Postado Janeiro 3, 2015 10 anos Estou usando o seguinte script abaixo pro NPC bank, porém ele não funciona na parte deposita all e transfery, se alguém conseguir corrigir isso. Ou fazer um simples que apenas deposit all e deposit x quantia, withdraw, balance http://www.tibiaking.com/forum/topic/11454-npc-bank-igual-tibia-global/ local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid --------------------MESSAGES------------------------------------------------------------------------------ if msgcontains(msg, 'deposit') then selfSay('Please tell me how much gold it is you would like to deposit.', cid) talkState[talkUser] = 1 elseif msgcontains(msg, 'withdraw') then selfSay('Please tell me how much gold you would like to withdraw.', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'transfer') then selfSay('Please tell me the amount of gold coins you would like to transfer.', cid) talkState[talkUser] = 5 elseif msgcontains(msg, 'change gold') then selfSay('How many platinum coins do you want to get?', cid) talkState[talkUser] = 8 elseif msgcontains(msg, 'change platinum') then selfSay('Do you want to change your platinum coins to gold or crystal?', cid) talkState[talkUser] = 10 elseif msgcontains(msg, 'change crystal') then selfSay('How many crystal coins do you want to change to platinum?', cid) talkState[talkUser] = 15 elseif msgcontains(msg, 'balance') then n = getPlayerBalance(cid) selfSay('Your balance are '..n..' golds.', cid) talkState[talkUser] = 0 ----------------------DEPOSIT------------------------------------------------------- elseif talkState[talkUser] == 1 then if msgcontains(msg, 'all') then n = getPlayerMoney(cid) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 else n = getNumber(msg) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'yes') then if getPlayerMoney(cid) >= n then doPlayerDepositMoney(cid,n) selfSay('Sucessfull. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) end else selfSay('Ok then', cid) end ----------------------WITHDRAW------------------------------------------------------------------------------------- elseif talkState[talkUser] == 3 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 else n = getNumber(msg) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then doPlayerWithdrawMoney(cid, n) selfSay('Here you are, '..n..' gold. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('There is not enough gold on your account', cid) end else selfSay('Ok then', cid) end ----------------------TRANSFER---------------------------------------------------------------------------------------- elseif talkState[talkUser] == 5 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 else n = getNumber(msg) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 end elseif talkState[talkUser] == 6 then p = msg selfSay('So you would like to transfer '..n..' gold to '..p..'?', cid) talkState[talkUser] = 7 elseif talkState[talkUser] == 7 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then if doPlayerTransferMoneyTo(cid, p, n) == TRUE then selfSay('You have transferred '..n..' gold to '..p..' and your account balance is '..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('This player does not exist. Please tell me a valid name!', cid) talkState[talkUser] = 0 end else selfSay('There is not enough gold on your account', cid) talkState[talkUser] = 0 end else selfSay('Ok then', cid) talkState[talkUser] = 0 end ----------------------CHANGE GOLD--------------------------------------------------------------------------------- elseif talkState[talkUser] == 8 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your gold coins to '..n..' platinum coins for you?', cid) talkState[talkUser] = 9 elseif talkState[talkUser] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, b) == TRUE then doPlayerAddItem(cid, 2152, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE PLATINUM------------------------------------------------------------------------- elseif talkState[talkUser] == 10 then if msgcontains(msg, 'gold') then selfSay('How many platinum coins do you want to change to gold?', cid) talkState[talkUser] = 11 elseif msgcontains(msg, 'crystal') then selfSay('How many crystal coins do you want to get?', cid) talkState[talkUser] = 13 end elseif talkState[talkUser] == 11 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your platinum coins to '..b..' gold coins for you?', cid) talkState[talkUser] = 12 elseif talkState[talkUser] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, n) == TRUE then doPlayerAddItem(cid, 2148, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 13 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your platinum coins to '..n..' crystal coins for you?', cid) talkState[talkUser] = 14 elseif talkState[talkUser] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, b) == TRUE then doPlayerAddItem(cid, 2160, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE CRYSTAL------------------------------------------------------------------------------- elseif talkState[talkUser] == 15 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your crystal coins to '..b..' platinum coins for you?', cid) talkState[talkUser] = 16 elseif talkState[talkUser] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, n) == TRUE then doPlayerAddItem(cid, 2152, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -- function maded by Gesior-- function getNumber(txt) --return number if its number and is > 0, else return 0 x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end Editado Janeiro 3, 2015 10 anos por jNo (veja o histórico de edições) (1º) | [8.60] - Galaxy Server - Download (2º) | [8.60] - Glorious Server - Download (3º) | [8.60] - Epic Server - Download
Postado Janeiro 3, 2015 10 anos Solução Se ngm.te ajudar até hj de noite. Eu vejo o que posso fazer. Mas peço pra que vc me lembre por pm... shuashuas :s @Edit: Aqui está o script que uso em meu server e que faz tudo certo, sem bug nenhum: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid --------------------MESSAGES------------------------------------------------------------------------------ if msgcontains(msg, 'deposit') then selfSay('Please tell me how much gold it is you would like to deposit.', cid) talkState[talkUser] = 1 elseif msgcontains(msg, 'withdraw') then selfSay('Please tell me how much gold you would like to withdraw.', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'transfer') then selfSay('Please tell me the amount of gold coins you would like to transfer.', cid) talkState[talkUser] = 5 elseif msgcontains(msg, 'change gold') then selfSay('How many platinum coins do you want to get?', cid) talkState[talkUser] = 8 elseif msgcontains(msg, 'change platinum') then selfSay('Do you want to change your platinum coins to gold or crystal?', cid) talkState[talkUser] = 10 elseif msgcontains(msg, 'change crystal') then selfSay('How many crystal coins do you want to change to platinum?', cid) talkState[talkUser] = 15 elseif msgcontains(msg, 'balance') then n = getPlayerBalance(cid) selfSay('Your balance are '..n..' golds.', cid) talkState[talkUser] = 0 ----------------------DEPOSIT------------------------------------------------------- elseif talkState[talkUser] == 1 then if msgcontains(msg, 'all') then n = getPlayerMoney(cid) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 else n = getNumber(msg) selfSay('Do you want deposit '..n..' golds ?', cid) talkState[talkUser] = 2 end elseif talkState[talkUser] == 2 then if msgcontains(msg, 'yes') then if getPlayerMoney(cid) >= n then doPlayerDepositMoney(cid,n) selfSay('Sucessfull. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) end else selfSay('Ok then', cid) end ----------------------WITHDRAW------------------------------------------------------------------------------------- elseif talkState[talkUser] == 3 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 else n = getNumber(msg) selfSay('Do you want withdraw '..n..' golds ?', cid) talkState[talkUser] = 4 end elseif talkState[talkUser] == 4 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then doPlayerWithdrawMoney(cid, n) selfSay('Here you are, '..n..' gold. Now your balance account is ' ..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('There is not enough gold on your account', cid) end else selfSay('Ok then', cid) end ----------------------TRANSFER---------------------------------------------------------------------------------------- elseif talkState[talkUser] == 5 then if msgcontains(msg, 'all') then n = getPlayerBalance(cid) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 else n = getNumber(msg) selfSay('Who would you like transfer '..n..' gold to?', cid) talkState[talkUser] = 6 end elseif talkState[talkUser] == 6 then p = msg selfSay('So you would like to transfer '..n..' gold to '..p..'?', cid) talkState[talkUser] = 7 elseif talkState[talkUser] == 7 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= n then if doPlayerTransferMoneyTo(cid, p, n) == TRUE then selfSay('You have transferred '..n..' gold to '..p..' and your account balance is '..getPlayerBalance(cid)..' golds.', cid) talkState[talkUser] = 0 else selfSay('This player does not exist. Please tell me a valid name!', cid) talkState[talkUser] = 0 end else selfSay('There is not enough gold on your account', cid) talkState[talkUser] = 0 end else selfSay('Ok then', cid) talkState[talkUser] = 0 end ----------------------CHANGE GOLD--------------------------------------------------------------------------------- elseif talkState[talkUser] == 8 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your gold coins to '..n..' platinum coins for you?', cid) talkState[talkUser] = 9 elseif talkState[talkUser] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, b) == TRUE then doPlayerAddItem(cid, 2152, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE PLATINUM------------------------------------------------------------------------- elseif talkState[talkUser] == 10 then if msgcontains(msg, 'gold') then selfSay('How many platinum coins do you want to change to gold?', cid) talkState[talkUser] = 11 elseif msgcontains(msg, 'crystal') then selfSay('How many crystal coins do you want to get?', cid) talkState[talkUser] = 13 end elseif talkState[talkUser] == 11 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your platinum coins to '..b..' gold coins for you?', cid) talkState[talkUser] = 12 elseif talkState[talkUser] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, n) == TRUE then doPlayerAddItem(cid, 2148, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end elseif talkState[talkUser] == 13 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..b..' of your platinum coins to '..n..' crystal coins for you?', cid) talkState[talkUser] = 14 elseif talkState[talkUser] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, b) == TRUE then doPlayerAddItem(cid, 2160, n) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end ---------------------CHANGE CRYSTAL------------------------------------------------------------------------------- elseif talkState[talkUser] == 15 then n = getNumber(msg) b = n * 100 selfSay('So I should change '..n..' of your crystal coins to '..b..' platinum coins for you?', cid) talkState[talkUser] = 16 elseif talkState[talkUser] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, n) == TRUE then doPlayerAddItem(cid, 2152, b) talkState[talkUser] = 0 else selfSay('You don\'t have money.', cid) talkState[talkUser] = 0 end else selfSay('Ok. We cancel.', cid) talkState[talkUser] = 0 end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -- function maded by Gesior-- function getNumber(txt) --return number if its number and is > 0, else return 0 x = string.gsub(txt,"%a","") x = tonumber(x) if x ~= nill and x > 0 then return x else return 0 end end Editado Janeiro 3, 2015 10 anos por danihcv (veja o histórico de edições) Te ajudei?? REP + e ficamos quites... http://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'> Atenciosamente, Daniel. Abraços! Meus tutoriais: Programação: Resolvendo QUALQUER erro na data base. Scripts (system's, creaturescripts, mod's, NPC's, etc): (Sistema) GOD Ambient Light Full. Adicionando novas mounts ao servidor [NPC] Papai Noel que dá presente todo ano. Web-site: Resolvendo problema de caracteres especiais em PHP Formatando textos em PHP! Mudando a cor, tamanho, fonte, etc. Criando e configurando tabelas para paginas PHP
Postado Janeiro 4, 2015 10 anos Autor O problema do meu é isso, ele não esta reconhecendo que eu tenho dinheiro, e eu tinha 1kk na bp 07:02 [ADMIN] Juliano [20]: deposit all 07:02 Bank Gates: Please tell me how much gold it is you would like to deposit. 07:02 [ADMIN] Juliano [20]: yes 07:02 Bank Gates: Do you want deposit 0 golds ? 07:02 [ADMIN] Juliano [20]: deposit 10000 07:02 Bank Gates: Please tell me how much gold it is you would like to deposit. 07:02 [ADMIN] Juliano [20]: deposit 1000 07:02 Bank Gates: Please tell me how much gold it is you would like to deposit. 07:02 [ADMIN] Juliano [20]: withdraw 500 07:02 Bank Gates: Please tell me how much gold you would like to withdraw. 07:02 [ADMIN] Juliano [20]: withdraw 500 07:02 Bank Gates: Please tell me how much gold you would like to withdraw. 07:02 [ADMIN] Juliano [20]: balance 07:02 Bank Gates: Your balance are 0 golds. Eu testei esse aqui abaixo, ele deposita, só não da withdraw, a transfery nem importa o balance funciona local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} local moneyTo = {} local playerTo = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function isValidMoney(money) if isNumber(money) == TRUE and money > 0 and money < 999999999 then return TRUE end return FALSE end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, 'help') or msgcontains(msg, 'offer') then selfSay("You can check the {balance} of your bank account, {deposit} money or {withdraw} it. You can also {transfer} money to other characters, provided that they have a vocation.", cid) talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Balance ---------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'balance') or msgcontains(msg, 'Balance') then selfSay('Your account balance is '..getPlayerBalance(cid)..' gold.', cid) talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Help ------------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'basic functions') then selfSay('You can check the {balance{ of your bank account, Pdeposit{ money or Pwithdraw{ it. You can also {transfer} money to othercharacters, provided that they have a vocation.', cid) talkState[cid] = 0 elseif msgcontains(msg, 'advanced functions') then selfSay('Renting a house has never been this easy. Simply make a bid for an auction. We will check immediately if you haveenough money.', cid) talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Deposit ---------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'deposit all') then moneyTo[cid] = getPlayerMoney(cid) if moneyTo[cid] < 1 then selfSay('You don\'t have any money to deposit in you inventory..', cid) talkState[cid] = 0 else selfSay('Would you really like to deposit '..moneyTo[cid]..' gold?', cid) talkState[cid] = 2 end elseif msgcontains(msg, 'deposit') then selfSay("Please tell me how much gold it is you would like to deposit.", cid) talkState[cid] = 1 elseif talkState[cid] == 1 then moneyTo[cid] = tonumber(msg) if isValidMoney(moneyTo[cid]) == TRUE then selfSay('Would you really like to deposit '..moneyTo[cid]..' gold?', cid) talkState[cid] = 2 else selfSay('Is isnt valid amount of gold to deposit.', cid) talkState[cid] = 0 end elseif talkState[cid] == 2 then if msgcontains(msg, 'yes') then if doPlayerDepositMoney(cid, moneyTo[cid], 1) ~= TRUE then selfSay('You do not have enough gold.', cid) else selfSay('Alright, we have added the amount of '..moneyTo[cid]..' gold to your balance. You can withdraw your money anytime you want to. Your account balance is ' .. getPlayerBalance(cid) .. '.', cid) end elseif msgcontains(msg, 'no') then selfSay('As you wish. Is there something else I can do for you?', cid) end talkState[cid] = 0 ----------------------------------------------------------------- ---------------------------- Withdraw --------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'withdraw') then selfSay("Please tell me how much gold you would like to withdraw.", cid) talkState[cid] = 6 elseif talkState[cid] == 6 then moneyTo[cid] = tonumber(msg) if isValidMoney(moneyTo[cid]) == TRUE then selfSay('Are you sure you wish to withdraw '..moneyTo[cid]..' gold from your bank account?', cid) talkState[cid] = 7 else selfSay('Is isnt valid amount of gold to withdraw.', cid) talkState[cid] = 0 end elseif talkState[cid] == 7 then if msgcontains(msg, 'yes') then if doPlayerWithdrawMoney(cid, moneyTo[cid]) ~= TRUE then selfSay('There is not enough gold on your account. Your account balance is '..getPlayerBalance(cid)..'. Please tell me the amount of gold coins you would like to withdraw.', cid) else selfSay('Here you are, ' .. moneyTo[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid) talkState[cid] = 0 end elseif msgcontains(msg, 'no') then selfSay('As you wish. Is there something else I can do for you?', cid) talkState[cid] = 0 end ----------------------------------------------------------------- ---------------------------- Transfer --------------------------- ----------------------------------------------------------------- elseif msgcontains(msg, 'transfer') then selfSay("Please tell me the amount of gold you would like to transfer.", cid) talkState[cid] = 11 elseif talkState[cid] == 11 then moneyTo[cid] = tonumber(msg) if isValidMoney(moneyTo[cid]) == TRUE then selfSay('Who would you like transfer '..moneyTo[cid]..' gold to?', cid) talkState[cid] = 12 else selfSay('Is isnt valid amount of gold to transfer.', cid) talkState[cid] = 0 end elseif talkState[cid] == 12 then playerTo[cid] = msg if getCreatureName(cid) == playerTo[cid] then selfSay('Ehm, You want transfer money to yourself? Its impossible!', cid) talkState[cid] = 0 return TRUE end if playerExists(playerTo[cid]) then selfSay('So you would like to transfer ' .. moneyTo[cid] .. ' gold to "' .. playerTo[cid] .. '" ?', cid) talkState[cid] = 13 else selfSay('Player with name "' .. playerTo[cid] .. '" doesnt exist.', cid) talkState[cid] = 0 end elseif talkState[cid] == 13 then if msgcontains(msg, 'yes') then if getPlayerBalance(cid) < moneyTo[cid] then selfSay('You dont have enought money on your bank account.', cid) return TRUE end if doPlayerTransferMoneyTo(cid, playerTo[cid], moneyTo[cid]) ~= TRUE then selfSay('This player does not exist on this world or have no vocation.', cid) else selfSay('You have transferred ' .. moneyTo[cid] .. ' gold to "' .. playerTo[cid] ..' ".', cid) playerTo[cid] = nil end elseif msgcontains(msg, 'no') then selfSay('As you wish. Is there something else I can do for you?', cid) end talkState[cid] = 0 end return TRUE end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Editado Janeiro 4, 2015 10 anos por jNo (veja o histórico de edições) (1º) | [8.60] - Galaxy Server - Download (2º) | [8.60] - Glorious Server - Download (3º) | [8.60] - Epic Server - Download
Postado Janeiro 4, 2015 10 anos Dá algum erro na distro? Te ajudei?? REP + e ficamos quites... http://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'> Atenciosamente, Daniel. Abraços! Meus tutoriais: Programação: Resolvendo QUALQUER erro na data base. Scripts (system's, creaturescripts, mod's, NPC's, etc): (Sistema) GOD Ambient Light Full. Adicionando novas mounts ao servidor [NPC] Papai Noel que dá presente todo ano. Web-site: Resolvendo problema de caracteres especiais em PHP Formatando textos em PHP! Mudando a cor, tamanho, fonte, etc. Criando e configurando tabelas para paginas PHP
Postado Janeiro 4, 2015 10 anos Autor Não (1º) | [8.60] - Galaxy Server - Download (2º) | [8.60] - Glorious Server - Download (3º) | [8.60] - Epic Server - Download
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