Postado Novembro 18, 2012 12 anos Ola tenho um server de poketibia, criei um site botei pra roda em mysql na minha maquina e pega normal, quando levo eles pro dedicado e ligo, o executor trava e depois de muito tempo travado fexa sozinho. Ele trava na seguinte parte: Data parsing time... MEU CONFIG LUA Mostrar conteúdo oculto -- The Forgotten Server Config[/b][/color][/size] [size=5][color=#0000FF][b]-- Account manager accountManager = false namelockManager = true newPlayerChooseVoc = false newPlayerSpawnPosX = 51 newPlayerSpawnPosY = 74 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 5 newPlayerMagicLevel = 0 generateAccountNumber = false[/b][/color][/size] [size=5][color=#0000FF][b]lightInterval = 7500 -- a cada "lightInterval" ms vai passar 1 minuto lightChange = 1 -- quanto de light ira alterar durante passagem de dia/noite startupTime = 351 -- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440) startupLight = 40 -- quanto de light vai estar ao ligar o server[/b][/color][/size] [size=5][color=#0000FF][b]limitPokeballs = 6 -- deprecated happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz PokemonStageHappy = 160 -- ... pra estar feliz PokemonStageOK = 110 -- ... pra estar normal PokemonStageSad = 50 -- ... pra estar triste PokemonStageMad = 0 -- ... pra estar bravo maximumHunger = 120 -- maior fome possivel stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger" decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime" decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome useTeleportWithFly = false dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false[/b][/color][/size] [size=5][color=#0000FF][b]allowBlockSpawn = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 1000 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 18 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 1 stairhopDelay = 0 * 1000 pushCreatureDelay = 1 * 1000 deathContainerId = 0 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true[/b][/color][/size] [size=5][color=#0000FF][b]-- Connection config worldId = 0 ip = "127.0.0.1" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 50 -- codificado e limitado para 7 motd = "Welcome to pokétibia world!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = true serverName = "Pokétibia World" loginMessage = "Welcome to pokétibia world!" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = true[/b][/color][/size] [size=5][color=#0000FF][b]-- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "mysql" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "MINHASENHA" sqlDatabase = "poketibia" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "sha1"[/b][/color][/size] [size=5][color=#0000FF][b]-- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 10[/b][/color][/size] [size=5][color=#0000FF][b]-- Guilds ingameGuildManagement = true levelToFormGuild = 40 premiumDaysToFormGuild = 0 guildNameMinLength = 2 guildNameMaxLength = 25[/b][/color][/size] [size=5][color=#0000FF][b]-- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60[/b][/color][/size] [size=5][color=#0000FF][b]-- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 1 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2975 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Item usage timeBetweenActions = 500 timeBetweenExActions = 500 hotkeyAimbotEnabled = true[/b][/color][/size] [size=5][color=#0000FF][b]-- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "mastermap" mapAuthor = "brun123" randomizeTiles = true storeTrash = false cleanProtectedZones = true mailboxDisabledTowns = "1"[/b][/color][/size] [size=5][color=#0000FF][b]-- Process -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1"[/b][/color][/size] [size=5][color=#0000FF][b]-- Startup optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Spells formulaLevel = 5.0 formulaMagic = 1.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = false emoteSpells = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Outfits allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false addonsOnlyPremium = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" bankSystem = true displaySkillLevelOnAdvance = true promptExceptionTracerErrorBox = true separateViplistPerCharacter = false maximumDoorLevel = 500 maxMessageBuffer = 4[/b][/color][/size] [size=5][color=#0000FF][b]-- Saving-related -- useHouseDataStorage usage may be found at README. saveGlobalStorage = false useHouseDataStorage = false storePlayerDirection = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Loot -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 22[/b][/color][/size] [size=5][color=#0000FF][b]-- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0[/b][/color][/size] [size=5][color=#0000FF][b]-- Premium-related freePremium = true premiumForPromotion = true[/b][/color][/size] [size=5][color=#0000FF][b]-- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8[/b][/color][/size] [size=5][color=#0000FF][b]-- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = false rateExperience = 16 rateExperienceFromPlayers = 0 rateSkill = 10 rateMagic = 1.0 rateLoot = 12 rateSpawn = 1[/b][/color][/size] [size=5][color=#0000FF][b]-- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0[/b][/color][/size] [size=5][color=#0000FF][b]-- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1[/b][/color][/size] [size=5][color=#0000FF][b]-- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.0 rateStaminaUnderNormal = 1.0 staminaThresholdOnlyPremium = true[/b][/color][/size] [size=5][color=#0000FF][b]-- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 200 * 200 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 20 experienceShareActivity = 2 * 60 * 1000[/b][/color][/size] [size=5][color=#0000FF][b]-- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Spawns deSpawnRange = 2 deSpawnRadius = 25[/b][/color][/size] [size=5][color=#0000FF][b]-- Summons maxPlayerSummons = 1 teleportAllSummons = true teleportPlayerSummons = true[/b][/color][/size] [size=5][color=#0000FF][b]-- Status ownerName = "Pokemon Dash Online [Advanced]" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false[/b][/color][/size] [size=5][color=#0000FF][b]-- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsonstartup = false[/b][/color][/size] [size=5][color=#0000FF][b] Preciso urgentemente de ajuda por favor
Postado Novembro 18, 2012 12 anos Autor Em 18/11/2012 em 22:21, kaiquegabriel disse: Estou te mandando PM e você não está vendo.. presta atenção D: ja respondi, veja
Postado Novembro 18, 2012 12 anos Autor Em 18/11/2012 em 22:36, WalaceBz disse: Da algum erro na hora que fexa? não amigo ele so trava e depois de muito tempo travado fexa sozinho... Editado Novembro 18, 2012 12 anos por ykky (veja o histórico de edições)
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