Ir para conteúdo
  • Cadastre-se

ALGUEM AJUDA RESET POR STAGES


Posts Recomendados

Base Bayak Hype 8.6

 

Alguem tem como Disponibilizar um Reset Do Baiak Hype Por Stages ?

 

Lib Reset Dela e esse Aqui

 

ResetSystem = {
    back_to_level = 50,
    Reset = {
        [1] = {needed_level = 10000, damage_percent = 1},
        [2] = {needed_level = 10000, damage_percent = 2},
        [3] = {needed_level = 10000, damage_percent = 3},
        [4] = {needed_level = 10000, damage_percent = 4},
        [5] = {needed_level = 10000, damage_percent = 5},
        [6] = {needed_level = 50000, damage_percent = 6},
        [7] = {needed_level = 50000, damage_percent = 7},
        [8] = {needed_level = 50000, damage_percent = 8},
        [9] = {needed_level = 50000, damage_percent = 9},
        [10] = {needed_level = 50000, damage_percent = 10},
        [11] = {needed_level = 100000, damage_percent = 12},
        [12] = {needed_level = 100000, damage_percent = 14},
        [13] = {needed_level = 100000, damage_percent = 16},
        [14] = {needed_level = 100000, damage_percent = 18},
        [15] = {needed_level = 100000, damage_percent = 20},
        [16] = {needed_level = 150000, damage_percent = 22},
        [17] = {needed_level = 150000, damage_percent = 24},
        [18] = {needed_level = 150000, damage_percent = 26},
        [19] = {needed_level = 150000, damage_percent = 28},
        [20] = {needed_level = 150000, damage_percent = 30},
        [21] = {needed_level = 200000, damage_percent = 32},
        [22] = {needed_level = 200000, damage_percent = 34},
        [23] = {needed_level = 200000, damage_percent = 36},
        [24] = {needed_level = 200000, damage_percent = 38},
        [25] = {needed_level = 200000, damage_percent = 40},
        [26] = {needed_level = 250000, damage_percent = 42},
        [27] = {needed_level = 250000, damage_percent = 44},
        [28] = {needed_level = 250000, damage_percent = 46},
        [29] = {needed_level = 250000, damage_percent = 48},
        [30] = {needed_level = 250000, damage_percent = 50},
        [31] = {needed_level = 300000, damage_percent = 52},
        [32] = {needed_level = 300000, damage_percent = 54},
        [33] = {needed_level = 300000, damage_percent = 56},
        [34] = {needed_level = 300000, damage_percent = 58},
        [35] = {needed_level = 300000, damage_percent = 60},
        [36] = {needed_level = 350000, damage_percent = 62},
        [37] = {needed_level = 350000, damage_percent = 64},
        [38] = {needed_level = 350000, damage_percent = 66},
        [39] = {needed_level = 350000, damage_percent = 68},
        [40] = {needed_level = 350000, damage_percent = 70},
        [41] = {needed_level = 400000, damage_percent = 72},
        [42] = {needed_level = 400000, damage_percent = 74},
        [43] = {needed_level = 400000, damage_percent = 76},
        [44] = {needed_level = 400000, damage_percent = 78},
        [45] = {needed_level = 400000, damage_percent = 80},
        [46] = {needed_level = 450000, damage_percent = 82},
        [47] = {needed_level = 450000, damage_percent = 84},
        [48] = {needed_level = 450000, damage_percent = 86},
        [49] = {needed_level = 450000, damage_percent = 88},
        [50] = {needed_level = 450000, damage_percent = 90},
        [51] = {needed_level = 500000, damage_percent = 92},
        [52] = {needed_level = 500000, damage_percent = 94},
        [53] = {needed_level = 500000, damage_percent = 96},
        [54] = {needed_level = 500000, damage_percent = 98},
        [55] = {needed_level = 500000, damage_percent = 100},
        [56] = {needed_level = 500000, damage_percent = 102},
        [57] = {needed_level = 500000, damage_percent = 104},
        [58] = {needed_level = 500000, damage_percent = 106},
        [59] = {needed_level = 500000, damage_percent = 108},
        [60] = {needed_level = 500000, damage_percent = 110},
    }
}

function ResetSystem:getCount(pid)
    return getPlayerResets(pid)
end

function ResetSystem:setCount(pid, value)
    setPlayerResets(pid, value)
end

function ResetSystem:addCount(pid)
    self:setCount(pid, self:getCount(pid) + 1)
end

function ResetSystem:getInfo(pid)
    return self.Reset[math.min(self:getCount(pid), #self.Reset)]
end

function ResetSystem:addBonuses(pid)
    local bonus = self:getInfo(pid)
    if (bonus and bonus.damage_percent) then
        setPlayerDamageMultiplier(pid, getPlayerDamageMultiplier(pid) + (bonus.damage_percent / 100.0))
    end
end

function ResetSystem:removeBonuses(pid)
    local bonus = self:getInfo(pid)
    if (bonus and bonus.damage_percent) then
        setPlayerDamageMultiplier(pid, getPlayerDamageMultiplier(pid) - (bonus.damage_percent / 100.0))
    end
end

function ResetSystem:execute(pid)
    self:removeBonuses(pid)
    local oldMaxHealth = getCreatureMaxHealth(pid)
    local oldMaxMana = getCreatureMaxMana(pid)
    local playerLevel = getPlayerLevel(pid)
    if (playerLevel > self.back_to_level) then
        doPlayerAddExperience(pid, getExperienceForLevel(self.back_to_level) - getPlayerExperience(pid))
        playerLevel = self.back_to_level
    end
        
    self:addCount(pid)
    self:addBonuses(pid)

    setCreatureMaxHealth(pid, oldMaxHealth)
    setCreatureMaxMana(pid, oldMaxMana)
    doCreatureAddHealth(pid, oldMaxHealth)
    doCreatureAddMana(pid, oldMaxMana)

    local bonus = self:getInfo(pid)
    if (bonus) then
        local message = "[RESETANDO]\nVocê efetuou seu " .. self:getCount(pid) .. "° RESET."
        if (bonus.damage_percent) then
            message = message .. "\nAgora você tem +" .. bonus.damage_percent .. "% de dano."
        end
        doPlayerSendTextMessage(pid, MESSAGE_EVENT_ADVANCE, message)
        doRemoveCreature(pid)
    end
end

Link para o post
Compartilhar em outros sites

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Apenas 75 emojis são permitidos.

×   Seu link foi automaticamente incorporado.   Mostrar como link

×   Seu conteúdo anterior foi restaurado.   Limpar o editor

×   Não é possível colar imagens diretamente. Carregar ou inserir imagens do URL.

  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.

×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo