Postado Junho 23, 2016 9 anos queria ajuda para restringir alguns conditions para certas vocations nas conditions ML so para druids e sorc e condition MELEE para paladin e knights local conditionSUP,conditionML,conditionMELEE,conditionSPEED,conditionWARLOCK,conditionAMP = {},{},{},{},{},{} for i=1,300 do conditionSUP[i] = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionSUP[i], CONDITION_PARAM_SUBID, 50) setConditionParam(conditionSUP[i], CONDITION_PARAM_TICKS, -1) setConditionParam(conditionSUP[i], CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 100+i) setConditionParam(conditionSUP[i], CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 100+i) conditionSPEED[i] = createConditionObject(CONDITION_HASTE) setConditionParam(conditionSPEED[i], CONDITION_PARAM_SUBID, 51) setConditionParam(conditionSPEED[i], CONDITION_PARAM_TICKS, -1) setConditionParam(conditionSPEED[i], CONDITION_PARAM_SPEED, 100+i) conditionWARLOCK[i] = createConditionObject(CONDITION_REGENERATION) setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_SUBID, 52) setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_TICKS, -1) setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_HEALTHGAIN, i) setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_HEALTHTICKS, 2000) setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_MANAGAIN, i) setConditionParam(conditionWARLOCK[i], CONDITION_PARAM_MANATICKS, 2000) conditionML[i] = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionML[i], CONDITION_PARAM_SUBID, 53) setConditionParam(conditionML[i], CONDITION_PARAM_TICKS, -1) setConditionParam(conditionML[i], CONDITION_PARAM_STAT_MAGICPOINTS, i) setConditionParam(conditionML[i], CONDITION_PARAM_SKILL_SHIELD, i) conditionMELEE[i] = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(conditionMELEE[i], CONDITION_PARAM_SUBID, 54) setConditionParam(conditionMELEE[i], CONDITION_PARAM_TICKS, -1) setConditionParam(conditionMELEE[i], CONDITION_PARAM_SKILL_MELEE, i) setConditionParam(conditionMELEE[i], CONDITION_PARAM_SKILL_SHIELD, i) setConditionParam(conditionMELEE[i], CONDITION_PARAM_SKILL_DISTANCE, i) end function getSlotType(n) if not n then return false end if n:match('%[(.+)%]') then n = n:match('%[(.+)%]') if n == '?' then return 0,n else return n:match('(.-)%.([+-])(%d+)%%') end else return false end end local function loadSet(cid) local t = {} for slot=1,9 do t[slot] = '' local s = getPlayerSlotItem(cid,slot).uid if s ~= 0 then t[slot] = Item(s):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION) end end return t end function chk(cid,f) if not isPlayer(cid) then return false end local t = loadSet(cid) for i=1,#f do if f[i] ~= t[i] then equip(cid,nil,slot) break end end addEvent(chk,2000,cid,t) end function check_slot(aab, i) if i == 5 or i == 6 then if isWeapon(aab) or isShield(aab) or isBow(aab) then return true end else return true end return false end function equip(cid,item,slot) local t = {} if item then local mm,sinal,qto = getSlotType(Item(item.uid):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION)) t[mm] = tonumber(qto) end for i=1,9 do if i ~= slot then if getPlayerSlotItem(cid,i).itemid ~= 0 then local aab = getPlayerSlotItem(cid,i).uid if aab and check_slot(aab,i) then for _ in Item(aab):getAttribute(ITEM_ATTRIBUTE_DESCRIPTION):gmatch('(%[.-%])') do local mm,sinal,qto2 = getSlotType(_) if mm then if not t[mm] then t[mm] = 0 end t[mm] = t[mm]+tonumber(qto2) t[mm] = t[mm] > 300 and 300 or t[mm] end end end end end end local fu = 0 local ca = {} local s = '' for sl,n in pairs(t) do fu = fu+1 s = s..''..n..'% more of '..sl..'\n' if sl == 'supreme' then doAddCondition(cid,conditionSUP[tonumber(n)]) ca[50] = 1 elseif sl == 'speedy' then doAddCondition(cid,conditionSPEED[tonumber(n)]) ca[51] = 1 elseif sl == 'warlock' then doAddCondition(cid,conditionWARLOCK[tonumber(n)]) ca[52] = 1 elseif sl == 'magically' then doAddCondition(cid,conditionML[tonumber(n)]) ca[53] = 1 elseif sl == 'blessed' then doAddCondition(cid,conditionMELEE[tonumber(n)]) ca[54] = 1 end end if fu > 0 then for i=50,54 do if not ca[i] then doRemoveCondition(cid,CONDITION_ATTRIBUTES,i) doRemoveCondition(cid,CONDITION_REGENERATION,i) doRemoveCondition(cid,CONDITION_HASTE,i) end end else for i=50,54 do doRemoveCondition(cid,CONDITION_ATTRIBUTES,i) doRemoveCondition(cid,CONDITION_REGENERATION,i) doRemoveCondition(cid,CONDITION_HASTE,i) end end return true end function onLogin(creature) local cid = creature:getId() equip(cid,nil,slot) addEvent(chk,2000,cid,loadSet(cid)) return true end
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