Postado Novembro 8, 2012 12 anos Galera, eu troquei meu distro de realserver 3.0 (compilado para windows) e compilei um TFS 0.4_DEV para linux. Praticamente TUDO do realserver funcionou perfeitamente no TFS, porém o firstitem.lua de creaturescripts não, os chars criados estão começando sem item nenhum, apenas uma backpack. Meu server é de war, então tenho que dividir os items por creaturescripts. Por favor, preciso saber o que está dando errado. /creaturescripts/creaturescripts.xml <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="login" name="fraglook_register" event="script" value="fraglook.lua"/> <event type="look" name="fraglook" event="script" value="fraglook.lua"/> <event type="login" name="SlotLogin" script="slot.lua"/> <event type="login" name="AntiMultiClient" event="script" value="antimc.lua"/> <event type="login" name="FirstItems" event="script" value="firstitems.lua"/> <event type="login" name="StartSkills" event="script" value="startskills.lua"/> <event type="login" name="Lowlevellock" event="script" value="lowlevellock.lua"/> <event type="kill" name="FragReward" event="script" value="onkill.lua"/> <event type="death" name="DeathBroadcast" event="script" value="deathBroadcast.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> </creaturescripts> /creaturescripts/scripts/firstitems.lua local commonItems = { -- ITEMS ALL VOCS RECEIVE {itemid=2120, count=1}, -- rope {itemid=2420, count=1}, -- machete {itemid=2789, count=100}, -- brown mushrooms {itemid=2305, count=1}, -- fire bomb rune {itemid=2261, count=1}, -- destroy field rune } local firstItems = { { -- SORC ITEMS {itemid=2323, count=1}, -- hat of the mad {itemid=8871, count=1}, -- focus cape {itemid=7730, count=1}, -- blue legs {itemid=2195, count=1}, -- boots of haste {itemid=8902, count=1}, -- spellbook of mind control {itemid=2187, count=1}, -- wand of inferno {itemid=2268, count=1}, -- sd {itemid=2273, count=1}, -- uh {itemid=7590, count=1}, -- gmp {itemid=2293, count=1}, -- mw }, { -- DRUID ITEMS {itemid=2323, count=1}, -- hat of the mad {itemid=8871, count=1}, -- focus cape {itemid=7730, count=1}, -- blue legs {itemid=2195, count=1}, -- boots of haste {itemid=8902, count=1}, -- spellbook of mind control {itemid=2183, count=1}, -- hailstorm rod {itemid=2268, count=1}, -- sd {itemid=2273, count=1}, -- uh {itemid=7590, count=1}, -- gmp {itemid=2293, count=1}, -- mw {itemid=2269, count=1}, -- wg {itemid=2278, count=1}, -- para }, { -- PALADIN ITEMS {itemid=2493, count=1}, -- demon helmet {itemid=8891, count=1}, -- paladin armor {itemid=7730, count=1}, -- blue legs {itemid=2195, count=1}, -- boots of haste {itemid=2514, count=1}, -- mastermind shield {itemid=7368, count=10}, -- assassin stars {itemid=2268, count=1}, -- sd {itemid=2273, count=1}, -- uh {itemid=8472, count=1}, -- gsp {itemid=7589, count=1}, -- smp {itemid=7588, count=1}, -- shp {itemid=2293, count=1}, -- mw }, { -- KNIGHT ITEMS {itemid=2493, count=1}, -- demon helmet {itemid=2472, count=1}, -- magic plate armor {itemid=2470, count=1}, -- golden legs {itemid=2195, count=1}, -- boots of haste {itemid=2514, count=1}, -- mastermind shield {itemid=2400, count=1}, -- magic sword {itemid=2431, count=1}, -- Stonecutter Axe {itemid=8927, count=1}, -- dark trinity mace {itemid=7620, count=1}, -- mp {itemid=8473, count=1}, -- uhp {itemid=2313, count=1}, -- explosion {itemid=2293, count=1}, -- mw } } for _, items in ipairs(firstItems) do for _, item in ipairs(commonItems) do table.insert(items, item) end end function onLogin(cid) if getPlayerGroupId(cid) < 2 then local hasReceivedFirstItems = getPlayerStorageValue(cid, 67708) if hasReceivedFirstItems == -1 then --[[local backpack = ]]doPlayerAddItem(cid, 1988, 1) local giveItems = firstItems[getPlayerVocation(cid)] if giveItems ~= nil then for _, v in ipairs(giveItems) do --doAddContainerItem(backpack, v.itemid, v.count or 1) doPlayerAddItem(cid, v.itemid, v.count or 1) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Voce Recebeu seus equipamentos") setPlayerStorageValue(cid, 67708, 1) end end end return TRUE end /creaturescripts/scripts/login.lua local config = { loginMessage = getConfigValue('loginMessage'), useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')) } function onLogin(cid) local loss = getConfigValue('deathLostPercent') if(loss ~= nil) then doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10) doPlayerAddBlessing(cid, 1) doPlayerAddBlessing(cid, 2) doPlayerAddBlessing(cid, 3) doPlayerAddBlessing(cid, 4) doPlayerAddBlessing(cid, 5) doPlayerAddPremiumDays(cid, 2) doPlayerSetPromotionLevel(cid, 1) end local accountManager = getPlayerAccountManager(cid) if(accountManager == MANAGER_NONE) then local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage if(lastLogin > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "." else str = str .. " Please choose your outfit." doPlayerSendOutfitWindow(cid) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str) elseif(accountManager == MANAGER_NAMELOCK) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?") elseif(accountManager == MANAGER_ACCOUNT) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.") end if(not isPlayerGhost(cid)) then doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) end registerCreatureEvent(cid, "kill") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "PlayerLogout") registerCreatureEvent(cid, "onPrepareDeath") registerCreatureEvent(cid, "deathBroadcast") registerCreatureEvent(cid, "DeathBroadcast") registerCreatureEvent(cid, "Idle") if(config.useFragHandler) then registerCreatureEvent(cid, "SkullCheck") end registerCreatureEvent(cid, "ReportBug") return true end Editado Novembro 8, 2012 12 anos por sonanuca (veja o histórico de edições)
Postado Novembro 8, 2012 12 anos Autor JURA? Se você não falasse eu nunca iria adivinhar Preciso da solução. Não da causa.
Postado Novembro 8, 2012 12 anos Sonanuca então eu não sei ao certo mais tenta esse firstitems aqui Mostrar conteúdo oculto function onLogin(cid) if getPlayerGroupId(cid) == 1 and getPlayerStorageValue(cid, 50000) == -1 then if isSorcerer(cid) then local bag = doPlayerAddItem(cid, 9774, 1) doAddContainerItem(bag, 2120, 1) doAddContainerItem(bag, 2554, 1) doAddContainerItem(bag, 2152, 20) doPlayerAddItem(cid, 2525, 1) doPlayerAddItem(cid, 8911, 1) doPlayerAddItem(cid, 2463, 1) doPlayerAddItem(cid, 2457, 1) doPlayerAddItem(cid, 2647, 1) doPlayerAddItem(cid, 2643, 1) doPlayerAddItem(cid, 2173, 1) setPlayerStorageValue(cid, 50000, 1) elseif isDruid(cid) then local bag = doPlayerAddItem(cid, 9774, 1) doAddContainerItem(bag, 2120, 1) doAddContainerItem(bag, 2554, 1) doAddContainerItem(bag, 2152, 20) doPlayerAddItem(cid, 2525, 1) doPlayerAddItem(cid, 8911, 1) doPlayerAddItem(cid, 2463, 1) doPlayerAddItem(cid, 2457, 1) doPlayerAddItem(cid, 2647, 1) doPlayerAddItem(cid, 2643, 1) doPlayerAddItem(cid, 2173, 1) setPlayerStorageValue(cid, 50000, 1) elseif isPaladin(cid) then local bag = doPlayerAddItem(cid, 9774, 1) doAddContainerItem(bag, 2120, 1) doAddContainerItem(bag, 2554, 1) doAddContainerItem(bag, 2152, 20) doPlayerAddItem(cid, 2389, 3) doPlayerAddItem(cid, 2525, 1) doPlayerAddItem(cid, 2457, 1) doPlayerAddItem(cid, 2643, 1) doPlayerAddItem(cid, 2647, 1) doPlayerAddItem(cid, 2463, 1) doPlayerAddItem(cid, 2173, 1) setPlayerStorageValue(cid, 50000, 1) elseif isKnight(cid) then local bag = doPlayerAddItem(cid, 9774, 1) doAddContainerItem(bag, 2120, 1) doAddContainerItem(bag, 2554, 1) doAddContainerItem(bag, 2152, 20) doAddContainerItem(bag, 8601, 1) doAddContainerItem(bag, 2383, 1) doPlayerAddItem(cid, 2525, 1) doPlayerAddItem(cid, 2463, 1) doPlayerAddItem(cid, 2457, 1) doPlayerAddItem(cid, 2647, 1) doPlayerAddItem(cid, 2643, 1) doPlayerAddItem(cid, 2173, 1) setPlayerStorageValue(cid, 50000, 1) end end return TRUE end PS: Não troquei os itens para testar se funfa, caso funcione so colocar as ids desejadas Editado Novembro 8, 2012 12 anos por WalaceBz (veja o histórico de edições)
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