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Estou com um problema grave, já tentei trocar o script, já adicionei as tables que faltavam na db, quando eu compro algum item vip no meu shop ele fica enviando o item sem parar para o personagem:

iqnKxOz.png

 

Versão: 8.54

Site: www.nto-war.com

 

Shop.lua:

function onThink(interval, lastExecution, thinkInterval)

	local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;")
	
		if(result:getID() ~= -1) then
			while(true) do
				cid = getCreatureByName(tostring(result:getDataString("player")))
				product = tonumber(result:getDataInt("product"))
				itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";")
					if isPlayer(cid) then
						local id = tonumber(itemr:getDataInt("item"))
						local tid = tonumber(result:getDataInt("id"))
						local count = tonumber(itemr:getDataInt("count"))
						local tipe = tonumber(itemr:getDataInt("type"))
						local productn = tostring(itemr:getDataString("name"))
							if isInArray({5,8},tipe) then
								if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then
									if isContainer(getPlayerSlotItem(cid, 3).uid) then
										received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count)
										if received then
											doPlayerSendTextMessage(cid,19, "Voce recebeu na sua backpack >> "..productn.." << do nosso shop")
											db.query("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
										else
											doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space on container to receive >> "..productn.." <<")
										end
									else
										doPlayerSendTextMessage(cid,19, "Sorry, you don't have a container to receive >> "..productn.." <<")
									end
								else
									doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)")
								end
							elseif isInArray({6,7},tipe) then
									if tipe == 6 then
										bcap = 8
										bid = 1987
									elseif tipe == 7 then
										bcap = 20
										bid = 1988
									end
									if isItemRune(id) then
										count = 1
									end
									if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then
										local bag = doCreateItemEx(bid, 1)
											for i = 1,bcap do
												doAddContainerItem(bag, id, count)
											end
										received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag)
										if received == RETURNVALUE_NOERROR then
											doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system")
											db.query("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
										else
											doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<")
										end
									else
										doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)")
									end
							end
					end
				itemr:free()
				if not(result:next()) then
					break
				end
			end
			result:free()
		end
	return true
end

Globalevents:

<globalevent name="shop" interval="5000" script="shop.lua"/>

Alguém por favor saberia como arrumar?

x1fCxnI.png

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Postado

Tente assim:

 

function onThink(interval, lastExecution, thinkInterval)

	local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;")
	
		if(result:getID() ~= -1) then
			while(true) do
				cid = getCreatureByName(tostring(result:getDataString("player")))
				product = tonumber(result:getDataInt("product"))
				itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";")
					if isPlayer(cid) then
						local id = tonumber(itemr:getDataInt("item"))
						local tid = tonumber(result:getDataInt("id"))
						local count = tonumber(itemr:getDataInt("count"))
						local tipe = tonumber(itemr:getDataInt("type"))
						local productn = tostring(itemr:getDataString("name"))
							if isInArray({5,8},tipe) then
								if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then
									if isContainer(getPlayerSlotItem(cid, 3).uid) then
										received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count)
										if received then
											doPlayerSendTextMessage(cid,19, "Voce recebeu na sua backpack >> "..productn.." << do nosso shop")
											db.query("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
										else
											doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space on container to receive >> "..productn.." <<")
										end
									else
										doPlayerSendTextMessage(cid,19, "Sorry, you don't have a container to receive >> "..productn.." <<")
									end
								else
									doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)")
								end
							elseif isInArray({6,7},tipe) then
									if tipe == 6 then
										bcap = 8
										bid = 1987
									elseif tipe == 7 then
										bcap = 20
										bid = 1988
									end
									if isItemRune(id) then
										count = 1
									end
									if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then
										local bag = doCreateItemEx(bid, 1)
											for i = 1,bcap do
												doAddContainerItem(bag, id, count)
											end
										received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag)
										if received then
											doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system")
											db.query("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
										else
											doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<")
										end
									else
										doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)")
									end
							end
					end
				itemr:free()
				if not(result:next()) then
					break
				end
			end
			result:free()
		end
	return true
end 

Atenciosamente,

Bruno Minervino

Postado
  • Autor

Bruno se eu usar o que você me passou ele continua enviando itens sem parar e da esse erro no distro:

PWn5TWr.png

 

Luan se eu deixar do jeito que me disse não chega nada.

 

Eu estava usando esse mesmo site e o mesmo script do shop em um servidor 8.60 0.4 e estava normal... agora no 8.54 estou tendo esse problema, não seria na lib do 8.54?

Editado por Animal Pak (veja o histórico de edições)

x1fCxnI.png

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