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[Resolvido] [Pedido] Pescar Mob LvL 20k


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Tipo Assim Galera Meu Ot Tem 1 Systema Unico De Pescar Monstros Edited Tipo Tem Essa LVL 1K Vc Comessa A pescar Quaras Ate o 4k 5k Vc Jah Comessa A Pescar Sea Serpent Oceanus e Wyrm Aew Tipo Eu Queria Por Para Pescar 20k Satan Se Auguem Tiver Esse Script Ou Saiba Ajudar Eu Garanto Meu Rep + Segue o Exemplo Há Baixo

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[local config = {

waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625},

}

local ctfArena = {

frompos = {x=659, y=483, z=7},

topos = {x=769, y=569, z=7},

}

local warArena = {

frompos = {x=638, y=711, z=7},

topos = {x=751, y=780, z=7},

}

function onUse(cid, item, fromPosition, itemEx, toPosition)

local pos = getCreaturePosition(cid)

local fishSkill = getPlayerSkill(cid, SKILL_FISHING)

local maxChance2 = 400 - fishSkill

local maxChance = 200 - fishSkill

local minChance = 1

local chance = math.random(minChance,maxChance)

if isInArea(getPlayerPosition(cid), ctfArena.frompos, ctfArena.topos) or isInArea(getPlayerPosition(cid), warArena.frompos, warArena.topos) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you cannot fish in the arena.")

return true

end

if isInArray(config.waterIds, itemEx.itemid) then

if getTilePzInfo(pos) == false then

if getPlayerItemCount(cid, ITEM_WORM) > 0 or item.itemid == 10223 then

if math.random(1, (100 + fishSkill / 10)) < fishSkill then

if (item.itemid ~= 10223) then

doPlayerRemoveItem(cid, ITEM_WORM, 1)

end

doPlayerAddSkillTry(cid, SKILL_FISHING, 1)

doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)

--summon smallboss--

if getPlayerLevel(cid) >= 500 and chance == 1 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Quara Hydromancer", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Hydromancer!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Quara Hydromancer!")

end

if getPlayerLevel(cid) >= 500 and chance == 2 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Quara Constrictor", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Constrictor!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Quara Constrictor!")

end

--summon mediumboss--

if getPlayerLevel(cid) >= 1500 and chance == 3 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Quara Mantassin", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Mantassin!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Quara Mantassin!")

end

if getPlayerLevel(cid) >= 1500 and chance == 4 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Quara Pincher", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Pincher!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Quara Pincher!")

end

--summon mediumboss--

if getPlayerLevel(cid) >= 3000 and chance == 5 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Quara Predator", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Predator!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Quara Predator!")

end

if getPlayerLevel(cid) >= 3000 and chance == 6 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Serpent Spawn", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Serpent Spawn!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Serpent Spawn!")

end

--summon hardboss--

if getPlayerLevel(cid) >= 5000 and chance == 7 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Wyrm", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Wyrm!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Wyrm!")

end

if getPlayerLevel(cid) >= 5000 and chance == 8 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Sea Serpent", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Sea Serpent!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Sea Serpent!")

end

if getPlayerLevel(cid) >= 5000 and fishSkill > 100 and math.random(1,maxChance2) == 10 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Oceanus", pos, false)

doPlayerSendChannelMessage(cid, false, ''..getPlayerName(cid)..' has angered the Titan Goddess of Water, Oceanus!',TALKTYPE_CHANNEL_W,10)

end

else

doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)

end

else

doPlayerSendCancel(cid, "You do not have any worms.")

end

else

doPlayerSendCancel(cid, "You may not fish from a protection zone.")

end

else

doPlayerSendCancel(cid, "Cast into open water.")

end

return true

end

Mob Que Eu Quero Que Pesque Com 130 De Fishing e LVL 20K E ESSE !

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<?xml version="1.0"?>

<monster name="Satan" nameDescription="the adversary" experience="150000000" speed="420" race="Fire">

<health now="1500000" max="1500000"/>

<look type="248" corpse="7091"/>

<strategy attack="720" defense="450"/>

<targetchange speed="5420" chance="10"/>

<flags>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag hostile="1"/>

<flag attackable="1"/>

<flag pushable="0"/>

<flag staticattack="1"/>

<flag targetdistance="1"/>

<flag skull="5" />

</flags>

<attacks>

<attack name="ice" interval="1000" chance="100" min="-50000" max="-100000" range="6">

<attribute key="areaEffect" value="energyarea"/>

<attribute key="shootEffect" value="etherealspear"/>

</attack>

<attack name="death" interval="1500" chance="95" min="-20000" max="-45000" radius="6" target="0">

<attribute key="areaEffect" value="mortarea"/>

<attribute key="shootEffect" value="spear"/>

</attack>

</attacks>

<defenses defense="45" armor="10">

<defense name="healing" interval="1000" chance="95" min="175666" max="245000">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

</defenses>

<immunities>

<immunity name="lifedrain"/>

<immunity name="outfit"/>

<immunity name="paralyze"/>

<immunity name="invisible"/>

<immunity name="drown"/>

<immunity name="drunk"/>

</immunities>

<voices speed="2200" chance="50">

<voice sentence="I will taste your FLESH!" yell="1"/>

<voice sentence="You will be frozen by man's sin!" yell="1"/>

</voices>

<loot>

<item id="6536" countmax="1" chance="100"/> <!--tear of satan-->

<item id="7443" countmax="1" chance="3000"/> <!--soul potion-->

<item id="9971" countmax="25" chance="5000"/> <!--gold bars-->

<item id="4441" countmax="1" chance="2000"/> <!--trial manashield ring-->

<item id="8306" countmax="1" chance="5000"/> <!--upgrade crystal-->

<item id="4567" countmax="1" chance="5000"/> <!--upgrade crystal-->

<item id="4455" countmax="1" chance="5000"/> <!--upgrade crystal-->

</loot>

</monster>

Agradesse Quem Ajudar !

Editado por raell5 (veja o histórico de edições)
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Bem, é facil configurar, vou lhe ensinar !

Bote isso no seu fishing.lua (deve estár em tool na pasta dos actions) :

local config = {

    waters = {4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825},

    fishable = {4608, 4609, 4610, 4611, 4612, 4613, 7236},

    spawning = {4614, 4615, 4616, 4617, 4618, 4619},

    holes = {7236},


    corpses = {

        -- [corpse] = {[aid] = { {itemid, countmax, chance} }}

        [10499] = {

            [101] = {

                {2226, 1, 16000}, --fish bone

                {2238, 1, 15000}, --leather boots

                {2148, 1, 15000}, --gold coin

                {2376, 1, 14000}, --sword

                {2152, 1, 13000}, --platinum

                {7589, 1, 13000}, --strong mana potion

                {7588, 1, 13000}, --strong health potion

                {2168, 1, 11500}, --life ring

                {2167, 1, 15000}, --energy ring

                {9810, 1, 9500}, --rusty armor

                {9813, 1, 9500}, --rusty legs

                {7632, 1, 8600}, --giant shimmering pearl

                {7633, 1, 8600}, --giant shimmering pearl

                {7158, 1, 3100}, --rainbow trout

                {7159, 1, 3100}, --green perch

                {2146, 1, 11500}, --small sapphire

                {2149, 2, 11500}, --small emerald

                {10220, 1, 1500} --leviathan's amulet

            },

            [102] = {

                {2226, 1, 16000}, --fish bone

                {2238, 1, 15000}, --leather boots

                {2148, 1, 15000}, --gold coin

                {2376, 1, 14000}, --sword

                {2152, 1, 14000}, --platinum

                {7589, 1, 14000}, --strong mana potion

                {7588, 1, 14000}, --strong health potion

                {2168, 1, 15500}, --life ring

                {2167, 1, 16000}, --energy ring

                {9810, 1, 11500}, --rusty armor

                {9813, 1, 11500}, --rusty legs

                {7632, 1, 9600}, --giant shimmering pearl

                {7633, 1, 9600}, --giant shimmering pearl

                {7158, 1, 5100}, --rainbow trout

                {7159, 1, 5100}, --green perch

                {2146, 1, 13500}, --small sapphire

                {2149, 2, 13500}, --small emerald

                {10220, 1, 2500} --leviathan's amulet

            }

        }

    },

    checkCorpseOwner = getConfigValue("checkCorpseOwner"),

    rateLoot = getConfigValue("rateLoot"),


    summons = {

        -- {skill, name, chance, bossName, bossChance}

    },

    rateSpawn = getConfigValue("rateSpawn"),


    baitFailRemoveChance = 10,

    allowFromPz = false,

    useBait = true,

    baitCount = 1,

    fishes = 1

}


config.checkCorpseOwner = getBooleanFromString(config.checkCorpseOwner)


function onUse(cid, item, fromPosition, itemEx, toPosition)

    if(isInArray(config.waters, itemEx.itemid)) then

        if(isInArray(config.spawning, itemEx.itemid)) then

            doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)

        end


        doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)

        return true

    end


    local corpse = config.corpses[itemEx.itemid]

    if(corpse ~= nil and corpse ~= 0) then

        corpse = corpse[itemEx.actionid]

        if(corpse ~= nil and corpse ~= 0) then

            if(config.checkCorpseOwner and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then

                local owner = getItemAttribute(itemEx.uid, "corpseowner")

                if(owner ~= 0 and owner ~= nil and owner ~= getPlayerGUID(cid)) then

                    doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUARENOTTHEOWNER)

                    return true

                end

            end


            local chance, items, default, max = math.random(0, 100000) / config.rateLoot, {}, {}, 0

            for _, data in ipairs(corpse) do

                if(data[3] >= chance) then

                    local tmp = {data[1], math.random(1, data[2])}

                    table.insert(items, tmp)

                end

                if(data[3] > max) then

                    default = data

                    max = data[3]

                end

            end


            local itemCount = table.maxn(items)

            if(itemCount > 0) then

                local loot = items[math.random(1, itemCount)]

                doPlayerAddItem(cid, loot[1], loot[2])

            else

                doPlayerAddItem(cid, default[1], default[2])

            end


            doTransformItem(itemEx.uid, getItemInfo(itemEx.itemid).decayTo)

            doSendMagicEffect(toPosition, CONST_ME_WATERSPLASH)

            doDecayItem(itemEx.uid)

            return true

        end

    end


    if(not isInArray(config.fishable, itemEx.itemid)) then

        return false

    end


    local position, formula, tries = getThingPosition(cid), getPlayerSkill(cid, SKILL_FISHING) / 200 + 0.85 * math.random(), 0

    config.allowFromPz = config.allowFromPz or not getTileInfo(position).protection

    if(item.itemid ~= ITEM_MECHANICAL_FISHING_ROD) then

        if(config.allowFromPz and (not config.useBait or getPlayerItemCount(cid, ITEM_WORM) >= config.baitCount)) then

            tries = 1

            if(isInArray(config.holes, itemEx.itemid)) then

                if(doPlayerRemoveItem(cid, ITEM_WORM, config.baitCount)) then

                    tries = 2

                    if(formula > 0.83) then

                        doPlayerAddItem(cid, ITEM_RAINBOW_TROUT, config.fishes)

                    elseif(formula > 0.7) then

                        doPlayerAddItem(cid, ITEM_NORTHERN_PIKE, config.fishes)

                    elseif(formula > 0.5) then

                        doPlayerAddItem(cid, ITEM_GREEN_PERCH, config.fishes)

                    else

                        doPlayerAddItem(cid, ITEM_FISH, config.fishes)

                    end

                end

            elseif(formula > 0.7 and doPlayerRemoveItem(cid, ITEM_WORM, config.baitCount)) then

                tries = 2

                if(table.maxn(config.summons) > 0 and getDistanceBetween(position, toPosition) < 2) then

                    local skill, summon = getPlayerLevel(cid), {name = "", chance = 0, bossName = "", bossChance = 0}

                    for _, data in pairs(config.summons) do

                        if(skill >= data[1] and getPlayerSkill(cid, SKILL_FISHING) >= 130) then

                            summon.name = data[2]

                            summon.chance = data[3]

                            summon.bossName = data[4]

                            summon.bossChance = data[5]

                        end

                    end


                    local random = math.random(1, 100000) / config.rateSpawn

                    if(summon.bossName ~= "" and summon.bossChance >= random) then

                        doCreateMonster(summon.bossName, position)

                        tries = 4

                    elseif(summon.name ~= "" and summon.chance >= random) then

                        doCreateMonster(summon.name, position)

                        tries = 3

                    else

                        doPlayerAddItem(cid, ITEM_FISH, config.fishes)

                    end

                else

                    doPlayerAddItem(cid, ITEM_FISH, config.fishes)

                end

            end

        end

    elseif(config.allowFromPz and (not config.useBait or getPlayerItemCount(cid, ITEM_NAIL) >= config.baitCount)) then

        if(formula > 0.7 and doPlayerRemoveItem(cid, ITEM_NAIL, config.baitCount)) then

            doPlayerAddItem(cid, ITEM_MECHANICAL_FISH, config.fishes)

            tries = 2

        else

            tries = 1

        end

    end


    if(tries > 1) then

        doPlayerAddSkillTry(cid, SKILL_FISHING, tries)

        if(not isInArray(config.holes, itemEx.itemid)) then

            doTransformItem(itemEx.uid, itemEx.itemid + 6)

        else

            doTransformItem(itemEx.uid, itemEx.itemid + 1)

        end


        doDecayItem(itemEx.uid)

    elseif(tries > 0) then

        doPlayerAddSkillTry(cid, SKILL_FISHING, 1)

        if(config.baitFailRemoveChance >= math.random(1, 100)) then

            if(item.itemid == ITEM_MECHANICAL_FISHING_ROD) then

                doPlayerRemoveItem(cid, ITEM_NAIL, config.baitCount)

            else

                doPlayerRemoveItem(cid, ITEM_FISH, config.baitCount)

            end

        end

    end


    doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)

    return true

end


Aonde estiver isso :

-- {skill, name, chance, bossName, bossChance}

Só modificar, exemplo :

{85, demon, 50, orshabaal, 10}

Vou ler isso :

Quando o player estiver skill 85, ele vai pescar demon com 50% de chance, e ainda podendo pescar Orshabaal com 10% de chance... Caso você queira adicionar duas barras dessas você precisa fazer isso :

summons = {

-- {skill, name, chance, bossName, bossChance},

-- {skill, name, chance, bossName, bossChance}

},

Preste muita atenção na virgula que está ali em cima, a ultima tag não pode por virgula só nas demais !

Espero ter ajudado !

@edit

Agora só pescar se o player for level 20000 ou +, e skill + de 130 !

Att. Huziwara no Mokou

Editado por Huziwara (veja o histórico de edições)
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[local config = {

waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625},

}

local ctfArena = {

frompos = {x=659, y=483, z=7},

topos = {x=769, y=569, z=7},

}

local warArena = {

frompos = {x=638, y=711, z=7},

topos = {x=751, y=780, z=7},

}

function onUse(cid, item, fromPosition, itemEx, toPosition)

local pos = getCreaturePosition(cid)

local fishSkill = getPlayerSkill(cid, SKILL_FISHING)

local maxChance2 = 400 - fishSkill

local maxChance = 200 - fishSkill

local minChance = 1

local chance = math.random(minChance,maxChance)

if isInArea(getPlayerPosition(cid), ctfArena.frompos, ctfArena.topos) or isInArea(getPlayerPosition(cid), warArena.frompos, warArena.topos) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you cannot fish in the arena.")

return true

end

if isInArray(config.waterIds, itemEx.itemid) then

if getTilePzInfo(pos) == false then

if getPlayerItemCount(cid, ITEM_WORM) > 0 or item.itemid == 10223 then

if math.random(1, (100 + fishSkill / 10)) < fishSkill then

if (item.itemid ~= 10223) then

doPlayerRemoveItem(cid, ITEM_WORM, 1)

end

doPlayerAddSkillTry(cid, SKILL_FISHING, 1)

doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)

--summon smallboss--

if getPlayerLevel(cid) >= 500 and chance == 1 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Quara Hydromancer", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Hydromancer!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Quara Hydromancer!")

end

if getPlayerLevel(cid) >= 500 and chance == 2 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Quara Constrictor", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Constrictor!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Quara Constrictor!")

end

--summon mediumboss--

if getPlayerLevel(cid) >= 1500 and chance == 3 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Quara Mantassin", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Mantassin!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Quara Mantassin!")

end

if getPlayerLevel(cid) >= 1500 and chance == 4 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Quara Pincher", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Pincher!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Quara Pincher!")

end

--summon mediumboss--

if getPlayerLevel(cid) >= 3000 and chance == 5 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Quara Predator", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Predator!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Quara Predator!")

end

if getPlayerLevel(cid) >= 3000 and chance == 6 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Serpent Spawn", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Quara Serpent Spawn!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Serpent Spawn!")

end

--summon hardboss--

if getPlayerLevel(cid) >= 5000 and chance == 7 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Wyrm", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Wyrm!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Wyrm!")

end

if getPlayerLevel(cid) >= 5000 and chance == 8 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Sea Serpent", pos, false)

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You caught a Sea Serpent!")

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"You caught a Sea Serpent!")

end

if getPlayerLevel(cid) >= 5000 and fishSkill > 100 and math.random(1,maxChance2) == 10 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Oceanus", pos, false)

doPlayerSendChannelMessage(cid, false, ''..getPlayerName(cid)..' has angered the Titan Goddess of Water, Oceanus!',TALKTYPE_CHANNEL_W,10)

end

if getPlayerLevel(cid) >= 20000 and fishSkill > 130 and math.random(1,maxChance2) == 10 then

doSendMagicEffect(toPosition, 33)

doCreateMonster("Santan", pos, false)

doPlayerSendChannelMessage(cid, false, ''..getPlayerName(cid)..' has angered the Titan Of Hell, Santan !',TALKTYPE_CHANNEL_W,10)

end

else

doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)

end

else

doPlayerSendCancel(cid, "You do not have any worms.")

end

else

doPlayerSendCancel(cid, "You may not fish from a protection zone.")

end

else

doPlayerSendCancel(cid, "Cast into open water.")

end

return true

end

Eu nao testei mais ve se pega ai

e o da Huziwara e melhor

____________________________________________________

Se ajudei Da REP+

Editado por Alberess (veja o histórico de edições)
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Resolvido Valew Huziwara Sempre Ajudando Logo Logo Vai Entra Na Staff Rapindinho !

[post PODE SER FEXADO RESOLVIDO] !

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      [30/01/2022 17:04:25] Description: 
      [30/01/2022 17:04:25] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
      [30/01/2022 17:04:25] stack traceback:
      [30/01/2022 17:04:25]     data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
      Erro 2 ;
      [30/01/2022 18:08:53] [Error - Spell Interface] 
      [30/01/2022 18:08:53] In a timer event called from: 
      [30/01/2022 18:08:53] data/spells/scripts/ps/Earthquake.lua:onCastSpell
      [30/01/2022 18:08:53] Description: 
      [30/01/2022 18:08:53] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
      [30/01/2022 18:08:53] stack traceback:
      [30/01/2022 18:08:53]     data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
      [30/01/2022 18:08:53]     data/lib/newStatusSyst.lua:844: in function 'doMoveInArea2'
      [30/01/2022 18:08:53]     data/lib/pokemon moves.lua:1355: in function <data/lib/pokemon moves.lua:1351>
      [30/01/2022 18:08:54] [Error - Spell Interface] 
      [30/01/2022 18:08:54] In a timer event called from: 
      [30/01/2022 18:08:54] data/spells/scripts/ps/Earthquake.lua:onCastSpell
      [30/01/2022 18:08:54] Description: 
      [30/01/2022 18:08:54] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
      [30/01/2022 18:08:54] stack traceback:
      [30/01/2022 18:08:54]     data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
      [30/01/2022 18:08:54]     data/lib/newStatusSyst.lua:844: in function 'doMoveInArea2'
      [30/01/2022 18:08:54]     data/lib/pokemon moves.lua:1355: in function <data/lib/pokemon moves.lua:1351>
      [30/01/2022 18:18:20] [Error - TalkAction Interface] 
      [30/01/2022 18:18:20] data/talkactions/scripts/move1.lua:onSay
      [30/01/2022 18:18:20] Description: 
      [30/01/2022 18:18:20] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
      [30/01/2022 18:18:20] stack traceback:
      [30/01/2022 18:18:20]     data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
      [30/01/2022 18:18:20]     data/lib/newStatusSyst.lua:1119: in function 'doMoveInAreaMulti'
      [30/01/2022 18:18:20]     data/lib/pokemon moves.lua:458: in function 'docastspell'
      [30/01/2022 18:18:20]     data/talkactions/scripts/move1.lua:173: in function <data/talkactions/scripts/move1.lua:20>
      Erro 3 ; 
      erro potion 
      [30/01/2022 18:48:35] [Error - Action Interface] 
      [30/01/2022 18:48:35] data/actions/scripts/potion.lua:onUse
      [30/01/2022 18:48:35] Description: 
      [30/01/2022 18:48:35] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
      [30/01/2022 18:48:35] stack traceback:
      [30/01/2022 18:48:35]     data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
      [30/01/2022 18:48:35]     data/actions/scripts/potion.lua:45: in function <data/actions/scripts/potion.lua:43>
      [30/01/2022 18:48:39] [Error - Action Interface] 
      [30/01/2022 18:48:39] data/actions/scripts/potion.lua:onUse
      [30/01/2022 18:48:39] Description: 
      [30/01/2022 18:48:39] data/lib/some functions.lua:338: attempt to call global 'hasTile' (a nil value)
      [30/01/2022 18:48:39] stack traceback:
      [30/01/2022 18:48:39]     data/lib/some functions.lua:338: in function 'getThingFromPosWithProtect'
      [30/01/2022 18:48:39]     data/actions/scripts/potion.lua:45: in function <data/actions/scripts/potion.lua:43>
       
    • Por Barca Furada
      Boa noite meus caros colegas!
      Preciso de um Help!
       
       
      Quando eu coloco meu itens editados no meu xml e otb, acontece isso com os teleportes, perde todas as propriedades:
       
      No lado direito é sem meu Itemxml
      No lado Esquerdo é com meu Itemxml
       
      Como vcs pode vem ele perde a propriedade de destino!
       
      O arquivo Check File Signatures está desativados!
       
      Quando eu entro no REM com meu Itemxml, ele da essas mensagem de erro:
       
       
       
      Antes de fazer tudo isso eu No item editor, todos itens estava com essa borda vermelha, eu tinha dado reload em todos itens para o cliente OTCv8 conseguir visualizar, no primeiro momento achei que era isso que tinha acontecido para bugar meus teleportes, então eu dei reload em todos itens um por um e deixei o teleport sem dar reload, para ver se era esses o bug! e deu na mesma , quando edito o mapa para colocar novas hunt e cidade ele buga todos teleportes!
       
       
       
       
      No itemxml o teleport está com mesmo id!
       
      alguma alma bondosa para ajudar um colega?
    • Por mishell147
      Então Pessoal o meu site ele da esse error  do video, quando clico em creater character mais se eu clicar no endereço da URL e apertar enter aí me redireciona para página, mais se eu atualizar com F5 não redireciona, E na Database tem certinho os char samples, e tanto que cria normalmente eles.
      20210303_213835.mp4
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