEvent(cid, "GeneralConfiguration")
    registerCreatureEvent(cid, "DirectionSystem")
    registerCreatureEvent(cid, "CastSystem")
    
    if isSummon(cid) then
        registerCreatureEvent(cid, "SummonDeath")
    return true
    end
    
    addEvent(Respawn_Change, 10, cid)
    addEvent(ShinyName, 15, cid)
    addEvent(adjustWildPoke, 5, cid)

return true
end

 

 

Mesmo problema ...

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Mas não fala no console a linha que está errada , fica que nem na print , e o server não liga

14 horas atrás, DboExplorer disse:

Se tu não ver no console qual linha está com o erro fica dificil ajudar,  o codigo foi editado

descobri q é a linha 126

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agora não da o erro , mas não está spawnando o mega

4 horas atrás, DboExplorer disse:

Eu editei o codigo cara lê meu comentario e testa

ja consegui vei , obrigado de coração mesmo man <3 , era só 1 errinho no nome do blastoise tava blatoise kkkk mas tirando isso , valeu mesmo :) 

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Eu só coloquei aqueles nomes pra exemplos você teria que arrumar isso é meio obvio, se a duvida foi solucionada coloca como melhor resposta.

 

Te ajudei ?? Que tal fazer uma contribuição ?

Doar

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  • 3 years later...
Em 28/02/2018 em 22:52, Crypter disse:

Eu só coloquei aqueles nomes pra exemplos você teria que arrumar isso é meio obvio, se a duvida foi solucionada coloca como melhor resposta.

 

poderia me ajuda no meu da esse erro!!

 

[03/05/2021 16:47:48] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/spawn2.lua:127: 'end' expected (to close 'function' at line 66) near '<eof>'
[03/05/2021 16:47:48] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/spawn2.lua)
[03/05/2021 16:47:48] data/creaturescripts/scripts/spawn2.lua:127: 'end' expected (to close 'function' at line 66) near '<eof>'

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