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queria ajuda para restringir alguns conditions para certas vocations nas conditions ML so para druids e sorc e condition MELEE para paladin e knights

 

local conditionSUP,conditionML,conditionMELEE,conditionSPEED,conditionWARLOCK,conditionAMP = {},{},{},{},{},{}
for i=1,300 do
  conditionSUP[i] = createConditionObject(CONDITION_ATTRIBUTES)
  setConditionParam(conditionSUP[i], CONDITION_PARAM_SUBID, 50)
  setConditionParam(conditionSUP[i], CONDITION_PARAM_TICKS, -1)
  setConditionParam(conditionSUP[i], CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 100+i)
  setConditionParam(conditionSUP[i], CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 100+i)
  
  conditionSPEED[i] = createConditionObject(CONDITION_HASTE)
  setConditionParam(conditionSPEED[i], CONDITION_PARAM_SUBID, 51)
  setConditionParam(conditionSPEED[i], CONDITION_PARAM_TICKS, -1)
  setConditionParam(conditionSPEED[i], CONDITION_PARAM_SPEED, 100+i)
  
  conditionWARLOCK[i] = createConditionObject(CONDITION_REGENERATION)
  setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_SUBID, 52) 
  setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_TICKS, -1)
  setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_HEALTHGAIN, i)
  setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_HEALTHTICKS, 2000)
  setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_MANAGAIN, i)
  setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_MANATICKS, 2000)
  conditionML[i] = createConditionObject(CONDITION_ATTRIBUTES)
  setConditionParam(conditionML[i], CONDITION_PARAM_SUBID, 53)
  setConditionParam(conditionML[i], CONDITION_PARAM_TICKS, -1)
  setConditionParam(conditionML[i], CONDITION_PARAM_STAT_MAGICPOINTS, i)
  setConditionParam(conditionML[i], CONDITION_PARAM_SKILL_SHIELD, i)
  conditionMELEE[i] = createConditionObject(CONDITION_ATTRIBUTES)
  setConditionParam(conditionMELEE[i], CONDITION_PARAM_SUBID, 54)
  setConditionParam(conditionMELEE[i], CONDITION_PARAM_TICKS, -1)
  setConditionParam(conditionMELEE[i], CONDITION_PARAM_SKILL_MELEE, i)
  setConditionParam(conditionMELEE[i], CONDITION_PARAM_SKILL_SHIELD, i)
  setConditionParam(conditionMELEE[i], CONDITION_PARAM_SKILL_DISTANCE, i)
end
function getSlotType(n)
  if not n then
  return false
  end
  if n:match('%[(.+)%]') then
  n = n:match('%[(.+)%]')
  if n == '?' then
  return 0,n
  else
  return n:match('(.-)%.([+-])(%d+)%%')
  end
  else
  return false
  end
end
local function loadSet(cid)
  local t = {}
  for slot=1,9 do
  t[slot] = ''
  local s = getPlayerSlotItem(cid,slot).uid
  if s ~= 0 then
  t[slot] = Item(s):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION)
  end
  end
  return t
end
function chk(cid,f)
  if not isPlayer(cid) then return false end
  local t = loadSet(cid)
  for i=1,#f do
  if f[i] ~= t[i] then
  equip(cid,nil,slot)
  break
  end
  end
  addEvent(chk,2000,cid,t)
end
function check_slot(aab, i)
  if i == 5 or i == 6 then
  if isWeapon(aab) or isShield(aab) or isBow(aab) then
  return true
  end
  else
  return true
  end
return false
end
function equip(cid,item,slot)
  local t = {}
  if item then
  local mm,sinal,qto = getSlotType(Item(item.uid):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION))
  t[mm] = tonumber(qto)
  end
  for i=1,9 do
  if i ~= slot then
  if getPlayerSlotItem(cid,i).itemid ~= 0 then
  local aab = getPlayerSlotItem(cid,i).uid
  if aab and check_slot(aab,i) then
  for _ in Item(aab):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION):gmatch('(%[.-%])') do
  local mm,sinal,qto2 = getSlotType(_)
  if mm then
  if not t[mm] then
  t[mm] = 0
  end
  t[mm] = t[mm]+tonumber(qto2)
  t[mm] = t[mm] > 300 and 300 or t[mm]
  end
  end
  end
  end
  end
  end
  local fu = 0
  local ca = {}
  local s = ''
  for sl,n in pairs(t) do
  fu = fu+1
  s = s..''..n..'% more of '..sl..'\n'
  if sl == 'supreme' then
  doAddCondition(cid,conditionSUP[tonumber(n)])
  ca[50] = 1
  elseif sl == 'speedy' then
  doAddCondition(cid,conditionSPEED[tonumber(n)])
  ca[51] = 1
  elseif sl == 'warlock' then
  doAddCondition(cid,conditionWARLOCK[tonumber(n)])
  ca[52] = 1
  elseif sl == 'magically' then
  doAddCondition(cid,conditionML[tonumber(n)])
  ca[53] = 1
  elseif sl == 'blessed' then
  doAddCondition(cid,conditionMELEE[tonumber(n)])
  ca[54] = 1
  end
  end
  if fu > 0 then
  for i=50,54 do
  if not ca[i] then
  doRemoveCondition(cid,CONDITION_ATTRIBUTES,i)
  doRemoveCondition(cid,CONDITION_REGENERATION,i)
  doRemoveCondition(cid,CONDITION_HASTE,i)
  end
  end
  else
  for i=50,54 do
  doRemoveCondition(cid,CONDITION_ATTRIBUTES,i)
  doRemoveCondition(cid,CONDITION_REGENERATION,i)
  doRemoveCondition(cid,CONDITION_HASTE,i)
  end
  end
  return true
end
function onLogin(creature)
  local cid = creature:getId()
  equip(cid,nil,slot)
  addEvent(chk,2000,cid,loadSet(cid))
  return true
end


 

 

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