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Bom dia,

 

Não sou bom em LUA, mas tentei de tudo para adicionar uma storage de tempo no script de !frags que tenho, para que o pessoal não fique usando sem parar o comando, porem não consegui de forma alguma ( talvez pq eu seja péssimo kk ). Alguem poderia me ajudar a implementar uma storage no script, que quando o player usasse o comando !frags, ele só poderia usar novamente em 1 minuto?

 

o meu !frags é esse =

 

local config = {
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')),
advancedFragList = getBooleanFromString(getConfigValue('advancedFragList'))
}
function onSay(cid, words, param, channel)
if(not config.useFragHandler) then
return FALSE
end
local time = os.time()
local times = {today = (time - 86400), week = (time - (7 * 86400))}
local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
if(result:getID() ~= -1) then
repeat
local content = {
name = result:getDataString("name"),
level = result:getDataInt("level"),
date = result:getDataInt("date")
}
if(content.date > times.today) then
table.insert(contents.day, content)
elseif(content.date > times.week) then
table.insert(contents.week, content)
else
table.insert(contents.month, content)
end
until not result:next()
result:free()
end
local size = {
day = table.maxn(contents.day),
week = table.maxn(contents.week),
month = table.maxn(contents.month)
}
if(config.advancedFragList) then
local result = "Frags gained today: " .. size.day .. "."
if(size.day > 0) then
for _, content in ipairs(contents.day) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end
result = result .. "\n"
end
result = result .. "\nFrags gained this week: " .. (size.day + size.week) .. "."
if(size.week > 0) then
for _, content in ipairs(contents.week) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end
result = result .. "\n"
end
result = result .. "\nFrags gained this month: " .. (size.day + size.week + size.month) .. "."
if(size.month > 0) then
for _, content in ipairs(contents.month) do
result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
end
result = result .. "\n"
end
local skullEnd = getPlayerSkullEnd(cid)
if(skullEnd > 0) then
result = result .. "\nYour " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd)
end
doPlayerPopupFYI(cid, result)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You currently have " .. size.day .. " frags today, " .. (size.day + size.week) .. " this week and " .. (size.day + size.week + size.month) .. " this month.")
if(size.day > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Last frag at " .. os.date("%d %B %Y %X", contents.day[1].date) .. " on level " .. contents.day[1].level .. " (" .. contents.day[1].name .. ").")
end
local skullEnd = getPlayerSkullEnd(cid)
if(skullEnd > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd))
end
end
return TRUE
end

desde já, muito obrigado.

Resolvido por jeremias

Ir para solução
Postado
  • Solução

Olá, acho que esse script ira resolver seu problema, apague esse ai e cole este no lugar.

---Script adaptado por Shazam // Tibiaking

local config = {
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')),
	advancedFragList = getBooleanFromString(getConfigValue('advancedFragList'))
}

local tempo = 60 -- Tempo em segundos para usar o comando novamente.
local storage = 5839 -- Storage 

function onSay(cid, words, param, channel)

if exhaustion.check(cid, storage) then
doPlayerSendTextMessage(cid, 19, "Aguarde " .. exhaustion.get(cid, storage) .. " para usar o comando novamente!")
return false

end

	if(not config.useFragHandler) then
		return false
	end

	local time = os.time()
	local times = {today = (time - 86400), week = (time - (7 * 86400))}

	local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
	if(result:getID() ~= -1) then
		repeat
			local content = {
				name = result:getDataString("name"),
				level = result:getDataInt("level"),
				date = result:getDataInt("date")
			}
			if(content.date > times.today) then
				table.insert(contents.day, content)
			elseif(content.date > times.week) then
				table.insert(contents.week, content)
			else
				table.insert(contents.month, content)
			end
		until not result:next()
		result:free()
	end

	local size = {
		day = table.maxn(contents.day),
		week = table.maxn(contents.week),
		month = table.maxn(contents.month)
	}
	if(config.advancedFragList) then
		local result = "Frags gained today: " .. size.day .. "."
		if(size.day > 0) then
			for _, content in ipairs(contents.day) do
				result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
			end

			result = result .. "\n"
		end

		result = result .. "\nFrags gained this week: " .. (size.day + size.week) .. "."
		if(size.week > 0) then
			for _, content in ipairs(contents.week) do
				result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
			end

			result = result .. "\n"
		end

		result = result .. "\nFrags gained this month: " .. (size.day + size.week + size.month) .. "."
		if(size.month > 0) then
			for _, content in ipairs(contents.month) do
				result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
			end

			result = result .. "\n"
		end

		local skullEnd = getPlayerSkullEnd(cid)
		if(skullEnd > 0) then
			result = result .. "\nYour " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd)
		end

		doPlayerPopupFYI(cid, result)
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You currently have " .. size.day .. " frags today, " .. (size.day + size.week) .. " this week and " .. (size.day + size.week + size.month) .. " this month.")
		if(size.day > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Last frag at " .. os.date("%d %B %Y %X", contents.day[1].date) .. " on level " .. contents.day[1].level .. " (" .. contents.day[1].name .. ").")
		end

		local skullEnd = getPlayerSkullEnd(cid)
		if(skullEnd > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd))
		end
	end
	
	exhaustion.set(cid, storage, tempo)

	return true
end

 

Editado por jeremias (veja o histórico de edições)

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