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[Spell] Kirisake Benihime Para Bleach


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Essa spell é para urahara (Obs: os efeitos estão configurados para o client do bleach a.f v6)

Spell\/:

Em Spells.xml

<instant name="Kirisake Benihime" words="Kirisake Benihime" lvl="180" mana="2400" prem="0" range="10" needtarget="1" blockwalls="1" needweapon="0" exhaustion="1000" needlearn="0" event="script" value="kirisake benihime.lua">

<vocation id="Coloque o id da vocation urahara aki">

</vocation></instant>

kirisake benihime.lua \/

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat6 = createCombatObject()

setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat6, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat7 = createCombatObject()

setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat7, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat8 = createCombatObject()

setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat8, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat9 = createCombatObject()

setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat9, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat10 = createCombatObject()

setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat10, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat11 = createCombatObject()

setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat11, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat12 = createCombatObject()

setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat12, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local combat13 = createCombatObject()

setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat13, COMBAT_PARAM_EFFECT, 8)

setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 29)

setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0)

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

local function onCastSpelln4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

local function onCastSpell6(parameters)

doCombat(parameters.cid, parameters.combat6, parameters.var)

end

local function onCastSpell7(parameters)

doCombat(parameters.cid, parameters.combat7, parameters.var)

end

local function onCastSpell8(parameters)

doCombat(parameters.cid, parameters.combat8, parameters.var)

end

local function onCastSpell9(parameters)

doCombat(parameters.cid, parameters.combat9, parameters.var)

end

local function onCastSpell10(parameters)

doCombat(parameters.cid, parameters.combat10, parameters.var)

end

local function onCastSpell11(parameters)

doCombat(parameters.cid, parameters.combat11, parameters.var)

end

local function onCastSpell12(parameters)

doCombat(parameters.cid, parameters.combat12, parameters.var)

end

local function onCastSpell13(parameters)

doCombat(parameters.cid, parameters.combat13, parameters.var)

end

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 ,

combat6 = combat6 , combat7 = combat7 , combat8 = combat8 , combat9 = combat9 , combat10 = combat10 , combat11 = combat11 , combat12 =

combat12 , combat13 = combat13 }

if(variantToNumber(var) ~= 7) then

addEvent(onCastSpell1, 0, parameters)

addEvent(onCastSpell2, 500, parameters)

addEvent(onCastSpell3, 1000, parameters)

addEvent(onCastSpell4, 1500, parameters)

addEvent(onCastSpell5, 2000, parameters)

addEvent(onCastSpell6, 2500, parameters)

addEvent(onCastSpell7, 3000, parameters)

addEvent(onCastSpell8, 3500, parameters)

addEvent(onCastSpell9, 4000, parameters)

addEvent(onCastSpell10, 4500, parameters)

addEvent(onCastSpell11, 5000, parameters)

addEvent(onCastSpell12, 5500, parameters)

addEvent(onCastSpell13, 6000, parameters)

return true

end

end

Ae ajudei? Rep+ :D
 

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