Kazuya9629 52 Report post Posted October 17 (edited) .Qual servidor ou website você utiliza como base? Poke Real Qual o motivo deste tópico? Pokemon Esta saindo da Pokebola Morto Mostrar conteúdo oculto some functions.lua Citar function addPokeToPlayer(cid, pokemon, level, extStr, gender, boost, ball, unique) --alterado v2.9 \/ peguem ele todo... local genders = { ["male"] = 4, ["female"] = 3, [1] = 4, [0] = 3, [4] = 4, [3] = 3, } if not isCreature(cid) then return false end sendAllPokemonsBarPoke(cid) local pokemon = doCorrectString(pokemon) if not pokes[pokemon] then return false end local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon) local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal" local happy = 250 local level = tonumber(level) and tonumber(level) or pokes[pokemon].level local extra = tonumber(extStr) and tonumber(extStr) or 1 local mypoke = pokes[pokemon] if (getPlayerFreeCap(cid) <= 1 and not isInArray({3, 2}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then item = doCreateItemEx(2222) else item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, 2222, 1) end if not item then return false end local off = mypoke.offense * level local def = mypoke.defense * level local sp = mypoke.specialattack * level local vit = mypoke.vitality * level local agi = mypoke.agility * level local leveltable = getPokemonExperienceTable(pokemon) doItemSetAttribute(item, "poke", pokemon) doItemSetAttribute(item, "hp", 1) doItemSetAttribute(item, "level", level) doItemSetAttribute(item, "exp", leveltable[level]) doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level]) doItemSetAttribute(item, "offense", off) doItemSetAttribute(item, "defense", def) doItemSetAttribute(item, "speed", agi) doItemSetAttribute(item, "vitality", vit) doItemSetAttribute(item, "specialattack", sp) doItemSetAttribute(item, "happy", happy) doItemSetAttribute(item, "gender", GENDER) doSetItemAttribute(item, "hands", 0) doItemSetAttribute(item, "description", "Contains a "..pokemon..".") doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".") if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then local off = mypoke.offense * boost_rate * tonumber(boost) local def = mypoke.defense * boost_rate * tonumber(boost) local agi = mypoke.agility * tonumber(boost) local spatk = mypoke.specialattack * boost_rate * tonumber(boost) local vit = mypoke.vitality * boost_rate * tonumber(boost) doItemSetAttribute(item, "boost", tonumber(boost)) doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off) doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def) doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi) doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk) doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit) end if (getPlayerFreeCap(cid) <= 1 and not isInArray({3, 2}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then doPlayerSendMailByName(getCreatureName(cid), item, 1) sendMsgToPlayer(cid, 27, "[Box] You are already holding six pokemons, so your new pokemon was sent to your depot.") end if (isShinyName(pokemon) or (boost and tonumber(boost) and tonumber(boost) >= 10)) and pokeballs["shiny"..btype] then doTransformItem(item, pokeballs["shiny"..btype].off) else doTransformItem(item, pokeballs[btype].off) end return true end function unLock(ball) if not ball or ball <= 0 then return false end if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then local vipTime = getItemAttribute(ball, "lock") local timeNow = os.time() local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60)) if days <= 0 then doItemEraseAttribute(ball, "lock") doItemEraseAttribute(ball, "unique") return true end end return false end function getGuildMembersOnline(GuildId) local players = {} for _, pid in pairs(getPlayersOnline()) do if getPlayerGuildId(pid) == tonumber(GuildId) then table.insert(players, pid) end end --by Vodkart return #players > 0 and players or false end function getGuildMembers(GuildId) local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");") if (query:getID() ~= -1) then repeat table.insert(players,query:getDataString("name")) until not query:next() --by Vodkart query:free() end return #players > 0 and players or false end --/////////////////////////////////////////////////////////////////////////////////--- function sendMsgToPlayer(cid, tpw, msg) if not isCreature(cid) or not tpw or not msg then return true end doPlayerSendTextMessage(cid, tpw, msg) end function getPlayerDesc(cid, thing, TV) if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end local pos = getThingPos(thing) local ocup = youAre[getPlayerGroupId(thing)] local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)] local name = thing == cid and "yourself" or getCreatureName(thing) local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is") local str = {} table.insert(str, "You see "..name..". "..art.." ") if youAre[getPlayerGroupId(thing)] then table.insert(str, (ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing))..".") else table.insert(str, (rank).." from ".. getTownName(getPlayerTown(thing))..".") end if getPlayerGuildId(thing) > 0 then table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".") end if TV then table.insert(str, " "..art.." watching TV.") end table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or "")) return table.concat(str) end ------------------------------------------------------------------------------------------------- /\/\ function getLivePokeballs(cid, container, duel) --alterado v2.8 if not isCreature(cid) then return {} end if not isContainer(container) then return {} end local items = {} --- local ballSlot = getPlayerSlotItem(cid, 😎 if ballSlot.uid ~= 0 then for a, b in pairs (pokeballs) do if ballSlot.itemid == b.on or ballSlot.itemid == b.use then if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then table.insert(items, ballSlot.uid) --alterado v2.8 elseif not duel then table.insert(items, ballSlot.uid) end end end end --- if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do if not isInArray(items, itemsbag) then table.insert(items, itemsbag) end end elseif isPokeball(item.itemid) then for a, b in pairs (pokeballs) do if item.itemid == b.on then if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then table.insert(items, item.uid) --alterado v2.8 elseif not duel then table.insert(items, item.uid) end end end end end endreturn itemsend function addItemInFreeBag(container, item, num)if not isContainer(container) then return false end if not item then return false endif not num then num = 1 end --alterado v2.6.1if getContainerSize(container) < getContainerCap(container) then return doAddContainerItem(container, item, num)else for slot = 0, (getContainerSize(container)-1) do local container2 = getContainerItem(container, slot) if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then return doAddContainerItem(container2.uid, item, num) end endendreturn falseend------------------------------------------------------------------------------------------------------function pokeHaveReflect(cid)if not isCreature(cid) then return false endlocal table = getTableMove(cid, "Reflect")if table and table.name then --alterado v1.6 return true endreturn falseend function nextHorario(cid) horarioAtual = os.date("%X") horario = string.explode(horarioAtual, ":") for i = 1, #horas do horarioComparacao = horas horarioComp = string.explode(horarioComparacao, ":") --------------- if tonumber(horarioComp[1]) > tonumber(horario[1]) then return horarioComparacao --alterado v2.3 elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then return horarioComparacao end end return horas[1] --alterado v2.3end function getTimeDiff(timeDiff)local dateFormat = {{'hour', timeDiff / 60 / 60}, --6%{'min', timeDiff / 60 % 60},}local out = {} --alterado v2.3for k, t in ipairs(dateFormat) do local v = math.floor(t[2]) if(v > -1) then table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s")) endendif tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then return "seconds"endreturn table.concat(out)end function showTimeDiff(timeComp)local b = string.explode(os.date("%X"), ":")local c = string.explode(timeComp, ":") --- local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y") local hAtual, mAtual = tonumber(b[1]), tonumber(b[2]) local hComp, mComp = tonumber(c[1]), tonumber(c[2]) --- local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual} local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp} --- --alterado v2.3 comparacao = t1-t if hComp < hAtual then v = os.time{year= y, month= m, day= d, hour= 24, min= 0} v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0} comparacao = (v-t)+(t1-v2) endreturn getTimeDiff(comparacao)end-------------------------------------------------------------------------function cleanCMcds(item)if item ~= 0 then for c = 1, 15 do --alterado v2.5 local str = "cm_move"..c setCD(item, str, 0) endendend function ehNPC(cid) --alterado v2.9return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)end function ehMonstro(cid) --alterado v2.9return cid and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS and getCreatureMaster(cid) == cidend --alterado v2.9.1 /\ function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...if not isCreature(cid) then return true end doRemoveCondition(cid, CONDITION_INVISIBLE) doRemoveCondition(cid, CONDITION_OUTFIT) doCreatureSetHideHealth(cid, false) if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then if isSummon(cid) then local item = getPlayerSlotItem(getCreatureMaster(cid), 😎 doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v2.6.1 end end end function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...if not isCreature(cid) then return true end doRemoveCondition(cid, CONDITION_INVISIBLE) doRemoveCondition(cid, CONDITION_OUTFIT) doCreatureSetHideHealth(cid, false) if getCreatureName(cid) == "Shiny Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Shiny Ditto" then if isSummon(cid) then local item = getPlayerSlotItem(getCreatureMaster(cid), 😎 doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v2.6.1 end end end function doDisapear(cid) --Faz um pokemon ficar invisivelif not isCreature(cid) then return true enddoCreatureAddCondition(cid, permanentinvisible)doCreatureSetHideHealth(cid, true)doSetCreatureOutfit(cid, {lookType = 2}, -1)end function hasTile(pos) --Verifica se tem TILE na pospos.stackpos = 0if getTileThingByPos(pos).itemid >= 1 then return trueendreturn falseend function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoesif hasTile(pos) thenpos.stackpos = 253 pid = getThingfromPos(pos).uidelse pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uidendreturn pidend function getTileThingWithProtect(pos) --Pega um TILE com proteçoesif hasTile(pos) thenpos.stackpos = 0 pid = getTileThingByPos(pos)else pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0})endreturn pidend function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player if not isCreature(cid) or not isCreature(pid) then return "Cant" end local master1 = isSummon(cid) and getCreatureMaster(cid) or cidlocal master2 = isSummon(pid) and getCreatureMaster(pid) or pid if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then return "Can" end if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes return "Can" end ---- if getTileInfo(getThingPos(cid)).pvp then return "Can" end if ehMonstro(cid) and ehMonstro(pid) and not isSummon(cid) and not isSummon(pid) then --alterado v2.9.1 return "Can" end return "Cant"end function stopNow(cid, time) if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end --alterado v2.9.1 \/local function podeMover(cid) if isPlayer(cid) then mayNotMove(cid, false) doCreatureSetNoMove(cid, false)elseif isCreature(cid) then doRegainSpeed(cid) endend if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) endaddEvent(podeMover, time, cid)end function doReduceStatus(cid, off, def, agi) --reduz os statusif not isCreature(cid) then return true endsetPlayerStorageValue(cid, 547888, -1) --alterado v2.8local A = getOffense(cid)local B = getDefense(cid)local C = getSpeed(cid) if off > 0 then setPlayerStorageValue(cid, 1001, A - off)endif def > 0 then setPlayerStorageValue(cid, 1002, B - def)endif agi > 0 then setPlayerStorageValue(cid, 1003, C - agi) if getCreatureSpeed(cid) ~= 0 then doRegainSpeed(cid) end --alterado v2.5 functions arrumadas...endend function doRaiseStatus(cid, off, def, agi, time) if not isCreature(cid) then return true endsetPlayerStorageValue(cid, 547888, 1) --alterado v2.8local A = getOffense(cid)local B = getDefense(cid)local C = getSpeed(cid) if off > 0 then setPlayerStorageValue(cid, 1001, A * off)endif def > 0 then setPlayerStorageValue(cid, 1002, B * def)endif agi > 0 then setPlayerStorageValue(cid, 1003, C + agi) if getCreatureSpeed(cid) ~= 0 then doRegainSpeed(cid) endend local D = getOffense(cid)local E = getDefense(cid)local F = getSpeed(cid)---------------------------local G = D - Alocal H = E - Blocal I = F - C addEvent(doReduceStatus, time*1000, cid, G, H, I)end function BackTeam(cid) if isCreature(cid) then local summon = getCreatureSummons(cid) --alterado v2.6 for i = 2, #summon do doSendMagicEffect(getThingPos(summon), 211) doRemoveCreature(summon) end setPlayerStorageValue(cid, 637501, -1) end end function choose(...) -- by mock local arg = {...} return arg[math.random(1,#arg)]end function AddPremium(cid, days)local function removerPlayer(cid)if isCreature(cid) then doRemoveCreature(cid)endend db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.") addEvent(removerPlayer, 5*1000, cid) return TRUEend function isShiny(cid) return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v2.9end function isShinyName(name) return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v2.9end function doConvertTypeToStone(type, string)local t = {["fly"] = {heart, "heart"},["flying"] = {heart, "heart"},["normal"] = {heart, "heart"},["fire"] = {fire, "fire"},["grass"] = {leaf, "leaf"},["leaf"] = {leaf, "leaf"},["water"] = {water, "water"},["poison"] = {venom, "venom"},["venom"] = {venom, "venom"},["electric"] = {thunder, "thunder"},["thunder"] = {thunder, "thunder"},["rock"] = {rock, "rock"},["fight"] = {punch, "punch"},["fighting"] = {punch, "punch"},["bug"] = {coccon, "coccon"},["dragon"] = {crystal, "crystal"},["dark"] = {dark, "dark"},["ghost"] = {dark, "dark"},["ground"] = {earth, "earth"},["earth"] = {earth, "earth"},["psychic"] = {enigma, "enigma"},["steel"] = {metal, "metal"},["metal"] = {metal, "metal"},["ice"] = {ice, "ice"},["Shiny"] = {ice, "Shiny"},["boost"] = {boostStone, "boost"}, --alterado v2.9} if string thenreturn t[type][2]elsereturn t[type][1]endend function doConvertStoneIdToString(stoneID)local t = {[11453] = "Deeph Sea Scale",[11441] = "Leaf Stone",[11442] = "Water Stone",[11443] = "Dusk Stone",[11444] = "Thunder Stone",[11445] = "Moon Stone",[11446] = "Electirizer", [11447] = "Fire Stone", --alterado v2.6[11448] = "Magmarizer", [11449] = "Prism Scale",[11450] = "Dubious Disc", [11451] = "Protector",[11452] = "Shiny Stone",[11454] = "Dawn Stone", [12244] = "King's Rock",[12232] = "Metal Coat",[12242] = "Sun Stone",[12417] = "Dragon Scale",[12419] = "Up-Grade",[13031] = "Punch Machine",[13032] = "Kick Machine",[13033] = "Rolling Kick Machine",[12406] = "Shiny Rock Stone",[12407] = "Shiny Venom Stone", [12408] = "Shiny Ice Stone",[12409] = "Shiny Thunder Stone",[12410] = "Shiny Crystal Stone",[12411] = "Shiny Cocoon Stone",[12412] = "Shiny Darkness Stone",[12413] = "Shiny Punch Stone",[12414] = "Shiny Earth Stone",[boostStone] = "Boost Stone", --alterado v2.9}if t[stoneID] thenreturn t[stoneID]elsereturn ""endend function isStone(uid)if uid == 2276 or uid == 2289 or uid == leaf or uid == fire or uid == water or uid == coccon or uid == heart or uid == venom or uid == thunder or uid == earth or uid == enigma or uid == punch or uid == rock or uid == dark or uid == crystal or uid == ice or uid == metal thenreturn trueendreturn falseend function isWater(id)return tonumber(id) and id >= 4820 and id <= 4825 --alterado v2.9end function getTopCorpse(position) local pos = position for n = 1, 255 do pos.stackpos = n local item = getTileThingByPos(pos) if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then return getTileThingByPos(pos) end endreturn nullend bpslot = CONST_SLOT_BACKPACK function hasPokemon(cid) if not isCreature(cid) then return false end if getCreatureMana(cid) <= 0 then return false end if #getCreatureSummons(cid) >= 1 then return true end local item = getPlayerSlotItem(cid, CONST_SLOT_FEET) local bp = getPlayerSlotItem(cid, bpslot) for a, b in pairs (pokeballs) do if item.itemid == b.on or item.itemid == b.use then return true --alterado v2.4 end if #getItemsInContainerById(bp.uid, b.on) >= 1 then return true end endreturn falseend function isNpcSummon(cid)return isNpc(getCreatureMaster(cid))end function getPokemonHappinessDescription(cid) if not isCreature(cid) then return true end local str = "" if getPokemonGender(cid) == SEX_MALE then str = "He" elseif getPokemonGender(cid) == SEX_FEMALE then str = "She" else str = "It" end local h = getPlayerStorageValue(cid, 1008) if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then str = str.." is very happy with you!" elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then str = str.." is happy." elseif h >= tonumber(getConfigValue('PokemonStageOK')) then str = str.." is unhappy." elseif h >= tonumber(getConfigValue('PokemonStageSad')) then str = str.." is sad." elseif h >= tonumber(getConfigValue('PokemonStageMad')) then str = str.." is mad." else str = str.." is very mad at you!" endreturn strend function doSetItemAttribute(item, key, value)doItemSetAttribute(item, key, value)end function deTransform(cid, check) if not isCreature(cid) then return true end local m = getCreatureMaster(cid) local p = getPlayerSlotItem(m, 😎 if getItemAttribute(p.uid, "transTurn") ~= check then return true end setPlayerStorageValue(cid, 1010, "Ditto") doRemoveCondition(cid, CONDITION_OUTFIT) doSendMagicEffect(getThingPos(cid), 184) doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER) doItemSetAttribute(p.uid, "transBegin", 0) doItemSetAttribute(p.uid, "transLeft", 0) doItemEraseAttribute(p.uid, "transName") doItemEraseAttribute(p.uid, "boffense") doItemEraseAttribute(p.uid, "bdefense") doItemEraseAttribute(p.uid, "bsattack") doItemEraseAttribute(p.uid, "bagility")end function deTransform(cid, check) if not isCreature(cid) then return true end local m = getCreatureMaster(cid) local p = getPlayerSlotItem(m, 😎 if getItemAttribute(p.uid, "transTurn") ~= check then return true end setPlayerStorageValue(cid, 1010, "Shiny Ditto") doRemoveCondition(cid, CONDITION_OUTFIT) doSendMagicEffect(getThingPos(cid), 184) doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER) doItemSetAttribute(p.uid, "transBegin", 0) doItemSetAttribute(p.uid, "transLeft", 0) doItemEraseAttribute(p.uid, "transName") doItemEraseAttribute(p.uid, "boffense") doItemEraseAttribute(p.uid, "bdefense") doItemEraseAttribute(p.uid, "bsattack") doItemEraseAttribute(p.uid, "bagility")end function isTransformed(cid)return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v2.9end function doSendFlareEffect(pos) local random = {28, 29, 79} doSendMagicEffect(pos, random[math.random(1, 3)])end function isDay() local a = getWorldTime() if a >= 360 and a < 1080 then return true endreturn falseend function doPlayerSendTextWindow(cid, p1, p2) if not isCreature(cid) then return true end local item = 460 local text = "" if type(p1) == "string" then doShowTextDialog(cid, item, p1) else doShowTextDialog(cid, p1, p2) endend function getClockString(tw) local a = getWorldTime() local b = a / 60 local hours = math.floor(b) local minut = a - (60 * hours) if not tw then if hours < 10 then hours = "0"..hours.."" end if minut < 10 then minut = "0"..minut.."" end return hours..":"..minut else local sm = "a.m" if hours >= 12 then hours = hours - 12 sm = "p.m" end if hours < 10 then hours = "0"..hours.."" end if minut < 10 then minut = "0"..minut.."" end return hours..":"..minut.." "..sm endend function doCorrectPokemonName(poke)return doCorrectString(poke)end function doCorrectString(str)local name = str:explode(" ") --alterado v2.9local final = {}for _, s in ipairs(name) do table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())endreturn table.concat(final, (name[2] and " " or ""))end function getHappinessRate(cid) if not isCreature(cid) then return 1 end local a = getPlayerStorageValue(cid, 1008) if a == -1 then return 1 end if a >= getConfigValue('PokemonStageVeryHappy') then return happinessRate[5].rate elseif a >= getConfigValue('PokemonStageHappy') then return happinessRate[4].rate elseif a >= getConfigValue('PokemonStageOK') then return happinessRate[3].rate elseif a >= getConfigValue('PokemonStageSad') then return happinessRate[2].rate else return happinessRate[1].rate endreturn 1end function doBodyPush(cid, target, go, pos) if not isCreature(cid) or not isCreature(target) then doRegainSpeed(cid) doRegainSpeed(target) return true end if go then local a = getThingPos(cid) doChangeSpeed(cid, -getCreatureSpeed(cid)) if not isPlayer(target) then doChangeSpeed(target, -getCreatureSpeed(target)) end doChangeSpeed(cid, 800) doTeleportThing(cid, getThingPos(target)) doChangeSpeed(cid, -800) addEvent(doBodyPush, 350, cid, target, false, a) else doChangeSpeed(cid, 800) doTeleportThing(cid, pos) doRegainSpeed(cid) doRegainSpeed(target) endend function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)sendAllPokemonsBarPoke(cid) --////////////////////////////////////////////////////////////////////////////////////////-- checkDuel(cid) --alterado v2.6 duel system --////////////////////////////////////////////////////////////////////////////////////////-- if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52484) ~= 10 then return sendMsgToPlayer(cid, 27, "You can't do that while the duel don't begins!") --alterado v2.8 end --////////////////////////////////////////////////////////////////////////////////////////-- if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v2.6 if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then BackTeam(cid) end end ---------------------- local edit = true if not pokeball then pokeball = getPlayerSlotItem(cid, 😎 end if blockevo then edit = false doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.") end local happy = getPlayerStorageValue(pokemon, 1008) local hunger = getPlayerStorageValue(pokemon, 1009) local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon)) if edit then doItemSetAttribute(pokeball.uid, "happy", happy) doItemSetAttribute(pokeball.uid, "hunger", hunger) doItemSetAttribute(pokeball.uid, "hp", pokelife) end if getPokemonName(pokemon) == "Ditto" or getPokemonName(pokemon) == "Shiny Ditto" then doItemSetAttribute(pokeball.uid, "hp", pokelife) if isTransformed(pokemon) then local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin")) doItemSetAttribute(pokeball.uid, "transLeft", left) end end if hideeffects then doRemoveCreature(pokemon) return true end local pokename = getPokemonName(pokemon) local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename) if getCreatureCondition(cid, CONDITION_INFIGHT) then if isCreature(getCreatureTarget(cid)) then doItemSetAttribute(pokeball.uid, "happy", happy - 5) else doItemSetAttribute(pokeball.uid, "happy", happy - 2) end end doTransformItem(pokeball.uid, pokeball.itemid-1) doCreatureSay(cid, mbk, TALKTYPE_SAY) doSendMagicEffect(getCreaturePosition(pokemon), effect) doRemoveCreature(pokemon) if useOTClient then doPlayerSendCancel(cid, '12//,hide') --alterado v2.7 end if useKpdoDlls then doUpdateMoves(cid) end end local EFFECTS = { --[OutfitID] = {Effect} ["Magmar"] = 35, --magmar --alterado v2.5 ["Magmortar"] = 35, --magmar ["Jynx"] = 17, --jynx ["Shiny Jynx"] = 17, --shiny jynx ["Shiny Magmar"] = 35, --magmar ["Shiny Magmortar"] = 35, --magmar} function doGoPokemon(cid, item)if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1 then --alterado v2.9 << return true end local ballName = getItemAttribute(item.uid, "poke")local btype = getPokeballType(item.itemid)local usando = pokeballs[btype].use local effect = pokeballs[btype].effect if not effect then effect = 21 end unLock(item.uid) --alterado v2.8if item.itemid == usando then if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v2.6 if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then BackTeam(cid) end end if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then doPlayerSendCancel(cid, "You can't do that while is controling a mind") return true --alterado v2.5 end local cd = getCD(item.uid, "blink", 30) if cd > 0 then setCD(item.uid, "blink", 0) end local z = getCreatureSummons(cid)[1] if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then return true end doReturnPokemon(cid, z, item, effect)elseif item.itemid == pokeballs[btype].on then--doPlayerSendTextMessage(cid, 19, "TESTS 3!")--setPlayerGroupId(cid,8) if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then doPlayerSendCancel(cid, "You must put your pokeball in the correct place!") return TRUE end local thishp = getItemAttribute(item.uid, "hp") if thishp <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "This pokemon is fainted.") return true end end local pokemon = getItemAttribute(item.uid, "poke") if not pokes[pokemon] then return true end ----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------if not isInArray({5, 6}, getPlayerGroupId(cid)) then --alterado v2.9 \/ local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) local low = {} local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"} if #balls >= 1 then for _, uid in ipairs(balls) do local nome = getItemAttribute(uid, "poke") if not isInArray(lowPokes, pokemon) and nome == pokemon then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!") else if nome == pokemon then table.insert(low, nome) end end end endif #low >= 3 then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")end end--------------------------------------------------------------------------------------------------------------------------------------------------- x = pokes[pokemon] local boost = getItemAttribute(item.uid, "boost") or 0 if getPlayerLevel(cid) < x.level then doPlayerSendCancel(cid, "You need level "..x.level.." or higher to use this pokemon.") return true end if not getItemAttribute(item.uid, "pl") then doSetItemAttribute(item.uid, "pl", 0) end local farAwayPos = NickSystemLoc --Change This!! local removed = doCreateItem(1285, 1, getThingPos(cid)) local monster = doSummonCreature(pokemon, farAwayPos) if string.find(tostring(getCreatureName(monster)), "Shiny") then local newName = tostring(getCreatureName(monster)):match("Shiny (.*)") setCreatureName(monster, newName, "a "..newName..".") end local level = getItemAttribute(item.uid, "level") or 1 if level == 1 then doSetItemAttribute(item.uid, "level", 1) end if not getItemAttribute(item.uid, "wildlevel") then doSetItemAttribute(item.uid, "wildlevel", level) doSetItemAttribute(item.uid, "levell", 0) end if not getItemAttribute(item.uid, "lp") then doSetItemAttribute(item.uid, "lp", 0) end if getItemAttribute(item.uid, "nick") then doCreatureSetNick(monster, getItemAttribute(item.uid, "nick").." ["..level.."]") else doCreatureSetNick(monster, getItemAttribute(item.uid, "poke").." ["..level.."]") end local pkm = monster doConvinceCreature(cid, pkm) setPlayerStorageValue(pkm, 67312, pokemon) doTeleportThing(pkm, getClosestFreeTile(pkm, getThingPos(cid)), false) local pk = getCreatureSummons(cid)[1] doRemoveItem(removed, 1) if not isCreature(pk) then return true end ------------------------passiva hitmonchan------------------------------ if isSummon(pk) then --alterado v2.8 \/ if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then if not getItemAttribute(item.uid, "hands") then doSetItemAttribute(item.uid, "hands", 0) end local hands = getItemAttribute(item.uid, "hands") doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1) end end ------------------------------------------------------------------------- ---------movement magmar, jynx------------- if EFFECTS[getCreatureName(pk)] then markPosEff(pk, getThingPos(pk)) sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) --alterado v2.5 end -------------------------------------------------------------------------- if getCreatureName(pk) == "Ditto" then local left = getItemAttribute(item.uid, "transLeft") local name = getItemAttribute(item.uid, "transName") if left and left > 0 then setPlayerStorageValue(pk, 1010, name) doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn")) doItemSetAttribute(item.uid, "transBegin", os.clock()) else setPlayerStorageValue(pk, 1010, "Ditto") end end if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end doCreatureSetLookDir(pk, 2) registerCreatureEvent(pk, "SummonDeath") adjustStatus(pk, item.uid, true, false, true) doAddPokemonInOwnList(cid, pokemon) doTransformItem(item.uid, item.itemid+1) local pokename = getPokemonName(pk) --alterado v2.7 local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename) doCreatureSay(cid, mgo, TALKTYPE_SAY) doSendMagicEffect(getCreaturePosition(pk), effect) if useOTClient then doPlayerSendCancel(cid, '12//,show') --alterado v2.7 end else doPlayerSendCancel(cid, "This pokemon is fainted.")end if useKpdoDlls then doUpdateMoves(cid) end doUpdatePokemonsStatus(cid, item.uid) if #getCreatureSummons(cid) >= 1 then doUpdatePokemonsLifeBar(cid, item.uid) end doUpdateBoosts(cid, item.uid) sendAllPokemonsBarPoke(cid)end function doRegainSpeed(cid) --alterado v2.9 \/if not isCreature(cid) then return true end local speed = PlayerSpeed if isMonster(cid) then speed = getCreatureBaseSpeed(cid) + getSpeed(cid) * speedRate elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then speed = 200*getPlayerGroupId(cid) end if speed > 1500 then speed = 400 end doChangeSpeed(cid, -getCreatureSpeed(cid)) if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end doChangeSpeed(cid, speed)return speedend function isPosEqualPos(pos1, pos2, checkstackpos) if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then return false end if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then return false endreturn trueend function getRandomGenderByName(name)local rate = newpokedex[name] if not rate then return 0 end rate = rate.gender if rate == 0 then gender = 3 elseif rate == 1000 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 1000) <= rate then gender = 4 else gender = 3 endreturn genderend function getRecorderPlayer(pos, cid) local ret = 0 if cid and isPosEqual(getThingPos(cid), pos) then --alterado v2.9 return cid end local s = {} s.x = pos.x s.y = pos.y s.z = pos.z for a = 0, 255 do s.stackpos = a local b = getTileThingByPos(s).uid if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then ret = b end endreturn retend function getRecorderCreature(pos, cid) local ret = 0 if cid and isPosEqual(getThingPos(cid), pos) then --alterado v2.9 return cid end local s = {} s.x = pos.x s.y = pos.y s.z = pos.z --alterado v2.6 for a = 0, 255 do s.stackpos = a local b = getTileThingByPos(s).uid if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then ret = b end endreturn retend function doCreatureSetOutfit(cid, outfit, time) doSetCreatureOutfit(cid, outfit, time)end function doMagicalFlower(cid, away) if not isCreature(cid) then return true end for x = -3, 3 do for y = -3, 3 do local a = getThingPos(cid) a.x = a.x + x a.y = a.y + y if away then doSendDistanceShoot(a, getThingPos(cid), 21) else doSendDistanceShoot(getThingPos(cid), a, 21) end end endend function isItemPokeball(item) --alterado v2.9 \/if not item then return false endfor a, b in pairs (pokeballs) do if isInArray(b.all, item) then return true endendreturn falseend function isPokeball(item)return isItemPokeball(item)end --/\ function getPokeballType(id) for a, b in pairs (pokeballs) do if isInArray(b.all, id) then return a end endreturn "none"end randomdiagonaldir = {[NORTHEAST] = {NORTH, EAST},[SOUTHEAST] = {SOUTH, EAST},[NORTHWEST] = {NORTH, WEST},[SOUTHWEST] = {SOUTH, WEST}} function doFaceOpposite(cid)local a = getCreatureLookDir(cid)local d = {[NORTH] = SOUTH,[SOUTH] = NORTH,[EAST] = WEST,[WEST] = EAST,[NORTHEAST] = SOUTHWEST,[NORTHWEST] = SOUTHEAST,[SOUTHEAST] = NORTHWEST,[SOUTHWEST] = NORTHEAST}doCreatureSetLookDir(cid, d[a])end function doFaceRandom(cid)local a = getCreatureLookDir(cid)local d = {[NORTH] = {SOUTH, WEST, EAST},[SOUTH] = {NORTH, WEST, EAST},[WEST] = {SOUTH, NORTH, EAST},[EAST] = {SOUTH, WEST, NORTH}}doChangeSpeed(cid, 1)doCreatureSetLookDir(cid, d[a][math.random(1, 3)])doChangeSpeed(cid, -1)end function getFaceOpposite(dir)local d = {[NORTH] = SOUTH,[SOUTH] = NORTH,[EAST] = WEST,[WEST] = EAST,[NORTHEAST] = SOUTHWEST,[NORTHWEST] = SOUTHEAST,[SOUTHEAST] = NORTHWEST,[SOUTHWEST] = NORTHEAST}return d[dir]end function getResistance(cid, combat) if isPlayer(cid) then return false endlocal poketype1 = pokes[getPokemonName(cid)].typelocal poketype2 = pokes[getPokemonName(cid)].type2local multiplier = 1 if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then multiplier = multiplier * 2 end if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then multiplier = multiplier * 2 end if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then multiplier = multiplier * 0.5 end if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then multiplier = multiplier * 0.5 end if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then multiplier = multiplier * 0 end if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then multiplier = multiplier * 0 end if multiplier == 0.25 then multiplier = 0.5 elseif multiplier == 4 then multiplier = 2 end return multiplierend function getCreatureDirectionToTarget(cid, target, ranged) if not isCreature(cid) then return true end if not isCreature(target) then return getCreatureLookDir(cid) end local dirs = { [NORTHEAST] = {NORTH, EAST}, [SOUTHEAST] = {SOUTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [SOUTHWEST] = {SOUTH, WEST}} local x = getDirectionTo(getThingPos(cid), getThingPos(target), false) if x <= 3 then return x else local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x) local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y) if xdistance > ydistance then return dirs[x][2] elseif ydistance > xdistance then return dirs[x][1] elseif isInArray(dirs[x], getCreatureLookDir(cid)) then return getCreatureLookDir(cid) else return dirs[x][math.random(1, 2)] end endend function getSomeoneDescription(cid) if isPlayer(cid) then return getPlayerNameDescription(cid) endreturn getMonsterInfo(getCreatureName(cid)).descriptionend function isGhostPokemon(cid) if not isCreature(cid) then return false end --alterado v2.7 if isInArray({"Gengar", "Haunter", "Gastly", "Misdreavus", "Shiny Misdreavus", "Mismagius", "Shiny Mismagius", "Shiny Haunter", "Shiny Gastly", "Shiny Gengar", "Darkrai", "Shuppet", "Banette", "Duskull", "Dusclops", "Dusknoir", "Shiny Duskull", "Shiny Dusclops", "Shiny Dusknoir"}, getCreatureName(cid)) then return true endreturn falseend function updateGhostWalk(cid) if not isCreature(cid) then return false end local pos = getThingPos(cid) pos.x = pos.x + 1 pos.y = pos.y + 1 local ret = getThingPos(cid) doTeleportThing(cid, pos, false) doTeleportThing(cid, ret, false)return trueend function doRemoveElementFromTable(t, e) local ret = {} for a = 1, #t do if t[a] ~= e then table.insert(ret, t[a]) end endreturn retend function doFaceCreature(sid, pos)if not isCreature(sid) then return true end if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end local ret = 0 local ld = getCreatureLookDir(sid) local dir = getDirectionTo(getThingPos(sid), pos) local al = { [NORTHEAST] = {NORTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [SOUTHEAST] = {SOUTH, EAST}, [SOUTHWEST] = {SOUTH, WEST}} if dir >= 4 and isInArray(al[dir], ld) then return true end doChangeSpeed(sid, 1) if dir == 4 then ret = math.random(2, 3) elseif dir == 5 then ret = math.random(1, 2) elseif dir == 6 then local dirs = {0, 3} ret = dirs[math.random(1, 2)] elseif dir == 7 then ret = math.random(0, 1) else ret = getDirectionTo(getThingPos(sid), pos) enddoCreatureSetLookDir(sid, ret)doChangeSpeed(sid, -1)return trueend function doCreatureAddCondition(cid, condition)if not isCreature(cid) then return true enddoAddCondition(cid, condition)end function doCreatureRemoveCondition(cid, condition)if not isCreature(cid) then return true enddoRemoveCondition(cid, condition)end function setCD(item, tipo, tempo) if not tempo or not tonumber(tempo) then doItemEraseAttribute(item, tipo) return true end doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")return tempo + os.time()end function getCD(item, tipo, limite) if not getItemAttribute(item, tipo) then return 0 end local string = getItemAttribute(item, tipo):gsub("cd:", "") local number = tonumber(string) - os.time() if number <= 0 then return 0 end if limite and limite < number then return 0 end return numberend function doSendMoveEffect(cid, target, effect)if not isCreature(cid) or not isCreature(target) then return true enddoSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)return trueend function doSetItemActionId(uid, actionid)doItemSetAttribute(uid, "aid", actionid)return trueend function threeNumbers(number) if number <= 9 then return "00"..number.."" elseif number <= 99 then return "0"..number.."" endreturn ""..number..""end function isBr(cid)if getPlayerStorageValue(cid, 105505) ~= -1 thenreturn trueendreturn falseend function isBeingUsed(ball) if not ball then return false endfor a, b in pairs (pokeballs) do --alterado v2.9 if b.use == ball then return true endendreturn falseend function doRemoveTile(pos)-- Script by mockpos.stackpos = 0local sqm = getTileThingByPos(pos)doRemoveItem(sqm.uid,1)end function doCreateTile(id,pos) -- By mockdoAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE)doCreateItem(id,1,pos)end function hasSqm(pos)local f = getTileThingByPos(pos)if f.itemid ~= 0 and f.itemid ~= 1 thenreturn trueendreturn falseend function getPosDirs(p, dir) -- By MatheusMkaloreturn dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}end function canWalkOnPos(pos, creature, pz, water, sqm, proj)if not pos then return false endif not pos.x then return false endif getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false endif getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false endif isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false endif getTopCreature(pos).uid > 0 and creature then return false endif getTileInfo(pos).protection and pz then return false end local n = not proj and 3 or 2 --alterado v2.6 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return trueend function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v2.6if not pos then return false endif not pos.x then return false endif getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false endif getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false endif isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false endif getTopCreature(pos).uid > 0 and creature then return false endif getTileInfo(pos).protection and pz then return false end --[[local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i --edited pra retirar um bug.. ;x local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end ]] return trueend function getFreeTile(pos, cid) if canWalkOnPos(pos, true, false, true, true, false) then return pos end local positions = {} for a = 0, 7 do if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then table.insert(positions, pos) end end if #positions >= 1 then if isCreature(cid) then local range = 1000 local ret = getThingPos(cid) for b = 1, #positions do if getDistanceBetween(getThingPos(cid), positions) < range then ret = positions range = getDistanceBetween(getThingPos(cid), positions) end end return ret else return positions[math.random(#positions)] end endreturn getThingPos(cid)end function isWalkable(pos, creature, proj, pz, water)-- by Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false, true end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return trueend function isPlayerSummon(cid, uid)return getCreatureMaster(uid) == cid --alterado v2.9end function isSummon(sid)return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v2.9end function hasSpaceInContainer(container) --alterado v2.6if not isContainer(container) then return false endif getContainerSize(container) < getContainerCap(container) then return true end for slot = 0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then if hasSpaceInContainer(item.uid) then return true end endendreturn falseend function getItemsInContainerById(container, itemid) -- Function By Kydrailocal items = {}if isContainer(container) and getContainerSize(container) > 0 thenfor slot=0, (getContainerSize(container)-1) dolocal item = getContainerItem(container, slot)if isContainer(item.uid) thenlocal itemsbag = getItemsInContainerById(item.uid, itemid)for i=0, #itemsbag dotable.insert(items, itemsbag)endelseif itemid == item.itemid thentable.insert(items, item.uid)endendendendreturn itemsend function getPokeballsInContainer(container) -- Function By Kydrai if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif isPokeball(item.itemid) then table.insert(items, item.uid) end end endreturn itemsend function getItensUniquesInContainer(container) --alterado v2.6if not isContainer(container) then return {} endlocal items = {}if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItensUniquesInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif getItemAttribute(item.uid, "unique") then table.insert(items, item) end endendreturn itemsend function doSendPokemon(cid, pokemon) if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 or getPlayerStorageValue(cid, 75846) >= 1 or getPlayerStorageValue(cid, 5700) >= 1 then --alterado v1.9 <<return true end if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then BackTeam(cid) endend if #getCreatureSummons(cid) > 0 thent = getPlayerSlotItem(cid, 😎local btype = getPokeballType(t.itemid)local effect = pokeballs[btype].effect or 21 doReturnPokemon(cid, getCreatureSummons(cid)[1], t,effect)end t = getPlayerSlotItem(cid, 😎if t.uid ~= 0 thenpokeslot = getItemAttribute(t.uid, "poke") if pokeslot == pokemon thent = getPlayerSlotItem(cid, 😎doGoPokemon(cid, t)atualizaPokes(cid)return trueend if getPokemonByName(cid, pokemon) thenlocal poke = getPokemonByName(cid, pokemon)local attr = copieAllStatusBalls(t.uid)local id = t.itemiddoRemoveItem(t.uid)local attr2 = copieAllStatusBalls(poke)local id2 = getThing(poke).itemiddoRemoveItem(getPokemonByName(cid, pokemon))createBallByStatus(cid, attr2, id2)createBallByStatus(cid, attr, id)t = getPlayerSlotItem(cid, 😎doGoPokemon(cid, t)atualizaPokes(cid)return trueendend if getPokemonByName(cid, pokemon) thenlocal id = getThing(getPokemonByName(cid, pokemon)).itemidlocal attr = copieAllStatusBalls(getPokemonByName(cid, pokemon))doRemoveItem(getPokemonByName(cid, pokemon))createBallByStatus(cid, attr, id)t = getPlayerSlotItem(cid, 😎doGoPokemon(cid, t)atualizaPokes(cid)return trueendreturn falseend function getPokemonByName(cid, pokemon)local arraypoke = {}local container = getPlayerSlotItem(cid, 3).uidlocal pokeballs = getPokeballsInContainer(container) for i =1, #pokeballs doname = getItemAttribute(pokeballs, "poke") if pokemon == name thentable.insert(arraypoke, pokeballs)return arraypoke[1]endendreturn falseend function sendAllPokemonsBarPoke(cid)local container = getPlayerSlotItem(cid, 3).uidlocal pokes = "Pokebar"local t = getPlayerSlotItem(cid, 😎if t.uid ~= 0 thenpokeslot = getItemAttribute(t.uid, "poke") pokes = pokes.."/"..pokeslot..""endlocal pokeballs = getPokeballsInContainer(container) for i =1, #pokeballs dopokemons = getItemAttribute(pokeballs, "poke") pokes = pokes.."/"..pokemons..""enddoPlayerSendCancel(cid, pokes)end function atualizaPokes(cid)local item = getPlayerSlotItem(cid, 😎if item.uid <= 0 then return true endif not getItemAttribute(item.uid, "poke") thenreturn trueend for i, x in pairs(fotos) doif string.lower(getItemAttribute(item.uid, "poke")) == string.lower(i) thendoTransformItem(getPlayerSlotItem(cid, 7).uid, fotos)if useOTClient thendoPlayerSendCancel(cid, '12//,show')endif useKpdoDlls thendoUpdateMoves(cid)end endendend function copieAllStatusBalls(pokeball)local x = {"poke", "hp", "offense", "defense", "speed", "vitality", "specialattack", "happy", "gender", "hands", "description", "fakedesc", "boost", "ball", "defeated", "shiny", "level", "wildlevel", "levell", "lp"}str = ""sep = ","for i =1, #x dolocal attr = getItemAttribute(pokeball, x) or 0local t = attr ..sepstr = str..tend return str end function createBallByStatus(cid, status, id)slot = getPlayerSlotItem(cid, 😎if slot.uid == 0 thenitem = doPlayerAddItem(cid, id) elseitem = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, id, 1)endsetStatusPokeballByStatusStr(item, status)end function setStatusPokeballByStatusStr(pokeball, status)local attr = string.explode(status, ",")local x = {"poke", "hp", "offense", "defense", "speed", "vitality", "specialattack", "happy", "gender", "hands", "description", "fakedesc", "boost", "ball", "defeated", "shiny", "level", "wildlevel", "levell", "lp"}for i =1, #attr dodoItemSetAttribute(pokeball, x, attr)endend createpokeball.lua Citar local typess = { --alterado v2.9 \/ TUDO!![1] = "normal",} function onSay(cid, words, param) if param == "" then doPlayerSendCancel(cid, 'Command needs parameters, function structure: "/cb [Pokemon Name], [Pokemon Level], [Strength], [Gender], [boost], [ball type]".') return trueend local t = string.explode(param, ",")---local name = ""local level = tonumber(t[2]) and tonumber(t[2]) or nillocal stre = tonumber(t[3]) and tonumber(t[3]) or 1 local gender = (t[4] and tonumber(t[4])) and tonumber(t[4]) or t[4] and t[4] or nil local boost = tonumber(t[5]) and tonumber(t[5]) or 0local btype = (tostring(t[6]) and pokeballs[t[6]]) and t[6] or typess[math.random(1, 1)] if tostring(t[1]) then name = doCorrectString(t[1]) if not pokes[name] then doPlayerSendCancel(cid, "Sorry, a pokemon with the name "..name.." doesn't exists.") return true endprint(""..name.." ball has been created by "..getPlayerName(cid)..".")end addPokeToPlayer(cid, name, (t[2] and tonumber(t[2]) or 0), gender, btype) return trueend poke.lua Citar function onSay(cid, words, param)local cfg = {exhausted = 5, storage = 9090, exp = 2.0}if(getPlayerStorageValue(cid, cfg.storage) > os.time() and getPlayerStorageValue(cid, cfg.storage) < 100+os.time()) thendoPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "You must wait another " .. getPlayerStorageValue(cid, cfg.storage) - os.time() .. ' second' .. ((getPlayerStorageValue(cid, cfg.storage) - os.time()) == 1 and "" or "s") .. " to use new pokemon.")elseif doSendPokemon(cid, param) thensendAllPokemonsBarPoke(cid)setPlayerStorageValue(cid, cfg.storage, os.time() + cfg.exhausted)return trueenddoPlayerSendTextMessage(cid, 27, "Sua barra esta desatualizada")sendAllPokemonsBarPoke(cid)return trueend Edited October 17 by Kazuya9629 (see edit history) Quote https://www.facebook.com/groups/659018184245665/ https://www.facebook.com/profile.php?id=133706320308745 Share this post Link to post Share on other sites
vini3h 4 Report post Posted October 20 Em 17/10/2019 em 11:46, Kazuya9629 disse: .Qual servidor ou website você utiliza como base? Poke Real Qual o motivo deste tópico? Pokemon Esta saindo da Pokebola Morto Mostrar conteúdo oculto Mostrar conteúdo oculto some functions.lua createpokeball.lua poke.lua em que parte você colocou o id e adicionou o pokemon ???? poste o arquivo que mexeu (passou o id do object builder etc...) Quote Share this post Link to post Share on other sites
Kazuya9629 52 Report post Posted October 20 20 horas atrás, vini3h disse: em que parte você colocou o id e adicionou o pokemon ???? poste o arquivo que mexeu (passou o id do object builder etc...) A base já estava Bugada eu não alterei nada nela n Quote https://www.facebook.com/groups/659018184245665/ https://www.facebook.com/profile.php?id=133706320308745 Share this post Link to post Share on other sites
vini3h 4 Report post Posted October 21 18 horas atrás, Kazuya9629 disse: A base já estava Bugada eu não alterei nada nela n Procure um tutorial por aqui mesmo de como adicionar um pokémon, isso normalmente é um erro com os ID'S do object builder ou item editor, tente achar o id da pokeball do pokémon no item editor ou algo do tipo e procure nos arquivos algo relacionado com esse id (recomendo usar notpad++), quando achar poste aqui novamente Quote Share this post Link to post Share on other sites
Kazuya9629 52 Report post Posted October 21 38 minutos atrás, vini3h disse: Procure um tutorial por aqui mesmo de como adicionar um pokémon, isso normalmente é um erro com os ID'S do object builder ou item editor, tente achar o id da pokeball do pokémon no item editor ou algo do tipo e procure nos arquivos algo relacionado com esse id (recomendo usar notpad++), quando achar poste aqui novamente Quote https://www.facebook.com/groups/659018184245665/ https://www.facebook.com/profile.php?id=133706320308745 Share this post Link to post Share on other sites
vini3h 4 Report post Posted October 21 3 horas atrás, Kazuya9629 disse: agora procure os arquivos onde o pokémon esta adicionado Quote Share this post Link to post Share on other sites
Kazuya9629 52 Report post Posted October 22 12 horas atrás, vini3h disse: agora procure os arquivos onde o pokémon esta adicionado boostRate = 0.3 forcaGeraldosMoves = 10 fightingDamageMultiplier = 0.7 -- (getOffense(cid)*fightingdamageMultiplier) normalDamageMultiplier = 0.6 -- (getOffense(cid) * normalDamageMultiplier) especialDamageMultiplier = 0.6 -- (getSpecialAttack(cid) * especialDamageMultiplier) statusBonusLevelUp = 0.015 -- Status bonus de Vida do Summon ao evoluir (1 = selvagem) statusBonusVitLevelUp = 0.005 -- Status bonus de Vida do Summon ao evoluir (1 = selvagem) statusBonusVitEvolution = 1 -- Status bonus de Vida do Summon ao evoluir (1 = selvagem) statusBonusEvolution = 1 -- Status bonus geral do Summon ao evoluir (1 = selvagem) statusVitSummonMultiplier = 1 -- Status de Vida do Summon (1 = selvagem) statusMultiplierSummon = 1 -- Status gerais do Summon (1 = selvagem) statusMultiplier = 1 -- Status gerais do Monstro selvagem statusVitMultiplier = 1 -- Status de vida do monstro selvagem NickSystemLoc = {x = 982, y = 1033, z = 7} -- localizacao pra criar o poke pro nick system useOTClient = true -- coloque false caso n for usar o OTClient!!! --alterado v2.7 showStatusInDex = true --coloque false caso n queira q apareça os status do poke na dex! --alterado v2.8 catchRates = 20 useKpdoDlls = true -- coloque true pra usar as barras de cooldown. intervalToRegrowBushAndStones = 15 -- this also affects dig (in seconds) / isso afeta dig também (em segundos) nurseHealsOnlyInPZ = true -- true = precisa estar em pz pra falar com a nurse accountManagerOutfit = {lookType = 304, lookHead = 1, lookBody = 1, lookLegs = 1, lookFeet = 1} accountManagerRandomPokemonOutfit = true -- se true, quando o acc manager logar, vai ter uma outfit de pokemon aleatoria reloadHighscoresWhenUsingPc = false -- talvez dê lag, lembrando que tem uma opção no config.lua que indica o intervalo do update das highscores backupPos = {x = 4, y = 3, z = 10} -- alguma pos para criar monstros quando tentar sair do fly/ride/surf em lugares que não são muito espaçosos hideSummonsLevel = false hideWildsLevel = false pokemonMaxLevelAbovePlayer = 10 pokemonsCanEvolveByLevel = true nurseHealsPokemonOut = true maximumBoost = 30 boost_rate = 1.5 catchMakesPokemonHappier = true dittoCopiesStatusToo = true dittoBonus = 0.45 wildBeforeNames = true shinyBeforeNames = true hideBoost = false showBoostSeparated = true canFishWhileSurfingOrFlying = false allEvolutionsCanBeInduzedByStone = true evolutionByStoneRequireLevel = false PlayerSpeed = 450 playerExperienceRate = 10 attackRate = 1.5 specialoffenseRate = 1.3 levelFactor = 2 defenseRate = 0.5 playerDamageReduction = 1 summonReduction = 2 generalSpecialAttackReduction = 3 summonSpecialDamageReduction = 2 vitReductionForWild = 1 -- 1 means that nothing will change, 0.5 means that wild pokemon hp will drop by half speedRate = 0.8 wildEvolveChance = 700 pokemonExpPerLevelRate = 15 baseExpRate = 0.5 generalExpRate = 0.15 --- 015 original HPperVIT = 5 baseNurseryHappiness = 95 baseNurseryHunger = 150 minHappyToEvolve = 10 maxHappyToEvolve = 500 happyLostOnDeath = 35 happyGainedOnEvolution = 0 happinessRate = { [5] = {rate = 1.7, effect = 183, n = getConfigValue(PokemonStageVeryHappy)}, [4] = {rate = 1.5, effect = 170, n = getConfigValue(PokemonStageHappy)}, [3] = {rate = 1.3, effect = 182, n = getConfigValue(PokemonStageOK)}, [2] = {rate = 1.1, effect = 169, n = getConfigValue(PokemonStageSad)}, [1] = {rate = 1.0, effect = 168, n = getConfigValue(PokemonStageMad)}} passivepokemons = {"Nidoran Female", "Shiny Caterpie", "Shiny Metapod", "Shiny Butterfree", 'Shiny Pidgey', 'Shiny Pikachu', 'Shiny Clefairy', 'Shiny Jigglypuff', 'Shiny Oddish', 'Shiny Gloom', 'Shiny Paras', 'Shiny Psyduck', 'Shiny Bellsprout', 'Shiny Weepinbell', 'Shiny Slowpoke', 'Shiny Slowbro', "Shiny Farfetch'd", 'Shiny Doduo', 'Shiny Dodrio', 'Shiny Seel', 'Shiny Shellder', 'Shiny Exeggcute', 'Shiny Lickitung', 'Shiny Chansey', 'Shiny Tangela', 'Shiny Mr. Mime', 'Shiny Tauros', 'Shiny Ditto', 'Shiny Lapras', 'Shiny Porygon', 'Shiny Omanyte', 'Shiny Kangaskhan','Caterpie', 'Metapod', 'Butterfree', 'Pidgey', 'Pikachu', 'Clefairy', 'Clefable', 'Shiny Clefable', 'Jigglypuff', 'Oddish', 'Gloom', 'Paras', 'Psyduck', 'Bellsprout', 'Weepinbell', 'Slowpoke', 'Slowbro', "Farfetch'd", 'Doduo', 'Dodrio', 'Seel', 'Shellder', 'Exeggcute', 'Lickitung', 'Chansey', 'Tangela', 'Mr. Mime', 'Tauros', 'Ditto', 'Lapras', 'Porygon', 'Omanyte', 'Kangaskhan'} movestable = { --alterado v2.6 \/, peguem pelo menos toda essa tabela! ["Bulbasaur"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Leech Seed", cd = 17, level = 7, dist = 4, target = 1, f = 0, pp = 10, t = "Grass", cat = "Outro", accuracy = 90}, move3 = {name = "Vine Whip", cd = 20, level = 9, dist = 1, target = 1, f = 35, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, move4 = {name = "Poisonpowder", cd = 25, level = 13, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move5 = {name = "Sleep Powder", cd = 60, level = 13, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move6 = {name = "Take Down", cd = 27, level = 15, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move7 = {name = "Razor Leaf", cd = 12, level = 19, dist = 4, target = 1, f = 55, pp = 25, t = "Grass", cat = "physical", accuracy = 95}, move8 = {name = "Growth", cd = 40, level = 25, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move9 = {name = "Synthesis", cd = 80, level = 33, dist = 4, target = 1, f = 0, pp = 5, t = "Grass", cat = "Outro", accuracy = 0}, move10 = {name = "Seed Bomb", cd = 25, level = 37, dist = 4, target = 1, f = 80, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, }, ["Ivysaur"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Leech Seed", cd = 17, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Grass", cat = "Outro", accuracy = 90}, move3 = {name = "Growl", cd = 30, level = 3, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Vine Whip", cd = 20, level = 9, dist = 1, target = 1, f = 35, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, move6 = {name = "Poisonpowder", cd = 25, level = 13, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move7 = {name = "Sleep Powder", cd = 60, level = 13, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move8 = {name = "Take Down", cd = 27, level = 15, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move9 = {name = "Razor Leaf", cd = 12, level = 20, dist = 4, target = 1, f = 55, pp = 25, t = "Grass", cat = "physical", accuracy = 95}, move10 = {name = "Growth", cd = 40, level = 28, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Synthesis", cd = 80, level = 39, dist = 4, target = 1, f = 0, pp = 5, t = "Grass", cat = "Outro", accuracy = 0}, move12 = {name = "Solarbeam", cd = 45, level = 44, dist = 4, target = 1, f = 120, pp = 10, t = "Grass", cat = "special", accuracy = 100}, }, ["Venusaur"] = { move1 = {name = "Tackle", cd = 3, level = 1, cd = 3, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Leech Seed", cd = 17, level = 1, cd = 17, dist = 4, target = 1, f = 0, pp = 10, t = "Grass", cat = "Outro", accuracy = 90}, move3 = {name = "Vine Whip", cd = 20, level = 1, cd = 20, dist = 1, target = 1, f = 35, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, move4 = {name = "Growl", cd = 40, level = 3, cd = 30, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Poisonpowder", cd = 25, level = 13, cd = 25, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move6 = {name = "Sleep Powder", cd = 60, level = 13, cd = 60, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move7 = {name = "Take Down", cd = 27, level = 15, cd = 27, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move8 = {name = "Razor Leaf", cd = 12, level = 20, cd = 12, dist = 4, target = 1, f = 55, pp = 25, t = "Grass", cat = "physical", accuracy = 95}, move9 = {name = "Growth", cd = 40, level = 28, cd = 40, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Seed Bomb", cd = 25, level = 37, cd = 25, dist = 4, target = 1, f = 80, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, move11 = {name = "Petal Dance", cd = 25, level = 32, cd = 25, dist = 1, target = 1, f = 90, pp = 20, t = "Grass", cat = "special", accuracy = 100}, move12 = {name = "Synthesis", cd = 80, level = 45, cd = 80, dist = 4, target = 1, f = 0, pp = 5, t = "Grass", cat = "Outro", accuracy = 0}, move13 = {name = "Solarbeam", cd = 0, level = 53, cd = 45, dist = 4, target = 1, f = 120, pp = 10, t = "Grass", cat = "special", accuracy = 100}, }, ["Charmander"] = { move1 = {name = "Scratch", cd = 4, level = 1, cd = 5, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Ember", cd = 12, level = 7, cd = 12, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move3 = {name = "Smokescreen", cd = 30, level = 10, cd = 30, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Dragon Rage", cd = 23, level = 16, dist = 4, target = 1, f = 0, pp = 10, t = "Dragon", cat = "special", accuracy = 100}, move5 = {name = "Scary Face", cd = 40, level = 19, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move6 = {name = "Fire Fang", cd = 18, level = 25, dist = 1, target = 1, f = 65, pp = 15, t = "Fire", cat = "physical", accuracy = 95}, move7 = {name = "Slash", cd = 13, level = 28, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move8 = {name = "Flamethrower", cd = 20, level = 34, dist = 4, target = 1, f = 95, pp = 15, t = "Fire", cat = "special", accuracy = 100}, move9 = {name = "Fire Spin", cd = 25, level = 37, dist = 4, target = 1, f = 15, pp = 15, t = "Fire", cat = "special", accuracy = 70}, }, ["Charmeleon"] = { move1 = {name = "Scratch", cd = 4, level = 1, cd = 5, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Ember", cd = 12, level = 7, cd = 12, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move3 = {name = "Smokescreen", cd = 30, level = 10, cd = 30, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Dragon Rage", cd = 23, level = 17, dist = 4, target = 1, f = 0, pp = 10, t = "Dragon", cat = "special", accuracy = 100}, move5 = {name = "Scary Face", cd = 40, level = 21, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move6 = {name = "Fire Fang", cd = 18, level = 28, dist = 1, target = 1, f = 65, pp = 15, t = "Fire", cat = "physical", accuracy = 95}, move7 = {name = "Slash", cd = 13, level = 32, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move8 = {name = "Flamethrower", cd = 20, level = 39, dist = 4, target = 1, f = 95, pp = 15, t = "Fire", cat = "special", accuracy = 100}, move9 = {name = "Fire Spin", cd = 25, level = 43, dist = 4, target = 1, f = 15, pp = 15, t = "Fire", cat = "special", accuracy = 70}, }, ["Charizard"] = { move1 = {name = "Dragon Claw", cd = 20, level = 1, dist = 1, target = 1, f = 80, pp = 15, t = "Dragon", cat = "physical", accuracy = 100}, move2 = {name = "Air Slash", cd = 33, level = 1, dist = 4, target = 1, f = 75, pp = 20, t = "Flying", cat = "special", accuracy = 95}, move3 = {name = "Growl", cd = 40, level = 1, cd = 30, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Ember", cd = 12, level = 7, cd = 12, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move5 = {name = "Smokescreen", cd = 30, level = 10, cd = 30, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move6 = {name = "Dragon Rage", cd = 23, level = 17, dist = 4, target = 1, f = 0, pp = 10, t = "Dragon", cat = "special", accuracy = 100}, move7 = {name = "Scary Face", cd = 40, level = 21, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move8 = {name = "Fire Fang", cd = 18, level = 28, dist = 1, target = 1, f = 65, pp = 15, t = "Fire", cat = "physical", accuracy = 95}, move9 = {name = "Slash", cd = 13, level = 32, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Wing Attack", cd = 35, level = 36, dist = 1, target = 1, f = 60, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move11 = {name = "Flamethrower", cd = 20, level = 42, dist = 4, target = 1, f = 95, pp = 15, t = "Fire", cat = "special", accuracy = 100}, move12 = {name = "Fire Spin", cd = 25, level = 49, dist = 4, target = 1, f = 15, pp = 15, t = "Fire", cat = "special", accuracy = 70}, move13 = {name = "Heat Wave", cd = 40, level = 59, dist = 4, target = 1, f = 100, pp = 10, t = "Fire", cat = "special", accuracy = 90}, move14 = {name = "Flare Blitz", cd = 60, level = 66, dist = 1, target = 1, f = 120, pp = 15, t = "Fire", cat = "physical", accuracy = 100}, }, ["Squirtle"] = { move1 = {name = "Tackle", cd = 3, level = 1, cd = 3, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Bubble", cd = 12, level = 7, dist = 4, target = 1, f = 20, pp = 30, t = "Water", cat = "special", accuracy = 100}, move3 = {name = "Withdraw", cd = 40, level = 10, dist = 4, target = 1, f = 0, pp = 40, t = "Water", cat = "Outro", accuracy = 0}, move4 = {name = "Water Gun", cd = 15, level = 13, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move5 = {name = "Bite", cd = 12, level = 16, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move6 = {name = "Protect", cd = 45, level = 22, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move7 = {name = "Water Pulse", cd = 20, level = 25, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move8 = {name = "Aqua Tail", cd = 18, level = 28, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 90}, move9 = {name = "Skull Bash", cd = 35, level = 31, dist = 1, target = 1, f = 100, pp = 15, t = "Normal", cat = "Outro", accuracy = 100}, move10 = {name = "Rain Dance", cd = 50, level = 34, dist = 4, target = 1, f = 0, pp = 5, t = "Water", cat = "Outro", accuracy = 0}, }, ["Wartortle"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Tail Whip", cd = 40, level = 4, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Bubble", cd = 12, level = 7, dist = 4, target = 1, f = 20, pp = 30, t = "Water", cat = "special", accuracy = 100}, move4 = {name = "Withdraw", cd = 40, level = 10, dist = 4, target = 1, f = 0, pp = 40, t = "Water", cat = "Outro", accuracy = 0}, move5 = {name = "Water Gun", cd = 15, level = 13, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move6 = {name = "Bite", cd = 12, level = 16, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move7 = {name = "Protect", cd = 45, level = 24, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Water Pulse", cd = 20, level = 28, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move9 = {name = "Aqua Tail", cd = 18, level = 32, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 90}, move10 = {name = "Skull Bash", cd = 35, level = 36, dist = 1, target = 1, f = 100, pp = 15, t = "Normal", cat = "Outro", accuracy = 100}, move11 = {name = "Rain Dance", cd = 50, level = 40, dist = 4, target = 1, f = 0, pp = 5, t = "Water", cat = "Outro", accuracy = 0}, move12 = {name = "Hydro Pump", cd = 60, level = 44, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, }, ["Blastoise"] = { move1 = {name = "Flash Cannon", cd = 30, level = 1, dist = 4, target = 1, f = 80, pp = 10, t = "Steel", cat = "special", accuracy = 100}, move2 = {name = "Bubble", cd = 12, level = 1, dist = 4, target = 1, f = 20, pp = 30, t = "Water", cat = "special", accuracy = 100}, move3 = {name = "Tail Whip", cd = 40, level = 4, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Bubble", cd = 12, level = 7, dist = 4, target = 1, f = 20, pp = 30, t = "Water", cat = "special", accuracy = 100}, move5 = {name = "Withdraw", cd = 40, level = 10, dist = 4, target = 1, f = 0, pp = 40, t = "Water", cat = "Outro", accuracy = 0}, move6 = {name = "Water Gun", cd = 15, level = 13, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move7 = {name = "Bite", cd = 12, level = 16, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move8 = {name = "Protect", cd = 45, level = 24, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move9 = {name = "Water Pulse", cd = 20, level = 28, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move10 = {name = "Aqua Tail", cd = 18, level = 32, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 90}, move11 = {name = "Skull Bash", cd = 35, level = 39, dist = 1, target = 1, f = 100, pp = 15, t = "Normal", cat = "Outro", accuracy = 100}, move12 = {name = "Rain Dance", cd = 50, level = 46, dist = 4, target = 1, f = 0, pp = 5, t = "Water", cat = "Outro", accuracy = 0}, move13 = {name = "Hydro Pump", cd = 60, level = 53, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, }, ["Caterpie"] = { move1 = {name = "String Shot", cd = 15, level = 1, cd = 7, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, category = "special"}, move2 = {name = "Headbutt", cd = 16, level = 3, cd = 7, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, category = "physical"}, move3 = {name = "Bug Bite", cd = 14, level = 5, cd = 9, dist = 1, target = 1, f = 45, t = "bug", accuracy = 100, category = "physical"}, }, ["Metapod"] = { move1 = {name = "String Shot", cd = 15, level = 1, cd = 7, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, category = "special"}, move2 = {name = "Headbutt", cd = 16, level = 4, cd = 10, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, category = "physical"}, move3 = {name = "Harden", cd = 40, level = 6, cd = 15, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, category = "special"}, move4 = {name = "Bug Bite", cd = 14, level = 9, cd = 10, dist = 1, target = 1, f = 45, t = "bug", accuracy = 100, category = "physical"}, }, ["Butterfree"] = { move1 = {name = "Confusion", cd = 30, level = 1, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move2 = {name = "Poisonpowder", cd = 25, level = 12, cd = 25, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move3 = {name = "Stun Spore", cd = 25, level = 12, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move4 = {name = "Sleep Powder", cd = 60, level = 12, cd = 60, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move5 = {name = "Gust", cd = 16, level = 16, dist = 4, target = 1, f = 40, pp = 35, t = "Flying", cat = "special", accuracy = 100}, move6 = {name = "Supersonic", cd = 25, level = 18, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move7 = {name = "Whirlwind", cd = 22, level = 22, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move8 = {name = "Psybeam", cd = 12, level = 24, dist = 4, target = 1, f = 65, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, move9 = {name = "Silver Wind", cd = 20, level = 28, dist = 4, target = 1, f = 60, pp = 5, t = "Bug", cat = "special", accuracy = 100}, move10 = {name = "Tailwind", cd = 40, level = 30, dist = 4, target = 1, f = 0, pp = 30, t = "Flying", cat = "Outro", accuracy = 0}, move11 = {name = "Safeguard", cd = 40, level = 34, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, move12 = {name = "Captivate", cd = 40, level = 36, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move13 = {name = "Bug Buzz", cd = 33, level = 40, dist = 4, target = 1, f = 90, pp = 10, t = "Bug", cat = "special", accuracy = 100}, }, ["Weedle"] = { move1 = {name = "Poison Sting", cd = 12, level = 5, cd = 7, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, category = "physical"}, move2 = {name = "Headbutt", cd = 16, level = 3, cd = 7, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, category = "physical"}, move3 = {name = "Bug Bite", cd = 14, level = 5, cd = 9, dist = 1, target = 1, f = 45, t = "bug", accuracy = 100, category = "physical"}, }, ["Kakuna"] = { move1 = {name = "String Shot", cd = 15, level = 1, cd = 7, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, category = "special"}, move2 = {name = "Headbutt", cd = 16, level = 4, cd = 10, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, category = "physical"}, move3 = {name = "Harden", cd = 40, level = 6, cd = 15, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, category = "special"}, move4 = {name = "Bug Bite", cd = 14, level = 9, cd = 10, dist = 1, target = 1, f = 45, t = "bug", accuracy = 100, category = "physical"}, }, ["Beedrill"] = { move1 = {name = "Fury Attack", cd = 15, level = 1, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move2 = {name = "Focus Energy", cd = 40, level = 13, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Twineedle", cd = 12, level = 16, dist = 4, target = 1, f = 25, pp = 20, t = "Bug", cat = "physical", accuracy = 100}, move4 = {name = "Rage", cd = 40, level = 19, dist = 1, target = 1, f = 20, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Pursuit", cd = 12, level = 22, dist = 1, target = 1, f = 40, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move6 = {name = "Toxic Spikes", cd = 25, level = 25, dist = 4, target = 1, f = 0, pp = 20, t = "Poison", cat = "Outro", accuracy = 0}, move7 = {name = "Pin Missile", cd = 20, level = 28, dist = 4, target = 1, f = 14, pp = 20, t = "Bug", cat = "physical", accuracy = 85}, move8 = {name = "Agility", cd = 35, level = 31, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move9 = {name = "Assurance", cd = 30, level = 34, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move10 = {name = "Poison Jab", cd = 40, level = 37, dist = 1, target = 1, f = 80, pp = 20, t = "Poison", cat = "physical", accuracy = 100}, move11 = {name = "Endeavor", cd = 40, level = 40, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, }, ["Pidgey"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Gust", cd = 16, level = 9, dist = 4, target = 1, f = 40, pp = 35, t = "Flying", cat = "special", accuracy = 100}, move3 = {name = "Quick Attack", cd = 15, level = 13, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Whirlwind", cd = 22, level = 17, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Twister", cd = 25, level = 21, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move6 = {name = "Featherdance", cd = 40, level = 25, dist = 4, target = 1, f = 0, pp = 15, t = "Flying", cat = "Outro", accuracy = 100}, move7 = {name = "Agility", cd = 35, level = 29, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move8 = {name = "Wing Attack", cd = 35, level = 33, dist = 1, target = 1, f = 60, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move9 = {name = "Roost", cd = 55, level = 37, dist = 4, target = 1, f = 0, pp = 10, t = "Flying", cat = "Outro", accuracy = 0}, move10 = {name = "Tailwind", cd = 40, level = 41, dist = 4, target = 1, f = 0, pp = 30, t = "Flying", cat = "Outro", accuracy = 0}, move11 = {name = "Mirror Move", cd = 37, level = 45, dist = 4, target = 1, f = 0, pp = 20, t = "Flying", cat = "Outro", accuracy = 0}, move12 = {name = "Air Slash", cd = 33, level = 49, dist = 4, target = 1, f = 75, pp = 20, t = "Flying", cat = "special", accuracy = 95}, }, ["Pidgeotto"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Gust", cd = 16, level = 1, dist = 4, target = 1, f = 40, pp = 35, t = "Flying", cat = "special", accuracy = 100}, move3 = {name = "Sand-attack", cd = 20, level = 5, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move4 = {name = "Gust", cd = 16, level = 9, dist = 4, target = 1, f = 40, pp = 35, t = "Flying", cat = "special", accuracy = 100}, move5 = {name = "Quick Attack", cd = 15, level = 13, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move6 = {name = "Whirlwind", cd = 22, level = 17, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move7 = {name = "Twister", cd = 25, level = 22, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move8 = {name = "Featherdance", cd = 40, level = 27, dist = 4, target = 1, f = 0, pp = 15, t = "Flying", cat = "Outro", accuracy = 100}, move9 = {name = "Agility", cd = 35, level = 32, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move10 = {name = "Wing Attack", cd = 35, level = 37, dist = 1, target = 1, f = 60, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move11 = {name = "Roost", cd = 55, level = 42, dist = 4, target = 1, f = 0, pp = 10, t = "Flying", cat = "Outro", accuracy = 0}, move12 = {name = "Tailwind", cd = 40, level = 47, dist = 4, target = 1, f = 0, pp = 30, t = "Flying", cat = "Outro", accuracy = 0}, move13 = {name = "Mirror Move", cd = 37, level = 52, dist = 4, target = 1, f = 0, pp = 20, t = "Flying", cat = "Outro", accuracy = 0}, move14 = {name = "Air Slash", cd = 33, level = 57, dist = 4, target = 1, f = 75, pp = 20, t = "Flying", cat = "special", accuracy = 95}, }, ["Pidgeot"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Gust", cd = 16, level = 1, dist = 4, target = 1, f = 40, pp = 35, t = "Flying", cat = "special", accuracy = 100}, move3 = {name = "Quick Attack", cd = 15, level = 1, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Sand-attack", cd = 20, level = 5, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move5 = {name = "Gust", cd = 16, level = 9, dist = 4, target = 1, f = 40, pp = 35, t = "Flying", cat = "special", accuracy = 100}, move6 = {name = "Quick Attack", cd = 15, level = 13, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Whirlwind", cd = 22, level = 17, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move8 = {name = "Twister", cd = 25, level = 22, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move9 = {name = "Featherdance", cd = 40, level = 27, dist = 4, target = 1, f = 0, pp = 15, t = "Flying", cat = "Outro", accuracy = 100}, move10 = {name = "Agility", cd = 35, level = 32, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move11 = {name = "Wing Attack", cd = 35, level = 38, dist = 1, target = 1, f = 60, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move12 = {name = "Roost", cd = 55, level = 44, dist = 4, target = 1, f = 0, pp = 10, t = "Flying", cat = "Outro", accuracy = 0}, move13 = {name = "Tailwind", cd = 40, level = 50, dist = 4, target = 1, f = 0, pp = 30, t = "Flying", cat = "Outro", accuracy = 0}, move14 = {name = "Mirror Move", cd = 37, level = 56, dist = 4, target = 1, f = 0, pp = 20, t = "Flying", cat = "Outro", accuracy = 0}, move15 = {name = "Air Slash", cd = 33, level = 62, dist = 4, target = 1, f = 75, pp = 20, t = "Flying", cat = "special", accuracy = 95}, }, ["Rattata"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Quick Attack", cd = 15, level = 4, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Focus Energy", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Bite", cd = 12, level = 10, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move5 = {name = "Pursuit", cd = 12, level = 13, dist = 1, target = 1, f = 40, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move6 = {name = "Hyper Fang", cd = 35, level = 16, dist = 1, target = 1, f = 80, pp = 15, t = "Normal", cat = "physical", accuracy = 90}, move7 = {name = "Sucker Punch", cd = 28, level = 19, dist = 1, target = 1, f = 80, pp = 5, t = "Dark", cat = "physical", accuracy = 100}, move8 = {name = "Crunch", cd = 35, level = 22, dist = 1, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move9 = {name = "Assurance", cd = 30, level = 25, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move10 = {name = "Super Fang", cd = 50, level = 28, dist = 1, target = 1, f = 0, pp = 10, t = "Normal", cat = "physical", accuracy = 90}, move11 = {name = "Double-edge", cd = 50, level = 31, dist = 1, target = 1, f = 120, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move12 = {name = "Endeavor", cd = 40, level = 34, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, }, ["Raticate"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Tail Whip", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Quick Attack", cd = 15, level = 1, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Focus Energy", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Scary Face", cd = 40, level = 20, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move6 = {name = "Quick Attack", cd = 15, level = 4, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Focus Energy", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Bite", cd = 12, level = 10, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Pursuit", cd = 12, level = 13, dist = 1, target = 1, f = 40, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move10 = {name = "Hyper Fang", cd = 35, level = 16, dist = 1, target = 1, f = 80, pp = 15, t = "Normal", cat = "physical", accuracy = 90}, move11 = {name = "Sucker Punch", cd = 28, level = 19, dist = 1, target = 1, f = 80, pp = 5, t = "Dark", cat = "physical", accuracy = 100}, move12 = {name = "Crunch", cd = 35, level = 24, dist = 1, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move13 = {name = "Assurance", cd = 30, level = 29, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move14 = {name = "Super Fang", cd = 50, level = 34, dist = 1, target = 1, f = 0, pp = 10, t = "Normal", cat = "physical", accuracy = 90}, move15 = {name = "Double-edge", cd = 50, level = 39, dist = 1, target = 1, f = 120, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move16 = {name = "Endeavor", cd = 40, level = 44, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, }, ["Spearow"] = { move1 = {name = "Peck", cd = 13, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move2 = {name = "Leer", cd = 40, level = 5, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Fury Attack", cd = 15, level = 9, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move4 = {name = "Pursuit", cd = 12, level = 13, dist = 1, target = 1, f = 40, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move5 = {name = "Aerial Ace", cd = 30, level = 17, dist = 1, target = 1, f = 60, pp = 20, t = "Flying", cat = "physical", accuracy = 0}, move6 = {name = "Mirror Move", cd = 37, level = 21, dist = 4, target = 1, f = 0, pp = 20, t = "Flying", cat = "Outro", accuracy = 0}, move7 = {name = "Agility", cd = 35, level = 25, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move8 = {name = "Assurance", cd = 30, level = 29, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Roost", cd = 55, level = 33, dist = 4, target = 1, f = 0, pp = 10, t = "Flying", cat = "Outro", accuracy = 0}, move10 = {name = "Drill Peck", cd = 36, level = 37, dist = 1, target = 1, f = 80, pp = 20, t = "Flying", cat = "physical", accuracy = 100}, }, ["Fearow"] = { move1 = {name = "Pluck", cd = 23, level = 1, dist = 1, target = 1, f = 60, pp = 20, t = "Flying", cat = "physical", accuracy = 100}, move2 = {name = "Growl", cd = 40, level = 1, cd = 30, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Leer", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Fury Attack", cd = 15, level = 1, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move5 = {name = "Leer", cd = 40, level = 5, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move6 = {name = "Fury Attack", cd = 15, level = 9, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move7 = {name = "Pursuit", cd = 12, level = 13, dist = 1, target = 1, f = 40, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move8 = {name = "Aerial Ace", cd = 30, level = 17, dist = 1, target = 1, f = 60, pp = 20, t = "Flying", cat = "physical", accuracy = 0}, move9 = {name = "Mirror Move", cd = 37, level = 23, dist = 4, target = 1, f = 0, pp = 20, t = "Flying", cat = "Outro", accuracy = 0}, move10 = {name = "Agility", cd = 35, level = 29, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move11 = {name = "Assurance", cd = 30, level = 35, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move12 = {name = "Roost", cd = 55, level = 41, dist = 4, target = 1, f = 0, pp = 10, t = "Flying", cat = "Outro", accuracy = 0}, move13 = {name = "Drill Peck", cd = 36, level = 47, dist = 1, target = 1, f = 80, pp = 20, t = "Flying", cat = "physical", accuracy = 100}, }, ["Ekans"] = { move1 = {name = "Wrap", cd = 20, level = 1, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move2 = {name = "Poison Sting", cd = 12, level = 4, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move3 = {name = "Bite", cd = 12, level = 9, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move4 = {name = "Glare", cd = 30, level = 12, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 75}, move5 = {name = "Screech", cd = 40, level = 17, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move6 = {name = "Acid", cd = 15, level = 20, dist = 4, target = 1, f = 40, pp = 30, t = "Poison", cat = "special", accuracy = 100}, move7 = {name = "Stockpile", cd = 5, level = 25, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Swallow", cd = 50, level = 25, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move9 = {name = "Spit Up", cd = 60, level = 25, dist = 1, target = 1, f = 0, pp = 10, t = "Normal", cat = "special", accuracy = 100}, move10 = {name = "Mud Bomb", cd = 25, level = 28, dist = 4, target = 1, f = 65, pp = 10, t = "Ground", cat = "special", accuracy = 85}, move11 = {name = "Gastro Acid", cd = 40, level = 33, dist = 4, target = 1, f = 0, pp = 10, t = "Poison", cat = "Outro", accuracy = 100}, move12 = {name = "Haze", cd = 35, level = 36, dist = 4, target = 1, f = 0, pp = 30, t = "Ice", cat = "Outro", accuracy = 0}, move13 = {name = "Gunk Shot", cd = 50, level = 41, dist = 4, target = 1, f = 120, pp = 5, t = "Poison", cat = "physical", accuracy = 70}, }, ["Arbok"] = { move1 = {name = "Ice Fang", cd = 18, level = 1, dist = 1, target = 1, f = 65, pp = 15, t = "Ice", cat = "physical", accuracy = 95}, move2 = {name = "Fire Fang", cd = 18, level = 1, dist = 1, target = 1, f = 65, pp = 15, t = "Fire", cat = "physical", accuracy = 95}, move3 = {name = "Wrap", cd = 20, level = 1, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move4 = {name = "Leer", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Poison Sting", cd = 12, level = 1, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move6 = {name = "Bite", cd = 12, level = 1, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move7 = {name = "Poison Sting", cd = 12, level = 4, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move8 = {name = "Bite", cd = 12, level = 9, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Glare", cd = 30, level = 12, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 75}, move10 = {name = "Screech", cd = 40, level = 17, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move11 = {name = "Acid", cd = 15, level = 20, dist = 4, target = 1, f = 40, pp = 30, t = "Poison", cat = "special", accuracy = 100}, move12 = {name = "Crunch", cd = 35, level = 22, dist = 1, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move13 = {name = "Stockpile", cd = 5, level = 28, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move14 = {name = "Swallow", cd = 50, level = 28, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move15 = {name = "Spit Up", cd = 60, level = 28, dist = 1, target = 1, f = 0, pp = 10, t = "Normal", cat = "special", accuracy = 100}, move16 = {name = "Mud Bomb", cd = 25, level = 34, dist = 4, target = 1, f = 65, pp = 10, t = "Ground", cat = "special", accuracy = 85}, move17 = {name = "Gastro Acid", cd = 40, level = 42, dist = 4, target = 1, f = 0, pp = 10, t = "Poison", cat = "Outro", accuracy = 100}, move18 = {name = "Haze", cd = 35, level = 48, dist = 4, target = 1, f = 0, pp = 30, t = "Ice", cat = "Outro", accuracy = 0}, move19 = {name = "Gunk Shot", cd = 50, level = 56, dist = 4, target = 1, f = 120, pp = 5, t = "Poison", cat = "physical", accuracy = 70}, }, ["Pikachu"] = { move1 = {name = "Thundershock", cd = 14, level = 1, dist = 4, target = 1, f = 40, pp = 30, t = "Electric", cat = "special", accuracy = 100}, move2 = {name = "Tail Whip", cd = 40, level = 5, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Thunder Wave", cd = 20, level = 10, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 100}, move4 = {name = "Quick Attack", cd = 15, level = 13, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Double Team", cd = 40, level = 18, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Slam", cd = 27, level = 21, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move7 = {name = "Thunderbolt", cd = 25, level = 26, dist = 4, target = 1, f = 95, pp = 15, t = "Electric", cat = "special", accuracy = 100}, move8 = {name = "Feint", cd = 12, level = 29, dist = 4, target = 1, f = 50, pp = 10, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Agility", cd = 35, level = 34, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move10 = {name = "Discharge", cd = 30, level = 37, dist = 4, target = 1, f = 80, pp = 15, t = "Electric", cat = "special", accuracy = 100}, move11 = {name = "Light Screen", cd = 40, level = 42, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Thunder", cd = 50, level = 45, dist = 4, target = 1, f = 120, pp = 10, t = "Electric", cat = "special", accuracy = 70}, }, ["Raichu"] = { move1 = {name = "Thundershock", cd = 14, level = 1, dist = 4, target = 1, f = 40, pp = 30, t = "Electric", cat = "special", accuracy = 100}, move2 = {name = "Quick Attack", cd = 15, level = 1, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Thunderbolt", cd = 25, level = 1, dist = 4, target = 1, f = 95, pp = 15, t = "Electric", cat = "special", accuracy = 100}, }, ["Sandshrew"] = { move1 = {name = "Scratch", cd = 4, level = 1, cd = 5, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Sand-attack", cd = 20, level = 7, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move3 = {name = "Poison Sting", cd = 12, level = 9, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move4 = {name = "Rapid Spin", cd = 20, level = 13, dist = 1, target = 1, f = 20, pp = 40, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Swift", cd = 15, level = 15, dist = 4, target = 1, f = 60, pp = 20, t = "Normal", cat = "special", accuracy = 0}, move6 = {name = "Fury Swipes", cd = 20, level = 19, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 80}, move7 = {name = "Rollout", cd = 30, level = 21, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move8 = {name = "Fury Cutter", cd = 12, level = 25, dist = 1, target = 1, f = 10, pp = 20, t = "Bug", cat = "physical", accuracy = 95}, move9 = {name = "Sand Tomb", cd = 25, level = 27, dist = 4, target = 1, f = 15, pp = 15, t = "Ground", cat = "physical", accuracy = 70}, move10 = {name = "Slash", cd = 13, level = 31, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move11 = {name = "Gyro Ball", cd = 35, level = 33, dist = 1, target = 1, f = 0, pp = 5, t = "Steel", cat = "physical", accuracy = 100}, move12 = {name = "Sandstorm", cd = 50, level = 37, dist = 4, target = 1, f = 0, pp = 10, t = "Rock", cat = "Outro", accuracy = 0}, }, ["Sandslash"] = { move1 = {name = "Scratch", cd = 4, level = 1, cd = 5, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Sand-attack", cd = 20, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move3 = {name = "Defense Curl", cd = 40, level = 3, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Sand-attack", cd = 20, level = 7, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move5 = {name = "Poison Sting", cd = 12, level = 9, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move6 = {name = "Rapid Spin", cd = 20, level = 13, dist = 1, target = 1, f = 20, pp = 40, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Swift", cd = 15, level = 15, dist = 4, target = 1, f = 60, pp = 20, t = "Normal", cat = "special", accuracy = 0}, move8 = {name = "Fury Swipes", cd = 20, level = 19, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 80}, move9 = {name = "Rollout", cd = 30, level = 21, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move10 = {name = "Crush Claw", cd = 0, level = 22, dist = 1, target = 1, f = 75, pp = 10, t = "Normal", cat = "physical", accuracy = 95}, move11 = {name = "Fury Cutter", cd = 12, level = 28, dist = 1, target = 1, f = 10, pp = 20, t = "Bug", cat = "physical", accuracy = 95}, move12 = {name = "Sand Tomb", cd = 25, level = 33, dist = 4, target = 1, f = 15, pp = 15, t = "Ground", cat = "physical", accuracy = 70}, move13 = {name = "Slash", cd = 13, level = 40, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move14 = {name = "Gyro Ball", cd = 35, level = 45, dist = 1, target = 1, f = 0, pp = 5, t = "Steel", cat = "physical", accuracy = 100}, move15 = {name = "Sandstorm", cd = 50, level = 52, dist = 4, target = 1, f = 0, pp = 10, t = "Rock", cat = "Outro", accuracy = 0}, }, ["Nidoran Female"] = { move1 = {name = "Growl", cd = 40, level = 1, cd = 30, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move2 = {name = "Tail Whip", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Double Kick", cd = 15, level = 9, dist = 1, target = 1, f = 30, pp = 30, t = "Fighting", cat = "physical", accuracy = 100}, move4 = {name = "Poison Sting", cd = 12, level = 13, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move5 = {name = "Fury Swipes", cd = 20, level = 19, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 80}, move6 = {name = "Bite", cd = 12, level = 21, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move7 = {name = "Helping Hand", cd = 100, level = 25, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Toxic Spikes", cd = 25, level = 31, dist = 4, target = 1, f = 0, pp = 20, t = "Poison", cat = "Outro", accuracy = 0}, move9 = {name = "Flatter", cd = 40, level = 33, dist = 4, target = 1, f = 0, pp = 15, t = "Dark", cat = "Outro", accuracy = 100}, move10 = {name = "Crunch", cd = 35, level = 37, dist = 1, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move11 = {name = "Captivate", cd = 40, level = 43, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move12 = {name = "Poison Fang", cd = 15, level = 45, dist = 1, target = 1, f = 50, pp = 15, t = "Poison", cat = "physical", accuracy = 100}, }, ["Nidorina"] = { move1 = {name = "Growl", cd = 40, level = 1, cd = 30, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move2 = {name = "Tail Whip", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Double Kick", cd = 15, level = 9, dist = 1, target = 1, f = 30, pp = 30, t = "Fighting", cat = "physical", accuracy = 100}, move4 = {name = "Poison Sting", cd = 12, level = 13, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move5 = {name = "Fury Swipes", cd = 20, level = 20, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 80}, move6 = {name = "Bite", cd = 12, level = 23, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move7 = {name = "Helping Hand", cd = 100, level = 28, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Toxic Spikes", cd = 25, level = 35, dist = 4, target = 1, f = 0, pp = 20, t = "Poison", cat = "Outro", accuracy = 0}, move9 = {name = "Flatter", cd = 40, level = 38, dist = 4, target = 1, f = 0, pp = 15, t = "Dark", cat = "Outro", accuracy = 100}, move10 = {name = "Crunch", cd = 35, level = 43, dist = 1, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move11 = {name = "Captivate", cd = 40, level = 50, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move12 = {name = "Poison Fang", cd = 15, level = 58, dist = 1, target = 1, f = 50, pp = 15, t = "Poison", cat = "physical", accuracy = 100}, }, ["Nidoqueen"] = { move1 = {name = "Scratch", cd = 4, level = 1, cd = 5, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Double Kick", cd = 15, level = 1, dist = 1, target = 1, f = 30, pp = 30, t = "Fighting", cat = "physical", accuracy = 100}, move3 = {name = "Poison Sting", cd = 12, level = 1, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move4 = {name = "Body Slam", cd = 30, level = 23, dist = 1, target = 1, f = 85, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Earth Power", cd = 35, level = 43, dist = 4, target = 1, f = 90, pp = 10, t = "Ground", cat = "special", accuracy = 100}, move6 = {name = "Superpower", cd = 50, level = 58, dist = 1, target = 1, f = 120, pp = 5, t = "Fighting", cat = "physical", accuracy = 100}, }, ["Nidoran Male"] = { move1 = {name = "Leer", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move2 = {name = "Focus Energy", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Double Kick", cd = 15, level = 9, dist = 1, target = 1, f = 30, pp = 30, t = "Fighting", cat = "physical", accuracy = 100}, move4 = {name = "Poison Sting", cd = 12, level = 13, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move5 = {name = "Fury Attack", cd = 15, level = 19, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move6 = {name = "Horn Attack", cd = 17, level = 21, dist = 1, target = 1, f = 65, pp = 25, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Helping Hand", cd = 100, level = 25, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Toxic Spikes", cd = 25, level = 31, dist = 4, target = 1, f = 0, pp = 20, t = "Poison", cat = "Outro", accuracy = 0}, move9 = {name = "Flatter", cd = 40, level = 33, dist = 4, target = 1, f = 0, pp = 15, t = "Dark", cat = "Outro", accuracy = 100}, move10 = {name = "Poison Jab", cd = 40, level = 37, dist = 1, target = 1, f = 80, pp = 20, t = "Poison", cat = "physical", accuracy = 100}, move11 = {name = "Captivate", cd = 40, level = 43, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move12 = {name = "Horn Drill", cd = 42, level = 45, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 30}, }, ["Nidorino"] = { move1 = {name = "Leer", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move2 = {name = "Focus Energy", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Double Kick", cd = 15, level = 9, dist = 1, target = 1, f = 30, pp = 30, t = "Fighting", cat = "physical", accuracy = 100}, move4 = {name = "Poison Sting", cd = 12, level = 13, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move5 = {name = "Fury Attack", cd = 15, level = 20, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move6 = {name = "Horn Attack", cd = 17, level = 23, dist = 1, target = 1, f = 65, pp = 25, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Helping Hand", cd = 100, level = 28, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Toxic Spikes", cd = 25, level = 35, dist = 4, target = 1, f = 0, pp = 20, t = "Poison", cat = "Outro", accuracy = 0}, move9 = {name = "Flatter", cd = 40, level = 38, dist = 4, target = 1, f = 0, pp = 15, t = "Dark", cat = "Outro", accuracy = 100}, move10 = {name = "Poison Jab", cd = 40, level = 43, dist = 1, target = 1, f = 80, pp = 20, t = "Poison", cat = "physical", accuracy = 100}, move11 = {name = "Captivate", cd = 40, level = 50, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move12 = {name = "Horn Drill", cd = 42, level = 58, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 30}, }, ["Nidoking"] = { move1 = {name = "Peck", cd = 13, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move2 = {name = "Double Kick", cd = 15, level = 1, dist = 1, target = 1, f = 30, pp = 30, t = "Fighting", cat = "physical", accuracy = 100}, move3 = {name = "Poison Sting", cd = 12, level = 1, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move4 = {name = "Thrash", cd = 35, level = 23, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Earth Power", cd = 35, level = 43, dist = 4, target = 1, f = 90, pp = 10, t = "Ground", cat = "special", accuracy = 100}, move6 = {name = "Megahorn", cd = 47, level = 58, dist = 1, target = 1, f = 120, pp = 10, t = "Bug", cat = "physical", accuracy = 85}, }, ["Clefairy"] = { move1 = {name = "Pound", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Sing", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 55}, move3 = {name = "Doubleslap", cd = 15, level = 10, dist = 1, target = 1, f = 15, pp = 10, t = "Normal", cat = "physical", accuracy = 85}, move4 = {name = "Defense Curl", cd = 40, level = 13, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Follow Me", cd = 15, level = 16, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Minimize", cd = 40, level = 19, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move7 = {name = "Wake-up Slap", cd = 18, level = 22, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move8 = {name = "Cosmic Power", cd = 40, level = 25, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move9 = {name = "Metronome", cd = 35, level = 31, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Moonlight", cd = 50, level = 37, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, }, ["Clefable"] = { move1 = {name = "Pound", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Sing", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 55}, move3 = {name = "Doubleslap", cd = 15, level = 10, dist = 1, target = 1, f = 15, pp = 10, t = "Normal", cat = "physical", accuracy = 85}, move4 = {name = "Defense Curl", cd = 40, level = 13, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Follow Me", cd = 15, level = 16, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Minimize", cd = 40, level = 19, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move7 = {name = "Wake-up Slap", cd = 18, level = 22, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move8 = {name = "Cosmic Power", cd = 40, level = 25, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move9 = {name = "Metronome", cd = 35, level = 31, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Moonlight", cd = 50, level = 37, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Light Screen", cd = 40, level = 40, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Meteor Mash", cd = 40, level = 43, dist = 1, target = 1, f = 100, pp = 10, t = "Steel", cat = "physical", accuracy = 85}, move13 = {name = "Healing Wish", cd = 120, level = 46, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, }, ["Vulpix"] = { move1 = {name = "Ember", cd = 12, level = 1, cd = 12, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move2 = {name = "Roar", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Quick Attack", cd = 15, level = 11, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Will-o-wisp", cd = 20, level = 14, dist = 4, target = 1, f = 0, pp = 15, t = "Fire", cat = "Outro", accuracy = 75}, move5 = {name = "Confuse Ray", cd = 23, level = 17, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move6 = {name = "Flamethrower", cd = 20, level = 24, dist = 4, target = 1, f = 95, pp = 15, t = "Fire", cat = "special", accuracy = 100}, move7 = {name = "Safeguard", cd = 40, level = 27, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Payback", cd = 18, level = 31, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Fire Spin", cd = 25, level = 34, dist = 4, target = 1, f = 15, pp = 15, t = "Fire", cat = "special", accuracy = 70}, move10 = {name = "Captivate", cd = 40, level = 37, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, }, ["Ninetales"] = { move1 = {name = "Ember", cd = 12, level = 1, cd = 12, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move2 = {name = "Roar", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Quick Attack", cd = 15, level = 11, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Will-o-wisp", cd = 20, level = 14, dist = 4, target = 1, f = 0, pp = 15, t = "Fire", cat = "Outro", accuracy = 75}, move5 = {name = "Confuse Ray", cd = 23, level = 17, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move6 = {name = "Flamethrower", cd = 20, level = 24, dist = 4, target = 1, f = 95, pp = 15, t = "Fire", cat = "special", accuracy = 100}, move7 = {name = "Safeguard", cd = 40, level = 27, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Payback", cd = 18, level = 31, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Fire Spin", cd = 25, level = 34, dist = 4, target = 1, f = 15, pp = 15, t = "Fire", cat = "special", accuracy = 70}, move10 = {name = "Captivate", cd = 40, level = 37, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move11 = {name = "Extrasensory", cd = 29, level = 44, dist = 4, target = 1, f = 80, pp = 30, t = "Psychic", cat = "special", accuracy = 100}, move12 = {name = "Fire Blast", cd = 50, level = 47, dist = 4, target = 1, f = 120, pp = 5, t = "Fire", cat = "special", accuracy = 85}, }, ["Jigglypuff"] = { move1 = {name = "Sing", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 55}, move2 = {name = "Pound", cd = 4, level = 9, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Disable", cd = 0, level = 13, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move4 = {name = "Rollout", cd = 30, level = 17, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move5 = {name = "Doubleslap", cd = 15, level = 21, dist = 1, target = 1, f = 15, pp = 10, t = "Normal", cat = "physical", accuracy = 85}, move6 = {name = "Rest", cd = 0, level = 25, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move7 = {name = "Body Slam", cd = 30, level = 29, dist = 1, target = 1, f = 85, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move8 = {name = "Gyro Ball", cd = 35, level = 33, dist = 1, target = 1, f = 0, pp = 5, t = "Steel", cat = "physical", accuracy = 100}, move9 = {name = "Wake-up Slap", cd = 18, level = 37, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move10 = {name = "Mimic", cd = 32, level = 41, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Hyper Voice", cd = 33, level = 45, dist = 4, target = 1, f = 90, pp = 10, t = "Normal", cat = "special", accuracy = 100}, move12 = {name = "Double-edge", cd = 50, level = 49, dist = 1, target = 1, f = 120, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, }, ["Wigglytuff"] = { move1 = {name = "Sing", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 55}, move2 = {name = "Defense Curl", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Doubleslap", cd = 15, level = 1, dist = 1, target = 1, f = 15, pp = 10, t = "Normal", cat = "physical", accuracy = 85}, }, ["Zubat"] = { move1 = {name = "Leech Life", cd = 0, level = 1, dist = 1, target = 1, f = 20, pp = 15, t = "Bug", cat = "physical", accuracy = 100}, move2 = {name = "Astonish", cd = 0, level = 9, dist = 1, target = 1, f = 30, pp = 15, t = "Ghost", cat = "physical", accuracy = 100}, move3 = {name = "Bite", cd = 12, level = 13, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move4 = {name = "Wing Attack", cd = 35, level = 17, dist = 1, target = 1, f = 60, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move5 = {name = "Confuse Ray", cd = 23, level = 21, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move6 = {name = "Air Cutter", cd = 0, level = 25, dist = 4, target = 1, f = 55, pp = 25, t = "Flying", cat = "special", accuracy = 95}, move7 = {name = "Mean Look", cd = 0, level = 29, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Poison Fang", cd = 15, level = 33, dist = 1, target = 1, f = 50, pp = 15, t = "Poison", cat = "physical", accuracy = 100}, move9 = {name = "Haze", cd = 35, level = 37, dist = 4, target = 1, f = 0, pp = 30, t = "Ice", cat = "Outro", accuracy = 0}, move10 = {name = "Air Slash", cd = 33, level = 41, dist = 4, target = 1, f = 75, pp = 20, t = "Flying", cat = "special", accuracy = 95}, }, ["Golbat"] = { move1 = {name = "Screech", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move2 = {name = "Supersonic", cd = 25, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move3 = {name = "Astonish", cd = 0, level = 1, dist = 1, target = 1, f = 30, pp = 15, t = "Ghost", cat = "physical", accuracy = 100}, move4 = {name = "Supersonic", cd = 25, level = 5, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move5 = {name = "Astonish", cd = 0, level = 9, dist = 1, target = 1, f = 30, pp = 15, t = "Ghost", cat = "physical", accuracy = 100}, move6 = {name = "Bite", cd = 12, level = 13, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move7 = {name = "Wing Attack", cd = 35, level = 17, dist = 1, target = 1, f = 60, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move8 = {name = "Confuse Ray", cd = 23, level = 21, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move9 = {name = "Air Cutter", cd = 0, level = 27, dist = 4, target = 1, f = 55, pp = 25, t = "Flying", cat = "special", accuracy = 95}, move10 = {name = "Mean Look", cd = 0, level = 33, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Poison Fang", cd = 15, level = 39, dist = 1, target = 1, f = 50, pp = 15, t = "Poison", cat = "physical", accuracy = 100}, move12 = {name = "Haze", cd = 35, level = 45, dist = 4, target = 1, f = 0, pp = 30, t = "Ice", cat = "Outro", accuracy = 0}, move13 = {name = "Air Slash", cd = 33, level = 51, dist = 4, target = 1, f = 75, pp = 20, t = "Flying", cat = "special", accuracy = 95}, }, ["Oddish"] = { move1 = {name = "Absorb", cd = 0, level = 1, dist = 4, target = 1, f = 20, pp = 20, t = "Grass", cat = "special", accuracy = 100}, move2 = {name = "Acid", cd = 15, level = 9, dist = 4, target = 1, f = 40, pp = 30, t = "Poison", cat = "special", accuracy = 100}, move3 = {name = "Poisonpowder", cd = 25, level = 13, cd = 25, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move4 = {name = "Stun Spore", cd = 25, level = 15, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move5 = {name = "Sleep Powder", cd = 60, level = 17, cd = 60, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move6 = {name = "Mega Drain", cd = 0, level = 21, dist = 4, target = 1, f = 40, pp = 15, t = "Grass", cat = "special", accuracy = 100}, move7 = {name = "Lucky Chant", cd = 35, level = 25, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Natural Gift", cd = 0, level = 29, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Moonlight", cd = 50, level = 33, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Giga Drain", cd = 0, level = 37, dist = 4, target = 1, f = 60, pp = 10, t = "Grass", cat = "special", accuracy = 100}, move11 = {name = "Petal Dance", cd = 25, level = 41, cd = 25, dist = 1, target = 1, f = 90, pp = 20, t = "Grass", cat = "special", accuracy = 100}, }, ["Gloom"] = { move1 = {name = "Absorb", cd = 0, level = 1, dist = 4, target = 1, f = 20, pp = 20, t = "Grass", cat = "special", accuracy = 100}, move2 = {name = "Acid", cd = 15, level = 1, dist = 4, target = 1, f = 40, pp = 30, t = "Poison", cat = "special", accuracy = 100}, move3 = {name = "Sweet Scent", cd = 0, level = 5, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Acid", cd = 15, level = 9, dist = 4, target = 1, f = 40, pp = 30, t = "Poison", cat = "special", accuracy = 100}, move5 = {name = "Poisonpowder", cd = 25, level = 13, cd = 25, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move6 = {name = "Stun Spore", cd = 25, level = 15, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move7 = {name = "Sleep Powder", cd = 60, level = 17, cd = 60, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move8 = {name = "Mega Drain", cd = 0, level = 23, dist = 4, target = 1, f = 40, pp = 15, t = "Grass", cat = "special", accuracy = 100}, move9 = {name = "Lucky Chant", cd = 35, level = 29, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Natural Gift", cd = 0, level = 35, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move11 = {name = "Moonlight", cd = 50, level = 41, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move12 = {name = "Giga Drain", cd = 0, level = 47, dist = 4, target = 1, f = 60, pp = 10, t = "Grass", cat = "special", accuracy = 100}, move13 = {name = "Petal Dance", cd = 25, level = 53, cd = 25, dist = 1, target = 1, f = 90, pp = 20, t = "Grass", cat = "special", accuracy = 100}, }, ["Vileplume"] = { move1 = {name = "Mega Drain", cd = 0, level = 1, dist = 4, target = 1, f = 40, pp = 15, t = "Grass", cat = "special", accuracy = 100}, move2 = {name = "Stun Spore", cd = 25, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move3 = {name = "Poisonpowder", cd = 25, level = 1, cd = 25, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move4 = {name = "Petal Dance", cd = 25, level = 53, cd = 25, dist = 1, target = 1, f = 90, pp = 20, t = "Grass", cat = "special", accuracy = 100}, move5 = {name = "Solarbeam", cd = 0, level = 65, cd = 45, dist = 4, target = 1, f = 120, pp = 10, t = "Grass", cat = "special", accuracy = 100}, }, ["Paras"] = { move1 = {name = "Scratch", cd = 4, level = 1, cd = 5, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Poisonpowder", cd = 25, level = 6, cd = 25, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move3 = {name = "Leech Life", cd = 0, level = 11, dist = 1, target = 1, f = 20, pp = 15, t = "Bug", cat = "physical", accuracy = 100}, move4 = {name = "Spore", cd = 0, level = 17, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 100}, move5 = {name = "Slash", cd = 13, level = 22, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move6 = {name = "Growth", cd = 40, level = 27, cd = 40, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move7 = {name = "Giga Drain", cd = 0, level = 33, dist = 4, target = 1, f = 60, pp = 10, t = "Grass", cat = "special", accuracy = 100}, move8 = {name = "Aromatherapy", cd = 0, level = 38, dist = 4, target = 1, f = 0, pp = 5, t = "Grass", cat = "Outro", accuracy = 0}, move9 = {name = "X-scissor", cd = 0, level = 43, dist = 1, target = 1, f = 80, pp = 15, t = "Bug", cat = "physical", accuracy = 100}, }, ["Parasect"] = { move1 = {name = "Cross Poison", cd = 0, level = 1, dist = 1, target = 1, f = 70, pp = 20, t = "Poison", cat = "physical", accuracy = 100}, move2 = {name = "Stun Spore", cd = 25, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move3 = {name = "Poisonpowder", cd = 25, level = 1, cd = 25, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move4 = {name = "Leech Life", cd = 0, level = 1, dist = 1, target = 1, f = 20, pp = 15, t = "Bug", cat = "physical", accuracy = 100}, move5 = {name = "Stun Spore", cd = 25, level = 6, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move6 = {name = "Leech Life", cd = 0, level = 11, dist = 1, target = 1, f = 20, pp = 15, t = "Bug", cat = "physical", accuracy = 100}, move7 = {name = "Spore", cd = 0, level = 17, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 100}, move8 = {name = "Slash", cd = 13, level = 22, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Growth", cd = 40, level = 30, cd = 40, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Giga Drain", cd = 0, level = 39, dist = 4, target = 1, f = 60, pp = 10, t = "Grass", cat = "special", accuracy = 100}, move11 = {name = "Aromatherapy", cd = 0, level = 47, dist = 4, target = 1, f = 0, pp = 5, t = "Grass", cat = "Outro", accuracy = 0}, move12 = {name = "X-scissor", cd = 0, level = 55, dist = 1, target = 1, f = 80, pp = 15, t = "Bug", cat = "physical", accuracy = 100}, }, ["Venonat"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Foresight", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Supersonic", cd = 25, level = 5, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move4 = {name = "Confusion", cd = 30, level = 11, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move5 = {name = "Poisonpowder", cd = 25, level = 13, cd = 25, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move6 = {name = "Leech Life", cd = 0, level = 17, dist = 1, target = 1, f = 20, pp = 15, t = "Bug", cat = "physical", accuracy = 100}, move7 = {name = "Stun Spore", cd = 25, level = 23, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move8 = {name = "Psybeam", cd = 12, level = 25, dist = 4, target = 1, f = 65, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, move9 = {name = "Sleep Powder", cd = 60, level = 29, cd = 60, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move10 = {name = "Signal Beam", cd = 0, level = 35, dist = 4, target = 1, f = 75, pp = 15, t = "Bug", cat = "special", accuracy = 100}, move11 = {name = "Zen Headbutt", cd = 0, level = 37, dist = 1, target = 1, f = 80, pp = 15, t = "Psychic", cat = "physical", accuracy = 90}, move12 = {name = "Poison Fang", cd = 15, level = 41, dist = 1, target = 1, f = 50, pp = 15, t = "Poison", cat = "physical", accuracy = 100}, move13 = {name = "Psychic", cd = 0, level = 47, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, }, ["Venomoth"] = { move1 = {name = "Silver Wind", cd = 20, level = 1, dist = 4, target = 1, f = 60, pp = 5, t = "Bug", cat = "special", accuracy = 100}, move2 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move3 = {name = "Disable", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move4 = {name = "Foresight", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Supersonic", cd = 25, level = 5, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move6 = {name = "Confusion", cd = 30, level = 11, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move7 = {name = "Poisonpowder", cd = 25, level = 13, cd = 25, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move8 = {name = "Leech Life", cd = 0, level = 17, dist = 1, target = 1, f = 20, pp = 15, t = "Bug", cat = "physical", accuracy = 100}, move9 = {name = "Stun Spore", cd = 25, level = 23, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move10 = {name = "Psybeam", cd = 12, level = 25, dist = 4, target = 1, f = 65, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, move11 = {name = "Sleep Powder", cd = 60, level = 29, cd = 60, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move12 = {name = "Gust", cd = 16, level = 31, dist = 4, target = 1, f = 40, pp = 35, t = "Flying", cat = "special", accuracy = 100}, move13 = {name = "Signal Beam", cd = 0, level = 37, dist = 4, target = 1, f = 75, pp = 15, t = "Bug", cat = "special", accuracy = 100}, move14 = {name = "Zen Headbutt", cd = 0, level = 41, dist = 1, target = 1, f = 80, pp = 15, t = "Psychic", cat = "physical", accuracy = 90}, move15 = {name = "Poison Fang", cd = 15, level = 47, dist = 1, target = 1, f = 50, pp = 15, t = "Poison", cat = "physical", accuracy = 100}, move16 = {name = "Psychic", cd = 0, level = 55, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, move17 = {name = "Bug Buzz", cd = 33, level = 59, dist = 4, target = 1, f = 90, pp = 10, t = "Bug", cat = "special", accuracy = 100}, }, ["Diglett"] = { move1 = {name = "Scratch", cd = 4, level = 1, cd = 5, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Growl", cd = 40, level = 4, cd = 30, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Astonish", cd = 0, level = 7, dist = 1, target = 1, f = 30, pp = 15, t = "Ghost", cat = "physical", accuracy = 100}, move4 = {name = "Magnitude", cd = 0, level = 12, dist = 4, target = 1, f = 0, pp = 30, t = "Ground", cat = "physical", accuracy = 100}, move6 = {name = "Dig", cd = 0, level = 18, dist = 1, target = 1, f = 80, pp = 10, t = "Ground", cat = "physical", accuracy = 100}, move7 = {name = "Sucker Punch", cd = 28, level = 23, dist = 1, target = 1, f = 80, pp = 5, t = "Dark", cat = "physical", accuracy = 100}, move8 = {name = "Earth Power", cd = 35, level = 26, dist = 4, target = 1, f = 90, pp = 10, t = "Ground", cat = "special", accuracy = 100}, move9 = {name = "Mud Bomb", cd = 25, level = 29, dist = 4, target = 1, f = 65, pp = 10, t = "Ground", cat = "special", accuracy = 85}, move10 = {name = "Slash", cd = 13, level = 34, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move11 = {name = "Earthquake", cd = 0, level = 37, dist = 4, target = 1, f = 100, pp = 10, t = "Ground", cat = "physical", accuracy = 100}, move12 = {name = "Fissure", cd = 0, level = 40, dist = 4, target = 1, f = 0, pp = 5, t = "Ground", cat = "physical", accuracy = 30}, }, ["Dugtrio"] = { move1 = {name = "Night Slash", cd = 0, level = 1, dist = 1, target = 1, f = 70, pp = 15, t = "Dark", cat = "physical", accuracy = 100}, move2 = {name = "Scratch", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Sand-attack", cd = 20, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move4 = {name = "Growl", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Growl", cd = 40, level = 4, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move6 = {name = "Astonish", cd = 0, level = 7, dist = 1, target = 1, f = 30, pp = 15, t = "Ghost", cat = "physical", accuracy = 100}, move7 = {name = "Magnitude", cd = 0, level = 12, dist = 4, target = 1, f = 0, pp = 30, t = "Ground", cat = "physical", accuracy = 100}, move9 = {name = "Dig", cd = 0, level = 18, dist = 1, target = 1, f = 80, pp = 10, t = "Ground", cat = "physical", accuracy = 100}, move10 = {name = "Sucker Punch", cd = 28, level = 23, dist = 1, target = 1, f = 80, pp = 5, t = "Dark", cat = "physical", accuracy = 100}, move11 = {name = "Sand Tomb", cd = 25, level = 26, dist = 4, target = 1, f = 15, pp = 15, t = "Ground", cat = "physical", accuracy = 70}, move12 = {name = "Earth Power", cd = 35, level = 28, dist = 4, target = 1, f = 90, pp = 10, t = "Ground", cat = "special", accuracy = 100}, move13 = {name = "Mud Bomb", cd = 25, level = 33, dist = 4, target = 1, f = 65, pp = 10, t = "Ground", cat = "special", accuracy = 85}, move14 = {name = "Slash", cd = 13, level = 40, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move15 = {name = "Earthquake", cd = 0, level = 45, dist = 4, target = 1, f = 100, pp = 10, t = "Ground", cat = "physical", accuracy = 100}, move16 = {name = "Fissure", cd = 0, level = 50, dist = 4, target = 1, f = 0, pp = 5, t = "Ground", cat = "physical", accuracy = 30}, }, ["Meowth"] = { move1 = {name = "Scratch", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Bite", cd = 12, level = 6, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move3 = {name = "Fake Out", cd = 0, level = 9, dist = 1, target = 1, f = 40, pp = 10, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Fury Swipes", cd = 20, level = 14, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 80}, move5 = {name = "Screech", cd = 40, level = 17, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move6 = {name = "Faint Attack", cd = 0, level = 22, dist = 1, target = 1, f = 60, pp = 20, t = "Dark", cat = "physical", accuracy = 0}, move7 = {name = "Taunt", cd = 0, level = 25, dist = 4, target = 1, f = 0, pp = 20, t = "Dark", cat = "Outro", accuracy = 100}, move8 = {name = "Pay Day", cd = 0, level = 30, dist = 4, target = 1, f = 40, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Slash", cd = 13, level = 33, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Nasty Plot", cd = 0, level = 38, dist = 4, target = 1, f = 0, pp = 20, t = "Dark", cat = "Outro", accuracy = 0}, move11 = {name = "Assurance", cd = 30, level = 41, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move12 = {name = "Captivate", cd = 40, level = 46, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move13 = {name = "Night Slash", cd = 0, level = 49, dist = 1, target = 1, f = 70, pp = 15, t = "Dark", cat = "physical", accuracy = 100}, }, ["Persian"] = { move1 = {name = "Switcheroo", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "Outro", accuracy = 100}, move2 = {name = "Fake Out", cd = 0, level = 1, dist = 1, target = 1, f = 40, pp = 10, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Scratch", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Growl", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Bite", cd = 12, level = 6, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move6 = {name = "Fake Out", cd = 0, level = 9, dist = 1, target = 1, f = 40, pp = 10, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Fury Swipes", cd = 20, level = 14, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 80}, move8 = {name = "Screech", cd = 40, level = 17, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move9 = {name = "Faint Attack", cd = 0, level = 22, dist = 1, target = 1, f = 60, pp = 20, t = "Dark", cat = "physical", accuracy = 0}, move10 = {name = "Taunt", cd = 0, level = 25, dist = 4, target = 1, f = 0, pp = 20, t = "Dark", cat = "Outro", accuracy = 100}, move11 = {name = "Power Gem", cd = 0, level = 32, dist = 4, target = 1, f = 70, pp = 20, t = "Rock", cat = "special", accuracy = 100}, move12 = {name = "Slash", cd = 13, level = 37, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move13 = {name = "Nasty Plot", cd = 0, level = 44, dist = 4, target = 1, f = 0, pp = 20, t = "Dark", cat = "Outro", accuracy = 0}, move14 = {name = "Assurance", cd = 30, level = 49, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move15 = {name = "Captivate", cd = 40, level = 56, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move16 = {name = "Night Slash", cd = 0, level = 61, dist = 1, target = 1, f = 70, pp = 15, t = "Dark", cat = "physical", accuracy = 100}, }, ["Psyduck"] = { move1 = {name = "Water Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Water", cat = "Outro", accuracy = 0}, move2 = {name = "Tail Whip", cd = 40, level = 5, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Water Gun", cd = 15, level = 9, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move4 = {name = "Disable", cd = 0, level = 14, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move5 = {name = "Confusion", cd = 30, level = 18, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move6 = {name = "Water Pulse", cd = 20, level = 22, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move7 = {name = "Fury Swipes", cd = 20, level = 27, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 80}, move8 = {name = "Screech", cd = 40, level = 31, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move9 = {name = "Psych Up", cd = 0, level = 35, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Zen Headbutt", cd = 0, level = 40, dist = 1, target = 1, f = 80, pp = 15, t = "Psychic", cat = "physical", accuracy = 90}, move11 = {name = "Amnesia", cd = 0, level = 44, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Hydro Pump", cd = 60, level = 48, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, }, ["Golduck"] = { move1 = {name = "Water Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Water", cat = "Outro", accuracy = 0}, move2 = {name = "Tail Whip", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Water Gun", cd = 15, level = 1, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move4 = {name = "Tail Whip", cd = 40, level = 5, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Water Gun", cd = 15, level = 9, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move6 = {name = "Disable", cd = 0, level = 14, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move7 = {name = "Confusion", cd = 30, level = 18, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move8 = {name = "Water Pulse", cd = 20, level = 22, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move9 = {name = "Fury Swipes", cd = 20, level = 27, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 80}, move10 = {name = "Screech", cd = 40, level = 31, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move11 = {name = "Psych Up", cd = 0, level = 37, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move12 = {name = "Zen Headbutt", cd = 0, level = 44, dist = 1, target = 1, f = 80, pp = 15, t = "Psychic", cat = "physical", accuracy = 90}, move13 = {name = "Amnesia", cd = 0, level = 50, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move14 = {name = "Hydro Pump", cd = 60, level = 56, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, }, ["Mankey"] = { move1 = {name = "Covet", cd = 0, level = 1, dist = 1, target = 1, f = 40, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move2 = {name = "Low Kick", cd = 0, level = 1, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move3 = {name = "Leer", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Focus Energy", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Fury Swipes", cd = 20, level = 9, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 80}, move6 = {name = "Karate Chop", cd = 0, level = 13, dist = 1, target = 1, f = 50, pp = 25, t = "Fighting", cat = "physical", accuracy = 100}, move7 = {name = "Seismic Toss", cd = 0, level = 17, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move8 = {name = "Screech", cd = 40, level = 21, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move9 = {name = "Assurance", cd = 30, level = 25, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move10 = {name = "Swagger", cd = 0, level = 33, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 90}, move11 = {name = "Cross Chop", cd = 0, level = 37, dist = 1, target = 1, f = 100, pp = 5, t = "Fighting", cat = "physical", accuracy = 80}, move12 = {name = "Thrash", cd = 35, level = 41, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move13 = {name = "Punishment", cd = 0, level = 45, dist = 1, target = 1, f = 0, pp = 5, t = "Dark", cat = "physical", accuracy = 100}, move14 = {name = "Close Combat", cd = 0, level = 49, dist = 1, target = 1, f = 120, pp = 5, t = "Fighting", cat = "physical", accuracy = 100}, }, ["Primeape"] = { move1 = {name = "Fling", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move2 = {name = "Low Kick", cd = 0, level = 1, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move3 = {name = "Leer", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Focus Energy", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Fury Swipes", cd = 20, level = 9, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 80}, move6 = {name = "Karate Chop", cd = 0, level = 13, dist = 1, target = 1, f = 50, pp = 25, t = "Fighting", cat = "physical", accuracy = 100}, move7 = {name = "Seismic Toss", cd = 0, level = 17, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move8 = {name = "Screech", cd = 40, level = 21, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move9 = {name = "Assurance", cd = 30, level = 25, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move10 = {name = "Rage", cd = 40, level = 28, dist = 1, target = 1, f = 20, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move11 = {name = "Swagger", cd = 0, level = 35, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 90}, move12 = {name = "Cross Chop", cd = 0, level = 41, dist = 1, target = 1, f = 100, pp = 5, t = "Fighting", cat = "physical", accuracy = 80}, move13 = {name = "Thrash", cd = 35, level = 47, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move14 = {name = "Punishment", cd = 0, level = 53, dist = 1, target = 1, f = 0, pp = 5, t = "Dark", cat = "physical", accuracy = 100}, move15 = {name = "Close Combat", cd = 0, level = 59, dist = 1, target = 1, f = 120, pp = 5, t = "Fighting", cat = "physical", accuracy = 100}, }, ["Growlithe"] = { move1 = {name = "Bite", cd = 12, level = 1, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move2 = {name = "Ember", cd = 12, level = 6, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move3 = {name = "Leer", cd = 40, level = 9, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Odor Sleuth", cd = 0, level = 14, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Helping Hand", cd = 100, level = 17, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Flame Wheel", cd = 0, level = 20, dist = 1, target = 1, f = 60, pp = 25, t = "Fire", cat = "physical", accuracy = 100}, move7 = {name = "Reversal", cd = 0, level = 25, dist = 1, target = 1, f = 0, pp = 15, t = "Fighting", cat = "physical", accuracy = 100}, move8 = {name = "Fire Fang", cd = 18, level = 28, dist = 1, target = 1, f = 65, pp = 15, t = "Fire", cat = "physical", accuracy = 95}, move9 = {name = "Take Down", cd = 27, level = 31, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move10 = {name = "Flamethrower", cd = 20, level = 34, dist = 4, target = 1, f = 95, pp = 15, t = "Fire", cat = "special", accuracy = 100}, move11 = {name = "Agility", cd = 35, level = 39, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Crunch", cd = 35, level = 42, dist = 1, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move13 = {name = "Heat Wave", cd = 40, level = 45, dist = 4, target = 1, f = 100, pp = 10, t = "Fire", cat = "special", accuracy = 90}, move14 = {name = "Flare Blitz", cd = 60, level = 48, dist = 1, target = 1, f = 120, pp = 15, t = "Fire", cat = "physical", accuracy = 100}, }, ["Arcanine"] = { move1 = {name = "Thunder Fang", cd = 0, level = 1, dist = 1, target = 1, f = 65, pp = 15, t = "Electric", cat = "physical", accuracy = 95}, move2 = {name = "Roar", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Fire Fang", cd = 18, level = 1, dist = 1, target = 1, f = 65, pp = 15, t = "Fire", cat = "physical", accuracy = 95}, move4 = {name = "Odor Sleuth", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Extremespeed", cd = 0, level = 39, dist = 1, target = 1, f = 80, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, }, ["Poliwag"] = { move1 = {name = "Water Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Water", cat = "Outro", accuracy = 0}, move2 = {name = "Hypnosis", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 70}, move3 = {name = "Water Gun", cd = 15, level = 11, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move4 = {name = "Doubleslap", cd = 15, level = 15, dist = 1, target = 1, f = 15, pp = 10, t = "Normal", cat = "physical", accuracy = 85}, move5 = {name = "Rain Dance", cd = 50, level = 18, dist = 4, target = 1, f = 0, pp = 5, t = "Water", cat = "Outro", accuracy = 0}, move6 = {name = "Body Slam", cd = 30, level = 21, dist = 1, target = 1, f = 85, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Bubblebeam", cd = 0, level = 25, dist = 4, target = 1, f = 65, pp = 20, t = "Water", cat = "special", accuracy = 100}, move8 = {name = "Mud Shot", cd = 0, level = 28, dist = 4, target = 1, f = 55, pp = 15, t = "Ground", cat = "special", accuracy = 95}, move9 = {name = "Belly Drum", cd = 0, level = 31, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Wake-up Slap", cd = 18, level = 35, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move11 = {name = "Hydro Pump", cd = 60, level = 38, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, move12 = {name = "Mud Bomb", cd = 25, level = 41, dist = 4, target = 1, f = 65, pp = 10, t = "Ground", cat = "special", accuracy = 85}, }, ["Poliwhril"] = { move1 = {name = "Water Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Water", cat = "Outro", accuracy = 0}, move2 = {name = "Hypnosis", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 70}, move3 = {name = "Bubble", cd = 12, level = 5, dist = 4, target = 1, f = 20, pp = 30, t = "Water", cat = "special", accuracy = 100}, move4 = {name = "Hypnosis", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 70}, move5 = {name = "Water Gun", cd = 15, level = 11, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move6 = {name = "Doubleslap", cd = 15, level = 15, dist = 1, target = 1, f = 15, pp = 10, t = "Normal", cat = "physical", accuracy = 85}, move7 = {name = "Rain Dance", cd = 50, level = 18, dist = 4, target = 1, f = 0, pp = 5, t = "Water", cat = "Outro", accuracy = 0}, move8 = {name = "Body Slam", cd = 30, level = 21, dist = 1, target = 1, f = 85, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Bubblebeam", cd = 0, level = 27, dist = 4, target = 1, f = 65, pp = 20, t = "Water", cat = "special", accuracy = 100}, move10 = {name = "Mud Shot", cd = 0, level = 32, dist = 4, target = 1, f = 55, pp = 15, t = "Ground", cat = "special", accuracy = 95}, move11 = {name = "Belly Drum", cd = 0, level = 37, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move12 = {name = "Wake-up Slap", cd = 18, level = 43, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move13 = {name = "Hydro Pump", cd = 60, level = 48, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, move14 = {name = "Mud Bomb", cd = 25, level = 53, dist = 4, target = 1, f = 65, pp = 10, t = "Ground", cat = "special", accuracy = 85}, }, ["Poliwrath"] = { move1 = {name = "Bubblebeam", cd = 0, level = 1, dist = 4, target = 1, f = 65, pp = 20, t = "Water", cat = "special", accuracy = 100}, move2 = {name = "Doubleslap", cd = 15, level = 1, dist = 1, target = 1, f = 15, pp = 10, t = "Normal", cat = "physical", accuracy = 85}, move3 = {name = "Submission", cd = 0, level = 1, dist = 1, target = 1, f = 80, pp = 25, t = "Fighting", cat = "physical", accuracy = 80}, move4 = {name = "Dynamicpunch", cd = 0, level = 43, dist = 1, target = 1, f = 100, pp = 5, t = "Fighting", cat = "physical", accuracy = 50}, move5 = {name = "Mind Reader", cd = 0, level = 53, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, }, ["Abra"] = { move1 = {name = "Teleport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, }, ["Kadabra"] = { move1 = {name = "Teleport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move2 = {name = "Confusion", cd = 30, level = 1, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move3 = {name = "Confusion", cd = 30, level = 16, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move4 = {name = "Disable", cd = 0, level = 18, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move5 = {name = "Miracle Eye", cd = 0, level = 22, dist = 4, target = 1, f = 0, pp = 40, t = "Psychic", cat = "Outro", accuracy = 0}, move6 = {name = "Psybeam", cd = 12, level = 24, dist = 4, target = 1, f = 65, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, move7 = {name = "Reflect", cd = 0, level = 28, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move8 = {name = "Recover", cd = 0, level = 30, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move9 = {name = "Psycho Cut", cd = 0, level = 34, dist = 4, target = 1, f = 70, pp = 20, t = "Psychic", cat = "physical", accuracy = 100}, move10 = {name = "Role Play", cd = 0, level = 36, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move11 = {name = "Psychic", cd = 0, level = 40, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, move12 = {name = "Future Sight", cd = 0, level = 42, dist = 4, target = 1, f = 80, pp = 15, t = "Psychic", cat = "special", accuracy = 90}, move13 = {name = "Trick", cd = 0, level = 46, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 100}, }, ["Alakazam"] = { move1 = {name = "Teleport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move2 = {name = "Confusion", cd = 30, level = 1, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move3 = {name = "Confusion", cd = 30, level = 16, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move4 = {name = "Disable", cd = 0, level = 18, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move5 = {name = "Miracle Eye", cd = 0, level = 22, dist = 4, target = 1, f = 0, pp = 40, t = "Psychic", cat = "Outro", accuracy = 0}, move6 = {name = "Psybeam", cd = 12, level = 24, dist = 4, target = 1, f = 65, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, move7 = {name = "Reflect", cd = 0, level = 28, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move8 = {name = "Recover", cd = 0, level = 30, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move9 = {name = "Psycho Cut", cd = 0, level = 34, dist = 4, target = 1, f = 70, pp = 20, t = "Psychic", cat = "physical", accuracy = 100}, move10 = {name = "Calm Mind", cd = 0, level = 36, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move11 = {name = "Psychic", cd = 0, level = 40, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, move12 = {name = "Future Sight", cd = 0, level = 42, dist = 4, target = 1, f = 80, pp = 15, t = "Psychic", cat = "special", accuracy = 90}, move13 = {name = "Trick", cd = 0, level = 46, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 100}, }, ["Machop"] = { move1 = {name = "Low Kick", cd = 0, level = 1, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move2 = {name = "Focus Energy", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Karate Chop", cd = 0, level = 10, dist = 1, target = 1, f = 50, pp = 25, t = "Fighting", cat = "physical", accuracy = 100}, move4 = {name = "Foresight", cd = 0, level = 13, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Seismic Toss", cd = 0, level = 19, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move6 = {name = "Revenge", cd = 0, level = 22, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move7 = {name = "Vital Throw", cd = 0, level = 25, dist = 1, target = 1, f = 70, pp = 10, t = "Fighting", cat = "physical", accuracy = 0}, move8 = {name = "Submission", cd = 0, level = 31, dist = 1, target = 1, f = 80, pp = 25, t = "Fighting", cat = "physical", accuracy = 80}, move9 = {name = "Wake-up Slap", cd = 18, level = 34, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move10 = {name = "Cross Chop", cd = 0, level = 37, dist = 1, target = 1, f = 100, pp = 5, t = "Fighting", cat = "physical", accuracy = 80}, move11 = {name = "Scary Face", cd = 40, level = 43, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move12 = {name = "Dynamicpunch", cd = 0, level = 46, dist = 1, target = 1, f = 100, pp = 5, t = "Fighting", cat = "physical", accuracy = 50}, }, ["Machoke"] = { move1 = {name = "Low Kick", cd = 0, level = 1, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move2 = {name = "Focus Energy", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Focus Energy", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Karate Chop", cd = 0, level = 10, dist = 1, target = 1, f = 50, pp = 25, t = "Fighting", cat = "physical", accuracy = 100}, move5 = {name = "Foresight", cd = 0, level = 13, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Seismic Toss", cd = 0, level = 19, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move7 = {name = "Revenge", cd = 0, level = 22, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move8 = {name = "Vital Throw", cd = 0, level = 25, dist = 1, target = 1, f = 70, pp = 10, t = "Fighting", cat = "physical", accuracy = 0}, move9 = {name = "Submission", cd = 0, level = 32, dist = 1, target = 1, f = 80, pp = 25, t = "Fighting", cat = "physical", accuracy = 80}, move10 = {name = "Wake-up Slap", cd = 18, level = 36, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move11 = {name = "Cross Chop", cd = 0, level = 40, dist = 1, target = 1, f = 100, pp = 5, t = "Fighting", cat = "physical", accuracy = 80}, move12 = {name = "Scary Face", cd = 40, level = 44, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move13 = {name = "Dynamicpunch", cd = 0, level = 51, dist = 1, target = 1, f = 100, pp = 5, t = "Fighting", cat = "physical", accuracy = 50}, }, ["Machamp"] = { move1 = {name = "Low Kick", cd = 0, level = 1, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move2 = {name = "Focus Energy", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Focus Energy", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Karate Chop", cd = 0, level = 10, dist = 1, target = 1, f = 50, pp = 25, t = "Fighting", cat = "physical", accuracy = 100}, move5 = {name = "Foresight", cd = 0, level = 13, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Seismic Toss", cd = 0, level = 19, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move7 = {name = "Revenge", cd = 0, level = 22, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move8 = {name = "Vital Throw", cd = 0, level = 25, dist = 1, target = 1, f = 70, pp = 10, t = "Fighting", cat = "physical", accuracy = 0}, move9 = {name = "Submission", cd = 0, level = 32, dist = 1, target = 1, f = 80, pp = 25, t = "Fighting", cat = "physical", accuracy = 80}, move10 = {name = "Wake-up Slap", cd = 18, level = 36, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move11 = {name = "Cross Chop", cd = 0, level = 40, dist = 1, target = 1, f = 100, pp = 5, t = "Fighting", cat = "physical", accuracy = 80}, move12 = {name = "Scary Face", cd = 40, level = 44, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move13 = {name = "Dynamicpunch", cd = 0, level = 51, dist = 1, target = 1, f = 100, pp = 5, t = "Fighting", cat = "physical", accuracy = 50}, }, ["Bellsprout"] = { move1 = {name = "Vine Whip", cd = 20, level = 1, dist = 1, target = 1, f = 35, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, move2 = {name = "Wrap", cd = 20, level = 11, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move3 = {name = "Sleep Powder", cd = 60, level = 13, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move4 = {name = "Poisonpowder", cd = 25, level = 15, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move5 = {name = "Stun Spore", cd = 25, level = 17, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move6 = {name = "Acid", cd = 15, level = 23, dist = 4, target = 1, f = 40, pp = 30, t = "Poison", cat = "special", accuracy = 100}, move7 = {name = "Knock Off", cd = 0, level = 27, dist = 1, target = 1, f = 20, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move8 = {name = "Sweet Scent", cd = 0, level = 29, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move9 = {name = "Gastro Acid", cd = 40, level = 35, dist = 4, target = 1, f = 0, pp = 10, t = "Poison", cat = "Outro", accuracy = 100}, move10 = {name = "Razor Leaf", cd = 12, level = 39, dist = 4, target = 1, f = 55, pp = 25, t = "Grass", cat = "physical", accuracy = 95}, move11 = {name = "Slam", cd = 27, level = 41, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move12 = {name = "Wring Out", cd = 0, level = 47, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "special", accuracy = 100}, }, ["Weepinbell"] = { move1 = {name = "Vine Whip", cd = 20, level = 1, dist = 1, target = 1, f = 35, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, move2 = {name = "Wrap", cd = 20, level = 1, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move3 = {name = "Growth", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Wrap", cd = 20, level = 11, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move5 = {name = "Sleep Powder", cd = 60, level = 13, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move6 = {name = "Poisonpowder", cd = 25, level = 15, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move7 = {name = "Stun Spore", cd = 25, level = 17, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move8 = {name = "Acid", cd = 15, level = 23, dist = 4, target = 1, f = 40, pp = 30, t = "Poison", cat = "special", accuracy = 100}, move9 = {name = "Knock Off", cd = 0, level = 27, dist = 1, target = 1, f = 20, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move10 = {name = "Sweet Scent", cd = 0, level = 29, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move11 = {name = "Gastro Acid", cd = 40, level = 35, dist = 4, target = 1, f = 0, pp = 10, t = "Poison", cat = "Outro", accuracy = 100}, move12 = {name = "Razor Leaf", cd = 12, level = 39, dist = 4, target = 1, f = 55, pp = 25, t = "Grass", cat = "physical", accuracy = 95}, move13 = {name = "Slam", cd = 27, level = 41, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move14 = {name = "Wring Out", cd = 0, level = 47, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "special", accuracy = 100}, }, ["Victreebell"] = { move1 = {name = "Stockpile", cd = 5, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move2 = {name = "Spit Up", cd = 60, level = 1, dist = 1, target = 1, f = 0, pp = 10, t = "Normal", cat = "special", accuracy = 100}, move3 = {name = "Vine Whip", cd = 20, level = 1, dist = 1, target = 1, f = 35, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, move4 = {name = "Sleep Powder", cd = 60, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move5 = {name = "Sweet Scent", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move6 = {name = "Razor Leaf", cd = 12, level = 1, dist = 4, target = 1, f = 55, pp = 25, t = "Grass", cat = "physical", accuracy = 95}, move7 = {name = "Leaf Storm", cd = 0, level = 47, dist = 4, target = 1, f = 140, pp = 5, t = "Grass", cat = "special", accuracy = 90}, }, ["Tentacool"] = { move1 = {name = "Poison Sting", cd = 12, level = 1, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move2 = {name = "Constrict", cd = 0, level = 8, dist = 1, target = 1, f = 10, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Acid", cd = 15, level = 12, dist = 4, target = 1, f = 40, pp = 30, t = "Poison", cat = "special", accuracy = 100}, move4 = {name = "Toxic Spikes", cd = 25, level = 15, dist = 4, target = 1, f = 0, pp = 20, t = "Poison", cat = "Outro", accuracy = 0}, move5 = {name = "Bubblebeam", cd = 0, level = 19, dist = 4, target = 1, f = 65, pp = 20, t = "Water", cat = "special", accuracy = 100}, move6 = {name = "Wrap", cd = 20, level = 22, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move7 = {name = "Barrier", cd = 0, level = 26, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move8 = {name = "Water Pulse", cd = 20, level = 29, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move9 = {name = "Poison Jab", cd = 40, level = 33, dist = 1, target = 1, f = 80, pp = 20, t = "Poison", cat = "physical", accuracy = 100}, move10 = {name = "Screech", cd = 40, level = 36, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move11 = {name = "Hydro Pump", cd = 60, level = 40, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, move12 = {name = "Wring Out", cd = 0, level = 43, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "special", accuracy = 100}, }, ["Tentacruel"] = { move1 = {name = "Poison Sting", cd = 12, level = 1, dist = 4, target = 1, f = 15, pp = 35, t = "Poison", cat = "physical", accuracy = 100}, move2 = {name = "Constrict", cd = 0, level = 1, dist = 1, target = 1, f = 10, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Supersonic", cd = 25, level = 5, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move4 = {name = "Constrict", cd = 0, level = 8, dist = 1, target = 1, f = 10, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Acid", cd = 15, level = 12, dist = 4, target = 1, f = 40, pp = 30, t = "Poison", cat = "special", accuracy = 100}, move6 = {name = "Toxic Spikes", cd = 25, level = 15, dist = 4, target = 1, f = 0, pp = 20, t = "Poison", cat = "Outro", accuracy = 0}, move7 = {name = "Bubblebeam", cd = 0, level = 19, dist = 4, target = 1, f = 65, pp = 20, t = "Water", cat = "special", accuracy = 100}, move8 = {name = "Wrap", cd = 20, level = 22, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move9 = {name = "Barrier", cd = 0, level = 26, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move10 = {name = "Water Pulse", cd = 20, level = 29, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move11 = {name = "Poison Jab", cd = 40, level = 36, dist = 1, target = 1, f = 80, pp = 20, t = "Poison", cat = "physical", accuracy = 100}, move12 = {name = "Screech", cd = 40, level = 42, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move13 = {name = "Hydro Pump", cd = 60, level = 49, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, move14 = {name = "Wring Out", cd = 0, level = 55, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "special", accuracy = 100}, }, ["Geodude"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Mud Sport", cd = 0, level = 4, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 0}, move3 = {name = "Rock Polish", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 20, t = "Rock", cat = "Outro", accuracy = 0}, move4 = {name = "Rock Throw", cd = 0, level = 11, dist = 4, target = 1, f = 50, pp = 15, t = "Rock", cat = "physical", accuracy = 90}, move5 = {name = "Magnitude", cd = 0, level = 15, dist = 4, target = 1, f = 0, pp = 30, t = "Ground", cat = "physical", accuracy = 100}, move6 = {name = "Selfdestruct", cd = 0, level = 18, dist = 4, target = 1, f = 200, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Rollout", cd = 30, level = 22, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move8 = {name = "Rock Blast", cd = 0, level = 25, dist = 4, target = 1, f = 25, pp = 10, t = "Rock", cat = "physical", accuracy = 80}, move9 = {name = "Earthquake", cd = 0, level = 29, dist = 4, target = 1, f = 100, pp = 10, t = "Ground", cat = "physical", accuracy = 100}, move10 = {name = "Explosion", cd = 0, level = 32, dist = 4, target = 1, f = 250, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move11 = {name = "Double-edge", cd = 50, level = 36, dist = 1, target = 1, f = 120, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move12 = {name = "Stone Edge", cd = 0, level = 39, dist = 4, target = 1, f = 100, pp = 5, t = "Rock", cat = "physical", accuracy = 80}, }, ["Graveler"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Mud Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 0}, move3 = {name = "Rock Polish", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Rock", cat = "Outro", accuracy = 0}, move4 = {name = "Mud Sport", cd = 0, level = 4, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 0}, move5 = {name = "Rock Polish", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 20, t = "Rock", cat = "Outro", accuracy = 0}, move6 = {name = "Rock Throw", cd = 0, level = 11, dist = 4, target = 1, f = 50, pp = 15, t = "Rock", cat = "physical", accuracy = 90}, move7 = {name = "Magnitude", cd = 0, level = 15, dist = 4, target = 1, f = 0, pp = 30, t = "Ground", cat = "physical", accuracy = 100}, move8 = {name = "Selfdestruct", cd = 0, level = 18, dist = 4, target = 1, f = 200, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Rollout", cd = 30, level = 22, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move10 = {name = "Rock Blast", cd = 0, level = 27, dist = 4, target = 1, f = 25, pp = 10, t = "Rock", cat = "physical", accuracy = 80}, move11 = {name = "Earthquake", cd = 0, level = 33, dist = 4, target = 1, f = 100, pp = 10, t = "Ground", cat = "physical", accuracy = 100}, move12 = {name = "Explosion", cd = 0, level = 38, dist = 4, target = 1, f = 250, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move13 = {name = "Double-edge", cd = 50, level = 44, dist = 1, target = 1, f = 120, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move14 = {name = "Stone Edge", cd = 0, level = 49, dist = 4, target = 1, f = 100, pp = 5, t = "Rock", cat = "physical", accuracy = 80}, }, ["Golem"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Mud Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 0}, move3 = {name = "Rock Polish", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Rock", cat = "Outro", accuracy = 0}, move4 = {name = "Mud Sport", cd = 0, level = 4, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 0}, move5 = {name = "Rock Polish", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 20, t = "Rock", cat = "Outro", accuracy = 0}, move6 = {name = "Rock Throw", cd = 0, level = 11, dist = 4, target = 1, f = 50, pp = 15, t = "Rock", cat = "physical", accuracy = 90}, move7 = {name = "Magnitude", cd = 0, level = 15, dist = 4, target = 1, f = 0, pp = 30, t = "Ground", cat = "physical", accuracy = 100}, move8 = {name = "Selfdestruct", cd = 0, level = 18, dist = 4, target = 1, f = 200, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Rollout", cd = 30, level = 22, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move10 = {name = "Rock Blast", cd = 0, level = 27, dist = 4, target = 1, f = 25, pp = 10, t = "Rock", cat = "physical", accuracy = 80}, move11 = {name = "Earthquake", cd = 0, level = 33, dist = 4, target = 1, f = 100, pp = 10, t = "Ground", cat = "physical", accuracy = 100}, move12 = {name = "Explosion", cd = 0, level = 38, dist = 4, target = 1, f = 250, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move13 = {name = "Double-edge", cd = 50, level = 44, dist = 1, target = 1, f = 120, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move14 = {name = "Stone Edge", cd = 0, level = 49, dist = 4, target = 1, f = 100, pp = 5, t = "Rock", cat = "physical", accuracy = 80}, }, ["Ponyta"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Tail Whip", cd = 40, level = 10, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Ember", cd = 12, level = 16, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move4 = {name = "Stomp", cd = 0, level = 19, dist = 1, target = 1, f = 65, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Fire Spin", cd = 25, level = 25, dist = 4, target = 1, f = 15, pp = 15, t = "Fire", cat = "special", accuracy = 70}, move6 = {name = "Take Down", cd = 27, level = 28, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move7 = {name = "Agility", cd = 35, level = 34, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move8 = {name = "Fire Blast", cd = 50, level = 38, dist = 4, target = 1, f = 120, pp = 5, t = "Fire", cat = "special", accuracy = 85}, move9 = {name = "Bounce", cd = 0, level = 44, dist = 1, target = 1, f = 85, pp = 5, t = "Flying", cat = "physical", accuracy = 85}, move10 = {name = "Flare Blitz", cd = 60, level = 48, dist = 1, target = 1, f = 120, pp = 15, t = "Fire", cat = "physical", accuracy = 100}, }, ["Rapidash"] = { move1 = {name = "Poison Jab", cd = 40, level = 1, dist = 1, target = 1, f = 80, pp = 20, t = "Poison", cat = "physical", accuracy = 100}, move2 = {name = "Quick Attack", cd = 15, level = 1, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Growl", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Tail Whip", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Ember", cd = 12, level = 1, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move6 = {name = "Growl", cd = 40, level = 7, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move7 = {name = "Tail Whip", cd = 40, level = 10, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move8 = {name = "Ember", cd = 12, level = 16, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move9 = {name = "Stomp", cd = 0, level = 19, dist = 1, target = 1, f = 65, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Fire Spin", cd = 25, level = 25, dist = 4, target = 1, f = 15, pp = 15, t = "Fire", cat = "special", accuracy = 70}, move11 = {name = "Take Down", cd = 27, level = 28, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move12 = {name = "Agility", cd = 35, level = 34, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move13 = {name = "Fire Blast", cd = 50, level = 38, dist = 4, target = 1, f = 120, pp = 5, t = "Fire", cat = "special", accuracy = 85}, move14 = {name = "Fury Attack", cd = 15, level = 40, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move15 = {name = "Bounce", cd = 0, level = 49, dist = 1, target = 1, f = 85, pp = 5, t = "Flying", cat = "physical", accuracy = 85}, move16 = {name = "Flare Blitz", cd = 60, level = 58, dist = 1, target = 1, f = 120, pp = 15, t = "Fire", cat = "physical", accuracy = 100}, }, ["Slowpoke"] = { move1 = {name = "Curse", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 0}, move2 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move3 = {name = "Growl", cd = 40, level = 6, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Water Gun", cd = 15, level = 11, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move5 = {name = "Confusion", cd = 30, level = 15, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move6 = {name = "Disable", cd = 0, level = 20, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move7 = {name = "Headbutt", cd = 16, level = 25, dist = 1, target = 1, f = 70, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move8 = {name = "Water Pulse", cd = 20, level = 29, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move9 = {name = "Zen Headbutt", cd = 0, level = 34, dist = 1, target = 1, f = 80, pp = 15, t = "Psychic", cat = "physical", accuracy = 90}, move10 = {name = "Slack Off", cd = 0, level = 39, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Amnesia", cd = 0, level = 43, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Psychic", cd = 0, level = 48, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, move13 = {name = "Rain Dance", cd = 50, level = 53, dist = 4, target = 1, f = 0, pp = 5, t = "Water", cat = "Outro", accuracy = 0}, move14 = {name = "Psych Up", cd = 0, level = 57, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, }, ["Slowbro"] = { move1 = {name = "Curse", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 0}, move2 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move3 = {name = "Growl", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Growl", cd = 40, level = 6, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Water Gun", cd = 15, level = 11, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move6 = {name = "Confusion", cd = 30, level = 15, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move7 = {name = "Disable", cd = 0, level = 20, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move8 = {name = "Headbutt", cd = 16, level = 25, dist = 1, target = 1, f = 70, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Water Pulse", cd = 20, level = 29, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move10 = {name = "Zen Headbutt", cd = 0, level = 34, dist = 1, target = 1, f = 80, pp = 15, t = "Psychic", cat = "physical", accuracy = 90}, move11 = {name = "Withdraw", cd = 40, level = 37, dist = 4, target = 1, f = 0, pp = 40, t = "Water", cat = "Outro", accuracy = 0}, move12 = {name = "Slack Off", cd = 0, level = 41, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move13 = {name = "Amnesia", cd = 0, level = 47, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move14 = {name = "Psychic", cd = 0, level = 54, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, move15 = {name = "Rain Dance", cd = 50, level = 61, dist = 4, target = 1, f = 0, pp = 5, t = "Water", cat = "Outro", accuracy = 0}, move16 = {name = "Psych Up", cd = 0, level = 67, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, }, ["Magnemite"] = { move1 = {name = "Metal Sound", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Steel", cat = "Outro", accuracy = 85}, move2 = {name = "Thundershock", cd = 14, level = 6, dist = 4, target = 1, f = 40, pp = 30, t = "Electric", cat = "special", accuracy = 100}, move3 = {name = "Supersonic", cd = 25, level = 11, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move4 = {name = "Sonicboom", cd = 0, level = 14, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "special", accuracy = 90}, move5 = {name = "Thunder Wave", cd = 20, level = 17, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 100}, move6 = {name = "Spark", cd = 0, level = 22, dist = 1, target = 1, f = 65, pp = 20, t = "Electric", cat = "physical", accuracy = 100}, move7 = {name = "Lock-on", cd = 0, level = 27, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Magnet Bomb", cd = 0, level = 30, dist = 4, target = 1, f = 60, pp = 20, t = "Steel", cat = "physical", accuracy = 0}, move9 = {name = "Screech", cd = 40, level = 33, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move10 = {name = "Discharge", cd = 30, level = 38, dist = 4, target = 1, f = 80, pp = 15, t = "Electric", cat = "special", accuracy = 100}, move11 = {name = "Mirror Shot", cd = 0, level = 43, dist = 4, target = 1, f = 65, pp = 10, t = "Steel", cat = "special", accuracy = 85}, move12 = {name = "Magnet Rise", cd = 0, level = 46, dist = 4, target = 1, f = 0, pp = 10, t = "Electric", cat = "Outro", accuracy = 0}, move13 = {name = "Gyro Ball", cd = 35, level = 49, dist = 1, target = 1, f = 0, pp = 5, t = "Steel", cat = "physical", accuracy = 100}, move14 = {name = "Zap Cannon", cd = 0, level = 54, dist = 4, target = 1, f = 120, pp = 5, t = "Electric", cat = "special", accuracy = 50}, }, ["Magneton"] = { move1 = {name = "Tri Attack", cd = 0, level = 1, dist = 4, target = 1, f = 80, pp = 10, t = "Normal", cat = "special", accuracy = 100}, move2 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move3 = {name = "Thundershock", cd = 14, level = 1, dist = 4, target = 1, f = 40, pp = 30, t = "Electric", cat = "special", accuracy = 100}, move4 = {name = "Supersonic", cd = 25, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move5 = {name = "Thundershock", cd = 14, level = 6, dist = 4, target = 1, f = 40, pp = 30, t = "Electric", cat = "special", accuracy = 100}, move6 = {name = "Supersonic", cd = 25, level = 11, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move7 = {name = "Sonicboom", cd = 0, level = 14, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "special", accuracy = 90}, move8 = {name = "Thunder Wave", cd = 20, level = 17, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 100}, move9 = {name = "Spark", cd = 0, level = 22, dist = 1, target = 1, f = 65, pp = 20, t = "Electric", cat = "physical", accuracy = 100}, move10 = {name = "Lock-on", cd = 0, level = 27, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Magnet Bomb", cd = 0, level = 30, dist = 4, target = 1, f = 60, pp = 20, t = "Steel", cat = "physical", accuracy = 0}, move12 = {name = "Screech", cd = 40, level = 34, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move13 = {name = "Discharge", cd = 30, level = 40, dist = 4, target = 1, f = 80, pp = 15, t = "Electric", cat = "special", accuracy = 100}, move14 = {name = "Mirror Shot", cd = 0, level = 46, dist = 4, target = 1, f = 65, pp = 10, t = "Steel", cat = "special", accuracy = 85}, move15 = {name = "Magnet Rise", cd = 0, level = 50, dist = 4, target = 1, f = 0, pp = 10, t = "Electric", cat = "Outro", accuracy = 0}, move16 = {name = "Gyro Ball", cd = 35, level = 54, dist = 1, target = 1, f = 0, pp = 5, t = "Steel", cat = "physical", accuracy = 100}, move17 = {name = "Zap Cannon", cd = 0, level = 60, dist = 4, target = 1, f = 120, pp = 5, t = "Electric", cat = "special", accuracy = 50}, }, ["Farfetch\'d"] = { move1 = {name = "Poison Jab", cd = 40, level = 1, dist = 1, target = 1, f = 80, pp = 20, t = "Poison", cat = "physical", accuracy = 100}, move2 = {name = "Sand-attack", cd = 20, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move3 = {name = "Leer", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Fury Cutter", cd = 12, level = 1, dist = 1, target = 1, f = 10, pp = 20, t = "Bug", cat = "physical", accuracy = 95}, move5 = {name = "Fury Attack", cd = 15, level = 7, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move6 = {name = "Knock Off", cd = 0, level = 9, dist = 1, target = 1, f = 20, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move7 = {name = "Aerial Ace", cd = 30, level = 13, dist = 1, target = 1, f = 60, pp = 20, t = "Flying", cat = "physical", accuracy = 0}, move8 = {name = "Slash", cd = 13, level = 19, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Air Cutter", cd = 0, level = 21, dist = 4, target = 1, f = 55, pp = 25, t = "Flying", cat = "special", accuracy = 95}, move10 = {name = "Swords Dance", cd = 0, level = 25, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Agility", cd = 35, level = 31, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Night Slash", cd = 0, level = 33, dist = 1, target = 1, f = 70, pp = 15, t = "Dark", cat = "physical", accuracy = 100}, move13 = {name = "Air Slash", cd = 33, level = 37, dist = 4, target = 1, f = 75, pp = 20, t = "Flying", cat = "special", accuracy = 95}, move14 = {name = "False Swipe", cd = 0, level = 43, dist = 1, target = 1, f = 40, pp = 40, t = "Normal", cat = "physical", accuracy = 100}, }, ["Duduo"] = { move1 = {name = "Peck", cd = 13, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move2 = {name = "Quick Attack", cd = 15, level = 5, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Rage", cd = 40, level = 10, dist = 1, target = 1, f = 20, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Fury Attack", cd = 15, level = 14, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move5 = {name = "Pursuit", cd = 12, level = 19, dist = 1, target = 1, f = 40, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move6 = {name = "Uproar", cd = 0, level = 23, dist = 4, target = 1, f = 50, pp = 10, t = "Normal", cat = "special", accuracy = 100}, move7 = {name = "Acupressure", cd = 0, level = 28, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Double Hit", cd = 0, level = 32, dist = 1, target = 1, f = 35, pp = 10, t = "Normal", cat = "physical", accuracy = 90}, move9 = {name = "Agility", cd = 35, level = 37, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move10 = {name = "Drill Peck", cd = 36, level = 41, dist = 1, target = 1, f = 80, pp = 20, t = "Flying", cat = "physical", accuracy = 100}, move11 = {name = "Endeavor", cd = 40, level = 46, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, }, ["Dodrio"] = { move1 = {name = "Peck", cd = 13, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move2 = {name = "Pluck", cd = 23, level = 1, dist = 1, target = 1, f = 60, pp = 20, t = "Flying", cat = "physical", accuracy = 100}, move3 = {name = "Quick Attack", cd = 15, level = 1, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Rage", cd = 40, level = 1, dist = 1, target = 1, f = 20, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Quick Attack", cd = 15, level = 5, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move6 = {name = "Rage", cd = 40, level = 10, dist = 1, target = 1, f = 20, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Fury Attack", cd = 15, level = 14, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move8 = {name = "Pursuit", cd = 12, level = 19, dist = 1, target = 1, f = 40, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Uproar", cd = 0, level = 23, dist = 4, target = 1, f = 50, pp = 10, t = "Normal", cat = "special", accuracy = 100}, move10 = {name = "Acupressure", cd = 0, level = 28, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Tri Attack", cd = 0, level = 34, dist = 4, target = 1, f = 80, pp = 10, t = "Normal", cat = "special", accuracy = 100}, move12 = {name = "Agility", cd = 35, level = 41, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move13 = {name = "Drill Peck", cd = 36, level = 47, dist = 1, target = 1, f = 80, pp = 20, t = "Flying", cat = "physical", accuracy = 100}, move14 = {name = "Endeavor", cd = 40, level = 54, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, }, ["Seel"] = { move1 = {name = "Headbutt", cd = 16, level = 1, dist = 1, target = 1, f = 70, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Water Sport", cd = 0, level = 7, dist = 4, target = 1, f = 0, pp = 15, t = "Water", cat = "Outro", accuracy = 0}, move3 = {name = "Icy Wind", cd = 0, level = 11, dist = 4, target = 1, f = 55, pp = 15, t = "Ice", cat = "special", accuracy = 95}, move4 = {name = "Encore", cd = 100, level = 13, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Ice Shard", cd = 0, level = 17, dist = 4, target = 1, f = 40, pp = 30, t = "Ice", cat = "physical", accuracy = 100}, move6 = {name = "Rest", cd = 0, level = 21, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move7 = {name = "Aqua Ring", cd = 0, level = 23, dist = 4, target = 1, f = 0, pp = 20, t = "Water", cat = "Outro", accuracy = 0}, move8 = {name = "Aurora Beam", cd = 0, level = 27, dist = 4, target = 1, f = 65, pp = 20, t = "Ice", cat = "special", accuracy = 100}, move9 = {name = "Aqua Jet", cd = 0, level = 31, dist = 1, target = 1, f = 40, pp = 20, t = "Water", cat = "physical", accuracy = 100}, move10 = {name = "Brine", cd = 0, level = 33, dist = 4, target = 1, f = 65, pp = 10, t = "Water", cat = "special", accuracy = 100}, move11 = {name = "Take Down", cd = 27, level = 37, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move12 = {name = "Dive", cd = 0, level = 41, dist = 1, target = 1, f = 80, pp = 10, t = "Water", cat = "physical", accuracy = 100}, move13 = {name = "Aqua Tail", cd = 18, level = 43, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 90}, move14 = {name = "Ice Beam", cd = 0, level = 47, dist = 4, target = 1, f = 95, pp = 10, t = "Ice", cat = "special", accuracy = 100}, move15 = {name = "Safeguard", cd = 40, level = 51, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, }, ["Dewgong"] = { move1 = {name = "Headbutt", cd = 16, level = 1, dist = 1, target = 1, f = 70, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Signal Beam", cd = 0, level = 1, dist = 4, target = 1, f = 75, pp = 15, t = "Bug", cat = "special", accuracy = 100}, move3 = {name = "Icy Wind", cd = 0, level = 1, dist = 4, target = 1, f = 55, pp = 15, t = "Ice", cat = "special", accuracy = 95}, move4 = {name = "Growl", cd = 40, level = 3, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Signal Beam", cd = 0, level = 7, dist = 4, target = 1, f = 75, pp = 15, t = "Bug", cat = "special", accuracy = 100}, move6 = {name = "Icy Wind", cd = 0, level = 11, dist = 4, target = 1, f = 55, pp = 15, t = "Ice", cat = "special", accuracy = 95}, move7 = {name = "Encore", cd = 100, level = 13, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 100}, move8 = {name = "Ice Shard", cd = 0, level = 17, dist = 4, target = 1, f = 40, pp = 30, t = "Ice", cat = "physical", accuracy = 100}, move9 = {name = "Rest", cd = 0, level = 21, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move10 = {name = "Aqua Ring", cd = 0, level = 23, dist = 4, target = 1, f = 0, pp = 20, t = "Water", cat = "Outro", accuracy = 0}, move11 = {name = "Aurora Beam", cd = 0, level = 27, dist = 4, target = 1, f = 65, pp = 20, t = "Ice", cat = "special", accuracy = 100}, move12 = {name = "Aqua Jet", cd = 0, level = 31, dist = 1, target = 1, f = 40, pp = 20, t = "Water", cat = "physical", accuracy = 100}, move13 = {name = "Brine", cd = 0, level = 33, dist = 4, target = 1, f = 65, pp = 10, t = "Water", cat = "special", accuracy = 100}, move14 = {name = "Sheer Cold", cd = 0, level = 34, dist = 4, target = 1, f = 0, pp = 5, t = "Ice", cat = "special", accuracy = 30}, move15 = {name = "Take Down", cd = 27, level = 37, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move16 = {name = "Dive", cd = 0, level = 41, dist = 1, target = 1, f = 80, pp = 10, t = "Water", cat = "physical", accuracy = 100}, move17 = {name = "Aqua Tail", cd = 18, level = 43, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 90}, move18 = {name = "Ice Beam", cd = 0, level = 47, dist = 4, target = 1, f = 95, pp = 10, t = "Ice", cat = "special", accuracy = 100}, move19 = {name = "Safeguard", cd = 40, level = 51, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, }, ["Grimer"] = { move1 = {name = "Poison Gas", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Poison", cat = "Outro", accuracy = 55}, move2 = {name = "Harden", cd = 40, level = 4, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Disable", cd = 0, level = 12, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move5 = {name = "Minimize", cd = 40, level = 17, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Sludge", cd = 0, level = 20, dist = 4, target = 1, f = 65, pp = 20, t = "Poison", cat = "special", accuracy = 100}, move7 = {name = "Mud Bomb", cd = 25, level = 23, dist = 4, target = 1, f = 65, pp = 10, t = "Ground", cat = "special", accuracy = 85}, move8 = {name = "Fling", cd = 0, level = 28, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Screech", cd = 40, level = 33, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move10 = {name = "Sludge Bomb", cd = 0, level = 36, dist = 4, target = 1, f = 90, pp = 10, t = "Poison", cat = "special", accuracy = 100}, move11 = {name = "Acid Armor", cd = 0, level = 39, dist = 4, target = 1, f = 0, pp = 40, t = "Poison", cat = "Outro", accuracy = 0}, move12 = {name = "Gunk Shot", cd = 50, level = 44, dist = 4, target = 1, f = 120, pp = 5, t = "Poison", cat = "physical", accuracy = 70}, move13 = {name = "Memento", cd = 0, level = 49, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "Outro", accuracy = 100}, }, ["Muk"] = { move1 = {name = "Poison Gas", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Poison", cat = "Outro", accuracy = 55}, move2 = {name = "Harden", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Harden", cd = 40, level = 4, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Disable", cd = 0, level = 12, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move7 = {name = "Minimize", cd = 40, level = 17, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Sludge", cd = 0, level = 20, dist = 4, target = 1, f = 65, pp = 20, t = "Poison", cat = "special", accuracy = 100}, move9 = {name = "Mud Bomb", cd = 25, level = 23, dist = 4, target = 1, f = 65, pp = 10, t = "Ground", cat = "special", accuracy = 85}, move10 = {name = "Fling", cd = 0, level = 28, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move11 = {name = "Screech", cd = 40, level = 33, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move12 = {name = "Sludge Bomb", cd = 0, level = 36, dist = 4, target = 1, f = 90, pp = 10, t = "Poison", cat = "special", accuracy = 100}, move13 = {name = "Acid Armor", cd = 0, level = 44, dist = 4, target = 1, f = 0, pp = 40, t = "Poison", cat = "Outro", accuracy = 0}, move14 = {name = "Gunk Shot", cd = 50, level = 54, dist = 4, target = 1, f = 120, pp = 5, t = "Poison", cat = "physical", accuracy = 70}, move15 = {name = "Memento", cd = 0, level = 65, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "Outro", accuracy = 100}, }, ["Shellder"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Supersonic", cd = 25, level = 8, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move3 = {name = "Icicle Spear", cd = 0, level = 13, dist = 4, target = 1, f = 10, pp = 30, t = "Ice", cat = "physical", accuracy = 100}, move4 = {name = "Protect", cd = 45, level = 16, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Leer", cd = 40, level = 20, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move6 = {name = "Clamp", cd = 0, level = 25, dist = 1, target = 1, f = 35, pp = 10, t = "Water", cat = "physical", accuracy = 75}, move7 = {name = "Ice Shard", cd = 0, level = 28, dist = 4, target = 1, f = 40, pp = 30, t = "Ice", cat = "physical", accuracy = 100}, move8 = {name = "Aurora Beam", cd = 0, level = 32, dist = 4, target = 1, f = 65, pp = 20, t = "Ice", cat = "special", accuracy = 100}, move9 = {name = "Whirlpool", cd = 0, level = 37, dist = 4, target = 1, f = 15, pp = 15, t = "Water", cat = "special", accuracy = 70}, move10 = {name = "Iron Defense", cd = 0, level = 40, dist = 4, target = 1, f = 0, pp = 15, t = "Steel", cat = "Outro", accuracy = 0}, move11 = {name = "Brine", cd = 0, level = 44, dist = 4, target = 1, f = 65, pp = 10, t = "Water", cat = "special", accuracy = 100}, move12 = {name = "Ice Beam", cd = 0, level = 49, dist = 4, target = 1, f = 95, pp = 10, t = "Ice", cat = "special", accuracy = 100}, }, ["Cloyster"] = { move1 = {name = "Toxic Spikes", cd = 25, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Poison", cat = "Outro", accuracy = 0}, move2 = {name = "Supersonic", cd = 25, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move3 = {name = "Aurora Beam", cd = 0, level = 1, dist = 4, target = 1, f = 65, pp = 20, t = "Ice", cat = "special", accuracy = 100}, move4 = {name = "Protect", cd = 45, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Spikes", cd = 0, level = 28, dist = 4, target = 1, f = 0, pp = 20, t = "Ground", cat = "Outro", accuracy = 0}, move6 = {name = "Spike Cannon", cd = 0, level = 40, dist = 4, target = 1, f = 20, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, }, ["Gastly"] = { move1 = {name = "Hypnosis", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 70}, move2 = {name = "Spite", cd = 0, level = 5, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move3 = {name = "Mean Look", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Curse", cd = 0, level = 12, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 0}, move5 = {name = "Night Shade", cd = 0, level = 15, dist = 4, target = 1, f = 0, pp = 15, t = "Ghost", cat = "special", accuracy = 100}, move6 = {name = "Confuse Ray", cd = 23, level = 19, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move7 = {name = "Sucker Punch", cd = 28, level = 22, dist = 1, target = 1, f = 80, pp = 5, t = "Dark", cat = "physical", accuracy = 100}, move8 = {name = "Payback", cd = 18, level = 26, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Shadow Ball", cd = 0, level = 29, dist = 4, target = 1, f = 80, pp = 15, t = "Ghost", cat = "special", accuracy = 100}, move10 = {name = "Dream Eater", cd = 0, level = 33, dist = 4, target = 1, f = 100, pp = 15, t = "Psychic", cat = "special", accuracy = 100}, move11 = {name = "Dark Pulse", cd = 0, level = 36, dist = 4, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move12 = {name = "Destiny Bond", cd = 0, level = 40, dist = 4, target = 1, f = 0, pp = 5, t = "Ghost", cat = "Outro", accuracy = 0}, move13 = {name = "Nightmare", cd = 0, level = 43, dist = 4, target = 1, f = 0, pp = 15, t = "Ghost", cat = "Outro", accuracy = 100}, }, ["Haunter"] = { move1 = {name = "Hypnosis", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 70}, move2 = {name = "Spite", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move3 = {name = "Spite", cd = 0, level = 5, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move4 = {name = "Mean Look", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Curse", cd = 0, level = 12, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 0}, move6 = {name = "Night Shade", cd = 0, level = 15, dist = 4, target = 1, f = 0, pp = 15, t = "Ghost", cat = "special", accuracy = 100}, move7 = {name = "Confuse Ray", cd = 23, level = 19, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move8 = {name = "Sucker Punch", cd = 28, level = 22, dist = 1, target = 1, f = 80, pp = 5, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Shadow Punch", cd = 0, level = 25, dist = 1, target = 1, f = 60, pp = 20, t = "Ghost", cat = "physical", accuracy = 0}, move10 = {name = "Payback", cd = 18, level = 28, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move11 = {name = "Shadow Ball", cd = 0, level = 33, dist = 4, target = 1, f = 80, pp = 15, t = "Ghost", cat = "special", accuracy = 100}, move12 = {name = "Dream Eater", cd = 0, level = 39, dist = 4, target = 1, f = 100, pp = 15, t = "Psychic", cat = "special", accuracy = 100}, move13 = {name = "Dark Pulse", cd = 0, level = 44, dist = 4, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move14 = {name = "Destiny Bond", cd = 0, level = 50, dist = 4, target = 1, f = 0, pp = 5, t = "Ghost", cat = "Outro", accuracy = 0}, move15 = {name = "Nightmare", cd = 0, level = 55, dist = 4, target = 1, f = 0, pp = 15, t = "Ghost", cat = "Outro", accuracy = 100}, }, ["Gengar"] = { move1 = {name = "Hypnosis", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 70}, move2 = {name = "Spite", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move3 = {name = "Spite", cd = 0, level = 5, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move4 = {name = "Mean Look", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Curse", cd = 0, level = 12, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 0}, move6 = {name = "Night Shade", cd = 0, level = 15, dist = 4, target = 1, f = 0, pp = 15, t = "Ghost", cat = "special", accuracy = 100}, move7 = {name = "Confuse Ray", cd = 23, level = 19, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move8 = {name = "Sucker Punch", cd = 28, level = 22, dist = 1, target = 1, f = 80, pp = 5, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Shadow Punch", cd = 0, level = 25, dist = 1, target = 1, f = 60, pp = 20, t = "Ghost", cat = "physical", accuracy = 0}, move10 = {name = "Payback", cd = 18, level = 28, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move11 = {name = "Shadow Ball", cd = 0, level = 33, dist = 4, target = 1, f = 80, pp = 15, t = "Ghost", cat = "special", accuracy = 100}, move12 = {name = "Dream Eater", cd = 0, level = 39, dist = 4, target = 1, f = 100, pp = 15, t = "Psychic", cat = "special", accuracy = 100}, move13 = {name = "Dark Pulse", cd = 0, level = 44, dist = 4, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move14 = {name = "Destiny Bond", cd = 0, level = 50, dist = 4, target = 1, f = 0, pp = 5, t = "Ghost", cat = "Outro", accuracy = 0}, move15 = {name = "Nightmare", cd = 0, level = 55, dist = 4, target = 1, f = 0, pp = 15, t = "Ghost", cat = "Outro", accuracy = 100}, }, ["Onix"] = { move1 = {name = "Mud Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 0}, move2 = {name = "Harden", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Bind", cd = 0, level = 1, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move4 = {name = "Screech", cd = 40, level = 6, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move5 = {name = "Rock Throw", cd = 0, level = 9, dist = 4, target = 1, f = 50, pp = 15, t = "Rock", cat = "physical", accuracy = 90}, move6 = {name = "Rage", cd = 40, level = 14, dist = 1, target = 1, f = 20, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Rock Tomb", cd = 0, level = 17, dist = 4, target = 1, f = 50, pp = 10, t = "Rock", cat = "physical", accuracy = 80}, move8 = {name = "Sandstorm", cd = 50, level = 22, dist = 4, target = 1, f = 0, pp = 10, t = "Rock", cat = "Outro", accuracy = 0}, move9 = {name = "Slam", cd = 27, level = 25, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move10 = {name = "Rock Polish", cd = 0, level = 30, dist = 4, target = 1, f = 0, pp = 20, t = "Rock", cat = "Outro", accuracy = 0}, move11 = {name = "Dragonbreath", cd = 0, level = 33, dist = 4, target = 1, f = 60, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move12 = {name = "Iron Tail", cd = 0, level = 38, dist = 1, target = 1, f = 100, pp = 15, t = "Steel", cat = "physical", accuracy = 75}, move13 = {name = "Sand Tomb", cd = 25, level = 41, dist = 4, target = 1, f = 15, pp = 15, t = "Ground", cat = "physical", accuracy = 70}, move14 = {name = "Double-edge", cd = 50, level = 46, dist = 1, target = 1, f = 120, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move15 = {name = "Stone Edge", cd = 0, level = 49, dist = 4, target = 1, f = 100, pp = 5, t = "Rock", cat = "physical", accuracy = 80}, }, ["Drowzee"] = { move1 = {name = "Pound", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Disable", cd = 0, level = 7, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move3 = {name = "Confusion", cd = 30, level = 9, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move4 = {name = "Poison Gas", cd = 0, level = 18, dist = 4, target = 1, f = 0, pp = 40, t = "Poison", cat = "Outro", accuracy = 55}, move5 = {name = "Meditate", cd = 0, level = 21, dist = 4, target = 1, f = 0, pp = 40, t = "Psychic", cat = "Outro", accuracy = 0}, move6 = {name = "Psybeam", cd = 12, level = 26, dist = 4, target = 1, f = 65, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, move7 = {name = "Psych Up", cd = 0, level = 29, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Headbutt", cd = 16, level = 32, dist = 1, target = 1, f = 70, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Swagger", cd = 0, level = 37, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 90}, move10 = {name = "Psychic", cd = 0, level = 40, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, move11 = {name = "Nasty Plot", cd = 0, level = 43, dist = 4, target = 1, f = 0, pp = 20, t = "Dark", cat = "Outro", accuracy = 0}, move12 = {name = "Zen Headbutt", cd = 0, level = 50, dist = 1, target = 1, f = 80, pp = 15, t = "Psychic", cat = "physical", accuracy = 90}, move13 = {name = "Future Sight", cd = 0, level = 53, dist = 4, target = 1, f = 80, pp = 15, t = "Psychic", cat = "special", accuracy = 90}, }, ["Hypno"] = { move1 = {name = "Nightmare", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Ghost", cat = "Outro", accuracy = 100}, move2 = {name = "Pound", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Hypnosis", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 70}, move4 = {name = "Disable", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move5 = {name = "Confusion", cd = 30, level = 1, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move6 = {name = "Disable", cd = 0, level = 7, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move7 = {name = "Confusion", cd = 30, level = 9, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move8 = {name = "Poison Gas", cd = 0, level = 18, dist = 4, target = 1, f = 0, pp = 40, t = "Poison", cat = "Outro", accuracy = 55}, move9 = {name = "Meditate", cd = 0, level = 21, dist = 4, target = 1, f = 0, pp = 40, t = "Psychic", cat = "Outro", accuracy = 0}, move10 = {name = "Psybeam", cd = 12, level = 28, dist = 4, target = 1, f = 65, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, move11 = {name = "Psych Up", cd = 0, level = 33, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move12 = {name = "Headbutt", cd = 16, level = 38, dist = 1, target = 1, f = 70, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move13 = {name = "Swagger", cd = 0, level = 45, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 90}, move14 = {name = "Psychic", cd = 0, level = 50, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, move15 = {name = "Nasty Plot", cd = 0, level = 55, dist = 4, target = 1, f = 0, pp = 20, t = "Dark", cat = "Outro", accuracy = 0}, move16 = {name = "Zen Headbutt", cd = 0, level = 64, dist = 1, target = 1, f = 80, pp = 15, t = "Psychic", cat = "physical", accuracy = 90}, move17 = {name = "Future Sight", cd = 0, level = 69, dist = 4, target = 1, f = 80, pp = 15, t = "Psychic", cat = "special", accuracy = 90}, }, ["Krabby"] = { move1 = {name = "Mud Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 0}, move2 = {name = "Vicegrip", cd = 0, level = 5, dist = 1, target = 1, f = 55, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Leer", cd = 40, level = 9, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Harden", cd = 40, level = 11, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Bubblebeam", cd = 0, level = 15, dist = 4, target = 1, f = 65, pp = 20, t = "Water", cat = "special", accuracy = 100}, move6 = {name = "Mud Shot", cd = 0, level = 19, dist = 4, target = 1, f = 55, pp = 15, t = "Ground", cat = "special", accuracy = 95}, move7 = {name = "Metal Claw", cd = 0, level = 21, dist = 1, target = 1, f = 50, pp = 35, t = "Steel", cat = "physical", accuracy = 95}, move8 = {name = "Stomp", cd = 0, level = 25, dist = 1, target = 1, f = 65, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Protect", cd = 45, level = 29, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Guillotine", cd = 0, level = 31, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 30}, move11 = {name = "Slam", cd = 27, level = 35, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move12 = {name = "Brine", cd = 0, level = 39, dist = 4, target = 1, f = 65, pp = 10, t = "Water", cat = "special", accuracy = 100}, move13 = {name = "Crabhammer", cd = 0, level = 41, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 85}, move14 = {name = "Flail", cd = 0, level = 45, dist = 1, target = 1, f = 0, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, }, ["Kingler"] = { move1 = {name = "Mud Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 0}, move2 = {name = "Vicegrip", cd = 0, level = 1, dist = 1, target = 1, f = 55, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Vicegrip", cd = 0, level = 5, dist = 1, target = 1, f = 55, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Leer", cd = 40, level = 9, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Harden", cd = 40, level = 11, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Bubblebeam", cd = 0, level = 15, dist = 4, target = 1, f = 65, pp = 20, t = "Water", cat = "special", accuracy = 100}, move7 = {name = "Mud Shot", cd = 0, level = 19, dist = 4, target = 1, f = 55, pp = 15, t = "Ground", cat = "special", accuracy = 95}, move8 = {name = "Metal Claw", cd = 0, level = 21, dist = 1, target = 1, f = 50, pp = 35, t = "Steel", cat = "physical", accuracy = 95}, move9 = {name = "Stomp", cd = 0, level = 25, dist = 1, target = 1, f = 65, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Protect", cd = 45, level = 32, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Guillotine", cd = 0, level = 37, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 30}, move12 = {name = "Slam", cd = 27, level = 44, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move13 = {name = "Brine", cd = 0, level = 51, dist = 4, target = 1, f = 65, pp = 10, t = "Water", cat = "special", accuracy = 100}, move14 = {name = "Crabhammer", cd = 0, level = 56, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 85}, move15 = {name = "Flail", cd = 0, level = 63, dist = 1, target = 1, f = 0, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, }, ["Voltorb"] = { move1 = {name = "Charge", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 0}, move2 = {name = "Sonicboom", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "special", accuracy = 90}, move3 = {name = "Spark", cd = 0, level = 12, dist = 1, target = 1, f = 65, pp = 20, t = "Electric", cat = "physical", accuracy = 100}, move4 = {name = "Rollout", cd = 30, level = 15, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move5 = {name = "Screech", cd = 40, level = 19, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move6 = {name = "Light Screen", cd = 40, level = 22, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move7 = {name = "Charge Beam", cd = 0, level = 26, dist = 4, target = 1, f = 50, pp = 10, t = "Electric", cat = "special", accuracy = 90}, move8 = {name = "Selfdestruct", cd = 0, level = 29, dist = 4, target = 1, f = 200, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Swift", cd = 15, level = 33, dist = 4, target = 1, f = 60, pp = 20, t = "Normal", cat = "special", accuracy = 0}, move10 = {name = "Magnet Rise", cd = 0, level = 36, dist = 4, target = 1, f = 0, pp = 10, t = "Electric", cat = "Outro", accuracy = 0}, move11 = {name = "Gyro Ball", cd = 35, level = 40, dist = 1, target = 1, f = 0, pp = 5, t = "Steel", cat = "physical", accuracy = 100}, move12 = {name = "Explosion", cd = 0, level = 43, dist = 4, target = 1, f = 250, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move13 = {name = "Mirror Coat", cd = 0, level = 47, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, }, ["Electrode"] = { move1 = {name = "Charge", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 0}, move2 = {name = "Sonicboom", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "special", accuracy = 90}, move3 = {name = "Tackle", cd = 3, level = 5, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move4 = {name = "Sonicboom", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "special", accuracy = 90}, move5 = {name = "Spark", cd = 0, level = 12, dist = 1, target = 1, f = 65, pp = 20, t = "Electric", cat = "physical", accuracy = 100}, move6 = {name = "Rollout", cd = 30, level = 15, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move7 = {name = "Screech", cd = 40, level = 19, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move8 = {name = "Light Screen", cd = 40, level = 22, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move9 = {name = "Charge Beam", cd = 0, level = 26, dist = 4, target = 1, f = 50, pp = 10, t = "Electric", cat = "special", accuracy = 90}, move10 = {name = "Selfdestruct", cd = 0, level = 29, dist = 4, target = 1, f = 200, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move11 = {name = "Swift", cd = 15, level = 35, dist = 4, target = 1, f = 60, pp = 20, t = "Normal", cat = "special", accuracy = 0}, move12 = {name = "Magnet Rise", cd = 0, level = 40, dist = 4, target = 1, f = 0, pp = 10, t = "Electric", cat = "Outro", accuracy = 0}, move13 = {name = "Gyro Ball", cd = 35, level = 46, dist = 1, target = 1, f = 0, pp = 5, t = "Steel", cat = "physical", accuracy = 100}, move14 = {name = "Explosion", cd = 0, level = 51, dist = 4, target = 1, f = 250, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move15 = {name = "Mirror Coat", cd = 0, level = 57, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, }, ["Exeggcute"] = { move1 = {name = "Barrage", cd = 0, level = 1, dist = 4, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move2 = {name = "Hypnosis", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 70}, move3 = {name = "Reflect", cd = 0, level = 7, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move4 = {name = "Leech Seed", cd = 17, level = 11, dist = 4, target = 1, f = 0, pp = 10, t = "Grass", cat = "Outro", accuracy = 90}, move5 = {name = "Bullet Seed", cd = 0, level = 17, dist = 4, target = 1, f = 10, pp = 30, t = "Grass", cat = "physical", accuracy = 100}, move6 = {name = "Stun Spore", cd = 25, level = 19, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move7 = {name = "Poisonpowder", cd = 25, level = 21, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move8 = {name = "Sleep Powder", cd = 60, level = 23, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move9 = {name = "Confusion", cd = 30, level = 27, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move10 = {name = "Worry Seed", cd = 0, level = 33, dist = 4, target = 1, f = 0, pp = 10, t = "Grass", cat = "Outro", accuracy = 100}, move11 = {name = "Natural Gift", cd = 0, level = 37, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move12 = {name = "Solarbeam", cd = 0, level = 43, dist = 4, target = 1, f = 120, pp = 10, t = "Grass", cat = "special", accuracy = 100}, move13 = {name = "Psychic", cd = 0, level = 47, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, }, ["Exeggutor"] = { move1 = {name = "Seed Bomb", cd = 25, level = 1, dist = 4, target = 1, f = 80, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, move2 = {name = "Hypnosis", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 70}, move3 = {name = "Confusion", cd = 30, level = 1, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move4 = {name = "Stomp", cd = 0, level = 1, dist = 1, target = 1, f = 65, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Stomp", cd = 0, level = 17, dist = 1, target = 1, f = 65, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move6 = {name = "Egg Bomb", cd = 0, level = 27, dist = 4, target = 1, f = 100, pp = 10, t = "Normal", cat = "physical", accuracy = 75}, move7 = {name = "Wood Hammer", cd = 0, level = 37, dist = 1, target = 1, f = 120, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, move8 = {name = "Leaf Storm", cd = 0, level = 47, dist = 4, target = 1, f = 140, pp = 5, t = "Grass", cat = "special", accuracy = 90}, }, ["Cubone"] = { move1 = {name = "Growl", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move2 = {name = "Bone Club", cd = 0, level = 7, dist = 4, target = 1, f = 65, pp = 20, t = "Ground", cat = "physical", accuracy = 85}, move3 = {name = "Headbutt", cd = 16, level = 11, dist = 1, target = 1, f = 70, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Leer", cd = 40, level = 13, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Focus Energy", cd = 40, level = 17, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Bonemerang", cd = 0, level = 21, dist = 4, target = 1, f = 50, pp = 10, t = "Ground", cat = "physical", accuracy = 90}, move7 = {name = "Rage", cd = 40, level = 23, dist = 1, target = 1, f = 20, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move8 = {name = "False Swipe", cd = 0, level = 27, dist = 1, target = 1, f = 40, pp = 40, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Thrash", cd = 35, level = 31, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Fling", cd = 0, level = 33, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move11 = {name = "Bone Rush", cd = 0, level = 37, dist = 4, target = 1, f = 25, pp = 10, t = "Ground", cat = "physical", accuracy = 80}, move12 = {name = "Endeavor", cd = 40, level = 41, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move13 = {name = "Double-edge", cd = 50, level = 43, dist = 1, target = 1, f = 120, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, }, ["Marowak"] = { move1 = {name = "Growl", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move2 = {name = "Bone Club", cd = 0, level = 1, dist = 4, target = 1, f = 65, pp = 20, t = "Ground", cat = "physical", accuracy = 85}, move3 = {name = "Headbutt", cd = 16, level = 1, dist = 1, target = 1, f = 70, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Tail Whip", cd = 40, level = 3, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Bone Club", cd = 0, level = 7, dist = 4, target = 1, f = 65, pp = 20, t = "Ground", cat = "physical", accuracy = 85}, move6 = {name = "Headbutt", cd = 16, level = 11, dist = 1, target = 1, f = 70, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Leer", cd = 40, level = 13, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move8 = {name = "Focus Energy", cd = 40, level = 17, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move9 = {name = "Bonemerang", cd = 0, level = 21, dist = 4, target = 1, f = 50, pp = 10, t = "Ground", cat = "physical", accuracy = 90}, move10 = {name = "Rage", cd = 40, level = 23, dist = 1, target = 1, f = 20, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move11 = {name = "False Swipe", cd = 0, level = 27, dist = 1, target = 1, f = 40, pp = 40, t = "Normal", cat = "physical", accuracy = 100}, move12 = {name = "Thrash", cd = 35, level = 33, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move13 = {name = "Fling", cd = 0, level = 37, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move14 = {name = "Bone Rush", cd = 0, level = 43, dist = 4, target = 1, f = 25, pp = 10, t = "Ground", cat = "physical", accuracy = 80}, move15 = {name = "Endeavor", cd = 40, level = 49, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move16 = {name = "Double-edge", cd = 50, level = 53, dist = 1, target = 1, f = 120, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, }, ["Hitmonlee"] = { move1 = {name = "Revenge", cd = 0, level = 1, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move2 = {name = "Meditate", cd = 0, level = 5, dist = 4, target = 1, f = 0, pp = 40, t = "Psychic", cat = "Outro", accuracy = 0}, move3 = {name = "Rolling Kick", cd = 0, level = 9, dist = 1, target = 1, f = 60, pp = 15, t = "Fighting", cat = "physical", accuracy = 85}, move4 = {name = "Jump Kick", cd = 0, level = 13, dist = 1, target = 1, f = 85, pp = 25, t = "Fighting", cat = "physical", accuracy = 95}, move5 = {name = "Brick Break", cd = 0, level = 17, dist = 1, target = 1, f = 75, pp = 15, t = "Fighting", cat = "physical", accuracy = 100}, move6 = {name = "Focus Energy", cd = 40, level = 21, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move7 = {name = "Feint", cd = 12, level = 25, dist = 4, target = 1, f = 50, pp = 10, t = "Normal", cat = "physical", accuracy = 100}, move8 = {name = "Hi Jump Kick", cd = 0, level = 29, dist = 1, target = 1, f = 100, pp = 20, t = "Fighting", cat = "physical", accuracy = 90}, move9 = {name = "Mind Reader", cd = 0, level = 33, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Foresight", cd = 0, level = 37, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Blaze Kick", cd = 0, level = 41, dist = 1, target = 1, f = 85, pp = 10, t = "Fire", cat = "physical", accuracy = 90}, move12 = {name = "Endure", cd = 0, level = 45, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move13 = {name = "Mega Kick", cd = 0, level = 49, dist = 1, target = 1, f = 120, pp = 5, t = "Normal", cat = "physical", accuracy = 75}, move14 = {name = "Close Combat", cd = 0, level = 53, dist = 1, target = 1, f = 120, pp = 5, t = "Fighting", cat = "physical", accuracy = 100}, move15 = {name = "Reversal", cd = 0, level = 57, dist = 1, target = 1, f = 0, pp = 15, t = "Fighting", cat = "physical", accuracy = 100}, }, ["Hitmonchan"] = { move1 = {name = "Revenge", cd = 0, level = 1, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move2 = {name = "Agility", cd = 35, level = 6, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move3 = {name = "Pursuit", cd = 12, level = 11, dist = 1, target = 1, f = 40, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move4 = {name = "Mach Punch", cd = 0, level = 16, dist = 1, target = 1, f = 40, pp = 30, t = "Fighting", cat = "physical", accuracy = 100}, move5 = {name = "Bullet Punch", cd = 0, level = 16, dist = 1, target = 1, f = 40, pp = 30, t = "Steel", cat = "physical", accuracy = 100}, move6 = {name = "Feint", cd = 12, level = 21, dist = 4, target = 1, f = 50, pp = 10, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Vacuum Wave", cd = 0, level = 26, dist = 4, target = 1, f = 40, pp = 30, t = "Fighting", cat = "special", accuracy = 100}, move8 = {name = "Thunderpunch", cd = 0, level = 31, dist = 1, target = 1, f = 75, pp = 15, t = "Electric", cat = "physical", accuracy = 100}, move9 = {name = "Ice Punch", cd = 0, level = 31, dist = 1, target = 1, f = 75, pp = 15, t = "Ice", cat = "physical", accuracy = 100}, move10 = {name = "Fire Punch", cd = 0, level = 31, dist = 1, target = 1, f = 75, pp = 15, t = "Fire", cat = "physical", accuracy = 100}, move11 = {name = "Sky Uppercut", cd = 0, level = 36, dist = 1, target = 1, f = 85, pp = 15, t = "Fighting", cat = "physical", accuracy = 90}, move12 = {name = "Mega Punch", cd = 0, level = 41, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move13 = {name = "Detect", cd = 0, level = 46, dist = 4, target = 1, f = 0, pp = 5, t = "Fighting", cat = "Outro", accuracy = 0}, move14 = {name = "Counter", cd = 0, level = 51, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move15 = {name = "Close Combat", cd = 0, level = 56, dist = 1, target = 1, f = 120, pp = 5, t = "Fighting", cat = "physical", accuracy = 100}, }, ["Lickitung"] = { move1 = {name = "Lick", cd = 0, level = 1, dist = 1, target = 1, f = 20, pp = 30, t = "Ghost", cat = "physical", accuracy = 100}, move2 = {name = "Defense Curl", cd = 40, level = 9, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Knock Off", cd = 0, level = 13, dist = 1, target = 1, f = 20, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move4 = {name = "Wrap", cd = 20, level = 17, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move5 = {name = "Stomp", cd = 0, level = 21, dist = 1, target = 1, f = 65, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move6 = {name = "Disable", cd = 0, level = 25, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 80}, move7 = {name = "Slam", cd = 27, level = 29, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move8 = {name = "Rollout", cd = 30, level = 33, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move9 = {name = "Me First", cd = 0, level = 37, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Refresh", cd = 0, level = 41, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Screech", cd = 40, level = 45, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move12 = {name = "Power Whip", cd = 0, level = 49, dist = 1, target = 1, f = 120, pp = 10, t = "Grass", cat = "physical", accuracy = 85}, move13 = {name = "Wring Out", cd = 0, level = 53, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "special", accuracy = 100}, }, ["Koffing"] = { move1 = {name = "Poison Gas", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Poison", cat = "Outro", accuracy = 55}, move2 = {name = "Smog", cd = 0, level = 6, dist = 4, target = 1, f = 20, pp = 20, t = "Poison", cat = "special", accuracy = 70}, move3 = {name = "Smokescreen", cd = 30, level = 10, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Assurance", cd = 30, level = 15, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move5 = {name = "Selfdestruct", cd = 0, level = 19, dist = 4, target = 1, f = 200, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move6 = {name = "Sludge", cd = 0, level = 24, dist = 4, target = 1, f = 65, pp = 20, t = "Poison", cat = "special", accuracy = 100}, move7 = {name = "Haze", cd = 35, level = 28, dist = 4, target = 1, f = 0, pp = 30, t = "Ice", cat = "Outro", accuracy = 0}, move8 = {name = "Gyro Ball", cd = 35, level = 33, dist = 1, target = 1, f = 0, pp = 5, t = "Steel", cat = "physical", accuracy = 100}, move9 = {name = "Explosion", cd = 0, level = 37, dist = 4, target = 1, f = 250, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Sludge Bomb", cd = 0, level = 42, dist = 4, target = 1, f = 90, pp = 10, t = "Poison", cat = "special", accuracy = 100}, move11 = {name = "Destiny Bond", cd = 0, level = 46, dist = 4, target = 1, f = 0, pp = 5, t = "Ghost", cat = "Outro", accuracy = 0}, move12 = {name = "Memento", cd = 0, level = 51, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "Outro", accuracy = 100}, }, ["Weezing"] = { move1 = {name = "Poison Gas", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Poison", cat = "Outro", accuracy = 55}, move2 = {name = "Smog", cd = 0, level = 1, dist = 4, target = 1, f = 20, pp = 20, t = "Poison", cat = "special", accuracy = 70}, move3 = {name = "Smokescreen", cd = 30, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Smog", cd = 0, level = 6, dist = 4, target = 1, f = 20, pp = 20, t = "Poison", cat = "special", accuracy = 70}, move5 = {name = "Smokescreen", cd = 30, level = 10, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move6 = {name = "Assurance", cd = 30, level = 15, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move7 = {name = "Selfdestruct", cd = 0, level = 19, dist = 4, target = 1, f = 200, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move8 = {name = "Sludge", cd = 0, level = 24, dist = 4, target = 1, f = 65, pp = 20, t = "Poison", cat = "special", accuracy = 100}, move9 = {name = "Haze", cd = 35, level = 28, dist = 4, target = 1, f = 0, pp = 30, t = "Ice", cat = "Outro", accuracy = 0}, move10 = {name = "Double Hit", cd = 0, level = 33, dist = 1, target = 1, f = 35, pp = 10, t = "Normal", cat = "physical", accuracy = 90}, move11 = {name = "Explosion", cd = 0, level = 40, dist = 4, target = 1, f = 250, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move12 = {name = "Sludge Bomb", cd = 0, level = 48, dist = 4, target = 1, f = 90, pp = 10, t = "Poison", cat = "special", accuracy = 100}, move13 = {name = "Destiny Bond", cd = 0, level = 55, dist = 4, target = 1, f = 0, pp = 5, t = "Ghost", cat = "Outro", accuracy = 0}, move14 = {name = "Memento", cd = 0, level = 63, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "Outro", accuracy = 100}, }, ["Rhyhorn"] = { move1 = {name = "Horn Attack", cd = 17, level = 1, dist = 1, target = 1, f = 65, pp = 25, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Stomp", cd = 0, level = 9, dist = 1, target = 1, f = 65, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Fury Attack", cd = 15, level = 13, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move4 = {name = "Scary Face", cd = 40, level = 21, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move5 = {name = "Rock Blast", cd = 0, level = 25, dist = 4, target = 1, f = 25, pp = 10, t = "Rock", cat = "physical", accuracy = 80}, move6 = {name = "Take Down", cd = 27, level = 33, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move7 = {name = "Horn Drill", cd = 42, level = 37, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 30}, move8 = {name = "Stone Edge", cd = 0, level = 45, dist = 4, target = 1, f = 100, pp = 5, t = "Rock", cat = "physical", accuracy = 80}, move9 = {name = "Earthquake", cd = 0, level = 49, dist = 4, target = 1, f = 100, pp = 10, t = "Ground", cat = "physical", accuracy = 100}, move10 = {name = "Megahorn", cd = 47, level = 57, dist = 1, target = 1, f = 120, pp = 10, t = "Bug", cat = "physical", accuracy = 85}, }, ["Rhydon"] = { move1 = {name = "Horn Attack", cd = 17, level = 1, dist = 1, target = 1, f = 65, pp = 25, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Stomp", cd = 0, level = 1, dist = 1, target = 1, f = 65, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Fury Attack", cd = 15, level = 1, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move4 = {name = "Stomp", cd = 0, level = 9, dist = 1, target = 1, f = 65, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Fury Attack", cd = 15, level = 13, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move6 = {name = "Scary Face", cd = 40, level = 21, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move7 = {name = "Rock Blast", cd = 0, level = 25, dist = 4, target = 1, f = 25, pp = 10, t = "Rock", cat = "physical", accuracy = 80}, move8 = {name = "Take Down", cd = 27, level = 33, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move9 = {name = "Horn Drill", cd = 42, level = 37, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 30}, move10 = {name = "Hammer Arm", cd = 0, level = 42, dist = 1, target = 1, f = 100, pp = 10, t = "Fighting", cat = "physical", accuracy = 90}, move11 = {name = "Stone Edge", cd = 0, level = 45, dist = 4, target = 1, f = 100, pp = 5, t = "Rock", cat = "physical", accuracy = 80}, move12 = {name = "Earthquake", cd = 0, level = 49, dist = 4, target = 1, f = 100, pp = 10, t = "Ground", cat = "physical", accuracy = 100}, move13 = {name = "Megahorn", cd = 47, level = 57, dist = 1, target = 1, f = 120, pp = 10, t = "Bug", cat = "physical", accuracy = 85}, }, ["Chansey"] = { move1 = {name = "Pound", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Tail Whip", cd = 40, level = 5, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Refresh", cd = 0, level = 9, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Softboiled", cd = 0, level = 12, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Doubleslap", cd = 15, level = 16, dist = 1, target = 1, f = 15, pp = 10, t = "Normal", cat = "physical", accuracy = 85}, move6 = {name = "Minimize", cd = 40, level = 20, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move7 = {name = "Sing", cd = 40, level = 23, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 55}, move8 = {name = "Fling", cd = 0, level = 27, dist = 4, target = 1, f = 0, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move9 = {name = "Defense Curl", cd = 40, level = 31, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Light Screen", cd = 40, level = 34, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move11 = {name = "Egg Bomb", cd = 0, level = 38, dist = 4, target = 1, f = 100, pp = 10, t = "Normal", cat = "physical", accuracy = 75}, move12 = {name = "Healing Wish", cd = 120, level = 42, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move13 = {name = "Double-edge", cd = 50, level = 46, dist = 1, target = 1, f = 120, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, }, ["Tangela"] = { move1 = {name = "Ingrain", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Grass", cat = "Outro", accuracy = 0}, move2 = {name = "Sleep Powder", cd = 60, level = 5, dist = 4, target = 1, f = 0, pp = 15, t = "Grass", cat = "Outro", accuracy = 75}, move3 = {name = "Absorb", cd = 0, level = 8, dist = 4, target = 1, f = 20, pp = 20, t = "Grass", cat = "special", accuracy = 100}, move4 = {name = "Growth", cd = 40, level = 12, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Poisonpowder", cd = 25, level = 15, dist = 4, target = 1, f = 0, pp = 35, t = "Poison", cat = "Outro", accuracy = 75}, move6 = {name = "Vine Whip", cd = 20, level = 19, dist = 1, target = 1, f = 35, pp = 15, t = "Grass", cat = "physical", accuracy = 100}, move7 = {name = "Bind", cd = 0, level = 22, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move8 = {name = "Mega Drain", cd = 0, level = 26, dist = 4, target = 1, f = 40, pp = 15, t = "Grass", cat = "special", accuracy = 100}, move9 = {name = "Stun Spore", cd = 25, level = 29, dist = 4, target = 1, f = 0, pp = 30, t = "Grass", cat = "Outro", accuracy = 75}, move10 = {name = "Ancientpower", cd = 0, level = 33, dist = 4, target = 1, f = 60, pp = 5, t = "Rock", cat = "special", accuracy = 100}, move11 = {name = "Knock Off", cd = 0, level = 36, dist = 1, target = 1, f = 20, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move12 = {name = "Natural Gift", cd = 0, level = 40, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move13 = {name = "Slam", cd = 27, level = 43, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move14 = {name = "Tickle", cd = 0, level = 47, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move15 = {name = "Wring Out", cd = 0, level = 50, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "special", accuracy = 100}, move16 = {name = "Power Whip", cd = 0, level = 54, dist = 1, target = 1, f = 120, pp = 10, t = "Grass", cat = "physical", accuracy = 85}, }, ["Kangaskhan"] = { move1 = {name = "Comet Punch", cd = 0, level = 1, dist = 1, target = 1, f = 18, pp = 15, t = "Normal", cat = "physical", accuracy = 85}, move2 = {name = "Fake Out", cd = 0, level = 7, dist = 1, target = 1, f = 40, pp = 10, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Tail Whip", cd = 40, level = 10, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Bite", cd = 12, level = 13, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move5 = {name = "Mega Punch", cd = 0, level = 19, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move6 = {name = "Rage", cd = 40, level = 22, dist = 1, target = 1, f = 20, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Dizzy Punch", cd = 0, level = 25, dist = 1, target = 1, f = 70, pp = 10, t = "Normal", cat = "physical", accuracy = 100}, move8 = {name = "Crunch", cd = 35, level = 31, dist = 1, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move9 = {name = "Endure", cd = 0, level = 34, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Outrage", cd = 0, level = 37, dist = 1, target = 1, f = 120, pp = 15, t = "Dragon", cat = "physical", accuracy = 100}, move11 = {name = "Double Hit", cd = 0, level = 43, dist = 1, target = 1, f = 35, pp = 10, t = "Normal", cat = "physical", accuracy = 90}, move12 = {name = "Sucker Punch", cd = 28, level = 46, dist = 1, target = 1, f = 80, pp = 5, t = "Dark", cat = "physical", accuracy = 100}, move13 = {name = "Reversal", cd = 0, level = 49, dist = 1, target = 1, f = 0, pp = 15, t = "Fighting", cat = "physical", accuracy = 100}, }, ["Horsea"] = { move1 = {name = "Bubble", cd = 12, level = 1, dist = 4, target = 1, f = 20, pp = 30, t = "Water", cat = "special", accuracy = 100}, move2 = {name = "Leer", cd = 40, level = 8, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Water Gun", cd = 15, level = 11, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move4 = {name = "Focus Energy", cd = 40, level = 14, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Bubblebeam", cd = 0, level = 18, dist = 4, target = 1, f = 65, pp = 20, t = "Water", cat = "special", accuracy = 100}, move6 = {name = "Agility", cd = 35, level = 23, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move7 = {name = "Twister", cd = 25, level = 26, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move8 = {name = "Brine", cd = 0, level = 30, dist = 4, target = 1, f = 65, pp = 10, t = "Water", cat = "special", accuracy = 100}, move9 = {name = "Hydro Pump", cd = 60, level = 35, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, move10 = {name = "Dragon Dance", cd = 0, level = 38, dist = 4, target = 1, f = 0, pp = 20, t = "Dragon", cat = "Outro", accuracy = 0}, move11 = {name = "Dragon Pulse", cd = 0, level = 42, dist = 4, target = 1, f = 90, pp = 10, t = "Dragon", cat = "special", accuracy = 100}, }, ["Seadra"] = { move1 = {name = "Bubble", cd = 12, level = 1, dist = 4, target = 1, f = 20, pp = 30, t = "Water", cat = "special", accuracy = 100}, move2 = {name = "Leer", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Water Gun", cd = 15, level = 1, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move4 = {name = "Smokescreen", cd = 30, level = 4, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Leer", cd = 40, level = 8, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move6 = {name = "Water Gun", cd = 15, level = 11, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move7 = {name = "Focus Energy", cd = 40, level = 14, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Bubblebeam", cd = 0, level = 18, dist = 4, target = 1, f = 65, pp = 20, t = "Water", cat = "special", accuracy = 100}, move9 = {name = "Agility", cd = 35, level = 23, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move10 = {name = "Twister", cd = 25, level = 26, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move11 = {name = "Brine", cd = 0, level = 30, dist = 4, target = 1, f = 65, pp = 10, t = "Water", cat = "special", accuracy = 100}, move12 = {name = "Hydro Pump", cd = 60, level = 40, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, move13 = {name = "Dragon Dance", cd = 0, level = 48, dist = 4, target = 1, f = 0, pp = 20, t = "Dragon", cat = "Outro", accuracy = 0}, move14 = {name = "Dragon Pulse", cd = 0, level = 57, dist = 4, target = 1, f = 90, pp = 10, t = "Dragon", cat = "special", accuracy = 100}, }, ["Goldeen"] = { move1 = {name = "Peck", cd = 13, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move2 = {name = "Water Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Water", cat = "Outro", accuracy = 0}, move3 = {name = "Supersonic", cd = 25, level = 7, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move4 = {name = "Horn Attack", cd = 17, level = 11, dist = 1, target = 1, f = 65, pp = 25, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Water Pulse", cd = 20, level = 17, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move6 = {name = "Flail", cd = 0, level = 21, dist = 1, target = 1, f = 0, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Aqua Ring", cd = 0, level = 27, dist = 4, target = 1, f = 0, pp = 20, t = "Water", cat = "Outro", accuracy = 0}, move8 = {name = "Fury Attack", cd = 15, level = 31, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move9 = {name = "Waterfall", cd = 0, level = 37, dist = 1, target = 1, f = 80, pp = 15, t = "Water", cat = "physical", accuracy = 100}, move10 = {name = "Horn Drill", cd = 42, level = 41, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 30}, move11 = {name = "Agility", cd = 35, level = 47, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Megahorn", cd = 47, level = 51, dist = 1, target = 1, f = 120, pp = 10, t = "Bug", cat = "physical", accuracy = 85}, }, ["Seaking"] = { move1 = {name = "Poison Jab", cd = 40, level = 1, dist = 1, target = 1, f = 80, pp = 20, t = "Poison", cat = "physical", accuracy = 100}, move2 = {name = "Tail Whip", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move3 = {name = "Water Sport", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Water", cat = "Outro", accuracy = 0}, move4 = {name = "Supersonic", cd = 25, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move5 = {name = "Supersonic", cd = 25, level = 7, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move6 = {name = "Horn Attack", cd = 17, level = 11, dist = 1, target = 1, f = 65, pp = 25, t = "Normal", cat = "physical", accuracy = 100}, move7 = {name = "Water Pulse", cd = 20, level = 17, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move8 = {name = "Flail", cd = 0, level = 21, dist = 1, target = 1, f = 0, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Aqua Ring", cd = 0, level = 27, dist = 4, target = 1, f = 0, pp = 20, t = "Water", cat = "Outro", accuracy = 0}, move10 = {name = "Fury Attack", cd = 15, level = 31, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move11 = {name = "Waterfall", cd = 0, level = 40, dist = 1, target = 1, f = 80, pp = 15, t = "Water", cat = "physical", accuracy = 100}, move12 = {name = "Horn Drill", cd = 42, level = 47, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "physical", accuracy = 30}, move13 = {name = "Agility", cd = 35, level = 56, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move14 = {name = "Megahorn", cd = 47, level = 63, dist = 1, target = 1, f = 120, pp = 10, t = "Bug", cat = "physical", accuracy = 85}, }, ["Staryu"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Water Gun", cd = 15, level = 6, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move3 = {name = "Rapid Spin", cd = 20, level = 10, dist = 1, target = 1, f = 20, pp = 40, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Recover", cd = 0, level = 15, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Camouflage", cd = 0, level = 19, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Swift", cd = 15, level = 24, dist = 4, target = 1, f = 60, pp = 20, t = "Normal", cat = "special", accuracy = 0}, move7 = {name = "Bubblebeam", cd = 0, level = 28, dist = 4, target = 1, f = 65, pp = 20, t = "Water", cat = "special", accuracy = 100}, move8 = {name = "Minimize", cd = 40, level = 33, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move9 = {name = "Gyro Ball", cd = 35, level = 37, dist = 1, target = 1, f = 0, pp = 5, t = "Steel", cat = "physical", accuracy = 100}, move10 = {name = "Light Screen", cd = 40, level = 42, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move11 = {name = "Power Gem", cd = 0, level = 46, dist = 4, target = 1, f = 70, pp = 20, t = "Rock", cat = "special", accuracy = 100}, move12 = {name = "Cosmic Power", cd = 40, level = 51, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move13 = {name = "Hydro Pump", cd = 60, level = 55, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, }, ["Starmie"] = { move1 = {name = "Water Gun", cd = 15, level = 1, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move2 = {name = "Recover", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Swift", cd = 15, level = 1, dist = 4, target = 1, f = 60, pp = 20, t = "Normal", cat = "special", accuracy = 0}, move4 = {name = "Confuse Ray", cd = 23, level = 28, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, }, ["Mr. Mime"] = { move1 = {name = "Magical Leaf", cd = 0, level = 1, dist = 4, target = 1, f = 60, pp = 20, t = "Grass", cat = "special", accuracy = 0}, move2 = {name = "Guard Swap", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move3 = {name = "Barrier", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move4 = {name = "Confusion", cd = 30, level = 1, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move5 = {name = "Copycat", cd = 0, level = 4, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Meditate", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 40, t = "Psychic", cat = "Outro", accuracy = 0}, move7 = {name = "Encore", cd = 100, level = 11, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 100}, move8 = {name = "Doubleslap", cd = 15, level = 15, dist = 1, target = 1, f = 15, pp = 10, t = "Normal", cat = "physical", accuracy = 85}, move9 = {name = "Mimic", cd = 32, level = 18, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Light Screen", cd = 40, level = 22, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move11 = {name = "Reflect", cd = 0, level = 22, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Psybeam", cd = 12, level = 25, dist = 4, target = 1, f = 65, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, move13 = {name = "Substitute", cd = 0, level = 29, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move14 = {name = "Recycle", cd = 0, level = 32, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move15 = {name = "Trick", cd = 0, level = 36, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 100}, move16 = {name = "Psychic", cd = 0, level = 39, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, move17 = {name = "Role Play", cd = 0, level = 43, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move18 = {name = "Baton Pass", cd = 0, level = 46, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move19 = {name = "Safeguard", cd = 40, level = 50, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, }, ["Scyther"] = { move1 = {name = "Quick Attack", cd = 15, level = 1, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Focus Energy", cd = 40, level = 5, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Pursuit", cd = 12, level = 9, dist = 1, target = 1, f = 40, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move4 = {name = "False Swipe", cd = 0, level = 13, dist = 1, target = 1, f = 40, pp = 40, t = "Normal", cat = "physical", accuracy = 100}, move5 = {name = "Agility", cd = 35, level = 17, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move6 = {name = "Wing Attack", cd = 35, level = 21, dist = 1, target = 1, f = 60, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move7 = {name = "Fury Cutter", cd = 12, level = 25, dist = 1, target = 1, f = 10, pp = 20, t = "Bug", cat = "physical", accuracy = 95}, move8 = {name = "Slash", cd = 13, level = 29, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move9 = {name = "Razor Wind", cd = 0, level = 33, dist = 4, target = 1, f = 80, pp = 10, t = "Normal", cat = "special", accuracy = 100}, move10 = {name = "Double Team", cd = 40, level = 37, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "X-scissor", cd = 0, level = 41, dist = 1, target = 1, f = 80, pp = 15, t = "Bug", cat = "physical", accuracy = 100}, move12 = {name = "Night Slash", cd = 0, level = 45, dist = 1, target = 1, f = 70, pp = 15, t = "Dark", cat = "physical", accuracy = 100}, move13 = {name = "Double Hit", cd = 0, level = 49, dist = 1, target = 1, f = 35, pp = 10, t = "Normal", cat = "physical", accuracy = 90}, move14 = {name = "Air Slash", cd = 33, level = 53, dist = 4, target = 1, f = 75, pp = 20, t = "Flying", cat = "special", accuracy = 95}, move15 = {name = "Swords Dance", cd = 0, level = 57, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, }, ["Jynx"] = { move1 = {name = "Pound", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Lovely Kiss", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 75}, move3 = {name = "Powder Snow", cd = 0, level = 1, dist = 4, target = 1, f = 40, pp = 25, t = "Ice", cat = "special", accuracy = 100}, move4 = {name = "Lick", cd = 0, level = 5, dist = 1, target = 1, f = 20, pp = 30, t = "Ghost", cat = "physical", accuracy = 100}, move5 = {name = "Lovely Kiss", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 75}, move6 = {name = "Powder Snow", cd = 0, level = 11, dist = 4, target = 1, f = 40, pp = 25, t = "Ice", cat = "special", accuracy = 100}, move7 = {name = "Doubleslap", cd = 15, level = 15, dist = 1, target = 1, f = 15, pp = 10, t = "Normal", cat = "physical", accuracy = 85}, move8 = {name = "Ice Punch", cd = 0, level = 18, dist = 1, target = 1, f = 75, pp = 15, t = "Ice", cat = "physical", accuracy = 100}, move9 = {name = "Mean Look", cd = 0, level = 21, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Fake Tears", cd = 0, level = 25, dist = 4, target = 1, f = 0, pp = 20, t = "Dark", cat = "Outro", accuracy = 100}, move11 = {name = "Wake-up Slap", cd = 18, level = 28, dist = 1, target = 1, f = 60, pp = 10, t = "Fighting", cat = "physical", accuracy = 100}, move12 = {name = "Avalanche", cd = 0, level = 33, dist = 1, target = 1, f = 60, pp = 10, t = "Ice", cat = "physical", accuracy = 100}, move13 = {name = "Body Slam", cd = 30, level = 39, dist = 1, target = 1, f = 85, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move14 = {name = "Wring Out", cd = 0, level = 44, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "special", accuracy = 100}, move15 = {name = "Perish Song", cd = 0, level = 49, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move16 = {name = "Blizzard", cd = 0, level = 55, dist = 4, target = 1, f = 120, pp = 5, t = "Ice", cat = "special", accuracy = 70}, }, ["Electabuzz"] = { move1 = {name = "Quick Attack", cd = 15, level = 1, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Thundershock", cd = 14, level = 1, dist = 4, target = 1, f = 40, pp = 30, t = "Electric", cat = "special", accuracy = 100}, move3 = {name = "Thundershock", cd = 14, level = 7, dist = 4, target = 1, f = 40, pp = 30, t = "Electric", cat = "special", accuracy = 100}, move4 = {name = "Low Kick", cd = 0, level = 10, dist = 1, target = 1, f = 0, pp = 20, t = "Fighting", cat = "physical", accuracy = 100}, move5 = {name = "Swift", cd = 15, level = 16, dist = 4, target = 1, f = 60, pp = 20, t = "Normal", cat = "special", accuracy = 0}, move6 = {name = "Shock Wave", cd = 0, level = 19, dist = 4, target = 1, f = 60, pp = 20, t = "Electric", cat = "special", accuracy = 0}, move7 = {name = "Light Screen", cd = 40, level = 25, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move8 = {name = "Thunderpunch", cd = 0, level = 28, dist = 1, target = 1, f = 75, pp = 15, t = "Electric", cat = "physical", accuracy = 100}, move9 = {name = "Discharge", cd = 30, level = 37, dist = 4, target = 1, f = 80, pp = 15, t = "Electric", cat = "special", accuracy = 100}, move10 = {name = "Thunderbolt", cd = 25, level = 43, dist = 4, target = 1, f = 95, pp = 15, t = "Electric", cat = "special", accuracy = 100}, move11 = {name = "Screech", cd = 40, level = 52, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 85}, move12 = {name = "Thunder", cd = 50, level = 58, dist = 4, target = 1, f = 120, pp = 10, t = "Electric", cat = "special", accuracy = 70}, }, ["Pinsir"] = { move1 = {name = "Smog", cd = 0, level = 1, dist = 4, target = 1, f = 20, pp = 20, t = "Poison", cat = "special", accuracy = 70}, move2 = {name = "Ember", cd = 12, level = 1, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move3 = {name = "Ember", cd = 12, level = 7, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move4 = {name = "Smokescreen", cd = 30, level = 10, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Faint Attack", cd = 0, level = 16, dist = 1, target = 1, f = 60, pp = 20, t = "Dark", cat = "physical", accuracy = 0}, move6 = {name = "Fire Spin", cd = 25, level = 19, dist = 4, target = 1, f = 15, pp = 15, t = "Fire", cat = "special", accuracy = 70}, move7 = {name = "Confuse Ray", cd = 23, level = 25, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move8 = {name = "Fire Punch", cd = 0, level = 28, dist = 1, target = 1, f = 75, pp = 15, t = "Fire", cat = "physical", accuracy = 100}, move9 = {name = "Lava Plume", cd = 0, level = 37, dist = 4, target = 1, f = 80, pp = 15, t = "Fire", cat = "special", accuracy = 100}, move10 = {name = "Flamethrower", cd = 20, level = 43, dist = 4, target = 1, f = 95, pp = 15, t = "Fire", cat = "special", accuracy = 100}, move11 = {name = "Sunny Day", cd = 0, level = 52, dist = 4, target = 1, f = 0, pp = 5, t = "Fire", cat = "Outro", accuracy = 0}, move12 = {name = "Fire Blast", cd = 50, level = 58, dist = 4, target = 1, f = 120, pp = 5, t = "Fire", cat = "special", accuracy = 85}, }, ["Tauros"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Rage", cd = 40, level = 5, dist = 1, target = 1, f = 20, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move3 = {name = "Horn Attack", cd = 17, level = 8, dist = 1, target = 1, f = 65, pp = 25, t = "Normal", cat = "physical", accuracy = 100}, move4 = {name = "Scary Face", cd = 40, level = 11, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move5 = {name = "Pursuit", cd = 12, level = 15, dist = 1, target = 1, f = 40, pp = 20, t = "Dark", cat = "physical", accuracy = 100}, move6 = {name = "Rest", cd = 0, level = 19, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move7 = {name = "Payback", cd = 18, level = 24, dist = 1, target = 1, f = 50, pp = 10, t = "Dark", cat = "physical", accuracy = 100}, move8 = {name = "Zen Headbutt", cd = 0, level = 29, dist = 1, target = 1, f = 80, pp = 15, t = "Psychic", cat = "physical", accuracy = 90}, move9 = {name = "Take Down", cd = 27, level = 35, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move10 = {name = "Swagger", cd = 0, level = 41, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 90}, move11 = {name = "Thrash", cd = 35, level = 48, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move12 = {name = "Giga Impact", cd = 0, level = 55, dist = 1, target = 1, f = 150, pp = 5, t = "Normal", cat = "physical", accuracy = 90}, }, ["Magikarp"] = { move1 = {name = "Splash", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move2 = {name = "Flail", cd = 0, level = 30, dist = 1, target = 1, f = 0, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, }, ["Gyarados"] = { move1 = {name = "Thrash", cd = 35, level = 1, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Dragon Rage", cd = 23, level = 23, dist = 4, target = 1, f = 0, pp = 10, t = "Dragon", cat = "special", accuracy = 100}, move3 = {name = "Leer", cd = 40, level = 26, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Twister", cd = 25, level = 29, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move5 = {name = "Ice Fang", cd = 18, level = 32, dist = 1, target = 1, f = 65, pp = 15, t = "Ice", cat = "physical", accuracy = 95}, move6 = {name = "Aqua Tail", cd = 18, level = 35, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 90}, move7 = {name = "Rain Dance", cd = 50, level = 38, dist = 4, target = 1, f = 0, pp = 5, t = "Water", cat = "Outro", accuracy = 0}, move8 = {name = "Hydro Pump", cd = 60, level = 41, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, move9 = {name = "Dragon Dance", cd = 0, level = 44, dist = 4, target = 1, f = 0, pp = 20, t = "Dragon", cat = "Outro", accuracy = 0}, move10 = {name = "Hyper Beam", cd = 0, level = 47, dist = 4, target = 1, f = 150, pp = 5, t = "Normal", cat = "special", accuracy = 90}, }, ["Lapras"] = { move1 = {name = "Sing", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 15, t = "Normal", cat = "Outro", accuracy = 55}, move2 = {name = "Water Gun", cd = 15, level = 1, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move3 = {name = "Mist", cd = 0, level = 4, dist = 4, target = 1, f = 0, pp = 30, t = "Ice", cat = "Outro", accuracy = 0}, move4 = {name = "Confuse Ray", cd = 23, level = 7, dist = 4, target = 1, f = 0, pp = 10, t = "Ghost", cat = "Outro", accuracy = 100}, move5 = {name = "Ice Shard", cd = 0, level = 10, dist = 4, target = 1, f = 40, pp = 30, t = "Ice", cat = "physical", accuracy = 100}, move6 = {name = "Water Pulse", cd = 20, level = 14, dist = 4, target = 1, f = 60, pp = 20, t = "Water", cat = "special", accuracy = 100}, move7 = {name = "Body Slam", cd = 30, level = 18, dist = 1, target = 1, f = 85, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move8 = {name = "Rain Dance", cd = 50, level = 22, dist = 4, target = 1, f = 0, pp = 5, t = "Water", cat = "Outro", accuracy = 0}, move9 = {name = "Perish Song", cd = 0, level = 27, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Ice Beam", cd = 0, level = 32, dist = 4, target = 1, f = 95, pp = 10, t = "Ice", cat = "special", accuracy = 100}, move11 = {name = "Brine", cd = 0, level = 37, dist = 4, target = 1, f = 65, pp = 10, t = "Water", cat = "special", accuracy = 100}, move12 = {name = "Safeguard", cd = 40, level = 43, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, move13 = {name = "Hydro Pump", cd = 60, level = 49, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, move14 = {name = "Sheer Cold", cd = 0, level = 55, dist = 4, target = 1, f = 0, pp = 5, t = "Ice", cat = "special", accuracy = 30}, }, ["Ditto"] = { move1 = {name = "Transform", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, }, ["Eevee"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Helping Hand", cd = 100, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Sand-attack", cd = 20, level = 8, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move4 = {name = "Growl", cd = 40, level = 15, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Quick Attack", cd = 15, level = 22, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move6 = {name = "Bite", cd = 12, level = 29, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move7 = {name = "Baton Pass", cd = 0, level = 36, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Take Down", cd = 27, level = 43, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move9 = {name = "Last Resort", cd = 0, level = 50, dist = 1, target = 1, f = 130, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Trump Card", cd = 0, level = 57, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "special", accuracy = 0}, }, ["Vaporeon"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Helping Hand", cd = 100, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Sand-attack", cd = 20, level = 8, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move4 = {name = "Water Gun", cd = 15, level = 15, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move5 = {name = "Quick Attack", cd = 15, level = 22, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move6 = {name = "Bite", cd = 12, level = 29, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move7 = {name = "Aurora Beam", cd = 0, level = 36, dist = 4, target = 1, f = 65, pp = 20, t = "Ice", cat = "special", accuracy = 100}, move8 = {name = "Aqua Ring", cd = 0, level = 43, dist = 4, target = 1, f = 0, pp = 20, t = "Water", cat = "Outro", accuracy = 0}, move9 = {name = "Last Resort", cd = 0, level = 50, dist = 1, target = 1, f = 130, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Haze", cd = 35, level = 57, dist = 4, target = 1, f = 0, pp = 30, t = "Ice", cat = "Outro", accuracy = 0}, move11 = {name = "Acid Armor", cd = 0, level = 64, dist = 4, target = 1, f = 0, pp = 40, t = "Poison", cat = "Outro", accuracy = 0}, move12 = {name = "Hydro Pump", cd = 60, level = 71, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, }, ["Jolteon"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Helping Hand", cd = 100, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Sand-attack", cd = 20, level = 8, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move4 = {name = "Thundershock", cd = 14, level = 15, dist = 4, target = 1, f = 40, pp = 30, t = "Electric", cat = "special", accuracy = 100}, move5 = {name = "Quick Attack", cd = 15, level = 22, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move6 = {name = "Double Kick", cd = 15, level = 29, dist = 1, target = 1, f = 30, pp = 30, t = "Fighting", cat = "physical", accuracy = 100}, move7 = {name = "Pin Missile", cd = 20, level = 36, dist = 4, target = 1, f = 14, pp = 20, t = "Bug", cat = "physical", accuracy = 85}, move8 = {name = "Thunder Fang", cd = 0, level = 43, dist = 1, target = 1, f = 65, pp = 15, t = "Electric", cat = "physical", accuracy = 95}, move9 = {name = "Last Resort", cd = 0, level = 50, dist = 1, target = 1, f = 130, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Thunder Wave", cd = 20, level = 57, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 100}, move11 = {name = "Agility", cd = 35, level = 64, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Thunder", cd = 50, level = 71, dist = 4, target = 1, f = 120, pp = 10, t = "Electric", cat = "special", accuracy = 70}, }, ["Flareon"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Helping Hand", cd = 100, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Sand-attack", cd = 20, level = 8, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move4 = {name = "Ember", cd = 12, level = 15, dist = 4, target = 1, f = 40, pp = 25, t = "Fire", cat = "special", accuracy = 100}, move5 = {name = "Quick Attack", cd = 15, level = 22, dist = 1, target = 1, f = 40, pp = 30, t = "Normal", cat = "physical", accuracy = 100}, move6 = {name = "Bite", cd = 12, level = 29, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move7 = {name = "Fire Spin", cd = 25, level = 36, dist = 4, target = 1, f = 15, pp = 15, t = "Fire", cat = "special", accuracy = 70}, move8 = {name = "Fire Fang", cd = 18, level = 43, dist = 1, target = 1, f = 65, pp = 15, t = "Fire", cat = "physical", accuracy = 95}, move9 = {name = "Last Resort", cd = 0, level = 50, dist = 1, target = 1, f = 130, pp = 5, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Smog", cd = 0, level = 57, dist = 4, target = 1, f = 20, pp = 20, t = "Poison", cat = "special", accuracy = 70}, move11 = {name = "Scary Face", cd = 40, level = 64, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move12 = {name = "Fire Blast", cd = 50, level = 71, dist = 4, target = 1, f = 120, pp = 5, t = "Fire", cat = "special", accuracy = 85}, }, ["Porygon"] = { move1 = {name = "Conversion 2", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move2 = {name = "Conversion", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move3 = {name = "Sharpen", cd = 0, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Psybeam", cd = 12, level = 7, dist = 4, target = 1, f = 65, pp = 20, t = "Psychic", cat = "special", accuracy = 100}, move5 = {name = "Agility", cd = 35, level = 12, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move6 = {name = "Recover", cd = 0, level = 18, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move7 = {name = "Magnet Rise", cd = 0, level = 23, dist = 4, target = 1, f = 0, pp = 10, t = "Electric", cat = "Outro", accuracy = 0}, move8 = {name = "Signal Beam", cd = 0, level = 29, dist = 4, target = 1, f = 75, pp = 15, t = "Bug", cat = "special", accuracy = 100}, move9 = {name = "Recycle", cd = 0, level = 34, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Discharge", cd = 30, level = 40, dist = 4, target = 1, f = 80, pp = 15, t = "Electric", cat = "special", accuracy = 100}, move11 = {name = "Lock-on", cd = 0, level = 45, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move12 = {name = "Tri Attack", cd = 0, level = 51, dist = 4, target = 1, f = 80, pp = 10, t = "Normal", cat = "special", accuracy = 100}, move13 = {name = "Magic Coat", cd = 0, level = 56, dist = 4, target = 1, f = 0, pp = 15, t = "Psychic", cat = "Outro", accuracy = 0}, move14 = {name = "Zap Cannon", cd = 0, level = 62, dist = 4, target = 1, f = 120, pp = 5, t = "Electric", cat = "special", accuracy = 50}, }, ["Omanyte"] = { move1 = {name = "Constrict", cd = 0, level = 1, dist = 1, target = 1, f = 10, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Bite", cd = 12, level = 7, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move3 = {name = "Water Gun", cd = 15, level = 10, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move4 = {name = "Rollout", cd = 30, level = 16, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move5 = {name = "Leer", cd = 40, level = 19, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move6 = {name = "Mud Shot", cd = 0, level = 25, dist = 4, target = 1, f = 55, pp = 15, t = "Ground", cat = "special", accuracy = 95}, move7 = {name = "Brine", cd = 0, level = 28, dist = 4, target = 1, f = 65, pp = 10, t = "Water", cat = "special", accuracy = 100}, move8 = {name = "Protect", cd = 45, level = 34, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move9 = {name = "Ancientpower", cd = 0, level = 37, dist = 4, target = 1, f = 60, pp = 5, t = "Rock", cat = "special", accuracy = 100}, move10 = {name = "Tickle", cd = 0, level = 43, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move11 = {name = "Rock Blast", cd = 0, level = 46, dist = 4, target = 1, f = 25, pp = 10, t = "Rock", cat = "physical", accuracy = 80}, move12 = {name = "Hydro Pump", cd = 60, level = 52, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, }, ["Omastar"] = { move1 = {name = "Constrict", cd = 0, level = 1, dist = 1, target = 1, f = 10, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Bite", cd = 12, level = 1, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move3 = {name = "Bite", cd = 12, level = 7, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move4 = {name = "Water Gun", cd = 15, level = 10, dist = 4, target = 1, f = 40, pp = 25, t = "Water", cat = "special", accuracy = 100}, move5 = {name = "Rollout", cd = 30, level = 16, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move6 = {name = "Leer", cd = 40, level = 19, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move7 = {name = "Mud Shot", cd = 0, level = 25, dist = 4, target = 1, f = 55, pp = 15, t = "Ground", cat = "special", accuracy = 95}, move8 = {name = "Brine", cd = 0, level = 28, dist = 4, target = 1, f = 65, pp = 10, t = "Water", cat = "special", accuracy = 100}, move9 = {name = "Protect", cd = 45, level = 34, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Ancientpower", cd = 0, level = 37, dist = 4, target = 1, f = 60, pp = 5, t = "Rock", cat = "special", accuracy = 100}, move11 = {name = "Spike Cannon", cd = 0, level = 40, dist = 4, target = 1, f = 20, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move12 = {name = "Tickle", cd = 0, level = 48, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move13 = {name = "Rock Blast", cd = 0, level = 56, dist = 4, target = 1, f = 25, pp = 10, t = "Rock", cat = "physical", accuracy = 80}, move14 = {name = "Hydro Pump", cd = 60, level = 67, dist = 4, target = 1, f = 120, pp = 5, t = "Water", cat = "special", accuracy = 80}, }, ["Kabuto"] = { move1 = {name = "Scratch", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Absorb", cd = 0, level = 6, dist = 4, target = 1, f = 20, pp = 20, t = "Grass", cat = "special", accuracy = 100}, move3 = {name = "Leer", cd = 40, level = 11, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move4 = {name = "Mud Shot", cd = 0, level = 16, dist = 4, target = 1, f = 55, pp = 15, t = "Ground", cat = "special", accuracy = 95}, move5 = {name = "Sand-attack", cd = 20, level = 21, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move6 = {name = "Endure", cd = 0, level = 26, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move7 = {name = "Aqua Jet", cd = 0, level = 31, dist = 1, target = 1, f = 40, pp = 20, t = "Water", cat = "physical", accuracy = 100}, move8 = {name = "Mega Drain", cd = 0, level = 36, dist = 4, target = 1, f = 40, pp = 15, t = "Grass", cat = "special", accuracy = 100}, move9 = {name = "Metal Sound", cd = 0, level = 41, dist = 4, target = 1, f = 0, pp = 40, t = "Steel", cat = "Outro", accuracy = 85}, move10 = {name = "Ancientpower", cd = 0, level = 46, dist = 4, target = 1, f = 60, pp = 5, t = "Rock", cat = "special", accuracy = 100}, move11 = {name = "Wring Out", cd = 0, level = 51, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "special", accuracy = 100}, }, ["Kabutops"] = { move1 = {name = "Scratch", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Absorb", cd = 0, level = 1, dist = 4, target = 1, f = 20, pp = 20, t = "Grass", cat = "special", accuracy = 100}, move3 = {name = "Absorb", cd = 0, level = 6, dist = 4, target = 1, f = 20, pp = 20, t = "Grass", cat = "special", accuracy = 100}, move4 = {name = "Leer", cd = 40, level = 11, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Mud Shot", cd = 0, level = 16, dist = 4, target = 1, f = 55, pp = 15, t = "Ground", cat = "special", accuracy = 95}, move6 = {name = "Sand-attack", cd = 20, level = 21, dist = 4, target = 1, f = 0, pp = 15, t = "Ground", cat = "Outro", accuracy = 100}, move7 = {name = "Endure", cd = 0, level = 26, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Aqua Jet", cd = 0, level = 31, dist = 1, target = 1, f = 40, pp = 20, t = "Water", cat = "physical", accuracy = 100}, move9 = {name = "Mega Drain", cd = 0, level = 36, dist = 4, target = 1, f = 40, pp = 15, t = "Grass", cat = "special", accuracy = 100}, move10 = {name = "Slash", cd = 13, level = 40, dist = 1, target = 1, f = 70, pp = 20, t = "Normal", cat = "physical", accuracy = 100}, move11 = {name = "Metal Sound", cd = 0, level = 45, dist = 4, target = 1, f = 0, pp = 40, t = "Steel", cat = "Outro", accuracy = 85}, move12 = {name = "Ancientpower", cd = 0, level = 54, dist = 4, target = 1, f = 60, pp = 5, t = "Rock", cat = "special", accuracy = 100}, move13 = {name = "Wring Out", cd = 0, level = 63, dist = 1, target = 1, f = 0, pp = 5, t = "Normal", cat = "special", accuracy = 100}, move14 = {name = "Night Slash", cd = 0, level = 72, dist = 1, target = 1, f = 70, pp = 15, t = "Dark", cat = "physical", accuracy = 100}, }, ["Aerodactyl"] = { move1 = {name = "Ice Fang", cd = 18, level = 1, dist = 1, target = 1, f = 65, pp = 15, t = "Ice", cat = "physical", accuracy = 95}, move2 = {name = "Thunder Fang", cd = 0, level = 1, dist = 1, target = 1, f = 65, pp = 15, t = "Electric", cat = "physical", accuracy = 95}, move3 = {name = "Wing Attack", cd = 35, level = 1, dist = 1, target = 1, f = 60, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move4 = {name = "Supersonic", cd = 25, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 55}, move5 = {name = "Bite", cd = 12, level = 1, dist = 1, target = 1, f = 60, pp = 25, t = "Dark", cat = "physical", accuracy = 100}, move6 = {name = "Scary Face", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 90}, move7 = {name = "Roar", cd = 40, level = 9, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 100}, move8 = {name = "Agility", cd = 35, level = 17, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move9 = {name = "Ancientpower", cd = 0, level = 25, dist = 4, target = 1, f = 60, pp = 5, t = "Rock", cat = "special", accuracy = 100}, move10 = {name = "Crunch", cd = 35, level = 33, dist = 1, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move11 = {name = "Take Down", cd = 27, level = 41, dist = 1, target = 1, f = 90, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move12 = {name = "Iron Head", cd = 0, level = 49, dist = 1, target = 1, f = 80, pp = 15, t = "Steel", cat = "physical", accuracy = 100}, move13 = {name = "Hyper Beam", cd = 0, level = 57, dist = 4, target = 1, f = 150, pp = 5, t = "Normal", cat = "special", accuracy = 90}, move14 = {name = "Rock Slide", cd = 0, level = 65, dist = 4, target = 1, f = 75, pp = 10, t = "Rock", cat = "physical", accuracy = 90}, move15 = {name = "Giga Impact", cd = 0, level = 73, dist = 1, target = 1, f = 150, pp = 5, t = "Normal", cat = "physical", accuracy = 90}, }, ["Snorlax"] = { move1 = {name = "Tackle", cd = 3, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Normal", cat = "physical", accuracy = 95}, move2 = {name = "Amnesia", cd = 0, level = 9, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move3 = {name = "Lick", cd = 0, level = 12, dist = 1, target = 1, f = 20, pp = 30, t = "Ghost", cat = "physical", accuracy = 100}, move4 = {name = "Belly Drum", cd = 0, level = 17, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Yawn", cd = 0, level = 20, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Rest", cd = 0, level = 25, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move7 = {name = "Snore", cd = 0, level = 28, dist = 4, target = 1, f = 40, pp = 15, t = "Normal", cat = "special", accuracy = 100}, move8 = {name = "Sleep Talk", cd = 0, level = 28, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move9 = {name = "Body Slam", cd = 30, level = 33, dist = 1, target = 1, f = 85, pp = 15, t = "Normal", cat = "physical", accuracy = 100}, move10 = {name = "Block", cd = 0, level = 36, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move11 = {name = "Rollout", cd = 30, level = 41, dist = 1, target = 1, f = 30, pp = 20, t = "Rock", cat = "physical", accuracy = 90}, move12 = {name = "Crunch", cd = 35, level = 44, dist = 1, target = 1, f = 80, pp = 15, t = "Dark", cat = "special", accuracy = 100}, move13 = {name = "Giga Impact", cd = 0, level = 49, dist = 1, target = 1, f = 150, pp = 5, t = "Normal", cat = "physical", accuracy = 90}, }, ["Articuno"] = { move1 = {name = "Gust", cd = 16, level = 1, dist = 4, target = 1, f = 40, pp = 35, t = "Flying", cat = "special", accuracy = 100}, move2 = {name = "Mist", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 30, t = "Ice", cat = "Outro", accuracy = 0}, move3 = {name = "Ice Shard", cd = 0, level = 15, dist = 4, target = 1, f = 40, pp = 30, t = "Ice", cat = "physical", accuracy = 100}, move4 = {name = "Mind Reader", cd = 0, level = 22, dist = 4, target = 1, f = 0, pp = 5, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Ancientpower", cd = 0, level = 29, dist = 4, target = 1, f = 60, pp = 5, t = "Rock", cat = "special", accuracy = 100}, move6 = {name = "Agility", cd = 35, level = 36, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move7 = {name = "Ice Beam", cd = 0, level = 43, dist = 4, target = 1, f = 95, pp = 10, t = "Ice", cat = "special", accuracy = 100}, move8 = {name = "Reflect", cd = 0, level = 50, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move9 = {name = "Roost", cd = 55, level = 57, dist = 4, target = 1, f = 0, pp = 10, t = "Flying", cat = "Outro", accuracy = 0}, move10 = {name = "Tailwind", cd = 40, level = 64, dist = 4, target = 1, f = 0, pp = 30, t = "Flying", cat = "Outro", accuracy = 0}, move11 = {name = "Blizzard", cd = 0, level = 71, dist = 4, target = 1, f = 120, pp = 5, t = "Ice", cat = "special", accuracy = 70}, move12 = {name = "Sheer Cold", cd = 0, level = 78, dist = 4, target = 1, f = 0, pp = 5, t = "Ice", cat = "special", accuracy = 30}, move13 = {name = "Hail", cd = 0, level = 85, dist = 4, target = 1, f = 0, pp = 10, t = "Ice", cat = "Outro", accuracy = 0}, }, ["Zapdos"] = { move1 = {name = "Peck", cd = 13, level = 1, dist = 1, target = 1, f = 35, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move2 = {name = "Thunder Wave", cd = 20, level = 8, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 100}, move3 = {name = "Detect", cd = 0, level = 15, dist = 4, target = 1, f = 0, pp = 5, t = "Fighting", cat = "Outro", accuracy = 0}, move4 = {name = "Pluck", cd = 23, level = 22, dist = 1, target = 1, f = 60, pp = 20, t = "Flying", cat = "physical", accuracy = 100}, move5 = {name = "Ancientpower", cd = 0, level = 29, dist = 4, target = 1, f = 60, pp = 5, t = "Rock", cat = "special", accuracy = 100}, move6 = {name = "Charge", cd = 0, level = 36, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 0}, move7 = {name = "Agility", cd = 35, level = 43, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move8 = {name = "Discharge", cd = 30, level = 50, dist = 4, target = 1, f = 80, pp = 15, t = "Electric", cat = "special", accuracy = 100}, move9 = {name = "Roost", cd = 55, level = 57, dist = 4, target = 1, f = 0, pp = 10, t = "Flying", cat = "Outro", accuracy = 0}, move10 = {name = "Light Screen", cd = 40, level = 64, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move11 = {name = "Drill Peck", cd = 36, level = 71, dist = 1, target = 1, f = 80, pp = 20, t = "Flying", cat = "physical", accuracy = 100}, move12 = {name = "Thunder", cd = 50, level = 78, dist = 4, target = 1, f = 120, pp = 10, t = "Electric", cat = "special", accuracy = 70}, move13 = {name = "Rain Dance", cd = 50, level = 85, dist = 4, target = 1, f = 0, pp = 5, t = "Water", cat = "Outro", accuracy = 0}, }, ["Moltres"] = { move1 = {name = "Wing Attack", cd = 35, level = 1, dist = 1, target = 1, f = 60, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move2 = {name = "Fire Spin", cd = 25, level = 8, dist = 4, target = 1, f = 15, pp = 15, t = "Fire", cat = "special", accuracy = 70}, move3 = {name = "Agility", cd = 35, level = 15, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move4 = {name = "Endure", cd = 0, level = 22, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move5 = {name = "Ancientpower", cd = 0, level = 29, dist = 4, target = 1, f = 60, pp = 5, t = "Rock", cat = "special", accuracy = 100}, move6 = {name = "Flamethrower", cd = 20, level = 36, dist = 4, target = 1, f = 95, pp = 15, t = "Fire", cat = "special", accuracy = 100}, move7 = {name = "Safeguard", cd = 40, level = 43, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, move8 = {name = "Air Slash", cd = 33, level = 50, dist = 4, target = 1, f = 75, pp = 20, t = "Flying", cat = "special", accuracy = 95}, move9 = {name = "Roost", cd = 55, level = 57, dist = 4, target = 1, f = 0, pp = 10, t = "Flying", cat = "Outro", accuracy = 0}, move10 = {name = "Heat Wave", cd = 40, level = 64, dist = 4, target = 1, f = 100, pp = 10, t = "Fire", cat = "special", accuracy = 90}, move11 = {name = "Solarbeam", cd = 0, level = 71, dist = 4, target = 1, f = 120, pp = 10, t = "Grass", cat = "special", accuracy = 100}, move12 = {name = "Sky Attack", cd = 0, level = 78, dist = 4, target = 1, f = 140, pp = 5, t = "Flying", cat = "physical", accuracy = 90}, move13 = {name = "Sunny Day", cd = 0, level = 85, dist = 4, target = 1, f = 0, pp = 5, t = "Fire", cat = "Outro", accuracy = 0}, }, ["Dratini"] = { move1 = {name = "Wrap", cd = 20, level = 1, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move2 = {name = "Thunder Wave", cd = 20, level = 5, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 100}, move3 = {name = "Twister", cd = 25, level = 11, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move4 = {name = "Dragon Rage", cd = 23, level = 15, dist = 4, target = 1, f = 0, pp = 10, t = "Dragon", cat = "special", accuracy = 100}, move5 = {name = "Slam", cd = 27, level = 21, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move6 = {name = "Agility", cd = 35, level = 25, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move7 = {name = "Aqua Tail", cd = 18, level = 31, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 90}, move8 = {name = "Dragon Rush", cd = 0, level = 35, dist = 1, target = 1, f = 100, pp = 10, t = "Dragon", cat = "physical", accuracy = 75}, move9 = {name = "Safeguard", cd = 40, level = 41, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Dragon Dance", cd = 0, level = 45, dist = 4, target = 1, f = 0, pp = 20, t = "Dragon", cat = "Outro", accuracy = 0}, move11 = {name = "Outrage", cd = 0, level = 51, dist = 1, target = 1, f = 120, pp = 15, t = "Dragon", cat = "physical", accuracy = 100}, move12 = {name = "Hyper Beam", cd = 0, level = 55, dist = 4, target = 1, f = 150, pp = 5, t = "Normal", cat = "special", accuracy = 90}, }, ["Dragonair"] = { move1 = {name = "Wrap", cd = 20, level = 1, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move2 = {name = "Thunder Wave", cd = 20, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 100}, move3 = {name = "Twister", cd = 25, level = 1, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move4 = {name = "Thunder Wave", cd = 20, level = 5, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 100}, move5 = {name = "Twister", cd = 25, level = 11, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move6 = {name = "Dragon Rage", cd = 23, level = 15, dist = 4, target = 1, f = 0, pp = 10, t = "Dragon", cat = "special", accuracy = 100}, move7 = {name = "Slam", cd = 27, level = 21, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move8 = {name = "Agility", cd = 35, level = 25, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move9 = {name = "Aqua Tail", cd = 18, level = 33, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 90}, move10 = {name = "Dragon Rush", cd = 0, level = 39, dist = 1, target = 1, f = 100, pp = 10, t = "Dragon", cat = "physical", accuracy = 75}, move11 = {name = "Safeguard", cd = 40, level = 47, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, move12 = {name = "Dragon Dance", cd = 0, level = 53, dist = 4, target = 1, f = 0, pp = 20, t = "Dragon", cat = "Outro", accuracy = 0}, move13 = {name = "Outrage", cd = 0, level = 61, dist = 1, target = 1, f = 120, pp = 15, t = "Dragon", cat = "physical", accuracy = 100}, move14 = {name = "Hyper Beam", cd = 0, level = 67, dist = 4, target = 1, f = 150, pp = 5, t = "Normal", cat = "special", accuracy = 90}, }, ["Dragonite"] = { move1 = {name = "Fire Punch", cd = 0, level = 1, dist = 1, target = 1, f = 75, pp = 15, t = "Fire", cat = "physical", accuracy = 100}, move2 = {name = "Roost", cd = 55, level = 1, dist = 4, target = 1, f = 0, pp = 10, t = "Flying", cat = "Outro", accuracy = 0}, move3 = {name = "Wrap", cd = 20, level = 1, dist = 1, target = 1, f = 15, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move4 = {name = "Leer", cd = 40, level = 1, dist = 4, target = 1, f = 0, pp = 30, t = "Normal", cat = "Outro", accuracy = 100}, move5 = {name = "Thunder Wave", cd = 20, level = 1, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 100}, move6 = {name = "Twister", cd = 25, level = 1, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move7 = {name = "Thunder Wave", cd = 20, level = 5, dist = 4, target = 1, f = 0, pp = 20, t = "Electric", cat = "Outro", accuracy = 100}, move8 = {name = "Twister", cd = 25, level = 11, dist = 4, target = 1, f = 40, pp = 20, t = "Dragon", cat = "special", accuracy = 100}, move9 = {name = "Dragon Rage", cd = 23, level = 15, dist = 4, target = 1, f = 0, pp = 10, t = "Dragon", cat = "special", accuracy = 100}, move10 = {name = "Slam", cd = 27, level = 21, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 75}, move11 = {name = "Agility", cd = 35, level = 25, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Aqua Tail", cd = 18, level = 33, dist = 1, target = 1, f = 90, pp = 10, t = "Water", cat = "physical", accuracy = 90}, move13 = {name = "Dragon Rush", cd = 0, level = 39, dist = 1, target = 1, f = 100, pp = 10, t = "Dragon", cat = "physical", accuracy = 75}, move14 = {name = "Safeguard", cd = 40, level = 47, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, move15 = {name = "Dragon Dance", cd = 0, level = 53, dist = 4, target = 1, f = 0, pp = 20, t = "Dragon", cat = "Outro", accuracy = 0}, move16 = {name = "Wing Attack", cd = 35, level = 55, dist = 1, target = 1, f = 60, pp = 35, t = "Flying", cat = "physical", accuracy = 100}, move17 = {name = "Outrage", cd = 0, level = 64, dist = 1, target = 1, f = 120, pp = 15, t = "Dragon", cat = "physical", accuracy = 100}, move18 = {name = "Hyper Beam", cd = 0, level = 73, dist = 4, target = 1, f = 150, pp = 5, t = "Normal", cat = "special", accuracy = 90}, }, ["Mewtwo"] = { move1 = {name = "Confusion", cd = 30, level = 1, dist = 4, target = 1, f = 50, pp = 25, t = "Psychic", cat = "special", accuracy = 100}, move2 = {name = "Barrier", cd = 0, level = 8, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move3 = {name = "Swift", cd = 15, level = 15, dist = 4, target = 1, f = 60, pp = 20, t = "Normal", cat = "special", accuracy = 0}, move4 = {name = "Future Sight", cd = 0, level = 22, dist = 4, target = 1, f = 80, pp = 15, t = "Psychic", cat = "special", accuracy = 90}, move5 = {name = "Psych Up", cd = 0, level = 29, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move6 = {name = "Miracle Eye", cd = 0, level = 36, dist = 4, target = 1, f = 0, pp = 40, t = "Psychic", cat = "Outro", accuracy = 0}, move7 = {name = "Mist", cd = 0, level = 43, dist = 4, target = 1, f = 0, pp = 30, t = "Ice", cat = "Outro", accuracy = 0}, move8 = {name = "Psycho Cut", cd = 0, level = 50, dist = 4, target = 1, f = 70, pp = 20, t = "Psychic", cat = "physical", accuracy = 100}, move9 = {name = "Amnesia", cd = 0, level = 57, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move10 = {name = "Power Swap", cd = 0, level = 64, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move11 = {name = "Guard Swap", cd = 0, level = 64, dist = 4, target = 1, f = 0, pp = 10, t = "Psychic", cat = "Outro", accuracy = 0}, move12 = {name = "Psychic", cd = 0, level = 71, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, move13 = {name = "Me First", cd = 0, level = 79, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move14 = {name = "Recover", cd = 0, level = 86, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move15 = {name = "Safeguard", cd = 40, level = 93, dist = 4, target = 1, f = 0, pp = 25, t = "Normal", cat = "Outro", accuracy = 0}, move16 = {name = "Aura Sphere", cd = 0, level = 100, dist = 4, target = 1, f = 90, pp = 20, t = "Fighting", cat = "special", accuracy = 0}, }, ["Mew"] = { move1 = {name = "Pound", cd = 4, level = 1, dist = 1, target = 1, f = 40, pp = 35, t = "Normal", cat = "physical", accuracy = 100}, move2 = {name = "Mega Punch", cd = 0, level = 10, dist = 1, target = 1, f = 80, pp = 20, t = "Normal", cat = "physical", accuracy = 85}, move3 = {name = "Metronome", cd = 35, level = 20, dist = 4, target = 1, f = 0, pp = 10, t = "Normal", cat = "Outro", accuracy = 0}, move4 = {name = "Psychic", cd = 0, level = 30, dist = 4, target = 1, f = 90, pp = 10, t = "Psychic", cat = "special", accuracy = 100}, move5 = {name = "Barrier", cd = 0, level = 40, dist = 4, target = 1, f = 0, pp = 30, t = "Psychic", cat = "Outro", accuracy = 0}, move6 = {name = "Ancientpower", cd = 0, level = 50, dist = 4, target = 1, f = 60, pp = 5, t = "Rock", cat = "special", accuracy = 100}, move7 = {name = "Amnesia", cd = 0, level = 60, dist = 4, target = 1, f = 0, pp = 20, t = "Psychic", cat = "Outro", accuracy = 0}, move8 = {name = "Me First", cd = 0, level = 70, dist = 4, target = 1, f = 0, pp = 20, t = "Normal", cat = "Outro", accuracy = 0}, move9 = {name = "Baton Pass", cd = 0, level = 80, dist = 4, target = 1, f = 0, pp = 40, t = "Normal", cat = "Outro", accuracy = 0}, move10 = {name = "Nasty Plot", cd = 0, level = 90, dist = 4, target = 1, f = 0, pp = 20, t = "Dark", cat = "Outro", accuracy = 0}, move11 = {name = "Aura Sphere", cd = 0, level = 100, dist = 4, target = 1, f = 90, pp = 20, t = "Fighting", cat = "special", accuracy = 0}, }, --------------------------------------Move Shiny------------------------------------ ["Shiny Bulbasaur"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 3, cd = 13, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Vine Whip", level = 5, cd = 15, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Take Down", level = 30, cd = 20, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Leech Seed", level = 10, cd = 45, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Seed Bomb", level = 20, cd = 30, dist = 1, target = 0, f = 80, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Sleep Powder", level = 17, cd = 50, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Stun Spore", level = 17, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Poison Powder", level = 17, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Ivysaur"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 27, cd = 13, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Vine Whip", level = 30, cd = 15, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Take Down", level = 30, cd = 20, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Leech Seed", level = 33, cd = 45, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Synthesis", level = 42, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Solar Beam", level = 40, cd = 50, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Sleep Powder", level = 37, cd = 50, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Stun Spore", level = 37, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Poison Powder", level = 37, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Venusaur"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 50, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Vine Whip", level = 50, cd = 15, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Take Down", level = 50, cd = 20, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Leech Seed", level = 55, cd = 30, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Petal Dance", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Solar Beam", level = 70, cd = 30, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Sleep Powder", level = 60, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Stun Spore", level = 60, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Poison Powder", level = 60, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move11 = {name = "Synthesis", level = 80, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Charmander"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 3, cd = 13, dist = 4, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Flamethrower", level = 5, cd = 15, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Fireball", level = 7, cd = 17, dist = 4, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Fire Fang", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "SmokeScreen", level = 11, cd = 40, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Slash", level = 28, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Charmeleon"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 25, cd = 13, dist = 4, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Flamethrower", level = 27, cd = 15, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Fireball", level = 28, cd = 17, dist = 4, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Fire Fang", level = 29, cd = 20, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Fire Blast", level = 37, cd = 50, dist = 1, target = 0, f = 115, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "SmokeScreen", level = 30, cd = 40, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Slash", level = 28, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Charizard"] = {move1 = {name = "Dragon Claw", level = 1, cd = 15, dist = 1, target = 1, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 50, cd = 10, dist = 10, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Flamethrower", level = 55, cd = 15, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Fireball", level = 60, cd = 17, dist = 4, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Fire Fang", level = 60, cd = 20, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Fire Blast", level = 65, cd = 45, dist = 1, target = 0, f = 115, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Wing Attack", level = 65, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Magma Storm", level = 70, cd = 70, dist = 1, target = 0, f = 95, t = "fire", accuracy = 100, cat = "physical"}, move9 = {name = "Scary Face", level = 65, cd = 45, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move10 = {name = "SmokeScreen", level = 60, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move11 = {name = "Slash", level = 28, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Squirtle"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 3, cd = 13, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 5, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Bite", level = 14, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Water Pulse", level = 20, cd = 25, dist = 1, target = 1, f = 70, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Harden", level = 17, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Hydro Cannon", level = 38, cd = 50, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Wartortle"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 25, cd = 13, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 27, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Bite", level = 30, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Aqua Tail", level = 32, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Water Pulse", level = 30, cd = 25, dist = 1, target = 1, f = 70, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hydro Cannon", level = 55, cd = 50, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 50, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Skull Bash", level = 60, cd = 40, dist = 1, target = 0, f = 85, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Blastoise"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 50, cd = 13, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 53, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Bite", level = 30, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Aqua Tail", level = 58, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Water Pulse", level = 48, cd = 25, dist = 1, target = 1, f = 70, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hydro Cannon", level = 65, cd = 47, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Skull Bash", level = 67, cd = 40, dist = 1, target = 0, f = 85, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Hydropump", level = 70, cd = 60, dist = 1, target = 0, f = 125, t = "water", accuracy = 100, cat = "physical"}, move10 = {name = "Harden", level = 63, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move11 = {name = "Waterball", level = 55, cd = 17, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Caterpie"] = {move1 = {name = "String Shot", level = 1, cd = 7, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 3, cd = 7, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bug Bite", level = 5, cd = 9, dist = 1, target = 1, f = 45, t = "bug", accuracy = 100, cat = "physical"}, }, ["Shiny Metapod"] = {move1 = {name = "String Shot", level = 1, cd = 7, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 4, cd = 10, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Harden", level = 6, cd = 15, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Bug Bite", level = 9, cd = 10, dist = 1, target = 1, f = 45, t = "bug", accuracy = 100, cat = "physical"}, }, ["Shiny Butterfree"] = {move1 = {name = "String Shot", level = 1, cd = 10, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, cat = "physical"}, move2 = {name = "Super Sonic", level = 10, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 10, cd = 10, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Whirlwind", level = 15, cd = 20, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Silver Wind", level = 18, cd = 25, dist = 4, target = 1, f = 70, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move6 = {name = "Psybeam", level = 20, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Confusion", level = 23, cd = 20, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Sleep Powder", level = 25, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Stun Spore", level = 25, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Poison Powder", level = 25, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Weedle"] = {move1 = {name = "String Shot", level = 1, cd = 5, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Horn Attack", level = 3, cd = 10, dist = 2, target = 1, f = 55, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Sting", level = 5, cd = 7, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, }, ["Shiny Kakuna"] = {move1 = {name = "String Shot", level = 1, cd = 7, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 4, cd = 8, dist = 10, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Harden", level = 6, cd = 20, dist = 15, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Bug Bite", level = 9, cd = 10, dist = 10, target = 1, f = 45, t = "bug", accuracy = 100, cat = "physical"}, }, ["Shiny Beedrill"] = {move1 = {name = "String Shot", level = 5, cd = 10, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Sting", level = 10, cd = 10, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Fury Cutter", level = 15, cd = 15, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move4 = {name = "Pin Missile", level = 17, cd = 20, dist = 1, target = 0, f = 80, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "Rage", level = 20, cd = 25, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move6 = {name = "Strafe", level = 21, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Pidgey"] = {move1 = {name = "Quick Attack", level = 1, cd = 7, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 3, cd = 10, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Gust", level = 8, cd = 10, dist = 1, target = 0, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Drill Peck", level = 7, cd = 15, dist = 1, target = 1, f = 65, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Pidgeotto"] = {move1 = {name = "Quick Attack", level = 10, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 10, cd = 10, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Whirlwind", level = 19, cd = 20, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Drill Peck", level = 20, cd = 15, dist = 1, target = 1, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Wing Attack", level = 23, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Tornado", level = 25, cd = 70, dist = 1, target = 0, f = 100, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Pidgeot"] = {move1 = {name = "Quick Attack", level = 30, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 35, cd = 10, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Whirlwind", level = 40, cd = 20, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Drill Peck", level = 45, cd = 15, dist = 1, target = 1, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Wing Attack", level = 50, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Hurricane", level = 55, cd = 45, dist = 1, target = 0, f = 15, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Tornado", level = 60, cd = 70, dist = 1, target = 0, f = 100, t = "flying", accuracy = 100, cat = "physical"}, move9 = {name = "Roost", level = 65, cd = 60, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Rattata"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 3, cd = 15, dist = 10, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Scratch", level = 5, cd = 15, dist = 10, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Hyper Fang", level = 12, cd = 25, dist = 1, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Raticate"] = {move1 = {name = "Quick Attack", level = 10, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 4, cd = 15, dist = 15, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Scratch", level = 17, cd = 13, dist = 15, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Hyper Fang", level = 25, cd = 25, dist = 1, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Headbutt", level = 27, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Mega Punch", level = 30, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, }, ["Shiny Spearow"] = {move1 = {name = "Quick Attack", level = 5, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 9, cd = 10, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Gust", level = 10, cd = 15, dist = 1, target = 0, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Drill Peck", level = 20, cd = 16, dist = 1, target = 1, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Rage", level = 14, cd = 25, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Fearow"] = {move1 = {name = "Quick Attack", level = 5, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 9, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Drill Peck", level = 10, cd = 20, dist = 1, target = 1, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Gust", level = 14, cd = 15, dist = 1, target = 0, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Whirlwind", level = 34, cd = 22, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Wing Attack", level = 38, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Tornado", level = 42, cd = 100, dist = 1, target = 0, f = 100, t = "flying", accuracy = 100, cat = "physical"}, move9 = {name = "Rage", level = 46, cd = 25, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move10 = {name = "Hurricane", level = 55, cd = 35, dist = 1, target = 0, f = 15, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Ekans"] = {move1 = {name = "Bite", level = 7, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Fang", level = 9, cd = 15, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Sting Gun", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Acid", level = 15, cd = 10, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Fear", level = 18, cd = 25, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Shiny Arbok"] = {move1 = {name = "Bite", level = 7, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Fang", level = 9, cd = 15, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Sting Gun", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Pin Missile", level = 15, cd = 25, dist = 1, target = 0, f = 80, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "Acid", level = 18, cd = 15, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Iron Tail", level = 28, cd = 15, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move7 = {name = "Fear", level = 36, cd = 25, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move8 = {name = "Rage", level = 36, cd = 25, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Pikachu"] = {move1 = {name = "Quick Attack", level = 7, cd = 10, dist = 2, target = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Shock", level = 13, cd = 10, dist = 3, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Bolt", level = 14, cd = 20, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Wave", level = 15, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Iron Tail", level = 18, cd = 15, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder", level = 21, cd = 45, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Agility", level = 21, cd = 20, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Raichu"] = {move1 = {name = "Mega Kick", level = 7, cd = 32, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Shock", level = 13, cd = 8, dist = 3, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Bolt", level = 14, cd = 16, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Wave", level = 15, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Punch", level = 18, cd = 32, dist = 1, target = 1, f = 75, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Iron Tail", level = 21, cd = 16, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move7 = {name = "Thunder", level = 42, cd = 54, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Electric Storm", level = 72, cd = 25, dist = 1, target = 0, f = 105, t = "electric", accuracy = 100, cat = "physical"}, move9 = {name = "Agility", level = 48, cd = 54, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Sandshrew"] = {move1 = {name = "Sand Attack", level = 8, cd = 10, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Shot", level = 11, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Scratch", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Rollout", level = 11, cd = 20, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Shockwave", level = 11, cd = 35, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, }, ["Shiny Sandslash"] = {move1 = {name = "Sand Attack", level = 42, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Shot", level = 42, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Scratch", level = 43, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Rollout", level = 16, cd = 25, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Shockwave", level = 18, cd = 35, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Fury Cutter", level = 24, cd = 15, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move7 = {name = "Earthshock", level = 47, cd = 35, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Earthquake", level = 51, cd = 60, dist = 1, target = 0, f = 10, t = "ground", accuracy = 100, cat = "physical"}, }, ["Shiny Nidoran Female"] = {move1 = {name = "Quick Attack", level = 8, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 8, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 10, cd = 15, dist = 2, target = 1, f = 55, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Sting", level = 13, cd = 15, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Fang", level = 14, cd = 15, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, }, ["Shiny Nidorina"] = {move1 = {name = "Quick Attack", level = 8, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 8, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 14, cd = 15, dist = 2, target = 1, f = 55, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Sting", level = 13, cd = 15, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Fang", level = 18, cd = 15, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Stomp", level = 21, cd = 25, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Strafe", level = 21, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Nidoqueen"] = {move1 = {name = "Quick Attack", level = 50, cd = 15, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 50, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 14, cd = 15, dist = 2, target = 1, f = 55, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Sting", level = 16, cd = 15, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Fang", level = 18, cd = 15, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Mega Punch", level = 21, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move7 = {name = "Toxic Spikes", level = 51, cd = 25, dist = 4, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move8 = {name = "Stomp", level = 55, cd = 25, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Earthshock", level = 60, cd = 30, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move10 = {name = "Strafe", level = 58, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Nidoran Male"] = {move1 = {name = "Quick Attack", level = 8, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 8, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 11, cd = 15, dist = 2, target = 1, f = 55, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Sting", level = 12, cd = 15, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Fang", level = 18, cd = 15, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, }, ["Shiny Nidorino"] = {move1 = {name = "Quick Attack", level = 8, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 8, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 14, cd = 15, dist = 2, target = 1, f = 55, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Sting", level = 16, cd = 15, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Fang", level = 18, cd = 15, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Stomp", level = 21, cd = 25, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Rage", level = 21, cd = 20, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Nidoking"] = {move1 = {name = "Quick Attack", level = 8, cd = 8, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Horn Attack", level = 50, cd = 12, dist = 2, target = 1, f = 55, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Sting", level = 16, cd = 12, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Fang", level = 18, cd = 12, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Jab", level = 11, cd = 16, dist = 4, target = 1, f = 85, t = "poison", accuracy = 100, cat = "physical"}, --alterado v2.7 achu q eh assim kk move6 = {name = "Horn Drill", level = 51, cd = 16, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Toxic Spikes", level = 51, cd = 16, dist = 4, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move8 = {name = "Stomp", level = 54, cd = 20, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Venom Motion", level = 58, cd = 45, dist = 1, target = 0, f = 95, t = "poison", accuracy = 100, cat = "physical"}, move10 = {name = "Rage", level = 58, cd = 16, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move11 = {name = "Fear", level = 58, cd = 24, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Shiny Clefairy"] = {move1 = {name = "Doubleslap", level = 7, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Lovely Kiss", level = 7, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Sing", level = 11, cd = 30, dist = 0, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Selfheal", level = 16, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Multislap", level = 16, cd = 20, dist = 1, target = 0, f = 35, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Metronome", level = 26, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Clefable"] = {move1 = {name = "Doubleslap", level = 7, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Lovely Kiss", level = 11, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Sing", level = 7, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Multislap", level = 16, cd = 25, dist = 1, target = 0, f = 35, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Meteor Smash", level = 16, cd = 20, dist = 4, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Great Love", level = 16, cd = 40, dist = 1, target = 0, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Selfheal", level = 26, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Healarea", level = 29, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Focus", level = 29, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Metronome", level = 29, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Vulpix"] = {move1 = {name = "Quick Attack", level = 9, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Iron Tail", level = 12, cd = 15, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 14, cd = 15, dist = 4, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 20, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flame Wheel", level = 20, cd = 26, dist = 1, target = 0, f = 85, t = "fire", accuracy = 100, cat = "physical"}, }, ["Shiny Jigglypuff"] = {move1 = {name = "Doubleslap", level = 9, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Lovely Kiss", level = 12, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Sing", level = 14, cd = 22, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Selfheal", level = 18, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Hyper Voice", level = 18, cd = 20, dist = 1, target = 0, f = 65, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Metronome", level = 17, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Wigglytuff"] = {move1 = {name = "Doubleslap", level = 9, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Lovely Kiss", level = 12, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Sing", level = 14, cd = 22, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Hyper Voice", level = 18, cd = 15, dist = 1, target = 0, f = 65, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Selfheal", level = 18, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Healarea", level = 17, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Focus", level = 20, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Metronome", level = 28, cd = 70, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Rock n'Roll", level = 28, cd = 60, dist = 1, target = 0, f = 65, t = "normal", accuracy = 100, cat = "physical"}, --alterado v1.5 passive1 = {name = "Melody", level = 1, cd = 0, dist = 6, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Zubat"] = {move1 = {name = "Super Sonic", level = 9, cd = 12, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 13, cd = 8, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Fang", level = 15, cd = 8, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Absorb", level = 18, cd = 16, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Toxic", level = 16, cd = 16, dist = 1, target = 0, f = 50, t = "poison", accuracy = 100, cat = "physical"}, }, ["Shiny Golbat"] = {move1 = {name = "Super Sonic", level = 9, cd = 12, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 13, cd = 8, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Fang", level = 15, cd = 8, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Absorb", level = 18, cd = 16, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Toxic", level = 16, cd = 16, dist = 1, target = 0, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Whirlwind", level = 24, cd = 18, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Wing Attack", level = 27, cd = 24, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Oddish"] = {move1 = {name = "Absorb", level = 5, cd = 15, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Acid", level = 7, cd = 10, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Leech Seed", level = 10, cd = 15, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Sleep Powder", level = 16, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Powder", level = 16, cd = 15, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Stun Spore", level = 16, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, passive1 = {name = "Mega Drain", level = 1, cd = 0, dist = 6, target = 0, f = 10, t = "grass", accuracy = 100, cat = "physical"}, passive2 = {name = "Spores Reaction", level = 1, cd = 0, dist = 6, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Gloom"] = {move1 = {name = "Absorb", level = 5, cd = 20, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 7, cd = 20, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Acid", level = 7, cd = 10, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Bomb", level = 10, cd = 20, dist = 4, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Gas", level = 19, cd = 25, dist = 1, target = 0, f = 5, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 24, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Stun Spore", level = 16, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Poison Powder", level = 16, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, passive1 = {name = "Mega Drain", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "grass", accuracy = 100, cat = "physical"}, passive2 = {name = "Spores Reaction", level = 1, cd = 0, dist = 6, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Vileplume"] = {move1 = {name = "Absorb", level = 43, cd = 16, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 7, cd = 16, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Acid", level = 10, cd = 8, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Bomb", level = 19, cd = 16, dist = 3, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Gas", level = 24, cd = 20, dist = 1, target = 0, f = 5, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Petal Dance", level = 41, cd = 16, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Solar Beam", level = 42, cd = 45, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Sleep Powder", level = 16, cd = 72, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Stun Spore", level = 16, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Poison Powder", level = 16, cd = 16, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, passive1 = {name = "Mega Drain", level = 1, cd = 0, dist = 6, target = 0, f = 20, t = "grass", accuracy = 100, cat = "physical"}, passive2 = {name = "Spores Reaction", level = 1, cd = 0, dist = 6, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Paras"] = {move1 = {name = "Scratch", level = 5, cd = 8, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Sting", level = 7, cd = 8, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Slash", level = 10, cd = 12, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Stun Spore", level = 15, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Powder", level = 15, cd = 12, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 15, cd = 72, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Parasect"] = {move1 = {name = "Absorb", level = 5, cd = 16, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 7, cd = 8, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Sting", level = 10, cd = 8, dist = 3, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Slash", level = 15, cd = 12, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Bomb", level = 15, cd = 16, dist = 3, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Stun Spore", level = 28, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Powder", level = 31, cd = 16, dist = 4, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Sleep Powder", level = 34, cd = 72, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Fury Cutter", level = 34, cd = 20, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move10 = {name = "X-Scissor", level = 34, cd = 20, dist = 1, target = 0, f = 70, t = "bug", accuracy = 100, cat = "physical"}, passive1 = {name = "Mega Drain", level = 1, cd = 0, dist = 6, target = 0, f = 20, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Venonat"] = {move1 = {name = "Absorb", level = 5, cd = 12, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Bug Bite", level = 7, cd = 8, dist = 1, target = 1, f = 45, t = "bug", accuracy = 100, cat = "physical"}, move3 = {name = "Super Sonic", level = 10, cd = 12, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Psychic", level = 15, cd = 16, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Fang", level = 15, cd = 12, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 33, cd = 54, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Powder", level = 35, cd = 16, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Stun Spore", level = 33, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Venomoth"] = {move1 = {name = "Absorb", level = 5, cd = 12, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Bug Bite", level = 7, cd = 8, dist = 1, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Super Sonic", level = 10, cd = 12, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 15, cd = 20, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 15, cd = 16, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Poison Fang", level = 15, cd = 12, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move7 = {name = "Sleep Powder", level = 33, cd = 54, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Poison Powder", level = 35, cd = 16, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Stun Spore", level = 33, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Diglett"] = {move1 = {name = "Sand Attack", level = 6, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Slash", level = 8, cd = 10, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Mud Shot", level = 11, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Mud Slap", level = 5, cd = 20, dist = 3, target = 1, f = 50, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Earthshock", level = 5, cd = 40, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, }, ["Shiny Dugtrio"] = {move1 = {name = "Sand Attack", level = 6, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Slash", level = 8, cd = 10, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Mud Shot", level = 11, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Mud Slap", level = 15, cd = 20, dist = 3, target = 1, f = 50, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Earthshock", level = 20, cd = 40, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Shockwave", level = 29, cd = 35, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 32, cd = 60, dist = 1, target = 0, f = 10, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Rage", level = 36, cd = 30, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Meowth"] = {move1 = {name = "Slash", level = 6, cd = 10, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 8, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Pay Day", level = 15, cd = 15, dist = 4, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Persian"] = {move1 = {name = "Slash", level = 6, cd = 10, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 8, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Pay Day", level = 15, cd = 15, dist = 4, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Fury Cutter", level = 21, cd = 20, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Fear", level = 24, cd = 25, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Shiny Psyduck"] = {move1 = {name = "Water Gun", level = 9, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 10, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Confusion", level = 13, cd = 25, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Headbutt", level = 15, cd = 15, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, passive1 = {name = "Stunning Confusion", level = 1, cd = 0, dist = 6, target = 0, f = 7, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Golduck"] = {move1 = {name = "Doubleslap", level = 9, cd = 15, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Water Gun", level = 10, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Aqua Tail", level = 13, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Waterball", level = 45, cd = 20, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Confusion", level = 15, cd = 30, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psybeam", level = 45, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Psywave", level = 48, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Mega Kick", level = 48, cd = 35, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move9 = {name = "Strafe", level = 45, cd = 30, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, passive1 = {name = "Stunning Confusion", level = 1, cd = 0, dist = 6, target = 0, f = 10, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Mankey"] = {move1 = {name = "Scratch", level = 10, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Triple Kick", level = 14, cd = 15, dist = 1, target = 1, f = 60, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Karate Chop", level = 15, cd = 20, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Cross Chop", level = 20, cd = 15, dist = 1, target = 0, f = 80, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Rage", level = 20, cd = 20, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Primeape"] = {move1 = {name = "Scratch", level = 10, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Triple Kick", level = 14, cd = 15, dist = 1, target = 1, f = 60, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Karate Chop", level = 15, cd = 25, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Cross Chop", level = 20, cd = 20, dist = 1, target = 0, f = 80, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Mega Punch", level = 20, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move6 = {name = "Mega Kick", level = 36, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move7 = {name = "Rage", level = 37, cd = 25, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move8 = {name = "Fear", level = 40, cd = 25, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Shiny Growlithe"] = {move1 = {name = "Roar", level = 6, cd = 16, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 8, cd = 8, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Quick Attack", level = 0, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Ember", level = 12, cd = 12, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flamethrower", level = 20, cd = 16, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Fireball", level = 30, cd = 16, dist = 4, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Rage", level = 30, cd = 20, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Arcanine"] = {move1 = {name = "Roar", level = 6, cd = 16, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 8, cd = 8, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 12, cd = 12, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 20, cd = 16, dist = 1, target = 80, f = 0, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Fireball", level = 30, cd = 16, dist = 4, target = 1, f = 70, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Fire Fang", level = 52, cd = 20, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "ExtremeSpeed", level = 10, cd = 15, dist = 4, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Fire Blast", level = 54, cd = 54, dist = 1, target = 0, f = 120, t = "fire", accuracy = 100, cat = "physical"}, move9 = {name = "Tri Flames", level = 58, cd = 36, dist = 1, target = 0, f = 90, t = "fire", accuracy = 100, cat = "physical"}, move10 = {name = "War Dog", level = 60, cd = 24, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Poliwag"] = {move1 = {name = "Doubleslap", level = 3, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 5, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 5, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Aqua Tail", level = 5, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Hypnosis", level = 5, cd = 20, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Poliwhirl"] = {move1 = {name = "Mud Shot", level = 3, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 18, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 19, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Mega Punch", level = 19, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move6 = {name = "Hypnosis", level = 21, cd = 20, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Poliwrath"] = {move1 = {name = "Mud Shot", level = 46, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 18, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 19, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Dizzy Punch", level = 19, cd = 25, dist = 1, target = 1, f = 75, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Mega Punch", level = 21, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move7 = {name = "Ice Punch", level = 46, cd = 20, dist = 1, target = 1, f = 75, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Ice Beam", level = 49, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Hypnosis", level = 52, cd = 25, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Abra"] = {move1 = {name = "Teleport", level = 1, cd = 17, dist = 1, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psychic", level = 13, cd = 40, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Confusion", level = 15, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Calm Mind", level = 15, cd = 50, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Restore", level = 17, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Psy Pulse", level = 1, cd = 15, dist = 5, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Kadabra"] = {move1 = {name = "Teleport", level = 20, cd = 17, dist = 1, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psybeam", level = 25, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Psywave", level = 29, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 30, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 32, cd = 40, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psy Pulse", level = 30, cd = 15, dist = 4, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Hypnosis", level = 37, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Reflect", level = 40, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Restore", level = 40, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Calm Mind", level = 35, cd = 50, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Alakazam"] = {move1 = {name = "Teleport", level = 1, cd = 17, dist = 1, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psybeam", level = 50, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Psywave", level = 55, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 57, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 60, cd = 40, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psy Pulse", level = 55, cd = 15, dist = 5, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Calm Mind", level = 65, cd = 50, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Hypnosis", level = 65, cd = 80, dist = 4, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Reflect", level = 70, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move10 = {name = "Restore", level = 70, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move11 = {name = "Miracle Eye", level = 75, cd = 40, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move12 = {name = "Psyusion", level = 70, cd = 90, dist = 1, target = 0, f = 70, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Machop"] = {move1 = {name = "Triple Punch", level = 11, cd = 10, dist = 1, target = 1, f = 60, t = "fighting", accuracy = 100, cat = "physical"}, move2 = {name = "Mega Punch", level = 11, cd = 15, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Karate Chop", level = 12, cd = 15, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Ground Chop", level = 14, cd = 15, dist = 1, target = 0, f = 100, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Strafe", level = 18, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Machoke"] = {move1 = {name = "Triple Punch", level = 11, cd = 10, dist = 1, target = 1, f = 60, t = "fighting", accuracy = 100, cat = "physical"}, move2 = {name = "Mega Punch", level = 11, cd = 15, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Kick", level = 12, cd = 15, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Karate Chop", level = 14, cd = 20, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Ground Chop", level = 18, cd = 20, dist = 1, target = 0, f = 100, t = "fighting", accuracy = 100, cat = "physical"}, move6 = {name = "Fist Machine", level = 24, cd = 25, dist = 1, target = 0, f = 105, t = "fighting", accuracy = 100, cat = "physical"}, move7 = {name = "Strafe", level = 30, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Machamp"] = {move1 = {name = "Triple Punch", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "fighting", accuracy = 100, cat = "physical"}, move2 = {name = "Mega Punch", level = 11, cd = 15, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Kick", level = 12, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Karate Chop", level = 14, cd = 20, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Ground Chop", level = 18, cd = 25, dist = 1, target = 0, f = 100, t = "fighting", accuracy = 100, cat = "physical"}, move6 = {name = "Fist Machine", level = 24, cd = 25, dist = 1, target = 0, f = 105, t = "fighting", accuracy = 100, cat = "physical"}, move7 = {name = "Destroyer Hand", level = 30, cd = 45, dist = 1, target = 0, f = 90, t = "fighting", accuracy = 100, cat = "physical"}, move8 = {name = "Strafe", level = 30, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Bellsprout"] = {move1 = {name = "Razor Leaf", level = 5, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Vine Whip", level = 9, cd = 12, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Acid", level = 10, cd = 10, dist = 3, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Slash", level = 15, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Weepinbell"] = {move1 = {name = "Razor Leaf", level = 5, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Vine Whip", level = 9, cd = 15, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Acid", level = 10, cd = 10, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Bomb", level = 20, cd = 14, dist = 3, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Slash", level = 19, cd = 20, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Stun Spore", level = 18, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Victreebel"] = {move1 = {name = "Razor Leaf", level = 5, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Vine Whip", level = 9, cd = 15, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Acid", level = 10, cd = 12, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Bomb", level = 15, cd = 20, dist = 3, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Slash", level = 19, cd = 20, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Stun Spore", level = 18, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Poison powder", level = 18, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Sleep Powder", level = 44, cd = 70, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Solar Beam", level = 20, cd = 50, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move10 = {name = "Leaf Storm", level = 49, cd = 60, dist = 1, target = 0, f = 100, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Tentacool"] = {move1 = {name = "Acid", level = 7, cd = 8, dist = 4, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 9, cd = 8, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Sting", level = 15, cd = 8, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Psy Pulse", level = 12, cd = 16, dist = 4, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Mud Shot", level = 15, cd = 16, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Super Sonic", level = 22, cd = 12, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Tentacruel"] = {move1 = {name = "Super Sonic", level = 7, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Shot", level = 40, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 10, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Waterball", level = 12, cd = 20, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Acid", level = 15, cd = 15, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Poison Sting", level = 22, cd = 14, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Bomb", level = 41, cd = 25, dist = 3, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move8 = {name = "Hydro Cannon", level = 36, cd = 35, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move9 = {name = "Psywave", level = 43, cd = 16, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move10 = {name = "Psy Pulse", level = 43, cd = 15, dist = 4, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move11 = {name = "Hydropump", level = 50, cd = 60, dist = 1, target = 0, f = 125, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Geodude"] = {move1 = {name = "Rock Throw", level = 7, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move2 = {name = "Rock Slide", level = 10, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 10, cd = 30, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Earthshock", level = 10, cd = 80, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Harden", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Graveler"] = {move1 = {name = "Rock Throw", level = 7, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move2 = {name = "Rock Slide", level = 12, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 13, cd = 30, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Earthshock", level = 16, cd = 80, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Falling Rocks", level = 27, cd = 100, dist = 1, target = 0, f = 135, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Harden", level = 15, cd = 50, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Selfdestruct", level = 20, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Golem"] = {move1 = {name = "Rock Throw", level = 7, cd = 8, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move2 = {name = "Rock Slide", level = 12, cd = 12, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 13, cd = 24, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Earthshock", level = 16, cd = 72, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Falling Rocks", level = 15, cd = 90, dist = 1, target = 0, f = 135, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Harden", level = 22, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Rollout", level = 27, cd = 54, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move8 = {name = "Selfdestruct", level = 20, cd = 150, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Ponyta"] = {move1 = {name = "Quick Attack", level = 7, cd = 15, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 12, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Flamethrower", level = 13, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Fireball", level = 14, cd = 25, dist = 4, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Stomp", level = 16, cd = 40, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, }, ["Shiny Rapidash"] = {move1 = {name = "Quick Attack", level = 1, cd = 15, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 35, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Flamethrower", level = 37, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Fireball", level = 40, cd = 20, dist = 4, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Horn Attack", level = 43, cd = 15, dist = 2, target = 1, f = 55, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Stomp", level = 45, cd = 40, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Crusher Stomp", level = 50, cd = 50, dist = 1, target = 0, f = 110, t = "ground", accuracy = 100, cat = "physical"}, }, ["Shiny Slowpoke"] = {move1 = {name = "Aqua Tail", level = 7, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 8, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Iron Tail", level = 13, cd = 10, dist = 1, target = 1, f = 50, t = "steel", accuracy = 100, cat = "physical"}, move4 = {name = "Waterball", level = 16, cd = 15, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Water Gun", level = 18, cd = 19, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Confusion", level = 20, cd = 25, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Slowbro"] = {move1 = {name = "Aqua Tail", level = 41, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 8, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Iron Tail", level = 13, cd = 10, dist = 1, target = 1, f = 50, t = "steel", accuracy = 100, cat = "physical"}, move4 = {name = "Waterball", level = 16, cd = 15, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Water Gun", level = 18, cd = 19, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Confusion", level = 20, cd = 25, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Psywave", level = 43, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Psychic", level = 46, cd = 30, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Water Pulse", level = 41, cd = 25, dist = 1, target = 0, f = 70, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Magnemite"] = {move1 = {name = "Super Sonic", level = 7, cd = 35, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Shock", level = 8, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Bolt", level = 11, cd = 30, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Wave", level = 11, cd = 15, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Sonicboom", level = 11, cd = 30, dist = 3, target = 1, f = 55, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Farfetch'd"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move3 = {name = "Drill Peck", level = 1, cd = 20, dist = 1, target = 1, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Slash", level = 13, cd = 20, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Stickmerang", level = 26, cd = 15, dist = 4, target = 1, f = 55, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Stickslash", level = 30, cd = 25, dist = 1, target = 0, f = 60, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Stick Throw", level = 30, cd = 20, dist = 1, target = 0, f = 55, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Wing Attack", level = 34, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move9 = {name = "Strafe", level = 40, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Doduo"] = {move1 = {name = "Sand Attack", level = 7, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Quick Attack", level = 13, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Drill Peck", level = 17, cd = 15, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Rage", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move6 = {name = "Strafe", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Dodrio"] = {move1 = {name = "Sand Attack", level = 7, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Quick Attack", level = 13, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Drill Peck", level = 15, cd = 20, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Pluck", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Fury Attack", level = 34, cd = 20, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Rage", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move8 = {name = "Strafe", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Seel"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 17, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Ice Shards", level = 20, cd = 15, dist = 4, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 21, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Icy Wind", level = 23, cd = 20, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Ice Beam", level = 25, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Aurora Beam", level = 29, cd = 25, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, }, ["Shiny Dewgong"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 45, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Ice Shards", level = 47, cd = 20, dist = 4, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 50, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Icy Wind", level = 51, cd = 20, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Ice Beam", level = 53, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Aurora Beam", level = 55, cd = 25, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Blizzard", level = 60, cd = 50, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Rest", level = 60, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Grimer"] = {move1 = {name = "Mud Shot", level = 8, cd = 12, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Acid", level = 10, cd = 8, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Sludge", level = 14, cd = 12, dist = 3, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Mud Bomb", level = 17, cd = 16, dist = 3, target = 1, f = 60, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Bomb", level = 20, cd = 20, dist = 3, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Harden", level = 20, cd = 24, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Muk"] = {move1 = {name = "Mud Shot", level = 8, cd = 12, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Acid", level = 10, cd = 8, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Sludge", level = 14, cd = 16, dist = 3, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Mud Bomb", level = 17, cd = 16, dist = 3, target = 1, f = 60, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Bomb", level = 20, cd = 24, dist = 3, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Sludge Rain", level = 20, cd = 54, dist = 1, target = 0, f = 110, t = "poison", accuracy = 100, cat = "physical"}, move7 = {name = "Harden", level = 29, cd = 32, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Body Slam", level = 29, cd = 15, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Acid Armor", level = 29, cd = 50, dist = 1, target = 0, f = 0, t = "poison", accuracy = 100, cat = "physical"}, }, ["Shiny Shellder"] = {move1 = {name = "Lick", level = 8, cd = 15, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Super Sonic", level = 10, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Clamp", level = 10, cd = 10, dist = 4, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 13, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Beam", level = 16, cd = 20, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Harden", level = 17, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Cloyster"] = {move1 = {name = "Lick", level = 8, cd = 15, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Super Sonic", level = 10, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Clamp", level = 44, cd = 15, dist = 4, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 44, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Beam", level = 16, cd = 20, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Aurora Beam", level = 17, cd = 25, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Blizzard", level = 45, cd = 50, dist = 1, target = 0, f = 110, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 47, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Gastly"] = {move1 = {name = "Lick", level = 8, cd = 40, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 8, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 14, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Invisible", level = 16, cd = 22, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Hypnosis", level = 21, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Fear", level = 21, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Shiny Haunter"] = {move1 = {name = "Lick", level = 8, cd = 40, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 10, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 14, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Shadow Storm", level = 16, cd = 120, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Invisible", level = 21, cd = 22, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Nightmare", level = 25, cd = 70, dist = 3, target = 1, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Hypnosis", level = 28, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Fear", level = 28, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move9 = {name = "Dark Eye", level = 28, cd = 35, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Shiny Gengar"] = {move1 = {name = "Lick", level = 8, cd = 32, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 12, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Shadow Punch", level = 14, cd = 32, dist = 1, target = 1, f = 75, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Night Shade", level = 16, cd = 28, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Shadow Storm", level = 21, cd = 100, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Invisible", level = 25, cd = 22, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Nightmare", level = 28, cd = 63, dist = 3, target = 1, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move8 = {name = "Hypnosis", level = 52, cd = 72, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Fear", level = 53, cd = 32, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move10 = {name = "Dark Eye", level = 63, cd = 28, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Crystal Onix"] = {move1 = {name = "Sand Attack", level = 20, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Iron Tail", level = 22, cd = 10, dist = 2, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.9 move3 = {name = "Rock Throw", level = 23, cd = 10, dist = 3, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 26, cd = 15, dist = 4, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Earthshock", level = 27, cd = 30, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Falling Rocks", level = 34, cd = 50, dist = 1, target = 0, f = 110, t = "rock", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 36, cd = 45, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 25, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Camouflage", level = 25, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Drowzee"] = {move1 = {name = "Headbutt", level = 10, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Psybeam", level = 12, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Confusion", level = 14, cd = 25, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Dream Eater", level = 14, cd = 25, dist = 3, target = 1, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Hypnosis", level = 17, cd = 40, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Focus", level = 18, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Hypno"] = {move1 = {name = "Headbutt", level = 10, cd = 8, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Psywave", level = 12, cd = 12, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Psybeam", level = 14, cd = 12, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 17, cd = 20, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 18, cd = 24, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Dream Eater", level = 20, cd = 24, dist = 3, target = 1, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Hypnosis", level = 42, cd = 32, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Focus", level = 42, cd = 24, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Krabby"] = {move1 = {name = "Bubbles", level = 1, cd = 8, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Bubblebeam", level = 9, cd = 16, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Mud Shot", level = 14, cd = 16, dist = 3, target = 1, f = 40, t = "gound", accuracy = 100, cat = "physical"}, move4 = {name = "Crabhammer", level = 16, cd = 20, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Harden", level = 21, cd = 72, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Kingler"] = {move1 = {name = "Bubbles", level = 1, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Bubblebeam", level = 35, cd = 15, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Mud Shot", level = 37, cd = 13, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Crabhammer", level = 40, cd = 20, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Fury Cutter", level = 43, cd = 15, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Guillotine", level = 45, cd = 15, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Body Slam", level = 45, cd = 12, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 40, cd = 50, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Voltorb"] = {move1 = {name = "Thunder Shock", level = 7, cd = 8, dist = 3, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move2 = {name = "Spark", level = 8, cd = 12, dist = 4, target = 1, f = 50, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Wave", level = 10, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Rollout", level = 16, cd = 54, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Selfdestruct", level = 23, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Electrode"] = {move1 = {name = "Thunder Shock", level = 7, cd = 8, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move2 = {name = "Spark", level = 10, cd = 12, dist = 4, target = 1, f = 50, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Wave", level = 25, cd = 12, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Rollout", level = 16, cd = 36, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Charge Beam", level = 23, cd = 24, dist = 1, target = 0, f = 80, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Electric Storm", level = 30, cd = 54, dist = 1, target = 0, f = 95, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Selfdestruct", level = 31, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Exeggcute"] = {move1 = {name = "Hypnosis", level = 5, cd = 15, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 13, cd = 18, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Egg Bomb", level = 17, cd = 10, dist = 4, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 15, cd = 15, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Exeggutor"] = {move1 = {name = "Seed Bomb", level = 1, cd = 30, dist = 1, target = 0, f = 30, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Egg Bomb", level = 25, cd = 10, dist = 4, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Leaf Blade", level = 30, cd = 15, dist = 4, target = 1, f = 50, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 30, cd = 30, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, --alterado v2.6 move5 = {name = "Psyshock", level = 35, cd = 35, dist = 1, target = 0, f = 65, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Bullet Seed", level = 37, cd = 45, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Solar Beam", level = 40, cd = 60, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Leaf Storm", level = 45, cd = 80, dist = 1, target = 0, f = 100, t = "grass", accuracy = 100, cat = "physical"}, move9 = {name = "Hypnosis", level = 35, cd = 60, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Cubone"] = {move1 = {name = "Headbutt", level = 9, cd = 8, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bonemerang", level = 14, cd = 12, dist = 4, target = 1, f = 60, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Bone Club", level = 16, cd = 16, dist = 4, target = 1, f = 70, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Bone Slash", level = 15, cd = 20, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Rage", level = 17, cd = 16, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, passive1 = {name = "Bone Counter", level = 1, cd = 0, dist = 6, target = 0, f = 30, t = "ground", accuracy = 100, cat = "physical"}, }, ["Shiny Marowak"] = {move1 = {name = "Headbutt", level = 9, cd = 8, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bonemerang", level = 14, cd = 12, dist = 4, target = 1, f = 60, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Bone Club", level = 16, cd = 16, dist = 4, target = 1, f = 70, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Bone Slash", level = 15, cd = 20, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Mud Shot", level = 17, cd = 12, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Earthshock", level = 35, cd = 24, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Shockwave", level = 37, cd = 28, dist = 1, target = 0, f = 80, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Rage", level = 44, cd = 20, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, passive1 = {name = "Bone Counter", level = 1, cd = 0, dist = 6, target = 0, f = 30, t = "ground", accuracy = 100, cat = "physical"}, }, ["Shiny Lickitung"] = {move1 = {name = "Lick", level = 28, cd = 15, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 29, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Doubleslap", level = 30, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Mega Punch", level = 33, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Iron Tail", level = 34, cd = 20, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move6 = {name = "Squisky Licking", level = 36, cd = 35, dist = 1, target = 0, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Super Sonic", level = 35, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Strafe", level = 30, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Koffing"] = {move1 = {name = "Mud Shot", level = 1, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Acid", level = 13, cd = 10, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 15, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Mud Bomb", level = 17, cd = 25, dist = 3, target = 1, f = 50, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Bomb", level = 18, cd = 25, dist = 3, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "SmokeScreen", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Gas", level = 20, cd = 30, dist = 1, target = 0, f = 10, t = "poison", accuracy = 100, cat = "physical"}, move8 = {name = "Selfdestruct", level = 25, cd = 200, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Weezing"] = {move1 = {name = "Mud Shot", level = 1, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Acid", level = 30, cd = 10, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 32, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Mud Bomb", level = 33, cd = 25, dist = 3, target = 1, f = 50, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Bomb", level = 35, cd = 25, dist = 3, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "SmokeScreen", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Gas", level = 37, cd = 20, dist = 1, target = 0, f = 10, t = "poison", accuracy = 100, cat = "physical"}, move8 = {name = "Mortal Gas", level = 40, cd = 45, dist = 1, target = 0, f = 90, t = "poison", accuracy = 100, cat = "physical"}, move9 = {name = "Selfdestruct", level = 40, cd = 200, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Rhyhorn"] = {move1 = {name = "Iron Tail", level = 16, cd = 10, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move2 = {name = "Horn Attack", level = 18, cd = 15, dist = 2, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Stomp", level = 16, cd = 40, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Horn Drill", level = 20, cd = 30, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Shockwave", level = 22, cd = 45, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Rock Drill", level = 22, cd = 35, dist = 3, target = 1, f = 90, t = "rock", accuracy = 100, cat = "physical"}, }, ["Shiny Hitmonlee"] = {move1 = {name = "Triple Kick Lee", level = 40, cd = 12, dist = 1, target = 1, f = 70, t = "fighting", accuracy = 100, cat = "physical"}, move2 = {name = "Mega Kick", level = 40, cd = 16, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Multi-Kick", level = 40, cd = 20, dist = 1, target = 0, f = 75, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Furious Legs", level = 40, cd = 24, dist = 1, target = 0, f = 0, t = "fighting", accuracy = 100, cat = "physical"}, passive1 = {name = "Demon Kicker", level = 1, cd = 0, dist = 1, target = 1, f = 45, t = "fighting", accuracy = 100, cat = "physical"}, }, ["Shiny Hitmontop"] = {move1 = {name = "Triple Kick", level = 40, cd = 12, dist = 1, target = 1, f = 70, t = "fighting", accuracy = 100, cat = "physical"}, move2 = {name = "Mega Kick", level = 40, cd = 16, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Rolling Kick", level = 40, cd = 20, dist = 1, target = 0, f = 75, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Fighter Spirit", level = 40, cd = 24, dist = 1, target = 0, f = 0, t = "fighting", accuracy = 100, cat = "physical"}, }, ["Shiny Hitmonchan"] = {move1 = {name = "Triple Punch", level = 40, cd = 12, dist = 1, target = 1, f = 70, t = "fighting", accuracy = 100, cat = "physical"}, move2 = {name = "Mega Punch", level = 40, cd = 16, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Multi-Punch", level = 47, cd = 20, dist = 1, target = 0, f = 75, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Ultimate Champion", level = 30, cd = 24, dist = 1, target = 0, f = 0, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Elemental Hands", level = 40, cd = 1, dist = 1, target = 0, f = 0, t = "unknow", accuracy = 100, cat = "physical"}, passive1 = {name = "Demon Puncher", level = 1, cd = 0, dist = 1, target = 1, f = 45, t = "unknow", accuracy = 100, cat = "physical"}, }, ["Shiny Chansey"] = {move1 = {name = "Doubleslap", level = 26, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Egg Bomb", level = 28, cd = 10, dist = 4, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Great Love", level = 26, cd = 60, dist = 1, target = 0, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Selfheal", level = 30, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Healarea", level = 32, cd = 55, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Body Slam", level = 32, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Tangela"] = {move1 = {name = "Absorb", level = 14, cd = 12, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 16, cd = 8, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Vine Whip", level = 18, cd = 8, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Super Vines", level = 19, cd = 18, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Powder", level = 19, cd = 8, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 25, cd = 72, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Stun Spore", level = 24, cd = 24, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, passive1 = {name = "Mega Drain", level = 1, cd = 0, dist = 6, target = 0, f = 20, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Kangaskhan"] = {move1 = {name = "Bite", level = 30, cd = 15, dist = 1, target = 1, f = 40, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Dizzy Punch", level = 31, cd = 25, dist = 1, target = 1, f = 75, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 31, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Mega Punch", level = 32, cd = 25, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Shockwave", level = 34, cd = 30, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Earthshock", level = 38, cd = 30, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Epicenter", level = 40, cd = 50, dist = 1, target = 0, f = 150, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Rage", level = 45, cd = 40, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, passive1 = {name = "Groundshock", level = 1, cd = 0, dist = 6, target = 0, f = 40, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Horsea"] = {move1 = {name = "Mud Shot", level = 4, cd = 12, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 5, cd = 8, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Bubblebeam", level = 8, cd = 16, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 16, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Waterball", level = 12, cd = 12, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Seadra"] = {move1 = {name = "Mud Shot", level = 4, cd = 12, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Bomb", level = 5, cd = 16, dist = 3, target = 1, f = 60, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Quick Attack", level = 8, cd = 8, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 11, cd = 12, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Bubblebeam", level = 12, cd = 16, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Water Gun", level = 34, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Waterball", level = 33, cd = 16, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Hydro Cannon", level = 36, cd = 28, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Goldeen"] = {move1 = {name = "Horn Attack", level = 5, cd = 10, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Sting", level = 8, cd = 10, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Pulse", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Aqua Tail", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Super Sonic", level = 11, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Seaking"] = {move1 = {name = "Super Sonic", level = 5, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Horn Attack", level = 8, cd = 10, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Sting", level = 11, cd = 10, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 12, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Water Pulse", level = 13, cd = 20, dist = 1, target = 0, f = 70, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Aqua Tail", level = 20, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Horn Drill", level = 23, cd = 20, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Rock Drill", level = 26, cd = 35, dist = 3, target = 1, f = 95, t = "rock", accuracy = 100, cat = "physical"}, }, ["Shiny Staryu"] = {move1 = {name = "Swift", level = 8, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Slash", level = 13, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 14, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 16, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Waterball", level = 20, cd = 20, dist = 4, target = 1, f = 60, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Restore", level = 24, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Starmie"] = {move1 = {name = "Swift", level = 8, cd = 20, dist = 4, target = 1, f = 30, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Slash", level = 13, cd = 25, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 14, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 16, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Waterball", level = 20, cd = 25, dist = 4, target = 1, f = 60, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Psybeam", level = 24, cd = 25, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Thunder Wave", level = 36, cd = 35, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Restore", level = 40, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Scyther"] = {move1 = {name = "Quick Attack", level = 37, cd = 8, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Slash", level = 39, cd = 20, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Wing Attack", level = 41, cd = 28, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Fury Cutter", level = 41, cd = 12, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "X-Scissor", level = 43, cd = 24, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Agility", level = 47, cd = 32, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Team Slice", level = 50, cd = 5, dist = 6, target = 1, f = 80, t = "bug", accuracy = 100, cat = "physical"}, }, ["Shiny Jynx"] = {move1 = {name = "Lovely Kiss", level = 30, cd = 12, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 30, cd = 8, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Psywave", level = 32, cd = 16, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Punch", level = 34, cd = 20, dist = 1, target = 1, f = 75, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Beam", level = 37, cd = 20, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Icy Wind", level = 35, cd = 28, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Aurora Beam", level = 39, cd = 16, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Blizzard", level = 42, cd = 54, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Great Love", level = 45, cd = 45, dist = 1, target = 0, f = 50, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Electabuzz"] = {move1 = {name = "Quick Attack", level = 32, cd = 8, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Punch", level = 36, cd = 16, dist = 1, target = 1, f = 75, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Shock", level = 35, cd = 8, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Bolt", level = 37, cd = 20, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 38, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder", level = 43, cd = 28, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Electric Storm", level = 50, cd = 60, dist = 1, target = 0, f = 105, t = "electric", accuracy = 100, cat = "physical"}, passive1 = {name = "Lava-Electricity", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "electric", accuracy = 100, cat = "physical"}, }, ["Shiny Magmar"] = {move1 = {name = "Scratch", level = 35, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Fire Punch", level = 36, cd = 30, dist = 1, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 32, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 37, cd = 15, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Fireball", level = 38, cd = 20, dist = 4, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Fire Blast", level = 43, cd = 40, dist = 1, target = 0, f = 120, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Magma Storm", level = 46, cd = 90, dist = 1, target = 0, f = 95, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Sunny Day", level = 46, cd = 60, dist = 1, target = 0, f = 0, t = "fire", accuracy = 100, cat = "physical"}, passive1 = {name = "Lava-Electricity", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "fire", accuracy = 100, cat = "physical"}, }, ["Shiny Pinsir"] = {move1 = {name = "Scratch", level = 24, cd = 8, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bug Bite", level = 26, cd = 8, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, move3 = {name = "Slash", level = 26, cd = 16, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "X-Scissor", level = 31, cd = 20, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "Fury Cutter", level = 32, cd = 20, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Guillotine", level = 33, cd = 16, dist = 1, target = 0, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Harden", level = 40, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Rage", level = 40, cd = 20, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Tauros"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Body Slam", level = 33, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 35, cd = 15, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Megahorn", level = 37, cd = 35, dist = 1, target = 0, f = 90, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "Thrash", level = 40, cd = 25, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Hyper Beam", level = 45, cd = 25, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Fissure", level = 60, cd = 50, dist = 1, target = 0, f = 110, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Rage", level = 40, cd = 20, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Magikarp"] = {move1 = {name = "Splash", level = 1, cd = 5, dist = 1, target = 0, f = 30, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 25, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Gyarados"] = {move1 = {name = "Bubbles", level = 1, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 45, cd = 15, dist = 1, target = 1, f = 40, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Aqua Tail", level = 47, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Waterball", level = 50, cd = 20, dist = 4, target = 1, f = 60, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Dragon Breath", level = 52, cd = 30, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move6 = {name = "Hydro Cannon", level = 55, cd = 35, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 57, cd = 45, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Hydropump", level = 60, cd = 70, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, move9 = {name = "Hydro Dance", level = 65, cd = 90, dist = 1, target = 0, f = 90, t = "water", accuracy = 100, cat = "physical"}, move10 = {name = "Roar", level = 50, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Ditto"] = {}, ["Shiny Eevee"] = {move1 = {name = "Sand Attack", level = 12, cd = 15, dist = 2, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Quick Attack", level = 12, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 14, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Headbutt", level = 16, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Iron Tail", level = 18, cd = 20, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move6 = {name = "Great Love", level = 24, cd = 25, dist = 1, target = 0, f = 50, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Lapras"] = {move1 = {name = "Horn Attack", level = 20, cd = 10, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ice Beam", level = 22, cd = 20, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move3 = {name = "Ice Shards", level = 22, cd = 15, dist = 4, target = 1, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 24, cd = 18, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Waterball", level = 26, cd = 18, dist = 4, target = 1, f = 60, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Aurora Beam", level = 26, cd = 20, dist = 1, target = 0, f = 80, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Blizzard", level = 31, cd = 60, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Hydropump", level = 34, cd = 75, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, move9 = {name = "Sing", level = 45, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Vaporeon"] = {move1 = {name = "Quick Attack", level = 12, cd = 8, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 12, cd = 12, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 14, cd = 16, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Bubblebeam", level = 16, cd = 16, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Water Pulse", level = 18, cd = 16, dist = 1, target = 0, f = 70, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Muddy Water", level = 30, cd = 20, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Aurora Beam", level = 30, cd = 20, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Hydro Cannon", level = 46, cd = 32, dist = 4, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move9 = {name = "Hydropump", level = 46, cd = 63, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Jolteon"] = {move1 = {name = "Quick Attack", level = 12, cd = 8, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 12, cd = 12, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Bolt", level = 14, cd = 16, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Fang", level = 16, cd = 16, dist = 1, target = 1, f = 65, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 30, cd = 16, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Pin Missile", level = 30, cd = 20, dist = 1, target = 0, f = 80, t = "bug", accuracy = 100, cat = "physical"}, move7 = {name = "Zap Cannon", level = 31, cd = 32, dist = 1, target = 0, f = 80, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Thunder", level = 30, cd = 24, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move9 = {name = "Electric Storm", level = 46, cd = 63, dist = 1, target = 0, f = 105, t = "electric", accuracy = 100, cat = "physical"}, }, ["Shiny Flareon"] = {move1 = {name = "Quick Attack", level = 12, cd = 8, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 12, cd = 12, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Fireball", level = 38, cd = 20, dist = 4, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Sacred Fire", level = 16, cd = 16, dist = 4, target = 1, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Blaze Kick", level = 18, cd = 16, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Overheat", level = 31, cd = 24, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Fire Blast", level = 33, cd = 32, dist = 1, target = 0, f = 120, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Magma Storm", level = 46, cd = 63, dist = 1, target = 0, f = 95, t = "fire", accuracy = 100, cat = "physical"}, }, ["Shiny Porygon"] = {move1 = {name = "Super Sonic", level = 17, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Psybeam", level = 18, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Cyber Pulse", level = 24, cd = 15, dist = 4, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Tri-attack", level = 33, cd = 20, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 26, cd = 30, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Zap Cannon", level = 27, cd = 30, dist = 1, target = 0, f = 80, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Focus", level = 25, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Magic Coat", level = 17, cd = 40, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Restore", level = 33, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Omanyte"] = {move1 = {name = "Bite", level = 15, cd = 10, dist = 1, target = 1, f = 40, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Rock Throw", level = 16, cd = 10, dist = 3, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move3 = {name = "Waterball", level = 17, cd = 15, dist = 4, target = 1, f = 60, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 20, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Mud Shot", level = 20, cd = 20, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Harden", level = 16, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Ancient Power", level = 22, cd = 40, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, }, ["Shiny Omastar"] = {move1 = {name = "Bite", level = 15, cd = 15, dist = 1, target = 1, f = 40, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Rock Throw", level = 16, cd = 10, dist = 3, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move3 = {name = "Waterball", level = 17, cd = 15, dist = 4, target = 1, f = 60, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 20, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Bubble Blast", level = 16, cd = 25, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Rollout", level = 11, cd = 20, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move7 = {name = "Mud Shot", level = 22, cd = 20, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 45, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Ancient Power", level = 50, cd = 40, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, }, ["Shiny Kabuto"] = {move1 = {name = "Rock Throw", level = 15, cd = 10, dist = 3, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 16, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Slash", level = 17, cd = 20, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Mud Shot", level = 20, cd = 20, dist = 3, target = 2, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Harden", level = 16, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Ancient Power", level = 17, cd = 40, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, passive1 = {name = "Mega Drain", level = 1, cd = 0, dist = 6, target = 0, f = 20, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Kabutops"] = {move1 = {name = "Rock Slide", level = 11, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 11, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Night Slash", level = 11, cd = 20, dist = 1, target = 0, f = 60, t = "dark", accuracy = 100, cat = "physical"}, --alterado v2.7 move4 = {name = "Fury Cutter", level = 11, cd = 20, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "Mud Shot", level = 11, cd = 20, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Harden", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Ancient Power", level = 11, cd = 40, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, passive1 = {name = "Mega Drain", level = 1, cd = 0, dist = 6, target = 0, f = 20, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Snorlax"] = {move1 = {name = "Scratch", level = 30, cd = 12, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 32, cd = 12, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Dizzy Punch", level = 33, cd = 20, dist = 1, target = 1, f = 75, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Mega Punch", level = 32, cd = 16, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Headbutt", level = 35, cd = 12, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Body Slam", level = 37, cd = 16, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 40, cd = 24, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Crusher Stomp", level = 46, cd = 36, dist = 1, target = 0, f = 110, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Rest", level = 30, cd = 54, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Dratini"] = {move1 = {name = "Aqua Tail", level = 9, cd = 8, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Wave", level = 10, cd = 12, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Hyper Beam", level = 12, cd = 16, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Dragon Breath", level = 16, cd = 20, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Dragonair"] = {move1 = {name = "Headbutt", level = 50, cd = 12, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 10, cd = 12, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Wave", level = 12, cd = 16, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Dragon Breath", level = 16, cd = 16, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move5 = {name = "Twister", level = 15, cd = 24, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move6 = {name = "Hyper Beam", level = 22, cd = 20, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Draco Meteor", level = 30, cd = 60, dist = 1, target = 0, f = 90, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Dragonite"] = {move1 = {name = "Headbutt", level = 60, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 60, cd = 15, dist = 1, target = 1, f = 60, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Wave", level = 60, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Punch", level = 70, cd = 20, dist = 1, target = 1, f = 65, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Fire Punch", level = 70, cd = 25, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Dragon Claw", level = 64, cd = 20, dist = 1, target = 1, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move7 = {name = "Dragon Breath", level = 65, cd = 25, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move8 = {name = "Twister", level = 72, cd = 30, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move9 = {name = "Wing Attack", level = 60, cd = 35, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move10 = {name = "Hyper Beam", level = 75, cd = 30, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move11 = {name = "Draco Meteor", level = 80, cd = 70, dist = 1, target = 0, f = 90, t = "dragon", accuracy = 100, cat = "physical"}, }, ----------------------------------MOVES JOTHO------------------------------------------------- ["Chikorita"] = {move1 = {name = "Body Slam", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 11, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Magical Leaf", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Synthesis", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Solar Beam", level = 11, cd = 60, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Powder", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Aromateraphy", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, }, ["Bayleef"] = {move1 = {name = "Body Slam", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 11, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Magical Leaf", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Petal Dance", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Synthesis", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Solar Beam", level = 11, cd = 60, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Sleep Powder", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Poison Powder", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Aromateraphy", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, }, ["Meganium"] = {move1 = {name = "Body Slam", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 11, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Magical Leaf", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Petal Dance", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Synthesis", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Solar Beam", level = 11, cd = 60, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Sleep Powder", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Poison Powder", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Petal Tornado", level = 11, cd = 80, dist = 1, target = 0, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move10 = {name = "Aromateraphy", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move11 = {name = "Reflect", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Cyndaquil"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "SmokeScreen", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Eruption", level = 11, cd = 60, dist = 1, target = 0, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Defense Curl", level = 11, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Quilava"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flame Wheel", level = 11, cd = 25, dist = 1, target = 0, f = 85, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "SmokeScreen", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Eruption", level = 11, cd = 60, dist = 1, target = 0, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Lava Plume", level = 11, cd = 40, dist = 1, target = 0, f = 60, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move9 = {name = "Defense Curl", level = 11, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Typhlosion"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flame Wheel", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "SmokeScreen", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Eruption", level = 11, cd = 60, dist = 1, target = 0, f = 90, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Lava Plume", level = 11, cd = 40, dist = 1, target = 0, f = 60, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move9 = {name = "Inferno", level = 11, cd = 80, dist = 1, target = 0, f = 110, t = "fire", accuracy = 100, cat = "physical"}, move10 = {name = "Defense Curl", level = 11, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Totodile"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 10, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, }, ["Croconaw"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 10, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Waterfall", level = 11, cd = 40, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 }, ["Feraligatr"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 10, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Thrash", level = 11, cd = 45, dist = 1, target = 0, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move9 = {name = "Waterfall", level = 11, cd = 40, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move10 = {name = "Hydro Dance", level = 11, cd = 90, dist = 1, target = 0, f = 90, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 }, ["Sentret"] = {move1 = {name = "Quick Attack", level = 1, cd = 15, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Fury Swipes", level = 11, cd = 10, dist = 4, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move4 = {name = "Hyper Voice", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Rest", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Furret"] = {move1 = {name = "Quick Attack", level = 1, cd = 15, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Fury Swipes", level = 11, cd = 10, dist = 4, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move4 = {name = "Hyper Voice", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Sucker Punch", level = 11, cd = 30, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "Rest", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Hoothoot"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move3 = {name = "Confusion", level = 11, cd = 25, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Dream Eater", level = 11, cd = 50, dist = 4, target = 1, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Hypnosis", level = 11, cd = 50, dist = 4, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Roost", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Noctowl"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move3 = {name = "Drill Peck", level = 11, cd = 15, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 11, cd = 25, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Echoed Voice", level = 11, cd = 30, dist = 1, target = 0, f = 85, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Air Slash", level = 11, cd = 60, dist = 1, target = 0, f = 55, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Dream Eater", level = 11, cd = 50, dist = 4, target = 1, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Hypnosis", level = 11, cd = 50, dist = 4, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Roost", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Ledyba"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Super Sonic", level = 11, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Silver Wind", level = 11, cd = 25, dist = 4, target = 1, f = 70, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move5 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Ledian"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Super Sonic", level = 11, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Silver Wind", level = 11, cd = 25, dist = 4, target = 1, f = 70, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move5 = {name = "Bug Buzz", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move6 = {name = "Reflect", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Spinarak"] = {move1 = {name = "String Shot", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Sting", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Fury Swipes", level = 1, cd = 10, dist = 4, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move4 = {name = "Poison Jab", level = 1, cd = 15, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, --alterado v2.7 }, ["Ariados"] = {move1 = {name = "String Shot", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, cat = "physical"}, move2 = {name = "Bug Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Sting", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Fury Swipes", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Poison Jab", level = 11, cd = 25, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, --alterado v2.7 move6 = {name = "Pin Missile", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "bug", accuracy = 100, cat = "physical"}, move7 = {name = "Sting Gun", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, --fazer web shot move8 = {name = "Psychic", level = 11, cd = 30, dist = 1, target = 1, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Crobat"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Fang", level = 11, cd = 10, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Toxic", level = 11, cd = 20, dist = 1, target = 0, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Whirlwind", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Wing Attack", level = 11, cd = 35, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Air Cutter", level = 11, cd = 40, dist = 1, target = 0, f = 70, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Cross Poison", level = 11, cd = 50, dist = 1, target = 0, f = 70, t = "poison", accuracy = 100, cat = "physical"}, --alterado v2.7 move9 = {name = "Venom Gale", level = 11, cd = 80, dist = 1, target = 0, f = 85, t = "poison", accuracy = 100, cat = "physical"}, }, ["Chinchou"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 1, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Spark", level = 1, cd = 15, dist = 4, target = 1, f = 50, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 1, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, }, ["Lanturn"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 11, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Spark", level = 11, cd = 15, dist = 4, target = 1, f = 50, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder Shock", level = 11, cd = 15, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Waterball", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Wild Charge", level = 11, cd = 50, dist = 1, target = 0, f = 50, t = "electric", accuracy = 100, cat = "physical"}, --alterado v2.7 move9 = {name = "Elecball", level = 11, cd = 45, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, }, ["Pichu"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Shock", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Bolt", level = 11, cd = 15, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Iron Tail", level = 11, cd = 20, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder", level = 11, cd = 60, dist = 1, target = 0, f = 105, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Cleffa"] = {move1 = {name = "Doubleslap", level = 1, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Lovely Kiss", level = 11, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Sing", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Selfheal", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Multislap", level = 11, cd = 30, dist = 1, target = 0, f = 35, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Metronome", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Igglybuff"] = {move1 = {name = "Doubleslap", level = 1, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Lovely Kiss", level = 11, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Sing", level = 11, cd = 22, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Selfheal", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Hyper Voice", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Metronome", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Togepi"] = {move1 = {name = "Charm", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 1, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Selfheal", level = 1, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Last Resort", level = 1, cd = 30, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Metronome", level = 1, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Togetic"] = {move1 = {name = "Lovely Kiss", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Charm", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Doubleslap", level = 11, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Magical Leaf", level = 11, cd = 15, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Selfheal", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Great Love", level = 11, cd = 50, dist = 1, target = 0, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Last Resort", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Ancient Power", level = 11, cd = 45, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, move9 = {name = "Metronome", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Natu"] = {move1 = {name = "Peck", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move2 = {name = "Feather Dance", level = 11, cd = 15, dist = 4, target = 1, f = 25, t = "flying", accuracy = 100, cat = "physical"}, move3 = {name = "Confuse Ray", level = 11, cd = 25, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Psy Pulse", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Night Shade", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Psychic", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Xatu"] = {move1 = {name = "Peck", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move2 = {name = "Feather Dance", level = 11, cd = 15, dist = 4, target = 1, f = 30, t = "flying", accuracy = 100, cat = "physical"}, move3 = {name = "Confuse Ray", level = 11, cd = 25, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Psy Pulse", level = 11, cd = 20, dist = 3, target = 1, f = 33, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Night Shade", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Psychic", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Tailwind", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Future Sight", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Double Team", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Mareep"] = {move1 = {name = "Charge", level = 1, cd = 40, dist = 1, target = 0, f = 0, t = "electric", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Fire Punch", level = 11, cd = 25, dist = 1, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Cotton Spore", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Shock", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Thunder Punch", level = 11, cd = 25, dist = 1, target = 1, f = 75, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Thunder Bolt", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, --fazer signal beam lvl40 }, ["Flaaffy"] = {move1 = {name = "Charge", level = 1, cd = 40, dist = 1, target = 0, f = 0, t = "electric", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Fire Punch", level = 11, cd = 25, dist = 1, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Cotton Spore", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Shock", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Thunder Punch", level = 11, cd = 25, dist = 1, target = 1, f = 75, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Thunder", level = 11, cd = 45, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move9 = {name = "Thunder Bolt", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, --fazer signal beam }, ["Ampharos"] = {move1 = {name = "Charge", level = 1, cd = 40, dist = 1, target = 0, f = 0, t = "electric", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Fire Punch", level = 11, cd = 25, dist = 1, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Cotton Spore", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Shock", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Thunder Punch", level = 11, cd = 25, dist = 1, target = 1, f = 75, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Thunder", level = 11, cd = 45, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move9 = {name = "Electro Field", level = 11, cd = 80, dist = 1, target = 0, f = 35, t = "electric", accuracy = 100, cat = "physical"}, move10 = {name = "Thunder Bolt", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, --fazer signal beam }, ["Bellossom"] = {move1 = {name = "Absorb", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 11, cd = 20, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Leaf Blade", level = 11, cd = 15, dist = 4, target = 1, f = 50, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Magical Leaf", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Gas", level = 11, cd = 25, dist = 1, target = 0, f = 5, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Petal Dance", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Leaf Storm", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Sleep Powder", level = 11, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Stun Spore", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Poison Powder", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Marill"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Waterfall", level = 11, cd = 25, dist = 1, target = 0, f = 65, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Bubblebeam", level = 11, cd = 25, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Rain Dance", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move7 = {name = "Defense Curl", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Azumarill"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Beam", level = 11, cd = 20, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Waterfall", level = 11, cd = 25, dist = 1, target = 0, f = 65, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move6 = {name = "Bubblebeam", level = 11, cd = 25, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hydropump", level = 11, cd = 50, dist = 4, target = 1, f = 120, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Rain Dance", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move9 = {name = "Defense Curl", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Sudowoodo"] = {move1 = {name = "Rock Throw", level = 1, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, --alterado v2.8 \/ fazer mimic move2 = {name = "Rock Slide", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Tomb", level = 11, cd = 30, dist = 4, target = 1, f = 85, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Stone Edge", level = 11, cd = 25, dist = 4, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Low Kick", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "fighting", accuracy = 100, cat = "physical"}, move6 = {name = "Sucker Punch", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move7 = {name = "Reflect", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Reverse Earthshock", level = 11, cd = 80, dist = 1, target = 0, f = 135, t = "rock", accuracy = 100, cat = "physical"}, move9 = {name = "Hammer Arm", level = 11, cd = 60, dist = 1, target = 0, f = 80, t = "fighting", accuracy = 100, cat = "physical"}, }, ["Politoed"] = {move1 = {name = "Mud Shot", level = 1, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 11, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bubblebeam", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Hyper Voice", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Whirlpool", level = 11, cd = 40, dist = 1, target = 0, f = 15, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.8 move7 = {name = "Tongue Hook", level = 11, cd = 30, dist = 5, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Tongue Grap", level = 11, cd = 30, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Hypnosis", level = 11, cd = 40, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Hoppip"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 1, cd = 15, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "U-Turn", level = 1, cd = 15, dist = 4, target = 1, f = 60, t = "bug", accuracy = 100, cat = "physical"}, move4 = {name = "Synthesis", level = 1, cd = 30, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Sleep Powder", level = 1, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Cotton Spore", level = 1, cd = 25, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Powder", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Skiploom"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 11, cd = 15, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "U-Turn", level = 11, cd = 15, dist = 4, target = 1, f = 60, t = "bug", accuracy = 100, cat = "physical"}, move4 = {name = "Synthesis", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Bullet Seed", level = 11, cd = 30, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Cotton Spore", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Poison Powder", level = 11, cd = 15, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Jumpluff"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 11, cd = 15, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "U-Turn", level = 11, cd = 15, dist = 4, target = 1, f = 60, t = "bug", accuracy = 100, cat = "physical"}, move4 = {name = "Synthesis", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Bullet Seed", level = 11, cd = 30, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Giga Drain", level = 11, cd = 25, dist = 1, target = 1, f = 80, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Sleep Powder", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Cotton Spore", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move9 = {name = "Poison Powder", level = 11, cd = 15, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Aipom"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 11, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Scratch", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Swift", level = 11, cd = 15, dist = 4, target = 1, f = 30, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Fury Swipes", level = 11, cd = 15, dist = 4, target = 1, f = 85, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move6 = {name = "Last Resort", level = 11, cd = 25, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Sunkern"] = {move1 = {name = "Absorb", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 1, cd = 15, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Razor Leaf", level = 1, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, }, ["Sunflora"] = {move1 = {name = "Leech Seed", level = 1, cd = 10, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 11, cd = 15, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Petal Dance", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Bullet Seed", level = 11, cd = 25, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Sunny Day", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Solar Beam", level = 11, cd = 50, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Leaf Storm", level = 11, cd = 60, dist = 1, target = 0, f = 100, t = "grass", accuracy = 100, cat = "physical"}, }, ["Yanma"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Quick Attack", level = 11, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "U-Turn", level = 11, cd = 15, dist = 4, target = 1, f = 60, t = "bug", accuracy = 100, cat = "physical"}, move5 ={name = "Double Team", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 ={name = "Wing Attack", level = 11, cd = 25, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move7 ={name = "Air Slash", level = 11, cd = 50, dist = 1, target = 0, f = 55, t = "flying", accuracy = 100, cat = "physical"}, move8 ={name = "Bug Buzz", level = 11, cd = 20, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move9 ={name = "Hypnosis", level = 11, cd = 60, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Wooper"] = {move1 = {name = "Body Slam", level = 1, cd = 10, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Shot", level = 11, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Aqua Tail", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Waterball", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Muddy Water", level = 11, cd = 35, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 11, cd = 45, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, }, ["Quagsire"] = {move1 = {name = "Body Slam", level = 1, cd = 10, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Shot", level = 11, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Aqua Tail", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Waterball", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Sand Tomb", level = 11, cd = 35, dist = 1, target = 0, f = 50, t = "ground", accuracy = 100, cat = "physical"}, --alterado v2.7 move7 = {name = "Muddy Water", level = 11, cd = 35, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Earthquake", level = 11, cd = 45, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, }, ["Espeon"] = {move1 = {name = "Swift", level = 1, cd = 10, dist = 4, target = 1, f = 30, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Psywave", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Psybeam", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psy Pulse", level = 11, cd = 20, dist = 4, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Confusion", level = 11, cd = 20, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Psychic", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Psyshock", level = 11, cd = 35, dist = 1, target = 0, f = 65, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Miracle Eye", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move10 = {name = "Restore", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --opicional... ;p }, ["Umbreon"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Shadowave", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Pursuit", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Dark Pulse", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "Confuse Ray", level = 11, cd = 40, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Last Resort", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, --alterado v1.5 move8 = {name = "Assurance", level = 11, cd = 40, dist = 1, target = 0, f = 90, t = "dark", accuracy = 100, cat = "physical"}, }, ["Murkrow"] = {move1 = {name = "Peck", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move2 = {name = "Pursuit", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Wing Attack", level = 11, cd = 25, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Sucker Punch", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "Tailwind", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Shadowave", level = 11, cd = 20, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, --fazer torment }, ["Slowking"] = {move1 = {name = "Water Gun", level = 1, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Waterball", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Psy Ball", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 11, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psy Impact", level = 11, cd = 90, dist = 1, target = 0, f = 100, t = "psychic", accuracy = 100, cat = "physical"}, --alterado v1.5 move7 = {name = "Calm Mind", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Power Wave", level = 11, cd = 70, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, --alterado v1.5 move9 = {name = "Miracle Eye", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Misdreavus"] = {move1 = {name = "Psybeam", level = 1, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psywave", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Shadow Ball", level = 11, cd = 10, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Confuse Ray", level = 11, cd = 25, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Night Shade", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Night Daze", level = 11, cd = 80, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, --alterado v1.4 move7 = {name = "Invisible", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move8 = {name = "Fear", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move9 = {name = "Dark Eye", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Wobbuffet"] = {move1 = {name = "Doubleslap", level = 1, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 17, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Safeguard", level = 20, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Metronome", level = 25, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Restore", level = 11, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, passive1 = {name = "Stunning Confusion", level = 1, cd = 0, dist = 6, target = 0, f = 10, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Girafarig"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Stomp", level = 11, cd = 35, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Psybeam", level = 11, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Confusion", level = 11, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psychic", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Assurance", level = 11, cd = 50, dist = 1, target = 0, f = 95, t = "dark", accuracy = 100, cat = "physical"}, move8 = {name = "Restore", level = 17, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Pineco"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bug Bite", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, move3 = {name = "Toxic Spikes", level = 11, cd = 15, dist = 4, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Gyro Ball", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Harden", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Selfdestruct", level = 11, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 }, ["Forretress"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bug Bite", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, move3 = {name = "Toxic Spikes", level = 11, cd = 15, dist = 4, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Headbutt", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, --fazer heavy slam move5 = {name = "Gyro Ball", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.7 move6 = {name = "Zap Cannon", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Harden", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Selfdestruct", level = 11, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 }, ["Porygon2"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Psybeam", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Cyber Pulse", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Psychic", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Zap Cannon", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Hyper Beam", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Tri-Attack", level = 11, cd = 25, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Focus", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Magic Coat", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move10 = {name = "Restore", level = 11, cd = 90, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Dunsparce"] = {move1 = {name = "Yawn", level = 1, cd = 50, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Pursuit", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Take Down", level = 11, cd = 15, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Ancient Power", level = 11, cd = 40, dist = 1, target = 1, f = 100, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Roost", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Rage", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move7 = {name = "Defense Curl", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Gligar"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Sting", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Slash", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "U-Turn", level = 11, cd = 15, dist = 4, target = 1, f = 60, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "X-Scissor", level = 11, cd = 30, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Fury Cutter", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move7 = {name = "Guillotine", level = 11, cd = 15, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Harden", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Steelix"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Iron Tail", level = 11, cd = 10, dist = 2, target = 1, f = 60, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.9 move3 = {name = "Rock Throw", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, --opicional move4 = {name = "Rock Slide", level = 11, cd = 15, dist = 3, target = 1, f = 33, t = "rock", accuracy = 100, cat = "physical"}, --opicional move5 = {name = "Stone Edge", level = 11, cd = 20, dist = 3, target = 1, f = 33, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Earthshock", level = 11, cd = 40, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Fissure", level = 11, cd = 50, dist = 1, target = 0, f = 110, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Earthquake", level = 11, cd = 60, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Harden", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Iron Defense", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "steel", accuracy = 100, cat = "physical"}, }, ["Snubbull"] = {move1 = {name = "Lick", level = 1, cd = 15, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Fang", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Fire Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Ice Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Rage", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Granbull"] = {move1 = {name = "Roar", level = 1, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 \/ move2 = {name = "Lick", level = 11, cd = 15, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Fang", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Fire Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Ice Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Take Down", level = 11, cd = 15, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Scary Face", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move10 = {name = "Rage", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, --/\ }, ["Qwilfish"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Sting", level = 11, cd = 15, dist = 1, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Toxic Spikes", level = 11, cd = 15, dist = 4, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Aqua Tail", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Harden", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Minimize", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Scizor"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Iron Head", level = 35, cd = 20, dist = 1, target = 1, f = 60, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.8 move3 = {name = "Wing Attack", level = 35, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Red Fury", level = 35, cd = 15, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "X-Scissor", level = 35, cd = 30, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Agility", level = 35, cd = 40, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Team Claw", level = 40, cd = 7, dist = 6, target = 1, f = 80, t = "steel", accuracy = 100, cat = "physical"}, move8 = {name = "Swords Dance", level = 41, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shuckle"] = {move1 = {name = "Bug Bite", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, move2 = {name = "Wrap", level = 11, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Shell Attack", level = 11, cd = 10, dist = 4, target = 1, f = 70, t = "bug", accuracy = 100, cat = "physical"}, move4 = {name = "Struggle Bug", level = 11, cd = 25, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "Safeguard", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Rest", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Heracross"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Horn Attack", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Take Down", level = 11, cd = 20, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Mega Punch", level = 11, cd = 15, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Karate Chop", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, --fazer close combat move6 = {name = "Brick Beak", level = 11, cd = 40, dist = 1, target = 0, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, --alterado v2.8 move7 = {name = "Bug Bite", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, --fazer revange lvl92 move8 = {name = "Megahorn", level = 11, cd = 35, dist = 1, target = 0, f = 90, t = "bug", accuracy = 100, cat = "physical"}, move9 = {name = "Revenge", level = 50, cd = 60, dist = 1, target = 1, f = 30, t = "fighting", accuracy = 100, cat = "physical"}, move10 = {name = "Bug Fighter", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "bug", accuracy = 100, cat = "physical"}, }, ["Sneasel"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Quick Attack", level = 11, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Faint Attack", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Shards", level = 11, cd = 20, dist = 3, target = 1, f = 40, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Icy Wind", level = 11, cd = 20, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Metal Claw", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "steel", accuracy = 100, cat = "physical"}, move7 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Teddiursa"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Slash", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Hammer Arm", level = 11, cd = 50, dist = 1, target = 0, f = 75, t = "fighting", accuracy = 100, cat = "physical"}, --alterado v2.8 move4 = {name = "Fury Swipes", level = 11, cd = 15, dist = 4, target = 1, f = 85, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Scary Face", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Rest", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Ursaring"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Slash", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Hammer Arm", level = 11, cd = 50, dist = 1, target = 0, f = 75, t = "fighting", accuracy = 100, cat = "physical"}, --alterado v2.8 move4 = {name = "Fury Swipes", level = 11, cd = 15, dist = 4, target = 1, f = 85, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Body Slam", level = 11, cd = 25, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Thrash", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Ground Crusher", level = 11, cd = 80, dist = 1, target = 0, f = 30, t = "ground", accuracy = 100, cat = "physical"}, --alterado v1.5 move8 = {name = "Scary Face", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move9 = {name = "Rest", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Slugma"] = {move1 = {name = "Ember", level = 1, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move2 = {name = "Flamethrower", level = 10, cd = 20, dist = 1, target = 0, f = 70, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 13, cd = 15, dist = 3, target = 1, f = 33, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Harden", level = 15, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Yawn", level = 17, cd = 60, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Magcargo"] = {move1 = {name = "Ember", level = 1, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move2 = {name = "Flamethrower", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 11, cd = 15, dist = 3, target = 1, f = 33, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Lava Plume", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move6 = {name = "Volcano Burst", level = 11, cd = 50, dist = 1, target = 0, f = 110, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move7 = {name = "Ancient Power", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 11, cd = 60, dist = 1, target = 0, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Yawn", level = 11, cd = 60, dist = 3, target = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Swinub"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Slap", level = 1, cd = 15, dist = 3, target = 1, f = 50, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Mud Bomb", level = 1, cd = 20, dist = 3, target = 1, f = 60, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Fang", level = 1, cd = 15, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Icy Wind", level = 1, cd = 25, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Ice Beam", level = 1, cd = 30, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, --fazer frost breath }, ["Piloswine"] = {move1 = {name = "Mud Slap", level = 1, cd = 15, dist = 3, target = 1, f = 50, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Bomb", level = 11, cd = 20, dist = 3, target = 1, f = 60, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Ice Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move4 = {name = "Icy Wind", level = 11, cd = 25, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Aurora Beam", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, --fazer powder snow move6 = {name = "Ice Beam", level = 11, cd = 30, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, --fazer frost breath move7 = {name = "Two Face Shock", level = 11, cd = 40, dist = 1, target = 0, f = 75, t = "unknow", accuracy = 100, cat = "physical"}, move8 = {name = "Earthquake", level = 11, cd = 60, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Blizzard", level = 11, cd = 80, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, }, ["Corsola"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 11, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Bubblebeam", level = 11, cd = 20, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Blast", level = 11, cd = 35, dist = 1, target = 0, f = 90, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Power Gem", level = 11, cd = 40, dist = 1, target = 0, f = 90, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Ancient Power", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, move7 = {name = "Restore", level = 11, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --fazer recorver move8 = {name = "Harden", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Remoraid"] = {move1 = {name = "Ice Beam", level = 1, cd = 15, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move2 = {name = "Water Gun", level = 1, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Waterball", level = 1, cd = 10, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Bubblebeam", level = 1, cd = 20, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, }, ["Octillery"] = {move1 = {name = "Ice Beam", level = 1, cd = 20, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move2 = {name = "Water Gun", level = 11, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Waterball", level = 11, cd = 10, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Bubblebeam", level = 11, cd = 20, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Aurora Beam", level = 11, cd = 40, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Hyper Beam", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Octazooka", level = 11, cd = 45, dist = 1, target = 0, f = 80, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Surf", level = 11, cd = 60, dist = 1, target = 0, f = 80, t = "water", accuracy = 100, cat = "physical"}, }, --15 ["Delibird"] = {move1 = {name = "Present", level = 1, cd = 15, dist = 4, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 23, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Pluck", level = 25, cd = 15, dist = 1, target = 1, f = 60, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Wing Attack", level = 27, cd = 25, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, --fazer frost breath move5 = {name = "Ice Beam", level = 30, cd = 30, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Powder Snow", level = 33, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Blizzard", level = 35, cd = 70, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Rest", level = 40, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Mantine"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 11, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Bubblebeam", level = 11, cd = 25, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Water Pulse", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Wing Attack", level = 11, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Surf", level = 11, cd = 50, dist = 1, target = 0, f = 80, t = "water", accuracy = 100, cat = "physical"}, move9 = {name = "Hydropump", level = 11, cd = 70, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, }, ["Skarmory"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move3 = {name = "Slash", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Swift", level = 11, cd = 15, dist = 4, target = 1, f = 30, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Air Slash", level = 11, cd = 50, dist = 1, target = 0, f = 55, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Air Cutter", level = 11, cd = 45, dist = 1, target = 0, f = 70, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Steel Wing", level = 11, cd = 25, dist = 1, target = 0, f = 75, t = "steel", accuracy = 100, cat = "physical"}, move8 = {name = "Aerial Ace", level = 11, cd = 80, dist = 1, target = 0, f = 100, t = "flying", accuracy = 100, cat = "physical"}, }, ["Houndour"] = {move1 = {name = "Roar", level = 1, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Faint Attack", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Flamethrower", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Fire Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, }, ["Houndoom"] = {move1 = {name = "Roar", level = 1, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Faint Attack", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Flamethrower", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Fire Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Fire Blast", level = 11, cd = 40, dist = 1, target = 0, f = 120, t = "fire", accuracy = 100, cat = "physical"}, move9 = {name = "Inferno", level = 11, cd = 75, dist = 1, target = 0, f = 110, t = "fire", accuracy = 100, cat = "physical"}, }, ["Kingdra"] = {move1 = {name = "Mud Shot", level = 1, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "SmokeScreen", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Quick Attack", level = 11, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Bubblebeam", level = 11, cd = 20, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Water Gun", level = 11, cd = 25, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Twister", level = 11, cd = 45, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move8 = {name = "Dragon Pulse", level = 11, cd = 45, dist = 1, target = 0, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move9 = {name = "Hydropump", level = 11, cd = 80, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, }, ["Phanpy"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Take Down", level = 11, cd = 15, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 11, cd = 15, dist = 2, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Rollout", level = 11, cd = 25, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Defense Curl", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Donphan"] = {move1 = {name = "Thunder Fang", level = 1, cd = 15, dist = 1, target = 1, f = 65, t = "electric", accuracy = 100, cat = "physical"}, move2 = {name = "Fire Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 11, cd = 15, dist = 2, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Rollout", level = 11, cd = 30, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Shockwave", level = 11, cd = 35, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, --fazer cannon ball move6 = {name = "Scary Face", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 11, cd = 55, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Defense Curl", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Stantler"] = {move1 = {name = "Tackle", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 11, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, --alterado v2.7 move3 = {name = "Stomp", level = 11, cd = 30, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Take Down", level = 11, cd = 20, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Confuse Ray", level = 11, cd = 35, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Calm Mind", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Jump Kick", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "fighting", accuracy = 100, cat = "physical"}, --alterado v2.7 move8 = {name = "Hypnosis", level = 11, cd = 60, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Smeargle"] = {move1 = {name = "Sketch 1", level = 1, cd = 6, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sketch 2", level = 1, cd = 6, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Sketch 3", level = 1, cd = 6, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Sketch 4", level = 1, cd = 6, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Sketch 5", level = 1, cd = 6, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Sketch 6", level = 1, cd = 6, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Sketch 7", level = 1, cd = 6, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Sketch 8", level = 1, cd = 6, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Tyrogue"] = {move1 = {name = "Triple Punch", level = 1, cd = 15, dist = 1, target = 1, f = 70, t = "fighting", accuracy = 100, cat = "physical"}, move2 = {name = "Mega Punch", level = 11, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Multi-Punch", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Triple Kick", level = 11, cd = 15, dist = 1, target = 1, f = 70, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Mega Kick", level = 11, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move6 = {name = "Multi-Kick", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "fighting", accuracy = 100, cat = "physical"}, }, ["Hitmontop"] = {move1 = {name = "Triple Kick", level = 1, cd = 15, dist = 1, target = 1, f = 70, t = "fighting", accuracy = 100, cat = "physical"}, move2 = {name = "Mega Punch", level = 11, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Rolling Kick", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Fighter Spirit", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "fighting", accuracy = 100, cat = "physical"}, }, ["Smoochum"] = {move1 = {name = "Lovely Kiss", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 11, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Psywave", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Punch", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Beam", level = 11, cd = 30, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Icy Wind", level = 11, cd = 25, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Aurora Beam", level = 11, cd = 35, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, }, ["Elekid"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Punch", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Shock", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Bolt", level = 11, cd = 25, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder", level = 11, cd = 40, dist = 1, target = 0, f = 90, t = "electric", accuracy = 100, cat = "physical"}, passive1 = {name = "Lava-Electricity", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "electric", accuracy = 100, cat = "physical"}, }, ["Magby"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Fire Punch", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Fireball", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Fire Blast", level = 11, cd = 40, dist = 1, target = 0, f = 100, t = "fire", accuracy = 100, cat = "physical"}, passive1 = {name = "Lava-Electricity", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "fire", accuracy = 100, cat = "physical"}, }, ["Miltank"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Body Slam", level = 11, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Stomp", level = 11, cd = 30, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Rollout", level = 11, cd = 40, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Earthshock", level = 11, cd = 35, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, --fazer cannon ball move6 = {name = "Healarea", level = 11, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --fazer milk drink move7 = {name = "Emergency Call", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --fazer heal bell move8 = {name = "Defense Curl", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Blissey"] = {move1 = {name = "Doubleslap", level = 1, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Egg Bomb", level = 11, cd = 10, dist = 4, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Great Love", level = 11, cd = 60, dist = 1, target = 0, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Selfheal", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Healarea", level = 11, cd = 55, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Emergency Call", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Harden", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --fazer protection move8 = {name = "Egg Rain", level = 11, cd = 50, dist = 1, target = 0, f = 85, t = "normal", accuracy = 100, cat = "physical"}, }, ["Raikou"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Shock", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Bolt", level = 11, cd = 25, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Zap Cannon", level = 31, cd = 40, dist = 1, target = 0, f = 80, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 22, cd = 25, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Thunder", level = 11, cd = 40, dist = 1, target = 0, f = 90, t = "electric", accuracy = 100, cat = "physical"}, move9 = {name = "Electric Storm", level = 51, cd = 80, dist = 1, target = 0, f = 105, t = "electric", accuracy = 100, cat = "physical"}, }, ["Entei"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Fire Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Fireball", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Flame Wheel", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 22, cd = 25, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Fire Blast", level = 11, cd = 40, dist = 1, target = 0, f = 120, t = "fire", accuracy = 100, cat = "physical"}, move9 = {name = "Magma Storm", level = 70, cd = 70, dist = 1, target = 0, f = 95, t = "fire", accuracy = 100, cat = "physical"}, }, ["Suicune"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move3 = {name = "Bubblebeam", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Waterball", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Whirlpool", level = 11, cd = 40, dist = 1, target = 0, f = 15, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Muddy Water", level = 11, cd = 35, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Ice Beam", level = 42, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Hyper Beam", level = 22, cd = 25, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Rain Dance", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "water", accuracy = 100, cat = "physical"}, move11 = {name = "Hydropump", level = 11, cd = 50, dist = 4, target = 1, f = 120, t = "water", accuracy = 100, cat = "physical"}, }, ["Larvitar"] = {move1 = {name = "Bite", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Dark Pulse", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Stone Edge", level = 11, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Hyper Beam", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Shadowave", level = 11, cd = 25, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, --NAO fazer sandstorm }, ["Pupitar"] = {move1 = {name = "Bite", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Dark Pulse", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 11, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Stone Edge", level = 11, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Earthquake", level = 11, cd = 50, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Shadowave", level = 11, cd = 25, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, --NAO fazer sandstorm }, ["Tyranitar"] = {move1 = {name = "Bite", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Shadowave", level = 11, cd = 20, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, --opicional move4 = {name = "Dark Pulse", level = 11, cd = 20, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Rock Slide", level = 11, cd = 20, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Stone Edge", level = 11, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 11, cd = 50, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Hyper Beam", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Rock Throw", level = 11, cd = 15, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, --NAO fazer sandstorm move10 = {name = "Scary Face", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Mega Tyranitar"] = {move1 = {name = "Bite", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Shadowave", level = 11, cd = 20, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, --opicional move4 = {name = "Dark Pulse", level = 11, cd = 20, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Rock Slide", level = 11, cd = 20, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Stone Edge", level = 11, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 11, cd = 50, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Hyper Beam", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Rock Throw", level = 11, cd = 15, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, --NAO fazer sandstorm move10 = {name = "Scary Face", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Lugia"] = {move1 = {name = "Psy Pulse", level = 1, cd = 15, dist = 5, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Bubblebeam", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Psywave", level = 10, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Confusion", level = 20, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psychic", level = 28, cd = 40, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Waterball", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Psyusion", level = 27, cd = 90, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Rain Dance", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "water", accuracy = 100, cat = "physical"}, move10 = {name = "Hydropump", level = 11, cd = 50, dist = 4, target = 1, f = 120, t = "water", accuracy = 100, cat = "physical"}, move11 = {name = "Reflect", level = 56, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move12 = {name = "Restore", level = 60, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Ho-oh"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Fireball", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flamethrower", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Pluck", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Wing Attack", level = 11, cd = 25, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Air Slash", level = 11, cd = 50, dist = 1, target = 0, f = 55, t = "flying", accuracy = 100, cat = "physical"}, move9 = {name = "Sacred Fire", level = 16, cd = 16, dist = 4, target = 1, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move10 = {name = "Fire Blast", level = 11, cd = 40, dist = 1, target = 0, f = 120, t = "fire", accuracy = 100, cat = "physical"}, move11 = {name = "Magma Storm", level = 70, cd = 70, dist = 1, target = 0, f = 95, t = "fire", accuracy = 100, cat = "physical"}, }, ["Celebi"] = {move1 = {name = "Psy Pulse", level = 1, cd = 20, dist = 4, target = 1, f = 33, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 50, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Vine Whip", level = 50, cd = 15, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Psywave", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Leech Seed", level = 55, cd = 40, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Confusion", level = 11, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Psychic", level = 11, cd = 30, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Bullet Seed", level = 65, cd = 35, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move9 = {name = "Magical Leaf", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "grass", accuracy = 100, cat = "physical"}, move10 = {name = "Solar Beam", level = 70, cd = 45, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move11 = {name = "Psyusion", level = 11, cd = 60, dist = 1, target = 0, f = 70, t = "psychic", accuracy = 100, cat = "physical"}, move12 = {name = "Leaf Storm", level = 75, cd = 60, dist = 1, target = 0, f = 120, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Mr. Mime"] = {move1 = {name = "Doubleslap", level = 1, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, --alterado v1.9 \/ move2 = {name = "Psywave", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Magical Leaf", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 11, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 11, cd = 30, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psyusion", level = 11, cd = 60, dist = 1, target = 0, f = 70, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Reflect", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Mimic Wall", level = 999999999999999, cd = 5, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Miracle Eye", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Rhydon"] = {move1 = {name = "Iron Tail", level = 1, cd = 15, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move2 = {name = "Horn Attack", level = 11, cd = 25, dist = 2, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 11, cd = 25, dist = 3, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Stomp", level = 11, cd = 45, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Horn Drill", level = 11, cd = 30, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Shockwave", level = 11, cd = 50, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Falling Rocks", level = 11, cd = 80, dist = 1, target = 0, f = 110, t = "rock", accuracy = 100, cat = "physical"}, move8 = {name = "Rock Drill", level = 11, cd = 35, dist = 1, target = 0, f = 90, t = "rock", accuracy = 100, cat = "physical"}, }, ["Shiny Ninetales"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Iron Tail", level = 11, cd = 15, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flame Wheel", level = 11, cd = 20, dist = 1, target = 0, f = 85, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Fireball", level = 11, cd = 20, dist = 4, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Fire Blast", level = 11, cd = 30, dist = 1, target = 0, f = 105, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Magma Storm", level = 11, cd = 60, dist = 1, target = 0, f = 100, t = "fire", accuracy = 100, cat = "physical"}, }, ["Shiny Chikorita"] = {move1 = {name = "Body Slam", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 11, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Magical Leaf", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Synthesis", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Solar Beam", level = 11, cd = 60, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Powder", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Aromateraphy", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Meganium"] = {move1 = {name = "Body Slam", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 11, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Magical Leaf", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Petal Dance", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Synthesis", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Solar Beam", level = 11, cd = 60, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Sleep Powder", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Poison Powder", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Petal Tornado", level = 11, cd = 80, dist = 1, target = 0, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move10 = {name = "Aromateraphy", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move11 = {name = "Reflect", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Typhlosion"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flame Wheel", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "SmokeScreen", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Eruption", level = 11, cd = 60, dist = 1, target = 0, f = 90, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Lava Plume", level = 11, cd = 40, dist = 1, target = 0, f = 60, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move9 = {name = "Inferno", level = 11, cd = 80, dist = 1, target = 0, f = 110, t = "fire", accuracy = 100, cat = "physical"}, move10 = {name = "Defense Curl", level = 11, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Totodile"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 10, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Spinarak"] = {move1 = {name = "String Shot", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Sting", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Fury Swipes", level = 1, cd = 10, dist = 4, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move4 = {name = "Poison Jab", level = 1, cd = 15, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, --alterado v2.7 }, ["Shiny Ariados"] = {move1 = {name = "String Shot", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, cat = "physical"}, move2 = {name = "Bug Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Sting", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Fury Swipes", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Jab", level = 11, cd = 25, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Pin Missile", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "bug", accuracy = 100, cat = "physical"}, move7 = {name = "Sting Gun", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, --fazer web shot move8 = {name = "Psychic", level = 11, cd = 30, dist = 1, target = 1, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Ledyba"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Super Sonic", level = 11, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Silver Wind", level = 11, cd = 25, dist = 4, target = 1, f = 70, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move5 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Hoothoot"] = {move1 = {name = "Quick Attack", level = 11, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move3 = {name = "Confusion", level = 11, cd = 25, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Dream Eater", level = 11, cd = 50, dist = 4, target = 1, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Hypnosis", level = 11, cd = 50, dist = 4, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Roost", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Hoppip"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 1, cd = 15, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "U-Turn", level = 1, cd = 15, dist = 4, target = 1, f = 60, t = "bug", accuracy = 100, cat = "physical"}, move4 = {name = "Synthesis", level = 1, cd = 30, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Sleep Powder", level = 1, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Cotton Spore", level = 1, cd = 25, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Powder", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Skiploom"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 11, cd = 15, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "U-Turn", level = 11, cd = 15, dist = 4, target = 1, f = 60, t = "bug", accuracy = 100, cat = "physical"}, move4 = {name = "Synthesis", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Bullet Seed", level = 11, cd = 30, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Cotton Spore", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Poison Powder", level = 11, cd = 15, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Sunkern"] = {move1 = {name = "Absorb", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 1, cd = 15, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Razor Leaf", level = 1, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Sunflora"] = {move1 = {name = "Leech Seed", level = 1, cd = 10, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 11, cd = 15, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Petal Dance", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Bullet Seed", level = 11, cd = 25, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Sunny Day", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Solar Beam", level = 11, cd = 50, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Leaf Storm", level = 11, cd = 60, dist = 1, target = 0, f = 100, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Pichu"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Shock", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Bolt", level = 11, cd = 15, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Iron Tail", level = 11, cd = 20, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder", level = 11, cd = 60, dist = 1, target = 0, f = 105, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Yanma"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Quick Attack", level = 11, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "U-Turn", level = 11, cd = 15, dist = 4, target = 1, f = 60, t = "bug", accuracy = 100, cat = "physical"}, move5 ={name = "Wing Attack", level = 11, cd = 25, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move6 ={name = "Air Slash", level = 11, cd = 50, dist = 1, target = 0, f = 55, t = "flying", accuracy = 100, cat = "physical"}, move7 ={name = "Bug Buzz", level = 11, cd = 20, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move8 ={name = "Hypnosis", level = 11, cd = 60, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Chinchou"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 1, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Spark", level = 1, cd = 15, dist = 4, target = 1, f = 50, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 1, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, }, ["Shiny Lanturn"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 11, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Spark", level = 11, cd = 15, dist = 4, target = 1, f = 50, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder Shock", level = 11, cd = 15, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Waterball", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Wild Charge", level = 11, cd = 50, dist = 1, target = 0, f = 50, t = "electric", accuracy = 100, cat = "physical"}, --alterado v2.7 move9 = {name = "Elecball", level = 11, cd = 45, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, }, ["Shiny Wooper"] = {move1 = {name = "Body Slam", level = 1, cd = 10, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Shot", level = 11, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Aqua Tail", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 13, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Waterball", level = 17, cd = 15, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Muddy Water", level = 18, cd = 35, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 20, cd = 45, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, }, ["Shiny Wobbuffet"] = {move1 = {name = "Doubleslap", level = 1, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 17, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Safeguard", level = 20, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Metronome", level = 25, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Restore", level = 11, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Stunning Confusion", level = 35, cd = 60, dist = 6, target = 0, f = 5, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Aipom"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 11, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Scratch", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Swift", level = 11, cd = 15, dist = 4, target = 1, f = 30, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Fury Swipes", level = 11, cd = 15, dist = 4, target = 1, f = 85, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move6 = {name = "Last Resort", level = 11, cd = 25, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Murkrow"] = {move1 = {name = "Peck", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move2 = {name = "Pursuit", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Wing Attack", level = 11, cd = 25, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Sucker Punch", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "Tailwind", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Shadowave", level = 11, cd = 20, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, --fazer torment }, ["Shiny Marill"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Waterfall", level = 11, cd = 25, dist = 1, target = 0, f = 65, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Bubblebeam", level = 11, cd = 25, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Rain Dance", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move7 = {name = "Defense Curl", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Azumarill"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Beam", level = 11, cd = 20, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Waterfall", level = 11, cd = 25, dist = 1, target = 0, f = 65, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move6 = {name = "Bubblebeam", level = 11, cd = 25, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hydropump", level = 11, cd = 50, dist = 4, target = 1, f = 120, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Rain Dance", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move9 = {name = "Defense Curl", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Pineco"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bug Bite", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, move3 = {name = "Toxic Spikes", level = 11, cd = 15, dist = 4, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Gyro Ball", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Harden", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Selfdestruct", level = 11, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move7 = {name = "Counter Helix", level = 20, cd = 40, dist = 6, target = 0, f = 20, t = "bug", accuracy = 100, cat = "physical"}, }, ["Shiny Forretress"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bug Bite", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, move3 = {name = "Toxic Spikes", level = 11, cd = 15, dist = 4, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Headbutt", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, --fazer heavy slam move5 = {name = "Gyro Ball", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.7 move6 = {name = "Zap Cannon", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Harden", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Selfdestruct", level = 11, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move9 = {name = "Counter Helix", level = 40, cd = 40, dist = 6, target = 0, f = 20, t = "steel", accuracy = 100, cat = "physical"}, }, ["Shiny Natu"] = {move1 = {name = "Peck", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move2 = {name = "Feather Dance", level = 11, cd = 15, dist = 4, target = 1, f = 25, t = "flying", accuracy = 100, cat = "physical"}, move3 = {name = "Confuse Ray", level = 11, cd = 25, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Psy Pulse", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Night Shade", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Psychic", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Mareep"] = {move1 = {name = "Charge", level = 1, cd = 40, dist = 1, target = 0, f = 0, t = "electric", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Fire Punch", level = 11, cd = 25, dist = 1, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Cotton Spore", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Shock", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Thunder Punch", level = 11, cd = 25, dist = 1, target = 1, f = 75, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Thunder Bolt", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, --fazer signal beam lvl40 }, ["Shiny Misdreavus"] = {move1 = {name = "Psybeam", level = 1, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psywave", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Shadow Ball", level = 11, cd = 10, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Confuse Ray", level = 11, cd = 25, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Night Shade", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Night Daze", level = 11, cd = 80, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, --alterado v1.4 move7 = {name = "Invisible", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move8 = {name = "Fear", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move9 = {name = "Dark Eye", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Shiny Corsola"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 11, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Bubblebeam", level = 11, cd = 20, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Blast", level = 11, cd = 35, dist = 1, target = 0, f = 90, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Power Gem", level = 11, cd = 40, dist = 1, target = 0, f = 90, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Ancient Power", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, move7 = {name = "Restore", level = 11, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, --fazer recorver move8 = {name = "Harden", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Remoraid"] = {move1 = {name = "Ice Beam", level = 1, cd = 15, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move2 = {name = "Water Gun", level = 1, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Waterball", level = 1, cd = 10, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Bubblebeam", level = 1, cd = 20, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Magneton"] = {move1 = {name = "Super Sonic", level = 1, cd = 35, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Shock", level = 11, cd = 10, dist = 3, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Bolt", level = 11, cd = 25, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder", level = 11, cd = 35, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Electric Storm", level = 11, cd = 50, dist = 1, target = 0, f = 105, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Sonicboom", level = 11, cd = 30, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Delibird"] = {move1 = {name = "Present", level = 1, cd = 15, dist = 4, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 11, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Pluck", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Wing Attack", level = 11, cd = 25, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, --fazer frost breath move5 = {name = "Ice Beam", level = 11, cd = 30, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Blizzard", level = 11, cd = 70, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Rest", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Mantine"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 11, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Bubblebeam", level = 11, cd = 25, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Water Pulse", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Wing Attack", level = 11, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Surf", level = 11, cd = 50, dist = 1, target = 0, f = 80, t = "water", accuracy = 100, cat = "physical"}, move9 = {name = "Hydropump", level = 11, cd = 70, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Espeon"] = {move1 = {name = "Swift", level = 1, cd = 15, dist = 4, target = 1, f = 30, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Psywave", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Psybeam", level = 11, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psy Pulse", level = 11, cd = 20, dist = 4, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Confusion", level = 11, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Psychic", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Psyshock", level = 11, cd = 45, dist = 1, target = 0, f = 65, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Miracle Eye", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move10 = {name = "Restore", level = 11, cd = 100, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Politoed"] = {move1 = {name = "Mud Shot", level = 1, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 11, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bubblebeam", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Hyper Voice", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Whirlpool", level = 11, cd = 40, dist = 1, target = 0, f = 15, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Tongue Hook", level = 11, cd = 30, dist = 5, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Tongue Grap", level = 11, cd = 30, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Hypnosis", level = 11, cd = 40, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Umbreon"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Shadowave", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Pursuit", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Dark Pulse", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "Confuse Ray", level = 11, cd = 40, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Last Resort", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Assurance", level = 11, cd = 40, dist = 1, target = 0, f = 90, t = "dark", accuracy = 100, cat = "physical"}, }, ["Shiny Houndour"] = {move1 = {name = "Roar", level = 1, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Faint Attack", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Flamethrower", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Fire Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, }, ["Shiny Cleffa"] = {move1 = {name = "Doubleslap", level = 1, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Lovely Kiss", level = 11, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Sing", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Selfheal", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Multislap", level = 11, cd = 30, dist = 1, target = 0, f = 35, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Metronome", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Igglybuff"] = {move1 = {name = "Doubleslap", level = 1, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Lovely Kiss", level = 11, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Sing", level = 11, cd = 22, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Selfheal", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Hyper Voice", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Metronome", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Kingdra"] = {move1 = {name = "Mud Shot", level = 1, cd = 15, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "SmokeScreen", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Quick Attack", level = 11, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Bubblebeam", level = 11, cd = 20, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Water Gun", level = 11, cd = 25, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Twister", level = 11, cd = 45, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move8 = {name = "Dragon Pulse", level = 11, cd = 45, dist = 1, target = 0, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move9 = {name = "Hydropump", level = 11, cd = 80, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Dunsparce"] = {move1 = {name = "Yawn", level = 1, cd = 50, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Pursuit", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Take Down", level = 11, cd = 15, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Ancient Power", level = 11, cd = 40, dist = 1, target = 1, f = 100, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Roost", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Rage", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move7 = {name = "Defense Curl", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Phanpy"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Take Down", level = 11, cd = 15, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 11, cd = 15, dist = 2, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Rollout", level = 11, cd = 25, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Defense Curl", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Donphan"] = {move1 = {name = "Thunder Fang", level = 1, cd = 15, dist = 1, target = 1, f = 65, t = "electric", accuracy = 100, cat = "physical"}, move2 = {name = "Fire Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 11, cd = 15, dist = 2, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Rollout", level = 11, cd = 30, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Shockwave", level = 11, cd = 35, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, --fazer cannon ball move6 = {name = "Scary Face", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 11, cd = 55, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Defense Curl", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Stantler"] = {move1 = {name = "Tackle", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 11, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, --alterado v2.7 move3 = {name = "Stomp", level = 11, cd = 30, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Take Down", level = 11, cd = 20, dist = 1, target = 0, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Confuse Ray", level = 11, cd = 35, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Calm Mind", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Jump Kick", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "fighting", accuracy = 100, cat = "physical"}, --alterado v2.7 move8 = {name = "Hypnosis", level = 11, cd = 60, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Larvitar"] = {move1 = {name = "Bite", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Dark Pulse", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Stone Edge", level = 11, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Hyper Beam", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Shadowave", level = 11, cd = 25, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, --NAO fazer sandstorm }, ["Shiny Pupitar"] = {move1 = {name = "Bite", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Dark Pulse", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 11, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Stone Edge", level = 11, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Earthquake", level = 11, cd = 50, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Shadowave", level = 11, cd = 25, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, --NAO fazer sandstorm }, ["Shiny Tyranitar"] = {move1 = {name = "Bite", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Shadowave", level = 11, cd = 20, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, --opicional move4 = {name = "Dark Pulse", level = 11, cd = 20, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Rock Slide", level = 11, cd = 20, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Stone Edge", level = 11, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 11, cd = 50, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Hyper Beam", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Rock Throw", level = 11, cd = 15, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, --NAO fazer sandstorm move10 = {name = "Scary Face", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Shiny Celebi"] = {move1 = {name = "Psy Pulse", level = 1, cd = 20, dist = 4, target = 1, f = 33, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 50, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Vine Whip", level = 50, cd = 15, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Psywave", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Leech Seed", level = 55, cd = 40, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Confusion", level = 11, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Psychic", level = 11, cd = 30, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Bullet Seed", level = 65, cd = 35, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move9 = {name = "Magical Leaf", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "grass", accuracy = 100, cat = "physical"}, move10 = {name = "Solar Beam", level = 70, cd = 45, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move11 = {name = "Psyusion", level = 11, cd = 60, dist = 1, target = 0, f = 70, t = "psychic", accuracy = 100, cat = "physical"}, move12 = {name = "Leaf Storm", level = 75, cd = 60, dist = 1, target = 0, f = 120, t = "grass", accuracy = 100, cat = "physical"}, }, ["Shiny Elekid"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Punch", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Shock", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Bolt", level = 13, cd = 25, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 15, cd = 25, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder", level = 20, cd = 40, dist = 1, target = 0, f = 90, t = "electric", accuracy = 100, cat = "physical"}, passive1 = {name = "Lava-Electricity", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "electric", accuracy = 100, cat = "physical"}, }, ["Shiny Magby"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Fire Punch", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 15, cd = 25, dist = 1, target = 0, f = 70, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Fireball", level = 16, cd = 20, dist = 4, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Fire Blast", level = 20, cd = 40, dist = 1, target = 0, f = 100, t = "fire", accuracy = 100, cat = "physical"}, passive1 = {name = "Lava-Electricity", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "fire", accuracy = 100, cat = "physical"}, }, ["Shiny Scizor"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Iron Head", level = 11, cd = 20, dist = 1, target = 1, f = 60, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.8 move3 = {name = "Wing Attack", level = 11, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Red Fury", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "X-Scissor", level = 11, cd = 30, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Agility", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Team Claw", level = 11, cd = 7, dist = 6, target = 1, f = 80, t = "steel", accuracy = 100, cat = "physical"}, move8 = {name = "Swords Dance", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Counter Helix", level = 45, cd = 50, dist = 6, target = 0, f = 20, t = "bug", accuracy = 100, cat = "physical"}, }, ["Shiny Cyndaquil"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "SmokeScreen", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Eruption", level = 11, cd = 60, dist = 1, target = 0, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Defense Curl", level = 11, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Quilava"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flame Wheel", level = 11, cd = 25, dist = 1, target = 0, f = 85, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "SmokeScreen", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Eruption", level = 11, cd = 60, dist = 1, target = 0, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Lava Plume", level = 11, cd = 40, dist = 1, target = 0, f = 60, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move9 = {name = "Defense Curl", level = 11, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Croconaw"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 10, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Waterfall", level = 11, cd = 40, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Feraligatr"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 10, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Thrash", level = 11, cd = 45, dist = 1, target = 0, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move9 = {name = "Waterfall", level = 11, cd = 40, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move10 = {name = "Hydro Dance", level = 11, cd = 90, dist = 1, target = 0, f = 90, t = "water", accuracy = 100, cat = "physical"}, }, ["Shiny Crobat"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Fang", level = 11, cd = 10, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Toxic", level = 11, cd = 20, dist = 1, target = 0, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Whirlwind", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Wing Attack", level = 11, cd = 35, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Air Cutter", level = 11, cd = 40, dist = 1, target = 0, f = 70, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Cross Poison", level = 11, cd = 50, dist = 1, target = 0, f = 70, t = "poison", accuracy = 100, cat = "physical"}, --alterado v2.7 move9 = {name = "Venom Gale", level = 11, cd = 80, dist = 1, target = 0, f = 85, t = "poison", accuracy = 100, cat = "physical"}, }, ["Shiny Sneasel"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Quick Attack", level = 11, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Faint Attack", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Shards", level = 11, cd = 20, dist = 3, target = 1, f = 40, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Icy Wind", level = 11, cd = 20, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Metal Claw", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "steel", accuracy = 100, cat = "physical"}, move7 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Teddiursa"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Slash", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Hammer Arm", level = 11, cd = 50, dist = 1, target = 0, f = 75, t = "fighting", accuracy = 100, cat = "physical"}, --alterado v2.8 move4 = {name = "Fury Swipes", level = 11, cd = 15, dist = 4, target = 1, f = 85, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Scary Face", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Rest", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Porygon2"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Psybeam", level = 13, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Cyber Pulse", level = 13, cd = 15, dist = 4, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Psychic", level = 15, cd = 30, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Zap Cannon", level = 20, cd = 35, dist = 1, target = 0, f = 80, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Hyper Beam", level = 30, cd = 50, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Tri-Attack", level = 30, cd = 25, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Focus", level = 31, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Magic Coat", level = 33, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move10 = {name = "Restore", level = 35, cd = 90, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Slugma"] = {move1 = {name = "Ember", level = 1, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move2 = {name = "Flamethrower", level = 10, cd = 20, dist = 1, target = 0, f = 70, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 13, cd = 15, dist = 3, target = 1, f = 33, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Harden", level = 15, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Yawn", level = 17, cd = 60, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Magcargo"] = {move1 = {name = "Ember", level = 1, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move2 = {name = "Flamethrower", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 11, cd = 15, dist = 3, target = 1, f = 33, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Lava Plume", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move6 = {name = "Volcano Burst", level = 11, cd = 50, dist = 1, target = 0, f = 110, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move7 = {name = "Ancient Power", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 11, cd = 60, dist = 1, target = 0, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Yawn", level = 11, cd = 60, dist = 3, target = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Ampharos"] = {move1 = {name = "Charge", level = 1, cd = 40, dist = 1, target = 0, f = 0, t = "electric", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Fire Punch", level = 11, cd = 25, dist = 1, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Cotton Spore", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Shock", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Thunder Punch", level = 11, cd = 25, dist = 1, target = 1, f = 75, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Thunder", level = 11, cd = 45, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move9 = {name = "Electro Field", level = 11, cd = 80, dist = 1, target = 0, f = 35, t = "electric", accuracy = 100, cat = "physical"}, move10 = {name = "Thunder Bolt", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, --fazer signal beam }, ["Shiny Onix"] = {move1 = {name = "Sand Attack", level = 1, cd = 12, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Iron Tail", level = 22, cd = 8, dist = 2, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.9 move3 = {name = "Rock Throw", level = 23, cd = 8, dist = 3, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 26, cd = 12, dist = 4, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Earthshock", level = 27, cd = 24, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Falling Rocks", level = 34, cd = 45, dist = 1, target = 0, f = 135, t = "rock", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 36, cd = 36, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 25, cd = 28, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Steelix"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Iron Tail", level = 11, cd = 10, dist = 2, target = 1, f = 60, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.9 move3 = {name = "Rock Throw", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, --opicional move4 = {name = "Rock Slide", level = 11, cd = 15, dist = 3, target = 1, f = 33, t = "rock", accuracy = 100, cat = "physical"}, --opicional move5 = {name = "Stone Edge", level = 11, cd = 20, dist = 3, target = 1, f = 33, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Earthshock", level = 11, cd = 40, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Fissure", level = 11, cd = 50, dist = 1, target = 0, f = 110, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Earthquake", level = 11, cd = 60, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Harden", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Iron Defense", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "steel", accuracy = 100, cat = "physical"}, }, ["Pink Caterpie"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "String Shot", level = 4, cd = 10, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, cat = "physical"}, move3 = {name = "Bug Bite", level = 6, cd = 5, dist = 1, target = 1, f = 45, t = "bug", accuracy = 100, cat = "physical"}, }, ["Pink Butterfree"] = {move1 = {name = "String Shot", level = 1, cd = 10, dist = 3, target = 1, f = 0, t = "bug", accuracy = 100, cat = "physical"}, move2 = {name = "Super Sonic", level = 21, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 21, cd = 10, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Whirlwind", level = 23, cd = 25, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Silver Wind", level = 23, cd = 25, dist = 4, target = 1, f = 70, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move6 = {name = "Psybeam", level = 24, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Confusion", level = 23, cd = 30, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Sleep Powder", level = 25, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Stun Spore", level = 23, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Poison Powder", level = 23, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Pink Dodrio"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Quick Attack", level = 11, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Drill Peck", level = 11, cd = 20, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Pluck", level = 13, cd = 15, dist = 1, target = 1, f = 60, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Fury Attack", level = 15, cd = 20, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Rage", level = 20, cd = 20, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move7 = {name = "Strafe", level = 25, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Pink Nidoking"] = {move1 = {name = "Quick Attack", level = 1, cd = 8, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Horn Attack", level = 50, cd = 12, dist = 2, target = 1, f = 55, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Poison Sting", level = 16, cd = 12, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Fang", level = 18, cd = 12, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Jab", level = 11, cd = 16, dist = 4, target = 1, f = 85, t = "poison", accuracy = 100, cat = "physical"}, --alterado v2.7 achu q eh assim kk move6 = {name = "Horn Drill", level = 51, cd = 16, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Toxic Spikes", level = 51, cd = 16, dist = 4, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move8 = {name = "Stomp", level = 54, cd = 20, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Venom Motion", level = 58, cd = 45, dist = 1, target = 0, f = 95, t = "poison", accuracy = 100, cat = "physical"}, move10 = {name = "Rage", level = 58, cd = 16, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move11 = {name = "Fear", level = 58, cd = 24, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Pink Venonat"] = {move1 = {name = "Absorb", level = 1, cd = 12, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Bug Bite", level = 7, cd = 8, dist = 1, target = 1, f = 45, t = "bug", accuracy = 100, cat = "physical"}, move3 = {name = "Super Sonic", level = 10, cd = 12, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Psychic", level = 15, cd = 16, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Fang", level = 15, cd = 12, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 33, cd = 54, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Powder", level = 35, cd = 16, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Stun Spore", level = 33, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Pink Scyther"] = {move1 = {name = "Quick Attack", level = 1, cd = 8, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Slash", level = 39, cd = 20, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Wing Attack", level = 41, cd = 28, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Fury Cutter", level = 41, cd = 12, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "X-Scissor", level = 43, cd = 24, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Agility", level = 47, cd = 32, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Team Slice", level = 50, cd = 5, dist = 6, target = 1, f = 80, t = "bug", accuracy = 100, cat = "physical"}, move8 = {name = "Counter Helix", level = 50, cd = 50, dist = 6, target = 0, f = 20, t = "bug", accuracy = 100, cat = "physical"}, move9 = {name = "Double Team", level = 60, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Pink Mankey"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Triple Kick", level = 14, cd = 15, dist = 1, target = 1, f = 60, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Karate Chop", level = 15, cd = 20, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Cross Chop", level = 20, cd = 15, dist = 1, target = 0, f = 80, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Rage", level = 20, cd = 20, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Pink Primeape"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Triple Kick", level = 14, cd = 15, dist = 1, target = 1, f = 60, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Karate Chop", level = 15, cd = 25, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Cross Chop", level = 20, cd = 20, dist = 1, target = 0, f = 80, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Mega Punch", level = 20, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move6 = {name = "Mega Kick", level = 36, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move7 = {name = "Rage", level = 37, cd = 25, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, move8 = {name = "Fear", level = 40, cd = 25, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Pink Rhyhorn"] = {move1 = {name = "Iron Tail", level = 1, cd = 10, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move2 = {name = "Horn Attack", level = 18, cd = 15, dist = 2, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Stomp", level = 16, cd = 40, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Horn Drill", level = 20, cd = 30, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Shockwave", level = 22, cd = 45, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Rock Drill", level = 22, cd = 35, dist = 3, target = 1, f = 90, t = "rock", accuracy = 100, cat = "physical"}, }, ["Pink Rhydon"] = {move1 = {name = "Iron Tail", level = 1, cd = 15, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move2 = {name = "Horn Attack", level = 11, cd = 25, dist = 2, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 11, cd = 25, dist = 3, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Stomp", level = 11, cd = 45, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Horn Drill", level = 11, cd = 30, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Shockwave", level = 11, cd = 50, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Falling Rocks", level = 11, cd = 80, dist = 1, target = 0, f = 110, t = "rock", accuracy = 100, cat = "physical"}, move8 = {name = "Rock Drill", level = 11, cd = 35, dist = 1, target = 0, f = 90, t = "rock", accuracy = 100, cat = "physical"}, }, ["Pink Donphan"] = {move1 = {name = "Thunder Fang", level = 1, cd = 15, dist = 1, target = 1, f = 65, t = "electric", accuracy = 100, cat = "physical"}, move2 = {name = "Fire Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Horn Attack", level = 11, cd = 15, dist = 2, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Rollout", level = 11, cd = 30, dist = 1, target = 0, f = 15, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Shockwave", level = 11, cd = 35, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, --fazer cannon ball move6 = {name = "Scary Face", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Earthquake", level = 11, cd = 55, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Defense Curl", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Ancient Gengar"] = {move1 = {name = "Lick", level = 8, cd = 32, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 12, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Shadow Punch", level = 14, cd = 32, dist = 1, target = 1, f = 75, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Night Shade", level = 16, cd = 28, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Shadow Storm", level = 21, cd = 100, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Invisible", level = 25, cd = 22, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Nightmare", level = 28, cd = 63, dist = 3, target = 1, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move8 = {name = "Hypnosis", level = 52, cd = 72, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Fear", level = 53, cd = 32, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move10 = {name = "Dark Eye", level = 63, cd = 28, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Shadow Lugia"] = {move1 = {name = "Headbutt", level = 1, cd = 12, dist = 1, target = 1, f = 150, t = "normal", accuracy = 100, cat = "physical"}, }, ["Magiking"] = {move1 = {name = "Splash", level = 1, cd = 5, dist = 1, target = 0, f = 30, t = "water", accuracy = 100, cat = "physical"}, }, ["Snowmen Snorlax"] = {move1 = {name = "Scratch", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 32, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 32, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Punch", level = 34, cd = 25, dist = 1, target = 1, f = 75, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Body Slam", level = 37, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Dizzy Punch", level = 38, cd = 25, dist = 1, target = 1, f = 75, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Crusher Stomp", level = 40, cd = 45, dist = 1, target = 0, f = 110, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Ice Beam", level = 42, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Icy Wind", level = 45, cd = 35, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move10 = {name = "Hyper Beam", level = 50, cd = 30, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move11 = {name = "Blizzard", level = 55, cd = 60, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, move12 = {name = "Rest", level = 60, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Treecko"] = {move1 = {name = "Body Slam", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 11, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Magical Leaf", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Synthesis", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Solar Beam", level = 11, cd = 60, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Poison Powder", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Aromateraphy", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, }, ["Grovyle"] = {move1 = {name = "Body Slam", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 11, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Magical Leaf", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Petal Dance", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Synthesis", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Solar Beam", level = 11, cd = 60, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Sleep Powder", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Poison Powder", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Aromateraphy", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, }, ["Sceptile"] = {move1 = {name = "Body Slam", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 11, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Magical Leaf", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Petal Dance", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Synthesis", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Solar Beam", level = 11, cd = 60, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Sleep Powder", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Poison Powder", level = 11, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Petal Tornado", level = 11, cd = 80, dist = 1, target = 0, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move10 = {name = "Aromateraphy", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move11 = {name = "Bullet Storm", level = 30, cd = 50, dist = 1, target = 0, f = 100, t = "grass", accuracy = 100, cat = "physical"}, }, ["Torchic"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Drill Peck", level = 10, cd = 20, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Flame Wheel", level = 11, cd = 25, dist = 1, target = 0, f = 85, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Flamethrower", level = 11, cd = 25, dist = 1, target = 0, f = 70, t = "fire", accuracy = 100, cat = "physical"}, }, ["Combusken"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Drill Peck", level = 10, cd = 20, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Flamethrower", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Flame Wheel", level = 11, cd = 25, dist = 1, target = 0, f = 85, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Mega Kick", level = 36, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move8 = {name = "Lava Plume", level = 11, cd = 40, dist = 1, target = 0, f = 60, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 }, ["Blaziken"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Mega Kick", level = 17, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Blaze Kick", level = 18, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Flamethrower", level = 20, cd = 25, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Flame Wheel", level = 21, cd = 25, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Fireball", level = 23, cd = 20, dist = 4, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move9 = {name = "Eruption", level = 25, cd = 60, dist = 1, target = 0, f = 90, t = "fire", accuracy = 100, cat = "physical"}, move10 = {name = "Overheat", level = 31, cd = 30, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move11 = {name = "Fire Blast", level = 29, cd = 60, dist = 1, target = 0, f = 120, t = "fire", accuracy = 100, cat = "physical"}, }, ["Mudkip"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 10, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, }, ["Marshtomp"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 10, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Waterfall", level = 11, cd = 40, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, }, ["Swampert"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Crunch", level = 11, cd = 10, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Thrash", level = 11, cd = 45, dist = 1, target = 0, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move9 = {name = "Waterfall", level = 11, cd = 40, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move10 = {name = "Hydro Dance", level = 11, cd = 90, dist = 1, target = 0, f = 90, t = "water", accuracy = 100, cat = "physical"}, move11 = {name = "Water Wave", level = 19, cd = 70, dist = 1, target = 0, f = 90, t = "water", accuracy = 100, cat = "physical"}, }, ["Camerupt"] = {move1 = {name = "Ember", level = 1, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move2 = {name = "Flamethrower", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 11, cd = 15, dist = 3, target = 1, f = 33, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Lava Plume", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move6 = {name = "Volcano Burst", level = 11, cd = 50, dist = 1, target = 0, f = 110, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move7 = {name = "Ancient Power", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 11, cd = 60, dist = 1, target = 0, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Yawn", level = 11, cd = 60, dist = 3, target = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Torkoal"] = {move1 = {name = "Ember", level = 1, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move2 = {name = "Flamethrower", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 11, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 11, cd = 15, dist = 3, target = 1, f = 33, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Lava Plume", level = 11, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move6 = {name = "Volcano Burst", level = 11, cd = 50, dist = 1, target = 0, f = 110, t = "fire", accuracy = 100, cat = "physical"}, --alterado v2.8 move7 = {name = "Ancient Power", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 11, cd = 60, dist = 1, target = 0, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Yawn", level = 11, cd = 60, dist = 3, target = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Mawile"] = {move1 = {name = "Slash", level = 6, cd = 10, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 8, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Pay Day", level = 15, cd = 15, dist = 4, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Fury Cutter", level = 21, cd = 20, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Fear", level = 24, cd = 25, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Crawdaunt"] = {move1 = {name = "Bubbles", level = 1, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Bubblebeam", level = 35, cd = 20, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Mud Shot", level = 37, cd = 20, dist = 3, target = 1, f = 40, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Crabhammer", level = 40, cd = 30, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Fury Cutter", level = 43, cd = 15, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Guillotine", level = 45, cd = 20, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Body Slam", level = 45, cd = 15, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 40, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Cacnea"] = {move1 = {name = "Poison Sting", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 1, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Acid", level = 31, cd = 12, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Slash", level = 35, cd = 20, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Hammer Arm", level = 11, cd = 60, dist = 1, target = 0, f = 80, t = "fighting", accuracy = 100, cat = "physical"}, move6 = {name = "Sleep Powder", level = 40, cd = 70, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Stun Spore", level = 40, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Poison powder", level = 40, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Cacturne"] = {move1 = {name = "Poison Sting", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 1, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Acid", level = 31, cd = 12, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Bomb", level = 33, cd = 20, dist = 3, target = 1, f = 70, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Slash", level = 35, cd = 20, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Sucker Punch", level = 11, cd = 30, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move7 = {name = "Hammer Arm", level = 11, cd = 60, dist = 1, target = 0, f = 80, t = "fighting", accuracy = 100, cat = "physical"}, move8 = {name = "Solar Beam", level = 40, cd = 50, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move9 = {name = "Sleep Powder", level = 40, cd = 70, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Stun Spore", level = 40, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move11 = {name = "Poison powder", level = 40, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Seviper"] = {move1 = {name = "Bite", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Fang", level = 25, cd = 15, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Sting Gun", level = 27, cd = 15, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move4 = {name = "Pin Missile", level = 29, cd = 25, dist = 1, target = 0, f = 80, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Jab", level = 11, cd = 25, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Acid", level = 30, cd = 15, dist = 4, target = 1, f = 45, t = "poison", accuracy = 100, cat = "physical"}, move7 = {name = "Iron Tail", level = 35, cd = 15, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move8 = {name = "Fear", level = 37, cd = 25, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move9 = {name = "Rage", level = 37, cd = 25, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shuppet"] = {move1 = {name = "Lick", level = 1, cd = 40, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 8, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 14, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Invisible", level = 16, cd = 20, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Hypnosis", level = 21, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Fear", level = 21, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Banette"] = {move1 = {name = "Lick", level = 1, cd = 40, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 10, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 14, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Shadow Storm", level = 16, cd = 120, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Invisible", level = 21, cd = 15, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Nightmare", level = 25, cd = 70, dist = 3, target = 1, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Hypnosis", level = 28, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Fear", level = 28, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move9 = {name = "Dark Eye", level = 28, cd = 35, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Sableye"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Shadowave", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Pursuit", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Dark Pulse", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "Confuse Ray", level = 11, cd = 40, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Last Resort", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, --alterado v1.5 move8 = {name = "Assurance", level = 11, cd = 40, dist = 1, target = 0, f = 90, t = "dark", accuracy = 100, cat = "physical"}, }, ["Duskull"] = {move1 = {name = "Lick", level = 1, cd = 40, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 8, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 14, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Invisible", level = 16, cd = 20, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Hypnosis", level = 21, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Fear", level = 21, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Dusclops"] = {move1 = {name = "Lick", level = 1, cd = 40, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 10, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 14, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Shadow Storm", level = 16, cd = 120, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Invisible", level = 21, cd = 15, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Nightmare", level = 25, cd = 70, dist = 3, target = 1, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Hypnosis", level = 28, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Fear", level = 28, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move9 = {name = "Dark Eye", level = 28, cd = 35, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Dusknoir"] = {move1 = {name = "Lick", level = 1, cd = 40, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 15, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Shadow Punch", level = 14, cd = 40, dist = 1, target = 1, f = 75, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Night Shade", level = 16, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Shadow Storm", level = 21, cd = 120, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Invisible", level = 25, cd = 15, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Nightmare", level = 28, cd = 70, dist = 3, target = 1, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move8 = {name = "Hypnosis", level = 52, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Fear", level = 53, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move10 = {name = "Dark Eye", level = 63, cd = 35, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Feebas"] = {move1 = {name = "Splash", level = 1, cd = 10, dist = 1, target = 0, f = 20, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 30, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, }, ["Milotic"] = {move1 = {name = "Bubbles", level = 1, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 5, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Bubblebeam", level = 11, cd = 25, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Waterball", level = 15, cd = 20, dist = 4, target = 1, f = 60, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Beam", level = 20, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Hydro Cannon", level = 25, cd = 35, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Rain Dance", level = 30, cd = 50, dist = 1, target = 0, f = 0, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Blizzard", level = 35, cd = 50, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Hydropump", level = 35, cd = 70, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, move10 = {name = "Hydro Dance", level = 40, cd = 90, dist = 1, target = 0, f = 90, t = "water", accuracy = 100, cat = "physical"}, }, ["Slakoth"] = {move1 = {name = "Scratch", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 15, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Dizzy Punch", level = 17, cd = 25, dist = 1, target = 1, f = 75, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Mega Punch", level = 18, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Headbutt", level = 20, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Body Slam", level = 21, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, }, ["Vigoroth"] = {move1 = {name = "Scratch", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 25, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Dizzy Punch", level = 27, cd = 25, dist = 1, target = 1, f = 75, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Mega Punch", level = 30, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Headbutt", level = 33, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Body Slam", level = 35, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 40, cd = 30, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, }, ["Slaking"] = {move1 = {name = "Scratch", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 32, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Dizzy Punch", level = 33, cd = 25, dist = 1, target = 1, f = 75, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Mega Punch", level = 32, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Headbutt", level = 35, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Body Slam", level = 37, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 40, cd = 30, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Crusher Stomp", level = 46, cd = 45, dist = 1, target = 0, f = 110, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Rest", level = 40, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Spheal"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 15, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Ice Shards", level = 17, cd = 15, dist = 4, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 19, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Icy Wind", level = 21, cd = 20, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Ice Beam", level = 25, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, }, ["Sealeo"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 25, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Ice Shards", level = 27, cd = 15, dist = 4, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 30, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Icy Wind", level = 31, cd = 20, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Ice Beam", level = 33, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Aurora Beam", level = 35, cd = 25, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Rest", level = 40, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Walrein"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 55, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Ice Shards", level = 57, cd = 15, dist = 4, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move4 = {name = "Bubbles", level = 59, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Icy Wind", level = 61, cd = 20, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Ice Beam", level = 63, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move7 = {name = "Aurora Beam", level = 65, cd = 25, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Powder Snow", level = 65, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Blizzard", level = 67, cd = 50, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, move10 = {name = "Hydropump", level = 68, cd = 70, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, move11 = {name = "Rest", level = 70, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Beldum"] = {move1 = {name = "Headbutt", level = 1, cd = 12, dist = 1, target = 1, f = 150, t = "normal", accuracy = 100, cat = "physical"}, }, ["Metang"] = {move1 = {name = "Headbutt", level = 1, cd = 12, dist = 1, target = 1, f = 150, t = "normal", accuracy = 100, cat = "physical"}, }, ["Metagross"] = {move1 = {name = "Headbutt", level = 1, cd = 12, dist = 1, target = 1, f = 150, t = "normal", accuracy = 100, cat = "physical"}, }, ["Gardevoir"] = {move1 = {name = "Psy Pulse", level = 1, cd = 15, dist = 5, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psybeam", level = 50, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Psywave", level = 55, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 57, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 60, cd = 40, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psyusion", level = 70, cd = 90, dist = 1, target = 0, f = 70, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Calm Mind", level = 65, cd = 50, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Hypnosis", level = 65, cd = 80, dist = 4, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Reflect", level = 70, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move10 = {name = "Restore", level = 70, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move11 = {name = "Miracle Eye", level = 75, cd = 40, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Kyogre"] = {move1 = {name = "Aqua Tail", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Waterball", level = 20, cd = 20, dist = 4, target = 1, f = 60, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Hydro Cannon", level = 22, cd = 45, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Dragon Breath", level = 26, cd = 30, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Beam", level = 27, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Hyper Beam", level = 30, cd = 45, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Twister", level = 33, cd = 30, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move8 = {name = "Hydropump", level = 35, cd = 70, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, }, ["Groudon"] = {move1 = {name = "Earthshock", level = 1, cd = 30, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Fire Punch", level = 36, cd = 30, dist = 1, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Stomp", level = 20, cd = 45, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Ember", level = 32, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Shockwave", level = 49, cd = 50, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Flamethrower", level = 37, cd = 15, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Fireball", level = 38, cd = 20, dist = 4, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Earthquake", level = 36, cd = 45, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Fire Blast", level = 43, cd = 40, dist = 1, target = 0, f = 120, t = "fire", accuracy = 100, cat = "physical"}, move10 = {name = "Magma Storm", level = 46, cd = 90, dist = 1, target = 0, f = 95, t = "fire", accuracy = 100, cat = "physical"}, }, ["Rayquaza"] = {move1 = {name = "Headbutt", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Fire Punch", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Dragon Claw", level = 11, cd = 20, dist = 1, target = 1, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move5 = {name = "Dragon Breath", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move6 = {name = "Twister", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 11, cd = 30, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Draco Meteor", level = 40, cd = 70, dist = 1, target = 0, f = 90, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Jirachi"] = {move1 = {name = "Psybeam", level = 1, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psywave", level = 10, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Psy Pulse", level = 12, cd = 15, dist = 5, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 20, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 28, cd = 40, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psyusion", level = 27, cd = 90, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Calm Mind", level = 32, cd = 50, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Hypnosis", level = 55, cd = 80, dist = 4, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Reflect", level = 56, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move10 = {name = "Restore", level = 60, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Duskull"] = {move1 = {name = "Lick", level = 1, cd = 40, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 8, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 14, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Invisible", level = 16, cd = 20, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Hypnosis", level = 21, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Fear", level = 21, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Shiny Rayquaza"] = {move1 = {name = "Headbutt", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Wave", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Fire Punch", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Dragon Claw", level = 11, cd = 20, dist = 1, target = 1, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move5 = {name = "Dragon Breath", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move6 = {name = "Twister", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 11, cd = 30, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Draco Meteor", level = 40, cd = 70, dist = 1, target = 0, f = 90, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Torterra"] = {move1 = {name = "Body Slam", level = 1, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 50, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Vine Whip", level = 50, cd = 15, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Leech Seed", level = 55, cd = 40, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Bullet Seed", level = 65, cd = 35, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Solar Beam", level = 70, cd = 45, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Leaf Storm", level = 75, cd = 60, dist = 1, target = 0, f = 120, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Bullet Storm", level = 80, cd = 50, dist = 1, target = 0, f = 100, t = "grass", accuracy = 100, cat = "physical"}, move9 = {name = "Sleep Powder", level = 65, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Stun Spore", level = 65, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move11 = {name = "Poison Powder", level = 65, cd = 45, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Chimchar"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 11, cd = 10, dist = 10, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Fireball", level = 15, cd = 25, dist = 4, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 17, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Karate Chop", level = 19, cd = 25, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move6 = {name = "Fire Blast", level = 25, cd = 60, dist = 1, target = 0, f = 115, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Rage", level = 25, cd = 40, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Monferno"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 25, cd = 10, dist = 10, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Fireball", level = 27, cd = 25, dist = 4, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 30, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flame Wheel", level = 32, cd = 20, dist = 1, target = 0, f = 85, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Mega Punch", level = 35, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move7 = {name = "Karate Chop", level = 37, cd = 25, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move8 = {name = "Fire Blast", level = 40, cd = 60, dist = 1, target = 0, f = 115, t = "fire", accuracy = 100, cat = "physical"}, move9 = {name = "Rage", level = 40, cd = 40, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Infernape"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 55, cd = 10, dist = 10, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Fireball", level = 57, cd = 25, dist = 4, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 59, cd = 20, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flame Wheel", level = 60, cd = 20, dist = 1, target = 0, f = 85, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Mega Punch", level = 61, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move7 = {name = "Karate Chop", level = 63, cd = 25, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move8 = {name = "Mega Kick", level = 65, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move9 = {name = "Fire Blast", level = 70, cd = 60, dist = 1, target = 0, f = 115, t = "fire", accuracy = 100, cat = "physical"}, move10 = {name = "Rage", level = 70, cd = 40, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Azurill"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Aqua Tail", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Waterfall", level = 11, cd = 25, dist = 1, target = 0, f = 65, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Bubblebeam", level = 11, cd = 25, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Rain Dance", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move7 = {name = "Defense Curl", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Honchkrow"] = {move1 = {name = "Peck", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move2 = {name = "Pursuit", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Gust", level = 14, cd = 15, dist = 1, target = 0, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Wing Attack", level = 11, cd = 25, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Sucker Punch", level = 11, cd = 20, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move7 = {name = "Tailwind", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Shadowave", level = 11, cd = 20, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, --fazer torment move9 = {name = "Whirlwind", level = 34, cd = 22, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move10 = {name = "Tornado", level = 42, cd = 100, dist = 1, target = 0, f = 100, t = "flying", accuracy = 100, cat = "physical"}, }, ["Purugly"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Shadow Ball", level = 12, cd = 15, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Night Shade", level = 16, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Pursuit", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "Dark Pulse", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move7 = {name = "Confuse Ray", level = 11, cd = 40, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move8 = {name = "Hypnosis", level = 52, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Dream Eater", level = 20, cd = 30, dist = 3, target = 1, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move10 = {name = "Assurance", level = 11, cd = 40, dist = 1, target = 0, f = 90, t = "dark", accuracy = 100, cat = "physical"}, }, ["Leafeon"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 14, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 16, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Razor Leaf", level = 17, cd = 7, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Leech Seed", level = 19, cd = 28, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Bullet Seed", level = 23, cd = 28, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Solar Beam", level = 30, cd = 54, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Leaf Storm", level = 35, cd = 81, dist = 1, target = 0, f = 100, t = "grass", accuracy = 100, cat = "physical"}, }, ["Glaceon"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 14, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 16, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Shards", level = 20, cd = 20, dist = 4, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Aurora Beam", level = 23, cd = 25, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Iron Tail", level = 25, cd = 20, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move7 = {name = "Icy Wind", level = 30, cd = 20, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Ice Beam", level = 35, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Powder Snow", level = 40, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move10 = {name = "Blizzard", level = 40, cd = 50, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, }, ["Riolu"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Karate Chop", level = 7, cd = 15, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 9, cd = 15, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Psy Pulse", level = 10, cd = 15, dist = 5, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Confusion", level = 15, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Strafe", level = 18, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Lucario"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Karate Chop", level = 27, cd = 15, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 29, cd = 15, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Psy Pulse", level = 30, cd = 15, dist = 5, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Confusion", level = 35, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psychic", level = 37, cd = 40, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Revenge", level = 40, cd = 60, dist = 1, target = 1, f = 30, t = "fighting", accuracy = 100, cat = "physical"}, move8 = {name = "Strafe", level = 45, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Munchlax"] = {move1 = {name = "Scratch", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 13, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 15, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Headbutt", level = 15, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Body Slam", level = 20, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Rest", level = 25, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 30, cd = 30, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, }, ["Bonsly"] = {move1 = {name = "Rock Throw", level = 1, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, --alterado v2.8 \/ fazer mimic move2 = {name = "Rock Slide", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move3 = {name = "Stone Edge", level = 11, cd = 25, dist = 4, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Low Kick", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Reverse Earthshock", level = 11, cd = 80, dist = 1, target = 0, f = 135, t = "rock", accuracy = 100, cat = "physical"}, }, ["Ambipom"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Doubleslap", level = 11, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Scratch", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Swift", level = 12, cd = 13, dist = 4, target = 1, f = 30, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Iron Tail", level = 15, cd = 20, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move6 = {name = "Fury Swipes", level = 17, cd = 15, dist = 4, target = 1, f = 85, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Mega Punch", level = 20, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move8 = {name = "Last Resort", level = 21, cd = 25, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Agility", level = 21, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Snover"] = {move1 = {name = "Scratch", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 17, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Leech Seed", level = 19, cd = 28, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Mega Punch", level = 22, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Punch", level = 24, cd = 25, dist = 1, target = 1, f = 75, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Body Slam", level = 25, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Icy Wind", level = 27, cd = 35, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, }, ["Abomasnow"] = {move1 = {name = "Hammer Arm", level = 1, cd = 45, dist = 1, target = 0, f = 80, t = "fighting", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 30, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Leech Seed", level = 31, cd = 28, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Punch", level = 33, cd = 25, dist = 1, target = 1, f = 75, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Body Slam", level = 35, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Bullet Seed", level = 37, cd = 28, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Crusher Stomp", level = 40, cd = 45, dist = 1, target = 0, f = 110, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Icy Wind", level = 40, cd = 35, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Ice Beam", level = 45, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move10 = {name = "Powder Snow", level = 47, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move11 = {name = "Bullet Storm", level = 50, cd = 50, dist = 1, target = 0, f = 100, t = "grass", accuracy = 100, cat = "physical"}, move12 = {name = "Blizzard", level = 55, cd = 60, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, }, ["Drifloon"] = {move1 = {name = "Gust", level = 1, cd = 10, dist = 1, target = 0, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 12, cd = 8, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 14, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Invisible", level = 16, cd = 20, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Hypnosis", level = 21, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Fear", level = 21, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Drifblim"] = {move1 = {name = "Wing Attack", level = 1, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 35, cd = 15, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Shadow Punch", level = 40, cd = 40, dist = 1, target = 1, f = 75, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Night Shade", level = 42, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Shadow Storm", level = 43, cd = 120, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Invisible", level = 43, cd = 15, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Nightmare", level = 45, cd = 70, dist = 3, target = 1, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move8 = {name = "Hypnosis", level = 47, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Fear", level = 50, cd = 40, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move10 = {name = "Dark Eye", level = 50, cd = 35, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Lickilicky"] = {move1 = {name = "Headbutt", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Lick", level = 55, cd = 15, dist = 1, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Super Sonic", level = 55, cd = 20, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Doubleslap", level = 57, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Mega Punch", level = 60, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move6 = {name = "Iron Tail", level = 61, cd = 20, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move7 = {name = "Squisky Licking", level = 63, cd = 35, dist = 1, target = 0, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Tongue Hook", level = 65, cd = 30, dist = 5, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Tongue Grap", level = 67, cd = 30, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Strafe", level = 70, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Mismagius"] = {move1 = {name = "Psybeam", level = 1, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psywave", level = 11, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Shadow Ball", level = 11, cd = 10, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Confuse Ray", level = 11, cd = 25, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Night Shade", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Night Daze", level = 11, cd = 80, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, --alterado v1.4 move7 = {name = "Invisible", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move8 = {name = "Fear", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move9 = {name = "Dark Eye", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Electrike"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 7, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Shock", level = 13, cd = 10, dist = 3, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Bolt", level = 15, cd = 20, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 17, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder", level =25, cd = 45, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, }, ["Turtwig"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 7, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Razor Leaf", level =8, cd = 13, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Headbutt", level = 12, cd = 15, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Leech Seed", level = 15, cd = 45, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Solar Beam", level = 25, cd = 50, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Absorb", level = 15, cd = 20, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, }, ["Grotle"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 30, cd = 13, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Body Slam", level = 45, cd = 15, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Vine Whip", level = 50, cd = 15, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Headbutt", level = 30, cd = 15, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Leech Seed", level = 33, cd = 45, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Bullet Seed", level = 35, cd = 35, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Solar Beam", level = 40, cd = 50, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, }, ["Cresselia"] = {move1 = {name = "Psybeam", level = 1, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psy Pulse", level = 12, cd = 15, dist = 5, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Confusion", level = 20, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Psychic", level = 28, cd = 40, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psyusion", level = 27, cd = 90, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Hypnosis", level = 55, cd = 80, dist = 4, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Reflect", level = 56, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Restore", level = 60, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Skorupi"] = {move1 = {name = "Poison Sting", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move2 = {name = "Fury Swipes", level = 1, cd = 10, dist = 4, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move3 = {name = "Poison Jab", level = 1, cd = 15, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, --alterado v2.7 move4 = {name = "Bug Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "Pin Missile", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Toxic", level = 16, cd = 16, dist = 1, target = 0, f = 50, t = "poison", accuracy = 100, cat = "physical"}, }, ["Drapion"] = {move1 = {name = "Bug Bite", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "bug", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Sting", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Fury Swipes", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move4 = {name = "Poison Jab", level = 11, cd = 25, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Pin Missile", level = 11, cd = 25, dist = 1, target = 0, f = 80, t = "bug", accuracy = 100, cat = "physical"}, move6 = {name = "Sting Gun", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, --fazer web shot move7 = {name = "Toxic", level = 11, cd = 20, dist = 1, target = 0, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move8 = {name = "X-Scissor", level = 34, cd = 20, dist = 1, target = 0, f = 70, t = "bug", accuracy = 100, cat = "physical"}, }, ["Piplup"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 5, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 7, cd = 13, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Gun", level = 9, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Waterball", level = 12, cd = 17, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Hydro Cannon", level = 20, cd = 50, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, }, ["Prinplup"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 25, cd = 13, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 27, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Waterball", level = 29, cd = 17, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Icy Wind", level = 22, cd = 20, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Bubble Blast", level = 35, cd = 35, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hydro Cannon", level = 40, cd = 50, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Ice Beam", level = 49, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, }, ["Empoleon"] = {move1 = {name = "Headbutt", level = 1, cd = 10, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 50, cd = 13, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 53, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Waterball", level = 55, cd = 17, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Metal Claw", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "steel", accuracy = 100, cat = "physical"}, move6 = {name = "Bubble Blast", level = 62, cd = 33, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hydro Cannon", level = 65, cd = 47, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Ice Beam", level = 49, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Hydropump", level = 70, cd = 60, dist = 1, target = 0, f = 125, t = "water", accuracy = 100, cat = "physical"}, move10 = {name = "Iron Head", level = 11, cd = 20, dist = 1, target = 1, f = 60, t = "steel", accuracy = 100, cat = "physical"}, --alterado v2.8 }, ["Happiny"] = {move1 = {name = "Doubleslap", level = 1, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Egg Bomb", level = 12, cd = 10, dist = 4, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Great Love", level = 24, cd = 60, dist = 1, target = 0, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Selfheal", level = 20, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Magnezone"] = {move1 = {name = "Super Sonic", level = 1, cd = 35, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Spark", level = 50, cd = 15, dist = 4, target = 1, f = 50, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Shock", level = 60, cd = 10, dist = 3, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Bolt", level = 60, cd = 25, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Wave", level = 62, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder", level = 65, cd = 35, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Electric Storm", level = 75, cd = 50, dist = 1, target = 0, f = 105, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Sonicboom", level = 70, cd = 30, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Zap Cannon", level = 80, cd = 40, dist = 1, target = 0, f = 80, t = "electric", accuracy = 100, cat = "physical"}, }, ["Mantyke"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 15, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Water Pulse", level = 20, cd = 30, dist = 1, target = 0, f = 70, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Wing Attack", level = 15, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, }, ["Spiritomb"] = {move1 = {name = "Bite", level = 17, cd = 1, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Pursuit", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Shadow Ball", level = 11, cd = 10, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Confuse Ray", level = 11, cd = 25, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Night Shade", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move7 = {name = "Night Daze", level = 11, cd = 80, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, --alterado v1.4 move8 = {name = "Invisible", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move9 = {name = "Fear", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move10 = {name = "Dark Eye", level = 11, cd = 35, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Starly"] = {move1 = {name = "Quick Attack", level = 1, cd = 7, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 3, cd = 10, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Gust", level = 8, cd = 10, dist = 1, target = 0, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Drill Peck", level = 7, cd = 15, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, }, ["Staravia"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 10, cd = 10, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Whirlwind", level = 19, cd = 20, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Drill Peck", level = 20, cd = 15, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Wing Attack", level = 23, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Tornado", level = 25, cd = 70, dist = 1, target = 0, f = 100, t = "flying", accuracy = 100, cat = "physical"}, }, ["Staraptor"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 35, cd = 10, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Whirlwind", level = 40, cd = 20, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Drill Peck", level = 45, cd = 15, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Wing Attack", level = 50, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Hurricane", level = 55, cd = 45, dist = 1, target = 0, f = 15, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Tornado", level = 60, cd = 70, dist = 1, target = 0, f = 100, t = "flying", accuracy = 100, cat = "physical"}, move8 = {name = "Roost", level = 65, cd = 60, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Weavile"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Quick Attack", level = 30, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Crunch", level = 35, cd = 50, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Slash", level = 37, cd = 50, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Ice Fang", level = 40, cd = 60, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Faint Attack", level = 43, cd = 15, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move7 = {name = "Ice Shards", level = 45, cd = 20, dist = 3, target = 1, f = 40, t = "ice", accuracy = 100, cat = "physical"}, move8 = {name = "Ice Punch", level = 47, cd = 25, dist = 1, target = 1, f = 75, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Metal Claw", level = 49, cd = 15, dist = 1, target = 1, f = 60, t = "steel", accuracy = 100, cat = "physical"}, move10 = {name = "Powder Snow", level = 50, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move11 = {name = "Agility", level = 50, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Yanmega"] = {move1 = {name = "Super Sonic", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Tackle", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Quick Attack", level = 11, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "U-Turn", level = 11, cd = 15, dist = 4, target = 1, f = 60, t = "bug", accuracy = 100, cat = "physical"}, move5 = {name = "Whirlwind", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move6 ={name = "Wing Attack", level = 11, cd = 25, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Tornado", level = 42, cd = 90, dist = 1, target = 0, f = 90, t = "flying", accuracy = 100, cat = "physical"}, move8 ={name = "Air Slash", level = 11, cd = 50, dist = 1, target = 0, f = 55, t = "flying", accuracy = 100, cat = "physical"}, move9 ={name = "Bug Buzz", level = 11, cd = 20, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move10 ={name = "Hypnosis", level = 11, cd = 60, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Manectric"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 7, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 15, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Shock", level = 13, cd = 10, dist = 3, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Bolt", level = 15, cd = 20, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder Wave", level = 17, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Thunder", level =25, cd = 45, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Spark", level = 60, cd = 15, dist = 4, target = 1, f = 50, t = "electric", accuracy = 100, cat = "physical"}, move9 = {name = "Electric Storm", level = 75, cd = 50, dist = 1, target = 0, f = 105, t = "electric", accuracy = 100, cat = "physical"}, }, ["Absol"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 50, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 11, cd = 50, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Shadowave", level = 55, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Pursuit", level = 65, cd = 20, dist = 4, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "Dark Pulse", level = 60, cd = 15, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move7 = {name = "Sucker Punch", level = 65, cd = 20, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move8 = {name = "Last Resort", level = 60, cd = 30, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, --alterado v1.5 move9 = {name = "Assurance", level = 70, cd = 40, dist = 1, target = 0, f = 90, t = "dark", accuracy = 100, cat = "physical"}, }, ["Zigzagoon"] = {move1 = {name = "Slash", level = 1, cd = 10, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 8, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Quick Attack", level = 10, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Headbutt", level = 20, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, }, ["Zangoose"] = {move1 = {name = "Slash", level = 1, cd = 10, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 50, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 50, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Quick Attack", level = 50, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Headbutt", level = 55, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Iron Tail", level = 65, cd = 10, dist = 1, target = 1, f = 50, t = "steel", accuracy = 100, cat = "physical"}, move7 = {name = "Sand Attack", level = 60, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Fury Attack", level = 70, cd = 20, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, }, ["Linoone"] = {move1 = {name = "Slash", level = 1, cd = 10, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 50, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 50, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Quick Attack", level = 50, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Headbutt", level = 50, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Fury Attack", level = 60, cd = 20, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Sand Attack", level = 60, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Water Pulse", level = 70, cd = 30, dist = 1, target = 0, f = 70, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Thunder Bolt", level = 70, cd = 30, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, }, ["Aron"] = {move1 = {name = "Body Slam", level = 1, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 10, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Quick Attack", level = 10, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Stomp", level = 20, cd = 40, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Shockwave", level = 22, cd = 45, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Rock Drill", level = 22, cd = 35, dist = 3, target = 1, f = 90, t = "rock", accuracy = 100, cat = "physical"}, move7 = {name = "Harden", level = 25, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Lairon"] = {move1 = {name = "Body Slam", level = 1, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 40, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 40, cd = 25, dist = 3, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Stomp", level = 42, cd = 45, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Quick Attack", level = 40, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Shockwave", level = 49, cd = 50, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Falling Rocks", level = 60, cd = 80, dist = 1, target = 0, f = 110, t = "rock", accuracy = 100, cat = "physical"}, move8 = {name = "Rock Drill", level = 60, cd = 35, dist = 3, target = 1, f = 90, t = "rock", accuracy = 100, cat = "physical"}, move9 = {name = "Harden", level = 55, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Aggron"] = {move1 = {name = "Body Slam", level = 1, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 60, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 60, cd = 25, dist = 3, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 60, cd = 15, dist = 4, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Earthshock", level = 70, cd = 30, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Stomp", level = 70, cd = 45, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Shockwave", level = 60, cd = 50, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move8 = {name = "Earthquake", level = 75, cd = 45, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Falling Rocks", level = 70, cd = 80, dist = 1, target = 0, f = 110, t = "rock", accuracy = 100, cat = "physical"}, move10 = {name = "Rock Drill", level = 65, cd = 35, dist = 3, target = 1, f = 90, t = "rock", accuracy = 100, cat = "physical"}, move11 = {name = "Harden", level = 60, cd = 25, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Bagon"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 10, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 10, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Ember", level = 20, cd = 13, dist = 4, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flamethrower", level = 25, cd = 15, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Rage", level = 20, cd = 60, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shelgon"] = {move1 = {name = "Dragon Claw", level = 1, cd = 15, dist = 1, target = 1, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move2 = {name = "Body Slam", level = 40, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Headbutt", level = 40, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Bite", level = 40, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Ember", level = 45, cd = 13, dist = 4, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Dragon Breath", level = 46, cd = 30, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move7 = {name = "Crunch", level = 11, cd = 50, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move8 = {name = "Rage", level = 40, cd = 50, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Salamence"] = {move1 = {name = "Dragon Claw", level = 1, cd = 15, dist = 1, target = 1, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 60, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bite", level = 60, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move4 = {name = "Ember", level = 60, cd = 10, dist = 10, target = 1, f = 42, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Dragon Breath", level = 46, cd = 30, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move6 = {name = "Flamethrower", level = 60, cd = 15, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Dragon Pulse", level = 11, cd = 45, dist = 1, target = 0, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move8 = {name = "Wing Attack", level = 70, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move9 = {name = "Draco Meteor", level = 50, cd = 60, dist = 1, target = 0, f = 90, t = "dragon", accuracy = 100, cat = "physical"}, move10 = {name = "Scary Face", level = 65, cd = 45, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, move11 = {name = "Rage", level = 67, cd = 35, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Wailmer"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Waterfall", level = 11, cd = 40, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, }, ["Wailord"] = {move1 = {name = "Bite", level = 1, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move2 = {name = "Bubbles", level = 11, cd = 15, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Water Gun", level = 11, cd = 20, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Fang", level = 11, cd = 25, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Aqua Tail", level = 11, cd = 20, dist = 1, target = 1, f = 50, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Thrash", level = 11, cd = 45, dist = 1, target = 0, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Waterfall", level = 11, cd = 40, dist = 1, target = 0, f = 100, t = "water", accuracy = 100, cat = "physical"}, --alterado v2.7 move9 = {name = "Hydro Dance", level = 11, cd = 90, dist = 1, target = 0, f = 90, t = "water", accuracy = 100, cat = "physical"}, }, ["Swablu"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 9, cd = 10, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Gust", level = 10, cd = 15, dist = 1, target = 0, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Drill Peck", level = 20, cd = 16, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Rage", level = 14, cd = 25, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Altaria"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Sand Attack", level = 9, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Drill Peck", level = 10, cd = 20, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Gust", level = 14, cd = 15, dist = 1, target = 0, f = 65, t = "flying", accuracy = 100, cat = "physical"}, move5 = {name = "Whirlwind", level = 34, cd = 22, dist = 1, target = 0, f = 80, t = "flying", accuracy = 100, cat = "physical"}, move6 = {name = "Wing Attack", level = 38, cd = 30, dist = 1, target = 0, f = 75, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Twister", level = 55, cd = 45, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move8 = {name = "Tornado", level = 42, cd = 100, dist = 1, target = 0, f = 100, t = "flying", accuracy = 100, cat = "physical"}, move9 = {name = "Dragon Breath", level = 46, cd = 30, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move10 = {name = "Rage", level = 46, cd = 25, dist = 1, target = 0, f = 0, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Buneary"] = {move1 = {name = "Quick Attack", level = 1, cd = 15, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 10, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Scratch", level = 12, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Fury Swipes", level = 12, cd = 10, dist = 4, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move5 = {name = "Icy Wind", level = 15, cd = 25, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Ice Beam", level = 20, cd = 30, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, --fazer frost breath }, ["Pachirisu"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Shock", level = 13, cd = 10, dist = 3, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Bolt", level = 14, cd = 20, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Wave", level = 15, cd = 20, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Iron Tail", level = 18, cd = 15, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder", level = 21, cd = 45, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Agility", level = 21, cd = 20, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Mime Jr."] = {move1 = {name = "Doubleslap", level = 1, cd = 10, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Psywave", level = 13, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Confusion", level = 16, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Psychic", level = 20, cd = 30, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Mimic Wall", level = 22, cd = 20, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Miracle Eye", level = 25, cd = 40, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Bronzor"] = {move1 = {name = "Calm Mind", level = 1, cd = 50, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psy Pulse", level = 12, cd = 15, dist = 4, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Psybeam", level = 10, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Psywave", level = 10, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Confusion", level = 20, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psychic", level = 28, cd = 40, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Hypnosis", level = 32, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Bronzong"] = {move1 = {name = "Calm Mind", level = 1, cd = 50, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move2 = {name = "Psywave", level = 10, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Psybeam", level = 10, cd = 15, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Psy Pulse", level = 12, cd = 15, dist = 4, target = 1, f = 35, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Confusion", level = 20, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psychic", level = 28, cd = 40, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Hypnosis", level = 32, cd = 80, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Reflect", level = 32, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Restore", level = 32, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Croagunk"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Karate Chop", level = 7, cd = 15, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 9, cd = 15, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Poison Sting", level = 16, cd = 15, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move5 = {name = "Toxic Spikes", level = 51, cd = 25, dist = 4, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Strafe", level = 18, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Toxicroak"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Karate Chop", level = 7, cd = 15, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 9, cd = 15, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Karate Chop", level = 15, cd = 20, dist = 1, target = 1, f = 50, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Sting", level = 16, cd = 15, dist = 2, target = 1, f = 40, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Poison Fang", level = 18, cd = 15, dist = 1, target = 1, f = 65, t = "poison", accuracy = 100, cat = "physical"}, move7 = {name = "Toxic", level = 16, cd = 20, dist = 1, target = 0, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move8 = {name = "Toxic Spikes", level = 51, cd = 25, dist = 4, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move9 = {name = "Strafe", level = 18, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Gliscor"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Poison Sting", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "poison", accuracy = 100, cat = "physical"}, move3 = {name = "Slash", level = 11, cd = 15, dist = 1, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Bite", level = 11, cd = 10, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Crunch", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "U-Turn", level = 11, cd = 15, dist = 4, target = 1, f = 60, t = "bug", accuracy = 100, cat = "physical"}, move7 = {name = "X-Scissor", level = 11, cd = 30, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move8 = {name = "Fury Cutter", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "bug", accuracy = 100, cat = "physical"}, move9 = {name = "Guillotine", level = 11, cd = 15, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Harden", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Cranidos"] = {move1 = {name = "Rock Throw", level = 1, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move2 = {name = "Rock Slide", level = 12, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 13, cd = 30, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Earthshock", level = 16, cd = 80, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move5 = {name = "Falling Rocks", level = 27, cd = 100, dist = 1, target = 0, f = 135, t = "rock", accuracy = 100, cat = "physical"}, move6 = {name = "Harden", level = 15, cd = 50, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Rampardos"] = {move1 = {name = "Rock Throw", level = 1, cd = 10, dist = 4, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move2 = {name = "Rock Slide", level = 12, cd = 15, dist = 3, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move3 = {name = "Iron Tail", level = 22, cd = 10, dist = 2, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move4 = {name = "Mega Punch", level = 13, cd = 30, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move5 = {name = "Earthshock", level = 16, cd = 80, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Earthquake", level = 36, cd = 45, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Falling Rocks", level = 15, cd = 100, dist = 1, target = 0, f = 135, t = "rock", accuracy = 100, cat = "physical"}, move8 = {name = "Harden", level = 22, cd = 50, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Togekiss"] = {move1 = {name = "Lovely Kiss", level = 1, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Charm", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Doubleslap", level = 11, cd = 5, dist = 1, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Magical Leaf", level = 11, cd = 15, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Selfheal", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Great Love", level = 11, cd = 50, dist = 1, target = 0, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Last Resort", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Ancient Power", level = 11, cd = 45, dist = 1, target = 0, f = 100, t = "rock", accuracy = 100, cat = "physical"}, move9 = {name = "Metronome", level = 11, cd = 40, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Tangrowth"] = {move1 = {name = "Absorb", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 30, cd = 10, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Vine Whip", level = 32, cd = 8, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Super Vines", level = 35, cd = 22, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Mega Drain", level = 37, cd = 40, dist = 6, target = 0, f = 20, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Bullet Seed", level = 28, cd = 35, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Solar Beam", level = 31, cd = 60, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Poison Powder", level = 40, cd = 10, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Sleep Powder", level = 40, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Stun Spore", level = 40, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, passive1 = {name = "Mega Drain", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "grass", accuracy = 100, cat = "physical"}, }, ["Mamoswine"] = {move1 = {name = "Mud Slap", level = 1, cd = 15, dist = 3, target = 1, f = 50, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Bomb", level = 40, cd = 20, dist = 3, target = 1, f = 60, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Ice Fang", level = 45, cd = 15, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move4 = {name = "Icy Wind", level = 47, cd = 25, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Aurora Beam", level = 50, cd = 30, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, --fazer powder snow move6 = {name = "Ice Beam", level = 53, cd = 30, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, --fazer frost breath move7 = {name = "Two Face Shock", level = 55, cd = 40, dist = 1, target = 0, f = 75, t = "unknow", accuracy = 100, cat = "physical"}, move8 = {name = "Powder Snow", level = 60, cd = 25, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, move9 = {name = "Earthquake", level = 65, cd = 60, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move10 = {name = "Blizzard", level = 70, cd = 80, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, }, ["Rhyperior"] = {move1 = {name = "Iron Tail", level = 1, cd = 15, dist = 1, target = 1, f = 70, t = "steel", accuracy = 100, cat = "physical"}, move2 = {name = "Horn Attack", level = 18, cd = 25, dist = 2, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Rock Throw", level = 16, cd = 25, dist = 3, target = 1, f = 55, t = "rock", accuracy = 100, cat = "physical"}, move4 = {name = "Rock Slide", level = 26, cd = 15, dist = 4, target = 1, f = 35, t = "rock", accuracy = 100, cat = "physical"}, move5 = {name = "Earthshock", level = 27, cd = 30, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move6 = {name = "Stomp", level = 20, cd = 45, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Horn Drill", level = 22, cd = 30, dist = 2, target = 1, f = 60, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Shockwave", level = 49, cd = 50, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Earthquake", level = 36, cd = 45, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move10 = {name = "Falling Rocks", level = 50, cd = 80, dist = 1, target = 0, f = 110, t = "rock", accuracy = 100, cat = "physical"}, move11 = {name = "Rock Drill", level = 51, cd = 35, dist = 3, target = 1, f = 90, t = "rock", accuracy = 100, cat = "physical"}, }, ["Electivire"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Thunder Punch", level = 36, cd = 20, dist = 1, target = 1, f = 75, t = "electric", accuracy = 100, cat = "physical"}, move3 = {name = "Thunder Shock", level = 37, cd = 10, dist = 4, target = 1, f = 55, t = "electric", accuracy = 100, cat = "physical"}, move4 = {name = "Swift", level = 8, cd = 40, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Thunder Bolt", level = 41, cd = 25, dist = 4, target = 1, f = 33, t = "electric", accuracy = 100, cat = "physical"}, move6 = {name = "Thunder Wave", level = 43, cd = 25, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move7 = {name = "Zap Cannon", level = 45, cd = 32, dist = 1, target = 0, f = 80, t = "electric", accuracy = 100, cat = "physical"}, move8 = {name = "Thunder", level = 50, cd = 35, dist = 1, target = 0, f = 100, t = "electric", accuracy = 100, cat = "physical"}, move9 = {name = "Electric Storm", level = 51, cd = 80, dist = 1, target = 0, f = 105, t = "electric", accuracy = 100, cat = "physical"}, move10 = {name = "Electro Field", level = 55, cd = 80, dist = 1, target = 0, f = 35, t = "electric", accuracy = 100, cat = "physical"}, passive1 = {name = "Lava-Electricity", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "electric", accuracy = 100, cat = "physical"}, }, ["Magmortar"] = {move1 = {name = "Scratch", level = 1, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Fire Punch", level = 36, cd = 30, dist = 1, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Ember", level = 32, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move4 = {name = "Flamethrower", level = 37, cd = 15, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Fireball", level = 38, cd = 20, dist = 4, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Flame Wheel", level = 11, cd = 25, dist = 1, target = 0, f = 85, t = "fire", accuracy = 100, cat = "physical"}, move7 = {name = "Fire Blast", level = 43, cd = 40, dist = 1, target = 0, f = 120, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Magma Storm", level = 46, cd = 90, dist = 1, target = 0, f = 95, t = "fire", accuracy = 100, cat = "physical"}, move9 = {name = "Inferno", level = 11, cd = 80, dist = 1, target = 0, f = 110, t = "fire", accuracy = 100, cat = "physical"}, passive1 = {name = "Lava-Electricity", level = 1, cd = 0, dist = 6, target = 0, f = 15, t = "fire", accuracy = 100, cat = "physical"}, }, ["Dialga"] = {move1 = {name = "Headbutt", level = 1, cd = 12, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Dragon Breath", level = 40, cd = 20, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move3 = {name = "Hyper Beam", level = 40, cd = 24, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Wave", level = 41, cd = 25, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Twister", level = 46, cd = 24, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move6 = {name = "Dragon Claw", level = 47, cd = 16, dist = 1, target = 1, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move7 = {name = "Draco Meteor", level = 50, cd = 60, dist = 1, target = 0, f = 90, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Palkia"] = {move1 = {name = "Headbutt", level = 1, cd = 12, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Water Pulse", level = 41, cd = 25, dist = 1, target = 0, f = 70, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Dragon Claw", level = 47, cd = 16, dist = 1, target = 1, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move4 = {name = "Hydro Cannon", level = 11, cd = 60, dist = 1, target = 0, f = 95, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Twister", level = 46, cd = 24, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move6 = {name = "Hyper Beam", level = 40, cd = 24, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Hydropump", level = 11, cd = 50, dist = 4, target = 1, f = 120, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Draco Meteor", level = 50, cd = 60, dist = 1, target = 0, f = 90, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Heatran"] = {move1 = {name = "Earthshock", level = 1, cd = 30, dist = 1, target = 0, f = 75, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Ember", level = 32, cd = 10, dist = 4, target = 1, f = 40, t = "fire", accuracy = 100, cat = "physical"}, move3 = {name = "Gyro Ball", level = 11, cd = 30, dist = 1, target = 0, f = 80, t = "steel", accuracy = 100, cat = "physical"}, move4 = {name = "Fire Punch", level = 36, cd = 30, dist = 1, target = 1, f = 75, t = "fire", accuracy = 100, cat = "physical"}, move5 = {name = "Flamethrower", level = 37, cd = 15, dist = 1, target = 0, f = 80, t = "fire", accuracy = 100, cat = "physical"}, move6 = {name = "Shockwave", level = 49, cd = 50, dist = 1, target = 0, f = 90, t = "ground", accuracy = 100, cat = "physical"}, move7 = {name = "Fireball", level = 38, cd = 20, dist = 4, target = 1, f = 65, t = "fire", accuracy = 100, cat = "physical"}, move8 = {name = "Iron Head", level = 35, cd = 20, dist = 1, target = 1, f = 60, t = "steel", accuracy = 100, cat = "physical"}, move9 = {name = "Earthquake", level = 36, cd = 45, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move10 = {name = "Fire Blast", level = 43, cd = 40, dist = 1, target = 0, f = 120, t = "fire", accuracy = 100, cat = "physical"}, move11 = {name = "Magma Storm", level = 46, cd = 90, dist = 1, target = 0, f = 95, t = "fire", accuracy = 100, cat = "physical"}, }, ["Giratina"] = {move1 = {name = "Headbutt", level = 1, cd = 12, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Ball", level = 11, cd = 10, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Dragon Claw", level = 47, cd = 16, dist = 1, target = 1, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move4 = {name = "Night Shade", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move5 = {name = "Night Daze", level = 11, cd = 80, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, move6 = {name = "Shadowave", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 40, cd = 24, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move8 = {name = "Shadow Storm", level = 45, cd = 120, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, move9 = {name = "Draco Meteor", level = 50, cd = 60, dist = 1, target = 0, f = 90, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shaymin"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Razor Leaf", level = 50, cd = 10, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Vine Whip", level = 50, cd = 15, dist = 1, target = 0, f = 65, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Absorb", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Leech Seed", level = 55, cd = 40, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move6 = {name = "Bullet Seed", level = 65, cd = 35, dist = 1, target = 0, f = 95, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Magical Leaf", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Solar Beam", level = 70, cd = 45, dist = 1, target = 0, f = 135, t = "grass", accuracy = 100, cat = "physical"}, move9 = {name = "Leaf Storm", level = 75, cd = 60, dist = 1, target = 0, f = 120, t = "grass", accuracy = 100, cat = "physical"}, move10 = {name = "Synthesis", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, move11 = {name = "Aromateraphy", level = 11, cd = 45, dist = 1, target = 0, f = 0, t = "grass", accuracy = 100, cat = "physical"}, }, ["Manaphy"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Headbutt", level = 11, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Bubbles", level = 11, cd = 10, dist = 4, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move4 = {name = "Bubblebeam", level = 11, cd = 25, dist = 3, target = 1, f = 40, t = "water", accuracy = 100, cat = "physical"}, move5 = {name = "Water Pulse", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "water", accuracy = 100, cat = "physical"}, move6 = {name = "Surf", level = 11, cd = 50, dist = 1, target = 0, f = 80, t = "water", accuracy = 100, cat = "physical"}, move7 = {name = "Hydropump", level = 11, cd = 70, dist = 1, target = 0, f = 120, t = "water", accuracy = 100, cat = "physical"}, move8 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Darkrai"] = {move1 = {name = "Shadow Ball", level = 1, cd = 12, dist = 4, target = 1, f = 60, t = "ghost", accuracy = 100, cat = "physical"}, move2 = {name = "Shadow Punch", level = 14, cd = 32, dist = 1, target = 1, f = 75, t = "ghost", accuracy = 100, cat = "physical"}, move3 = {name = "Night Shade", level = 16, cd = 28, dist = 1, target = 0, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move4 = {name = "Shadowave", level = 11, cd = 15, dist = 1, target = 0, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move5 = {name = "Pursuit", level = 11, cd = 20, dist = 4, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "Dark Pulse", level = 11, cd = 15, dist = 4, target = 1, f = 35, t = "dark", accuracy = 100, cat = "physical"}, move7 = {name = "Confuse Ray", level = 11, cd = 40, dist = 3, target = 1, f = 65, t = "ghost", accuracy = 100, cat = "physical"}, move8 = {name = "Assurance", level = 11, cd = 40, dist = 1, target = 0, f = 90, t = "dark", accuracy = 100, cat = "physical"}, move9 = {name = "Shadow Storm", level = 21, cd = 100, dist = 1, target = 0, f = 95, t = "ghost", accuracy = 100, cat = "physical"}, move10 = {name = "Hypnosis", level = 52, cd = 72, dist = 3, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move11 = {name = "Nightmare", level = 28, cd = 63, dist = 3, target = 1, f = 80, t = "ghost", accuracy = 100, cat = "physical"}, move12 = {name = "Dark Eye", level = 63, cd = 28, dist = 1, target = 0, f = 0, t = "ghost", accuracy = 100, cat = "physical"}, }, ["Arceus"] = {move1 = {name = "Headbutt", level = 1, cd = 12, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Psywave", level = 20, cd = 20, dist = 1, target = 0, f = 75, t = "psychic", accuracy = 100, cat = "physical"}, move3 = {name = "Hyper Beam", level = 25, cd = 24, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 25, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 28, cd = 40, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psyusion", level = 29, cd = 90, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Calm Mind", level = 32, cd = 50, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Draco Meteor", level = 50, cd = 60, dist = 1, target = 0, f = 90, t = "dragon", accuracy = 100, cat = "physical"}, move9 = {name = "Hypnosis", level = 33, cd = 80, dist = 4, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move10 = {name = "Reflect", level = 40, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move11 = {name = "Restore", level = 40, cd = 180, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Primal Dialga"] = {move1 = {name = "Headbutt", level = 1, cd = 12, dist = 1, target = 1, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Dragon Breath", level = 40, cd = 20, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move3 = {name = "Hyper Beam", level = 40, cd = 24, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Thunder Wave", level = 41, cd = 25, dist = 1, target = 0, f = 70, t = "electric", accuracy = 100, cat = "physical"}, move5 = {name = "Twister", level = 46, cd = 24, dist = 1, target = 0, f = 80, t = "dragon", accuracy = 100, cat = "physical"}, move6 = {name = "Dragon Claw", level = 47, cd = 16, dist = 1, target = 1, f = 60, t = "dragon", accuracy = 100, cat = "physical"}, move7 = {name = "Draco Meteor", level = 50, cd = 60, dist = 1, target = 0, f = 90, t = "dragon", accuracy = 100, cat = "physical"}, }, ["Shiny Furret"] = {move1 = {name = "Quick Attack", level = 1, cd = 15, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Scratch", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Fury Swipes", level = 11, cd = 10, dist = 4, target = 1, f = 65, t = "normal", accuracy = 100, cat = "physical"}, --alterado v2.7 move4 = {name = "Hyper Voice", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Sucker Punch", level = 11, cd = 30, dist = 1, target = 1, f = 65, t = "dark", accuracy = 100, cat = "physical"}, move6 = {name = "Rest", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Noctowl"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Peck", level = 11, cd = 10, dist = 1, target = 1, f = 40, t = "flying", accuracy = 100, cat = "physical"}, move3 = {name = "Drill Peck", level = 11, cd = 15, dist = 1, target = 1, f = 35, t = "flying", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 11, cd = 25, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Echoed Voice", level = 11, cd = 30, dist = 1, target = 0, f = 85, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Air Slash", level = 11, cd = 60, dist = 1, target = 0, f = 55, t = "flying", accuracy = 100, cat = "physical"}, move7 = {name = "Dream Eater", level = 11, cd = 50, dist = 4, target = 1, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Hypnosis", level = 11, cd = 50, dist = 4, target = 1, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move9 = {name = "Roost", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Bellossom"] = {move1 = {name = "Absorb", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "grass", accuracy = 100, cat = "physical"}, move2 = {name = "Leech Seed", level = 11, cd = 20, dist = 3, target = 1, f = 1, t = "grass", accuracy = 100, cat = "physical"}, move3 = {name = "Leaf Blade", level = 11, cd = 15, dist = 4, target = 1, f = 50, t = "grass", accuracy = 100, cat = "physical"}, move4 = {name = "Magical Leaf", level = 11, cd = 20, dist = 4, target = 1, f = 33, t = "grass", accuracy = 100, cat = "physical"}, move5 = {name = "Poison Gas", level = 11, cd = 25, dist = 1, target = 0, f = 5, t = "poison", accuracy = 100, cat = "physical"}, move6 = {name = "Petal Dance", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "grass", accuracy = 100, cat = "physical"}, move7 = {name = "Leaf Storm", level = 11, cd = 50, dist = 1, target = 0, f = 100, t = "grass", accuracy = 100, cat = "physical"}, move8 = {name = "Sleep Powder", level = 11, cd = 80, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move9 = {name = "Stun Spore", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move10 = {name = "Poison Powder", level = 11, cd = 20, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, }, ["Red Munchlax"] = {move1 = {name = "Scratch", level = 1, cd = 15, dist = 1, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Bite", level = 13, cd = 15, dist = 1, target = 1, f = 50, t = "dark", accuracy = 100, cat = "physical"}, move3 = {name = "Mega Punch", level = 15, cd = 20, dist = 1, target = 1, f = 85, t = "fighting", accuracy = 100, cat = "physical"}, move4 = {name = "Headbutt", level = 15, cd = 15, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move5 = {name = "Body Slam", level = 20, cd = 20, dist = 1, target = 1, f = 80, t = "normal", accuracy = 100, cat = "physical"}, move6 = {name = "Rest", level = 25, cd = 60, dist = 1, target = 0, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move7 = {name = "Hyper Beam", level = 30, cd = 30, dist = 1, target = 0, f = 100, t = "normal", accuracy = 100, cat = "physical"}, }, ["Shiny Slowking"] = {move1 = {name = "Water Gun", level = 1, cd = 15, dist = 1, target = 0, f = 55, t = "water", accuracy = 100, cat = "physical"}, move2 = {name = "Waterball", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "water", accuracy = 100, cat = "physical"}, move3 = {name = "Psy Ball", level = 11, cd = 15, dist = 4, target = 1, f = 65, t = "psychic", accuracy = 100, cat = "physical"}, move4 = {name = "Confusion", level = 11, cd = 35, dist = 1, target = 0, f = 50, t = "psychic", accuracy = 100, cat = "physical"}, move5 = {name = "Psychic", level = 11, cd = 35, dist = 1, target = 0, f = 80, t = "psychic", accuracy = 100, cat = "physical"}, move6 = {name = "Psy Impact", level = 11, cd = 90, dist = 1, target = 0, f = 100, t = "psychic", accuracy = 100, cat = "physical"}, --alterado v1.5 move7 = {name = "Calm Mind", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move8 = {name = "Power Wave", level = 11, cd = 70, dist = 1, target = 0, f = 90, t = "psychic", accuracy = 100, cat = "physical"}, --alterado v1.5 move9 = {name = "Miracle Eye", level = 11, cd = 50, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, }, ["Shiny Swinub"] = {move1 = {name = "Tackle", level = 1, cd = 10, dist = 1, target = 1, f = 50, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Slap", level = 1, cd = 15, dist = 3, target = 1, f = 50, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Mud Bomb", level = 1, cd = 20, dist = 3, target = 1, f = 60, t = "ground", accuracy = 100, cat = "physical"}, move4 = {name = "Ice Fang", level = 1, cd = 15, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Icy Wind", level = 1, cd = 25, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move6 = {name = "Ice Beam", level = 1, cd = 30, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, --fazer frost breath }, ["Shiny Piloswine"] = {move1 = {name = "Mud Slap", level = 1, cd = 15, dist = 3, target = 1, f = 50, t = "ground", accuracy = 100, cat = "physical"}, move2 = {name = "Mud Bomb", level = 11, cd = 20, dist = 3, target = 1, f = 60, t = "ground", accuracy = 100, cat = "physical"}, move3 = {name = "Ice Fang", level = 11, cd = 15, dist = 1, target = 1, f = 65, t = "ice", accuracy = 100, cat = "physical"}, move4 = {name = "Icy Wind", level = 11, cd = 25, dist = 1, target = 0, f = 45, t = "ice", accuracy = 100, cat = "physical"}, move5 = {name = "Aurora Beam", level = 11, cd = 30, dist = 1, target = 0, f = 70, t = "ice", accuracy = 100, cat = "physical"}, --fazer powder snow move6 = {name = "Ice Beam", level = 11, cd = 30, dist = 1, target = 0, f = 95, t = "ice", accuracy = 100, cat = "physical"}, --fazer frost breath move7 = {name = "Two Face Shock", level = 11, cd = 40, dist = 1, target = 0, f = 75, t = "unknow", accuracy = 100, cat = "physical"}, move8 = {name = "Earthquake", level = 11, cd = 60, dist = 1, target = 0, f = 15, t = "ground", accuracy = 100, cat = "physical"}, move9 = {name = "Blizzard", level = 11, cd = 80, dist = 1, target = 0, f = 100, t = "ice", accuracy = 100, cat = "physical"}, }, ["Shiny Ledian"] = {move1 = {name = "Quick Attack", level = 1, cd = 10, dist = 2, target = 1, f = 40, t = "normal", accuracy = 100, cat = "physical"}, move2 = {name = "Super Sonic", level = 11, cd = 15, dist = 3, target = 1, f = 0, t = "normal", accuracy = 100, cat = "physical"}, move3 = {name = "Swift", level = 11, cd = 10, dist = 4, target = 1, f = 25, t = "normal", accuracy = 100, cat = "physical"}, move4 = {name = "Silver Wind", level = 11, cd = 25, dist = 4, target = 1, f = 70, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move5 = {name = "Bug Buzz", level = 11, cd = 20, dist = 1, target = 0, f = 70, t = "bug", accuracy = 100, cat = "physical"}, --alterado v2.8 move6 = {name = "Reflect", level = 11, cd = 60, dist = 1, target = 0, f = 0, t = "psychic", accuracy = 100, cat = "physical"}, move7 = {name = "Agility", level = 11, cd = 30, dist = 1, target = 0, f = 0, t = "flying", accuracy = 100, cat = "physical"}, }, ["Shiny Gligar"] = {move1 = {name = "Sand Attack", level = 1, cd = 15, dist = 1, target = 0, f = 0, t = "ground", accur