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(Resolvido)Pedido de monstros


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uai, se não achou ou não tem e quer, só criar ..

 

Citar

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Deathling Scout" nameDescription="Um Deathling Scout" race="blood" experience="6000" speed="155" manacost="0">
    <health now="7200" max="7200"/>
    <look type="87" corpse="0"/>
    <targetchange interval="5000" chance="10"/>
    <strategy attack="90" defense="20"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="1"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="65"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="1000" min="-10380" max="-11500"/>
        <attack name="manadrain" interval="1500" chance="10" range="7" min="-80" max="-515">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
        <attack name="TAL TAL TAL TAL TAL TAL" interval="1500" chance="100" radius="4" target="0" min="-14440" max="-18600">                
        </attack>
    </attacks>
    <defenses armor="80" defense="80">
        <defense name="healing" interval="4000" chance="40" min="300" max="300">
            <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
        <defense name="speed" interval="3000" chance="100" speedchange="450" duration="8000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element physicalPercent="20"/>
        <element icePercent="10"/>
        <element holyPercent="-15"/>
        <element deathPercent="35"/>
    </elements>
    <immunities>
        <immunity lifedrain="1"/>
        <immunity outfit="1"/>
        <immunity drunk="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <voices interval="500" chance="5">
        <voice sentence="Ah eu sou um cavalheiro gostozao, me chupa" yell="1"/>
    </voices>
</monster>

 

Citar

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Deathling Spellsinger" nameDescription="Um Deathling Spellsinger" race="blood" experience="7200" speed="155" manacost="0">
    <health now="7200" max="7200"/>
    <look type="91" corpse="0"/>
    <targetchange interval="5000" chance="10"/>
    <strategy attack="90" defense="20"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="1"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="1"/>
        <flag staticattack="65"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="1000" min="-10380" max="-11500"/>
        <attack name="manadrain" interval="1500" chance="10" range="7" min="-80" max="-515">
            <attribute key="areaEffect" value="redshimmer"/>
        </attack>
        <attack name="TAL TAL TAL TAL TAL TAL" interval="1500" chance="100" radius="4" target="0" min="-14440" max="-18600">                
        </attack>
    </attacks>
    <defenses armor="80" defense="80">
        <defense name="healing" interval="4000" chance="40" min="300" max="300">
            <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
        <defense name="speed" interval="3000" chance="100" speedchange="450" duration="8000">
            <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element physicalPercent="20"/>
        <element icePercent="10"/>
        <element holyPercent="-15"/>
        <element deathPercent="35"/>
    </elements>
    <immunities>
        <immunity lifedrain="1"/>
        <immunity outfit="1"/>
        <immunity drunk="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <voices interval="500" chance="5">
        <voice sentence="Ah eu sou uma cobra shshshshshhsh ou sla q krl eu sou haha, acho que o Tio Orochi que me fez.." yell="1"/>
    </voices>
</monster>

 

Tipo isso??

 

                     Projeto    Nto Myth

 

" Eu to disposto a lutar e que se foda todo mundo que duvida que eu vou tocar o terror na porra toda! "

 

 

                                                                                                    bang.gif.bfc77cb73cf3065add6e416ceba6dc90.gif

 

 

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  • Solução

Mud os ids dos corpses e de alguns items, eles estão configurados para o meu otb.

 

deathling scout

 

Spoiler

<?xml version="1.0" encoding="ISO-8859-1"?>
<monster name="Deathling Scout" nameDescription="a deathling scout" race="blood" experience="6300" speed="155">
	<health now="7200" max="7200" />
	<look type="1073" corpse="33148" />
	<targetchange interval="4000" chance="10" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="1" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag staticattack="90" />
		<flag targetdistance="0" />
		<flag runonhealth="50" />
		<flag canwalkonenergy="0" />
		<flag canwalkonpoison="0" />
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-200" max="-500" />
		<attack name="lifedrain" interval="2000" chance="15" range="7" target="1" min="-300" max="-600">
			<attribute key="shootEffect" value="huntingspear" />
			<attribute key="areaEffect" value="EXPLOSIONAREA" />
		</attack>
			<attack name="physical" interval="2000" chance="15" range="7" min="-200" max="-400">
			<attribute key="shootEffect" value="largerock" />
		</attack>
	</attacks>
	<defenses armor="72" defense="72" />
			<defense name="healing" interval="4000" chance="15" min="0" max="110">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
	<elements>
		<element earthPercent="10" />
		<element energyPercent="10" />
		<element deathPercent="-10" />
	</elements>
	<immunities>
		<immunity invisible="1" />
		<immunity ice="1" />
		<immunity drown="1" />
		<immunity fire="1" />
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="UBOX°; O(J-LJ-T " />
	</voices>
	<loot>
		<item name="gold coin" countmax="166" chance="60000" />
		<item id="18304" countmax="22" chance="20000" /><!-- Crystalline Arrows -->
		<item id="7759" countmax="6" chance="10000" /><!-- Small Enchanted Sapphire -->
		<item id="2149" countmax="12" chance="10000" /><!-- Small Emeralds -->
		<item id="15649" countmax="24" chance="20000" /><!-- Vortex Bolts -->
		<item id="15488" chance="3500" /><!-- Deepling Filet -->
		<item id="15452" chance="3522" /><!-- Deepling Ridge -->
		<item id="15425" chance="2018" /><!-- deepling warts -->
		<item id="15426" chance="2500" /><!-- Deeptags -->
		<item id="7591" chance="2600" /><!-- GHP -->
		<item id="7590" chance="2600" /><!-- GMP -->
		<item id="15451" chance="2200" /><!-- Warrior's Axe -->
		<item id="15453" chance="2200" /><!-- Warrior's Shield -->
		<item id="15403" charges="50" chance="2000" /><!-- Necklace of the Deep -->
		<item name="heavy trident" chance="2000" />
	</loot>
</monster>

 

deathling spellsinger

Spoiler

<?xml version="1.0" encoding="ISO-8859-1"?>
<monster name="Deathling Spellsinger" nameDescription="a deathling spellsinger" race="blood" experience="6300" speed="155">
	<health now="7200" max="7200" />
	<look type="1088" corpse="33331" />
	<targetchange interval="4000" chance="10" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="1" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag staticattack="90" />
		<flag targetdistance="0" />
		<flag runonhealth="50" />
		<flag canwalkonenergy="0" />
		<flag canwalkonpoison="0" />
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-50" max="-350" />
		<attack name="lifedrain" interval="2000" chance="15" range="7" target="1" min="-100" max="-400">
			<attribute key="shootEffect" value="huntingspear" />
			<attribute key="areaEffect" value="EXPLOSIONAREA" />
		</attack>
			<attack name="physical" interval="2000" chance="15" range="7" min="-100" max="-200">
			<attribute key="areaEffect" value="smallplants" />
		</attack>
	</attacks>
	<defenses armor="72" defense="72" />
			<defense name="healing" interval="4000" chance="15" min="0" max="110">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
	<elements>
		<element earthPercent="10" />
		<element energyPercent="10" />
		<element deathPercent="-10" />
	</elements>
	<immunities>
		<immunity invisible="1" />
		<immunity ice="1" />
		<immunity drown="1" />
		<immunity fire="1" />
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="BOQOL°; QOL VBOXCL°" />
	</voices>
	<loot>
		<item name="gold coin" countmax="121" chance="60000" />
		<item id="18304" countmax="16" chance="20000" /><!-- Crystalline Arrows -->
		<item id="2149" countmax="13" chance="10000" /><!-- Small Emeralds -->
		<item id="15488" chance="3500" /><!-- Deepling Filet -->
		<item id="15452" chance="3522" /><!-- Deepling Ridge -->
		<item id="15425" chance="2018" /><!-- deepling warts -->
		<item id="15426" chance="2500" /><!-- Deeptags -->
		<item id="7591" chance="2600" /><!-- GHP -->
		<item id="7590" chance="2600" /><!-- GMP -->
		<item name="heavy trident" chance="2000" />
	</loot>
</monster>

 

Brokul

Spoiler

<?xml version="1.0" encoding="ISO-8859-1"?>
<monster name="Brokul" nameDescription="a brokul" race="blood" experience="23000" speed="155">
	<health now="50000" max="50000" />
	<look type="1076" corpse="33152" />
	<targetchange interval="4000" chance="10" />
	<flags>
		<flag boss="0" />
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="1" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag staticattack="90" />
		<flag targetdistance="0" />
		<flag runonhealth="0" />
		<flag canwalkonenergy="0" />
		<flag canwalkonpoison="0" />
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-50" max="-1500" />	
		
		<attack name="lifedrain" interval="2500" range="7" target="1" min="-100" max="-800">
			<attribute key="shootEffect" value="WHIRLWINDAXE" />
			<attribute key="areaEffect" value="EXPLOSIONAREA" />
		</attack>	
		
		<attack name="fire" interval="1000" chance="34" target="1" range="2" radius="4"  min="-100" max="-870">
			<attribute key="areaEffect" value="firearea" />
		</attack>
		
		<attack name="Physical" interval="1000" chance="18" target="1" range="2" radius="4"  min="-100" max="-900">
			<attribute key="areaEffect" value="EXPLOSIONAREA" />
		</attack>
		
		<attack name="manadrain" interval="1000" chance="5" target="1" range="2" radius="4"  min="-100" max="-900">
			<attribute key="areaEffect" value="mortarea" />
		</attack>	
		
		<attack name="holy" interval="1000" chance="23" target="0" length="8" spread="0"  min="0" max="-860">
		<attribute key="areaEffect" value="holyarea"/>
		</attack>
		
		<attack name="fire" interval="1000" chance="19" target="0" length="8" spread="0"  min="-100" max="-910">
		<attribute key="areaEffect" value="fire"/>
		</attack>
		
		<attack name="death" interval="1000" chance="27" target="0" length="8" spread="0"  min="0" max="-820">
		<attribute key="areaEffect" value="mortarea"/>
		</attack>		
	</attacks>	
	<defenses armor="72" defense="72" />
			<defense name="healing" interval="4000" chance="15" min="0" max="860">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
	<elements>
		<element earthPercent="10" />
		<element energyPercent="10" />
		<element deathPercent="-10" />
	</elements>
	<immunities>
		<immunity invisible="1" />
		<immunity ice="1" />
		<immunity drown="1" />
		<immunity fire="1" />
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="VCB J-T =I- º" />
	</voices>
	<loot>
		<item id="2148" countmax="121" chance="60000" /> <!--gold-->
		<item id="2152" countmax="5" chance="60000" />	<!--platinum-->
		<item id="9971" countmax="2" chance="17000" />	<!--gold ingot-->
		<item id="12417" chance="27000" />	<!--broccoli-->
		<item id="2145" countmax="5" chance="33050" />	<!--diamond-->
		<item id="2158"  chance="12000" />	<!--blue gem-->
		<item id="2156"  chance="9000" />	<!--red gem-->
		<item id="33304"  chance="600" />	<!--deepling ceremonial dagger-->
		<item id="33305"  chance="400" />	<!--deepling fork-->		
		<item id="33204" chance="100000" />    <!--the true book of death-->		
	</loot>
</monster>

 

 

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Em 28/01/2019 em 21:23, sirarcken disse:

Mud os ids dos corpses e de alguns items, eles estão configurados para o meu otb.

 

deathling scout

 

  Mostrar conteúdo oculto


<?xml version="1.0" encoding="ISO-8859-1"?>
<monster name="Deathling Scout" nameDescription="a deathling scout" race="blood" experience="6300" speed="155">
	<health now="7200" max="7200" />
	<look type="1073" corpse="33148" />
	<targetchange interval="4000" chance="10" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="1" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag staticattack="90" />
		<flag targetdistance="0" />
		<flag runonhealth="50" />
		<flag canwalkonenergy="0" />
		<flag canwalkonpoison="0" />
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-200" max="-500" />
		<attack name="lifedrain" interval="2000" chance="15" range="7" target="1" min="-300" max="-600">
			<attribute key="shootEffect" value="huntingspear" />
			<attribute key="areaEffect" value="EXPLOSIONAREA" />
		</attack>
			<attack name="physical" interval="2000" chance="15" range="7" min="-200" max="-400">
			<attribute key="shootEffect" value="largerock" />
		</attack>
	</attacks>
	<defenses armor="72" defense="72" />
			<defense name="healing" interval="4000" chance="15" min="0" max="110">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
	<elements>
		<element earthPercent="10" />
		<element energyPercent="10" />
		<element deathPercent="-10" />
	</elements>
	<immunities>
		<immunity invisible="1" />
		<immunity ice="1" />
		<immunity drown="1" />
		<immunity fire="1" />
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="UBOX°; O(J-LJ-T " />
	</voices>
	<loot>
		<item name="gold coin" countmax="166" chance="60000" />
		<item id="18304" countmax="22" chance="20000" /><!-- Crystalline Arrows -->
		<item id="7759" countmax="6" chance="10000" /><!-- Small Enchanted Sapphire -->
		<item id="2149" countmax="12" chance="10000" /><!-- Small Emeralds -->
		<item id="15649" countmax="24" chance="20000" /><!-- Vortex Bolts -->
		<item id="15488" chance="3500" /><!-- Deepling Filet -->
		<item id="15452" chance="3522" /><!-- Deepling Ridge -->
		<item id="15425" chance="2018" /><!-- deepling warts -->
		<item id="15426" chance="2500" /><!-- Deeptags -->
		<item id="7591" chance="2600" /><!-- GHP -->
		<item id="7590" chance="2600" /><!-- GMP -->
		<item id="15451" chance="2200" /><!-- Warrior's Axe -->
		<item id="15453" chance="2200" /><!-- Warrior's Shield -->
		<item id="15403" charges="50" chance="2000" /><!-- Necklace of the Deep -->
		<item name="heavy trident" chance="2000" />
	</loot>
</monster>

 

deathling spellsinger

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<?xml version="1.0" encoding="ISO-8859-1"?>
<monster name="Deathling Spellsinger" nameDescription="a deathling spellsinger" race="blood" experience="6300" speed="155">
	<health now="7200" max="7200" />
	<look type="1088" corpse="33331" />
	<targetchange interval="4000" chance="10" />
	<flags>
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="1" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag staticattack="90" />
		<flag targetdistance="0" />
		<flag runonhealth="50" />
		<flag canwalkonenergy="0" />
		<flag canwalkonpoison="0" />
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-50" max="-350" />
		<attack name="lifedrain" interval="2000" chance="15" range="7" target="1" min="-100" max="-400">
			<attribute key="shootEffect" value="huntingspear" />
			<attribute key="areaEffect" value="EXPLOSIONAREA" />
		</attack>
			<attack name="physical" interval="2000" chance="15" range="7" min="-100" max="-200">
			<attribute key="areaEffect" value="smallplants" />
		</attack>
	</attacks>
	<defenses armor="72" defense="72" />
			<defense name="healing" interval="4000" chance="15" min="0" max="110">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
	<elements>
		<element earthPercent="10" />
		<element energyPercent="10" />
		<element deathPercent="-10" />
	</elements>
	<immunities>
		<immunity invisible="1" />
		<immunity ice="1" />
		<immunity drown="1" />
		<immunity fire="1" />
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="BOQOL°; QOL VBOXCL°" />
	</voices>
	<loot>
		<item name="gold coin" countmax="121" chance="60000" />
		<item id="18304" countmax="16" chance="20000" /><!-- Crystalline Arrows -->
		<item id="2149" countmax="13" chance="10000" /><!-- Small Emeralds -->
		<item id="15488" chance="3500" /><!-- Deepling Filet -->
		<item id="15452" chance="3522" /><!-- Deepling Ridge -->
		<item id="15425" chance="2018" /><!-- deepling warts -->
		<item id="15426" chance="2500" /><!-- Deeptags -->
		<item id="7591" chance="2600" /><!-- GHP -->
		<item id="7590" chance="2600" /><!-- GMP -->
		<item name="heavy trident" chance="2000" />
	</loot>
</monster>

 

Brokul

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<?xml version="1.0" encoding="ISO-8859-1"?>
<monster name="Brokul" nameDescription="a brokul" race="blood" experience="23000" speed="155">
	<health now="50000" max="50000" />
	<look type="1076" corpse="33152" />
	<targetchange interval="4000" chance="10" />
	<flags>
		<flag boss="0" />
		<flag summonable="0" />
		<flag attackable="1" />
		<flag hostile="1" />
		<flag illusionable="0" />
		<flag convinceable="0" />
		<flag pushable="1" />
		<flag canpushitems="1" />
		<flag canpushcreatures="1" />
		<flag staticattack="90" />
		<flag targetdistance="0" />
		<flag runonhealth="0" />
		<flag canwalkonenergy="0" />
		<flag canwalkonpoison="0" />
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-50" max="-1500" />	
		
		<attack name="lifedrain" interval="2500" range="7" target="1" min="-100" max="-800">
			<attribute key="shootEffect" value="WHIRLWINDAXE" />
			<attribute key="areaEffect" value="EXPLOSIONAREA" />
		</attack>	
		
		<attack name="fire" interval="1000" chance="34" target="1" range="2" radius="4"  min="-100" max="-870">
			<attribute key="areaEffect" value="firearea" />
		</attack>
		
		<attack name="Physical" interval="1000" chance="18" target="1" range="2" radius="4"  min="-100" max="-900">
			<attribute key="areaEffect" value="EXPLOSIONAREA" />
		</attack>
		
		<attack name="manadrain" interval="1000" chance="5" target="1" range="2" radius="4"  min="-100" max="-900">
			<attribute key="areaEffect" value="mortarea" />
		</attack>	
		
		<attack name="holy" interval="1000" chance="23" target="0" length="8" spread="0"  min="0" max="-860">
		<attribute key="areaEffect" value="holyarea"/>
		</attack>
		
		<attack name="fire" interval="1000" chance="19" target="0" length="8" spread="0"  min="-100" max="-910">
		<attribute key="areaEffect" value="fire"/>
		</attack>
		
		<attack name="death" interval="1000" chance="27" target="0" length="8" spread="0"  min="0" max="-820">
		<attribute key="areaEffect" value="mortarea"/>
		</attack>		
	</attacks>	
	<defenses armor="72" defense="72" />
			<defense name="healing" interval="4000" chance="15" min="0" max="860">
			<attribute key="areaEffect" value="blueshimmer" />
		</defense>
	<elements>
		<element earthPercent="10" />
		<element energyPercent="10" />
		<element deathPercent="-10" />
	</elements>
	<immunities>
		<immunity invisible="1" />
		<immunity ice="1" />
		<immunity drown="1" />
		<immunity fire="1" />
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="VCB J-T =I- º" />
	</voices>
	<loot>
		<item id="2148" countmax="121" chance="60000" /> <!--gold-->
		<item id="2152" countmax="5" chance="60000" />	<!--platinum-->
		<item id="9971" countmax="2" chance="17000" />	<!--gold ingot-->
		<item id="12417" chance="27000" />	<!--broccoli-->
		<item id="2145" countmax="5" chance="33050" />	<!--diamond-->
		<item id="2158"  chance="12000" />	<!--blue gem-->
		<item id="2156"  chance="9000" />	<!--red gem-->
		<item id="33304"  chance="600" />	<!--deepling ceremonial dagger-->
		<item id="33305"  chance="400" />	<!--deepling fork-->		
		<item id="33204" chance="100000" />    <!--the true book of death-->		
	</loot>
</monster>

 

 

 

Muito obrigado resolvido

Em 27/01/2019 em 15:49, Hokograma disse:

uai, se não achou ou não tem e quer, só criar ..

 

 

 

Tipo isso??

 

Eu n tinha o looks entendeu por isso obrigado

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