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Galera eu tenho um sistema akatsuki no meu server e queria que quando os cara vira-se akatsuki eles ganhase uma magia chamada Akatsuki mode que eu ja criei mas n sei bota pra so quem for da akatsuki ganha ela aki a o scripte porfavor mi ajudem 

-- Script Akatsuki System Advance 2.0 --
-- By Ruam --
-- Script Criada By Ruam --
 
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
 
local level = 300 -- Level preciso pra entra para akatsuki
local itemid = 5943 -- id do coração
local quantidade = 20 -- quantos hearts e preciso
local bonushp = 3000 -- quanto de bonus de life vai ganha
local bonusmp = 3000 -- quanto de bonus de mana vai ganha
local experience = 0 -- Experience rates no caso 2x a experiencia do seu servidor.
local config = {
--[Vocation] = ( Nova Vocation, New Outfit )
---------- NARUTO -----------
[1] = { 2, 877},
[2] = { 3, 877},
[3] = { 4, 877},
[4] = { 5, 877},
[5] = { 6, 877},
[6] = { 7, 877},
[7] = { 8, 877},
[8] = { 9, 877},
[9] = { 10, 877},
[10] = { 11, 877},
[11] = { 12, 877},
[12] = { 13, 877},
[13] = { 14, 877},
---------- SASUKE -----------
[15] = { 16, 879},
[16] = { 17, 879},
[17] = { 18, 879},
[18] = { 19, 879},
[19] = { 20, 879},
[20] = { 21, 879},
[21] = { 22, 879},
[22] = { 23, 879},
[23] = { 24, 879},
[24] = { 25, 879},
[25] = { 26, 879},
[26] = { 27, 879},
[27] = { 28, 879},
[28] = { 29, 879},
---------- SAKURA -----------
[30] = { 31, 881},
[31] = { 32, 881},
[32] = { 33, 881},
[33] = { 34, 881},
[34] = { 35, 881},
[35] = { 36, 881},
[36] = { 37, 881},
[37] = { 38, 881},
[38] = { 39, 881},
[39] = { 40, 881},
[40] = { 41, 881},
[41] = { 42, 881},
[42] = { 43, 881},
[43] = { 44, 881},
---------- LEE -----------
[45] = { 46, 889},
[46] = { 47, 889},
[47] = { 48, 889},
[48] = { 49, 889},
[49] = { 50, 889},
[50] = { 51, 889},
[51] = { 52, 889},
[52] = { 53, 889},
[53] = { 54, 889},
[54] = { 55, 889},
[55] = { 56, 889},
[56] = { 57, 889},
[57] = { 58, 889},
[58] = { 59, 889},
---------- TENTEN -----------
[75] = { 76, 893},
[76] = { 77, 893},
[77] = { 78, 893},
[78] = { 79, 893},
[79] = { 80, 893},
[80] = { 81, 893},
[81] = { 82, 893},
[82] = { 83, 893},
[83] = { 84, 893},
[84] = { 85, 893},
[85] = { 86, 893},
[86] = { 87, 893},
[87] = { 88, 893},
[88] = { 89, 893},
---------- KIBA -----------
[90] = { 91, 895},
[91] = { 92, 895},
[92] = { 93, 895},
[93] = { 94, 895},
[94] = { 95, 895},
[95] = { 96, 895},
[96] = { 97, 895},
[97] = { 98, 895},
[98] = { 99, 895},
[99] = { 100, 895},
[100] = { 101, 895},
[101] = { 102, 895},
[102] = { 103, 895},
[103] = { 104, 895},
---------- SHINO -----------
[105] = { 106, 897},
[106] = { 107, 897},
[107] = { 108, 897},
[108] = { 109, 897},
[109] = { 110, 897},
[110] = { 111, 897},
[111] = { 112, 897},
[112] = { 113, 897},
[113] = { 114, 897},
[114] = { 115, 897},
[115] = { 116, 897},
---------- HIDAN -----------
[130] = { 131, 923},
[131] = { 132, 923},
[132] = { 133, 923},
[133] = { 134, 923},
[134] = { 135, 923},
[135] = { 136, 923},
[136] = { 137, 923},
[137] = { 138, 923},
[138] = { 139, 923},
[139] = { 140, 923},
[140] = { 141, 923},
[141] = { 142, 923},
[142] = { 143, 923},
[143] = { 144, 923},
[144] = { 145, 923},
---------- KAKUZU -----------
[145] = { 146, 925},
[146] = { 147, 925},
[147] = { 148, 925},
[148] = { 149, 925},
[149] = { 150, 925},
[150] = { 151, 925},
[151] = { 152, 925},
[152] = { 153, 925},
[153] = { 154, 925},
[154] = { 155, 925},
[155] = { 156, 925},
[156] = { 157, 925},
[157] = { 158, 925},
[158] = { 159, 925},
---------- ITACHI -----------
[160] = { 161, 929},
[161] = { 162, 929},
[162] = { 163, 929},
[163] = { 164, 929},
[164] = { 165, 929},
[165] = { 166, 929},
[166] = { 167, 929},
[167] = { 168, 929},
[168] = { 169, 929},
[169] = { 170, 929},
[170] = { 171, 929},
[171] = { 172, 929},
[172] = { 173, 929},
[173] = { 174, 929},
---------- KISAME -----------
[117] = { 118, 927},
[118] = { 119, 927},
[119] = { 120, 927},
[120] = { 121, 927},
[121] = { 122, 927},
[122] = { 123, 927},
[123] = { 124, 927},
[124] = { 125, 927},
[125] = { 126, 927},
[126] = { 127, 927},
[127] = { 128, 927},
[128] = { 129, 927},
---------- DEIDARA -----------
[175] = { 176, 945},
[176] = { 177, 945},
[177] = { 178, 945},
[178] = { 179, 945},
[179] = { 180, 945},
[180] = { 181, 945},
[181] = { 182, 945},
[182] = { 183, 945},
[183] = { 184, 945},
[184] = { 185, 945},
[185] = { 186, 945},
[186] = { 187, 945},
[187] = { 188, 945},
[188] = { 189, 945},
---------- KAKASHI -----------
[190] = { 191, 935},
[191] = { 192, 935},
[192] = { 193, 935},
[193] = { 194, 935},
[194] = { 195, 935},
[195] = { 196, 935},
[196] = { 197, 935},
[197] = { 198, 935},
[198] = { 199, 935},
[199] = { 200, 935},
[200] = { 201, 935},
[201] = { 201, 935},
---------- KILLER BEE -----------
[205] = { 106, 885},
[506] = { 107, 885},
[207] = { 108, 885},
[208] = { 109, 885},
[209] = { 110, 885},
[210] = { 111, 885},
[211] = { 112, 885},
[212] = { 113, 885},
[213] = { 114, 885},
[214] = { 215, 885},
[215] = { 216, 885},
[216] = { 217, 885},
[217] = { 218, 885},
[218] = { 219, 885},
---------- YAMATO -----------
[221] = { 122, 901},
[522] = { 123, 901},
[223] = { 124, 901},
[224] = { 125, 901},
[225] = { 126, 901},
[226] = { 127, 901},
[227] = { 128, 901},
[228] = { 129, 901},
[229] = { 130, 901},
[230] = { 231, 901},
[231] = { 232, 901},
[232] = { 233, 901},
[233] = { 234, 901},
---------- MADARA -----------
[250] = { 251, 943},
[551] = { 252, 943},
[252] = { 253, 943},
[253] = { 254, 943},
[254] = { 255, 943},
[255] = { 256, 943},
[256] = { 257, 943},
[259] = { 258, 943},
[258] = { 259, 943},
[259] = { 260, 943},
[260] = { 261, 943},
[261] = { 262, 943},
[262] = { 263, 943},
[263] = { 264, 943},
---------- MINATO -----------
[265] = { 166, 887},
[566] = { 167, 887},
[267] = { 168, 887},
[268] = { 169, 887},
[269] = { 170, 887},
[270] = { 171, 887},
[271] = { 172, 887},
[272] = { 173, 887},
[273] = { 174, 887},
[274] = { 275, 887},
[275] = { 276, 887},
[276] = { 277, 887},
[277] = { 278, 887},
[278] = { 279, 887},
---------- TOBIRAMA -----------
[295] = { 296, 917},
[269] = { 297, 917},
[297] = { 298, 917},
[298] = { 299, 917},
[299] = { 300, 917},
[300] = { 301, 917},
[301] = { 302, 917},
[302] = { 303, 917},
[303] = { 304, 917},
[304] = { 305, 917},
[305] = { 306, 917},
[306] = { 307, 917},
[307] = { 308, 917},
[308] = { 309, 917},
---------- OBITO -----------
[310] = { 311, 921},
[311] = { 312, 921},
[312] = { 313, 921},
[313] = { 314, 921},
[314] = { 315, 921},
[315] = { 316, 921},
[316] = { 317, 921},
[317] = { 318, 921},
[318] = { 319, 921},
[319] = { 320, 921},
[320] = { 321, 921},
[321] = { 322, 921},
[322] = { 323, 921},
[323] = { 324, 921},
---------- GAARA -----------
[340] = { 341, 905},
[341] = { 342, 905},
[342] = { 343, 905},
[343] = { 344, 905},
[344] = { 345, 905},
[345] = { 346, 905},
[346] = { 347, 905},
[347] = { 348, 905},
[348] = { 349, 905},
[349] = { 350, 905},
[350] = { 351, 905},
[351] = { 352, 905},
[352] = { 353, 905},
[353] = { 354, 905},
---------- KABUTO -----------
[360] = { 361, 911},
[361] = { 362, 911},
[362] = { 363, 911},
[363] = { 364, 911},
[364] = { 365, 911},
[365] = { 366, 911},
[366] = { 367, 911},
[367] = { 368, 911},
[368] = { 369, 911},
[369] = { 370, 911},
[370] = { 371, 911},
[371] = { 372, 911},
[372] = { 373, 911},
[373] = { 374, 911},
---------- JYRAIA -----------
[375] = { 376, 941},
[376] = { 377, 941},
[377] = { 378, 941},
[378] = { 379, 941},
[379] = { 380, 941},
[380] = { 381, 941},
[381] = { 382, 941},
[382] = { 383, 941},
[383] = { 384, 941},
[384] = { 385, 941},
[385] = { 386, 941},
[386] = { 387, 941},
[387] = { 388, 941},
[388] = { 389, 941},
---------- TSUNADE -----------
[390] = { 391, 915},
[391] = { 392, 915},
[392] = { 393, 915},
[393] = { 394, 915},
[394] = { 395, 915},
[395] = { 396, 915},
[396] = { 397, 915},
[397] = { 398, 915},
[398] = { 399, 915},
[399] = { 400, 915},
[400] = { 401, 915},
[401] = { 402, 915},
[402] = { 403, 915},
[403] = { 404, 915},
---------- HINATA -----------
[420] = { 421, 899},
[421] = { 422, 899},
[422] = { 423, 899},
[423] = { 424, 899},
[424] = { 425, 899},
[425] = { 426, 899},
[426] = { 427, 899},
[427] = { 428, 899},
[428] = { 429, 899},
[429] = { 430, 899},
[430] = { 431, 899},
[431] = { 432, 899},
[432] = { 433, 899},
---------- NAGATO -----------
[435] = { 436, 933},
[436] = { 437, 933},
[437] = { 438, 933},
---------- KONAN -----------
[447] = { 448, 931},
[448] = { 449, 931},
[449] = { 450, 931},
[450] = { 451, 931},
[451] = { 452, 931},
[452] = { 453, 931},
[453] = { 454, 931},
[454] = { 455, 931},
[455] = { 456, 931},
[456] = { 457, 931},
[457] = { 458, 931},
[458] = { 459, 931},
[459] = { 460, 931},
[460] = { 461, 931},
---------- SAI -----------
[463] = { 464, 883},
[464] = { 465, 883},
[465] = { 466, 883},
[466] = { 467, 883},
[467] = { 468, 883},
[468] = { 469, 883},
[469] = { 470, 883},
[470] = { 471, 883},
[471] = { 472, 883},
---------- CHOUJI -----------
[474] = { 475, 939},
[475] = { 476, 939},
[476] = { 477, 939},
[477] = { 478, 939},
[478] = { 479, 939},
[479] = { 480, 939},
[480] = { 481, 939},
[481] = { 482, 939},
[482] = { 483, 939},
[483] = { 484, 939},
[484] = { 485, 939},
---------- OROCHIMARU -----------
[487] = { 488, 913},
[488] = { 489, 913},
[489] = { 490, 913},
[490] = { 491, 913},
[491] = { 492, 913},
[492] = { 493, 913},
[493] = { 494, 913},
[494] = { 495, 913},
[495] = { 496, 913},
[496] = { 497, 913},
[497] = { 498, 913},
---------- HASHIRAMA -----------
[280] = { 281, 964},
[281] = { 282, 964},
[282] = { 283, 964},
[283] = { 284, 964},
[284] = { 285, 964},
[285] = { 286, 964},
[286] = { 287, 964},
[287] = { 288, 964},
[288] = { 289, 964},
[289] = { 290, 964},
[290] = { 291, 964},
[291] = { 292, 964},
[292] = { 293, 964},
[293] = { 294, 964},
---------- RAIKAGE -----------
[518] = { 519, 968},
[519] = { 520, 968},
[520] = { 521, 968},
---------- INO -----------
[507] = { 508, 903},
[508] = { 509, 903},
[509] = { 510, 903},
[510] = { 511, 903},
[511] = { 512, 903},
[512] = { 513, 903},
[513] = { 514, 903},
[514] = { 515, 903},
[515] = { 516, 903},
---------- SHIKAMARU -----------
[530] = { 531, 937},
[531] = { 532, 937},
[532] = { 533, 937},
[533] = { 534, 937},
[534] = { 535, 937},
[535] = { 536, 937},
[536] = { 537, 937},
[537] = { 538, 937},
[538] = { 539, 937},
[539] = { 540, 937},
[540] = { 541, 937}
}
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
 return false
end
 
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
 
 
if msgcontains(msg, 'Akatsuki') then
    if getPlayerVocation(cid) ~= config then
        if getPlayerStorageValue(cid, 89745) == -1 then
            if getPlayerLevel(cid) >= level then
                selfSay('Tem certeza de que quer se juntar a Akatsuki?.', cid)
                talkState[talkUser] = 1
            else
                selfSay('Você nem sabe o nível que é pra entrar na Anbu, suma da minha frente seu idiota.', cid)
            end
        else
            selfSay('Você já faz parte Da Akatsuki!', cid)
        end
    else
        selfSay('Você faz parte dos Anbu!', cid)
    end
end
 
if talkState[talkUser] == 1 and msgcontains(msg, 'yes') then
    selfSay('Para provar a sua lealdade, você tem que trazer '..quantidade..' {coraçao}.', cid)
    talkState[talkUser] = 2
end
 
if talkState[talkUser] == 2 and msgcontains(msg, 'coraçao') then
    if getPlayerItemCount(cid, 5943) >= 6 then
    local voc = config[getPlayerVocation(cid)]
        doPlayerSetVocation(cid, voc[1])
    local outfit = {lookType = voc[2]}
        doCreatureChangeOutfit(cid, outfit)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+bonushp)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+bonusmp)
        doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
        doPlayerRemoveItem(cid, 5943, 6)
        doCreatureAddMana(cid, getCreatureMaxMana(cid))
        setPlayerStorageValue(cid,89745,6)
        doPlayerSetExperienceRate(cid, experience) 
        selfSay('Parabéns agora você faz parte da Akatsuki.', cid)
        talkState[talkUser] = 0
    else
        selfSay('Não adianta me enganar, você não tem '..quantidade..' corações, vai atrás, e só volte com eles.', cid)
    end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Postado

Troque seu script por esse:

Spoiler

-- Script Akatsuki System Advance 2.0 --
-- By Ruam --
-- Script Criada By Ruam --
 
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
 
local level = 300 -- Level preciso pra entra para akatsuki
local itemid = 5943 -- id do coração
local quantidade = 20 -- quantos hearts e preciso
local bonushp = 3000 -- quanto de bonus de life vai ganha
local bonusmp = 3000 -- quanto de bonus de mana vai ganha
local experience = 0 -- Experience rates no caso 2x a experiencia do seu servidor.
local config = {
--[Vocation] = ( Nova Vocation, New Outfit )
---------- NARUTO -----------
[1] = { 2, 877},
[2] = { 3, 877},
[3] = { 4, 877},
[4] = { 5, 877},
[5] = { 6, 877},
[6] = { 7, 877},
[7] = { 8, 877},
[8] = { 9, 877},
[9] = { 10, 877},
[10] = { 11, 877},
[11] = { 12, 877},
[12] = { 13, 877},
[13] = { 14, 877},
---------- SASUKE -----------
[15] = { 16, 879},
[16] = { 17, 879},
[17] = { 18, 879},
[18] = { 19, 879},
[19] = { 20, 879},
[20] = { 21, 879},
[21] = { 22, 879},
[22] = { 23, 879},
[23] = { 24, 879},
[24] = { 25, 879},
[25] = { 26, 879},
[26] = { 27, 879},
[27] = { 28, 879},
[28] = { 29, 879},
---------- SAKURA -----------
[30] = { 31, 881},
[31] = { 32, 881},
[32] = { 33, 881},
[33] = { 34, 881},
[34] = { 35, 881},
[35] = { 36, 881},
[36] = { 37, 881},
[37] = { 38, 881},
[38] = { 39, 881},
[39] = { 40, 881},
[40] = { 41, 881},
[41] = { 42, 881},
[42] = { 43, 881},
[43] = { 44, 881},
---------- LEE -----------
[45] = { 46, 889},
[46] = { 47, 889},
[47] = { 48, 889},
[48] = { 49, 889},
[49] = { 50, 889},
[50] = { 51, 889},
[51] = { 52, 889},
[52] = { 53, 889},
[53] = { 54, 889},
[54] = { 55, 889},
[55] = { 56, 889},
[56] = { 57, 889},
[57] = { 58, 889},
[58] = { 59, 889},
---------- TENTEN -----------
[75] = { 76, 893},
[76] = { 77, 893},
[77] = { 78, 893},
[78] = { 79, 893},
[79] = { 80, 893},
[80] = { 81, 893},
[81] = { 82, 893},
[82] = { 83, 893},
[83] = { 84, 893},
[84] = { 85, 893},
[85] = { 86, 893},
[86] = { 87, 893},
[87] = { 88, 893},
[88] = { 89, 893},
---------- KIBA -----------
[90] = { 91, 895},
[91] = { 92, 895},
[92] = { 93, 895},
[93] = { 94, 895},
[94] = { 95, 895},
[95] = { 96, 895},
[96] = { 97, 895},
[97] = { 98, 895},
[98] = { 99, 895},
[99] = { 100, 895},
[100] = { 101, 895},
[101] = { 102, 895},
[102] = { 103, 895},
[103] = { 104, 895},
---------- SHINO -----------
[105] = { 106, 897},
[106] = { 107, 897},
[107] = { 108, 897},
[108] = { 109, 897},
[109] = { 110, 897},
[110] = { 111, 897},
[111] = { 112, 897},
[112] = { 113, 897},
[113] = { 114, 897},
[114] = { 115, 897},
[115] = { 116, 897},
---------- HIDAN -----------
[130] = { 131, 923},
[131] = { 132, 923},
[132] = { 133, 923},
[133] = { 134, 923},
[134] = { 135, 923},
[135] = { 136, 923},
[136] = { 137, 923},
[137] = { 138, 923},
[138] = { 139, 923},
[139] = { 140, 923},
[140] = { 141, 923},
[141] = { 142, 923},
[142] = { 143, 923},
[143] = { 144, 923},
[144] = { 145, 923},
---------- KAKUZU -----------
[145] = { 146, 925},
[146] = { 147, 925},
[147] = { 148, 925},
[148] = { 149, 925},
[149] = { 150, 925},
[150] = { 151, 925},
[151] = { 152, 925},
[152] = { 153, 925},
[153] = { 154, 925},
[154] = { 155, 925},
[155] = { 156, 925},
[156] = { 157, 925},
[157] = { 158, 925},
[158] = { 159, 925},
---------- ITACHI -----------
[160] = { 161, 929},
[161] = { 162, 929},
[162] = { 163, 929},
[163] = { 164, 929},
[164] = { 165, 929},
[165] = { 166, 929},
[166] = { 167, 929},
[167] = { 168, 929},
[168] = { 169, 929},
[169] = { 170, 929},
[170] = { 171, 929},
[171] = { 172, 929},
[172] = { 173, 929},
[173] = { 174, 929},
---------- KISAME -----------
[117] = { 118, 927},
[118] = { 119, 927},
[119] = { 120, 927},
[120] = { 121, 927},
[121] = { 122, 927},
[122] = { 123, 927},
[123] = { 124, 927},
[124] = { 125, 927},
[125] = { 126, 927},
[126] = { 127, 927},
[127] = { 128, 927},
[128] = { 129, 927},
---------- DEIDARA -----------
[175] = { 176, 945},
[176] = { 177, 945},
[177] = { 178, 945},
[178] = { 179, 945},
[179] = { 180, 945},
[180] = { 181, 945},
[181] = { 182, 945},
[182] = { 183, 945},
[183] = { 184, 945},
[184] = { 185, 945},
[185] = { 186, 945},
[186] = { 187, 945},
[187] = { 188, 945},
[188] = { 189, 945},
---------- KAKASHI -----------
[190] = { 191, 935},
[191] = { 192, 935},
[192] = { 193, 935},
[193] = { 194, 935},
[194] = { 195, 935},
[195] = { 196, 935},
[196] = { 197, 935},
[197] = { 198, 935},
[198] = { 199, 935},
[199] = { 200, 935},
[200] = { 201, 935},
[201] = { 201, 935},
---------- KILLER BEE -----------
[205] = { 106, 885},
[506] = { 107, 885},
[207] = { 108, 885},
[208] = { 109, 885},
[209] = { 110, 885},
[210] = { 111, 885},
[211] = { 112, 885},
[212] = { 113, 885},
[213] = { 114, 885},
[214] = { 215, 885},
[215] = { 216, 885},
[216] = { 217, 885},
[217] = { 218, 885},
[218] = { 219, 885},
---------- YAMATO -----------
[221] = { 122, 901},
[522] = { 123, 901},
[223] = { 124, 901},
[224] = { 125, 901},
[225] = { 126, 901},
[226] = { 127, 901},
[227] = { 128, 901},
[228] = { 129, 901},
[229] = { 130, 901},
[230] = { 231, 901},
[231] = { 232, 901},
[232] = { 233, 901},
[233] = { 234, 901},
---------- MADARA -----------
[250] = { 251, 943},
[551] = { 252, 943},
[252] = { 253, 943},
[253] = { 254, 943},
[254] = { 255, 943},
[255] = { 256, 943},
[256] = { 257, 943},
[259] = { 258, 943},
[258] = { 259, 943},
[259] = { 260, 943},
[260] = { 261, 943},
[261] = { 262, 943},
[262] = { 263, 943},
[263] = { 264, 943},
---------- MINATO -----------
[265] = { 166, 887},
[566] = { 167, 887},
[267] = { 168, 887},
[268] = { 169, 887},
[269] = { 170, 887},
[270] = { 171, 887},
[271] = { 172, 887},
[272] = { 173, 887},
[273] = { 174, 887},
[274] = { 275, 887},
[275] = { 276, 887},
[276] = { 277, 887},
[277] = { 278, 887},
[278] = { 279, 887},
---------- TOBIRAMA -----------
[295] = { 296, 917},
[269] = { 297, 917},
[297] = { 298, 917},
[298] = { 299, 917},
[299] = { 300, 917},
[300] = { 301, 917},
[301] = { 302, 917},
[302] = { 303, 917},
[303] = { 304, 917},
[304] = { 305, 917},
[305] = { 306, 917},
[306] = { 307, 917},
[307] = { 308, 917},
[308] = { 309, 917},
---------- OBITO -----------
[310] = { 311, 921},
[311] = { 312, 921},
[312] = { 313, 921},
[313] = { 314, 921},
[314] = { 315, 921},
[315] = { 316, 921},
[316] = { 317, 921},
[317] = { 318, 921},
[318] = { 319, 921},
[319] = { 320, 921},
[320] = { 321, 921},
[321] = { 322, 921},
[322] = { 323, 921},
[323] = { 324, 921},
---------- GAARA -----------
[340] = { 341, 905},
[341] = { 342, 905},
[342] = { 343, 905},
[343] = { 344, 905},
[344] = { 345, 905},
[345] = { 346, 905},
[346] = { 347, 905},
[347] = { 348, 905},
[348] = { 349, 905},
[349] = { 350, 905},
[350] = { 351, 905},
[351] = { 352, 905},
[352] = { 353, 905},
[353] = { 354, 905},
---------- KABUTO -----------
[360] = { 361, 911},
[361] = { 362, 911},
[362] = { 363, 911},
[363] = { 364, 911},
[364] = { 365, 911},
[365] = { 366, 911},
[366] = { 367, 911},
[367] = { 368, 911},
[368] = { 369, 911},
[369] = { 370, 911},
[370] = { 371, 911},
[371] = { 372, 911},
[372] = { 373, 911},
[373] = { 374, 911},
---------- JYRAIA -----------
[375] = { 376, 941},
[376] = { 377, 941},
[377] = { 378, 941},
[378] = { 379, 941},
[379] = { 380, 941},
[380] = { 381, 941},
[381] = { 382, 941},
[382] = { 383, 941},
[383] = { 384, 941},
[384] = { 385, 941},
[385] = { 386, 941},
[386] = { 387, 941},
[387] = { 388, 941},
[388] = { 389, 941},
---------- TSUNADE -----------
[390] = { 391, 915},
[391] = { 392, 915},
[392] = { 393, 915},
[393] = { 394, 915},
[394] = { 395, 915},
[395] = { 396, 915},
[396] = { 397, 915},
[397] = { 398, 915},
[398] = { 399, 915},
[399] = { 400, 915},
[400] = { 401, 915},
[401] = { 402, 915},
[402] = { 403, 915},
[403] = { 404, 915},
---------- HINATA -----------
[420] = { 421, 899},
[421] = { 422, 899},
[422] = { 423, 899},
[423] = { 424, 899},
[424] = { 425, 899},
[425] = { 426, 899},
[426] = { 427, 899},
[427] = { 428, 899},
[428] = { 429, 899},
[429] = { 430, 899},
[430] = { 431, 899},
[431] = { 432, 899},
[432] = { 433, 899},
---------- NAGATO -----------
[435] = { 436, 933},
[436] = { 437, 933},
[437] = { 438, 933},
---------- KONAN -----------
[447] = { 448, 931},
[448] = { 449, 931},
[449] = { 450, 931},
[450] = { 451, 931},
[451] = { 452, 931},
[452] = { 453, 931},
[453] = { 454, 931},
[454] = { 455, 931},
[455] = { 456, 931},
[456] = { 457, 931},
[457] = { 458, 931},
[458] = { 459, 931},
[459] = { 460, 931},
[460] = { 461, 931},
---------- SAI -----------
[463] = { 464, 883},
[464] = { 465, 883},
[465] = { 466, 883},
[466] = { 467, 883},
[467] = { 468, 883},
[468] = { 469, 883},
[469] = { 470, 883},
[470] = { 471, 883},
[471] = { 472, 883},
---------- CHOUJI -----------
[474] = { 475, 939},
[475] = { 476, 939},
[476] = { 477, 939},
[477] = { 478, 939},
[478] = { 479, 939},
[479] = { 480, 939},
[480] = { 481, 939},
[481] = { 482, 939},
[482] = { 483, 939},
[483] = { 484, 939},
[484] = { 485, 939},
---------- OROCHIMARU -----------
[487] = { 488, 913},
[488] = { 489, 913},
[489] = { 490, 913},
[490] = { 491, 913},
[491] = { 492, 913},
[492] = { 493, 913},
[493] = { 494, 913},
[494] = { 495, 913},
[495] = { 496, 913},
[496] = { 497, 913},
[497] = { 498, 913},
---------- HASHIRAMA -----------
[280] = { 281, 964},
[281] = { 282, 964},
[282] = { 283, 964},
[283] = { 284, 964},
[284] = { 285, 964},
[285] = { 286, 964},
[286] = { 287, 964},
[287] = { 288, 964},
[288] = { 289, 964},
[289] = { 290, 964},
[290] = { 291, 964},
[291] = { 292, 964},
[292] = { 293, 964},
[293] = { 294, 964},
---------- RAIKAGE -----------
[518] = { 519, 968},
[519] = { 520, 968},
[520] = { 521, 968},
---------- INO -----------
[507] = { 508, 903},
[508] = { 509, 903},
[509] = { 510, 903},
[510] = { 511, 903},
[511] = { 512, 903},
[512] = { 513, 903},
[513] = { 514, 903},
[514] = { 515, 903},
[515] = { 516, 903},
---------- SHIKAMARU -----------
[530] = { 531, 937},
[531] = { 532, 937},
[532] = { 533, 937},
[533] = { 534, 937},
[534] = { 535, 937},
[535] = { 536, 937},
[536] = { 537, 937},
[537] = { 538, 937},
[538] = { 539, 937},
[539] = { 540, 937},
[540] = { 541, 937}
}
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
 return false
end
 
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
 
 
if msgcontains(msg, 'Akatsuki') then
    if getPlayerVocation(cid) ~= config then
        if getPlayerStorageValue(cid, 89745) == -1 then
            if getPlayerLevel(cid) >= level then
                selfSay('Tem certeza de que quer se juntar a Akatsuki?.', cid)
                talkState[talkUser] = 1
            else
                selfSay('Você nem sabe o nível que é pra entrar na Anbu, suma da minha frente seu idiota.', cid)
            end
        else
            selfSay('Você já faz parte Da Akatsuki!', cid)
        end
    else
        selfSay('Você faz parte dos Anbu!', cid)
    end
end
 
if talkState[talkUser] == 1 and msgcontains(msg, 'yes') then
    selfSay('Para provar a sua lealdade, você tem que trazer '..quantidade..' {coraçao}.', cid)
    talkState[talkUser] = 2
end
 
if talkState[talkUser] == 2 and msgcontains(msg, 'coraçao') then
    if getPlayerItemCount(cid, 5943) >= 6 then
    local voc = config[getPlayerVocation(cid)]
        doPlayerSetVocation(cid, voc[1])
    local outfit = {lookType = voc[2]}
        doCreatureChangeOutfit(cid, outfit)
        setCreatureMaxHealth(cid, getCreatureMaxHealth(cid)+bonushp)
        setCreatureMaxMana(cid, getCreatureMaxMana(cid)+bonusmp)
        doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
        doPlayerRemoveItem(cid, 5943, 6)
        doCreatureAddMana(cid, getCreatureMaxMana(cid))
        setPlayerStorageValue(cid,89745,6)

        setPlayerStorageValue(cid, 30105, 1)
        doPlayerSetExperienceRate(cid, experience) 
        selfSay('Parabéns agora você faz parte da Akatsuki.', cid)
        talkState[talkUser] = 0
    else
        selfSay('Não adianta me enganar, você não tem '..quantidade..' corações, vai atrás, e só volte com eles.', cid)
    end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

E no script da spell você coloca uma checagem abaixo de function onCastSpell:

if getPlayerStorageValue(cid, 30105) < 1 then
	doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
   return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, 'Apenas membros da Akatsuki podem utilizar este jutsu.') and false
end

Se der problema me avise e passe o script da spell.

Editado por Wakon (veja o histórico de edições)

Postado
  • Autor

vlw 

Wakon 

Mano eu coloquei  o scripte que voce mandou agora faltou adcionar o negosio a spell fui colocar mas fiquei em duvidas de muita coisa entao si poder adcionar akela linha pramin agradeço bastante aki esta o scripte da magia 

local tempo = 60 -- tempo em segundos.
     
local ml = 10 -- quantos ira aumentar o skill de ML
local skillfist = 0 -- quantos ira aumentar o skill de Fist
local skillsword = 18 -- quantos ira aumentar o skill de Sword
local skillaxe = 0 -- quantos ira aumentar o skill de Axe
local skillclub = 18 -- quantos ira aumentar o skill de Club
local skilldistance = 18 -- quantos ira aumentar o skill de Distance
local skillshield = 0 -- quantos ira aumentar o skill de Shield
local health = 30 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 300)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
                  
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    setPlayerStorageValue(cid, 102053,1)
    repeatEff(cid, 56, 120)
    doCreatureSay(cid, "Modo Akatsuki Ativado", TALKTYPE_MONSTER)
else
    doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
endlocal tempo = 60 -- tempo em segundos.
     
local ml = 10 -- quantos ira aumentar o skill de ML
local skillfist = 0 -- quantos ira aumentar o skill de Fist
local skillsword = 18 -- quantos ira aumentar o skill de Sword
local skillaxe = 0 -- quantos ira aumentar o skill de Axe
local skillclub = 18 -- quantos ira aumentar o skill de Club
local skilldistance = 18 -- quantos ira aumentar o skill de Distance
local skillshield = 0 -- quantos ira aumentar o skill de Shield
local health = 30 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 300)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
                  
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    setPlayerStorageValue(cid, 102053,1)
    repeatEff(cid, 56, 120)
    doCreatureSay(cid, "Modo Akatsuki Ativado", TALKTYPE_MONSTER)
else
    doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
end

Postado
Spoiler

local ml = 10 -- quantos ira aumentar o skill de ML
local skillfist = 0 -- quantos ira aumentar o skill de Fist
local skillsword = 18 -- quantos ira aumentar o skill de Sword
local skillaxe = 0 -- quantos ira aumentar o skill de Axe
local skillclub = 18 -- quantos ira aumentar o skill de Club
local skilldistance = 18 -- quantos ira aumentar o skill de Distance
local skillshield = 0 -- quantos ira aumentar o skill de Shield
local health = 30 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 300)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
                  
function onCastSpell(cid, var)
if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    setPlayerStorageValue(cid, 102053,1)
    repeatEff(cid, 56, 120)
    doCreatureSay(cid, "Modo Akatsuki Ativado", TALKTYPE_MONSTER)
else
    doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
endlocal tempo = 60 -- tempo em segundos.
     
local ml = 10 -- quantos ira aumentar o skill de ML
local skillfist = 0 -- quantos ira aumentar o skill de Fist
local skillsword = 18 -- quantos ira aumentar o skill de Sword
local skillaxe = 0 -- quantos ira aumentar o skill de Axe
local skillclub = 18 -- quantos ira aumentar o skill de Club
local skilldistance = 18 -- quantos ira aumentar o skill de Distance
local skillshield = 0 -- quantos ira aumentar o skill de Shield
local health = 30 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
     
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 300)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)
     
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)
                  
function onCastSpell(cid, var)

if getPlayerStorageValue(cid, 30105) < 1 then

     doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)

    return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, 'Apenas membros da Akatsuki podem utilizar este jutsu.') and false

end


if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then
    doCombat(cid, combat, var)
    setPlayerStorageValue(cid, 102053,1)
    repeatEff(cid, 56, 120)
    doCreatureSay(cid, "Modo Akatsuki Ativado", TALKTYPE_MONSTER)
else
    doPlayerSendCancel(cid, "Sorry, you are transformed.")
end
end

 

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