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Olá

Eu estava precisando de 2 scripts para "elemental spheres quest" e "lion's rock", eu tenho um da elemental, porém não obtive sucesso, (estarei disponibilizando-o abaixo).
Gostaria de saber se tem alguem que tenha e possa passar os scripts, ou então até mesmo ajudar a fazê-los, ou então alguem que queria vendê-los.

Obrigado

elementalmachine.lua
 

--CONFIG 
local config = { 
machUID = 1400,  
machStorage = 1400,
arkStorage = 1401,
overStorage = 1402,
emachAID = 1403,
emachStorage = 1403,  
lordStorage = 1404,
resStorage = 1405,
res2Storage = 1406,
messNotGem = "You can't have enchanted gem for you profession.", 
messNotArk = "You can't proceed, go back and talk with Arkulius.", 
effect = 11 --you can test effects with !z command (ex. !z 23) 
} 
--/CONFIG 	
	
	local ArkUSE = getPlayerStorageValue(cid, config.arkStorage)
    if item.aid == config.EmachAID and ArkUSE < 1 then
	 doPlayerSendCancel(cid,config.messNotArk)
	end
	elseif item.uid == config.EmachUID and ArkUSE == 1 then
	if isPaladin(cid) and item.itemid == 8300 then
		 doRemoveItem(item.uid, 1)
         doSendMagicEffect(fromPosition, config.effect) 
		 setPlayerStorageValue(cid, config.emachStorage, 1)
	    elseif isSorcerer(cid) and item.itemid == 8304 then
		 doRemoveItem(item.uid, 1)
         doSendMagicEffect(fromPosition, config.effect) 
		 setPlayerStorageValue(cid, config.emachStorage, 1)	
	    elseif isDruid(cid) and item.itemid == 8305 then
		 doRemoveItem(item.uid, 1)
         doSendMagicEffect(fromPosition, config.effect) 
		 setPlayerStorageValue(cid, config.emachStorage, 1)
		elseif isKnight(cid) and item.itemid == 8306 then
		 doRemoveItem(item.uid, 1)
         doSendMagicEffect(fromPosition, config.effect) 
		 setPlayerStorageValue(cid, config.emachStorage, 1)
	else
	 doPlayerSendCancel(cid,config.messNotGem)
	end
	
 end


 

killstorage.lua

local v = {
	["Ungreez"] = {message = "Congratulations you are owned Ungreez now you are able to preceed to next mission!", storage = 1290, storageValue = 6},
    ["Fire Overlord"] = {message = "Congratulations you are owned Fire Overlord go and report Arkulius!", storage = 1402, storageValue = 1},
	["Earth Overlord"] = {message = "Congratulations you are owned Earth Overlord go and report Arkulius!", storage = 1402, storageValue = 1},
	["Energy Overlord"] = {message = "Congratulations you are owned Energy Overlord go and report Arkulius!", storage = 1402, storageValue = 1},
	["Ice Overlord"] = {message = "Congratulations you are owned Ice Overlord go and report Arkulius!", storage = 1402, storageValue = 1},
	["Lord of the Elements"] = {message = "Congratulations you are owned  Lord of the Elements go and report Arkulius!", storage = 1404, storageValue = 1},	
	["Koshei The Deathless"] = {message = "You had killed Koshei The Deathless now you can get your prize!", owned = "You already have killed Koshei The Deathless go and get your prize!", storage = 21187, storageValue = 1}
}
function onKill(cid, target, lastHit)
    if (isPlayer(cid) == true) and (isMonster(target) == true) then
	local monster = v[getCreatureName(target)]
	if monster then
			setPlayerStorageValue(cid,monster.storage, monster.storageValue)
			doCreatureSay(cid, monster.message, TALKTYPE_ORANGE_1)
		end
	end
	return true
end


 

machine.lua

 

local config = { 
machUID = 1400,  
machStorage = 1400,
arkStorage = 1401,
overStorage = 1402,
emachAID = 1403,
emachStorage = 1403,  
lordStorage = 1404,
resStorage = 1405,
res2Storage = 1406,
PallyPos = {x=33262, y=32201, z=13},  
SorcerPos = {x=33180, y=32198, z=13},  
DruidPos = {x=33329, y=32075, z=13},  
KninaPos = {x=33086, y=32094, z=13},  
messNotGem = "You can't have enchanted gem for you profession.", 
messNotArk = "You can't proceed, go back and talk with Arkulius.", 
effect = 11 --you can test effects with !z command (ex. !z 23) 
} 
--/CONFIG 	
	
	local machUSE = getPlayerStorageValue(cid, config.machStorage)
    if item.uid == config.machUID and machUSE == -1 then
	 doPlayerSendCancel(cid,config.messNotArk)
	end
	elseif item.uid == config.machUID and machUSE >= 1 then	
		if isPaladin(cid) and item.itemid == 7759 then
		 doRemoveItem(item.uid, 1)
         doSendMagicEffect(fromPosition, config.effect) 
		 setPlayerStorageValue(cid, config.machStorage, machUSE + 1)		 
	    elseif isSorcerer(cid) and item.itemid == 7760 then
		 doRemoveItem(item.uid, 1)
         doSendMagicEffect(fromPosition, config.effect) 
		 setPlayerStorageValue(cid, config.machStorage, machUSE + 1)		 
	    elseif isDruid(cid) and item.itemid == 7761 then
		 doRemoveItem(item.uid, 1)
         doSendMagicEffect(fromPosition, config.effect) 
		 setPlayerStorageValue(cid, config.machStorage, machUSE + 1)
		elseif isKnight(cid) and item.itemid == 7762 then
		 doRemoveItem(item.uid, 1)
         doSendMagicEffect(fromPosition, config.effect) 
		 setPlayerStorageValue(cid, config.machStorage, machUSE + 1)
	elseif item.uid == config.machUID and machUSE == 21 then
         if isPaladin(cid) then	
		 doTeleportThing(cid, config.PallyPos)
		 setPlayerStorageValue(cid, config.machStorage, machUSE - 20)
	     elseif isSorcerer(cid) then
		 doTeleportThing(cid, config.SorcerPos)
		 setPlayerStorageValue(cid, config.machStorage, machUSE - 20)
         elseif isDruid(cid) then
		 doTeleportThing(cid, config.DruidPos)
		 setPlayerStorageValue(cid, config.machStorage, machUSE - 20)
	     elseif isKnight(cid) then
		 doTeleportThing(cid, config.KninaPos)
		 setPlayerStorageValue(cid, config.machStorage, machUSE - 20)		 
	else
	 doPlayerSendCancel(cid,config.messNotGem)
	end
	
 end
 end



 

obsidianknife.lua
 

function onUse(cid, item, fromPosition, itemEx, toPosition)

	-- Lord of the Elements
    if  itemEx.itemid == 9009 and getPlayerStorageValue(cid,1404) == 1 then
		setPlayerStorageValue(cid,1404,2)
        doPlayerAddItem(cid,8310,1)
		doSendMagicEffect(toPosition, CONST_ME_GROUNDSHAKER)
		return true
	end

	if(getPlayerLevel(cid) < config.level) then
		doPlayerSendCancel(cid, "You have to be at least Level " .. config.level .. " to use this tool.")
		return true
	end

	local skin = SKINS[itemEx.itemid]
	if(not skin) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
		return true
	end

	local random, effect = math.random(1, 100000), CONST_ME_GROUNDSHAKER
	if(random <= skin[1]) then
		doPlayerAddItem(cid, skin[2], 1)
	elseif(skin[3] and random >= skin[3]) then
		doPlayerAddItem(cid, skin[4], 1)
	else
		effect = CONST_ME_POFF
	end

	doSendMagicEffect(toPosition, effect)
	doTransformItem(itemEx.uid, itemEx.itemid + 1)
	return true
end


 

arkulius.lua

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid)                        end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid)                     end
function onCreatureSay(cid, type, msg)                  npcHandler:onCreatureSay(cid, type, msg)                end
function onThink()                                      npcHandler:onThink()                                    end
function creatureSayCallback(cid, type, msg)
        if(not npcHandler:isFocused(cid)) then
                return false
        end

--CONFIG 
local config = { 
machUID = 1400,  
machStorage = 1400,
arkStorage = 1401,
overStorage = 1402,
emachAID = 1403,
emachStorage = 1403,  
lordStorage = 1404,
resStorage = 1405,
res2Storage = 1406,
messNotGem = "You can't proceed, go back and talk with Arkulius.", 
messdontDo = "You can't proceed, you need kill your Elemental Overlord.", 
effect = 11 --you can test effects with !z command (ex. !z 23) 
} 
--/CONFIG		
		

		
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
			
			
	if msgcontains(msg, 'hi') then			
	if getPlayerStorageValue(cid,config.machStorage) == -1 and talkState[talkUser] == 0 then
		npcHandler:say("...then I could transform a spell to bend... How can anyone expect me to work under these conditions?? What do you want?", cid)
	    talkState[talkUser] = 1
	elseif getPlayerStorageValue(cid,config.overStorage) == 1 and talkState[talkUser] == 6 then
        npcHandler:say("...then I could transform a spell to bend... How can anyone expect me to work under these conditions?? What do you want?", cid)	
        talkState[talkUser] = 7
	elseif getPlayerStorageValue(cid,config.lordStorage) == 1 and talkState[talkUser] == 8 then
        npcHandler:say("...then I could transform a spell to bend... How can anyone expect me to work under these conditions?? What do you want?", cid)	
        talkState[talkUser] = 9	
        end
    elseif msgcontains(msg, 'Alverus') then        
	if talkState[talkUser] == 1 then	
		doNPCTalkALot({"It happened while he carried out an experiment concerning the creation of the elemental shrines. I still get goose bumps just by thinking of it. ...", "You need to know about the process of creating an elemental shrine to understand it completely, but I don't want to go into detail now. ...", "Anyway, his spell had a different outcome than he had planned. He accidentally created an Ice Overlord, pure living elemental ice, who froze him in a blink of an eye."}, 10000, cid)
		talkState[talkUser] = 2	
		end
    elseif msgcontains(msg, 'shrines') then  
	if talkState[talkUser] == 2 then
	    doNPCTalkALot({"The creation of the elemental shrines is a really complex matter. They are actually nodes, locations where the matching elemental sphere is very close. ...", "The shrine itself is like a portal between our world and the elemental sphere and enables us to use the elemental energy emerging from it."}, 10000, cid)
		talkState[talkUser] = 3			
		end
	elseif msgcontains(msg, 'sphere') then  
	if talkState[talkUser] == 3 then	
        doNPCTalkALot({"There are four spheres we know of: ice, fire, earth and energy. ....<mumbles> Hmmm, should I ask or not?....The heck with it! Now that you know about the spheres ...", "I found a way to visit them. It's VERY dangerous and there is a decent chance that you won't come back BUT if you succeed you'll write history!!! Ask me about that mission if you're interested."}, 10000, cid)
        talkState[talkUser] = 4	 		
		end
	elseif msgcontains(msg, 'mission') then		
    if talkState[talkUser] == 4 then
	if getPlayerLevel(cid) < 100 then	
	    npcHandler:say("I'm sorry this task is highly dangerous and I need experienced people for it.", cid)
		talkState[talkUser] = 0	
	elseif getPlayerLevel(cid) >= 100 then
		doNPCTalkALot({"Okay, listen closely: First of all, you need to gather 20 enchanted amethysts in order to go to the energy sphere. Deep under the academy, one floor below the elemental shrines, there is a machine. Put the gems in there and activate it. ...", "Once you got there, find a way to gather elemental energy in any form. You will face energy elementals, that's for sure, but I don't know how the energy is stored. ...", "Anyway, there should be a way to use that energy and strengthen one of the elementals. If my calculations are right, you will create an Energy Overlord who hopefully will consist of some sort of 'concentrated' energy. ...", "THAT'S what we need!! Are you in on it?"}, 10000, cid)
        talkState[talkUser] = 5	
    elseif getPlayerItemCount(cid, 8300) == 1 or getPlayerItemCount(cid, 8304) == 1 or getPlayerItemCount(cid, 8305) == 1 or getPlayerItemCount(cid, 8306) == 1 and talkState[talkUser] == 7 and getPlayerStorageValue(cid,config.OverStorage) == 1 then
    	setPlayerStorageValue(cid, config.arkStorage, 1)
		talkState[talkUser] = 8	
		if isPaladin(cid) then
		doNPCTalkALot({"Impressive!! Let me take a look.......Ahh, an  FLAWLESS ICE CRYSTAL ! Now you need to find a knight, a druid and a sorcerer who also completed this first task. ...", "Go down in the cellar again. I prepared a room under the academy where it should be safe. Your task is to charge the machines with the elemental substances and summon the LORD OF THE ELEMENTS. ...", "When you use an obsidian knife on it's corpse you hopefully get some of the precious neutral matter. It's the only way to revive my dear friend Alverus!!"}, 10000, cid)
		elseif isSorcerer(cid) then
		doNPCTalkALot({"Impressive!! Let me take a look.......Ahh, an ETERNAL FLAME! Now you need to find a knight, a druid and a paladin who also completed this first task. ...", "Go down in the cellar again. I prepared a room under the academy where it should be safe. Your task is to charge the machines with the elemental substances and summon the LORD OF THE ELEMENTS. ...", "When you use an obsidian knife on it's corpse you hopefully get some of the precious neutral matter. It's the only way to revive my dear friend Alverus!!"}, 10000, cid)
		elseif isDruid(cid) then
		doNPCTalkALot({"Impressive!! Let me take a look.......Ahh, an  MOTHER SOIL! Now you need to find a knight, a paladin and a sorcerer who also completed this first task. ...", "Go down in the cellar again. I prepared a room under the academy where it should be safe. Your task is to charge the machines with the elemental substances and summon the LORD OF THE ELEMENTS. ...", "When you use an obsidian knife on it's corpse you hopefully get some of the precious neutral matter. It's the only way to revive my dear friend Alverus!!"}, 10000, cid)
		elseif isKnight(cid) then
        doNPCTalkALot({"Impressive!! Let me take a look.......Ahh, an  PURE ENERGY! Now you need to find a druid, a paladin and a sorcerer who also completed this first task. ...", "Go down in the cellar again. I prepared a room under the academy where it should be safe. Your task is to charge the machines with the elemental substances and summon the LORD OF THE ELEMENTS. ...", "When you use an obsidian knife on it's corpse you hopefully get some of the precious neutral matter. It's the only way to revive my dear friend Alverus!!"}, 10000, cid)	
	else
	    doPlayerSendCancel(cid,config.messdontDo) 
		end
	elseif getPlayerStorageValue(cid,config.lordStorage) == 1 and talkState[talkUser] == 9 then
        npcHandler:say("AMAZING!! I'm going to start immediately with the research. If it turns out the way I expect it, Alverus will be revived soon!! Here, take this as a reward and try to collect more of this substance. I'll make you a good offer, I promise.", cid)
		talkState[talkUser] = 0	
		setPlayerStorageValue(cid, config.arkStorage, 2)
		if isPaladin(cid) then
		doPlayerAddItem(cid,8853,1)
		elseif isSorcerer(cid) then
		doPlayerAddItem(cid,8867,1)
		elseif isDruid(cid) then
		doPlayerAddItem(cid,8869,1)
		elseif isKnight(cid) then
		doPlayerAddItem(cid,8883,1)        
	    end
		end
	elseif msgcontains(msg, 'yes') then  
	if talkState[talkUser] == 5 then	
        npcHandler:say("Good, don't waste time! Come back here when you have the elemental object!", cid)
		setPlayerStorageValue(cid, config.machStorage, 1)			
		talkState[talkUser] = 6	 		
		end

end
end
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())



 

Editado por alienac
Colocar os scripts (veja o histórico de edições)

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