Postado Setembro 14, 2015 9 anos Saudações, Quando a alavanca para anihi é usada com sucesso ela é vira para a esquerda, e se outras 4 pessoas tentarem usar a alavanca novamente sem ter sucesso (sem que haja um jogador nível 100 em um dos sqm), sobe uma sequencia enorme de erros no distro que chega a travar todo o servidor. Mas se tentarem puxar a alavanca pela primeira vez (a alavanca estará para direita), mesmo que tenha alguém com nível inferior a 100, não dá erro algum no distro (aparece apenas que todos os jogadores precisam ter nível 100 ou mais, oque está correto). Script da anihi: function onUse(cid, item, frompos, item2, topos) if item.uid == 7000 then if item.itemid == 1946 then player1pos = {x=1445, y=959, z=7, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=1444, y=959, z=7, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=1443, y=959, z=7, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=1442, y=959, z=7, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) questlevel = 100 if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then demon1pos = {x=1435, y=984, z=6, stackpos=253} demon2pos = {x=1437, y=984, z=6, stackpos=253} demon3pos = {x=1436, y=988, z=6, stackpos=253} demon4pos = {x=1439, y=986, z=6, stackpos=253} demon5pos = {x=1440, y=986, z=6, stackpos=253} demon6pos = {x=1438, y=988, z=6, stackpos=253} doSummonCreature("Demon", demon1pos) doSummonCreature("Demon", demon2pos) doSummonCreature("Demon", demon3pos) doSummonCreature("Demon", demon4pos) doSummonCreature("Demon", demon5pos) doSummonCreature("Demon", demon6pos) nplayer1pos = {x=1438, y=986, z=6, stackpos=253} nplayer2pos = {x=1437, y=986, z=6, stackpos=253} nplayer3pos = {x=1436, y=986, z=6, stackpos=253} nplayer4pos = {x=1435, y=986, z=6, stackpos=253} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"All players must have level 100 to enter.") end else doPlayerSendCancel(cid,"You need 4 players in your team.") end end if item.itemid == 1945 then starting={x=188, y=111, z=10, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x=210, y=122, z=10, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=233, y=125, z=10} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end end end if item.uid == 5006 then queststatus = getPlayerStorageValue(cid,100) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a demon armor.") doPlayerAddItem(cid,2494,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 5007 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a magic sword.") doPlayerAddItem(cid,2400,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 5008 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.") doPlayerAddItem(cid,2431,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 5009 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a Thunder Hammer.") doPlayerAddItem(cid,2421,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end return 1 end Poderia me ajudar? Obrigado pela atenção. up! up!up
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