Postado Novembro 27, 2024 Nov 27 weapon : Citar function onTargetCreature(creature, target) return target:registerEvent("lifesteal") end local combat = Combat() combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1) combat:setParameter(COMBAT_PARAM_BLOCKSHIELD, 1) combat:setParameter(COMB, COMBAT_PHYSICALDAMAGE) combat:setFormula(COMBAT_FORMULA_SKILL, 0, 0, 1.0, 0) combat:setCallback(CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onUseWeapon(player, variant) return combat:execute(player, variant) end tag creaturescripts : Citar <event type="healthchange" name="lifesteal" script="lifesteal.lua"/> creaturescript : Citar local cfg = { weaponId = 16162, chance = 10, percent = 10 } function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) local damage = primaryDamage + secondaryDamage if attacker:isPlayer() then if math.random(100) <= cfg.chance then local weapon = attacker:getSlotItem(CONST_SLOT_LEFT) if weapon and weapon:getId() == cfg.weaponId then attacker:addHealth(damage * (cfg.percent/100)) end end end creature:unregisterEvent("lifesteal") return primaryDamage, primaryType, secondaryDamage, secondaryType end +rep
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.