Tem uma spell aqui que solta buff em todos clones do jogador (todos summons). Porem eu queria que esse effect só aparecesse se o Sumon tiver o mesmo nome do Jogador. como fazer?
script:
local tempo = 180 -- tempo em segundos.
local effect = {208} -- effect no player, caso queira apenas 1, basta remover os outros numeros.
local ml = 30 -- quantos ira aumentar o skill de ML
local skillfist = 55 -- quantos ira aumentar o skill de Fist
local skillsword = 15 -- quantos ira aumentar o skill de Sword
local skillaxe = 15 -- quantos ira aumentar o skill de Axe
local skillclub = 55 -- quantos ira aumentar o skill de Club
local skilldistance = 15 -- quantos ira aumentar o skill de Distance
local skillshield = 15 -- quantos ira aumentar o skill de Shield
local health = 80 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
function magicEffect3(tempo2,tempo3,cid)
if (isCreature(cid)) then
if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then
for i=1, #effect do
local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
doSendMagicEffect(position, effect[i])
-- parte modificada
local summons = getCreatureSummons(cid)
if #summons > 0 then
for k = 1, #summons do
local pos = getCreaturePosition(summons[k])
local positions = {x = pos.x + 1, y = pos.y, z = pos.z}
doSendMagicEffect(positions, effect[i])
end
end
-- fim da parte modificada
end
end
end
end
function onCastSpell(cid, var)
local position129 = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
doCombat(cid, combat, var)
tempo2 = 0
while (tempo2 ~= (tempo*1000)) do
addEvent(magicEffect3, tempo2, tempo2, tempo*1000, cid)
tempo2 = tempo2 + 300
end
setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.
doCreatureSay(cid, "Kyuubi Furie", TALKTYPE_MONSTER)
doSendMagicEffect(position129, 130)
else
doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
end