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cys9211

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  1. Please ADD Distance Push Edit and bool Player::canWalkthrough(const Creature* creature) const { if(creature == this || hasCustomFlag(PlayerCustomFlag_CanWalkthrough) || creature->isWalkable() || (creature->getMaster() && creature->getMaster() != this && canWalkthrough(creature->getMaster()))) return true; const Player* player = creature->getPlayer(); if(!player) return false; if((((g_game.getWorldType() == WORLDTYPE_OPTIONAL && #ifdef __WAR_SYSTEM__ !player->isEnemy(this, true) && #endif player->getVocation()
  2. ADD TO DATABASE ALTER TABLE `players` ADD COLUMN `skill_critical_hit_chance` int(10) unsigned NOT NULL DEFAULT 0; ALTER TABLE `players` ADD COLUMN `skill_critical_hit_chance_tries` bigint(20) unsigned NOT NULL DEFAULT 0; ALTER TABLE `players` ADD COLUMN `skill_critical_hit_damage` int(10) unsigned NOT NULL DEFAULT 0; ALTER TABLE `players` ADD COLUMN `skill_critical_hit_damage_tries` bigint(20) unsigned NOT NULL DEFAULT 0; ALTER TABLE `players` ADD COLUMN `skill_life_leech_chance` int(10) unsigned NOT NULL DEFAULT 0; ALTER TABLE `players` ADD COLUMN `skill_life_leech_chance_tries` bigin
  3. It does not work when I use the command "/raid" and monsters created at the server start of "Jaul"
  4. data/talkactions/scripts/place_monster.lua function onSay(player, words, param) if not player:getGroup():getAccess() then return true end local position = player:getPosition() local monster = Game.createMonster(param, position) if monster ~= nil then if monster:getType():isRewardBoss() then monster:setReward(true) end monster:getPosition():sendMagicEffect(CONST_ME_TELEPORT) position:sendMagicEffect(CONST_ME_MAGIC_RED) else player:sendCancelMessage("There is not enough room.") position:sendMagic
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