Postado Abril 10, 2017 8 anos <?xml version="1.0" encoding="UTF-8"?> <monster name="Kakuzu" nameDescription="Kakuzu" race="blood" experience="0" speed="650" manacost="0"> <health now="9065000" max="9065000"/> <look type="998" head="0" body="94" legs="79" feet="79" corpse="0"/> <targetchange interval="5000" chance="50"/> <strategy attack="90" defense="20"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="65"/> <flag runonhealth="0"/> </flags> <script> </script> <attacks> <attack name="melee" interval="800" min="-550" max="-640"/> <attack name="manadrain" interval="1000" chance="10" range="7" min="-760" max="-815"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="Katon Dragon Furie" interval="2000" chance="100" radius="4" target="1" min="-14340" max="-5600"> </attack> <attack name="Doton Dragon Furie" interval="2200" chance="100" target="1" min="-14440" max="-5100"> </attack> </attacks> <defenses armor="80" defense="80"> <defense name="healing" interval="4000" chance="40" min="300" max="300"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="40" speedchange="600" duration="4000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element physicalPercent="20"/> <element icePercent="10"/> <element holyPercent="-15"/> <element deathPercent="35"/> </elements> <immunities> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence=".." yell="1"/> </voices> <loot> </loot> </monster> queria que ele esse monsters colocasse outros monstros (invocar outros) O rei de seu proprio destino é aquele que luta pela gloria do amanhã! Discord : ZoR#9373
Postado Abril 11, 2017 8 anos Solução <?xml version="1.0" encoding="UTF-8"?> <monster name="Kakuzu" nameDescription="Kakuzu" race="blood" experience="0" speed="650" manacost="0"> <health now="9065000" max="9065000"/> <look type="998" head="0" body="94" legs="79" feet="79" corpse="0"/> <targetchange interval="5000" chance="50"/> <strategy attack="90" defense="20"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="1"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="65"/> <flag runonhealth="0"/> </flags> <script> </script> <attacks> <attack name="melee" interval="800" min="-550" max="-640"/> <attack name="manadrain" interval="1000" chance="10" range="7" min="-760" max="-815"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="Katon Dragon Furie" interval="2000" chance="100" radius="4" target="1" min="-14340" max="-5600"> </attack> <attack name="Doton Dragon Furie" interval="2200" chance="100" target="1" min="-14440" max="-5100"> </attack> </attacks> <defenses armor="80" defense="80"> <defense name="healing" interval="4000" chance="40" min="300" max="300"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="4000" chance="40" speedchange="600" duration="4000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element physicalPercent="20"/> <element icePercent="10"/> <element holyPercent="-15"/> <element deathPercent="35"/> </elements> <!--------> <summons maxSummons="4"> <summon name="demon" interval="1000" chance="10" max="4"/> </summons> <!-------> <immunities> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence=".." yell="1"/> </voices> <loot> </loot> </monster> Na tag 'summons', onde está demarcado: Maxsummons - quantidade maxima do mosntro que ele vai summonar. Name: nome do mosntro que será summonado. Interval: Intervalo de tempo em que os monstros são summonados. Chance: A chance do monstro possivelmente summonar. Max: Maximo do mosntro denominado na area 'Name' que será summonado.
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