Postado Fevereiro 17, 2015 10 anos Pessoal estou com um poblema eu criei meu site tudo normal e deu CERTO MAS NA HORA QUE EU vou COMPRAR os itens no shop os itens nao chega no char do meu jogo Pf alguem me ajuda ? imagem do meu site http://www.tickimg.com.br/uploads/_sem_titulo_67.png
Postado Fevereiro 17, 2015 10 anos Adiciona isso no seu servidor Coloque isso no seu globalevents\scripts renomeie para shop.lua -- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 18 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication") if(result_plr ~= false) then repeat local id = tonumber(result.getDataInt(result_plr, "id")) local action = tostring(result.getDataString(result_plr, "action")) local delete = tonumber(result.getDataInt(result_plr, "delete_it")) local cid = getPlayerByName(tostring(result.getDataString(result_plr, "name"))) if(cid) then local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1")) local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2")) local container_id = tonumber(result.getDataInt(result_plr, "param3")) local container_count = tonumber(result.getDataInt(result_plr, "param4")) local add_item_type = tostring(result.getDataString(result_plr, "param5")) local add_item_name = tostring(result.getDataString(result_plr, "param6")) local received_item = 0 local full_weight = 0 if(add_item_type == 'container') then container_weight = getItemWeight(container_id, 1) if(isItemRune(itemtogive_id)) then items_weight = container_count * getItemWeight(itemtogive_id, 1) else items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count) end full_weight = items_weight + container_weight else full_weight = getItemWeight(itemtogive_id, itemtogive_count) if(isItemRune(itemtogive_id)) then full_weight = getItemWeight(itemtogive_id, 1) else full_weight = getItemWeight(itemtogive_id, itemtogive_count) end end local free_cap = getPlayerFreeCap(cid) if(full_weight <= free_cap) then if(add_item_type == 'container') then local new_container = doCreateItemEx(container_id, 1) local iter = 0 while(iter ~= container_count) do doAddContainerItem(new_container, itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) received_item = doPlayerAddItemEx(cid, new_item) end if(type(received_item) == "number" and received_item == RETURNVALUE_NOERROR) then doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.') db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.') end end until not result.next(result_plr) result.free(result_plr) end return true end e esse aqui no seu globalevents.xml <globalevent name="Shop" interval="60000" script="shop.lua" /> creio que você não terá mais problemas =) Ajudei? Rep+ e Melhor resposta me ajudara tbm Meus Trabalhos Tudo em Desenvolvimento mais att em breve Estou parado Tudo Removido
Postado Fevereiro 17, 2015 10 anos Amigo vai em globalevents scripts e cria arquivo chamado shop e adiciona isso function onThink(interval, lastExecution, thinkInterval) local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;") if(result:getID() ~= -1) then while(true) do cid = getCreatureByName(tostring(result:getDataString("player"))) product = tonumber(result:getDataInt("product")) itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";") if isPlayer(cid) then local id = tonumber(itemr:getDataInt("item")) local tid = tonumber(result:getDataInt("id")) local count = tonumber(itemr:getDataInt("count")) local tipe = tonumber(itemr:getDataInt("type")) local productn = tostring(itemr:getDataString("name")) if isInArray({5,8},tipe) then if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then if isContainer(getPlayerSlotItem(cid, 3).uid) then received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count) if received then doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space on container to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have a container to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end elseif isInArray({6,7},tipe) then if tipe == 6 then bcap = 8 bid = 1987 elseif tipe == 7 then bcap = 20 bid = 1988 end if isItemRune(id) then count = 1 end if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then local bag = doCreateItemEx(bid, 1) for i = 1,bcap do doAddContainerItem(bag, id, count) end received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag) if received == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system") db.executeQuery("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";") else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<") end else doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)") end end end itemr:free() if not(result:next()) then break end end result:free() end return true end Editado Fevereiro 17, 2015 10 anos por nick novaisdbo (veja o histórico de edições)
Postado Fevereiro 18, 2015 10 anos O tópico foi movido para a área correta, preste mais atenção da próxima vez! Leia as regras do fórum: http://tibiaking.com/forum/topic/1281-regras-gerais/?p=7680 Este tópico foi movido: De: "Tibia King → Atendimento Geral" Para: "OTServ → Suporte OTServ → Suporte de WebSites" STYLLER OT 2022
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