Postado Junho 21, 2021 3 anos .Qual servidor ou website você utiliza como base? Qual o motivo deste tópico? Tenho um Script de Boost de exp e loot diário por monstro aleatório, o erro é que o monstro não é trocado, só muda quando reinicia o sv e executa a funcao startup, queria que o script tbm fizesse que o monstro fosse alterado junto com o dia Está surgindo algum erro? Se sim coloque-o aqui. Citar Você tem o código disponível? Se tiver publique-o aqui: Mostrar conteúdo oculto local monsterPosition = {x = 32369, y = 32239, z = 7} local lootBoostPosition = {x = 32369, y = 32240, z = 7} local expBoostPosition = {x = 32369, y = 32239, z = 7} local BOOST_SYSTEM_MONSTER_NAME_STORAGE = 12380 local BOOST_SYSTEM_LOOT_BONUS_STORAGE = 12381 local BOOST_SYSTEM_EXP_BONUS_STORAGE = 12382 string.upperAllFirst = string.upperAllFirst or function (str) return string.gsub(' ' .. str, '%W%l', string.upper):sub(2) end local days = { ["Sunday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Domingo ["Monday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Segunda-feira ["Tuesday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Terça-feira ["Wednesday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Quarta-feira ["Thursday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Quinta-feira ["Friday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Sexta-feira ["Saturday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"} -- Sábado } function onStartup() local monsters = days[os.date("%A")] if not monsters then return true end local func = db.query or db.executeQuery local monster = monsters[math.random(1, #monsters)] print(monster) doSetStorage(BOOST_SYSTEM_MONSTER_NAME_STORAGE, monster:lower()) doSetStorage(BOOST_SYSTEM_LOOT_BONUS_STORAGE, math.random(30, 50)) doSetStorage(BOOST_SYSTEM_EXP_BONUS_STORAGE, math.random(30, 50)) doCreateMonster(monster, monsterPosition, false, true) func("INSERT INTO monster_boost (monster, loot, exp) VALUES ('"..monster.."', '"..getStorage(BOOST_SYSTEM_LOOT_BONUS_STORAGE).."', '"..getStorage(BOOST_SYSTEM_EXP_BONUS_STORAGE).."')") return true end function onThink() local monsterName = getStorage(BOOST_SYSTEM_MONSTER_NAME_STORAGE) if monsterName == EMPTY_STORAGE then return true end local creature = getTopCreature(monsterPosition) if not creature or creature.uid == 0 then doCreateMonster(monsterName, monsterPosition, false, true) elseif getCreatureName(creature.uid):lower() ~= monsterName then doRemoveCreature(creature.uid) doCreateMonster(monsterName, monsterPosition, false, true) end --doSendAnimatedText(monsterPosition, string.upperAllFirst(monsterName), COLOR_LIGHTBLUE) doSendAnimatedText(lootBoostPosition, "Loot +" .. getStorage(BOOST_SYSTEM_LOOT_BONUS_STORAGE) .. "%", 194) doSendAnimatedText(expBoostPosition, "Exp +" .. getStorage(BOOST_SYSTEM_EXP_BONUS_STORAGE) .. "%", 194) return true end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. Editado Junho 21, 2021 3 anos por Shoguns por o script em spoiler (veja o histórico de edições)
Postado Junho 23, 2021 3 anos Em 21/06/2021 em 01:01, Shoguns disse: .Qual servidor ou website você utiliza como base? Qual o motivo deste tópico? Tenho um Script de Boost de exp e loot diário por monstro aleatório, o erro é que o monstro não é trocado, só muda quando reinicia o sv e executa a funcao startup, queria que o script tbm fizesse que o monstro fosse alterado junto com o dia Está surgindo algum erro? Se sim coloque-o aqui. Você tem o código disponível? Se tiver publique-o aqui: Mostrar conteúdo oculto Mostrar conteúdo oculto local monsterPosition = {x = 32369, y = 32239, z = 7} local lootBoostPosition = {x = 32369, y = 32240, z = 7} local expBoostPosition = {x = 32369, y = 32239, z = 7} local BOOST_SYSTEM_MONSTER_NAME_STORAGE = 12380 local BOOST_SYSTEM_LOOT_BONUS_STORAGE = 12381 local BOOST_SYSTEM_EXP_BONUS_STORAGE = 12382 string.upperAllFirst = string.upperAllFirst or function (str) return string.gsub(' ' .. str, '%W%l', string.upper):sub(2) end local days = { ["Sunday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Domingo ["Monday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Segunda-feira ["Tuesday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Terça-feira ["Wednesday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Quarta-feira ["Thursday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Quinta-feira ["Friday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"}, -- Sexta-feira ["Saturday"] = {"Dawnfire Asura", "Draken Abomination", "Behemoth", "Midnight Asura", "Serpent Spawn", "Medusa", "Draken Elite", "Skeleton Elite Warrior", "Hellhound", "Undead Dragon", "Ghastly Dragon", "Grim Reaper", "Demon", "Dragon Lord", "Hydra", "Frost Dragon", "Fury", "Warlock"} -- Sábado } function onStartup() local monsters = days[os.date("%A")] if not monsters then return true end local func = db.query or db.executeQuery local monster = monsters[math.random(1, #monsters)] print(monster) doSetStorage(BOOST_SYSTEM_MONSTER_NAME_STORAGE, monster:lower()) doSetStorage(BOOST_SYSTEM_LOOT_BONUS_STORAGE, math.random(30, 50)) doSetStorage(BOOST_SYSTEM_EXP_BONUS_STORAGE, math.random(30, 50)) doCreateMonster(monster, monsterPosition, false, true) func("INSERT INTO monster_boost (monster, loot, exp) VALUES ('"..monster.."', '"..getStorage(BOOST_SYSTEM_LOOT_BONUS_STORAGE).."', '"..getStorage(BOOST_SYSTEM_EXP_BONUS_STORAGE).."')") return true end function onThink() local monsterName = getStorage(BOOST_SYSTEM_MONSTER_NAME_STORAGE) if monsterName == EMPTY_STORAGE then return true end local creature = getTopCreature(monsterPosition) if not creature or creature.uid == 0 then doCreateMonster(monsterName, monsterPosition, false, true) elseif getCreatureName(creature.uid):lower() ~= monsterName then doRemoveCreature(creature.uid) doCreateMonster(monsterName, monsterPosition, false, true) end --doSendAnimatedText(monsterPosition, string.upperAllFirst(monsterName), COLOR_LIGHTBLUE) doSendAnimatedText(lootBoostPosition, "Loot +" .. getStorage(BOOST_SYSTEM_LOOT_BONUS_STORAGE) .. "%", 194) doSendAnimatedText(expBoostPosition, "Exp +" .. getStorage(BOOST_SYSTEM_EXP_BONUS_STORAGE) .. "%", 194) return true end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. eu acho que o server precisa ser reiniciado pra ele Atualizar um Novo Monstro
Postado Junho 23, 2021 3 anos Autor Em 23/06/2021 em 15:35, diegokenshin disse: eu acho que o server precisa ser reiniciado pra ele Atualizar um Novo Monstro Sim. foi oq eu falei acima, quero que o script atualize o monstro assim que mudar o dia
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