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Posts postados por Yinko Yan San
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Em 21/08/2020 em 14:22, H3ITORR disse:
O Erro persiste na hora de ligar o servidor o mesmo amigo!
Qual é sua versão em tfs?
Qual é sua base?
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local config = { storage = 91813, 5981765, cooldown = 30, --- tempo entre um uso e outro duration = 15, --- duração effect1 = 14 -- efeito que sai ao falar a spell } local function visible(cid) if not isPlayer(cid) then return true end doCreatureSetHideHealth(cid, false) doChangeSpeed(cid, getCreatureSpeed(cid) - config.speed) end local outfit = createConditionObject(CONDITION_INVISIBLE, config.duration * 1000, false) function onCastSpell(cid, var) local pos = getCreaturePosition(cid) local target = getCreatureTarget(cid) local targetpos = getCreaturePosition(target) local kokua = {x=1904, y=735, z=7} local alvo = {x=1904, y=735, z=7} local from1,to1 = {x=1897, y=731, z=7},{x=1909, y=742, z=7} local from2,to2 = {x=979, y=911, z=7},{x=994, y=918, z=7} local from3,to3 = {x=1897, y=731, z=7},{x=1909, y=742, z=7} local from4,to4 = {x=1019, y=921, z=5},{x=1033, y=924, z=5} local from5,to5 = {x=663, y=1098, z=7},{x=685, y=1104, z=7} local from6,to6 = {x=965, y=1483, z=7},{x=979, y=1494, z=7} local from7,to7 = {x=1161, y=1177, z=7},{x=1167, y=1188, z=7} local from8,to8 = {x=984, y=578, z=7},{x=1044, y=652, z=7} -- shinobi war local from9,to9 = {x=1243, y=725, z=6},{x=1255, y=738, z=6} if os.time() - getPlayerStorageValue(cid, 55611) >= config.cooldown then if os.time() - getPlayerStorageValue(cid, 55689) >= config.cooldown then setPlayerStorageValue(cid, 55611, os.time()) setPlayerStorageValue(cid, 55689, os.time()) doSendMagicEffect(getCreaturePosition(cid), config.effect1) setPlayerStorageValue(cid, config.storage, os.time() + config.duration) doCreatureSay(cid,"", 19) doAddCondition(cid, outfit) doCreatureSetHideHealth(cid, true) doChangeSpeed(cid, getCreatureSpeed(cid) + config.speed) setPlayerStorageValue(cid, config.storage , os.time() + config.duration) addEvent(visible, config.duration*1000, cid) doPlayerSendTextMessage(cid, 27, "You have now ".. config.duration .." seconds of invulnerability.") else doPlayerSendCancel(cid, "Your skill is in cooldown, you must wait "..(config.cooldown - (os.time() - getPlayerStorageValue(cid, 55611))).." seconds.") doPlayerSendCancel(cid, "Your skill is in cooldown, you must wait "..(config.cooldown - (os.time() - getPlayerStorageValue(cid, 55689))).." seconds.") return false end end end if isInRange(pos, from1, to1) then doPlayerSendCancel(cid, "Você ja esta dentro do Kokuangyou no Jutsu!") return FALSE end if isInRange(pos, from2, to2) or isInRange(pos, from3, to3) or isInRange(pos, from4, to4) or isInRange(pos, from5, to5) or isInRange(pos, from6, to6) or isInRange(pos, from7, to7) or isInRange(pos, from8, to8) or isInRange(pos, from9, to9) then doPlayerSendCancel(cid, "Você nao pode usar o Kokuangyou no Jutsu aqui!") return FALSE end if getTileInfo(getThingPos(cid)).pvp then doPlayerSendCancel(cid, "Você nao pode usar o Tsukuyomi World aqui!") return FALSE end if getTileInfo(getThingPos(cid)).pvp then doPlayerSendCancel(cid, "Você nao pode usar o Kamui no Jutsu aqui!") return FALSE end if exhaustion.check(cid, 13132) == TRUE then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, 13132) .. " segundos para usar novamente.") return FALSE end local function Teleport_Player(cid) doTeleportThing(cid, pos) end local function Teleport_Target(target) doCreatureSetNoMove(target, 0) doTeleportThing(target, targetpos) end local function Teleport_Player_Emergency() for x = from1.x, to1.x do for y = from1.y, to1.y do local mob_player = getTopCreature({x=x, y=y, z=from1.z}).uid if mob_player ~= 0 and isPlayer(mob_player) then doTeleportThing(cid, pos) end end end end local function Teleport_Target_Emergency() for x = from1.x, to1.x do for y = from1.y, to1.y do local mob_target = getTopCreature({x=x, y=y, z=from1.z}).uid if mob_target ~= 0 and isPlayer(mob_target) then doCreatureSetNoMove(target, 0) doTeleportThing(target, targetpos) end end end end if isPlayer(target) then exhaustion.set(cid, 13132, 40) doCreatureSetNoMove(target, 1) doTeleportThing(cid,kokua) doTeleportThing(target,alvo) doSendMagicEffect(alvo, 0) doCreatureSay(cid, "", TALKTYPE_MONSTER) addEvent(Teleport_Player, 15000, cid) addEvent(Teleport_Target, 15000, target) addEvent(Teleport_Player_Emergency, 20000) addEvent(Teleport_Target_Emergency, 20000) else doPlayerSendCancel(cid, "Use apenas em players.") end
testa assim ae
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43 minutos atrás, wevertonvrb disse:
ja compilei foi compricado mas deu certo.
podem fexar o topicoBoa sorte XD
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6 horas atrás, wevertonvrb disse:
gente eu estou seguindo o tutorial como eu posso, mas um dos linkds que leva pro visual c++ esta off eu estou tentando usar o 2015 mas o tutorial manda eu fazer coisas que eu não encontro então eu fico garrado sem saber oque fazer
aqui esta o servidor
github.com/Qwizer/realmap11
ele ja vem com a source, mas eu n consigo compilar por favor me ajudemvocê ja configurou em lib e boost vc15?
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40 minutos atrás, H3ITORR disse:
Boa noite estou precisando de ajuda passar meu servidor 8.54 base nto Server para 8.60, já tentei de várias formas mais nunca consegui, se alguém conseguir me ajudar ficarei muito grato.
Se você tem source tfs 0.4 então fazer compila o visual studo 2010 , atualiza items e mapa versão 8.54 para 8.60 Então Basicamente
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3 horas atrás, Yinko Yan San disse:
Foi quase compilado afinal completo, eu corrigido os erros items.cpp e item.cpp. e agora só um erro game.cpp xd. Utilizando Source OTX 2 Server
game.cpp: In member function ‘bool Game::combatChangeMana(Creature*, Creature*, int32_t, CombatType_t, bool)’:
game.cpp:5132:18: error: ‘manaLoss’ was not declared in this scope
lifeLeech = manaLoss * (attacker->getPlayer()->getLifeLeech() * 0.01);
^
game.cpp:5141:18: error: ‘manaLoss’ was not declared in this scope
manaLeech = manaLoss * (attacker->getPlayer()->getManaLeech() * 0.01);
^
game.cpp:5154:19: error: ‘manaLoss’ was not declared in this scope
lifeAbsorb = manaLoss * (target->getPlayer()->getLifeAbsorb() * 0.01);
^
game.cpp:5163:19: error: ‘manaLoss’ was not declared in this scope
manaAbsorb = manaLoss * (target->getPlayer()->getManaAbsorb() * 0.01);
^
Makefile:567: recipe for target 'game.o' failedResolvido erros vários Utilizando OTX2 Server Rev está feito.
items.cpp, items.h, item.cpp, item.h, player.cpp, player.h ,game.cpp
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Foi quase compilado afinal completo, eu corrigido os erros items.cpp e item.cpp. e agora só um erro game.cpp xd. Utilizando Source OTX 2 Server
game.cpp: In member function ‘bool Game::combatChangeMana(Creature*, Creature*, int32_t, CombatType_t, bool)’:
game.cpp:5132:18: error: ‘manaLoss’ was not declared in this scope
lifeLeech = manaLoss * (attacker->getPlayer()->getLifeLeech() * 0.01);
^
game.cpp:5141:18: error: ‘manaLoss’ was not declared in this scope
manaLeech = manaLoss * (attacker->getPlayer()->getManaLeech() * 0.01);
^
game.cpp:5154:19: error: ‘manaLoss’ was not declared in this scope
lifeAbsorb = manaLoss * (target->getPlayer()->getLifeAbsorb() * 0.01);
^
game.cpp:5163:19: error: ‘manaLoss’ was not declared in this scope
manaAbsorb = manaLoss * (target->getPlayer()->getManaAbsorb() * 0.01);
^
Makefile:567: recipe for target 'game.o' failed -
11 minutos atrás, Senju uchira disse:
JA ERA MEU AMIGO QUEM CONSEGUIL CONSEGUIL.
ta foda kk
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Spoiler
In file included from item.h:28:0,
from tile.h:23,
from map.h:26,
from creature.h:28,
from player.h:23,
from actions.cpp:24:
items.h:168:28: error: redeclaration of ‘int32_t ItemType::criticalHitChance’
int32_t criticalHitChance, dodgeChance, lifeAbsorb, manaAbsorb, lifeLeech, manaLeech;
^
items.h:161:19: note: previous declaration ‘int32_t ItemType::criticalHitChance’
int32_t attack, criticalHitChance, extraAttack, defense, extraDefense, armor, breakChance, hitCha
^
In file included from tile.h:23:0,
from map.h:26,
from creature.h:28,
from player.h:23,
from actions.cpp:24:
item.h:122:2: error: redefinition of ‘ATTR_CRITICALHITCHANCE’
ATTR_CRITICALHITCHANCE = 44,
^
item.h:116:2: note: ‘ATTR_CRITICALHITCHANCE’ previously defined here
ATTR_CRITICALHITCHANCE = 44,
^
In file included from tile.h:23:0,
from map.h:26,
from creature.h:28,
from player.h:23,
from actions.cpp:24:
item.h:269:11: error: ‘int32_t Item::getCriticalHitChance() const’ cannot be overloaded
int32_t getCriticalHitChance() const;
^
item.h:265:11: error: with ‘int32_t Item::getCriticalHitChance() const’
int32_t getCriticalHitChance() const;
^
item.h:461:16: error: redefinition of ‘int32_t Item::getCriticalHitChance() const’
inline int32_t Item::getCriticalHitChance() const
^
item.h:411:16: note: ‘int32_t Item::getCriticalHitChance() const’ previously defined here
inline int32_t Item::getCriticalHitChance() const
^
In file included from actions.cpp:24:0:
player.h:493:19: error: ‘virtual int32_t Player::getCriticalHitChance() const’ cannot be overloaded
virtual int32_t getCriticalHitChance() const;
^
player.h:491:19: error: with ‘virtual int32_t Player::getCriticalHitChance() const’
virtual int32_t getCriticalHitChance() const;
^
Makefile:567: recipe for target 'actions.o' failed
make[1]: *** [actions.o] Error 1
make[1]: *** Waiting for unfinished jobs....
make[1]: Leaving directory '/home/srcteste'
Makefile:418: recipe for target 'all' failed
make: *** [all] Error 2eu pensei que tinha errado algo, mas refiz tudo do zero com mais atenção e deu novamente o mesmo erro, estou usando OTX2
Em 26/07/2020 em 15:05, Senju uchira disse:estou mesmo problema erro ao compila linux
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Qual é sua versão rme ?
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Mandei msg privada, qualquer coisa me chama no whatsapp 81 984264696
ADD Discord: Luh#7936
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Em 10/09/2017 em 13:48, Dragon Ball Hiper disse:
-bug ....
resolvendo .
Cade scirpt oxi?
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Primeiramente boa noite, procurei esse script e não achei, os que achei não são do jeito que quero, enfim.
Alguem poderia fazer um system de nave igual do dbo hiper meu servidor de dbo e 8.60
O System Nave, nada mais é do que o Travel
alguem poderia ajudar?
Spell Kokuangyou no Jutsu
em Suporte Tibia Alternativo
Postado
Poste o seu lib / 032-position.lua em lua deixa eu ver