Tudo que GBs postou
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(Resolvido)Deixa Clone Com Buff
Mano eu q fico precionando, mas vc deveria agradecer o alan por causa do video e eu pra o topico nao ficar off ¬¬
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(Resolvido)Deixa Clone Com Buff
Me desculpas, nao irar ter proxima vez, eu n vi vc respondendo. Ei concegui copilar as minhas source 8.60 so falta dar uma editada no mapa e arruma as vocaçoes.
- (Resolvido)Naruto Black & White
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Spell Minato "Por Favor"
Muito Obg, sera q vao me responder?
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Spell Minato "Por Favor"
Queria 1 spells deste Video: Goshun Mawashi no Jutsu (Mais Importante). Espero que me ajudem...
- (Resolvido)[PEDIDO] Server Nto force
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(Resolvido)Deixa Clone Com Buff
Esse script q postei foi o xwhite q pediu, ela mando posta qualquer script de buff q ele vai fala ond coloca pros clone.
- Cliente Wono OTC
- (Resolvido)[PEDIDO] Server Nto force
- (Resolvido)[PEDIDO] Server Nto force
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Erro Ao Abrir Server
esta com o nome certo. UP
- Cliente Wono OTC
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Erro Ao Abrir Server
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[AJUDA] Script Akatsuki
Mano ai ja é outro assunto, cria outro post. Voltando para o system akatsuki tenta fazer oq tem neste Topico: http://www.tibiaking.com/forum/topic/35487-sistema-akatsuki/
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[AJUDA] Script Akatsuki
Mano Coloca !saga system é muito melhor Testa ai!!: -- Script Akatsuki -- -- By Storm Night -- -- tibiaking.com -- local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local level = 1 -- Level preciso pra entra para akatsuki local itemid = 5943 -- id do coração local quantidade = 6 -- quantos hearts e preciso local bonushp = 300000 -- quanto de bonus de life vai ganha local bonusmp = 30000 -- quanto de bonus de mana vai ganha local experience = 20 -- Experience rates no caso 2x a experiencia do seu servidor. local config = { --[Vocation] = ( Nova Vocation, New Outfit ) -- Naruto -- [402] = { 414, 744}, [434] = { 414, 744}, [1] = { 414, 744}, [2] = { 414, 744}, [3] = { 414, 744}, [4] = { 414, 744}, [5] = { 414, 744}, [6] = { 414, 744}, [7] = { 414, 744}, [8] = { 414, 744}, [9] = { 414, 744}, [10] = { 414, 744}, [11] = { 414, 744}, [12] = { 414, 744}, [279] = { 414, 744}, -- Sasuke -- [373] = { 415, 765}, [13] = { 415, 765}, [14] = { 415, 765}, [15] = { 415, 765}, [16] = { 415, 765}, [17] = { 415, 765}, [18] = { 415, 765}, [19] = { 415, 765}, [20] = { 415, 765}, [21] = { 415, 765}, [22] = { 415, 765}, [23] = { 415, 765}, [24] = { 415, 765}, -- Lee -- [25] = { 416, 742}, [26] = { 416, 742}, [27] = { 416, 742}, [28] = { 416, 742}, [29] = { 416, 742}, [30] = { 416, 742}, [31] = { 416, 742}, [32] = { 416, 742}, [33] = { 416, 742}, -- Gaara -- [61] = { 418, 749}, [50] = { 418, 749}, [51] = { 418, 749}, [52] = { 418, 749}, [53] = { 418, 749}, [54] = { 418, 749}, [55] = { 418, 749}, [56] = { 418, 749}, [57] = { 418, 749}, [58] = { 418, 749}, [59] = { 418, 749}, [60] = { 418, 749}, -- Neji -- [70] = { 419, 745}, [71] = { 419, 745}, [72] = { 419, 745}, [73] = { 419, 745}, [74] = { 419, 745}, [75] = { 419, 745}, [76] = { 419, 745}, [77] = { 419, 745}, [78] = { 419, 745}, -- Kiba -- [90] = { 420, 752}, [91] = { 420, 752}, [92] = { 420, 752}, [93] = { 420, 752}, [94] = { 420, 752}, [95] = { 420, 752}, [96] = { 420, 752}, [97] = { 420, 752}, [98] = { 420, 752}, -- Shikamaru -- [110] = { 421, 747}, [111] = { 421, 747}, [112] = { 421, 747}, [113] = { 421, 747}, [114] = { 421, 747}, [115] = { 421, 747}, [116] = { 421, 747}, -- Hinata -- [130] = { 422, 750}, [131] = { 422, 750}, [132] = { 422, 750}, [133] = { 422, 750}, [134] = { 422, 750}, [135] = { 422, 750}, -- Tenten -- [150] = { 423, 760}, [151] = { 423, 760}, [152] = { 423, 760}, [153] = { 423, 760}, [154] = { 423, 760}, -- Kakashi -- [200] = { 425, 741}, [201] = { 425, 741}, [202] = { 425, 741}, [203] = { 425, 741}, [204] = { 425, 741}, [205] = { 425, 741}, [206] = { 425, 741}, [207] = { 425, 741}, [208] = { 425, 741}, -- Tobi -- [213] = { 426, 746}, [214] = { 426, 746}, [215] = { 426, 746}, [216] = { 426, 746}, [217] = { 426, 746}, [263] = { 426, 746}, [264] = { 426, 746}, [265] = { 426, 746}, [266] = { 426, 746}, [367] = { 426, 746}, [369] = { 426, 746}, [370] = { 426, 746}, -- Minato -- [221] = { 427, 764}, [222] = { 427, 764}, [223] = { 427, 764}, [224] = { 427, 764}, [225] = { 427, 764}, [257] = { 427, 764}, [258] = { 427, 764}, [259] = { 427, 764}, [411] = { 427, 764}, [412] = { 427, 764}, -- Kisame -- [245] = { 428, 763}, [246] = { 428, 763}, [247] = { 428, 763}, [248] = { 428, 763}, [249] = { 428, 763}, [250] = { 428, 763}, [251] = { 428, 763}, [252] = { 428, 763}, [253] = { 428, 763}, -- Madara -- [281] = { 429, 754}, [282] = { 429, 754}, [283] = { 429, 754}, [284] = { 429, 754}, [285] = { 429, 754}, [286] = { 429, 754}, [287] = { 429, 754}, [288] = { 429, 754}, [371] = { 429, 754}, [375] = { 429, 754}, [435] = { 429, 754}, [403] = { 429, 754}, -- Temari -- [351] = { 430, 759}, [352] = { 430, 759}, [353] = { 430, 759}, [354] = { 430, 759}, [355] = { 430, 759}, [356] = { 430, 759}, -- Kankuro -- [361] = { 431, 751}, [362] = { 431, 751}, [363] = { 431, 751}, [364] = { 431, 751}, [365] = { 431, 751}, [366] = { 431, 751}, [367] = { 431, 751}, [368] = { 431, 751}, -- Killer Bee -- [190] = { 435, 753}, [191] = { 435, 753}, [192] = { 435, 753}, [193] = { 435, 753}, [194] = { 435, 753}, [195] = { 435, 753}, [196] = { 435, 753}, if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'akatsuki') then if getPlayerVocation(cid) ~= config then if getPlayerStorageValue(cid, 89745) == -1 then if getPlayerLevel(cid) >= level then selfSay('Tem certeza de que quer se juntar a Akatsuki?.', cid) talkState[talkUser] = 1 else selfSay('Você nem sabe o nível que é pra entrar na akatsuki, suma da minha frente seu idiota.', cid) end else selfSay('Você já faz parte da Akatsuki!', cid) end else selfSay('Não preciso de você agora!', cid) end end if talkState[talkUser] == 1 and msgcontains(msg, 'yes') then selfSay('Para provar a sua lealdade, você tem que trazer '..quantidade..' {coraçao}.', cid) talkState[talkUser] = 2 end if talkState[talkUser] == 2 and msgcontains(msg, 'coraçao') then if getPlayerItemCount(cid, 5943) >= 6 then local voc = config[getPlayerVocation(cid)] doPlayerSetVocation(cid, voc[1]) local outfit = {lookType = voc[2]} doCreatureChangeOutfit(cid, outfit) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+bonushp) setCreatureMaxMana(cid, getCreatureMaxMana(cid)+bonusmp) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) doPlayerRemoveItem(cid, 5943, 6) doCreatureAddMana(cid, getCreatureMaxMana(cid)) setPlayerStorageValue(cid,89745,6) doPlayerSetExperienceRate(cid, experience) selfSay('Parabéns agora você faz parte da Akatsuki.', cid) talkState[talkUser] = 0 else selfSay('Não adianta me enganar, você não tem '..quantidade..' corações, vai atrás, e só volte com eles.', cid) end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) local itemid = 5943 -- id do coração local quantidade = 6 -- quantos hearts e preciso
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(Resolvido)Deixa Clone Com Buff
Aq é a spell de Buff do meu Naruto: local tempo = 180 -- tempo em segundos. local effect = {208} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 30 -- quantos ira aumentar o skill de ML local skillfist = 55 -- quantos ira aumentar o skill de Fist local skillsword = 15 -- quantos ira aumentar o skill de Sword local skillaxe = 15 -- quantos ira aumentar o skill de Axe local skillclub = 55 -- quantos ira aumentar o skill de Club local skilldistance = 15 -- quantos ira aumentar o skill de Distance local skillshield = 15 -- quantos ira aumentar o skill de Shield local health = 80 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect3(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) local position129 = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect3, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Kyuubi Furie", TALKTYPE_MONSTER) doSendMagicEffect(position129, 130) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
- Erro ao Copilar!
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(Resolvido)Deixa Clone Com Buff
xwhitewolf nos ajuda UP!!!
- Cliente Wono OTC
- Cliente Wono OTC
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(Resolvido)Deixa Clone Com Buff
alan respond pm
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(Resolvido)Deixa Clone Com Buff
eu to querendo tbm, Bom quando vc usa mokuton no jutsu com madara, ai ele usa o susano e todos os clone pega susano tbm, mas se der para so deixar os efeitos nos clone ta bom tbm.
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Comando de Distance Effects
usa o comando /z, é a msm coisa, so q nao é effect de area.
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Erro ao Copilar!
Olá Galera, eu Baixei o "TFS 0.4 DEV [Atualização Github - Acompanhe e Ajude]"!! Mas na hora de copilar, Deu este error: Compilador: Default compiler Building Makefile: "C:\Users\Guga\Documents\TFS-0.4-DEV-master\sources\dev-cpp\Makefile.win" Executando make... mingw32-make -f "C:\Users\Guga\Documents\TFS-0.4-DEV-master\sources\dev-cpp\Makefile.win" all g++.exe -c ../actions.cpp -o obj//actions.o -I"C:/Users/Guga/Downloads/Compressed/Stian's Repack Dev-Cpp 0.2, 64bit/include" -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -D__WAR_SYSTEM__ -D__CONSOLE__ -fexpensive-optimizations -O1 ../actions.cpp: In member function 'ReturnValue Actions::internalUseItem(Player*, const Position&, uint8_t, Item*, uint32_t)': ../actions.cpp:639: error: invalid conversion from 'const uint16_t*' to 'uint16_t' ../actions.cpp:639: error: initializing argument 2 of 'Item* Game::transformItem(Item*, uint16_t, int32_t)' ../actions.cpp:644: error: 'class Item' has no member named 'isPremiumScroll' ../actions.cpp:647: error: 'const class ItemType' has no member named 'premiumDays' ../actions.cpp:650: error: 'class Player' has no member named 'addPremiumDays' ../actions.cpp:650: error: 'const class ItemType' has no member named 'premiumDays' ../actions.cpp: In member function 'virtual ReturnValue Action::canExecuteAction(const Player*, const Position&)': ../actions.cpp:833: error: 'PlayerCustomFlag_CanUseFar' was not declared in this scope ../actions.cpp: In member function 'virtual bool Action::executeUse(Player*, Item*, const PositionEx&, const PositionEx&, bool, uint32_t)': ../actions.cpp:873: error: could not convert '((Action*)this)->Action::<anonymous>.Event::m_scriptData' to 'bool' ../actions.cpp:875: error: no match for 'operator*' in '*((Action*)this)->Action::<anonymous>.Event::m_scriptData' mingw32-make: *** [obj//actions.o] Error 1 Execução terminada Topic: http://www.tibiaking.com/forum/topic/33395-tfs-04-dev-atualiza%C3%A7%C3%A3o-github-acompanhe-e-ajude Ajude - me Por Favor!!
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onde fica a look type Object Builder