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Vitorelias

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Posts postados por Vitorelias

  1. Eae galera estou com um script de um NPC que adiciona certa storage ao player, só que ao morrer o player perde a storage e terá que pagar a permissão para entrar na quest novamente, se tiver alguém pra adicionar no script alguma função ao morrer não perde a storage agradeço.

     

    Script

     









    hello



    selfSay("Welcome " .. getCreatureName(cid) .. ".Para passar pela porta diga {quest}", cid)
    ]]>






    farewell







    selfSay("Quer abrir a porta por 100k ?", cid)
    ]]>




    if doPlayerRemoveMoney(cid, 100000) then
    selfSay("Você ja pode passar por ela.", cid)
    doPlayerSetStorageValue(cid, 1031, 1)
    else
    selfSay("Você não possui gp's suficientes.", cid)
    end
    ]]>









    selfSay("Você ja pode passar pela porta.", cid)
    ]]>






  2. Galera estou tentando eu mesmo adicionar o look só que eu não manjo mexer quase nada se alguém puder da uma força

     

    $LevelLeft = $ResetTable[$PlayerReset] - $PlayerLevel;
    if ($PlayerLevel >= $ResetTable[$PlayerReset]
    $SQL->query ("UPDATE `players` SET  `reset` =  `reset` + '1', level = 8 WHERE  `players`.`id` = '".$player->getId()."' LIMIT 1 ";"
    $SQL->query ("UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
    $SQL->query ("UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
     
     
    está dando esse erro, quero adicionar as 2 últimas query só que está dando erro 
     
    Parse error: syntax error, unexpected T_VARIABLE in C:\xampp\htdocs\reset.php on line 149

    UP


    UP

  3. Eae galera, estou com usando o reset system geisor feito pelo Victor ele está funcionando normal, só que está com um problema está faltando o look em si mesmo mostrando os reset ou quando outro jogador da look em um player mostrar os reset, o systema está funcionando se alguém tiver como ajudar eu adicionar o look mostrando os reset agradeço tipo o player reseta normal no site volto pro level 8 ao da look não mostra os reset :X 

     

     

     

    sistema de reset do site

    if (!$logged){


    include ('login.php');
    }
    if ($logged)
    if ($action == ''){
    $main_content .='
    Para resetar o personagem escolha o personagem e digite sua senha para confirmação.

    Ao resetar seu personagem, o personagem vai para level 8 mantendo o restante dos atributos.

     








    Resetar personagem




     










    Nome do personagem:
    ';$players_from_logged_acc = $account_logged->getPlayersList();if(count($players_from_logged_acc) > 0) {$players_from_logged_acc->orderBy('name');foreach($players_from_logged_acc as $player) {$main_content .= ''.$player->getName().'';}} else {$main_content .= 'You don\'t have any character on your account.';}$main_content .='









     

     

    ';
    }
    if ($action == 'reset'){
    $reset_name = stripslashes(ucwords(strtolower(trim($_REQUEST['reset_name']))));
    if(check_name($reset_name)) {
    $player = $ots->createObject('Player');
    $player->find($reset_name);
    if($player->isLoaded()) {

    $PlayerLevel = $player->getLevel();
    $PlayerReset = $player->getCustomField('reset');
    $PlayerResetNow = $player->getCustomField('reset') + 1;
    $ResetTable = array (
    0 => 350,
    1 => 350,
    2 => 350,
    3 => 350,
    4 => 350,

    5 => 355,
    6 => 355,
    7 => 355,
    8 => 355,
    9 => 355,

    10 => 360,
    11 => 360,
    12 => 360,
    13 => 360,
    14 => 360,

    15 => 365,
    16 => 365,
    17 => 365,
    18 => 365,
    19 => 365,

    20 => 380,
    21 => 380,
    22 => 380,
    23 => 380,
    24 => 380,

    25 => 390,
    26 => 390,
    27 => 390,
    28 => 390,
    29 => 390,

    30 => 410,
    31 => 410,
    32 => 410,
    33 => 410,
    34 => 410,

    35 => 430,
    36 => 430,
    37 => 430,
    38 => 430,
    39 => 430,

    40 => 450,
    41 => 450,
    42 => 450,
    43 => 450,
    44 => 450,

    45 => 480,
    46 => 480,
    47 => 480,
    48 => 480,
    49 => 480,

    50 => 510,
    51 => 510,
    52 => 510,
    53 => 510,
    54 => 510,

    55 => 550,
    56 => 550,
    57 => 550,
    58 => 550,
    59 => 550,
    );
    $LevelLeft = $ResetTable[$PlayerReset] - $PlayerLevel;
    if ($PlayerLevel >= $ResetTable[$PlayerReset]){
    $SQL->query ("UPDATE `players` SET `reset` = `reset` + '1', level = 8 WHERE `players`.`id` = '".$player->getId()."' LIMIT 1 ;");
    $main_content .= '

    Personagem '.$player->getName().' estava level '.$PlayerLevel.' e foi resetado com sucesso.

    Agora o personagem tem '.$PlayerResetNow.' reset(s).











     



    ';
    }
    else {
    $main_content .= '

    Você tem '.$PlayerReset.' resets.

    Você reseta level '.$ResetTable[$PlayerReset].'.

    Faltam '.$LevelLeft.' level(s).











     


    ';
    }


    /**********************************************/
    } // Carregar modulos
    } // Checar Player Existente
    } // Fim page
    ?>

     

     

    sistema de reset que eu uso

    --[[ <(Advanced Reset System 2.0)>


    Autor: Juniior Cwb ;*. Contato: ([email protected]<script type="text/javascript"> /* */ </script>)
    Versão: 2.0
    Testado em: 8.50 e 8.60
    TFS: 0.3.6 and 0.4.0
    Atenção , Se Achar Esse Sistema em outro site ou forum favor comunicar Eu ( Juniior Cwb ) [email protected])
    -=[Características]=-
    ~( Versão 2.0 )~
    - Resets agora Armazenados na DataBase; (Sem Valor de Storage)
    - Instala o System e cria a Tabela de Resets com o comando "/installreset";
    - Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.;
    - [sTAGES] para "Premium Account" e "Free Account"; ]]
    --=[Functions]=--
    -- installReset()' [instala o Sistema.]
    -- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.]
    -- nowReseting()' [Verifica, retorna o erro ou reseta.]
    -- getPlayerReset(cid)' [Pega numero de resets do player.]
    -- checLevelStageReset(cid)' [Verifica o Level para Resetar.]
    -- newReset(cid)' [Verifica todas as Condições de Reset.]
    -- addValue(value)' [Adiciona numero de resets.]
    --=[Comandos de Jogadores]=--
    -- "!resetar" -- Para Resetar.

    local exhaustionMinutes = 1 -- exausted em segundos
    local storageUse = 34538 -- storage usado no exausted.

    function onSay(cid, words, param)
    if words =="!resetar" then
    if(exhaustion.check(cid, storageUse) == TRUE) then
    if (exhaustion.get(cid, storageUse) >= 5) then
    doPlayerSendCancel(cid, "Voçê só pode usar após [" .. math.floor(exhaustion.get(cid, storageUse) / 5 + 1) .."] Segundos.")
    end
    if (exhaustion.get(cid, storageUse) <= 5) then
    doPlayerSendCancel(cid, "Voçê só pode usar após [" .. exhaustion.get(cid, storageUse).."] segundos.")
    end
    return TRUE
    end
    exhaustion.set(cid, storageUse, exhaustionMinutes*5)
    --[ Condições de Reset ] --
    local coNdConf = {
    needPz = false, -- Precisa estar em Pz pra resetar? [false, false]
    needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false]
    withe = false, -- Players com Pk Withe podem resetar? [false, false]
    red = true, -- Players com Pk Red pode resetar? [false, false]
    battle = true, -- Players precisão estar sem battle pra resetar? [true, true]
    teleport = false, -- Teleportar Player para o templo após resetar? [false, false]
    look = true, -- Aparecer Resets no Look do Player? [true, true]
    pid = getPlayerGUID(cid), -- Não Mexer.

    --[ Configurações do Reset ] --
    resetConf = {
    Level = 350, -- Level Necessário para Resetar. [Valor]
    backLvl = 30, -- Level que voltará após o Reset. [Valor]
    time = 0, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor]
    },
    }
    --[[>> STAGES <<]]--
    x=true;X=true -- Não Mexer.
    local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}]
    -- [RESETS] | [PREMMY] | [FREE]
    stage1= {resets= 1, premmy= 350, free= 350},
    stage2= {resets= 5, premmy= 370, free= 370}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}])
    stage3= {resets= 10, premmy= 380, free= 380}, -- resets = Número de resets para o Stage;
    stage4= {resets= 15, premmy= 405, free= 405}, -- premmy = Level necessário para Premium Accounts;
    stage5= {resets= 20, premmy= 420, free= 420}, -- free = Level necessário para Free Accounts;
    stage6= {resets= 25, premmy= 430, free= 430}, -- Coloque em Ordem...
    stage7= {resets= 30, premmy= 440, free= 440}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES]
    stage8= {resets= 35, premmy= 460, free= 460}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x}
    stage9= {resets= 40, premmy= 500, free= 500},
    stage10={resets= 45, premmy= 520, free= 520},
    stage11={resets= 50, premmy= 510, free= 510},
    stage12={resets= 55, premmy= 550, free= 550},
    stage13={resets= 60, premmy= 610, free= 610},
    stage14={resets= 65, premmy= 750, free= 750},
    stage15={resets= 70, premmy= 760, free= 760},
    stage16={resets= 75, premmy= 900, free= 900},
    stage17={resets= 80, premmy= 1000, free= 1000},
    stage18={resets= 85, premmy= 1300, free= 1300},
    stage19={resets= 90, premmy= 1500, free= 1500},
    stage20={resets= 95, premmy= 3000, free= 3000},
    stage21={resets= 100, premmy= 2800, free= 2800},
    stage22={resets= 105, premmy= 2900, free= 2900},
    stage23={resets= 110, premmy= 3200, free= 3200},
    stage24={resets= 115, premmy= 3500, free= 3500},
    stage25={resets= 120, premmy= 4300, free= 4300},
    stage26={resets= 125, premmy= 4500, free= 4500},
    stage27={resets= 130, premmy= 99500, free= 99500},

    }
    --[[>> FIM STAGES <<]]--
    --=[Pega Valor de Resets]=--
    function getPlayerReset(cid)
    local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")
    rss = qr:getDataInt("reset", coNdConf.pid)
    if rss < 0 then
    rss = 0
    end
    return rss
    end
    local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage
    local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)
    local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"
    local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"
    local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
    local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
    --=[Reseta]=--
    function addValue(value)
    if coNdConf.look == false then
    doRemoveCreature(cid)
    db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query)
    else
    doRemoveCreature(cid)
    db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query)
    return LUA_NO_ERROR
    end
    end
    function nowReseting()
    if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
    return true
    end
    if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
    doPlayerPopupFYI(cid, success)
    addEvent(addValue, coNdConf.resetConf.time*1, value)
    else
    doPlayerPopupFYI(cid, success)
    addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))
    addEvent(addValue, coNdConf.resetConf.time*1000, value)
    return true
    end
    end
    --[sTAGES Nao mexer em nada.]--
    function checkLevelStageReset(cid)
    local stages = {
    {resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free},
    {resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free},
    {resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free},
    {resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free},
    {resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free},
    {resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free},
    {resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free},
    {resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free},
    {resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free},
    {resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},
    {resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free},
    {resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free},
    {resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free},
    {resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free},
    {resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free},
    {resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free},
    {resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free},
    {resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free},
    {resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free},
    {resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free},
    {resets=stage.stage21.resets, premmy=stage.stage21.premmy, free=stage.stage21.free},
    {resets=stage.stage22.resets, premmy=stage.stage22.premmy, free=stage.stage22.free},
    {resets=stage.stage23.resets, premmy=stage.stage23.premmy, free=stage.stage23.free},
    {resets=stage.stage24.resets, premmy=stage.stage24.premmy, free=stage.stage24.free},
    {resets=stage.stage25.resets, premmy=stage.stage25.premmy, free=stage.stage25.free},
    {resets=stage.stage26.resets, premmy=stage.stage26.premmy, free=stage.stage26.free},
    {resets=stage.stage27.resets, premmy=stage.stage27.premmy, free=stage.stage27.free},

    }
    local resets = getPlayerReset(cid)
    for i, tab in ipairs(stages) do
    if resets <= tab.resets then
    coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free
    break
    end
    end
    if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
    err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
    return TRUE
    end
    if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
    doPlayerPopupFYI(cid, success)
    addEvent(addValue, coNdConf.resetConf.time*1000, value)
    else
    doPlayerPopupFYI(cid, success)
    addEvent(addValue, coNdConf.resetConf.time*1000, value)
    addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid)))
    return true
    end
    end
    function newReset(cid)
    if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then
    err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end
    if(coNdConf.needPa == true) and not isPremium(cid) then
    err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end
    if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then
    err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end
    if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then
    err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end
    if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
    err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end
    local xy = {true,false}
    table.insert(stage.Abilitar, false)
    table.insert(stage.Desabilitar, false)
    if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then
    checkLevelStageReset(cid)
    elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then
    nowReseting()
    else
    doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")
    end
    return true
    end
    function tableResetInstall()
    print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ")
    addEvent(newReset, 1000, cid)
    return false
    end
    if tableResetInstall() then
    end
    end
    --=[install System]=--
    function installReset()
    if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then
    print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!")
    return TRUE
    end
    print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.')
    return FALSE
    end
    local tt = {
    "Preparando Instalação...",
    "Instalando: TableReset Db...",
    "Instalando: getPlayerReset()...",
    "Instalando: addValue()...",
    "Instalando: checkLevelStageReset()...",
    "Instalando: newReset() and nowReseting()...",
    "Finalizando Instalação...",
    "...",
    success = {
    "Iniciando...",
    "function: TableReset Db... [success]",
    "function: getPlayerReset()... [success]",
    "function: addValue(value)... [success]",
    "function: checkLevelStageReset()... [success]",
    "function: newReset() and nowReseting()... [success]",
    "Fim da Instalação. ",
    "by: ~~ MarcelloMkez ~~ \nContato: [email protected]",
    inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase"
    },
    },
    }
    if words == "/installresetguiizeera" and getPlayerAccess(cid) >= 3 then
    function install()
    if installReset() then
    print(""..tt.success[7].."")
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."")
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!")
    else
    print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].")
    end
    return 1
    end
    function concl(cid)
    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
    print(""..tt.success[7].."")
    print(""..tt[8].."")
    doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."")
    doPlayerSendTextMessage(cid, typetx,""..tt[8].."")
    addEvent(install, 1000,cid)
    end
    function finall(cid)
    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
    print(""..tt.success[6].."")
    print(""..tt[7].."")
    doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."")
    doPlayerSendTextMessage(cid, typetx,""..tt[7].."")
    addEvent(concl, 3000,cid)
    end
    function installDd(cid)
    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
    print(""..tt.success[5].."")
    print(""..tt[6].."")
    doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."")
    doPlayerSendTextMessage(cid, typetx,""..tt[6].."")
    addEvent(finall, 1000,cid)
    end
    function installCc(cid)
    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
    print(""..tt.success[4].."")
    print(""..tt[5].."")
    doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."")
    doPlayerSendTextMessage(cid, typetx,""..tt[5].."")
    addEvent(installDd, 1000,cid)
    end
    function installBb(cid)
    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
    print(""..tt.success[3].."")
    print(""..tt[4].."")
    doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."")
    doPlayerSendTextMessage(cid, typetx,""..tt[4].."")
    addEvent(installCc, 1000,cid)
    end
    function installAa(cid)
    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
    print(""..tt.success[2].."")
    print(""..tt[3].."")
    doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."")
    doPlayerSendTextMessage(cid, typetx,""..tt[3].."")
    addEvent(installBb, 1000,cid)
    end
    function toInstall()
    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
    print(""..tt.success[1].."")
    print(""..tt[2].."")
    doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."")
    doPlayerSendTextMessage(cid, typetx,""..tt[2].."")
    addEvent(installAa, 1000,cid)
    end
    function preparation()
    local typetx = MESSAGE_STATUS_CONSOLE_BLUE
    print(""..tt[1].."")
    doPlayerSendTextMessage(cid, typetx,""..tt[1].."")
    addEvent(toInstall, 3000,cid)
    end
    if preparation() then
    end
    end
    return 1
    end
    --=[by: Juniior Cwb ;* ]=--

  4. Mais e o erro? eu tenho que fazer assim? eu fiz o que você mando só que deu erro no sorcerer sample 
     

    INSERT INTO `players` (`id`, `name`, `world_id`, `group_id`, `account_id`, `level`, `vocation`, `health`, `healthmax`, `experience`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `maglevel`, `mana`, `manamax`, `manaspent`, `soul`, `town_id`, `posx`, `posy`, `posz`, `conditions`, `cap`, `sex`, `lastlogin`, `lastip`, `save`, `skull`, `skulltime`, `rank_id`, `guildnick`, `lastlogout`, `blessings`, `balance`, `stamina`, `direction`, `loss_experience`, `loss_mana`, `loss_skills`, `loss_containers`, `loss_items`, `premend`, `online`, `marriage`, `promotion`, `deleted`, `description`, `created`, `nick_verify`, `old_name`, `hide_char`, `comment`) VALUES


    (NULL, "Sorcerer Sample", 0, 1, 1, 1, 2, 150, 150, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 50, 50, 7, "", 400, 0, 0, 0, 0, 0, 0, 0, "", 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, "", 0, 0, "", 0, "");
    INSERT INTO `players` (`id`, `name`, `world_id`, `group_id`, `account_id`, `level`, `vocation`, `health`, `healthmax`, `experience`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `maglevel`, `mana`, `manamax`, `manaspent`, `soul`, `town_id`, `posx`, `posy`, `posz`, `conditions`, `cap`, `sex`, `lastlogin`, `lastip`, `save`, `skull`, `skulltime`, `rank_id`, `guildnick`, `lastlogout`, `blessings`, `balance`, `stamina`, `direction`, `loss_experience`, `loss_mana`, `loss_skills`, `loss_containers`, `loss_items`, `premend`, `online`, `marriage`, `promotion`, `deleted`, `description`, `created`, `nick_verify`, `old_name`, `hide_char`, `comment`) VALUES
    (NULL, "Druid Sample", 0, 1, 1, 1, 2, 150, 150, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 50, 50, 7, "", 400, 0, 0, 0, 0, 0, 0, 0, "", 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, "", 0, 0, "", 0, "");
    INSERT INTO `players` (`id`, `name`, `world_id`, `group_id`, `account_id`, `level`, `vocation`, `health`, `healthmax`, `experience`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `maglevel`, `mana`, `manamax`, `manaspent`, `soul`, `town_id`, `posx`, `posy`, `posz`, `conditions`, `cap`, `sex`, `lastlogin`, `lastip`, `save`, `skull`, `skulltime`, `rank_id`, `guildnick`, `lastlogout`, `blessings`, `balance`, `stamina`, `direction`, `loss_experience`, `loss_mana`, `loss_skills`, `loss_containers`, `loss_items`, `premend`, `online`, `marriage`, `promotion`, `deleted`, `description`, `created`, `nick_verify`, `old_name`, `hide_char`, `comment`) VALUES
    (NULL, "Paladin Sample", 0, 1, 1, 1, 3, 150, 150, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 50, 50, 7, "", 400, 0, 0, 0, 0, 0, 0, 0, "", 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, "", 0, 0, "", 0, "");
    INSERT INTO `players` (`id`, `name`, `world_id`, `group_id`, `account_id`, `level`, `vocation`, `health`, `healthmax`, `experience`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `maglevel`, `mana`, `manamax`, `manaspent`, `soul`, `town_id`, `posx`, `posy`, `posz`, `conditions`, `cap`, `sex`, `lastlogin`, `lastip`, `save`, `skull`, `skulltime`, `rank_id`, `guildnick`, `lastlogout`, `blessings`, `balance`, `stamina`, `direction`, `loss_experience`, `loss_mana`, `loss_skills`, `loss_containers`, `loss_items`, `premend`, `online`, `marriage`, `promotion`, `deleted`, `description`, `created`, `nick_verify`, `old_name`, `hide_char`, `comment`) VALUES
    (NULL, "Knight Sample", 0, 1, 1, 1, 4, 150, 150, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 50, 50, 7, "", 400, 0, 0, 0, 0, 0, 0, 0, "", 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, "", 0, 0, "", 0, "");
    INSERT INTO `players` (`id`, `name`, `world_id`, `group_id`, `account_id`, `level`, `vocation`, `health`, `healthmax`, `experience`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `maglevel`, `mana`, `manamax`, `manaspent`, `soul`, `town_id`, `posx`, `posy`, `posz`, `conditions`, `cap`, `sex`, `lastlogin`, `lastip`, `save`, `skull`, `skulltime`, `rank_id`, `guildnick`, `lastlogout`, `blessings`, `balance`, `stamina`, `direction`, `loss_experience`, `loss_mana`, `loss_skills`, `loss_containers`, `loss_items`, `premend`, `online`, `marriage`, `promotion`, `deleted`, `description`, `created`, `nick_verify`, `old_name`, `hide_char`, `comment`) VALUES
    (NULL, "Drunou Sample", 0, 1, 1, 1, 9, 150, 150, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 50, 50, 7, "", 400, 0, 0, 0, 0, 0, 0, 0, "", 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, "", 0, 0, "", 0, "");
    INSERT INTO `players` (`id`, `name`, `world_id`, `group_id`, `account_id`, `level`, `vocation`, `health`, `healthmax`, `experience`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `maglevel`, `mana`, `manamax`, `manaspent`, `soul`, `town_id`, `posx`, `posy`, `posz`, `conditions`, `cap`, `sex`, `lastlogin`, `lastip`, `save`, `skull`, `skulltime`, `rank_id`, `guildnick`, `lastlogout`, `blessings`, `balance`, `stamina`, `direction`, `loss_experience`, `loss_mana`, `loss_skills`, `loss_containers`, `loss_items`, `premend`, `online`, `marriage`, `promotion`, `deleted`, `description`, `created`, `nick_verify`, `old_name`, `hide_char`, `comment`) VALUES
    (NULL, "Infernalist Sample", 0, 1, 1, 1, 11, 150, 150, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 50, 50, 7, "", 400, 0, 0, 0, 0, 0, 0, 0, "", 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, "", 0, 0, "", 0, "");

  5. Mais as vocação nova do site irão funcionar?, por que meu serv adicionei mais 2 vocação Drunou e Infernalist

     

    Ah e quando eu fui duplique lá, deu o seguinte erro

    Erro

    consulta SQL:

    INSERT INTO `players` ( `id` , `name` , `world_id` , `group_id` , `account_id` , `level` , `vocation` , `health` , `healthmax` , `experience` , `lookbody` , `lookfeet` , `lookhead` , `looklegs` , `looktype` , `lookaddons` , `maglevel` , `mana` , `manamax` , `manaspent` , `soul` , `town_id` , `posx` , `posy` , `posz` , `conditions` , `cap` , `sex` , `lastlogin` , `lastip` , `save` , `skull` , `skulltime` , `rank_id` , `guildnick` , `lastlogout` , `blessings` , `balance` , `stamina` , `direction` , `loss_experience` , `loss_mana` , `loss_skills` , `loss_containers` , `loss_items` , `premend` , `online` , `marriage` , `promotion` , `deleted` , `description` , `created` , `nick_verify` , `old_name` , `hide_char` , `comment` )
    VALUES (

    NULL , "Sorcerer Sample", 0, 1, 1, 1, 1, 150, 150, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 50, 50, 7, "", 400, 0, 0, 0, 0, 0, 0, 0, "", 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, "", 0, 0, "", 0, ""
    );

    Mensagens do MySQL : Documentação

    #1062 - Duplicate entry 'Sorcerer Sample-0' for key 'name'

  6. Amigo deu quase certo, quando fui colocar as samples deu esse erro

    #1054 - Unknown column 'pvp_blessing' in 'field list'

     

    As samples que eu uso

    INSERT INTO `players` (`id`, `name`, `world_id`, `group_id`, `account_id`, `level`, `vocation`, `health`, `healthmax`, `experience`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `lookmount`, `maglevel`, `mana`, `manamax`, `manaspent`, `soul`, `town_id`, `posx`, `posy`, `posz`, `conditions`, `cap`, `sex`, `lastlogin`, `lastip`, `save`, `skull`, `skulltime`, `rank_id`, `guildnick`, `lastlogout`, `blessings`, `pvp_blessing`, `balance`, `stamina`, `direction`, `loss_experience`, `loss_mana`, `loss_skills`, `loss_containers`, `loss_items`, `premend`, `online`, `marriage`, `promotion`, `deleted`, `description`, `created`, `nick_verify`, `old_name`, `hide_char`, `worldtransfer`, `comment`, `show_outfit`, `show_eq`, `show_bars`, `show_skills`, `show_quests`, `stars`) VALUES


    (7, 'Drunou Sample', 0, 1, 1, 8, 9, 185, 185, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 1, 50, 50, 7, '', 400, 0, 1363542348, 16777343, 0, 0, 0, 0, '', 0, 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, '', 0, 0, '', 0, 0, '', '1', '1', 1, 1, 1, 0),
    (8, 'Infernalist Sample', 0, 1, 1, 8, 11, 185, 185, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 1, 50, 50, 7, '', 400, 0, 1363542344, 16777343, 0, 0, 0, 0, '', 0, 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, '', 0, 0, '', 0, 0, '', '1', '1', 1, 1, 1, 0);

  7. Deu esse erro amigo

     

    Erro


    consulta SQL:

    INSERT INTO `players` ( `id` , `name` , `world_id` , `group_id` , `account_id` , `level` , `vocation` , `health` , `healthmax` , `experience` , `lookbody` , `lookfeet` , `lookhead` , `looklegs` , `looktype` , `lookaddons` , `maglevel` , `mana` , `manamax` , `manaspent` , `soul` , `town_id` , `posx` , `posy` , `posz` , `conditions` , `cap` , `sex` , `lastlogin` , `lastip` , `save` , `skull` , `skulltime` , `rank_id` , `guildnick` , `lastlogout` , `blessings` , `balance` , `stamina` , `direction` , `loss_experience` , `loss_mana` , `loss_skills` , `loss_containers` , `loss_items` , `premend` , `online` , `marriage` , `promotion` , `deleted` , `description` , `created` , `nick_verify` , `old_name` , `hide_char` , `comment` )
    VALUES (

    NULL , "Sorcerer Sample", 0, 1, 1, 1, 1, 150, 150, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 50, 50, 7, "", 400, 0, 0, 0, 0, 0, 0, 0, "", 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, "", 0, 0, "", 0, ""
    );

    Mensagens do MySQL : Documentação

    #1054 - Unknown column 'created' in 'field list'

  8. Eae galera, boa noite! estou com um problema no site do meu otserv, já consegui adicionar as 2 vocação no site ai quando
    vou criar criar a conta da o seguinte erro
     
     
    The Following Errors Have Occurred:

    • Wrong characters configuration. Try again or contact with admin. ADMIN: Edit file config/config.php and set valid characters to copy names. Character to copydrunou Sample doesn't exist.

    Então fiquei sabendo que era pra adicionar as sample no phpmyadmin, adicionei as samples porem está dando um erro.

     

    #1054 - Unknown column 'created' in 'field list'

     

    Espero que possam me ajudar, se precisar colocar mais coisas no tópico irei colocar :)

  9. Olá, não sei se estou na área correta bom...

     

    Eu estou com um server 10.10 e queria que quando o player tiver com uma mount exemplo 'fire war horse' para ela não receber paralyze tipo receber só que correr como tivesse sem uma spell que da velocidade, espero que possam me ajudar qual quer coisa, coloco mais coisas no topico, obrigado!


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