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Ola tenho um server de poketibia, criei um site botei pra roda em mysql na minha maquina e pega normal, quando levo eles pro dedicado e ligo, o executor trava e depois de muito tempo travado fexa sozinho.

Ele trava na seguinte parte:

Data parsing time...

MEU CONFIG LUA



-- The Forgotten Server Config[/b][/color][/size]

[size=5][color=#0000FF][b]-- Account manager

accountManager = false

namelockManager = true

newPlayerChooseVoc = false

newPlayerSpawnPosX = 51

newPlayerSpawnPosY = 74

newPlayerSpawnPosZ = 7

newPlayerTownId = 1

newPlayerLevel = 5

newPlayerMagicLevel = 0

generateAccountNumber = false[/b][/color][/size]

[size=5][color=#0000FF][b]lightInterval = 7500

-- a cada "lightInterval" ms vai passar 1 minuto

lightChange = 1

-- quanto de light ira alterar durante passagem de dia/noite

startupTime = 351

-- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440)

startupLight = 40

-- quanto de light vai estar ao ligar o server[/b][/color][/size]

[size=5][color=#0000FF][b]limitPokeballs = 6 -- deprecated

happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS

minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade

PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz

PokemonStageHappy = 160 -- ... pra estar feliz

PokemonStageOK = 110 -- ... pra estar normal

PokemonStageSad = 50 -- ... pra estar triste

PokemonStageMad = 0 -- ... pra estar bravo

maximumHunger = 120 -- maior fome possivel

stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome

increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger"

decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime"

decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome

useTeleportWithFly = false

dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false[/b][/color][/size]

[size=5][color=#0000FF][b]allowBlockSpawn = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Unjustified kills

-- NOTE: *Banishment and *BlackSkull variables are >summed up<

-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their

-- *RedSkull equivalents.

-- Auto banishing works only if useBlackSkull set to negative.

-- advancedFragList is not advised if you use huge frags

-- requirements.

redSkullLength = 30 * 24 * 60 * 60

blackSkullLength = 45 * 24 * 60 * 60

dailyFragsToRedSkull = 3

weeklyFragsToRedSkull = 5

monthlyFragsToRedSkull = 10

dailyFragsToBlackSkull = dailyFragsToRedSkull

weeklyFragsToBlackSkull = weeklyFragsToRedSkull

monthlyFragsToBlackSkull = monthlyFragsToRedSkull

dailyFragsToBanishment = dailyFragsToRedSkull

weeklyFragsToBanishment = weeklyFragsToRedSkull

monthlyFragsToBanishment = monthlyFragsToRedSkull

blackSkulledDeathHealth = 40

blackSkulledDeathMana = 0

useBlackSkull = true

useFragHandler = true

advancedFragList = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Banishments

-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment

-- killsBanLength works only if useBlackSkull option is disabled.

notationsToBan = 3

warningsToFinalBan = 4

warningsToDeletion = 5

banLength = 7 * 24 * 60 * 60

killsBanLength = 7 * 24 * 60 * 60

finalBanLength = 30 * 24 * 60 * 60

ipBanishmentLength = 1 * 24 * 60 * 60

broadcastBanishments = true

maxViolationCommentSize = 200

violationNameReportActionType = 2

autoBanishUnknownBytes = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Battle

-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.

-- loginProtectionPeriod is the famous Tibia anti-magebomb system.

-- deathLostPercent set to nil enables manual mode.

worldType = "pvp"

protectionLevel = 1000

pvpTileIgnoreLevelAndVocationProtection = true

pzLocked = 18 * 1000

huntingDuration = 60 * 1000

criticalHitChance = 7

criticalHitMultiplier = 1

displayCriticalHitNotify = false

removeWeaponAmmunition = true

removeWeaponCharges = true

removeRuneCharges = true

whiteSkullTime = 15 * 60 * 1000

noDamageToSameLookfeet = false

showHealingDamage = false

showHealingDamageForMonsters = false

fieldOwnershipDuration = 5 * 1000

stopAttackingAtExit = false

oldConditionAccuracy = false

loginProtectionPeriod = 10 * 1000

deathLostPercent = 1

stairhopDelay = 0 * 1000

pushCreatureDelay = 1 * 1000

deathContainerId = 0

gainExperienceColor = 215

addManaSpentInPvPZone = true

squareColor = 0

allowFightback = true[/b][/color][/size]

[size=5][color=#0000FF][b]-- Connection config

worldId = 0

ip = "127.0.0.1"

bindOnlyConfiguredIpAddress = false

loginPort = 7171

gamePort = 7172

adminPort = 7171

statusPort = 7171

loginTries = 10

retryTimeout = 5 * 1000

loginTimeout = 60 * 1000

maxPlayers = 50 -- codificado e limitado para 7

motd = "Welcome to pokétibia world!"

displayOnOrOffAtCharlist = false

onePlayerOnlinePerAccount = false

allowClones = true

serverName = "Pokétibia World"

loginMessage = "Welcome to pokétibia world!"

statusTimeout = 5 * 60 * 1000

replaceKickOnLogin = true

forceSlowConnectionsToDisconnect = false

loginOnlyWithLoginServer = false

premiumPlayerSkipWaitList = true[/b][/color][/size]

[size=5][color=#0000FF][b]-- Database

-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.

-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.

sqlType = "mysql"

sqlHost = "localhost"

sqlPort = 3306

sqlUser = "root"

sqlPass = "MINHASENHA"

sqlDatabase = "poketibia"

sqlFile = "forgottenserver.s3db"

sqlKeepAlive = 0

mysqlReadTimeout = 10

mysqlWriteTimeout = 10

encryptionType = "sha1"[/b][/color][/size]

[size=5][color=#0000FF][b]-- Deathlist

deathListEnabled = true

deathListRequiredTime = 1 * 60 * 1000

deathAssistCount = 19

maxDeathRecords = 10[/b][/color][/size]

[size=5][color=#0000FF][b]-- Guilds

ingameGuildManagement = true

levelToFormGuild = 40

premiumDaysToFormGuild = 0

guildNameMinLength = 2

guildNameMaxLength = 25[/b][/color][/size]

[size=5][color=#0000FF][b]-- Highscores

highscoreDisplayPlayers = 15

updateHighscoresAfterMinutes = 60[/b][/color][/size]

[size=5][color=#0000FF][b]-- Houses

buyableAndSellableHouses = true

houseNeedPremium = true

bedsRequirePremium = true

levelToBuyHouse = 1

housesPerAccount = 0

houseRentAsPrice = false

housePriceAsRent = false

housePriceEachSquare = 2975

houseRentPeriod = "never"

houseCleanOld = 0

guildHalls = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Item usage

timeBetweenActions = 500

timeBetweenExActions = 500

hotkeyAimbotEnabled = true[/b][/color][/size]

[size=5][color=#0000FF][b]-- Map

-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.

mapName = "mastermap"

mapAuthor = "brun123"

randomizeTiles = true

storeTrash = false

cleanProtectedZones = true

mailboxDisabledTowns = "1"[/b][/color][/size]

[size=5][color=#0000FF][b]-- Process

-- NOTE: defaultPriority works only on Windows and niceLevel on *nix

-- coresUsed are seperated by comma cores ids used by server process,

-- default is -1, so it stays untouched (automaticaly assigned by OS).

defaultPriority = "high"

niceLevel = 5

coresUsed = "-1"[/b][/color][/size]

[size=5][color=#0000FF][b]-- Startup

optimizeDatabaseAtStartup = true

removePremiumOnInit = true

confirmOutdatedVersion = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Spells

formulaLevel = 5.0

formulaMagic = 1.0

bufferMutedOnSpellFailure = false

spellNameInsteadOfWords = false

emoteSpells = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Outfits

allowChangeOutfit = true

allowChangeColors = true

allowChangeAddons = true

disableOutfitsForPrivilegedPlayers = false

addonsOnlyPremium = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Miscellaneous

-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,

-- called "exception tracer" (__EXCEPTION_TRACER__ flag).

dataDirectory = "data/"

bankSystem = true

displaySkillLevelOnAdvance = true

promptExceptionTracerErrorBox = true

separateViplistPerCharacter = false

maximumDoorLevel = 500

maxMessageBuffer = 4[/b][/color][/size]

[size=5][color=#0000FF][b]-- Saving-related

-- useHouseDataStorage usage may be found at README.

saveGlobalStorage = false

useHouseDataStorage = false

storePlayerDirection = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Loot

-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)

checkCorpseOwner = true

monsterLootMessage = 3

monsterLootMessageType = 22[/b][/color][/size]

[size=5][color=#0000FF][b]-- Ghost mode

ghostModeInvisibleEffect = false

ghostModeSpellEffects = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Limits

idleWarningTime = 14 * 60 * 1000

idleKickTime = 15 * 60 * 1000

expireReportsAfterReads = 1

playerQueryDeepness = 2

maxItemsPerPZTile = 0

maxItemsPerHouseTile = 0[/b][/color][/size]

[size=5][color=#0000FF][b]-- Premium-related

freePremium = true

premiumForPromotion = true[/b][/color][/size]

[size=5][color=#0000FF][b]-- Blessings

-- NOTE: blessingReduction* regards items/containers loss.

-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.

blessingOnlyPremium = true

blessingReductionBase = 30

blessingReductionDecreament = 5

eachBlessReduction = 8[/b][/color][/size]

[size=5][color=#0000FF][b]-- Rates

-- NOTE: experienceStages configuration is located in data/XML/stages.xml.

-- rateExperienceFromPlayers 0 to disable.

experienceStages = false

rateExperience = 16

rateExperienceFromPlayers = 0

rateSkill = 10

rateMagic = 1.0

rateLoot = 12

rateSpawn = 1[/b][/color][/size]

[size=5][color=#0000FF][b]-- Monster rates

rateMonsterHealth = 1.0

rateMonsterMana = 1.0

rateMonsterAttack = 1.0

rateMonsterDefense = 1.0[/b][/color][/size]

[size=5][color=#0000FF][b]-- Experience from players

-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:

-- player will gain experience from every lower leveled player.

-- max~Threshold* set to 0 will disable the maximum threshold:

-- player will gain experience from every higher leveled player.

minLevelThresholdForKilledPlayer = 0.9

maxLevelThresholdForKilledPlayer = 1.1[/b][/color][/size]

[size=5][color=#0000FF][b]-- Stamina

-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.

-- rateStaminaHits multiplies every hit done a creature, which are later

-- multiplied by player attack speed.

-- rateStaminaGain is divider of every logged out second, eg:

-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.

-- rateStaminaThresholdGain is divider for the premium stamina.

-- staminaRatingLimit* is in minutes.

rateStaminaLoss = 1

rateStaminaGain = 3

rateStaminaThresholdGain = 12

staminaRatingLimitTop = 41 * 60

staminaRatingLimitBottom = 14 * 60

rateStaminaAboveNormal = 1.0

rateStaminaUnderNormal = 1.0

staminaThresholdOnlyPremium = true[/b][/color][/size]

[size=5][color=#0000FF][b]-- Party

-- NOTE: experienceShareLevelDifference is float number.

-- experienceShareLevelDifference is highestLevel * value

experienceShareRadiusX = 30

experienceShareRadiusY = 30

experienceShareRadiusZ = 1

experienceShareLevelDifference = 200 * 200

extraPartyExperienceLimit = 20

extraPartyExperiencePercent = 20

experienceShareActivity = 2 * 60 * 1000[/b][/color][/size]

[size=5][color=#0000FF][b]-- Global save

-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,

-- if you want such a system please check out data/globalevents/globalevents.xml.

globalSaveEnabled = false

globalSaveHour = 8

shutdownAtGlobalSave = true

cleanMapAtGlobalSave = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Spawns

deSpawnRange = 2

deSpawnRadius = 25[/b][/color][/size]

[size=5][color=#0000FF][b]-- Summons

maxPlayerSummons = 1

teleportAllSummons = true

teleportPlayerSummons = true[/b][/color][/size]

[size=5][color=#0000FF][b]-- Status

ownerName = "Pokemon Dash Online [Advanced]"

ownerEmail = ""

url = ""

location = "Brazil"

displayGamemastersWithOnlineCommand = false[/b][/color][/size]

[size=5][color=#0000FF][b]-- Logs

-- NOTE: This kind of logging does not work in GUI version.

-- For such, please compile the software with __GUI_LOGS__ flag.

adminLogsEnabled = false

displayPlayersLogging = true

prefixChannelLogs = ""

runFile = ""

outLogName = ""

errorLogName = ""

truncateLogsonstartup = false[/b][/color][/size]

[size=5][color=#0000FF][b]

Preciso urgentemente de ajuda por favor

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Estou te mandando PM e você não está vendo.. presta atenção D:

Skype @kaiquegabriel__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Atenciosamente,

kaiquegabriel.

Não dou suporte via pm.

Em caso de dúvidas, crie um tópico e espere o suporte.

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Da algum erro na hora que fexa?

não amigo ele so trava e depois de muito tempo travado fexa sozinho...

Editado por ykky (veja o histórico de edições)
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[18/11/2012 21:06:55] [Spawn::addMonster] Cannot find "Red Gyarados"

[18/11/2012 21:07:05] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (273)

[18/11/2012 21:07:05] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (303)

[18/11/2012 21:07:05] [Warning - Houses::loadFromXml] House entry not set for: Forgotten headquarter (Flat 1, Area 42) (327)

[18/11/2012 21:07:05] > Data parsing time: 163.078 seconds.

Ai trava do nada, e fica travado depois de muito tempo fexa sozinho e não liga o oT

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É isso aí que o WalaceBZ disse... qual o tamanho do seu mapa e a RAM do seu dedicado?

Se o parsin time foi de 160~ segundos, tem algo errado... pra um mapa de 100 mb's ( média de um global ), é recomendado 3 ou 4 GB's de RAM, e ainda existem outras variáveis que podem interferir nesse processo.

Tente diminuir ( bastante ) o tamanho do mapa, aumentar a RAM, iniciar o server sem outros programas juntos... enfim... tente reduzir o uso de memória. :P

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  • 2 weeks later...

Duvida sanada

movido.

Att,

Skyligh

Entrada Como Membro 14 / 08 / 2012

Entrada Como Suporte 05 / 12 / 2012

Saída Como Suporte 06 / 01 / 2013

sem_ta28.png

Contato : [email protected] / [email protected]

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