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  • Autor

Bem eu nao entendi muito bem mas creio que voce quer isso:

 

Crie em Action/actions o arquivo chamado boost.lua e cole isso dentro:

local ballslot = 12355
local ballslot_run = 12352

local stoneslot = 12354
local stoneslot_run = 12353

local button = 12356
local button_run = 12357

function isRunning(id)
	if isInArray({button_run, stoneslot_run, ballslot_run}, id) then
	return true
	end
return false
end

boost_stones = {
["Bulbasaur"] = {leaf},
["Ivysaur"] = {leaf},
["Venusaur"] = {leaf},
["Charmander"] = {fire},
["Charmeleon"] = {fire},
["Charizard"] = {fire},
["Squirtle"] = {water},
["Wartortle"] = {water},
["Blastoise"] = {water},
["Caterpie"] = {coccon},
["Metapod"] = {coccon},
["Butterfree"] = {coccon},
["Weedle"] = {coccon},
["Kakuna"] = {coccon},
["Beedrill"] = {coccon},
["Pidgey"] = {heart},
["Pidgeotto"] = {heart},
["Pidgeot"] = {heart},
["Rattata"] = {heart},
["Raticate"] = {heart},
["Spearow"] = {heart},
["Fearow"] = {heart},
["Ekans"] = {venom},
["Arbok"] = {venom},
["Pikachu"] = {thunder},
["Raichu"] = {thunder},
["Sandshrew"] = {earth},
["Sandslash"] = {earth},
["Nidoran Female"] = {venom},
["Nidorina"] = {venom},
["Nidoqueen"] = {venom, earth},
["Nidoran Male"] = {venom},
["Nidorino"] = {venom},
["Nidoking"] = {venom, earth},
["Clefairy"] = {heart},
["Clefable"] = {heart},
["Vulpix"] = {fire},
["Ninetales"] = {fire},
["Jigglypuff"] = {heart},
["Wigglytuff"] = {heart},
["Zubat"] = {venom},
["Golbat"] = {venom},
["Oddish"] = {leaf, venom},
["Gloom"] = {leaf, venom},
["Vileplume"] = {leaf, venom},
["Paras"] = {coccon, leaf},
["Parasect"] = {coccon, leaf},
["Venonat"] = {coccon, venom},
["Venomoth"] = {coccon, venom},
["Diglett"] = {earth},
["Dugtrio"] = {earth},
["Meowth"] = {heart},
["Persian"] = {heart},
["Psyduck"] = {water},
["Golduck"] = {water, enigma},
["Mankey"] = {punch},
["Primeape"] = {punch},
["Growlithe"] = {fire},
["Arcanine"] = {fire},
["Poliwag"] = {water},
["Poliwhirl"] = {water},
["Poliwrath"] = {water, punch},
["Abra"] = {enigma},
["Kadabra"] = {enigma},
["Alakazam"] = {enigma},
["Machop"] = {punch},
["Machoke"] = {punch},
["Machamp"] = {punch},
["Bellsprout"] = {leaf, venom},
["Weepinbell"] = {leaf, venom},
["Victreebel"] = {leaf, venom},
["Tentacool"] = {water, venom},
["Tentacruel"] = {water, venom},
["Geodude"] = {earth, rock},
["Graveler"] = {earth, rock},
["Golem"] = {earth, rock},
["Ponyta"] = {fire},
["Rapidash"] = {fire},
["Slowpoke"] = {water, enigma},
["Slowbro"] = {water, enigma},
["Magnemite"] = {thunder, metal},
["Magneton"] = {thunder, metal},
["Farfetch'd"] = {heart},
["Doduo"] = {heart},
["Dodrio"] = {heart},
["Seel"] = {water, ice},
["Dewgong"] = {water, ice},
["Grimer"] = {venom},
["Muk"] = {venom},
["Shellder"] = {water, ice},
["Cloyster"] = {water, ice},
["Gastly"] = {dark},
["Haunter"] = {dark},
["Gengar"] = {dark},
["Onix"] = {rock, earth},
["Drowzee"] = {enigma},
["Hypno"] = {enigma},
["Krabby"] = {water},
["Kingler"] = {water},
["Voltorb"] = {thunder},
["Electrode"] = {thunder},
["Exeggcute"] = {enigma, leaf},
["Exeggutor"] = {enigma, leaf},
["Cubone"] = {earth},
["Marowak"] = {earth},
["Hitmonlee"] = {punch},
["Hitmonchan"] = {punch},
["Lickitung"] = {heart},
["Koffing"] = {venom},
["Weezing"] = {venom},
["Rhyhorn"] = {earth, rock},
["Rhydon"] = {earth, rock},
["Chansey"] = {heart},
["Tangela"] = {leaf},
["Kangaskhan"] = {heart},
["Horsea"] = {water},
["Seadra"] = {water},
["Goldeen"] = {water},
["Seaking"] = {water},
["Staryu"] = {water},
["Starmie"] = {water},
["Mr. Mime"] = {enigma},
["Scyther"] = {coccon},
["Jynx"] = {enigma, ice},
["Electabuzz"] = {thunder},
["Magmar"] = {fire},
["Pinsir"] = {coccon},
["Tauros"] = {heart},
["Magikarp"] = {water},
["Gyarados"] = {water, crystal},
["Lapras"] = {water, ice},
["Ditto"] = {heart},
["Eevee"] = {heart},
["Vaporeon"] = {water},
["Jolteon"] = {thunder},
["Flareon"] = {fire},
["Porygon"] = {heart, enigma},
["Omanyte"] = {rock, water},
["Omastar"] = {rock, water},
["Kabuto"] = {rock, water},
["Kabutops"] = {rock, water},
["Aerodactyl"] = {rock},
["Snorlax"] = {heart},
["Articuno"] = {ice},
["Zapdos"] = {thunder},
["Moltres"] = {fire},
["Dratini"] = {crystal},
["Dragonair"] = {crystal},
["Dragonite"] = {crystal},
["Mewtwo"] = {enigma},
["Mew"] = {enigma},
--
["Shiny Bulbasaur"] = {leaf},
["Shiny Ivysaur"] = {leaf},
["Shiny Venusaur"] = {leaf},
["Shiny Charmander"] = {fire},
["Shiny Charmeleon"] = {fire},
["Shiny Charizard"] = {fire},
["Shiny Squirtle"] = {water},
["Shiny Wartortle"] = {water},
["Shiny Blastoise"] = {water},
["Shiny Caterpie"] = {coccon},
["Shiny Metapod"] = {coccon},
["Shiny Butterfree"] = {coccon},
["Shiny Weedle"] = {coccon},
["Shiny Kakuna"] = {coccon},
["Shiny Beedrill"] = {coccon},
["Shiny Pidgey"] = {heart},
["Shiny Pidgeotto"] = {heart},
["Shiny Pidgeot"] = {heart},
["Shiny Rattata"] = {heart},
["Shiny Raticate"] = {heart},
["Shiny Spearow"] = {heart},
["Shiny Fearow"] = {heart},
["Shiny Ekans"] = {venom},
["Shiny Arbok"] = {venom},
["Shiny Pikachu"] = {thunder},
["Shiny Raichu"] = {thunder},
["Shiny Sandshrew"] = {earth},
["Shiny Sandslash"] = {earth},
["Shiny Nidoran Female"] = {venom},
["Shiny Nidorina"] = {venom},
["Shiny Nidoqueen"] = {venom, earth},
["Shiny Nidoran Male"] = {venom},
["Shiny Nidorino"] = {venom},
["Shiny Nidoking"] = {venom, earth},
["Shiny Clefairy"] = {heart},
["Shiny Clefable"] = {heart},
["Shiny Vulpix"] = {fire},
["Shiny Ninetales"] = {fire},
["Shiny Jigglypuff"] = {heart},
["Shiny Wigglytuff"] = {heart},
["Shiny Zubat"] = {venom},
["Shiny Golbat"] = {venom},
["Shiny Oddish"] = {leaf, venom},
["Shiny Gloom"] = {leaf, venom},
["Shiny Vileplume"] = {leaf, venom},
["Shiny Paras"] = {coccon, leaf},
["Shiny Parasect"] = {coccon, leaf},
["Shiny Venonat"] = {coccon, venom},
["Shiny Venomoth"] = {coccon, venom},
["Shiny Diglett"] = {earth},
["Shiny Dugtrio"] = {earth},
["Shiny Meowth"] = {heart},
["Shiny Persian"] = {heart},
["Shiny Psyduck"] = {water},
["Shiny Golduck"] = {water, enigma},
["Shiny Mankey"] = {punch},
["Shiny Primeape"] = {punch},
["Shiny Growlithe"] = {fire},
["Shiny Arcanine"] = {fire},
["Shiny Poliwag"] = {water},
["Shiny Poliwhirl"] = {water},
["Shiny Poliwrath"] = {water, punch},
["Shiny Abra"] = {enigma},
["Shiny Kadabra"] = {enigma},
["Shiny Alakazam"] = {enigma},
["Shiny Machop"] = {punch},
["Shiny Machoke"] = {punch},
["Shiny Machamp"] = {punch},
["Shiny Bellsprout"] = {leaf, venom},
["Shiny Weepinbell"] = {leaf, venom},
["Shiny Victreebel"] = {leaf, venom},
["Shiny Tentacool"] = {water, venom},
["Shiny Tentacruel"] = {water, venom},
["Shiny Geodude"] = {earth, rock},
["Shiny Graveler"] = {earth, rock},
["Shiny Golem"] = {earth, rock},
["Shiny Ponyta"] = {fire},
["Shiny Rapidash"] = {fire},
["Shiny Slowpoke"] = {water, enigma},
["Shiny Slowbro"] = {water, enigma},
["Shiny Magnemite"] = {thunder, metal},
["Shiny Magneton"] = {thunder, metal},
["Shiny Farfetch'd"] = {heart},
["Shiny Doduo"] = {heart},
["Shiny Dodrio"] = {heart},
["Shiny Seel"] = {water, ice},
["Shiny Dewgong"] = {water, ice},
["Shiny Grimer"] = {venom},
["Shiny Muk"] = {venom},
["Shiny Shellder"] = {water, ice},
["Shiny Cloyster"] = {water, ice},
["Shiny Gastly"] = {dark},
["Shiny Haunter"] = {dark},
["Shiny Gengar"] = {dark},
["Shiny Onix"] = {rock, earth},
["Shiny Drowzee"] = {enigma},
["Shiny Hypno"] = {enigma},
["Shiny Krabby"] = {water},
["Shiny Kingler"] = {water},
["Shiny Voltorb"] = {thunder},
["Shiny Electrode"] = {thunder},
["Shiny Exeggcute"] = {enigma, leaf},
["Shiny Exeggutor"] = {enigma, leaf},
["Shiny Cubone"] = {earth},
["Shiny Marowak"] = {earth},
["Shiny Hitmonlee"] = {punch},
["Shiny Hitmonchan"] = {punch},
["Shiny Hitmontop"] = {punch}, --alterado v2.4
["Shiny Lickitung"] = {heart},
["Shiny Koffing"] = {venom},
["Shiny Weezing"] = {venom},
["Shiny Rhyhorn"] = {earth, rock},
["Shiny Rhydon"] = {earth, rock},
["Shiny Chansey"] = {heart},
["Shiny Tangela"] = {leaf},
["Shiny Kangaskhan"] = {heart},
["Shiny Horsea"] = {water},
["Shiny Seadra"] = {water},
["Shiny Goldeen"] = {water},
["Shiny Seaking"] = {water},
["Shiny Staryu"] = {water},
["Shiny Starmie"] = {water},
["Shiny Mr. Mime"] = {enigma},
["Shiny Scyther"] = {coccon},
["Shiny Jynx"] = {enigma, ice},
["Shiny Electabuzz"] = {thunder},
["Shiny Magmar"] = {fire},
["Shiny Pinsir"] = {coccon},
["Shiny Tauros"] = {heart},
["Shiny Magikarp"] = {water},
["Shiny Gyarados"] = {water, crystal},
["Shiny Lapras"] = {water, ice},
["Shiny Ditto"] = {heart},
["Shiny Eevee"] = {heart},
["Shiny Vaporeon"] = {water},
["Shiny Jolteon"] = {thunder},
["Shiny Flareon"] = {fire},
["Shiny Porygon"] = {heart, enigma},
["Shiny Omanyte"] = {rock, water},
["Shiny Omastar"] = {rock, water},
["Shiny Kabuto"] = {rock, water},
["Shiny Kabutops"] = {rock, water},
["Shiny Aerodactyl"] = {rock},
["Shiny Snorlax"] = {heart},
["Shiny Articuno"] = {ice},
["Shiny Zapdos"] = {thunder},
["Shiny Moltres"] = {fire},
["Shiny Dratini"] = {crystal},
["Shiny Dragonair"] = {crystal},
["Shiny Dragonite"] = {crystal},
["Shiny Mewtwo"] = {enigma},
["Shiny Mew"] = {enigma},
--
["Chikorita"] = {leaf},
["Bayleef"] = {leaf},
["Meganium"] = {leaf},
["Cyndaquil"] = {fire},
["Quilava"] = {fire},
["Typhlosion"] = {fire},
["Totodile"] = {water},
["Croconaw"] = {water},
["Feraligatr"] = {water},
["Sentret"] = {heart},
["Furret"] = {heart},
["Hoothoot"] = {heart, enigma},
["Noctowl"] = {heart, enigma},
["Ledyba"] = {coccon},
["Ledian"] = {coccon},
["Spinarak"] = {coccon, venom},
["Ariados"] = {coccon, venom},
["Crobat"] = {venom},
["Chinchou"] = {water, thunder},
["Lanturn"] = {water, thunder},
["Pichu"] = {thunder},
["Cleffa"] = {heart},
["Iglybuff"] = {venom},
["Natu"] = {enigma},
["Xatu"] = {enigma},
["Mareep"] = {thunder},
["Flaaffy"] = {thunder},
["Ampharos"] = {thunder},
["Bellossom"] = {leaf},
["Marill"] = {water},
["Azulmarill"] = {water},
["Sudowoodo"] = {rock, earth},
["Politoed"] = {water, earth},
["Hoppip"] = {leaf},
["Skiploom"] = {leaf},
["Jumpluff"] = {leaf},
["Aipom"] = {heart},
["Sunkern"] = {leaf},
["Sunflora"] = {leaf},
["Yanma"] = {venom, coccon},
["Wooper"] = {water},
["Quagsire"] = {water, earth},
["Murkrow"] = {dark},
["Slowking"] = {water,enigma},
["Misdreavus"] = {dark},
["Wobbuffet"] = {enigma},
["Girafarig"] = {enigma},
["Pineco"] = {coccon},
["Forretress"] = {coccon},
["Gligar"] = {dark, heart},
["Steelix"] = {earth, rock},
["Snubbull"] = {heart},
["Granbull"] = {heart},
["Qwilfish"] = {water},
["Shuckle"] = {earth},
["Heracross"] = {coccon},
["Teddiursa"] = {heart},
["Ursaring"] = {heart, dark},
["Slugma"] = {fire},
["Magcargo"] = {fire},
["Swinub"] = {ice, earth},
["Piloswine"] = {ice, earth},
["Corsola"] = {water},
["Remoraid"] = {water},
["Octillery"] = {water},
["Delibird"] = {ice, heart},
["Mantine"] = {water},
["Skarmory"] = {heart},
["Houndour"] = {fire, dark},
["Houndoom"] = {fire, dark},
["Kingdra"] = {water, crystal},
["Phanpy"] = {earth},
["Donphan"] = {earth},
["porygon2"] = {enigma},
["Stantler"] = {heart},
["Smeargle"] = {heart},
["Tyrogue"] = {punch},
["Hitmontop"] = {punch},
["Smoochum"] = {ice, enigma},
["Elekid"] = {thunder},
["Magby"] = {fire},
["Miltank"] = {heart},
["Blissey"] = {heart},
["Raikou"] = {thunder},
["Entei"] = {fire},
["Suicune"] = {water},
["Larvitar"] = {earth, dark},
["Pupitar"] = {earth, dark},
["Tyranitar"] = {earth, dark},
["Lugia"] = {enigma, water},
["Ho-oh"] = {enigma, fire},
["Celebi"] = {leaf, enigma}}

function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)

	doSendAnimatedText(b_pos, "DONE.", 215)

	if isCreature(cid) then
		doCreatureSetNoMove(cid, false)
		doPlayerSendTextMessage(cid, 27, msg)
		doPlayerSendTextMessage(cid, 27, msg2)
	end

	local ball_s = getTileItemById(p_pos, ballslot_run)
	doTransformItem(ball_s.uid, ballslot)

	local stne_s = getTileItemById(s_pos, stoneslot_run)
	doTransformItem(stne_s.uid, stoneslot)

	local butn_s = getTileItemById(b_pos, button_run)
	doTransformItem(butn_s.uid, button)

end

local stones_required = {	-- custo base de stones para boostar
[heart] = 1,
[leaf] = 1,
[water] = 1,
[venom] = 1,
[thunder] = 1,
[rock] = 1,
[punch] = 1,
[fire] = 1,
[coccon] = 1,
[crystal] = 1,
[dark] = 1,
[earth] = 1,
[enigma] = 1,
[ice] = 1,
}

local stone_increase = {	-- a cada quantos boosts irá aumentar o custo de stones
[heart] = 4,
[leaf] = 3,
[water] = 3,
[venom] = 4,
[thunder] = 3,
[rock] = 3,
[punch] = 3,
[fire] = 3,
[coccon] = 3,
[crystal] = 6,
[dark] = 4,
[earth] = 3,
[enigma] = 4,
[ice] = 4,
}

function onUse(cid, item, topos, item2, frompos)

	if isRunning(item.itemid) then
		doPlayerSendCancel(cid, "Wait until boosting finishes.")
	return true
	end

	if item.itemid == button then

		local pbpos = topos
		      pbpos.x = pbpos.x + 1
		local ball_slot = getTileItemById(pbpos, ballslot)
		local myball = getContainerItem(ball_slot.uid, 0)

		if myball.uid <= 0 or getItemWeight(myball.uid) == 0 then
			doPlayerSendCancel(cid, "You need to put a pokeball in the ball slot.")
		return true
		end

		local pokemon = getItemAttribute(myball.uid, "poke")
		local boost = getItemAttribute(myball.uid, "boost") or 0

		if boost >= 100 then
			doPlayerSendCancel(cid, "Your pokemon is already at maximum boost.")
		return true
		end

		local stnpos = pbpos
		      stnpos.x = stnpos.x - 2
		local stone_slot = getTileItemById(stnpos, stoneslot)

		local stone = getContainerItem(stone_slot.uid, 0)

		if stone.uid <= 0 then
			doPlayerSendCancel(cid, "You need to put a stone in the stone slot.")
		return true
		end

		if not isStone(stone.itemid) then
			doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
		return true
		end

		if not isInArray(boost_stones[pokemon], stone.itemid) then

			local cancelstr = "Sorry, you are not using the correct stone."

			if #boost_stones[pokemon] > 1 then
				local stonesused = ""
				cancelstr = cancelstr.." This pokemon needs "
				for su = 1, #boost_stones[pokemon] do
					local n = doCorrectString(getItemNameById(boost_stones[pokemon][su]))
					if su == #boost_stones[pokemon] then
						stonesused = stonesused.." or "..getArticle(n).." "..n..""
					elseif su == 1 then
						stonesused = stonesused..""..getArticle(n).." "..n..""
					else
						stonesused = stonesused..", "..n..""
					end
				end
				cancelstr = cancelstr..""..stonesused.." to be boosted."
			else
				cancelstr = cancelstr.." This pokemon needs a "..doCorrectString(getItemNameById(boost_stones[pokemon][1])).." to be boosted."
			end

			doPlayerSendCancel(cid, cancelstr)

		return true
		end

		local removeStones = 0
		local extraStones = math.floor(boost / stone_increase[stone.itemid])
		local required_stones = stones_required[stone.itemid] + extraStones

		local boosts = 0

		for a = 0, getContainerSize(stone_slot.uid) - 1 do

			local it = getContainerItem(stone_slot.uid, a)

			if it.uid > 0 then

				if not isStone(it.itemid) then
					doPlayerSendCancel(cid, "Please, put only stones in the stone slot.")
				return true
				end

				if it.itemid ~= stone.itemid then
					doPlayerSendCancel(cid, "Please, put only one type of stone in the stone slot.")
				return true
				end

				if required_stones > 0 then
					required_stones = required_stones - (it.type ~= 0 and it.type or 1) --alterado v2.7

					if required_stones <= 0 then
						boosts = boosts + 1
						removeStones = removeStones + stones_required[stone.itemid] + extraStones
						if boost + boosts <= 49 then
							extraStones = math.floor((boost + boosts) / stone_increase[stone.itemid])
							required_stones = stones_required[stone.itemid] + extraStones
						end
					end
				end

			end

		end

		if required_stones > 0 and boosts == 0 then
			doPlayerSendCancel(cid, "You need more stones to boost this pokemon.")
		return true
		end

		for b = 1, removeStones do
            local i = getContainerItem(stone_slot.uid, 0)
		    if i.type ~= 0 then
               doChangeTypeItem(i.uid, i.type - 1)    --alterado v2.7
            else
               doRemoveItem(i.uid, 1)
            end
        end

		local off = pokes[pokemon].offense * boost_rate * boosts
		local def = pokes[pokemon].defense * boost_rate * boosts
		local agi = pokes[pokemon].agility * boosts
		local spatk = pokes[pokemon].specialattack * boost_rate * boosts
		local vit = pokes[pokemon].vitality * boost_rate * boosts

		doSetItemAttribute(myball.uid, "boost", boost + boosts)
		doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
		doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
		doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
		doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
		doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)

		local msg = "Your "..getPokeballName(myball.uid).." ["..getItemAttribute(myball.uid, "level").."] has been boosted!"
		local msg2 = "• Boost: "..(boost + boosts).." (+"..boosts..")  • Offense: +"..doMathDecimal(off).."  • Defense: +"..doMathDecimal(def).."  • Spc. Atk: +"..doMathDecimal(spatk).."  • Agility: +"..doMathDecimal(agi).."  • Vitality: +"..doMathDecimal(vit)..""

		local downpos = getThingPos(cid)
		downpos.y = downpos.y + 1

		local mypos = getThingPos(cid)

		doTeleportThing(cid, downpos, false)
		doTeleportThing(cid, mypos, false)

		doTransformItem(ball_slot.uid, ballslot_run)
		doTransformItem(stone_slot.uid, stoneslot_run)
		doTransformItem(item.uid, button_run)

		doCreatureSetNoMove(cid, true)
		doCreatureAddCondition(cid, boostcondition)

		addEvent(doRestoreBoostMachine, 3000, cid, getThingPos(item.uid), getThingPos(ball_slot.uid), getThingPos(stone_slot.uid), msg, msg2)

	return true
	end
end

 

Crie outro arquivo no mesmo lugar chamado booststone.lua e cole isso:

function onUse(cid, item, topos, item2, frompos)
local myball = getPlayerSlotItem(cid, 8)
local boost = getItemAttribute(myball.uid, "boost") or 0
local boosts = 0
if boost == 100 then
doPlayerSendCancel(cid, "Seu pokemon ja atingiu o level maximo de Boost.")
	return true
	end
	if #getCreatureSummons(cid) >= 1 then
if getPlayerAccess(cid) == 6 then
boosts = 99
end
	    boosts = boosts + 1
        local pokemon = getItemAttribute(myball.uid, "poke")
        local off = pokes[pokemon].offense * boost_rate * boosts
		local def = pokes[pokemon].defense * boost_rate * boosts
		local agi = pokes[pokemon].agility * boosts
		local spatk = pokes[pokemon].specialattack * boost_rate * boosts
		local vit = pokes[pokemon].vitality * boost_rate * boosts
        	doSetItemAttribute(myball.uid, "boost", boost + boosts)
		doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
		doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
		doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
		doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
		doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)
		doRemoveItem(item.uid)	
		doSendMagicEffect(getThingPos(item2.uid), 103)
		doPlayerSendTextMessage(cid, 27, "Congrulations, your "..pokemon..", as beem boosted +1.")
		doPlayerSendTextMessage(cid, 27, "Now your "..pokemon.." have a boost +"..boosts + boost..".")
		doSendAnimatedText(getThingPos(item2.uid), "+1 Boost", 215)
		doPlayerSetVocation(cid,4) 
	else
	return doPlayerSendCancel(cid, "Somente use em seus Pokemons.") 
	end
return true 
end

Agora vá em data/actions e abra o arquivo actions.xml e cole essas tags:

<action itemid="12415" event="script" value="booststone.lua" allowfaruse="1"/> 

Bonus(Aura em pokemons com boost, se quiser)

Crie um arquivo chamado auraboost com a extensão .lua em data/creaturescripts/scripts e cole isso:

function onThink(cid, interval)
if getPlayerSlotItem(cid, CONST_SLOT_FEET) == nil or getPlayerSlotItem(cid, CONST_SLOT_FEET).uid == nil then return true end
if #getCreatureSummons(cid) == 0 then return true end

if getPlayerSlotItem(cid,CONST_SLOT_FEET) ~= nil or getPlayerSlotItem(cid, CONST_SLOT_FEET).uid ~= nil then
if getItemAttribute(getPlayerSlotItem(cid, CONST_SLOT_FEET).uid, "boost") ~= 0 then

addEvent(doSendMagicEffect, 200, getCreaturePosition(getCreatureSummons(cid)[1]), 208)
end
end
end

 

 

 

Oque seria essas coisas? , eu so quero adicionar defesa no meus pokemon que dão. boost

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Postado

----------------------- Edited By: NextBR --------------------


local BonusBoost = 5 ------- Aqui é a Rate multiplicado com Valor do Boost Portanto coloca um Valor Baixo
----------------------- Edited By: NextBR --------------------

function adjustWildPoke(cid, optionalLevel)
if isMonster(cid) and pokes[getCreatureName(cid)] then

local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid) --alterado v1.8

local level = 0
local b = getCreatureOutfit(cid).lookBody
local shiny = 100
local lvl = getPokemonLevel(cid)
local monstrinho = getCreatureName(cid)
--alterado v1.4

if optionalLevel then
level = optionalLevel
elseif b > lvl then
level = b
elseif string.find(monstrinho, "Shiny") then
level = lvl * 01.0
else
level = lvl
end

setPlayerStorageValue(cid, 1000, level) --alterado v1.8
setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level)
setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense)
setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility)
setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level)
setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level)

doRegainSpeed(cid) --alterado!
setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))

if pokes[getCreatureName(cid)].exp then
local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate
setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10)
if getPlayerStorageValue(cid, 22546) == 1 then
setPlayerStorageValue(cid, 1006, 750)
doSetCreatureDropLoot(cid, false)
end
end
end
end

function getPokemonXMLOutfit(name) --alterado v1.9 \/
local path = "data/monster/pokes/Shiny/"..name..".xml"
local tpw = io.type(io.open(path))

if not tpw then
path = "data/monster/pokes/geracao 2/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/geracao 1/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
path = "data/monster/pokes/"..name..".xml"
tpw = io.type(io.open(path))
end
if not tpw then
return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2
end
local arq = io.open(path, "a+")
local txt = arq:read("*all")
arq:close()
local a, b = txt:find('look type="(.-)"')
txt = string.sub(txt, a + 11, b - 1)
return tonumber(txt)
end

function doEvolutionOutfit(cid, oldout, outfit)
if not isCreature(cid) then return true end
if getCreatureOutfit(cid).lookType == oldout then
doSetCreatureOutfit(cid, {lookType = outfit}, -1)
else
doSetCreatureOutfit(cid, {lookType = oldout}, -1)
end
end

function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
if not isCreature(cid) then
doSendAnimatedText(pos, "CANCEL", 215)
return true
end
if evolve then
doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
return true
end
doSendMagicEffect(pos, 18)
if ssj then
sendSSJEffect(evo)
end
doEvolutionOutfit(cid, f, h)
addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end

function sendSSJEffect(cid)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)
local pos2 = getThingPos(cid)
pos2.x = pos2.x + math.random(-1, 1)
pos2.y = pos2.y - math.random(1, 2)
doSendDistanceShoot(pos1, pos2, 37)
addEvent(sendSSJEffect, 45, cid)
end

function sendFinishEvolutionEffect(cid, alternate)
if not isCreature(cid) then return true end
local pos1 = getThingPos(cid)

if alternate then
local pos = {
[1] = {-2, 0},
[2] = {-1, -1},
[3] = {0, -2},
[4] = {1, -1},
[5] = {2, 0},
[6] = {1, 1},
[7] = {0, 2},
[8] = {-1, 1}}
for a = 1, 8 do
local pos2 = getThingPos(cid)
pos2.x = pos2.x + pos[a][1]
pos2.y = pos2.y + pos[a][2]
local pos = getThingPos(cid)
doSendDistanceShoot(pos2, pos, 37)
addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
end
else
for a = 0, 3 do
doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
end
for a = 4, 7 do
addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
end
end
end

function doEvolvePokemon(cid, item2, theevo, stone1, stone2)

if not isCreature(cid) then return true end

if not pokes[theevo] or not pokes[theevo].offense then
doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
return true
end

local owner = getCreatureMaster(item2.uid)
local pokeball = getPlayerSlotItem(cid, 8)
local description = "Contains a "..theevo.."."
local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)

doItemSetAttribute(pokeball.uid, "hp", pct)

doItemSetAttribute(pokeball.uid, "poke", theevo)
doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")

doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")

doSendMagicEffect(getThingPos(item2.uid), 18)
doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
doSendMagicEffect(getThingPos(cid), 173)

local oldpos = getThingPos(item2.uid)
local oldlod = getCreatureLookDir(item2.uid)
doRemoveCreature(item2.uid)

doSummonMonster(cid, theevo)
local pk = getCreatureSummons(cid)[1]

doTeleportThing(pk, oldpos, false)
doCreatureSetLookDir(pk, oldlod)

sendFinishEvolutionEffect(pk, true)
addEvent(sendFinishEvolutionEffect, 550, pk, true)
addEvent(sendFinishEvolutionEffect, 1050, pk)

doPlayerRemoveItem(cid, stone1, 1)
doPlayerRemoveItem(cid, stone2, 1)

doAddPokemonInOwnList(cid, theevo)

local happy = getItemAttribute(pokeball.uid, "happy")

doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)

if happy + happyGainedOnEvolution > 255 then
doItemSetAttribute(pokeball.uid, "happy", 255)
end

adjustStatus(pk, pokeball.uid, true, false)

if useKpdoDlls then
doUpdateMoves(cid)
end
end

function doMathDecimal(number, casas)

if math.floor(number) == number then return number end

local c = casas and casas + 1 or 3

for a = 0, 10 do
if math.floor(number) < math.pow(10, a) then
local str = string.sub(""..number.."", 1, a + c)
return tonumber(str)
end
end

return number
end

function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then
adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end

function adjustStatus(pk, item, health, vite, conditions)

if not isCreature(pk) then return true end

local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
addEvent(doCreatureSetSkullType, 10, pk, gender)

-- Defense --
local bonusdef = {}
local Tiers = {
[1] = {bonus = DefBonus1},
[2] = {bonus = DefBonus2},
[3] = {bonus = DefBonus3},
[4] = {bonus = DefBonus4},
[5] = {bonus = DefBonus5},
[6] = {bonus = DefBonus6},
[7] = {bonus = DefBonus7},
}
local Tier = getItemAttribute(item, "heldx")

if Tier and Tier > 0 and Tier < 8 then
bonusdef = Tiers[Tier].bonus
else
bonusdef = 1
end
-- Defense --
-- Boost --
local bonusboost = {}
local Tiers2 = {
[36] = {bonus = BoostBonus1},
[37] = {bonus = BoostBonus2},
[38] = {bonus = BoostBonus3},
[39] = {bonus = BoostBonus4},
[40] = {bonus = BoostBonus5},
[41] = {bonus = BoostBonus6},
[42] = {bonus = BoostBonus7},
}
if Tier and Tier > 35 and Tier < 43 then
bonusboost = Tiers2[Tier].bonus
else
bonusboost = 0
end
-- Boost --
if (getItemAttribute(item, "ehditto") == 1) then
setPlayerStorageValue(pk, 1001, (pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.65)
setPlayerStorageValue(pk, 1002, (pokes[getCreatureName(pk)].defense) * 0.50)
setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)
setPlayerStorageValue(pk, 1004, (pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.65)
setPlayerStorageValue(pk, 1005, (pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.65)
else
if (getItemAttribute(item, "ehditto") == 1) then
setPlayerStorageValue(pk, 1001, (pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.65)
setPlayerStorageValue(pk, 1002, (pokes[getCreatureName(pk)].defense) * 0.50)
setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)
setPlayerStorageValue(pk, 1004, (pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.75)
setPlayerStorageValue(pk, 1005, (pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.65)
else
setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * getMasterLevel(pk) + (getPokemonBoost(pk) * BonusBoost))
setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense + getMasterLevel(pk))
setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility + getPokemonBoost(pk))
setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * getMasterLevel(pk) + (getPokemonBoost(pk) * BonusBoost))
setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * getMasterLevel(pk) + (getPokemonBoost(pk) * BonusBoost))
end
end

if vite == true then
local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
local vit = getVitality(pk)
setCreatureMaxHealth(pk, ( vit * HPperVITsummon ))
doCreatureAddHealth(pk, pct * vit * HPperVITsummon)
end

doRegainSpeed(pk)

local nick = getItemAttribute(item, "poke")

if isGhostPokemon(pk) then
setPlayerStorageValue(pk, 8981, 1)
updateGhostWalk(pk)
end

if string.find(tostring(nick), "Shiny") then
nick = tostring(nick):match("Shiny (.*)")
end

if getItemAttribute(item, "nick") then
nick = getItemAttribute(item, "nick")
end

setPlayerStorageValue(pk, 1007, nick)

doCreatureSetNick(pk, nick)

if not getItemAttribute(item, "happy") then
doItemSetAttribute(item, "happy", 120)
end

if not getItemAttribute(item, "hunger") then
doItemSetAttribute(item, "hunger", 5)
end

local happy = getItemAttribute(item, "happy")
if happy < 0 then
happy = 1
end
setPlayerStorageValue(pk, 1008, happy)

local hunger = getItemAttribute(item, "hunger")
setPlayerStorageValue(pk, 1009, hunger)

if health == true then
local mh = HPperVITsummon * getVitality(pk)
local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
setCreatureMaxHealth(pk, mh)
doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
end

if isSummon(pk) and conditions then
local burn = getItemAttribute(item, "burn")
if burn and burn >= 0 then
local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
addEvent(doCondition2, 3500, ret)
end

local poison = getItemAttribute(item, "poison")
if poison and poison >= 0 then
local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
addEvent(doCondition2, 1500, ret)
end

local confuse = getItemAttribute(item, "confuse")
if confuse and confuse >= 0 then
local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
addEvent(doCondition2, 1200, ret)
end

local sleep = getItemAttribute(item, "sleep")
if sleep and sleep >= 0 then
local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
doCondition2(ret)
end

local miss = getItemAttribute(item, "miss")
if miss and miss >= 0 then
local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
doCondition2(ret)
end

local fear = getItemAttribute(item, "fear")
if fear and fear >= 0 then
local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
doCondition2(ret)
end

local silence = getItemAttribute(item, "silence")
if silence and silence >= 0 then
local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
doCondition2(ret)
end

local stun = getItemAttribute(item, "stun")
if stun and stun >= 0 then
local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
doCondition2(ret)
end

local paralyze = getItemAttribute(item, "paralyze")
if paralyze and paralyze >= 0 then
local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
doCondition2(ret)
end

local slow = getItemAttribute(item, "slow")
if slow and slow >= 0 then
local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
doCondition2(ret)
end

local leech = getItemAttribute(item, "leech")
if leech and leech >= 0 then
local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
doCondition2(ret)
end

for i = 1, 3 do
local buff = getItemAttribute(item, "Buff"..i)
if buff and buff >= 0 then
local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false,
buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
doCondition2(ret)
end
end

end
--alterado v1.9
if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])
end

if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
setPlayerStorageValue(pk, 6598754, 1)
elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
setPlayerStorageValue(pk, 6598755, 1)
end

return true
end

function getOffense(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1001))
end

function getDefense(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1002))
end

function getSpeed(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end

function getVitality(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end

function getSpecialAttack(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end

function getHappiness(cid)
if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end

function getSpecialDefense(cid)
if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2
end

function getPokemonLevel(cid, dex)
if not isCreature(cid) or not pokes[getCreatureName(cid)] then return 0 end
if not dex then --alterado v1.9
if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then
return getPlayerStorageValue(cid, 1000)
elseif ehMonstro(cid) then
return pokes[getCreatureName(cid)].wildLvl
end
end
return pokes[getCreatureName(cid)].level
end

function getPokemonLevelByName(name)
return pokes[name] and pokes[name].level or 0 --alterado v1.9
end

function getMasterLevel(poke)
if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke))
end

function getPokemonBoost(poke)
if not isSummon(poke) then return 0 end
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end

function getPokeballBoost(ball)
if not isPokeball(ball.itemid) then return 0 end --alterado v1.8
return getItemAttribute(ball.uid, "boost") or 0
end

function getPokeName(cid)
if not isSummon(cid) then return getCreatureName(cid) end
if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end

local item = getPlayerSlotItem(getCreatureMaster(cid), 8)
if getItemAttribute(item.uid, "nick") then
return getItemAttribute(item.uid, "nick")
end
if string.find(tostring(getCreatureName(cid)), "Shiny") then
local newName = tostring(getCreatureName(cid)):match("Shiny (.*)")
return newName
end
return getCreatureName(cid)
end

function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end

function getPokemonName(cid)
return getCreatureName(cid)
end

function getPokemonGender(cid) --alterado v1.9
return getCreatureSkullType(cid)
end

function setPokemonGender(cid, gender)
if isCreature(cid) and gender then --alterado v1.8
doCreatureSetSkullType(cid, gender)
return true
end
return false
end

function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end

- Configuraçoes de Rate de Boost:

local BonusBoost = 5 ------- Aqui é a Rate multiplicado com Valor do Boost Portanto coloca um Valor Baixo


 

 

Postado

Oque seria essas coisas? , eu so quero adicionar defesa no meus pokemon que dão. boost

é o sistema de boost completo, nao era para voce adicionar o system com mais 0,5 de multiplicação por level ?

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Postado
  • Autor

é o sistema de boost completo, nao era para voce adicionar o system com mais 0,5 de multiplicação por level ?

 Sim, queria adiciona defesa quando o pokemon é boostado. , se está no  script que me mando, em que parte edita esse script da defesa que adiciono.? caso eu quira almentar ainda mais a defesa por boost.

Postado

 Sim, queria adiciona defesa quando o pokemon é boostado. , se está no  script que me mando, em que parte edita esse script da defesa que adiciono.? caso eu quira almentar ainda mais a defesa por boost.

No arquivo boost.lua nessa parte

local off = pokes[pokemon].offense * boost_rate * boosts
		local def = pokes[pokemon].defense * boost_rate * boosts
		local agi = pokes[pokemon].agility * boosts
		local spatk = pokes[pokemon].specialattack * boost_rate * boosts
		local vit = pokes[pokemon].vitality * boost_rate * boosts

		doSetItemAttribute(myball.uid, "boost", boost + boosts)
		doItemSetAttribute(myball.uid, "offense", getItemAttribute(myball.uid, "offense") + off)
		doItemSetAttribute(myball.uid, "defense", getItemAttribute(myball.uid, "defense") + def)
		doItemSetAttribute(myball.uid, "speed", getItemAttribute(myball.uid, "speed") + agi)
		doItemSetAttribute(myball.uid, "specialattack", getItemAttribute(myball.uid, "specialattack") + spatk)
		doItemSetAttribute(myball.uid, "vitality", getItemAttribute(myball.uid, "vitality") + vit)

Editado por TsplayerT (veja o histórico de edições)

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                             Mapper:▓▓▓▓▓▓▓▓▓▓ 97%

     Programmer:▓▓▓▓▓▒▒▒▒▒ 45%

             Scripter:▓▓▓▓▓▓▓▓▓▒ 83%

              Spriter:▓▓▓▓▓▓▒▒▒▒ 57%

    Gamemaster:▓▓▓▓▓▓▓▓▓▓ 99%

        Ot Creator:▓▓▓▓▓▓▓▒▒▒71%

Ot Client Maker:▓▓▓▓▓▓▓▒▒▒74%

 

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