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Olá galera, éo seguinte, queria uma comfiguração para o Config.lua!

queria que vocês arrumaçem o XP do server skill rate, loot etc.. queria que o server fosse xp 300 ou seja queria que vocês arrumaçem os skill eo loot porque não sei quanto devem ser eles....

Obrigado.

Config.Lua:

-- The Fantasy Server Config

-- Account manager

accountManager = true

namelockManager = true

newPlayerChooseVoc = true

newPlayerSpawnPosX = 1023

newPlayerSpawnPosY = 1027

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 10

newPlayerMagicLevel = 0

generateAccountNumber = false

generateAccountSalt = false

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

useFragHandler = true

redSkullLength = 5 * 24 * 60 * 60

blackSkullLength = 10 * 24 * 60 * 60

dailyFragsToRedSkull = 10

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 90

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 20

blackSkulledDeathMana = 1

useBlackSkull = true

advancedFragList = false

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "open"

protectionLevel = 50

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 60 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = false

removeWeaponCharges = false

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = true

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 10

stairhopDelay = 2 * 1000

pushCreatureDelay = 2 * 1000

deathContainerId = 1987

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

fistBaseAttack = 7

-- Connection config

worldId = 0

ip = "127.0.0.1"

bindOnlyGlobalAddress = false

loginPort = 7171

gamePort = 7172

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 1000

motd = "Welcome to the Forgotten Server!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = true

allowClones = false

serverName = "Forgotten"

loginMessage = "Welcome to the Forgotten Server!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = false

-- RSA

-- NOTE: These should not be changed unless you know what your doing!

-- Prime1 - known as p; Prime2 - known as q; Public - known as e;

-- Modulus - known as n; Private - known as d.

rsaPrime1 = "14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"

rsaPrime2 = "7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"

rsaPublic = "65537"

rsaModulus = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"

rsaPrivate = "46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

-- encryptionType can be plain, md5, sha1, sha256, sha512 or vahash.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = ""

sqlDatabase = "theforgottenserver"

sqlFile = "theforgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "sha1"

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 5

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 8

premiumDaysToFormGuild = 0

guildNameMinLength = 4

guildNameMaxLength = 20

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 1000

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false

-- Item usage

timeBetweenActions = 200

timeBetweenExActions = 1000

hotkeyAimbotEnabled = true

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "Hunted.otbm"

mapAuthor = "Leonardo"

randomizeTiles = true

storeTrash = true

cleanProtectedZones = true

mailboxDisabledTowns = ""

-- Process

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- niceLevel works only on *nix systems

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

-- Startup

startupDatabaseOptimization = true

updatePremiumStateAtStartup = true

confirmOutdatedVersion = false

-- Spells

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = true

emoteSpells = true

unifiedSpells = true

-- Outfits

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = true

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

logsDirectory = "data/logs/"

bankSystem = true

displaySkillLevelOnAdvance = false

promptExceptionTracerErrorBox = true

maximumDoorLevel = 500

maxMessageBuffer = 4

tradeLimit = 100

-- VIP list

separateVipListPerCharacter = false

vipListDefaultLimit = 20

vipListDefaultPremiumLimit = 100

-- Saving-related

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = true

useHouseDataStorage = false

storePlayerDirection = false

-- Loot

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 25

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = true

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

reportsExpirationAfterReads = 1

playerQueryDeepness = 2

tileLimit = 0

protectionTileLimit = 0

houseTileLimit = 0

-- Premium-related

freePremium = false

premiumForPromotion = true

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessings = true

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecrement = 5

eachBlessReduction = 8

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 5.0

rateExperienceFromPlayers = 0

rateSkill = 3.0

rateMagic = 3.0

rateLoot = 2.0

rateSpawn = 1

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is multiplying every second of logged out time, eg:

-- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.

-- rateStaminaThresholdGain is dividing in case the normal gain (that is

-- multiplied by rateStaminaGain, btw.) passed above threshold, eg:

-- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 40 * 60

staminaRatingLimitBottom = 14 * 60

staminaLootLimit = 14 * 60

rateStaminaAboveNormal = 1.5

rateStaminaUnderNormal = 0.5

staminaThresholdOnlyPremium = true

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 2 / 3

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 5

experienceShareActivity = 2 * 60 * 1000

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

globalSaveMinute = 0

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

-- Spawns

deSpawnRange = 2

deSpawnRadius = 50

-- Summons

maxPlayerSummons = 2

teleportAllSummons = false

teleportPlayerSummons = false

-- Status

statusPort = 7171

ownerName = ""

ownerEmail = "@otland.net"

url = "http://otland.net/"

location = "Europe"

displayGamemastersWithOnlineCommand = false

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outputLog = ""

truncateLogOnStartup = false

-- Manager

-- NOTE: managerPassword left blank disables manager.

managerPort = 7171

managerLogs = true

managerPassword = ""

managerLocalhostOnly = true

managerConnectionsLimit = 1

-- Admin

-- NOTE: adminPassword left blank disables manager.

-- Set to anything if you set adminRequireLogin to false.

-- adminEncryption available options: rsa1024xtea;

-- remember to set correct data!

adminPort = 7171

adminLogs = true

adminPassword = ""

adminLocalhostOnly = true

adminConnectionsLimit = 1

adminRequireLogin = true

adminEncryption = ""

adminEncryptionData = ""

Queria que para pegar RED 5 Frags no dia, para Black 15 no dia !

Red: 3 Dias

Black: 6 Dias!

Se o player matar alguem demorará 15 min pro pz sair...

se der apenas 1 Hit levara 1 minuto!

Obrigado novamente!

Editado por Sociopata
add spoiler (veja o histórico de edições)

Projetos:

Hunted Server: - http://huntedserver.com/

Trabalhos:

Spoiler

Att: Leonardo Simonetto

Link para o post
Compartilhar em outros sites

-- The Fantasy Server Config

-- Account manager

accountManager = true

namelockManager = true

newPlayerChooseVoc = true

newPlayerSpawnPosX = 1023

newPlayerSpawnPosY = 1027

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 10

newPlayerMagicLevel = 0

generateAccountNumber = false

generateAccountSalt = false

-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

useFragHandler = true

redSkullLength = 5 * 24 * 60 * 60

blackSkullLength = 10 * 24 * 60 * 60

dailyFragsToRedSkull = 5

weeklyFragsToRedSkull = 10

monthlyFragsToRedSkull = 50

dailyFragsToBlackSkull = 15

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 20

blackSkulledDeathMana = 1

useBlackSkull = true

advancedFragList = false

-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false

-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "open"

protectionLevel = 50

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 60 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = false

removeWeaponCharges = false

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = true

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 10

stairhopDelay = 2 * 1000

pushCreatureDelay = 2 * 1000

deathContainerId = 1987

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true

fistBaseAttack = 7

-- Connection config

worldId = 0

ip = "127.0.0.1"

bindOnlyGlobalAddress = false

loginPort = 7171

gamePort = 7172

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 1000

motd = "Welcome to the Forgotten Server!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = true

allowClones = false

serverName = "Forgotten"

loginMessage = "Welcome to the Forgotten Server!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = false

-- RSA

-- NOTE: These should not be changed unless you know what your doing!

-- Prime1 - known as p; Prime2 - known as q; Public - known as e;

-- Modulus - known as n; Private - known as d.

rsaPrime1 = "14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113"

rsaPrime2 = "7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101"

rsaPublic = "65537"

rsaModulus = "109120132967399429278860960508995541528237502902798129123468757937266291492576446330739696001110603907230888610072655818825358503429057592827629436413108566029093628212635953836686562675849720620786279431090218017681061521755056710823876476444260558147179707119674283982419152118103759076030616683978566631413"

rsaPrivate = "46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073"

-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

-- encryptionType can be plain, md5, sha1, sha256, sha512 or vahash.

sqlType = "sqlite"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = ""

sqlDatabase = "theforgottenserver"

sqlFile = "theforgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "sha1"

-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 5

-- Guilds

ingameGuildManagement = true

levelToFormGuild = 8

premiumDaysToFormGuild = 0

guildNameMinLength = 4

guildNameMaxLength = 20

-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60

-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 1000

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false

-- Item usage

timeBetweenActions = 200

timeBetweenExActions = 1000

hotkeyAimbotEnabled = true

-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "Hunted.otbm"

mapAuthor = "Leonardo"

randomizeTiles = true

storeTrash = true

cleanProtectedZones = true

mailboxDisabledTowns = ""

-- Process

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- niceLevel works only on *nix systems

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"

-- Startup

startupDatabaseOptimization = true

updatePremiumStateAtStartup = true

confirmOutdatedVersion = false

-- Spells

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = true

emoteSpells = true

unifiedSpells = true

-- Outfits

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = true

-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

logsDirectory = "data/logs/"

bankSystem = true

displaySkillLevelOnAdvance = false

promptExceptionTracerErrorBox = true

maximumDoorLevel = 500

maxMessageBuffer = 4

tradeLimit = 100

-- VIP list

separateVipListPerCharacter = false

vipListDefaultLimit = 20

vipListDefaultPremiumLimit = 100

-- Saving-related

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = true

useHouseDataStorage = false

storePlayerDirection = false

-- Loot

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 25

-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = true

-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

reportsExpirationAfterReads = 1

playerQueryDeepness = 2

tileLimit = 0

protectionTileLimit = 0

houseTileLimit = 0

-- Premium-related

freePremium = false

premiumForPromotion = true

-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessings = true

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecrement = 5

eachBlessReduction = 8

-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 300.0

rateExperienceFromPlayers = 0

rateSkill = 80.0

rateMagic = 70.0

rateLoot = 6.0

rateSpawn = 6

-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0

-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1

-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is multiplying every second of logged out time, eg:

-- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.

-- rateStaminaThresholdGain is dividing in case the normal gain (that is

-- multiplied by rateStaminaGain, btw.) passed above threshold, eg:

-- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 40 * 60

staminaRatingLimitBottom = 14 * 60

staminaLootLimit = 14 * 60

rateStaminaAboveNormal = 1.5

rateStaminaUnderNormal = 0.5

staminaThresholdOnlyPremium = true

-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 2 / 3

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 5

experienceShareActivity = 2 * 60 * 1000

-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

globalSaveMinute = 0

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false

-- Spawns

deSpawnRange = 2

deSpawnRadius = 50

-- Summons

maxPlayerSummons = 2

teleportAllSummons = false

teleportPlayerSummons = false

-- Status

statusPort = 7171

ownerName = ""

ownerEmail = "@otland.net"

url = "http://otland.net/"

location = "Europe"

displayGamemastersWithOnlineCommand = false

-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outputLog = ""

truncateLogOnStartup = false

-- Manager

-- NOTE: managerPassword left blank disables manager.

managerPort = 7171

managerLogs = true

managerPassword = ""

managerLocalhostOnly = true

managerConnectionsLimit = 1

-- Admin

-- NOTE: adminPassword left blank disables manager.

-- Set to anything if you set adminRequireLogin to false.

-- adminEncryption available options: rsa1024xtea;

-- remember to set correct data!

adminPort = 7171

adminLogs = true

adminPassword = ""

adminLocalhostOnly = true

adminConnectionsLimit = 1

adminRequireLogin = true

adminEncryption = ""

adminEncryptionData = ""

posso ter me confudido no sitema de skull mas veja se é isso mesmo


Regras Gerais 

 

"Califórnia Brasileira :cool: "

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