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TK Destaques 2023:
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local ITEM_RUM_FLASK = 5553 local TYPE_EMPTY = 0 local TYPE_WATER = 1 local TYPE_BLOOD = 2 local TYPE_BEER = 3 local TYPE_SLIME = 4 local TYPE_LEMONADE = 5 local TYPE_MILK = 6 local TYPE_MANA_FLUID = 7 local TYPE_LIFE_FLUID = 10 local TYPE_OIL = 11 local TYPE_URINE = 13 local TYPE_COCONUT_MILK = 14 local TYPE_WINE = 15 local TYPE_MUD = 19 local TYPE_FRUIT_JUICE = 21 local TYPE_LAVA = 26 local TYPE_RUM = 27 local TYPE_SWAMP = 28 local TYPE_TEA = 35 local oilLamps = {[2046] = 2044} local casks = {[1771] = TYPE_WATER, [1772] = TYPE_BEER, [1773] = TYPE_WINE} local alcoholDrinks = {TYPE_BEER, TYPE_WINE, TYPE_RUM} local poisonDrinks = {TYPE_SLIME, TYPE_SWAMP} local drunk = createConditionObject(CONDITION_DRUNK) setConditionParam(drunk, CONDITION_PARAM_TICKS, 60000) local poison = createConditionObject(CONDITION_POISON) setConditionParam(poison, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added setConditionParam(poison, CONDITION_PARAM_MINVALUE, -50) -- Minimum damage the condition can do at total setConditionParam(poison, CONDITION_PARAM_MAXVALUE, -120) -- Maximum damage setConditionParam(poison, CONDITION_PARAM_STARTVALUE, -5) -- The damage the condition will do on the first hit setConditionParam(poison, CONDITION_PARAM_TICKINTERVAL, 4000) -- Delay between damages setConditionParam(poison, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value) local burn = createConditionObject(CONDITION_FIRE) setConditionParam(burn, CONDITION_PARAM_DELAYED, true) -- Condition will delay the first damage from when it's added setConditionParam(burn, CONDITION_PARAM_MINVALUE, -70) -- Minimum damage the condition can do at total setConditionParam(burn, CONDITION_PARAM_MAXVALUE, -150) -- Maximum damage setConditionParam(burn, CONDITION_PARAM_STARTVALUE, -10) -- The damage the condition will do on the first hit setConditionParam(burn, CONDITION_PARAM_TICKINTERVAL, 10000) -- Delay between damages setConditionParam(burn, CONDITION_PARAM_FORCEUPDATE, true) -- Re-update condition when adding it(ie. min/max value) function onUse(cid, item, fromPosition, itemEx, toPosition) if(doComparePositions(getCreaturePosition(cid), toPosition))then itemEx.uid = cid end if(itemEx.uid == cid) then if(item.type == TYPE_EMPTY) then doPlayerSendCancel(cid, "It is empty.") return true end if(item.type == TYPE_MANA_FLUID) then if(not doPlayerAddMana(itemEx.uid, math.random(70, 140))) then return false end doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER_SAY) doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE) elseif(item.type == TYPE_LIFE_FLUID) then if(not doCreatureAddHealth(itemEx.uid, math.random(80, 160))) then return false end doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER_SAY) doSendMagicEffect(toPosition, CONST_ME_MAGIC_BLUE) elseif(isInArray(alcoholDrinks, item.type)) then if(not doTargetCombatCondition(0, cid, drunk, CONST_ME_NONE)) then return false end doCreatureSay(cid, "Aaah...", TALKTYPE_MONSTER_SAY) elseif(isInArray(poisonDrinks, item.type)) then if(not doTargetCombatCondition(0, cid, poison, CONST_ME_NONE)) then return false end doCreatureSay(cid, "Urgh!", TALKTYPE_MONSTER_SAY) elseif(item.type == TYPE_LAVA) then if(not doTargetCombatCondition(0, cid, burn, CONST_ME_NONE)) then return false end doCreatureSay(cid, "Urgh!", TALKTYPE_MONSTER_SAY) else doCreatureSay(cid, "Gulp.", TALKTYPE_MONSTER_SAY) end doChangeTypeItem(item.uid, TYPE_EMPTY) return true end if(not isCreature(itemEx.uid)) then if(item.type == TYPE_EMPTY) then if(isItemFluidContainer(itemEx.itemid) and itemEx.type ~= TYPE_EMPTY) then doChangeTypeItem(item.uid, itemEx.type) doChangeTypeItem(itemEx.uid, TYPE_EMPTY) return true end local tmp = casks[itemEx.itemid] if(tmp == nil) then tmp = getFluidSourceType(itemEx.itemid) end if(tmp) then doChangeTypeItem(item.uid, tmp) return true end doPlayerSendCancel(cid, "It is empty.") return true end local tmp = oilLamps[itemEx.itemid] if(item.type == TYPE_OIL and tmp ~= nil) then doTransformItem(itemEx.uid, tmp) doChangeTypeItem(item.uid, TYPE_NONE) return true end if(isItemFluidContainer(itemEx.itemid) and itemEx.type == TYPE_EMPTY) then doChangeTypeItem(itemEx.uid, itemEx.type) doChangeTypeItem(item.uid, TYPE_EMPTY) return true end if(hasProperty(itemEx.uid, CONST_PROP_BLOCKSOLID)) then return false end end if(item.type == TYPE_EMPTY) then doPlayerSendCancel(cid, "It is empty.") return true end doDecayItem(doCreateItem(POOL, item.type, toPosition)) doChangeTypeItem(item.uid, TYPE_EMPTY) return true end Quero alterar este código para que drope os vials automaticamente assim que utilizados.. alguem da uma força?
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Por rodrigo7070 · Postado
mano manos é como eu compilo um cliente com bot pra esse servidor
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TibiaKing
Open Tibia Server
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