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local mana = 200
local health = 200
local mana1 = 500
local health1 = 500
local mana2 = 1000
local health2 = 1000
local mana3 = 2000
local health3 = 3000
local mana4 = 6000
local health4 = 4000
------------------------
function onSay(cid, words, param)
if exhaustion.get(cid, 103) then
		doPlayerSendCancel(cid, 'Slow down.')
		return true
	end
	exhaustion.set(cid, 103, 1)
c16 = {lookType=313}
c161 = {lookType=312}
c162 = {lookType=311}
c163 = {lookType=310}
janemba = {lookType=213}
janemba1 = {lookType=217}
janemba2 = {lookType=97}
janemba3 = {lookType=221}
janemba4 = {lookType=223}
raditz = {lookType=304}
raditz1 = {lookType=303}
raditz2 = {lookType=302}
raditz3 = {lookType=301}
raditz4 = {lookType=300}
raditz5 = {lookType=287}
raditz6 = {lookType=272}
xicor = {lookType=332}
xicor1 = {lookType=323}
xicor2 = {lookType=322}
xicor3 = {lookType=331}
xicorgt = {lookType=231}
xicorgt1 = {lookType=228}
goten = {lookType=171}
chibi = {lookType=210}
gotenks1 = {lookType=52}
gotenks2 = {lookType=53}
gotenks3 = {lookType=92}
gotenksgt = {lookType=283}
gotenksgt1 = {lookType=284}
gotenksgt2 = {lookType=285}
yamcha = {lookType=277}
yamcha1 = {lookType=320}
yamcha2 = {lookType=271}
yamcha3 = {lookType=243}
yamcha4 = {lookType=241}
yamchagt = {lookType=240}
yamchagt1 = {lookType=239}
yamchagt2 = {lookType=238}
goku = {lookType=248}
goku1 = {lookType=161}
goku2 = {lookType=162}
goku3 = {lookType=163}
goku4 = {lookType=164}
gokugt = {lookType=166}
gokugt1 = {lookType=167}
gokugt2 = {lookType=38}
bardock = {lookType=2}
bardock1 = {lookType=5}
bardock2 = {lookType=7}
bardock3 = {lookType=8}
bardock4 = {lookType=59}
bardockgt = {lookType=69}
buu = {lookType=30}
buu1 = {lookType=60}
buu2 = {lookType=9}
buu3 = {lookType=54}
buu4 = {lookType=57}
uub = {lookType=73}
uub1 = {lookType=202}
cell = {lookType=104}
cell1 = {lookType=35}
cell2 = {lookType=34}
c17 = {lookType=62}
c175 = {lookType=234}
c176 = {lookType=233}
c171 = {lookType=63}
c172 = {lookType=64}
c173 = {lookType=74}
c174 = {lookType=56}
sc17 = {lookType=82}
c18 = {lookType=94}
c181 = {lookType=95}
c182 = {lookType=100}
c183 = {lookType=101}
sc18 = {lookType=88}
freeza = {lookType=256}
freeza1 = {lookType=121}
freeza2 = {lookType=258}
freeza3 = {lookType=259}
freeza4 = {lookType=260}
freezagt = {lookType=262}
cooler = {lookType=113}
cooler1 = {lookType=112}
cooler2 = {lookType=115}
cooler3 = {lookType=116}
cooler4 = {lookType=117}
coolergt = {lookType=119}
coolergt1 = {lookType=111}
tsuful = {lookType=184}
tsuful1 = {lookType=192}
tsuful2 = {lookType=193}
tsuful3 = {lookType=185}
tsuful4 = {lookType=186}
tsufulgt = {lookType=195}
tsufulgt1 = {lookType=196}
piccolo = {lookType=26}
piccolo1 = {lookType=27}
piccolo2 = {lookType=46}
piccolo3 = {lookType=37}
piccologt = {lookType=47}
piccologt1 = {lookType=172}
piccologt2 = {lookType=173}
dende = {lookType=124}
dende4 = {lookType=216}
dende1 = {lookType=211}
dende2 = {lookType=212}
dende3 = {lookType=214}
dendegt = {lookType=218}
dendegt1 = {lookType=219}
dendegt2 = {lookType=220}
vegeta = {lookType=129}
vegeta1 = {lookType=130}
vegeta2 = {lookType=200}
vegeta3 = {lookType=131}
vegeta4 = {lookType=132}
vegetagt = {lookType=222}
vegetagt1 = {lookType=134}
trunks = {lookType=75}
trunks1 = {lookType=76}
trunks2 = {lookType=177}
trunks3 = {lookType=77}
trunks4 = {lookType=178}
trunksgt = {lookType=180}
trunksgt1 = {lookType=93}
trunksgt2 = {lookType=181}
gohan = {lookType=274}
gohan1 = {lookType=275}
gohan2 = {lookType=280}
gohan3 = {lookType=3}
gohan4 = {lookType=276}
gohangt = {lookType=10}
gohangt1 = {lookType=4}
brolly = {lookType=78}
brolly1 = {lookType=18}
brolly2 = {lookType=32}
brolly3 = {lookType=31}
brolly4 = {lookType=22}
brollygt = {lookType=25}
brollygt1 = {lookType=24}
brollygt2 = {lookType=48}

function color(cid)       
if getPlayerStorageValue(cid,50000) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 181)
       doSendMagicEffect(getPlayerPosition(cid), 1)     
elseif getPlayerStorageValue(cid,50000) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 181)
       doSendMagicEffect(getPlayerPosition(cid), 1)   
elseif getPlayerStorageValue(cid,50000) == 1 then
doSendMagicEffect(getPlayerPosition(cid), 182)
elseif getPlayerStorageValue(cid,50001) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 183)
       doSendMagicEffect(getPlayerPosition(cid), 1)   
elseif getPlayerStorageValue(cid,50001) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 183)
       doSendMagicEffect(getPlayerPosition(cid), 1)   
elseif getPlayerStorageValue(cid,50001) == 1 then 
doSendMagicEffect(getPlayerPosition(cid), 16)
elseif getPlayerStorageValue(cid,50002) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 177)
elseif getPlayerStorageValue(cid,50002) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 177)
       doSendMagicEffect(getPlayerPosition(cid), 1)   
elseif getPlayerStorageValue(cid,50002) == 1 then 
doSendMagicEffect(getPlayerPosition(cid), 17)
elseif getPlayerStorageValue(cid,50003) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 180)
       doSendMagicEffect(getPlayerPosition(cid), 1)   
elseif getPlayerStorageValue(cid,50003) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 180)
       doSendMagicEffect(getPlayerPosition(cid), 1)   
elseif getPlayerStorageValue(cid,50003) == 1 then 
doSendMagicEffect(getPlayerPosition(cid), 18)
elseif getPlayerStorageValue(cid,50004) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 179)
       doSendMagicEffect(getPlayerPosition(cid), 1)   
elseif getPlayerStorageValue(cid,50004) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 179)
       doSendMagicEffect(getPlayerPosition(cid), 1)   
elseif getPlayerStorageValue(cid,50004) == 1 then 
doSendMagicEffect(getPlayerPosition(cid), 19)
elseif getPlayerStorageValue(cid,50005) == 1 and getPlayerLevel(cid) > 149 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 178)
       doSendMagicEffect(getPlayerPosition(cid), 1)   
elseif getPlayerStorageValue(cid,50005) == 1 and getPlayerVocation(cid) == 263 then
local p = getCreaturePosition(cid)
local Position = {x = p.x+1, y = p.y, z = p.z}  
doSendMagicEffect(Position, 178)
       doSendMagicEffect(getPlayerPosition(cid), 1)   
elseif getPlayerStorageValue(cid,50005) == 1 then 
doSendMagicEffect(getPlayerPosition(cid), 20)
end
end

---Goku---
if getPlayerVocation(cid) == 228 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,2)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, goku)
addEvent(color,0,cid) 
else
doPlayerSendCancel(cid, "Goku! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 2 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,3)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, goku1)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Goku! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 3 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,4)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, goku2)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Goku! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 4 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,5)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, goku3)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Goku! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 5 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,6)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, goku4)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Goku! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 7 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,8)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gokugt)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Goku! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 8 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,9)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gokugt1)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Goku! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 9 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,10)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gokugt2)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Goku! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
---Bardock---
elseif getPlayerVocation(cid) == 14 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,15)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, bardock)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Bardock! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 15 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,16)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, bardock1)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Bardock! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 16 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,17)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, bardock2)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Bardock! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 17 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,18)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, bardock3)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Bardock! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 18 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,19)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, bardock4)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Bardock! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 20 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,21)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, bardock3)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Bardock! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 21 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,22)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, bardock4)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Bardock! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 22 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,23)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, bardockgt)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Bardock! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Buu Uub---
elseif getPlayerVocation(cid) == 27 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,28)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, buu)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Buu! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 28 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,29)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, buu1)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Buu! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 29 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,30)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, buu2)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Buu! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 30 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,31)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, buu3)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Buu! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 31 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,32)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, buu4)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Buu! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 33 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,34)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, uub)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Uub! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 34 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,35)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, uub1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Uub! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 35 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,36)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, uub1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Uub! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Cell---
elseif getPlayerVocation(cid) == 40 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,41)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cell)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Cell! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 41 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,42)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cell1)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Cell! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 42 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,43)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cell1)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Cell! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 43 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,44)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cell2)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Cell! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 44 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,45)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cell2)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Cell! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 46 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,47)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cell1)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Cell! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 47 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,48)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cell2)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Cell! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 48 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,49)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cell2)
addEvent(color,0,cid)  
else
doPlayerSendCancel(cid, "Cell! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---C17---
elseif getPlayerVocation(cid) == 53 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,54)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c17)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "C17! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 54 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,55)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c171)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "C17! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 55 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,56)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c175)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "C17! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 56 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,57)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c176)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "C17! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 57 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,58)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c174)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "C17! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 59 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,60)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c172)
addEvent(color,0,cid)  
else
doPlayerSendCancel(cid, "C17! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 60 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,61)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c173)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "C17! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 61 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,62)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, sc17)
addEvent(color,0,cid)  
else
doPlayerSendCancel(cid, "C17! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---C18---
elseif getPlayerVocation(cid) == 229 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,67)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c18)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "C18! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 67 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,68)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c181)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "C18! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 68 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,69)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c181)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "C18! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 69 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,70)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c182)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "C18! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 70 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,71)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c182)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "C18! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 72 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,73)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c182)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "C18! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 73 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,74)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c183)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "C18! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 74 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,75)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, sc18)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "C18! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Freeza---
elseif getPlayerVocation(cid) == 79 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,80)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, freeza)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Freeza! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 80 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,81)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, freeza1)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Freeza! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 81 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,82)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, freeza2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Freeza! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 82 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,83)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, freeza3)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Freeza! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 83 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,84)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, freeza4)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Freeza! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 85 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,86)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, freeza1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Freeza! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 86 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,87)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, freeza2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Freeza! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 87 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,88)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, freezagt)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Freeza! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Cooler---
elseif getPlayerVocation(cid) == 92 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,93)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cooler)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Cooler! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 93 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,94)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cooler1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Cooler! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 94 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,95)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cooler2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Cooler! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 95 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,96)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cooler3)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Cooler! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 96 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,97)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cooler4)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Cooler! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 98 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,99)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, cooler3)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Cooler! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 99 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,100)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, coolergt)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Cooler! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 100 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,101)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, coolergt1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Cooler! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Tsuful---
elseif getPlayerVocation(cid) == 105 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,106)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, tsuful)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Tsuful! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 106 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,107)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, tsuful1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Tsuful! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 107 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,108)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, tsuful2)
addEvent(color,0,cid)   
else
doPlayerSendCancel(cid, "Tsuful! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 108 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,109)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, tsuful3)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Tsuful! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 109 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,110)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, tsuful4)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Cooler! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 111 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,112)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, tsufulgt)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Cooler! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 112 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,113)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, tsufulgt1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Tsuful! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 113 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,114)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, tsufulgt1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Tsuful! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Piccolo---
elseif getPlayerVocation(cid) == 118 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,119)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, piccolo)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Piccolo! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 119 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,120)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, piccolo1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Piccolo! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 120 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,121)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, piccolo2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Piccolo! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 121 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,122)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, piccolo3)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Piccolo! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 122 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,123)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, piccolo3)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Piccolo! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 124 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,125)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, piccologt)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Piccolo! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 125 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,126)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, piccologt1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Piccolo! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 126 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,127)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, piccologt2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Piccolo! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Dende---
elseif getPlayerVocation(cid) == 131 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,132)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, dende)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Dende! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 132 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,133)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, dende1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Dende! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 133 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,134)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, dende2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Dende! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 134 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,135)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, dende4)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Dende! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 135 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,136)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, dende3)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Dende! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 137 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,138)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, dendegt)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Dende! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 138 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,139)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, dendegt1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Dende! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 139 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,140)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, dendegt2)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Dende! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Vegeta---
elseif getPlayerVocation(cid) == 144 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,145)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, vegeta)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Vegeta! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 145 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,146)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, vegeta1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Vegeta! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 146 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,147)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, vegeta2)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Vegeta! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 147 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,148)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, vegeta3)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Vegeta! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 148 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,149)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, vegeta4)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Vegeta! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 150 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,151)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, vegetagt)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Vegeta! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 151 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,152)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, vegetagt)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Vegeta! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 152 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,153)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, vegetagt1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Vegeta! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Trunks---
elseif getPlayerVocation(cid) == 157 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,158)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, trunks)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Trunks! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 158 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,159)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, trunks1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Trunks! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 159 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,160)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, trunks2)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Trunks! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 160 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,161)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, trunks3)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Trunks! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 161 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,162)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, trunks4)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Trunks! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 163 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,164)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, trunksgt)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Trunks! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 164 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,165)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, trunksgt1)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Trunks! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 165 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,166)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, trunksgt2)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Trunks! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Gohan---
elseif getPlayerVocation(cid) == 170 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,171)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gohan)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Gohan! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 171 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,172)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gohan1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Gohan! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 172 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,173)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gohan2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Gohan! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 173 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,174)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gohan3)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Gohan! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 174 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,175)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gohan4)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Gohan! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 176 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,177)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gohangt)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Gohan! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 177 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,178)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gohangt)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Gohan! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 178 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,179)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gohangt1)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Gohan! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Brolly---
elseif getPlayerVocation(cid) == 183 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,184)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, brolly)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Brolly! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 184 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,185)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, brolly1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Brolly! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 185 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,186)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, brolly2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Brolly! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 186 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,187)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, brolly3)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Brolly! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 187 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,188)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, brolly4)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Brolly! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 189 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,190)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, brollygt)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Brolly! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 190 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,191)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, brollygt1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Brolly! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 191 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,192)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, brollygt2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Brolly! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Chibi Trunks/Goten/Gotenks---
elseif getPlayerVocation(cid) == 196 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,197)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, chibi)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Chibi Trunks! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

elseif getPlayerVocation(cid) == 198 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,199)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, goten)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Goten! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 200 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,201)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gotenks1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Gotenks! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 201 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,202)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gotenks2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 202 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,203)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gotenks3)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 204 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,205)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gotenksgt)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Gotenks! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 205 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,206)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gotenksgt1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Gotenks! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 206 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,207)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, gotenksgt2)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
---Xicor---
elseif getPlayerVocation(cid) == 211 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,212)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, xicor)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Xicor! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 212 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,213)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, xicor1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Xicor! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 213 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,214)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, xicor1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Xicor! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 214 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,215)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, xicor2)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Xicor! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 215 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,216)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, xicor2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Xicor! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 217 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,218)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, xicorgt)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Xicor! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 218 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,219)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, xicorgt1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Xicor! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 219 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,220)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, xicor3)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Xicor! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
---C16---
elseif getPlayerVocation(cid) == 230 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,231)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c16)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "C16! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 231 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,232)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c161)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "C16! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 232 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,233)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c162)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "C16! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 233 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,234)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c163)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "C16! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 234 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,235)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c163)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "C16! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 236 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,237)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c161)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "C16! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 237 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,238)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c162)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "C16! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 238 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,239)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, c163)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "C16! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
---Raditz---
elseif getPlayerVocation(cid) == 243 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,244)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, raditz)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Raditz! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 244 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,245)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, raditz1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Raditz! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 245 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,246)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, raditz2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Raditz! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 246 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,247)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, raditz3)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Raditz! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 247 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,248)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, raditz3)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Raditz! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 249 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,250)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, raditz5)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Raditz! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 250 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,251)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, raditz6)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Raditz! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 251 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,252)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, raditz4)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Raditz! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Janemba---
elseif getPlayerVocation(cid) == 260 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,261)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, janemba)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Janemba! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 261 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,262)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, janemba1)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Janemba! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 262 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,263)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, janemba2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Janemba! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 263 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,264)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, janemba3)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Janemba! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 264 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,265)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, janemba4)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Janemba! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 266 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,267)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, janemba2)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Janemba! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 267 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,268)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, janemba3)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Janemba! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 268 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,269)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, janemba4)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Janemba! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end

---Yamcha---
elseif getPlayerVocation(cid) == 273 then    
    if getPlayerLevel(cid) >= 30 then
      doPlayerSetVocation(cid,274)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, yamcha)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Yamcha! You need 30 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 274 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,275)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, yamcha1)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Yamcha! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 275 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,276)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, yamcha2)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Yamcha! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 276 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,277)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, yamcha3)
addEvent(color,0,cid)    
else
doPlayerSendCancel(cid, "Yamcha! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 277 then    
    if getPlayerLevel(cid) >= 200 then
      doPlayerSetVocation(cid,278)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health4)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana4)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, yamcha4)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Yamcha! You need 200 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 279 then    
    if getPlayerLevel(cid) >= 50 then
      doPlayerSetVocation(cid,280)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health1)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana1)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, yamchagt)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Yamcha! You need 50 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 280 then    
    if getPlayerLevel(cid) >= 100 then
      doPlayerSetVocation(cid,281)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health2)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana2)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, yamchagt1)
addEvent(color,0,cid)      
else
doPlayerSendCancel(cid, "Yamcha! You need 100 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
elseif getPlayerVocation(cid) == 281 then    
    if getPlayerLevel(cid) >= 150 then
      doPlayerSetVocation(cid,282)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+health3)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+mana3)  
    doCreatureAddHealth(cid, 1)
    doCreatureAddMana(cid, 1)
        doCreatureChangeOutfit(cid, yamchagt2)
addEvent(color,0,cid)     
else
doPlayerSendCancel(cid, "Yamcha! You need 150 level to transform.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
--- End ---
else
doPlayerSendCancel(cid, "Sorry.")
        doSendMagicEffect(getPlayerPosition(cid), 2) 
end
return 0
end  

ta ai o script q usa no meu dbz 8.54 espero ter ajudado

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  • local mana = 200 local health = 200 local mana1 = 500 local health1 = 500 local mana2 = 1000 local health2 = 1000 local mana3 = 2000 local health3 = 3000 local mana4 = 6000 local health4 = 4000 ------

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