Ir para conteúdo
  • Cadastre-se

(resolvido) [Error] Global Events


Posts Recomendados

Boa Galera, eu estou com um problema aqui e gostaria da ajuda de vocês.

ai está:

imagemxym.jpg


<globalevent name="Zombievent" interval="60000" event="script" value="zombie event.lua"/>

<globalevent name="Zombie Event" interval="60000" event="script" value="zombie event.lua"/>

<globalevent name="Event Zombie" interval="60000" event="script" value="zombie event.lua"/>

/

<globalevent name="Event Zombie" time="15:00" event="script" value="zombie event.lua"/>

local config = {

playerCount = 2001, -- Global storage for counting the players left/entered in the event

zombieCount = 2002, -- Global storage for counting the zombies in the event

teleportActionId = 2000, -- Action id of the teleport needed for the movement script

teleportPosition = {x = 32360, y = 31789, z = 7, stackpos = 1}, -- Where the teleport will be created

teleportToPosition = {x = 18947, y = 18960, z = 7}, -- Where the teleport will take you

teleportId = 1387, -- Id of the teleport

timeToStartEvent = 5, -- Minutes, after these minutes the teleport will be removed and the event will be declared started

timeBetweenSpawns = 20, -- Seconds between each spawn of zombie

zombieName = "Event Zombie", -- Name of the zombie that should be summoned

playersNeededToStartEvent = 2, -- Players needed before the zombies can spawn.

-- Should be the same as in the creaturescript!

-- The zombies will spawn randomly inside this area

fromPosition = {x = 18944, y = 18957, z = 7}, -- top left cornor of the playground

toPosition = {x = 18978, y = 18991, z = 7}, -- bottom right cornor of the playground

}

function onThink(interval, lastExecution) ou orTime()

local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)

doItemSetAttribute(tp, "aid", config.teleportActionId)

doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)

setGlobalStorageValue(config.playerCount, 0)

setGlobalStorageValue(config.zombieCount, 0)

addEvent(startEvent, config.timeToStartEvent * 1000 * 60)

print(getGlobalStorageValue(2001))

end

function startEvent()

local get = getThingfromPos(config.teleportPosition)

if get.itemid == config.teleportId then

doRemoveItem(get.uid, 1)

end

local fromp, top = config.fromPosition, config.toPosition

if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then

addEvent(spawnZombie, config.timeBetweenSpawns * 1000)

doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)

for x = fromp.x, top.x do

for y = fromp.y, top.y do

for z = fromp.z, top.z do

areapos = {x = x, y = y, z = z, stackpos = 253}

getPlayers = getThingfromPos(areapos)

if isPlayer(getPlayers.uid) then

doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")

end

end

end

end

else

doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)

for x = fromp.x, top.x do

for y = fromp.y, top.y do

for z = fromp.z, top.z do

areapos = {x = x, y = y, z = z, stackpos = 253}

getPlayers = getThingfromPos(areapos)

if isPlayer(getPlayers.uid) then

doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)

doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)

end

end

end

end

end

end

function spawnZombie()

if getGlobalStorageValue(config.playerCount) >= 2 then

pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}

doSummonCreature(config.zombieName, pos)

doSendMagicEffect(pos, CONST_ME_MORTAREA)

setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)

doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)

addEvent(spawnZombie, config.timeBetweenSpawns * 1000)

end

end

Link para o post
Compartilhar em outros sites

Eu arrumei coloquei onTime *-*

Link para o post
Compartilhar em outros sites

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Apenas 75 emojis são permitidos.

×   Seu link foi automaticamente incorporado.   Mostrar como link

×   Seu conteúdo anterior foi restaurado.   Limpar o editor

×   Não é possível colar imagens diretamente. Carregar ou inserir imagens do URL.

  • Quem Está Navegando   0 membros estão online

    Nenhum usuário registrado visualizando esta página.

×
×
  • Criar Novo...

Informação Importante

Confirmação de Termo