Ir para conteúdo

Featured Replies

Postado

Pessoal estou com um poblema eu criei meu site tudo normal e deu CERTO MAS NA HORA QUE EU vou COMPRAR os itens no shop os itens nao chega no char do meu jogo Pf alguem me ajuda ?

 

imagem do meu site

http://www.tickimg.com.br/uploads/_sem_titulo_67.png

Postado

Adiciona isso no seu servidor

 

Coloque isso no seu globalevents\scripts renomeie para shop.lua

 

-- ### CONFIG ###


-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 18
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication")
if(result_plr ~= false) then
repeat
local id = tonumber(result.getDataInt(result_plr, "id"))
local action = tostring(result.getDataString(result_plr, "action"))
local delete = tonumber(result.getDataInt(result_plr, "delete_it"))
local cid = getPlayerByName(tostring(result.getDataString(result_plr, "name")))
if(cid) then
local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1"))
local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2"))
local container_id = tonumber(result.getDataInt(result_plr, "param3"))
local container_count = tonumber(result.getDataInt(result_plr, "param4"))
local add_item_type = tostring(result.getDataString(result_plr, "param5"))
local add_item_name = tostring(result.getDataString(result_plr, "param6"))
local received_item = 0
local full_weight = 0
if(add_item_type == 'container') then
container_weight = getItemWeight(container_id, 1)
if(isItemRune(itemtogive_id)) then
items_weight = container_count * getItemWeight(itemtogive_id, 1)
else
items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeight(itemtogive_id, itemtogive_count)
if(isItemRune(itemtogive_id)) then
full_weight = getItemWeight(itemtogive_id, 1)
else
full_weight = getItemWeight(itemtogive_id, itemtogive_count)
end
end
local free_cap = getPlayerFreeCap(cid)
if(full_weight <= free_cap) then
if(add_item_type == 'container') then
local new_container = doCreateItemEx(container_id, 1)
local iter = 0
while(iter ~= container_count) do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
received_item = doPlayerAddItemEx(cid, new_item)
end
if(type(received_item) == "number" and received_item == RETURNVALUE_NOERROR) then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
until not result.next(result_plr)
result.free(result_plr)
end
return true
end

 

e esse aqui no seu globalevents.xml

 

<globalevent name="Shop" interval="60000" script="shop.lua" />

 

 

creio que você não terá mais problemas =)

 

 

Ajudei? Rep+ e Melhor resposta me ajudara tbm

Meus Trabalhos
 
Tudo em Desenvolvimento mais att em breve
Estou parado
 
Tudo Removido
Postado

Amigo vai em globalevents scripts e cria arquivo chamado shop e adiciona isso

 

function onThink(interval, lastExecution, thinkInterval)


local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;")

if(result:getID() ~= -1) then
while(true) do
cid = getCreatureByName(tostring(result:getDataString("player")))
product = tonumber(result:getDataInt("product"))
itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";")
if isPlayer(cid) then
local id = tonumber(itemr:getDataInt("item"))
local tid = tonumber(result:getDataInt("id"))
local count = tonumber(itemr:getDataInt("count"))
local tipe = tonumber(itemr:getDataInt("type"))
local productn = tostring(itemr:getDataString("name"))
if isInArray({5,8},tipe) then
if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then
if isContainer(getPlayerSlotItem(cid, 3).uid) then
received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count)
if received then
doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system")
db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
else
doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space on container to receive >> "..productn.." <<")
end
else
doPlayerSendTextMessage(cid,19, "Sorry, you don't have a container to receive >> "..productn.." <<")
end
else
doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)")
end
elseif isInArray({6,7},tipe) then
if tipe == 6 then
bcap = 8
bid = 1987
elseif tipe == 7 then
bcap = 20
bid = 1988
end
if isItemRune(id) then
count = 1
end
if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then
local bag = doCreateItemEx(bid, 1)
for i = 1,bcap do
doAddContainerItem(bag, id, count)
end
received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag)
if received == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system")
db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
else
doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<")
end
else
doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)")
end
end
end
itemr:free()
if not(result:next()) then
break
end
end
result:free()
end
return true
end

Editado por nick novaisdbo (veja o histórico de edições)

 

 

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.6k

Informação Importante

Confirmação de Termo